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On April 24 2012 21:32 TheYango wrote:Show nested quote +On April 24 2012 21:22 Klockan3 wrote:On April 24 2012 19:15 MaReK wrote:On April 24 2012 14:55 NotSorry wrote: The devs keep dropping little hints that it might be months til someone beats inferno, I would honestly be surprised if it lasts 2 weeks. I made a bet with a friend that inferno will be beaten in the first 48 hours after release. I plan to play A LOT during the first few days and I don't think I'll take any more than a day per difficulty - so 4 days. I used to do a few speedruns for certain games and managed a fairly close time for the D2 record (0:58m to beat normal) so for some of the extreme players, inferno won't last long. D2 is a lot easier to abuse than D3. In D2 you could buy temporary power in the form of potions, charged items and high level items (Since in D2 items in general didn't have a level requirement). Also in D2 you had certain places with disproportional amount of special mobs to farm and some skills were really abusable. Without that to abuse progressing much faster than they intended will be almost impossible. As long as you don't deal more damage than anyone else you won't progress much faster than anyone else either. Its the same as how D2 is a lot harder to abuse than D1. Uhh, yes they did.
Not in plain old vanilla D2. You could wear sojs at level 1 for their lightning damage
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On April 24 2012 21:50 skyR wrote: I guess our definition of average drops are different. I definitely don't think that a character with blues will beat inferno... if that's the case, we all might as well go back to WoW.
I'd like to see someone beating heroic raids in WoW in blue gear ^^ wow had pretty nice progression (except in wotlk which was easymode) so I believe it will be the same here.
Thing with progression is that it has to be constant, you shouldn't stop and try to kill same boss for months, but some hours need to be invested. Since inferno is going to be whole game on lvl 60+ that's really alot of content and lots of bosses so they can make some nice progression where ending of inferno can be really hard and where great gear is going to be needed.
They really don't need to tailor everything for casuals. Casual players won't care for inferno all that much, they'll play normal, then some co op in nightmare, they won't invest that many hours nor do they even want to finish a game so many times.
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Ulduar was insanely overtuned, I don't know what you're talking about.
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On April 24 2012 16:27 skyR wrote:Show nested quote +On April 24 2012 14:55 NotSorry wrote: The devs keep dropping little hints that it might be months til someone beats inferno, I would honestly be surprised if it lasts 2 weeks, to the point of taking it as a challenge to myself of doing it before then, while still maintaining my busy life style. Now sure the vast majority of players will quit the game long before even seeing the end of the 2nd or 3rd difficulty but don't underestimate gamers as a whole just because of a casual majority. If the game is beaten in under two weeks, you're basically saying that normal is about 24 hours long and the other three difficulties won't be that much longer so gear is basically useless and there is no complexity in the bosses (tank & spank). Let's not mention that the person doing this would have to be on a polyphasic sleep cycle. Sure it won't be as hard as SSC, TK, firefighter, or yogg but it's not going to be as easy as you make it out to be lol... In other words, the game is shit if it's beaten in under two weeks. You're comparing the a game where the difficulty comes from you having to rely on 24 other people to one that is only your self, you're setting yourself up for a big disappointment.
On April 24 2012 19:15 MaReK wrote:Show nested quote +On April 24 2012 14:55 NotSorry wrote: The devs keep dropping little hints that it might be months til someone beats inferno, I would honestly be surprised if it lasts 2 weeks. I made a bet with a friend that inferno will be beaten in the first 48 hours after release. I plan to play A LOT during the first few days and I don't think I'll take any more than a day per difficulty - so 4 days. I used to do a few speedruns for certain games and managed a fairly close time for the D2 record (0:58m to beat normal) so for some of the extreme players, inferno won't last long. Yea I probably overestimate it a good bit but I was thinking more for myself as at the time I'll be starting a new fight camp and have a bunch of other stuff going on so I'll probably be very limited on game time, so overshot to 2weeks just to be safe.
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On April 24 2012 23:52 NotSorry wrote: You're comparing the a game where the difficulty comes from you having to rely on 24 other people to one that is only your self, you're setting yourself up for a big disappointment.
