• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:43
CEST 15:43
KST 22:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy17ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen [ASL21] Ro24 Preview Pt2: News Flash Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 21982 users

Build Planning - Page 2

Forum Index > Diablo 3
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
gruff
Profile Joined September 2010
Sweden2276 Posts
April 26 2012 11:58 GMT
#21
I'd love to see some more WD builds. *hint hint nudge nudge* ;P
eluv
Profile Joined August 2010
United States1251 Posts
April 26 2012 12:35 GMT
#22
I really enjoyed Haunt once I got it on my witch doctor in the beta. The gameplay of tossing a haunt or two into a group, then moving on to the next group while it ticked them down one by one lets you really stack up the kill streaks. With that in mind, I put together a heavy DoT build for the WD, with the gargantuan to tank.

http://us.battle.net/d3/en/calculator/witch-doctor#ZeSdiT!Zcb!abaYaZ
"Yes I fucked my way to the GSL partnership" - Sundance
Blasterion
Profile Blog Joined October 2010
China10272 Posts
April 26 2012 16:08 GMT
#23
This is one of my new builds it's called of the Fire and Ice
http://us.battle.net/d3/en/calculator/wizard#bZYkRm!eWX!ZbcbYa
This centers around using Frost nova and Cold Blooded WHILE stacking the damage bonus of conflag with Fire runed Shock Pulse (Fire Bolts). And while they are Frozen? Meteror, With Comet.
For my passives I take
Conflagration
Cold Blooded
and Glass Cannon.

What this gives me is a huge stacking dps buff when using a combination of Fire Bolts with my Frost spells.

I also took Bone Chill for Frost Nova for additional damage modifier.

In a fight it usually would turn out to be Frost Nova, Fire Bolt, Meteror, and then Ray of Frost.

The build's main dps doer is Ray of Frost and Firebolt the 2 spells alternate to keep up the conflagration and coldblooded effect up. And Comet and other spells are there to insure there are more than one way to apply the debuff on multiple enemies in multiple situations.

If you like my build or have any suggestions quote me and respond below thanks
[TLNY]Mahjong Club Thread
Inex
Profile Joined October 2010
Bulgaria443 Posts
April 26 2012 16:32 GMT
#24
This is my idea of a Healing Monk, weak dps, but very strong support. Should be good for the Inferno runs.

Healing Monk
ffreakk
Profile Joined September 2010
Singapore2155 Posts
Last Edited: 2012-04-26 16:43:47
April 26 2012 16:42 GMT
#25
On April 27 2012 01:08 Blasterion wrote:
This is one of my new builds it's called of the Fire and Ice
http://us.battle.net/d3/en/calculator/wizard#bZYkRm!eWX!ZbcbYa
This centers around using Frost nova and Cold Blooded WHILE stacking the damage bonus of conflag with Fire runed Shock Pulse (Fire Bolts). And while they are Frozen? Meteror, With Comet.
For my passives I take
Conflagration
Cold Blooded
and Glass Cannon.

What this gives me is a huge stacking dps buff when using a combination of Fire Bolts with my Frost spells.

I also took Bone Chill for Frost Nova for additional damage modifier.

In a fight it usually would turn out to be Frost Nova, Fire Bolt, Meteror, and then Ray of Frost.

The build's main dps doer is Ray of Frost and Firebolt the 2 spells alternate to keep up the conflagration and coldblooded effect up. And Comet and other spells are there to insure there are more than one way to apply the debuff on multiple enemies in multiple situations.

If you like my build or have any suggestions quote me and respond below thanks


I think it's difficult to judge a build with Archon as we do not have much information on how it works.

Regarding your build though, i think Conflagration is only viable for pure Fire builds, seeing as the damage debuff is a mere 3 seconds. Personally I would take Glass Cannon for better improved damange, as i don't believe 10% armor and resistance to be that big of a deal. Of course you likely diagree (seeing as you took Conflagration), in that case you will have to alternate a Fire Bolts in between Ray of Frost every 3 seconds, at near melee range.

Hydra sounds like it can work for a standstill single-target fight, but if the target is moving (which most of the time is the case in solo play, unless you are tanking it), or if there are multiple enemies, I believe it to be ineffective.

