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How hard will the game be? - Page 8

Forum Index > Diablo 3
Post a Reply
Prev 1 6 7 8 9 10 26 Next All
AeroGear
Profile Joined July 2009
Canada652 Posts
April 25 2012 10:39 GMT
#141
Dont play 15 hours a day and it will last more than 2 weeks. How hard is that to understand. No game lasts forever unless you implement artificial hurdles to halt progress. Obviously some guy, somewhere, will beat it over the course of 1 week, given his supply of adult diapers and hot pockets. Personnally I dont want to be that guy. Let him have his brag post and cardiac arrest, I'll enjoy a slower pace, and life.
Driven by hate, fueled by rage
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2012-04-25 11:47:43
April 25 2012 10:53 GMT
#142
Looked around a bit on the gear, seems like a level 60 char decked out in inferno rares will have 4-7 times (depending on what tier of hell rares) the health of a level 60 char decked out in hell rares, not to mention the increase in armor and resistance. Gearcheck? Yup. Damage doesn't scale as much though, roughly 2-4 times the damage, but still...

Edit: You can check all datamined stuff here if you want:
http://www.d3inferno.com/affixes/ItemAffixes.html
skyR
Profile Joined July 2009
Canada13817 Posts
April 25 2012 12:32 GMT
#143
On April 25 2012 17:32 Medrea wrote:
Show nested quote +
On April 24 2012 23:42 skyR wrote:
Ulduar was insanely overtuned, I don't know what you're talking about.


I thought it was perfectly tuned for all skill levels and ambitions. Ulduar is still considered to be the most balanced dungeon in WoW, and one the highest experiences in MMO history. But I am probably flavoring it with my own experiences.

+ Show Spoiler +
[image loading]
[image loading]
[image loading]

I have like 7 more. Too bad wowmeter kept overwriting my world records instead of storing them because on Freya I beat my own world record like 7 times and Thorim like 3 times and no one beat my original record for like 8 weeks. i think at one time they did but no one wants to see my name 6 times on every list.

So you could say I had a blast.


Blizzard obviously has the potential to make games difficult and balanced but wrangling it out of them takes time and effort and the stars only align once every 5 years or so.


It's no doubt that Ulduar was one of the most amazing raids ever created but it's hard to deny that some of the encounters weren't overtuned since they got overly nerfed before kills started coming in regularly. Firefighter, 2min Hodir, Council come to mind.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
April 25 2012 12:45 GMT
#144
Im kind of curious if D3 would have those starter builds for ladder to farm gears for (Blizz/orb cold sorc, Summon+CE necro, maybe javazon too) that doesnt really need gear to farm hard....TBH the nec was the only reason I was able to make it through
hell d2 and get decent shit for my other characters. Since they are emphasizing on the game being hard Im not sure if no-gear is viable anymore.
Stop procrastinating
kuresuti
Profile Blog Joined December 2009
1393 Posts
April 25 2012 12:47 GMT
#145
On April 25 2012 21:45 padfoota wrote:
Im kind of curious if D3 would have those starter builds for ladder to farm gears for (Blizz/orb cold sorc, Summon+CE necro, maybe javazon too) that doesnt really need gear to farm hard....TBH the nec was the only reason I was able to make it through
hell d2 and get decent shit for my other characters. Since they are emphasizing on the game being hard Im not sure if no-gear is viable anymore.


Seeing as skills are weapon damage based, you WILL need gear to do anything. This wasn't the case in D2.
hifriend
Profile Blog Joined June 2009
China7935 Posts
April 25 2012 14:19 GMT
#146
Is there going to be a hardcore mode in d3? Haven't really kept up but that's all I ever played in d2.
Mastermyth
Profile Joined March 2010
Netherlands207 Posts
April 25 2012 14:29 GMT
#147
On April 25 2012 23:19 hifriend wrote:
Is there going to be a hardcore mode in d3? Haven't really kept up but that's all I ever played in d2.


Yes.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
April 25 2012 14:34 GMT
#148
On April 25 2012 23:29 Mastermyth wrote:
Show nested quote +
On April 25 2012 23:19 hifriend wrote:
Is there going to be a hardcore mode in d3? Haven't really kept up but that's all I ever played in d2.


Yes.