Thing is that both games rely heavily on gear, you can be the most skilled player in the world if the boss 2 shots you -> you're dead. thing with diablo is that you will be able to buy top items so it's gonna be faster for those people while in wow items are bind on pickup. But i seriously doubt that blizz will make a game where you'll be able to beat inferno without buying gear in under 100h of gameplay on your first run. 50h like some suggest would be silly, that would mean 100-150h for casuals which is like 3 months. So 3 months to finish everything and then more than a year of whining when's expansion gonna come out? I seriously doubt it
On April 24 2012 23:42 skyR wrote: Ulduar was insanely overtuned, I don't know what you're talking about. well ok, couple of bosses in ulduar and lich king hc were hard, rest wasn't as hard as other expos, but that's not a point. wow progression isn't as fast as people would like to believe and it takes weeks to clear a tier. Gear is important and that system allows developers to make nice progression system. There's no way that someone will just get normal magic items and run through inferno
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On April 25 2012 00:04 bLah. wrote:Show nested quote +On April 24 2012 23:52 NotSorry wrote: You're comparing the a game where the difficulty comes from you having to rely on 24 other people to one that is only your self, you're setting yourself up for a big disappointment. Thing is that both games rely heavily on gear, you can be the most skilled player in the world if the boss 2 shots you -> you're dead. thing with diablo is that you will be able to buy top items so it's gonna be faster for those people while in wow items are bind on pickup. But i seriously doubt that blizz will make a game where you'll be able to beat inferno without buying gear in under 100h of gameplay on your first run. 50h like some suggest would be silly, that would mean 100-150h for casuals which is like 3 months. So 3 months to finish everything and then more than a year of whining when's expansion gonna come out? I seriously doubt it Show nested quote +On April 24 2012 23:42 skyR wrote: Ulduar was insanely overtuned, I don't know what you're talking about. well ok, couple of bosses in ulduar and lich king hc were hard, rest wasn't as hard as other expos, but that's not a point. wow progression isn't as fast as people would like to believe and it takes weeks to clear a tier. Gear is important and that system allows developers to make nice progression system. There's no way that someone will just get normal magic items and run through inferno You realize in wow all world firsts came from people using "shit" gear on their first clears compared to people in 1st tier guilds that had to farm gear off the few bosses they could kill for a few weeks before getting to the end progress. So there is a lot more leeway than you give credit to for player skill. Boss 2 shots you there were plenty that did, just meant bring more healers or more tanks to rotate with to keep the damage spread while trading cooldowns or kite him.
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Looking forward to trying this game on the harder difficulties, still have to decide on a class though. >< Monk so far has my interest.
Hopefully Hell and Inferno bring the pain!
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On April 24 2012 23:52 NotSorry wrote:+ Show Spoiler +On April 24 2012 16:27 skyR wrote:Show nested quote +On April 24 2012 14:55 NotSorry wrote: The devs keep dropping little hints that it might be months til someone beats inferno, I would honestly be surprised if it lasts 2 weeks, to the point of taking it as a challenge to myself of doing it before then, while still maintaining my busy life style. Now sure the vast majority of players will quit the game long before even seeing the end of the 2nd or 3rd difficulty but don't underestimate gamers as a whole just because of a casual majority. If the game is beaten in under two weeks, you're basically saying that normal is about 24 hours long and the other three difficulties won't be that much longer so gear is basically useless and there is no complexity in the bosses (tank & spank). Let's not mention that the person doing this would have to be on a polyphasic sleep cycle. Sure it won't be as hard as SSC, TK, firefighter, or yogg but it's not going to be as easy as you make it out to be lol... In other words, the game is shit if it's beaten in under two weeks. You're comparing the a game where the difficulty comes from you having to rely on 24 other people to one that is only your self, you're setting yourself up for a big disappointment. On April 24 2012 19:15 MaReK wrote:Show nested quote +On April 24 2012 14:55 NotSorry wrote: The devs keep dropping little hints that it might be months til someone beats inferno, I would honestly be surprised if it lasts 2 weeks. I made a bet with a friend that inferno will be beaten in the first 48 hours after release. I plan to play A LOT during the first few days and I don't think I'll take any more than a day per difficulty - so 4 days. I used to do a few speedruns for certain games and managed a fairly close time for the D2 record (0:58m to beat normal) so for some of the extreme players, inferno won't last long. Yea I probably overestimate it a good bit but I was thinking more for myself as at the time I'll be starting a new fight camp and have a bunch of other stuff going on so I'll probably be very limited on game time, so overshot to 2weeks just to be safe.
If you think that WoW is difficult solely due to the coordination of twenty five players than you're simply ignorant. Even though the game is majority of the time overtuned or overnerfed, the game still requires you to be somewhat competent, unfortunately that's not the case for a lot of people.
There are dozens of elements that exist in WoW, D3, and every other RPG. It's just part of the game.
If there is gear progression than obviously certain encounters will be dependent on gear level which will require farming.
It doesn't matter if the encounter is solo or in a group of 25, you're going to have to learn the encounter first. If there are multiple phases than you must be a fucking genius if you one shot it on the hardest difficulty or it could be that the game is just terrible. Are Diablo III encounters going to be as complex as Yogg+0? Probably not but you're kidding yourself if you think you can walk into Inferno and expect to kill it in one or two attempts.
