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Build Planning

Forum Index > Diablo 3
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eluv
Profile Joined August 2010
United States1251 Posts
Last Edited: 2012-04-25 21:13:31
April 25 2012 21:03 GMT
#1
With the open beta over, and my anticipation running high, I've been spending quite a bit of time in the build calculator. From the discussion in the general thread, it seems like there's at least some interest out there in these sorts of things, and since the last thread on this topic is months old, I figured it's worth starting a new one.

In general, you should try to explain the rationale behind your build, in as much detail as you think is necessary. These builds don't necessarily have to be aimed at being optimum, but could instead be based around a given theme or gameplay style. Here are a few posts from the general discussion to get the ball rolling:

Medzo's Demon Hunter Builds
+ Show Spoiler +

On April 26 2012 03:37 Medzo wrote:
I wrote this to show some of the customization solely in regards to skill builds. In every build there are abilities that you can swap for other abilities that play the same role allowing for extra flavor/customization. For example in almost every build you could sacrifice something to gain the ferret pet, which will pick up your gold and give you increased gold find. Or you can pick up abilities that are particularly good for groups like a sentry that heals everyone. If you're playing with people you might want the mark that heals everyone who hits it.

Demon Hunter PVM builds:

Resource Hog builds:
http://us.battle.net/d3/en/calculator/demon-hunter#aQVYSd!UeX!abZaab
Preperation gives hatred and multishot & crits gives discipline.


Bowless build:
http://us.battle.net/d3/en/calculator/demon-hunter#Uehikd!UTa!ZcbbZb
This is a build where you do damage based on position/movement.

http://us.battle.net/d3/en/calculator/demon-hunter#UeTZjd!ega!aYcZZb
Grenades for hatred gain. Chakram for an aoe hatred spender. Impale for single target hatred spender.


Rocket builds:
http://us.battle.net/d3/en/calculator/demon-hunter#WcVkYd!Ueh!abaaaY
Uses rapid fire as the primary hatred spender and single target skill. Bola shot as the hatred gainer and aoe skill.

http://us.battle.net/d3/en/calculator/demon-hunter#aQVkYd!Ueh!accaaa
Multishot is the hatred spender and aoe skill. Hungering arrow is the hatred gainer and single target skill.

http://us.battle.net/d3/en/calculator/demon-hunter#bPVkYd!Ueh!aZcaaa
Cluster Arrow is the hatred spender. Entangle shot is the hatred gainer. Both are aoe and compliment each other.


Crit build:
http://us.battle.net/d3/en/calculator/demon-hunter#aZYPdk!eTX!ccccaY
Build that focuses on doing additional damage when critting. Also kind of a "knife" build.


Trap builds:
http://us.battle.net/d3/en/calculator/demon-hunter#bSYTkd!UZV!aYbZZY
Uses Lightning rod for spike trap which appears to hit up to 3 targets at random distances instead of doing all the damage in an area.

http://us.battle.net/d3/en/calculator/demon-hunter#bSYVkd!UZV!babZZY
Uses bandolier letting you have more traps out. Took preparation with punishment with this so you could use all 6 traps at once. With gear you can likely get enough hatred to do this without preparation.


Grenade build:
http://us.battle.net/d3/en/calculator/demon-hunter#Ucfdjl!gea!ccZcZY



Demon Hunter PvP builds:
http://us.battle.net/d3/en/calculator/demon-hunter#bZYTSd!UZa!caZabb
Focuses on stunning and slowing combined with setting up evil traps.

http://us.battle.net/d3/en/calculator/demon-hunter#WRXdVf!Zae!ZZZbac
Focuses on being getting away from people and doing damage from a distance.

I would like to see other peoples theme builds in the DH and other classes.


Kuresuti's Cold Wizard:
+ Show Spoiler +

Cold Wizard

From what I've seen in videos and the beta, enemies are scattered in groups. This build aims to eliminate them group by group, by initiating with Frost Nova and finishing with Blizzard while electrocuting or repositioning while Blizzard is doing it's thing.

Diamond Skin might be useful since she'd be jumping into groups. Familiar with Sparkflint for some extra damage.

I don't know about Electrocute and Teleport. I just picked Electrocute since it seems to generate AP the fastest, and Teleport because of the utility. Diamond Skin might not be enough to protect her until the enemies are dead, especially not with a max DPS passive set.

I wanted to use Slow Time instead of Frost Nova at first, but enemies need to be chilled for maximized DPS and I don't think Blizzard does that.

EDIT: Hmm the Safe Passage rune for the Teleport might solve some problems, giving me some extra tank while initiating.


Blasterion's Blast Arc Wizard:
+ Show Spoiler +

On April 26 2012 05:39 Blasterion wrote:
Inspired my affinity for Lightning based characters, I bring you the Blast Arc build =D
http://us.battle.net/d3/en/calculator/wizard#bcYXSm!bYV!aaZaaa
Shock Pulse definitely going to use, but it being a more close up spell I don't take any force spells but instead take both Diamond Skin and Frost Nova. Arcane Orb for my more Ranged attacks and also incase of lightning resist.

