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How hard will the game be? - Page 6

Forum Index > Diablo 3
Post a Reply
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BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
April 24 2012 19:41 GMT
#101
On April 25 2012 04:29 NotSorry wrote:
D3 doesn't have loot only on bosses that are on 1 week timers....it's obvious you're just trolling now

Please go and find a Zod rune in Diablo 2 and return when you do. Hell, find just ANY high rune other than maybe Vex (since you can cube it from two Guls from da Hellforge). You have no idea how rare Diablo 2 drop really is.

I've had several D2 heroes on the realm and played regularly for almost 2 years, including maybe thousands of MF runs, and I've only ever found a Lo.
You want 20 good men, but you need a bad pussy.
TheBJ
Profile Joined March 2010
Bulgaria906 Posts
April 24 2012 19:45 GMT
#102
On April 25 2012 04:41 BluzMan wrote:
Show nested quote +
On April 25 2012 04:29 NotSorry wrote:
D3 doesn't have loot only on bosses that are on 1 week timers....it's obvious you're just trolling now

Please go and find a Zod rune in Diablo 2 and return when you do. Hell, find just ANY high rune other than maybe Vex (since you can cube it from two Guls from da Hellforge). You have no idea how rare Diablo 2 drop really is.

I've had several D2 heroes on the realm and played regularly for almost 2 years, including maybe thousands of MF runs, and I've only ever found a Lo.


Except that that was on 1.09 , where high level runes had no use outside of ists/ber/ohm/zod
On 1.13 where runewords matter my bot farmed 3-4 high level runes per 24h running lvl 95 areas.
Ad augusta per angust
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
April 24 2012 19:53 GMT
#103
I want to cry blood on Inferno. Hell I don't care if it rains fire on me and I lose health while breathing on Inferno. I want to feel hell, feel alive before I die. I want to be rewarded for making those motherfuckers of rare and champion mobs my bitch.

!
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
April 24 2012 19:57 GMT
#104
On April 25 2012 04:41 BluzMan wrote:
Show nested quote +
On April 25 2012 04:29 NotSorry wrote:
D3 doesn't have loot only on bosses that are on 1 week timers....it's obvious you're just trolling now

Please go and find a Zod rune in Diablo 2 and return when you do. Hell, find just ANY high rune other than maybe Vex (since you can cube it from two Guls from da Hellforge). You have no idea how rare Diablo 2 drop really is.

I've had several D2 heroes on the realm and played regularly for almost 2 years, including maybe thousands of MF runs, and I've only ever found a Lo.


My friend had 24 bots running 24 hours per day for whole seasons and he never found a Zod. He did it to test, not to cheat. He had the highest legit smiter on realm as well. Drop chances are very very slim in Diablo 2, but that makes it good. I hope its the same for D3
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Gescom
Profile Joined February 2010
Canada3511 Posts
April 24 2012 20:00 GMT
#105
Yes, Zod is pretty out of control. I found a Cham & Sur in 1.13 tho.. (w bot obviously..)
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
April 24 2012 20:00 GMT
#106
On April 25 2012 04:41 BluzMan wrote:
Show nested quote +
On April 25 2012 04:29 NotSorry wrote:
D3 doesn't have loot only on bosses that are on 1 week timers....it's obvious you're just trolling now

Please go and find a Zod rune in Diablo 2 and return when you do. Hell, find just ANY high rune other than maybe Vex (since you can cube it from two Guls from da Hellforge). You have no idea how rare Diablo 2 drop really is.

I've had several D2 heroes on the realm and played regularly for almost 2 years, including maybe thousands of MF runs, and I've only ever found a Lo.


Do you even realize how stupid your attempt at a counter argument is? You're suggesting that inferno will be impossible unless you can mf a high rune, that is just fucking shitty game design if that is in fact the case and has nothing to do with it being hard, just being a time sink gimmick.

In my ~10years of d2 I've personally found 3-4 HRs, my bots on the other hand have found countless HRs and every other item of value in the game several times over all of which I promptly sold on ebay or to 3rd party sites for duping.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2012-04-24 20:03:38
April 24 2012 20:01 GMT
#107
On April 25 2012 04:39 TheBJ wrote:
But if its not massively overtuned like some bosses in WoW , i asure you it will be defeated under a week.