Last but not least, Fire Bolts (like Shock Pulse) require you to stand at close proximity with the target. You build doesn't seem to show any indication of taking skills that would allow you to stand the punishment. Frost Nova -> nuke builds works ok, but in that case Fire Bolts feel out of place.

Edit: Your post says Glass Cannon but your Skill build says Astral presence.
Look. Only Forward. See. Only Victory.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
April 26 2012 17:38 GMT
#26
On April 27 2012 01:42 ffreakk wrote:
Show nested quote +
On April 27 2012 01:08 Blasterion wrote:
This is one of my new builds it's called of the Fire and Ice
http://us.battle.net/d3/en/calculator/wizard#bZYkRm!eWX!ZbcbYa
This centers around using Frost nova and Cold Blooded WHILE stacking the damage bonus of conflag with Fire runed Shock Pulse (Fire Bolts). And while they are Frozen? Meteror, With Comet.
For my passives I take
Conflagration
Cold Blooded
and Glass Cannon.

What this gives me is a huge stacking dps buff when using a combination of Fire Bolts with my Frost spells.

I also took Bone Chill for Frost Nova for additional damage modifier.

In a fight it usually would turn out to be Frost Nova, Fire Bolt, Meteror, and then Ray of Frost.

The build's main dps doer is Ray of Frost and Firebolt the 2 spells alternate to keep up the conflagration and coldblooded effect up. And Comet and other spells are there to insure there are more than one way to apply the debuff on multiple enemies in multiple situations.

If you like my build or have any suggestions quote me and respond below thanks


I think it's difficult to judge a build with Archon as we do not have much information on how it works.

Regarding your build though, i think Conflagration is only viable for pure Fire builds, seeing as the damage debuff is a mere 3 seconds. Personally I would take Glass Cannon for better improved damange, as i don't believe 10% armor and resistance to be that big of a deal. Of course you likely diagree (seeing as you took Conflagration), in that case you will have to alternate a Fire Bolts in between Ray of Frost every 3 seconds, at near melee range.

Hydra sounds like it can work for a standstill single-target fight, but if the target is moving (which most of the time is the case in solo play, unless you are tanking it), or if there are multiple enemies, I believe it to be ineffective.

Last but not least, Fire Bolts (like Shock Pulse) require you to stand at close proximity with the target. You build doesn't seem to show any indication of taking skills that would allow you to stand the punishment. Frost Nova -> nuke builds works ok, but in that case Fire Bolts feel out of place.

Edit: Your post says Glass Cannon but your Skill build says Astral presence.

http://us.battle.net/d3/en/calculator/wizard#bZYXSm!eWV!Zccaaa
Here's my new one
Fire Bolts is close proximity so I took Frost Nova and Diamond skin. In this new build I voided out Meteror and Hydra in favor of the defensive Diamond Skin and Enchant weapon Electrify. Now the reason for this is so I can complete the spec with 3 elemental damages. As well as it procs the new passive I took up. Paralysis. Because the only thing better than 2 elements is 3 elements. Since Ray of Frost is a low drain on AP I can choose to not take Astral Presence. And My casting will Alternate between Ray of Frost and Fire Bolts
[TLNY]Mahjong Club Thread
ffreakk
Profile Joined September 2010
Singapore2155 Posts
April 26 2012 18:02 GMT
#27
On April 27 2012 02:38 Blasterion wrote:
Show nested quote +
On April 27 2012 01:42 ffreakk wrote:
On April 27 2012 01:08 Blasterion wrote:
This is one of my new builds it's called of the Fire and Ice
http://us.battle.net/d3/en/calculator/wizard#bZYkRm!eWX!ZbcbYa
This centers around using Frost nova and Cold Blooded WHILE stacking the damage bonus of conflag with Fire runed Shock Pulse (Fire Bolts). And while they are Frozen? Meteror, With Comet.
For my passives I take
Conflagration
Cold Blooded
and Glass Cannon.

What this gives me is a huge stacking dps buff when using a combination of Fire Bolts with my Frost spells.