I take Explosive bolts for the AoE chain reaction effect as well as Cold Snap for frost nova.
For Arcane Blast I take Obliteration and Imroved absorb for Diamond Skin.
For Conjuration I take electrify on Magic Weapon and for Mastery I take Archon as well as its AoE upon cast.

For passives I take Glass Cannon, Evocation and Paralysis.

The reason I didn't take Prodigy is because, There isn't much for me to spend Arcane power on. The only one being Arcane Orb. Since I will be using Frost Nova and Diamond Skin as my defensives Evocation reducing their cooldown will be essential





And my own addition, the Speed of Light Barbarian!
+ Show Spoiler +

http://us.battle.net/d3/en/calculator/barbarian#WhXSUi!ThW!bZaZba

Essentially taking every mobility enhancing skill in the Barbarian toolbox, with passives focused on keeping up the rage to spam them whenever possible. In the spirit of always staying mobile, Whirlwind with the full movespeed rune is your primary rage spender, and frenzy with the movespeed buff rune is the primary generator.
"Yes I fucked my way to the GSL partnership" - Sundance
Lagcraft
Profile Blog Joined August 2010
United States146 Posts
Last Edited: 2012-04-26 01:23:35
April 26 2012 00:57 GMT
#2
http://us.battle.net/d3/en/calculator/demon-hunter#WcXjfP!cYT!ZZaYYZ

A PVP DH build for slowing the enemy while simultaneously keeping your distance from them. Incorporates a mixture of stun and slow with smokescreen and evasive fire for escaping the enemy. Also includes passives for damaging slowed enemies more, crit chance increase, and increased damage for keeping your distance (hence evasive fire).

Edit: wrong link
Flameberger
Profile Joined March 2010
United States226 Posts
April 26 2012 01:35 GMT
#3
http://us.battle.net/d3/en/calculator/wizard#YQXhgd!gbY!YbcYZb
Bomb Wizard

Probably not practical, especially in solo play. Build revolves around burst AoE damage.

00.00: activate diamond skin. In 6 seconds it will explode from the rune effect.
04.50: activate Explosive Blast. in 01.50 seconds it will explode.

After that, as quickly as possible, teleport to the center of desired mob to kill. Frost nova to protect yourself and for +15% crit chance. Slow time for 20% bonus damage. Wave of Force as the two explosions go off. Reverse teleport (rune) back to safety.

Cumulative base 155 + 225 + 260 = 640% Weapon damage as burst AoE

I considered the telport rune that does damage on arrival, but I wanted all the damage to be synchronised for maximum hilarity, it wouldnt benefit from the frost nova or slow time anyways.

Meteor could fit the build well but I think Arcane power would become a limiting factor, the rune that reduces the arcane power cost could be viable.

Passives are the logical choices to maximize burst damage and to make up for fact that every ability in this build has a cooldown. Even synergises with the crit from frost nova.
An engine of annihilating power.
eluv
Profile Joined August 2010
United States1251 Posts
Last Edited: 2012-04-26 01:45:57
April 26 2012 01:43 GMT
#4
God watching that in action would be absolutely hilarious. I think you'd have to teleport before using explosive blast though if you wanted to get off both nova and slow time before the explosion went off. You would be hard pressed against a single target though, either way.
"Yes I fucked my way to the GSL partnership" - Sundance
xDaunt
Profile Joined March 2010
United States17988 Posts
April 26 2012 01:57 GMT
#5
http://us.battle.net/d3/en/calculator/monk#aZVdTk!Ybd!YaZbcY

Here are my initial thoughts for a PvE monk build. The basic idea is to maximize spirit generation, thereby maximizing spirit expenditure on the monk's zero cooldown abilities -- most notably exploding palm and tail kick. This build should be able to effortlessly plow through hordes of enemies. DPS will be somewhat limited against tougher enemies, but it doesn't look like that is the monk's forte anyway. There definitely is some room for rune tweaking.
Flameberger
Profile Joined March 2010
United States226 Posts
April 26 2012 01:59 GMT
#6
Yeah it's tough to say without much experiance with cast times. I'm pretty sure though Blizz said cast speed will be affected by weapon speed (otherwise slow weapons would be the clear favorite for casters), so it's possible the order could be affected by weapon choice.

You are right though, teleport and frost nova before explosive would probably be smarter.
I really wish there was a higher damage longer fuse rune of Explosive Blast .

