I thought about relentless for emergency survivability, but I decided to take Juggernaut (typed ruthless earlier..) because I won't need free fury spells, due to having plenty of it (if it works as intended ^^). But the point you make with permawhirlwind is interesting.
Build Planning - Page 12
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Szordrin
Switzerland151 Posts
I thought about relentless for emergency survivability, but I decided to take Juggernaut (typed ruthless earlier..) because I won't need free fury spells, due to having plenty of it (if it works as intended ^^). But the point you make with permawhirlwind is interesting. | ||
TheGuru
Sweden1 Post
Low level WD build with focus on sacrifice http://us.battle.net/d3/en/calculator/witch-doctor#bVYkST!ead!aZbaaZ or low level wizard build http://us.battle.net/d3/en/calculator/wizard#ZlYQSj!WXb!baaZZa | ||
alQahira
United States511 Posts
EDIT: apparently 0 cost ray of frost is a typo on the web site. May not work as advertised then, but it solves the potential too much AP problem. :-) http://us.battle.net/d3/en/calculator/wizard#ZlYSgj!YXW!bccZZa Basically, it is a mix of every possible wizard skill that either adds damage, or increases the amount of damage enemies take. It also forgoes the use of any signature spells by using the 0 cost ray of frost rune as the basic spell. Due to cooldowns, and blizzard not stacking with itself, it is remarkably light on AP usage. An ideal version might sacrifice one of the buffs for another damage dealing spell to dump AP in battle. Blizzard and ray of frost are the main damage dealers. Then I add frost nova with bone chill, which can add 15% damage, magic weapon with force weapon for another 15%, slow time with time warp, which makes enemies take 20% more damage, and familiar with sparkflint which adds another 12% damage. Glass cannon adds 15%, cold blooded adds another 20% and astral presence for the bonus AP and AP regen. Assuming each of these are additive percentages, rather than multiplicative, with all buffs at once ray of frost jumps to doing 302% weapon damage. Then with slow time they take 20% more damage, which would be another 60% weapon damage essentially. So a 100 damage weapon would end up doing 360 damage or 360% weapon damage. If damage bonuses from skills are multiplicative, then it gets really crazy. The 100 damage weapon would do 215 base frost ray, and 439.5 with everything added in, or 439.5% of weapon damage. | ||
rezoacken
Canada2719 Posts
The 0 is a bug on the web site. If you get a slow weapon though, you should be able to cast RoF without losing AP | ||
vanTuni
389 Posts
http://us.battle.net/d3/en/calculator/demon-hunter#aYdjkl!YeT!ccYaYb I'm not a big fan of PvP or single player. I like to be a part of a group so I made myself a crowd control Demon Hunter that focuses on AoE for mobs and critical strikes for the boss battles. Hungering Arrow + Spray of Teeth This is going to be my spam ability that will greatly benefit from my passives Caltrops + Bait the Trap I like the idea of standing your ground until they get to close, throw down the caltrops and make your escape with a beautiful 10% critical chance increase Vault + Acrobatics This ability is just a must-have in my eyes. Survival comes first with all my decisions. Acrobatics just seemed like a nice trade. Thirty five yards is quite a good distance and that is all I should need. I was torn between Acrobatics and Rattling Roll, I must say. Marked for Death + Contagion Another must-have, in my opinion. Great for boss battles. Contagion intrigued me and seems to me that it cuts down severely on the discipline usage. Another factor is that AoE abilities are going to be huge when you knock down 4 marked for death creatures then AoE. Nerd chills. Sentry + Aid Station I like the idea of the sentry turret but this ability is going to be in contention with a few others on my daily trips. I added Aid Station just to get a small bonus when the group is backed up into a corner or to drop it behind a barbarian at a choke point. Maybe even drop it near the mage or witch doctor to add protection from projectiles or teleporting special mobs. Rain of Vengeance + Stampede This will be my AoE once Contagion and Caltrops take into effect. It doesn't cost anything and I would imagine that Stampede will be a life saver. The thirty second cooldown doesn't seem too severe because I would imagine that grand mob fights will be few and far between to warrant its use. Passives - Steady Aim - I'm torn between this passive and Night Stalker. It might not be the best since I elected for the cooldown of Vault. Hopefully, the damage is added to a critical strike but I am unaware at this point. Archery - I planned on rocking the hand crossbows anyway so the 10% increase on critical will go great with Spray of Teeth. I may even carry around a regular crossbow for boss battles. Sharpshooter - 3% critical chance, what can I say? Feel free to comment on what you would change or if you even like my build. Can't wait for release! I know this was pages ago. But for PvE in a group i think I am going to follow roughly this build. Has anyone thought about which spells to use with a DH while leveling with a group (Monk and WD with me)? Cheers! | ||
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