I also took Bone Chill for Frost Nova for additional damage modifier.

In a fight it usually would turn out to be Frost Nova, Fire Bolt, Meteror, and then Ray of Frost.

The build's main dps doer is Ray of Frost and Firebolt the 2 spells alternate to keep up the conflagration and coldblooded effect up. And Comet and other spells are there to insure there are more than one way to apply the debuff on multiple enemies in multiple situations.

If you like my build or have any suggestions quote me and respond below thanks


I think it's difficult to judge a build with Archon as we do not have much information on how it works.

Regarding your build though, i think Conflagration is only viable for pure Fire builds, seeing as the damage debuff is a mere 3 seconds. Personally I would take Glass Cannon for better improved damange, as i don't believe 10% armor and resistance to be that big of a deal. Of course you likely diagree (seeing as you took Conflagration), in that case you will have to alternate a Fire Bolts in between Ray of Frost every 3 seconds, at near melee range.

Hydra sounds like it can work for a standstill single-target fight, but if the target is moving (which most of the time is the case in solo play, unless you are tanking it), or if there are multiple enemies, I believe it to be ineffective.

Last but not least, Fire Bolts (like Shock Pulse) require you to stand at close proximity with the target. You build doesn't seem to show any indication of taking skills that would allow you to stand the punishment. Frost Nova -> nuke builds works ok, but in that case Fire Bolts feel out of place.

Edit: Your post says Glass Cannon but your Skill build says Astral presence.

http://us.battle.net/d3/en/calculator/wizard#bZYXSm!eWV!Zccaaa
Here's my new one
Fire Bolts is close proximity so I took Frost Nova and Diamond skin. In this new build I voided out Meteror and Hydra in favor of the defensive Diamond Skin and Enchant weapon Electrify. Now the reason for this is so I can complete the spec with 3 elemental damages. As well as it procs the new passive I took up. Paralysis. Because the only thing better than 2 elements is 3 elements. Since Ray of Frost is a low drain on AP I can choose to not take Astral Presence. And My casting will Alternate between Ray of Frost and Fire Bolts


Interesting find , for all the time i spent looking at the calculator, I have never noticed the possible combo between Electrify and Paralysis. Until we find out the exact number on the "chance"though, can't tell if it's awesome, ok or meh :3

I am curious as to why you decide to take Black Ice. Since Fire Bolt release 3 Bolts in 3 directions around you, looks to me like Sleet Storm is a much better choice, seeing as its AoE are similar to that which Fire Bolts covers. It also does a much better job at AoE compared to that which Black Ice cover. Not to mention fitting much better with the "Close Range" theme which your build seem to revolve around. Fire Bots give AoE debuff -> AoE nuke with Sleet Storm sounds like a neat idea Hell we can even dump a Blizzard or a Comet on our head for extra protection and/or damage.
Look. Only Forward. See. Only Victory.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
April 26 2012 18:13 GMT
#28
On April 27 2012 03:02 ffreakk wrote:
Show nested quote +
On April 27 2012 02:38 Blasterion wrote:
On April 27 2012 01:42 ffreakk wrote:
On April 27 2012 01:08 Blasterion wrote:
This is one of my new builds it's called of the Fire and Ice
http://us.battle.net/d3/en/calculator/wizard#bZYkRm!eWX!ZbcbYa
This centers around using Frost nova and Cold Blooded WHILE stacking the damage bonus of conflag with Fire runed Shock Pulse (Fire Bolts). And while they are Frozen? Meteror, With Comet.
For my passives I take
Conflagration
Cold Blooded
and Glass Cannon.

What this gives me is a huge stacking dps buff when using a combination of Fire Bolts with my Frost spells.

I also took Bone Chill for Frost Nova for additional damage modifier.

In a fight it usually would turn out to be Frost Nova, Fire Bolt, Meteror, and then Ray of Frost.

The build's main dps doer is Ray of Frost and Firebolt the 2 spells alternate to keep up the conflagration and coldblooded effect up. And Comet and other spells are there to insure there are more than one way to apply the debuff on multiple enemies in multiple situations.

If you like my build or have any suggestions quote me and respond below thanks


I think it's difficult to judge a build with Archon as we do not have much information on how it works.