As for single target, yeah it would be a pretty silly build, worth it though.
An engine of annihilating power.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
April 26 2012 03:46 GMT
#7
http://us.battle.net/d3/en/calculator/witch-doctor#bSYjiT!adZ!aaYacZ
I present to you LAG BUILD for Witch Doctor

really it's just a very pet heavy build but yeah, Spiders and Leap for good surround and barrier against enemies. Pestilence on Locusts for a spreading dot, Fiery Zombie dogs for more pets. Mass confusion for more "army" with reduced cooldown.
I take corpse bomb of Acid cloud to give the WD itself some damage and of course Gargan for some bang in the army
For passives I take Circle of life for bigger army. Zombie handler and Jungle fortitude to improve their defense.
[TLNY]Mahjong Club Thread
zickoray
Profile Blog Joined October 2010
United States366 Posts
Last Edited: 2012-04-27 03:38:25
April 26 2012 04:28 GMT
#8
This is my Vamp Barb Build ill explain my thought process behind it further down :D (This is for my HC group)
Edit:I am assuming that people using this would use gear the complimented the life steal such as life steal weapons and stuff like that.

http://us.battle.net/d3/en/calculator/barbarian#WcRVkT!XdU!ZZbcac

Ok so my Though process behind this build with the barb was to maximize my effectiveness as a tank in HC without dieing

First Skill=Frenzy + Triumph
This is my main fury generating skill and an important life stealing skill. it does not directly steal life but it increases my attack speed increased increasing the rate at which damage can be done, fury can be generated and thus life can be stolen through use of other skills.

Second Skill=Rend + Bloodlust
This is the main life steal skill for the build it is an AOE life steal that returns 9% of damage done to each enemy so hitting a group of 10 mobs would return [life steal=9% of ((210%* Weapon damage)(#ofmobs))] so this would have the potential to heal a good amount of health and would be my primary healing/dmg dealer.

Defensive Skill=Ignore Pain + Ignorance is Bliss
With this this decreases my damage taken by 65% for 5 seconds the real reason for choosing this is the synergy with the earthquake skill and the Ignorance is Bliss Rune. Ignorance is Bliss allows me to have 5 seconds of 20% dmg as life steal
now with earthquake and 2000% weapon dmg this equates to [life steal/seconds=20% of ((2000%*Weapon damage((#ofmobs))/5]

Might Skill=Revenge + Provocation
This is another skill for life steal but its effects are random at best due to the random activation of it (30% chance to activate on hit) but when activated along with Ignore Pain and used with earthquake or any of my other life steal skills it gives me double digit life steal.

o OverPower + Reveal can be used as a substitute to this

Tactics Skill=War Cry + Hardened Wrath
This is going to be constantly on my character and my party in HC mode Because of the 40% armor will allow me to take harder hits and be able to life steal the life lost back.

Rage Skill=Earthquake + Path of Fire
Reasons for choice were stated above in the Ignore pain description and is my burst life steal go to choice

Passives
Inspiring Presence:
this is more or less for my war cry shout because the 1% per second life regen is going to be minimal

Bloodthirst:
This just stacks upon the previous lifesteal of the other skills with a bonus 3%

Relentless:
This is basically to save my ass in HC is i start to die and in combination with Ignore Pain i reduce 105% dmg (which im hoping means invincible) and i am hoping to get out of some sticky situations with this the no fury requirement is also good in combination with the Frenzy Attack Speed Buff and the life steal of Rend to help me regen life while taking little to no dmg from mobs

This build is for an HC group with a support heal monk and other player builds designed for team synergy in HC mode i am not sure if it will work alone but i dont see why it couldnt, it seems self sustainable health wise. this may bea good choice for non-HC solo runs.

Theory Crafting by:
Zickoray, Archon, Pandablunt
Blasterion
Profile Blog Joined October 2010
China10272 Posts
April 26 2012 04:50 GMT
#9
On April 26 2012 13:28 zickoray wrote:
This is my Vamp Barb Build ill explain my thought process behind it further down :D (This is for my HC group)
Edit:I am assuming that people using this would use gear the complimented the life steal such as life steal weapons and stuff like that.

http://us.battle.net/d3/en/calculator/barbarian#WcRVkT!XdU!ZZbcac

Ok so my Though process behind this build with the barb was to maximize my effectiveness as a tank in HC without dieing

First Skill=Frenzy + Triumph
This is my main fury generating skill and an important life stealing skill. it does not directly steal life but it increases my attack speed increased increasing the rate at which damage can be done, fury can be generated and thus life can be stolen through use of other skills.

Second Skill=Rend + Bloodlust
This is the main life steal skill for the build it is an AOE life steal that returns 9% of damage done to each enemy so hitting a group of 10 mobs would return [life steal=9% of ((210%* Weapon damage)(#ofmobs))] so this would have the potential to heal a good amount of health and would be my primary healing/dmg dealer.

Defensive Skill=Ignore Pain + Ignorance is Bliss
With this this decreases my damage taken by 65% for 5 seconds the real reason for choosing this is the synergy with the earthquake skill and the Ignorance is Bliss Rune. Ignorance is Bliss allows me to have 5 seconds of 20% dmg as life steal
now with earthquake and 2000% weapon dmg this equates to [life steal/seconds=20% of ((2000%*Weapon damage((#ofmobs))/5]

Might Skill=Revenge + Provocation
This is another skill for life steal but its effects are random at best due to the random activation of it (30% chance to activate on hit) but when activated along with Ignore Pain and used with earthquake or any of my other life steal skills it gives me double digit life steal.