You gotta play softcore to level 10 once to unlock it though. (Shouldn't take more than an hour anyway)
Kaesebrot
Profile Joined April 2012
Germany128 Posts
April 25 2012 14:46 GMT
#149
You gotta play softcore to level 10


what takes like ~50mins.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2012-04-25 15:16:48
April 25 2012 15:16 GMT
#150
Yeps after lvl 10 I'll be playing 100% HC only and praying that I die a few times at least.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 25 2012 15:27 GMT
#151
Ignoring all the wow e-peens swelling with pride and achievements, I'd find it really cool if it took long time before the game was beaten! Would feel like much more of an achievement once I got there myself then.

Hope it will not be too messed up by bots, duping etc though.
terranu1
Profile Joined October 2005
Romania53 Posts
April 25 2012 15:39 GMT
#152
Hey man, for a gamer who likes to play games for fun at least 3 hours a day, it doesn't matter how many difficulties they create in games, it will always be easy to beat it. With higher difficulties comes better gear and seems the only thing that made a difference was the abuse of monster immunities. Seriously that forced multiplayer because no other way around to beat diablo game in hell or even nightmare when you meet your immunity dopplehanger,unless you're a mofo and have all sort of uber gear to fit every situation but again if you have that, you must've already finished the game on hell at least 100 times to get the runes.

Also higher difficulties should not only repeat the main story, but add more to the map, new bosses and such. Beating the game 3 times in a row doing the same stuff over and over is really boring and not encouraging at all for a casual gamer.
LongLiveToTheBrood
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 25 2012 16:20 GMT
#153
On April 26 2012 00:39 terranu1 wrote:
Hey man, for a gamer who likes to play games for fun at least 3 hours a day, it doesn't matter how many difficulties they create in games, it will always be easy to beat it. With higher difficulties comes better gear and seems the only thing that made a difference was the abuse of monster immunities. Seriously that forced multiplayer because no other way around to beat diablo game in hell or even nightmare when you meet your immunity dopplehanger,unless you're a mofo and have all sort of uber gear to fit every situation but again if you have that, you must've already finished the game on hell at least 100 times to get the runes.

Also higher difficulties should not only repeat the main story, but add more to the map, new bosses and such. Beating the game 3 times in a row doing the same stuff over and over is really boring and not encouraging at all for a casual gamer.

Agree that it'd be cool if they made some small twists to the maps, quests, monsters and bosses on each difficulty. They don't have to write a new storyline, but some changes that make you stay awake.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
April 25 2012 16:35 GMT
#154
Im pretty sure it will be beatable as long as you play enough. Question is : how many people will play enough to actually beat it completely?
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
April 25 2012 17:33 GMT
#155
On April 26 2012 01:20 Cascade wrote:
Show nested quote +
On April 26 2012 00:39 terranu1 wrote:
Hey man, for a gamer who likes to play games for fun at least 3 hours a day, it doesn't matter how many difficulties they create in games, it will always be easy to beat it. With higher difficulties comes better gear and seems the only thing that made a difference was the abuse of monster immunities. Seriously that forced multiplayer because no other way around to beat diablo game in hell or even nightmare when you meet your immunity dopplehanger,unless you're a mofo and have all sort of uber gear to fit every situation but again if you have that, you must've already finished the game on hell at least 100 times to get the runes.

Also higher difficulties should not only repeat the main story, but add more to the map, new bosses and such. Beating the game 3 times in a row doing the same stuff over and over is really boring and not encouraging at all for a casual gamer.

Agree that it'd be cool if they made some small twists to the maps, quests, monsters and bosses on each difficulty. They don't have to write a new storyline, but some changes that make you stay awake.


Monsters get more abilities as you increase the difficulty. They also get different abilities.

Normal: 1-2 abilities, not that dangerous (knockback).

Hell and Inferno: 4 abilities, very dangerous (lightning enchant, nightmare, molten, and cursed all on the same monster).

I don't know anything about the specifics, but Blizzard has said that a lot of monster abilities don't even show up until hell.
zJayy962
Profile Blog Joined April 2010
1363 Posts
April 25 2012 17:38 GMT
#156
On April 26 2012 02:33 SnipedSoul wrote:
Show nested quote +
On April 26 2012 01:20 Cascade wrote:
On April 26 2012 00:39 terranu1 wrote:
Hey man, for a gamer who likes to play games for fun at least 3 hours a day, it doesn't matter how many difficulties they create in games, it will always be easy to beat it. With higher difficulties comes better gear and seems the only thing that made a difference was the abuse of monster immunities. Seriously that forced multiplayer because no other way around to beat diablo game in hell or even nightmare when you meet your immunity dopplehanger,unless you're a mofo and have all sort of uber gear to fit every situation but again if you have that, you must've already finished the game on hell at least 100 times to get the runes.