Regarding your build though, i think Conflagration is only viable for pure Fire builds, seeing as the damage debuff is a mere 3 seconds. Personally I would take Glass Cannon for better improved damange, as i don't believe 10% armor and resistance to be that big of a deal. Of course you likely diagree (seeing as you took Conflagration), in that case you will have to alternate a Fire Bolts in between Ray of Frost every 3 seconds, at near melee range.

Hydra sounds like it can work for a standstill single-target fight, but if the target is moving (which most of the time is the case in solo play, unless you are tanking it), or if there are multiple enemies, I believe it to be ineffective.

Last but not least, Fire Bolts (like Shock Pulse) require you to stand at close proximity with the target. You build doesn't seem to show any indication of taking skills that would allow you to stand the punishment. Frost Nova -> nuke builds works ok, but in that case Fire Bolts feel out of place.

Edit: Your post says Glass Cannon but your Skill build says Astral presence.

http://us.battle.net/d3/en/calculator/wizard#bZYXSm!eWV!Zccaaa
Here's my new one
Fire Bolts is close proximity so I took Frost Nova and Diamond skin. In this new build I voided out Meteror and Hydra in favor of the defensive Diamond Skin and Enchant weapon Electrify. Now the reason for this is so I can complete the spec with 3 elemental damages. As well as it procs the new passive I took up. Paralysis. Because the only thing better than 2 elements is 3 elements. Since Ray of Frost is a low drain on AP I can choose to not take Astral Presence. And My casting will Alternate between Ray of Frost and Fire Bolts


Interesting find , for all the time i spent looking at the calculator, I have never noticed the possible combo between Electrify and Paralysis. Until we find out the exact number on the "chance"though, can't tell if it's awesome, ok or meh :3

I am curious as to why you decide to take Black Ice. Since Fire Bolt release 3 Bolts in 3 directions around you, looks to me like Sleet Storm is a much better choice, seeing as its AoE are similar to that which Fire Bolts covers. It also does a much better job at AoE compared to that which Black Ice cover. Not to mention fitting much better with the "Close Range" theme which your build seem to revolve around. Fire Bots give AoE debuff -> AoE nuke with Sleet Storm sounds like a neat idea Hell we can even dump a Blizzard or a Comet on our head for extra protection and/or damage.

I took Black ice because it seems to be better AoE yet does no hinder the Ray's magnificent Single Target ability.
[TLNY]Mahjong Club Thread
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2012-04-26 22:33:10
April 26 2012 19:23 GMT
#29
HC Witch Doctor Minion Survival Build

What I think will be my base Witch Doctor set up is designed to put out serious AoE damage, whilst still offering the protection of a legion of Spiders, Ghouls and Ghosts to give the enemy something to attack, with slows and health regen used to keep you alive whilst your minions do their thing.

I obviously don't know how well this stuff will scale, but since Blizz said every skill should be scalable in to Inferno with items I'm making assumptions that they are accurate. This build is also designed with hc in mind so you might need to tweak it for specific tasks or if you're less focussed on not dying.

Link to the build

A break down of everything:

Corpse Spiders: Leeping Spiders

As seen in the beta, the Leeping Spiders have a serious range and can quickly dispatch of enemies from all sides, additionally allowing significant DPS to be dealt from a distance, and even around corners. Doors can be broken with damage already going to anything behind it, and the amount of spiders you can summon if you're able to focus on them (which you can in this build) really puts out serious damage. Cheap and spammable - perfect for this build.

Locust Swarm: Searing Locusts

The Locust Swarm will allow for a more targetted heavy DPS attack which won't be wasted if the target falls. There is a serious amount of AoE in this build already, so something was needed to really beef up the ability to take out champions and add Boss damage, and this is it.

Summon Zombie Dogs: Burning Dogs

The Zombie Dogs are a very good distraction tool, and at least in normal seem to survive fairly well. I'm hoping this will continue, especially with the passives built in later, and if it does work as I'm intending it should lead to additional tanks (as well as the follower) with serious damage output and a nice bit constant AoE requiring minimal maintenance.