Tactics Skill=War Cry + Hardened Wrath
This is going to be constantly on my character and my party in HC mode Because of the 40% armor will allow me to take harder hits and be able to life steal the life lost back.

Rage Skill=Earthquake + Path of Fire
Reasons for choice were stated above in the Ignore pain description and is my burst life steal go to choice

Passives
Inspiring Presence:
this is more or less for my war cry shout because the 1% per second life regen is going to be minimal

Bloodthirst:
This just stacks upon the previous lifesteal of the other skills with a bonus 3%

Relentless:
This is basically to save my ass in HC is i start to die and in combination with Ignore Pain i reduce 105% dmg (which im hoping means invincible) and i am hoping to get out of some sticky situations with this the no fury requirement is also good in combination with the Frenzy Attack Speed Buff and the life steal of Rend to help me regen life while taking little to no dmg from mobs

This build is for an HC group with a support heal monk and other player builds designed for team synergy in HC mode i am not sure if it will work alone but i dont see why it couldnt, it seems self sustainable health wise. this may bea good choice for non-HC solo runs.

Theory Crafting by:
Zickoray, Archon, Pandablunt

I can see this as a very tanky build gives you alot of survivability in large mobs, something I had trouble with while playing the barbarian in the open beta (yes the first character where I had a death.) I like your build and theory and believe it will work well, I will also try it out when I get to playing barbarian.
[TLNY]Mahjong Club Thread
PandaBlunt
Profile Joined September 2010
United States292 Posts
Last Edited: 2012-04-26 05:50:05
April 26 2012 05:09 GMT
#10
On April 26 2012 13:50 Blasterion wrote:
Show nested quote +
On April 26 2012 13:28 zickoray wrote:
This is my Vamp Barb Build ill explain my thought process behind it further down :D (This is for my HC group)
Edit:I am assuming that people using this would use gear the complimented the life steal such as life steal weapons and stuff like that.

http://us.battle.net/d3/en/calculator/barbarian#WcRVkT!XdU!ZZbcac

Ok so my Though process behind this build with the barb was to maximize my effectiveness as a tank in HC without dieing

First Skill=Frenzy + Triumph
This is my main fury generating skill and an important life stealing skill. it does not directly steal life but it increases my attack speed increased increasing the rate at which damage can be done, fury can be generated and thus life can be stolen through use of other skills.

Second Skill=Rend + Bloodlust
This is the main life steal skill for the build it is an AOE life steal that returns 9% of damage done to each enemy so hitting a group of 10 mobs would return [life steal=9% of ((210%* Weapon damage)(#ofmobs))] so this would have the potential to heal a good amount of health and would be my primary healing/dmg dealer.

Defensive Skill=Ignore Pain + Ignorance is Bliss
With this this decreases my damage taken by 65% for 5 seconds the real reason for choosing this is the synergy with the earthquake skill and the Ignorance is Bliss Rune. Ignorance is Bliss allows me to have 5 seconds of 20% dmg as life steal
now with earthquake and 2000% weapon dmg this equates to [life steal/seconds=20% of ((2000%*Weapon damage((#ofmobs))/5]

Might Skill=Revenge + Provocation
This is another skill for life steal but its effects are random at best due to the random activation of it (30% chance to activate on hit) but when activated along with Ignore Pain and used with earthquake or any of my other life steal skills it gives me double digit life steal.

Tactics Skill=War Cry + Hardened Wrath
This is going to be constantly on my character and my party in HC mode Because of the 40% armor will allow me to take harder hits and be able to life steal the life lost back.

Rage Skill=Earthquake + Path of Fire
Reasons for choice were stated above in the Ignore pain description and is my burst life steal go to choice

Passives
Inspiring Presence:
this is more or less for my war cry shout because the 1% per second life regen is going to be minimal

Bloodthirst:
This just stacks upon the previous lifesteal of the other skills with a bonus 3%

Relentless:
This is basically to save my ass in HC is i start to die and in combination with Ignore Pain i reduce 105% dmg (which im hoping means invincible) and i am hoping to get out of some sticky situations with this the no fury requirement is also good in combination with the Frenzy Attack Speed Buff and the life steal of Rend to help me regen life while taking little to no dmg from mobs

This build is for an HC group with a support heal monk and other player builds designed for team synergy in HC mode i am not sure if it will work alone but i dont see why it couldnt, it seems self sustainable health wise. this may bea good choice for non-HC solo runs.

Theory Crafting by:
Zickoray, Archon, Pandablunt

I can see this as a very tanky build gives you alot of survivability in large mobs, something I had trouble with while playing the barbarian in the open beta (yes the first character where I had a death.) I like your build and theory and believe it will work well, I will also try it out when I get to playing barbarian.