On April 25 2012 00:13 NotSorry wrote:+ Show Spoiler +On April 25 2012 00:04 bLah. wrote:Show nested quote +On April 24 2012 23:52 NotSorry wrote: You're comparing the a game where the difficulty comes from you having to rely on 24 other people to one that is only your self, you're setting yourself up for a big disappointment. Thing is that both games rely heavily on gear, you can be the most skilled player in the world if the boss 2 shots you -> you're dead. thing with diablo is that you will be able to buy top items so it's gonna be faster for those people while in wow items are bind on pickup. But i seriously doubt that blizz will make a game where you'll be able to beat inferno without buying gear in under 100h of gameplay on your first run. 50h like some suggest would be silly, that would mean 100-150h for casuals which is like 3 months. So 3 months to finish everything and then more than a year of whining when's expansion gonna come out? I seriously doubt it Show nested quote +On April 24 2012 23:42 skyR wrote: Ulduar was insanely overtuned, I don't know what you're talking about. well ok, couple of bosses in ulduar and lich king hc were hard, rest wasn't as hard as other expos, but that's not a point. wow progression isn't as fast as people would like to believe and it takes weeks to clear a tier. Gear is important and that system allows developers to make nice progression system. There's no way that someone will just get normal magic items and run through inferno You realize in wow all world firsts came from people using "shit" gear on their first clears compared to people in 1st tier guilds that had to farm gear off the few bosses they could kill for a few weeks before getting to the end progress. So there is a lot more leeway than you give credit to for player skill. Boss 2 shots you there were plenty that did, just meant bring more healers or more tanks to rotate with to keep the damage spread while trading cooldowns or kite him.
You clearly never played WoW based on this dumbass reply.
You realize that all the world firsts came from people with amazing gear? 4H only took so long because of gear... Saph only took so long because of gear... Patchwerk was always done last because of gear... and there are plenty of other encounters with absurd DPS or tank requirements.
You can't simply bring more tanks and healers because there wouldn't be enough DPS.
Let's not forget that guilds that are attempting for world firsts actually have to think and solve the encounter... lolol think, a concept too hard for most people. Googling a strategy is not available to you.
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Feel free to google Blood Legion if you doubt my wow credits.
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I have my doubts that everybody will even finish the game on normal. Blizzard employees have said time and again that later in the game it will be quite hard (abt 15-20 trys maybe) to beat some late game bosses!
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You could have worded the poll a lot better. Took me a while to figure out what you were asking. Why ascribe words such as "Hard" and "Insane" to the poll options? It makes it sound like a difficulty level in the game rather than describing the overall difficulty of the game.
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On April 25 2012 00:38 NotSorry wrote: Feel free to google Blood Legion if you doubt my wow credits.
It's quite obvious that I doubt you and telling me to google a top guild makes your credibility even worse.
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For all the people comparing WoW with D3: don't. D3 is more about reactionary and solo skill. WoW is more about getting that clusterfuck of a group organized, de-dramataized and knowing the pattern of a fight (ie. don't stand here during phase 2).
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I think hard, but more to the 20% than the 5%.
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Isn't it a bit ironic that you tell me not to compare the two games and then provide an example that is in both games?
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I hope d3 inferno will be so hard that it will take me weeks of hard work only to progress a bit. I want this game to stop me from finishing for at least a year of hardcore dedicated gaming...I played hard in WoW (I ranked myself number 1 and 2 on many hardcore bosses during WOTLK) as resto shaman healer....and god..I felt WoW was just a faceroll...we were always dying because of bad players. I want Diablo3 to be so hard that bad players cant even get past act1 in inferno.Also, I want high level gear on those last acts in inferno that can't be collected in hell or act1 inferno...so it becomes rewarding to play those difficulties...Also, when I am speaking of high level gear, I mean gear that have a sick different looking with awesome stats! Then it will be pvp time! I just hope they will add a ladder or elo system to PvP so it becomes competitive!
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I feel that the difficulty of Inferno will be due to the extreme life and damage of normal mobs. Imagine if every monster took as long to kill as Leoric.. what happens when there are 20 of them swarming you? Definitely, Inferno will be a gear check. If it wasn't the devs won't make such outrageous claims. These claims are probably due to the fact that it takes so long to craft gear that it good enough to run Inferno with.
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Playing Inferno as HC will be exciting ........ LOL
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On April 25 2012 00:38 NotSorry wrote: Feel free to google Blood Legion if you doubt my wow credits. Who cares about a newly formed guild when he talks about raids many years old? The four horsemen in vanilla was the toughest raidboss ever made in WoW history. It took 7 weeks until that boss was defeated by Death and Taxes. Death and Taxes were an insane guild by the way, they had so many members that they could run concurrent raidgroups and thus gear up the large amount of tanks needed much faster than anyone else.
On April 25 2012 01:17 Heh_ wrote: I feel that the difficulty of Inferno will be due to the extreme life and damage of normal mobs. Imagine if every monster took as long to kill as Leoric.. what happens when there are 20 of them swarming you? Definitely, Inferno will be a gear check. If it wasn't the devs won't make such outrageous claims. These claims are probably due to the fact that it takes so long to craft gear that it good enough to run Inferno with. Imagine fighting Leoric if each of his summons where as strong as he is. That is when I understand that I can't do it, when the enemy summons stuff faster than I can kill them.
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I seriously have to laugh when people compare WoW and Diablo 3. You dont have to learn bosses in Diablo 3 like you did in WoW. Any half competent group will breeze through inferno, if its also solo-able. And they said coop is optional so yeah my estimate for inferno last boss kill is maybe 1 week. Prob even faster.
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