Mass Confusion: Mass Hallucination

This build is being designed around playing in HC, and so I've actually chosen to drop Soul harvest (as amazing as it is) in place of Mass Confusion, with the AoE added in. This will allow for "oh crap" moments where you can turn the tide of battle, or just grab enemies as distractions while you get out of danger. For standard play, nice bit of AoE though and crowd control abilities never hurt and a 1 minute cooldown seems quite reasonable.

Also means you won't have to be next to them nasty Inferno enemies.

Wall of Zombies: Unrelenting Grip

A line of defense between you and you enemies and/or some extra damage. Not much more to say about this, apart from once again the rune was chosen for safety and so you might prefer one of the more destructive runes or even abilities. It's also the cheapest mana cost which is an important consideration in this build.

Gargantuan: Restless Giant

The final pet, and the biggest tank in our arsenal. This one is picked to add a constant source of high pet damage, as well as to benefit from the passives we'll get to shortly. You might consider an AoE rune for farming trash, but if you're going for the Nephilim buff, I think this rune is best.

Blood Ritual

This one uses our health instead of our mana for 15% of the mana costs, but also gives us 1% health regen per second. With a large health pool focussed on life regeneration which will help our pets (more in a moment) and a lot of our damage being either cheap or pets this seems like a great way to get out the damage we need as often as we need, with fast regeneration when needed.

Fierce Loyalty

All our pets get 100% of our thorns and life regen. See where this is going now?

Zombie Handler

Extra zombie dog, more health on them, and more health on gargantuan. Keeps our tanks and aoe alive even longer. Logical pick really.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
alQahira
Profile Joined June 2011
United States511 Posts
April 26 2012 20:46 GMT
#30
Here is my "spam arcane orb as much as possible to kill mobs" wizard.

http://us.battle.net/d3/en/calculator/wizard#UcXQTm!Xbc!YYZcZb

This is for PvE, similar to the earlier wizard build, the focus is on AoE damage from arcane orb, and diamond skin and teleport for defense.

Primary is electrocute with surge of power to generate arcane power. As mentioned arcane orb is secondary, with tap the source to reduce the casting cost to 20 power, which then gets reduced to 17 with the storm armor ability, and 10 when diamond skin is active, which should let you spam it pretty constantly with a bit of regen equipment.

Diamond skin with prism for defense (and reduced casting costs), Teleport with calamity for hasty exits. Could easily change the rune on teleport once tested in game. Storm armor with power of the storm to further reduce casting cost of arcane orb, and then Archon with I guess pure power?

Passives are pretty flexible but I was thinking astral presence for more arcane power, evocation for faster cooldowns of teleport, diamond skin and archon, and prodigy to speed up the arcane power gain.

Playstyle would be to always keep storm armor on, when you see a mob, start spamming arcane orb. I think with this build I should be able to get at least 9-10 off before running out of juice? If surrounded, diamond skin plus more spam of arcane orb, with electrocute when necessary to replenish. Teleport to get out of trouble, and archon for fun/extra damage when necessary.

It is not the hardest hitting build ever, but assuming the arcane orb quasi-stun effect from the open beta scales up well, I shouldn't need too much slow or anything once they start getting hit.

Possible tweaks: Not sure storm armor is worth a whole slot, since the main benefit is the 3 casting cost reduction. Archon is obviously potentially removable depending on how awesome it is. But I think the rest are likely to stick.
ffreakk
Profile Joined September 2010
Singapore2155 Posts
April 26 2012 21:22 GMT
#31
On April 27 2012 05:46 alQahira wrote:
Here is my "spam arcane orb as much as possible to kill mobs" wizard.

http://us.battle.net/d3/en/calculator/wizard#UcXQTm!Xbc!YYZcZb

This is for PvE, similar to the earlier wizard build, the focus is on AoE damage from arcane orb, and diamond skin and teleport for defense.

Primary is electrocute with surge of power to generate arcane power. As mentioned arcane orb is secondary, with tap the source to reduce the casting cost to 20 power, which then gets reduced to 17 with the storm armor ability, and 10 when diamond skin is active, which should let you spam it pretty constantly with a bit of regen equipment.