We also had the idea to use Wrath of the Beserker + Stalking Giant if you prefer. Its not really a vamp, but its 60% dodge and 25% attack speed to let you vamp more off of Bloodthirst and your weapon.
(╮°-°)╮┳━┳
PandaBlunt
Profile Joined September 2010
United States292 Posts
Last Edited: 2012-04-26 05:44:45
April 26 2012 05:42 GMT
#11
PvE HC Healing/Support Monk

Build: http://us.battle.net/d3/en/calculator/monk#UZXgTQ!bYc!YYZb.Z

Moves:

Way of the Hundred Fists + Spirited Salvo
Reason: This seemed like the most consistant way to get spirit without relying on a critical chance

Lashing Tail Kick + Serpent Sting
Reason: Just really a personal preference for keeping the enemies in place. A good alternative rune is Spinning Flame Kick rune for more DPS.

Breath of Heaven + Circle of Life
Reason: Heal! This is your main healing spell and circle of life just increases the heal on it.

Sweeping Wind + Inner Storm

Reason: Extra DPS and spirit generation. A great alternative is Serenity + Tranquility for an AOE 3 seconds of invulnerability.

Mystic Ally + Earth Ally

Reason: Damage, more health, and a taunting pet to take damage off the group makes this an overall solid choice. If you want to you can substitute Seven-Sided Strike + Sudden Assault for more DPS.

Mantra of Healing + Circular Breathing
Reason: We chose this for the healing and the spirit generation. A great alternative rune would be Sustenance for more healing per second if you find yourself fine on spirit


Passives:

Exalted Soul
Reason: Bigger spirit pool.

Transcendence
Reason: We chose this for heals on yourself for the later difficulties. A good substitute would be Resolve for the Damage reduction.

Chant of Resonance:
Reason: More spirit and mantras last longer.

Hardcore: Near Death Experience
Reason: This is pretty much your OH SHIT button.

We decided on this build for a HC group of 3+ people. This monk should be overall very versatile and not too dependent on gear.

Thanks for the read!
-Pandablunt

Special thanks to Archon and Zickoray for the discussion and theorycrafting.
(╮°-°)╮┳━┳
daizepam
Profile Joined January 2012
17 Posts
April 26 2012 06:02 GMT
#12
This is my WD semi aoe build with Spirit Barrage as main nuke for elites and bosses. The more I think about it, the more dangerous Soul Harvest gets in later difficulties as you need to get into close proximity with mobs to cast it, so I designed this build to not rely on SH that much. This build will be more effective running in a group with your friends as they will appreciate Big Bad Voodoo buff. I'll go through each tier in more detail below after the link.

http://us.battle.net/d3/en/calculator/witch-doctor#WgXjQT!bWU!cababZ

Left click = Plague of Toads with Toad Affinity runed (Low level is Corpse Spiders with Leaping Spiders runed)
I had mana problems spamming PoT in beta due to low mana regen. That was why I stuck with CS mostly. My spammer if my mana gets low.

Right click = Spirit Barrage with The Spirit is Willing runed. (Low level before lvl 23 is Firebats with Dire Bats runed)
Once I hit lvl 23, mana problems should resolve as you are basically getting 44 mana back with each SB blast.

1 = Horrify with Face of Death runed. (Alt switch is Grasp of the Dead with Unbreakable Grasp runed)
Not much to say here. It's my primary CC spell. I will be rotating CCs with my group's DH (Caltrops).

2 = Mass Confusion with Unstable Realm runed. (Alt switch is Soul Harvest with Soul to Waste runed)
My 2nd CC. If mobs aren't too much of a problem, I might rotate MC out with SH.

3 = Big Bad Voodoo with Slam Dance runed. (No alt switch)
Increase movement speed + attack speed+dmg for 20secs? Hell yea.

4 = Gargantuan with Restless Giant runed. (No alt switch)
This badass hits very hard. And has loads of HP. Solid tank. Which enables me to get the Enchantress Follower.

Passives:
Spiritual Attunement (I'll swap it out with Jungle Fortitude if I don't run into mana problems)
Pierce the Veil ( More dmg at the cost of more mana.)
Vision Quest (All of my 1-4 buttons should be on CD mostly for mobs or boss fights. Giving me my huge mana regen boost)

Follower:
Enchantress. Primarily a spellcaster, she has group buffs and nice CCs with AOE dmg.

Group Composition I'm running with:
Barb/DH/Wiz (or Monk)/WD

I do have a main gripe... I really hope Blizzard does change the UI in the future to facilitate ease of changing spells in mid fight. I think it is a common gripe amongst a lot of people. So there's hope for that change. I'll work on my Monk build later. Feel free to critique my build!
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
Last Edited: 2012-04-26 06:21:25
April 26 2012 06:19 GMT
#13
http://us.battle.net/d3/en/calculator/monk#abWfXk!fgY!accZba

16%x24%x18%x15% = 95% extra damage, with enemies taking 25%x10% = 36% more damage.

So end up dealing 166% more damage. Has the screen-clearing Cyclone as spirit drain.