From what they told us it seems that they thought it was massively overtuned and then they made it a lot harder. They most likely overestimate the time it would take for people to clear everything, yes, but I doubt that anything under a week will be done and then the guy doing it in that time will either need a large backing farming gear and gold for him or he need to have insane luck with loot, even considering the large amount of players playing.

Anyhow, I have thought a bit about this. For it to be possible to achieve with any class while still making it nontrivial you need to have both tank checks and dps checks. Tank checks comes naturally but dps checks are harder. If they only had tank checks you could run a party of 4 monks with auras and tanking gear/skill and be completely invulnerable to everything since they get insane resistance, dodge, armor and all of them got aoe heals. They could have WoW's enrage mechanics for example, putting a time limit on the encounter. Or having them spawn endless amounts of trash that you need to dps down before they overwhelm you. Imo they should just introduce enrage mechanics as a standard for every boss come nightmare or so.
On April 25 2012 05:00 NotSorry wrote:
Show nested quote +
On April 25 2012 04:41 BluzMan wrote:
On April 25 2012 04:29 NotSorry wrote:
D3 doesn't have loot only on bosses that are on 1 week timers....it's obvious you're just trolling now

Please go and find a Zod rune in Diablo 2 and return when you do. Hell, find just ANY high rune other than maybe Vex (since you can cube it from two Guls from da Hellforge). You have no idea how rare Diablo 2 drop really is.

I've had several D2 heroes on the realm and played regularly for almost 2 years, including maybe thousands of MF runs, and I've only ever found a Lo.


Do you even realize how stupid your attempt at a counter argument is? You're suggesting that inferno will be impossible unless you can mf a high rune, that is just fucking shitty game design if that is in fact the case and has nothing to do with it being hard, just being a time sink gimmick.

In my ~10years of d2 I've personally found 3-4 HRs, my bots on the other hand have found countless HRs and every other item of value in the game several times over all of which I promptly sold on ebay or to 3rd party sites for duping.

All geargrinds are timesinks. The question is only how much of a timesink it is, the developer seems to think that the timesink is months for the most hardcore of gamers. You think that such a long timesink is unreasonable and thus believes that the timesink is a few days. Who should we listen to?

Also how many runes your bots get doesn't matter, your bots wont play D3, you will.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2012-04-24 20:04:50
April 24 2012 20:03 GMT
#108
You're vastly underestimating trading, the rmah and 3rd party stores.


Unless they make some big revolutionary changes that have never been seen before in the gaming world, bots will be playing, just like they have been all of beta and still are plus the several duping methods.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
April 24 2012 20:04 GMT
#109
Well the gear might not be as big of an issue in a sense that there is an actual ingame AH now.

I still cannot wait to start the grind!
Brood War forever!
dmfg
Profile Joined May 2008
United Kingdom591 Posts
Last Edited: 2012-04-24 21:37:29
April 24 2012 21:35 GMT
#110
I'm not convinced by this "it's single player and therefore easy" argument.

I'm expecting 4 player coop to be the way all the first kills happen, and I'm expecting solo to be the hardest way to play.

Since
- every class has group wide buffs (most of which look like they'd be included in most builds)
- every class has monster debuffs (again, many of which look like they'd be included in most builds)

I mean the monk alone with the runed Conviction aura increases the damage output of every member of the group by 24%, plus another 15% if he has the passive that buffs the party when he does his heal spell. Likewise, he can debuff every monster to reduce all damage by 25%.

Now I'm extrapolating a bit since I don't know the other classes, but if every class can buff the damage output of each player by 25%, and debuff the monster damage by 25%, that means that with 4 players, every player is doing 244% of normal damage and taking just 32% of normal damage.

I.e., your 4 players are as strong as about 10 individual players, and as tough as about 12 individual players.

Unless monster damage and HP scale exponentially with players (which they don't appear to do), coop is going to be a LOT easier than solo. And honestly, it was the same way in D2.
LoliKuma
Profile Joined June 2010
United States237 Posts
April 24 2012 21:50 GMT
#111
Speaking of overtuning inferno. They recent revised the way inferno scaled, they wanted more people to actually access inferno, so they made the levels of the monsters more gradual increase, instead of the static lvl61 across all 4 acts.