Diamond skin with prism for defense (and reduced casting costs), Teleport with calamity for hasty exits. Could easily change the rune on teleport once tested in game. Storm armor with power of the storm to further reduce casting cost of arcane orb, and then Archon with I guess pure power?

Passives are pretty flexible but I was thinking astral presence for more arcane power, evocation for faster cooldowns of teleport, diamond skin and archon, and prodigy to speed up the arcane power gain.

Playstyle would be to always keep storm armor on, when you see a mob, start spamming arcane orb. I think with this build I should be able to get at least 9-10 off before running out of juice? If surrounded, diamond skin plus more spam of arcane orb, with electrocute when necessary to replenish. Teleport to get out of trouble, and archon for fun/extra damage when necessary.

It is not the hardest hitting build ever, but assuming the arcane orb quasi-stun effect from the open beta scales up well, I shouldn't need too much slow or anything once they start getting hit.

Possible tweaks: Not sure storm armor is worth a whole slot, since the main benefit is the 3 casting cost reduction. Archon is obviously potentially removable depending on how awesome it is. But I think the rest are likely to stick.


I'm skeptical about how Prodigy works together with Electrocute (or Spectral Blades for that matter). But if it does work as you intended (every bounce generate mana), that's gonna open a whole lot of windows for other build.

Hmmm.. This is just personal preference, but i guess i do prefer walking around with a deadlier skill arsenal compared to utilities skills (Teleport is one, Diamond Skin + Armor is also a little overkill for my taste).
Look. Only Forward. See. Only Victory.
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
April 26 2012 21:29 GMT
#32
http://us.battle.net/d3/en/calculator/monk#WfhYgX!TXZ!ZYaZaZ

Neverdie monk!


A potential build for hardcore mode. You don't exactly deal loads of damage, but you have insane heals and are hard to deal any damage to.
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
alQahira
Profile Joined June 2011
United States511 Posts
April 26 2012 21:43 GMT
#33
I don't think each bounce triggers prodigy. I was thinking that it would generate 4 from prodigy, plus 3 from surge of power is 7 per shot, plus, normal regen over time, which would ideally be supplemented by items, leading to maybe 3-4 shots from electrocute leading to mostly full arcane power. Or being able to go orb, orb, orb, orb, orb, orb, electrocute, orb, electrocute, orb, diamond skin, electrocute, orb, orb, by which point everything should be dead.
archon256
Profile Joined August 2010
United States363 Posts
April 26 2012 21:58 GMT
#34
On April 27 2012 06:29 IMABUNNEH wrote:
http://us.battle.net/d3/en/calculator/monk#WfhYgX!TXZ!ZYaZaZ

Neverdie monk!


A potential build for hardcore mode. You don't exactly deal loads of damage, but you have insane heals and are hard to deal any damage to.

The problem with low-DPS, high-survivability builds like that is when you're up against summoners it's possible they might be able to summon monsters faster than you can kill them, and without a limit on summons you can eventually get overwhelmed despite your heals (especially if the summons are ranged).
No way to know for sure before playing the game, of course.

I'd pick Seven Sided Strike in a build like this. Doing 777% weapon damage while completely invulnerable to damage every 30 seconds (can be reduced to ~20s with a rune and a passive) is pretty sweet, especially against bosses you're afraid to melee for prolonged periods.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
April 26 2012 22:03 GMT
#35
On April 27 2012 06:58 archon256 wrote:
Show nested quote +
On April 27 2012 06:29 IMABUNNEH wrote:
http://us.battle.net/d3/en/calculator/monk#WfhYgX!TXZ!ZYaZaZ

Neverdie monk!


A potential build for hardcore mode. You don't exactly deal loads of damage, but you have insane heals and are hard to deal any damage to.

The problem with low-DPS, high-survivability builds like that is when you're up against summoners it's possible they might be able to summon monsters faster than you can kill them, and without a limit on summons you can eventually get overwhelmed despite your heals (especially if the summons are ranged).
No way to know for sure before playing the game, of course.