Have to note that this build only works with a partner/partners in game to spam heal. Theorycrafting can be pretty fun.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
April 26 2012 08:22 GMT
#14
First build I worked on was based on Confuse and Sacrifice

http://us.battle.net/d3/en/calculator/witch-doctor#WfYdjV!dYT!YYZaZZ

It's based on the "Devolution" rune of confusion. It gives confused enemies a chance to spawn zombie dogs. Together with the "Addling toads" rune, which gives a the toads a chance to confuse, I plan to be able to chain-Sacrifice a lot of the packs.
For the elite packs and bosses, I have Zombie Charger with Soul harvest Backup.

Passive are straight forward. More mongrels, more damage and less cooldown.

it's a work in progress and I don't really expect it to work, but it's fun to theory craft about it.

Second build is the one I will most likely start with. It's even more a work in progress.
http://eu.battle.net/d3/en/calculator/witch-doctor#bkRTPQ!Weh!abZZbb

Goal is to have a summoner, with Leaping Spiders together with Fetish Sycophant to spawn a good amount of Fetishes. I really liked the spiders in the Beta and with a fast hitting dagger, I expect to be able to keep up a good amount of fetishes.

As most skills are on cooldown, I an take "Pierce the veil" without running into too much trouble.
Problematic points are
1) Wall of zombies. Don't really like it, but don't know which back up skills I could/should take yet
2) Both Fetish skills. They are both on a long cooldown. They are most efficient when both are used at the same time, but that will hold me back quite a bit
And 3) I want Grasp of the Dead in somewhere...
Bankai - Correlation does not imply causation
Malkavian183
Profile Joined February 2011
Turkey227 Posts
Last Edited: 2012-04-26 11:13:53
April 26 2012 11:06 GMT
#15
http://us.battle.net/d3/en/calculator/wizard#WhgXOS!aTf!YbYaZc

this build is a melee wizard that i planned just for fun. i probably will play WD first, barb second but playing a melee wizard like this really makes me giggle a lot

Maybe I can use Frost Nova instead of Diamond Skin but nothing is certain right now.
Inject Bitch!
Phantom_Sky
Profile Joined August 2010
Hong Kong512 Posts
April 26 2012 11:20 GMT
#16
On April 26 2012 13:28 zickoray wrote:
This is my Vamp Barb Build ill explain my thought process behind it further down :D (This is for my HC group)
Edit:I am assuming that people using this would use gear the complimented the life steal such as life steal weapons and stuff like that.

http://us.battle.net/d3/en/calculator/barbarian#WcRVkT!XdU!ZZbcac

Ok so my Though process behind this build with the barb was to maximize my effectiveness as a tank in HC without dieing

First Skill=Frenzy + Triumph
This is my main fury generating skill and an important life stealing skill. it does not directly steal life but it increases my attack speed increased increasing the rate at which damage can be done, fury can be generated and thus life can be stolen through use of other skills.

Second Skill=Rend + Bloodlust
This is the main life steal skill for the build it is an AOE life steal that returns 9% of damage done to each enemy so hitting a group of 10 mobs would return [life steal=9% of ((210%* Weapon damage)(#ofmobs))] so this would have the potential to heal a good amount of health and would be my primary healing/dmg dealer.

Defensive Skill=Ignore Pain + Ignorance is Bliss
With this this decreases my damage taken by 65% for 5 seconds the real reason for choosing this is the synergy with the earthquake skill and the Ignorance is Bliss Rune. Ignorance is Bliss allows me to have 5 seconds of 20% dmg as life steal
now with earthquake and 2000% weapon dmg this equates to [life steal/seconds=20% of ((2000%*Weapon damage((#ofmobs))/5]

Might Skill=Revenge + Provocation
This is another skill for life steal but its effects are random at best due to the random activation of it (30% chance to activate on hit) but when activated along with Ignore Pain and used with earthquake or any of my other life steal skills it gives me double digit life steal.

Tactics Skill=War Cry + Hardened Wrath
This is going to be constantly on my character and my party in HC mode Because of the 40% armor will allow me to take harder hits and be able to life steal the life lost back.

Rage Skill=Earthquake + Path of Fire
Reasons for choice were stated above in the Ignore pain description and is my burst life steal go to choice

Passives
Inspiring Presence:
this is more or less for my war cry shout because the 1% per second life regen is going to be minimal

Bloodthirst:
This just stacks upon the previous lifesteal of the other skills with a bonus 3%

Relentless:
This is basically to save my ass in HC is i start to die and in combination with Ignore Pain i reduce 105% dmg (which im hoping means invincible) and i am hoping to get out of some sticky situations with this the no fury requirement is also good in combination with the Frenzy Attack Speed Buff and the life steal of Rend to help me regen life while taking little to no dmg from mobs

This build is for an HC group with a support heal monk and other player builds designed for team synergy in HC mode i am not sure if it will work alone but i dont see why it couldnt, it seems self sustainable health wise. this may bea good choice for non-HC solo runs.