Also higher difficulties should not only repeat the main story, but add more to the map, new bosses and such. Beating the game 3 times in a row doing the same stuff over and over is really boring and not encouraging at all for a casual gamer.

Agree that it'd be cool if they made some small twists to the maps, quests, monsters and bosses on each difficulty. They don't have to write a new storyline, but some changes that make you stay awake.


Monsters get more abilities as you increase the difficulty. They also get different abilities.

Normal: 1-2 abilities, not that dangerous (knockback).

Hell and Inferno: 4 abilities, very dangerous (lightning enchant, nightmare, molten, and cursed all on the same monster).

I don't know anything about the specifics, but Blizzard has said that a lot of monster abilities don't even show up until hell.


I can't wait to have an elite mob teleport to me and then fear me to death. It will be amazing.
pure_protoss
Profile Joined April 2011
152 Posts
April 25 2012 18:06 GMT
#157
On April 26 2012 02:38 zJayy962 wrote:
Show nested quote +
On April 26 2012 02:33 SnipedSoul wrote:
On April 26 2012 01:20 Cascade wrote:
On April 26 2012 00:39 terranu1 wrote:
Hey man, for a gamer who likes to play games for fun at least 3 hours a day, it doesn't matter how many difficulties they create in games, it will always be easy to beat it. With higher difficulties comes better gear and seems the only thing that made a difference was the abuse of monster immunities. Seriously that forced multiplayer because no other way around to beat diablo game in hell or even nightmare when you meet your immunity dopplehanger,unless you're a mofo and have all sort of uber gear to fit every situation but again if you have that, you must've already finished the game on hell at least 100 times to get the runes.

Also higher difficulties should not only repeat the main story, but add more to the map, new bosses and such. Beating the game 3 times in a row doing the same stuff over and over is really boring and not encouraging at all for a casual gamer.

Agree that it'd be cool if they made some small twists to the maps, quests, monsters and bosses on each difficulty. They don't have to write a new storyline, but some changes that make you stay awake.


Monsters get more abilities as you increase the difficulty. They also get different abilities.

Normal: 1-2 abilities, not that dangerous (knockback).

Hell and Inferno: 4 abilities, very dangerous (lightning enchant, nightmare, molten, and cursed all on the same monster).

I don't know anything about the specifics, but Blizzard has said that a lot of monster abilities don't even show up until hell.


I can't wait to have an elite mob teleport to me and then fear me to death. It will be amazing.


and probably very furstrating when you'll die to it 5-6 times in a row
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 25 2012 18:16 GMT
#158
On April 26 2012 03:06 pure_protoss wrote:
Show nested quote +
On April 26 2012 02:38 zJayy962 wrote:
On April 26 2012 02:33 SnipedSoul wrote:
On April 26 2012 01:20 Cascade wrote:
On April 26 2012 00:39 terranu1 wrote:
Hey man, for a gamer who likes to play games for fun at least 3 hours a day, it doesn't matter how many difficulties they create in games, it will always be easy to beat it. With higher difficulties comes better gear and seems the only thing that made a difference was the abuse of monster immunities. Seriously that forced multiplayer because no other way around to beat diablo game in hell or even nightmare when you meet your immunity dopplehanger,unless you're a mofo and have all sort of uber gear to fit every situation but again if you have that, you must've already finished the game on hell at least 100 times to get the runes.

Also higher difficulties should not only repeat the main story, but add more to the map, new bosses and such. Beating the game 3 times in a row doing the same stuff over and over is really boring and not encouraging at all for a casual gamer.

Agree that it'd be cool if they made some small twists to the maps, quests, monsters and bosses on each difficulty. They don't have to write a new storyline, but some changes that make you stay awake.


Monsters get more abilities as you increase the difficulty. They also get different abilities.

Normal: 1-2 abilities, not that dangerous (knockback).