I'd pick Seven Sided Strike in a build like this. Doing 777% weapon damage while completely invulnerable to damage every 30 seconds (can be reduced to ~20s with a rune and a passive) is pretty sweet, especially against bosses you're afraid to melee for prolonged periods.


Agreed. In action games a great offensive bar is usually the best way to go, since you just don't get hit if everything is dead. Still, if someone insists on using a defensive build, which can be a nice change of pace, a "panic button" type skill is pretty much needed.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
nuclear_nub
Profile Joined July 2010
65 Posts
Last Edited: 2012-04-26 22:17:21
April 26 2012 22:13 GMT
#36
Port-Ninja Monk:
http://us.battle.net/d3/en/calculator/monk#aZYXTk!VfT!aZabaa

This is the build I used in open Beta (plus 7SS, a Mantra, and some of the later Runes), and I had a blast with it. Teleport into a group of enemies, lay down Blinding Flash, and go to town; either knock enemies back with Lashing Tail Kick or teleport to a distant enemy if you get into trouble - the combination of a free teleport and a massive knockback is ridiculously good for divide-and-conquer tactics. Port to endangered allies, punt hostiles away from them, slap down a heal, and jump right back into combat without missing a beat. Seven Sided Strike gets the teleport rune, as well - both to complete the theme and for silly damage.
Ramong
Profile Joined March 2011
Denmark1706 Posts
April 26 2012 22:28 GMT
#37
Ice Wizard
http://us.battle.net/d3/en/calculator/wizard#aZYlfm!YWX!aZccbc

This is the spec I personally want to make ingame. Focusing on frost so I can get the most out of "Cold Blooded" and also roleplay as a frost mage.

Was thinking to replace Frost Nova with Diamond Skin with the Mirror Skin rune in.

Diamond Skin with Mirror Skin rune + Ice Armor with Jagged Ice just might be great for big cluster of enemies. Though I wouldn't know, just a theory
"Yeah buddy"
archon256
Profile Joined August 2010
United States363 Posts
April 26 2012 22:40 GMT
#38
On April 27 2012 07:13 nuclear_nub wrote:
Port to endangered allies, punt hostiles away from them, slap down a heal, and jump right back into combat without missing a beat.

Wait, you can use Fists of Thunder's teleport on an ally? o_O
"The troupe is ready, the stage is set. I come to dance, the dance of death"
alQahira
Profile Joined June 2011
United States511 Posts
April 26 2012 22:46 GMT
#39
No, you teleport to an enemy attacking your ally. =)
archon256
Profile Joined August 2010
United States363 Posts
April 26 2012 22:59 GMT
#40
lol, of course
"The troupe is ready, the stage is set. I come to dance, the dance of death"
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .298
Codebar 138
ProTech120
EmSc Tv 25
StarCraft: Brood War
Britney 51763
Sea 4189
Mini 2040
Soma 2004
hero 722
Larva 641
Shuttle 534
Soulkey 477
Light 436
firebathero 390
[ Show more ]
ggaemo 360
BeSt 239
Last 143
Sea.KH 97
Hyun 93
Hm[arnc] 91
Sharp 89
Pusan 80
Free 63
Movie 57
sorry 55
sSak 53
Barracks 53
NaDa 43
Shinee 37
HiyA 32
Sacsri 31
zelot 22
GoRush 13
Shine 10
Icarus 9
Sexy 9
soO 8
Dota 2
qojqva2948
syndereN389
Counter-Strike
fl0m3087
byalli652
Heroes of the Storm
Khaldor197
Other Games
singsing2528
B2W.Neo753
Beastyqt698
XaKoH 511
ToD71
QueenE29
Rex27
Organizations
Counter-Strike
PGL14799
Other Games
BasetradeTV337
StarCraft 2
EmSc Tv 25
EmSc2Tv 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2111
League of Legends
• Nemesis1803
• Jankos1753
Upcoming Events
uThermal 2v2 Circuit
17m
BSL
5h 17m
Afreeca Starleague
20h 17m
Wardi Open
20h 17m
Replay Cast
1d 10h
Sparkling Tuna Cup
1d 20h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
Replay Cast
5 days
[ Show More ]
CranKy Ducklings
5 days
BSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.