Theory Crafting by:
Zickoray, Archon, Pandablunt



very nice,

but why no Vengeance is mine rune ( Revenue) / Invigorate rune (War Cry) for maximum survivability ?
zickoray
Profile Blog Joined October 2010
United States366 Posts
Last Edited: 2012-04-26 12:35:58
April 26 2012 11:32 GMT
#17
On April 26 2012 20:20 Phantom_Sky wrote:
Show nested quote +
On April 26 2012 13:28 zickoray wrote:
This is my Vamp Barb Build ill explain my thought process behind it further down :D (This is for my HC group)
Edit:I am assuming that people using this would use gear the complimented the life steal such as life steal weapons and stuff like that.

http://us.battle.net/d3/en/calculator/barbarian#WcRVkT!XdU!ZZbcac

Ok so my Though process behind this build with the barb was to maximize my effectiveness as a tank in HC without dieing

First Skill=Frenzy + Triumph
This is my main fury generating skill and an important life stealing skill. it does not directly steal life but it increases my attack speed increased increasing the rate at which damage can be done, fury can be generated and thus life can be stolen through use of other skills.

Second Skill=Rend + Bloodlust
This is the main life steal skill for the build it is an AOE life steal that returns 9% of damage done to each enemy so hitting a group of 10 mobs would return [life steal=9% of ((210%* Weapon damage)(#ofmobs))] so this would have the potential to heal a good amount of health and would be my primary healing/dmg dealer.

Defensive Skill=Ignore Pain + Ignorance is Bliss
With this this decreases my damage taken by 65% for 5 seconds the real reason for choosing this is the synergy with the earthquake skill and the Ignorance is Bliss Rune. Ignorance is Bliss allows me to have 5 seconds of 20% dmg as life steal
now with earthquake and 2000% weapon dmg this equates to [life steal/seconds=20% of ((2000%*Weapon damage((#ofmobs))/5]

Might Skill=Revenge + Provocation
This is another skill for life steal but its effects are random at best due to the random activation of it (30% chance to activate on hit) but when activated along with Ignore Pain and used with earthquake or any of my other life steal skills it gives me double digit life steal.

Tactics Skill=War Cry + Hardened Wrath
This is going to be constantly on my character and my party in HC mode Because of the 40% armor will allow me to take harder hits and be able to life steal the life lost back.

Rage Skill=Earthquake + Path of Fire
Reasons for choice were stated above in the Ignore pain description and is my burst life steal go to choice

Passives
Inspiring Presence:
this is more or less for my war cry shout because the 1% per second life regen is going to be minimal

Bloodthirst:
This just stacks upon the previous lifesteal of the other skills with a bonus 3%

Relentless:
This is basically to save my ass in HC is i start to die and in combination with Ignore Pain i reduce 105% dmg (which im hoping means invincible) and i am hoping to get out of some sticky situations with this the no fury requirement is also good in combination with the Frenzy Attack Speed Buff and the life steal of Rend to help me regen life while taking little to no dmg from mobs

This build is for an HC group with a support heal monk and other player builds designed for team synergy in HC mode i am not sure if it will work alone but i dont see why it couldnt, it seems self sustainable health wise. this may bea good choice for non-HC solo runs.

Theory Crafting by:
Zickoray, Archon, Pandablunt



very nice,

but why no Vengeance is mine rune ( Revenue) / Invigorate rune (War Cry) for maximum survivability ?


Vengeance is my Rune on Revenge looked good to start with but if you do the math the extra three percent life steal gain by is it marginal compared to the double chance for activation this almost allows me to have it up and running twice as much as with Vengeance is mine and thus giving me a greater amount of time that life steal is active. so i dont recommend using it with this build, but it is a viable option

Invigorate Rune on war cry This is the alternative to Hardened Wrath which i have on currently, the reason i chose hardened wrath over invigorate was because i would rather be able to absorb an harder hit and have to steal back less life (on lets say a boss) than get hit 40% harder and then have to life steal that back giving me a greater chance of dieing because the hits are harder.
Phantom_Sky
Profile Joined August 2010
Hong Kong512 Posts
Last Edited: 2012-04-26 12:54:34
April 26 2012 11:33 GMT
#18
Arcane, Burst DPS Wizard Build
http://us.battle.net/d3/en/calculator/wizard#UcaSeO!YXc!acYZab

based on beta experience, Wizard Arcane orb seems to be pretty good at Burst AOE, have no experience using blizzard/ mortar though

Electrocute + Chain lighting for the default AOE signature spell
Arcane Orb + Celestial for default AOE dps
Magic Missile + Attunement - signature spell for single target
Arcane Torrent + Disruption - additional spell for single target, dps rotation would be arcane torrent + arcane orb x 3 + magic missile, repeat with arcane torrent + arcane orb once got 55 AP
Magic Weapon + Force Weapon - assume that would increase spell damage
Energy Armor + Energy Tip - +20 AP, max burst damage

passive - glass cannon, astral presence, prodigy


Ice Mage
http://us.battle.net/d3/en/calculator/wizard#ZlYfQX!XYW!bbcaZZ

Assuming that the skill calculator is correct and Ray of frost requires no AP, then we can skip signature spells