Now, many nerds are going "OMG THEY'RE ALREADY NURFIN TEH GAEM!!1111" actually they made act 1 and some parts of act 1 lvl61 mobs, while 3 and 4 are going all the way up to lvl65. :DDDD It will be awesome to see how hard things hit/scale. Point of reference is the highest healing potion, it heals for 12,500 hp http://us.battle.net/d3/en/item/mythic-health-potion
The End DOES Justifiy the Means
dmfg
Profile Joined May 2008
United Kingdom591 Posts
April 24 2012 21:59 GMT
#112
On April 25 2012 06:50 LoliKuma wrote:
Speaking of overtuning inferno. They recent revised the way inferno scaled, they wanted more people to actually access inferno, so they made the levels of the monsters more gradual increase, instead of the static lvl61 across all 4 acts.

Now, many nerds are going "OMG THEY'RE ALREADY NURFIN TEH GAEM!!1111" actually they made act 1 and some parts of act 1 lvl61 mobs, while 3 and 4 are going all the way up to lvl65. :DDDD It will be awesome to see how hard things hit/scale. Point of reference is the highest healing potion, it heals for 12,500 hp http://us.battle.net/d3/en/item/mythic-health-potion


I think they said they wanted a sense of progression, and I think they specifically said that the difficulty in current Act 1 inferno is the same as the difficulty across all acts before the change (so they're making later acts harder, not early acts easier)
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
April 24 2012 22:02 GMT
#113
If you're somewhat competent, it isn't hard to figure out what is needed to beat the encounter. The hard part usually is the RNG in gearing up. Blizzard keeps saying it'll take months to beat Inferno so this implies that it's going to be very gear dependent.


The amount of truth in this post hurts.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 24 2012 22:25 GMT
#114
I expect "0-5%" hard, but then it will get nerfed somewhat quickly.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2012-04-24 22:36:41
April 24 2012 22:27 GMT
#115
On April 25 2012 06:59 dmfg wrote:
Show nested quote +
On April 25 2012 06:50 LoliKuma wrote:
Speaking of overtuning inferno. They recent revised the way inferno scaled, they wanted more people to actually access inferno, so they made the levels of the monsters more gradual increase, instead of the static lvl61 across all 4 acts.

Now, many nerds are going "OMG THEY'RE ALREADY NURFIN TEH GAEM!!1111" actually they made act 1 and some parts of act 1 lvl61 mobs, while 3 and 4 are going all the way up to lvl65. :DDDD It will be awesome to see how hard things hit/scale. Point of reference is the highest healing potion, it heals for 12,500 hp http://us.battle.net/d3/en/item/mythic-health-potion


I think they said they wanted a sense of progression, and I think they specifically said that the difficulty in current Act 1 inferno is the same as the difficulty across all acts before the change (so they're making later acts harder, not early acts easier)


maybe there are higher healing potions in the game - we don't know yet, bashiok said in his twitter the database hasn't been updated forever because it could spoil stuff but will be updated soon after the game is released.

So there could be healing potions that heal for 30k, so if you want to guess how hard mobs hit id rather go with defensive skills in the skillcalculator, diamond skin with the right rune can absorb 20k damage. How gear and everything will affect this value and how hard mobs really is something we probably have to find out by experience but i don't think a wizard that has the 20k defense buff activated is invincible especially because you can combine diamond skin with other defensive skills such as energy armor and the galvanizing wand passive. If you also go for gear that boosts your chance to crit a lot and use the critical mass passive you can use diamond skin all the time while regenerating 310hp/s
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 24 2012 22:38 GMT
#116
On April 25 2012 06:35 dmfg wrote:
I'm not convinced by this "it's single player and therefore easy" argument.

I'm expecting 4 player coop to be the way all the first kills happen, and I'm expecting solo to be the hardest way to play.

Since
- every class has group wide buffs (most of which look like they'd be included in most builds)
- every class has monster debuffs (again, many of which look like they'd be included in most builds)

I mean the monk alone with the runed Conviction aura increases the damage output of every member of the group by 24%, plus another 15% if he has the passive that buffs the party when he does his heal spell. Likewise, he can debuff every monster to reduce all damage by 25%.

Now I'm extrapolating a bit since I don't know the other classes, but if every class can buff the damage output of each player by 25%, and debuff the monster damage by 25%, that means that with 4 players, every player is doing 244% of normal damage and taking just 32% of normal damage.

I.e., your 4 players are as strong as about 10 individual players, and as tough as about 12 individual players.

Unless monster damage and HP scale exponentially with players (which they don't appear to do), coop is going to be a LOT easier than solo. And honestly, it was the same way in D2.