Hell and Inferno: 4 abilities, very dangerous (lightning enchant, nightmare, molten, and cursed all on the same monster).

I don't know anything about the specifics, but Blizzard has said that a lot of monster abilities don't even show up until hell.


I can't wait to have an elite mob teleport to me and then fear me to death. It will be amazing.


and probably very furstrating when you'll die to it 5-6 times in a row

Real pros will only die once.
+ Show Spoiler +
Because they'll be playing on hardcore.
Kenpark
Profile Joined March 2012
Germany2350 Posts
April 25 2012 19:47 GMT
#159
I'm not convinced by this "it's single player and therefore easy" argument.

I'm expecting 4 player coop to be the way all the first kills happen, and I'm expecting solo to be the hardest way to play.

Since
- every class has group wide buffs (most of which look like they'd be included in most builds)
- every class has monster debuffs (again, many of which look like they'd be included in most builds)

I mean the monk alone with the runed Conviction aura increases the damage output of every member of the group by 24%, plus another 15% if he has the passive that buffs the party when he does his heal spell. Likewise, he can debuff every monster to reduce all damage by 25%.

Now I'm extrapolating a bit since I don't know the other classes, but if every class can buff the damage output of each player by 25%, and debuff the monster damage by 25%, that means that with 4 players, every player is doing 244% of normal damage and taking just 32% of normal damage.

I.e., your 4 players are as strong as about 10 individual players, and as tough as about 12 individual players.

Unless monster damage and HP scale exponentially with players (which they don't appear to do), coop is going to be a LOT easier than solo. And honestly, it was the same way in D2.


You just argumented that the game cant be really hard for 4 players, if coop play is optional. There is even more like pets or players tanking for ranged classes. More AOE slows etc.
In Diablo 2 everything was incredible easy if you had tanks that can survive.
The only real hard part would be, if WD pets or barbs and monks couldnt tank in inferno for at least a few seconds. But if they make it that hard, melee classes would be way weaker, cause well ye you have to tank to do damage. Remember damage doesnt scale, the more players are in the game. So how is a barb player with monk aura and maybe heals from a wd, slows from a sorc etc not be able to tank inferno, if a barb or monk is supposed to solo the content ?

Also people underestimate the level of casualness. By visiting this forum before the game is even out, you are already prob around 2% "hardcore" of the whole playerbase.

I hope Im wrong, as I would like a really really hard game too, but my hopes are slim.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2012-04-25 20:14:15
April 25 2012 20:13 GMT
#160
On April 26 2012 04:47 Kenpark wrote:
Show nested quote +
I'm not convinced by this "it's single player and therefore easy" argument.

I'm expecting 4 player coop to be the way all the first kills happen, and I'm expecting solo to be the hardest way to play.

Since
- every class has group wide buffs (most of which look like they'd be included in most builds)
- every class has monster debuffs (again, many of which look like they'd be included in most builds)

I mean the monk alone with the runed Conviction aura increases the damage output of every member of the group by 24%, plus another 15% if he has the passive that buffs the party when he does his heal spell. Likewise, he can debuff every monster to reduce all damage by 25%.

Now I'm extrapolating a bit since I don't know the other classes, but if every class can buff the damage output of each player by 25%, and debuff the monster damage by 25%, that means that with 4 players, every player is doing 244% of normal damage and taking just 32% of normal damage.

I.e., your 4 players are as strong as about 10 individual players, and as tough as about 12 individual players.

Unless monster damage and HP scale exponentially with players (which they don't appear to do), coop is going to be a LOT easier than solo. And honestly, it was the same way in D2.


You just argumented that the game cant be really hard for 4 players, if coop play is optional. There is even more like pets or players tanking for ranged classes. More AOE slows etc.
In Diablo 2 everything was incredible easy if you had tanks that can survive.
The only real hard part would be, if WD pets or barbs and monks couldnt tank in inferno for at least a few seconds. But if they make it that hard, melee classes would be way weaker, cause well ye you have to tank to do damage. Remember damage doesnt scale, the more players are in the game. So how is a barb player with monk aura and maybe heals from a wd, slows from a sorc etc not be able to tank inferno, if a barb or monk is supposed to solo the content ?

When you solo you got a companion which gives you buffs, heals you, tanks a few hits and uses crowd controls and there is zero problem with him dying. People always seem to forget that...
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