Phantom_Sky
Profile Joined August 2010
Hong Kong512 Posts
April 26 2012 11:42 GMT
#19
Hatred-focus DH
http://us.battle.net/d3/en/calculator/demon-hunter#acfQjV!eYb!aabaYZ

based on beta experience, my DH seems to be always low on hatred due to constant spamming, so taking as many
hatred reduction / generation skills as possible

Hungering Arrow + Puncturing - default hatred generation with single target
Rapid Fire + Withering Fire - default dps with single target (or ~3 target)
Evasive fire + Covering - hit up to 3 targets, default skill vs 3+ targets
Mutlishot + Fire at will - multi target spam
Marked for Death + mortal enemy - for champion / boss
Preparation + Punishment - hatred regen - yummy!

passive , archery, steady aim , vengeance (more hatred)
Phantom_Sky
Profile Joined August 2010
Hong Kong512 Posts
April 26 2012 11:45 GMT
#20
On April 26 2012 20:32 zickoray wrote:
Show nested quote +
On April 26 2012 20:20 Phantom_Sky wrote:
On April 26 2012 13:28 zickoray wrote:
This is my Vamp Barb Build ill explain my thought process behind it further down :D (This is for my HC group)
Edit:I am assuming that people using this would use gear the complimented the life steal such as life steal weapons and stuff like that.

http://us.battle.net/d3/en/calculator/barbarian#WcRVkT!XdU!ZZbcac

Ok so my Though process behind this build with the barb was to maximize my effectiveness as a tank in HC without dieing

First Skill=Frenzy + Triumph
This is my main fury generating skill and an important life stealing skill. it does not directly steal life but it increases my attack speed increased increasing the rate at which damage can be done, fury can be generated and thus life can be stolen through use of other skills.

Second Skill=Rend + Bloodlust
This is the main life steal skill for the build it is an AOE life steal that returns 9% of damage done to each enemy so hitting a group of 10 mobs would return [life steal=9% of ((210%* Weapon damage)(#ofmobs))] so this would have the potential to heal a good amount of health and would be my primary healing/dmg dealer.

Defensive Skill=Ignore Pain + Ignorance is Bliss
With this this decreases my damage taken by 65% for 5 seconds the real reason for choosing this is the synergy with the earthquake skill and the Ignorance is Bliss Rune. Ignorance is Bliss allows me to have 5 seconds of 20% dmg as life steal
now with earthquake and 2000% weapon dmg this equates to [life steal/seconds=20% of ((2000%*Weapon damage((#ofmobs))/5]

Might Skill=Revenge + Provocation
This is another skill for life steal but its effects are random at best due to the random activation of it (30% chance to activate on hit) but when activated along with Ignore Pain and used with earthquake or any of my other life steal skills it gives me double digit life steal.

Tactics Skill=War Cry + Hardened Wrath
This is going to be constantly on my character and my party in HC mode Because of the 40% armor will allow me to take harder hits and be able to life steal the life lost back.

Rage Skill=Earthquake + Path of Fire
Reasons for choice were stated above in the Ignore pain description and is my burst life steal go to choice

Passives
Inspiring Presence:
this is more or less for my war cry shout because the 1% per second life regen is going to be minimal

Bloodthirst:
This just stacks upon the previous lifesteal of the other skills with a bonus 3%

Relentless:
This is basically to save my ass in HC is i start to die and in combination with Ignore Pain i reduce 105% dmg (which im hoping means invincible) and i am hoping to get out of some sticky situations with this the no fury requirement is also good in combination with the Frenzy Attack Speed Buff and the life steal of Rend to help me regen life while taking little to no dmg from mobs

This build is for an HC group with a support heal monk and other player builds designed for team synergy in HC mode i am not sure if it will work alone but i dont see why it couldnt, it seems self sustainable health wise. this may bea good choice for non-HC solo runs.

Theory Crafting by:
Zickoray, Archon, Pandablunt



very nice,

but why no Vengeance is mine rune ( Revenue) / Invigorate rune (War Cry) for maximum survivability ?


Vengeance is mine Rune on Revenge looked good to start with but if you do the math the extra three percent life steal gain by is it marginal compared to the double chance for activation this almost allows me to have it up and running twice as much as with Vengeance is mine and thus giving me a greater amount of time that life steal is active. so i dont recommend using it with this build, but it is a viable option

Invigorate Rune on war cry This is the alternative to Hardened Wrath which i have on currently, the reason i chose hardened wrath over invigorate was because i would rather be able to absorb an harder hit and have to steal back less life (on lets say a boss) than get hit 40% harder and then have to life steal that back giving me a greater chance of dieing because the hits are harder.


Revenue - the maths make sense

War Cry - probably less spike damage is good
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