this is what im looking at for soloing hardcore
Build Planning - Page 8
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Cuh
United States403 Posts
this is what im looking at for soloing hardcore | ||
archon256
United States363 Posts
On May 10 2012 17:09 Synapze wrote: Whats the point of a build in diablo 3? You get every skill so you can do whatever you want without any repercussion. You can only use 6 skills at a time, so people like to make sets of skills that work well together. Plus there'll be bonuses later for doing runs without switching skills. Mostly it's fun to plan a build and choose a subset of skills that'll work in every scenario, even though you have the option to swap out a skill for another on the fly. | ||
eluv
United States1251 Posts
Making an RPG where you don't have to make any decisions, and are allowed to have every single tool at your disposal is bad design, which is why Diablo 2 made you spend points on your skills to make them effective - so you couldn't have everything - and why Diablo 3 makes you choose 6 active skills. Making an RPG though, where the punishment for making a wrong decision is that your character becomes useless and you have to start over from scratch - is still bad design! Anyway like I said, that's it from me on the subject. Here's a Demon Hunter Build focused on using the hardest hitting Single Target and AoE abilities the DH has, and using your other skills to make them hit as hard as possible. http://us.battle.net/d3/en/calculator/demon-hunter#bPZYdj!Tec!Ycccba | ||
udgnim
United States8024 Posts
I honestly think there would have also been an outcry over the change with D3's current skill system, I'm envisioning different builds people will use for leveling, for regular mobbing, for boss fights, and for MFing. I can understand the dislike for no more stat customization, but I think the D3 skill system will grow on people as they level up, face higher difficulties, and obtain better gear because I believe Blizzard wants people to actively change their skill build based on what they are currently doing | ||
znag
Germany32 Posts
On May 10 2012 12:25 eluv wrote: You can open it, but it takes up about 3/4 of the center of your screen. Essentially what they saw happening was people would play the game exactly like you describe, with their spell book open, pulling things out as the situations arose. That's sort of neat, but it's really not the gameplay they want to encourage, so they made it difficult (and dangerous!) to do any skill changing mid combat. That's not to say it's impossible, but they are definitely discouraging it. Also you stack Magical Find with every boss you kill as long as you do not switch your build. | ||
shur
Germany35 Posts
On May 10 2012 18:54 znag wrote: Also you stack Magical Find with every boss you kill as long as you do not switch your build. wait what? can you post a link to the source please? would like to check that out. | ||
Slayer91
Ireland23335 Posts
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znag
Germany32 Posts
Link to Nephalem Valor Buff official forum thread | ||
Vaelone
Finland4400 Posts
On May 10 2012 19:07 Slayer91 wrote: It doesn't make sense; you don't unlock most of your skills until later it would be silly to give you a bonus for just using the ones you unlock and not changing them. It makes sense for farming Hell->Inferno at lvl 60 however, which is what it's intended for surely. | ||
shur
Germany35 Posts
On May 10 2012 19:11 znag wrote: I probably should have elaborated, that it only kicks in at level 60. Link to Nephalem Valor Buff official forum thread thanks! didn't know about that extra mf, gold and bonus loot. | ||
NeonFox
2373 Posts
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TerranBanker
Canada22 Posts
On May 10 2012 15:23 Vod.kaholic wrote: If you want to gather enemies, AOE burst them, and kite/run away, I think it would be better if you switch a few things around. You could take Wave of light instead of lashing tail kick for your AOE damage, since it's going to benefit extremely well from the clumped enemies. Either of the three runes available below level 35 are going to be great, but the spirit reduction one will probably be best given that you're using a lot of spirit on other skills and you want to spam this rotation. The main thing is I don't see the benefit to gathering a crowd of mobs only to knock them all over the place, when you can keep them nice and clumped for followup damage. Then to give yourself a kiting/escape mechanism, you take dashing strike instead of mystic ally. This way your rotation becomes dash in > cyclone > blinding flash > whack/wave of light > dash away and you should be doing far better AOE damage because wave of light has good %dmg and a nice followup, and the fact that it doesn't knock enemies away, so they can stay clumped for more damage. And since a lot of your skills seem very spirit intensive, I took quicksilver as the dash rune so you can spam it and have enough spirit for your rotation. Here's the link to what I would make this look like: http://us.battle.net/d3/en/calculator/monk#befYdk!bYe!bbaaba It's a pretty cool idea for handling large amount of mobs, I just think it's better without mystic ally mainly because you won't be able to predict where he throws his wave, and you're giving up a lot of mobility/survivability by taking it over dashing strike. I like the suggestions! Thanks man, I'm might doe some cahnges to the passives as well! Can't wait to get it going! The main reason for LTK was to avoid taking tons of simultaneous damage from clumped up mobs around me but I guess with dashing strike I could just retreat as well! | ||
BobMcJohnson
France2916 Posts
Splinters Shoot 3 Poison Darts that deal 60% weapon damage as Poison each. Makes it count as one or three spells, I really like the idea of making a build focused on this passive skill : Fetish Sycophants Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. Using Firebomb/Poison Dart spam to maximize it's effectiveness, since they have a low mana cost and no cooldown. Would look like this http://us.battle.net/d3/en/calculator/witch-doctor#haZSid!Zce!aaaaab Maybe replacing Acid Could by Gargatuan if the spawn rate of the passive is too low to tank reliably. | ||
eluv
United States1251 Posts
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cjin
181 Posts
On May 10 2012 20:44 BobMcJohnson wrote: Regarding the witch doctor, I'm wondering if this rune for the poison dart Makes it count as one or three spells, I really like the idea of making a build focused on this passive skill : Using Firebomb/Poison Dart spam to maximize it's effectiveness, since they have a low mana cost and no cooldown. Would look like this http://us.battle.net/d3/en/calculator/witch-doctor#haZSid!Zce!aaaaab Maybe replacing Acid Could by Gargatuan if the spawn rate of the passive is too low to tank reliably. It have to count single spell, or the wording would be "whenever enemy is hit by..." or something like that, Think about Blizzard (wizard spell) for example, its single spell, not as many spells as theres shards in it. | ||
zomgE
498 Posts
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Whalecore
Norway1110 Posts
http://us.battle.net/d3/en/calculator/monk#UVhSQk!cYb!acaaba All Mantras, wewt! Play like a Kung Fu master, switch stance according to the situation you're in. Monk Passives are so boring compared to the other classes, so defensive! Took 3 that works well together: High maximum spirit allows for 5 consecutive Exploding Palm. Spirit generation to help support the high spirit pool, and spending spirit = heal seems like a nice bonus. They should really redo his passives though, makes him so dull T_T | ||
Slayer91
Ireland23335 Posts
Also for example dex-->armour and highest resists-->to all resists means you literally don't need str or int so you can focus basically all on dex as much as possible which not only increases your dodge but also your damage so you get lots of damage compared to how tanky you are. | ||
Whalecore
Norway1110 Posts
Interesting point about the dex-->armor and resistance passives though. I agree they are pretty cool! The dex-->armor passive is probably going to be core in most builds. | ||
Slayer91
Ireland23335 Posts
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