I think that the best team to beat Inferno would be 4 monks. Mostly because they just need to stack one resistance stat and agility. Just one resistance since they use their highest value for all resistances, and agility gives lots of physical mitigation and damage with the +armor from agility passive. But then also because they have an aoe heal and 4 aoe buffs. With all of this stuff they should be the most invincible team you can create, basically able to tank way above their gear level while still dishing out the damage.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
April 24 2012 22:47 GMT
#117
In D2 on hell diff some mobs are easy and others really hard. It all comes down to what type(s) of immunities they have. If monsters on inferno have several immunities that will ofc make it very hard without proper gear and skill distribution.

Many years ago in 1.09 I played mostly singleplayer with a javazon and I could clear the cow lvl in less than 5 mins. Ofc back then the javazon was insanely OP in the cowlvl. Still the highest rune I ever got from the damn cows was a Mal.
1Eris1
Profile Joined September 2010
United States5797 Posts
April 24 2012 23:01 GMT
#118
+ Show Spoiler +
On April 25 2012 04:39 TheBJ wrote:
Show nested quote +
On April 25 2012 01:51 Caphe wrote:
Look likes this Kenpack guy play too much WoW and give WoW boss too much credit. As a person who play WoW from the beta day, got (2nd kill of Nefarion in BWL on my server) till the end of fireland heroic. I can assure you that WoW is a casual game except for top guilds

Also, I don't know if you aware of this but when a person join a diablo game, all monster health is increased by 75%. So a group of 4 people will not fight the same monster that the one that solo does.
One week for inferno last boss, lol. You need level 60 with hell gear in order to even do act 1 in inferno..I doubt there is any person on earth that can do that in one week.

I don't know why people compare WoW with Diablo. WoW is more about getting a group of 10/25 man together than anything else. Just give me random 25 people that will play consistanly 5 hours a day I will give you every heroic there are in WoW.


Same as the BL guy i've also been around top 3-25 guilds in the world from vanilla up to cata.

I will bet my life that if i give u 25(40) random people ( and i mean completely random ) even if they have knowledge of gaming you will never be able to beat.

Vanilla:
Loatheb
Viscidus
Thaddius
Gothik
4HM
Ouro-Cthun prenerf

TBC
You would never even get pass the trash in SSC , not to mention the version of morogrim tidewalker with the reflecting water elementals ( very few guilds saw that )
Lady vashj
prenerf
Al'ar
Solarian
KT ( before healing aggro fix ) even after it...
Not even gonna go into KJ and muru even after the interruption nerf.

WoTLK
OS 10man 3 drakes up
Freya after she got buffed after IS killed her HM 1st week
2min hodir
Firefigther prenerf phase 1-2
Yogg 0 lights

But gratz on your server 2nd BWL kill , it seems you have alot of clue about diablo and wow. We can speculate alot about the true natue of how "hard" diablo 3 will be on inferno. But if its not massively overtuned like some bosses in WoW , i asure you it will be defeated under a week.


Three drakes 10 man was a joke, dunno what you're talking about. You just needed a competent OT and healers. But yeah otherwise I agree. My 1st guild crumbled at Patchwerk and the 2nd on pre-nerf Kael'thas. -.-
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Mastermyth
Profile Joined March 2010
Netherlands207 Posts
Last Edited: 2012-04-24 23:10:59
April 24 2012 23:10 GMT
#119
Regarding the time spent clearing Inferno: Just like in WoW there is a huge difference between the extremely hardcore and the "regular" hardcore. If it takes skilled gamers who play 16h per day more than 1 week, it will take the rest most likely 6 months, if they ever kill it at all. Unless Blizzard has really designed Inferno to be for the top 1% only, expect it to be cleared in days. And there's nothing wrong with that really, the most hardcore players know that content doesn't last as long for them as it does for others.
LoliKuma
Profile Joined June 2010
United States237 Posts
April 24 2012 23:20 GMT
#120
On April 25 2012 07:47 DaCruise wrote:
In D2 on hell diff some mobs are easy and others really hard. It all comes down to what type(s) of immunities they have. If monsters on inferno have several immunities that will ofc make it very hard without proper gear and skill distribution.

Many years ago in 1.09 I played mostly singleplayer with a javazon and I could clear the cow lvl in less than 5 mins. Ofc back then the javazon was insanely OP in the cowlvl. Still the highest rune I ever got from the damn cows was a Mal.


Blizzard said they're removing mobs with immunities, there will be some with high resists, but no immunities.
The End DOES Justifiy the Means
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