How hard will the game be? - Page 8
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AeroGear
Canada652 Posts
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Klockan3
Sweden2866 Posts
Edit: You can check all datamined stuff here if you want: http://www.d3inferno.com/affixes/ItemAffixes.html | ||
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skyR
Canada13817 Posts
On April 25 2012 17:32 Medrea wrote: I thought it was perfectly tuned for all skill levels and ambitions. Ulduar is still considered to be the most balanced dungeon in WoW, and one the highest experiences in MMO history. But I am probably flavoring it with my own experiences. + Show Spoiler + I have like 7 more. Too bad wowmeter kept overwriting my world records instead of storing them because on Freya I beat my own world record like 7 times and Thorim like 3 times and no one beat my original record for like 8 weeks. i think at one time they did but no one wants to see my name 6 times on every list. So you could say I had a blast. Blizzard obviously has the potential to make games difficult and balanced but wrangling it out of them takes time and effort and the stars only align once every 5 years or so. It's no doubt that Ulduar was one of the most amazing raids ever created but it's hard to deny that some of the encounters weren't overtuned since they got overly nerfed before kills started coming in regularly. Firefighter, 2min Hodir, Council come to mind. | ||
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padfoota
Taiwan1571 Posts
hell d2 and get decent shit for my other characters. Since they are emphasizing on the game being hard Im not sure if no-gear is viable anymore. | ||
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kuresuti
1393 Posts
On April 25 2012 21:45 padfoota wrote: Im kind of curious if D3 would have those starter builds for ladder to farm gears for (Blizz/orb cold sorc, Summon+CE necro, maybe javazon too) that doesnt really need gear to farm hard....TBH the nec was the only reason I was able to make it through hell d2 and get decent shit for my other characters. Since they are emphasizing on the game being hard Im not sure if no-gear is viable anymore. Seeing as skills are weapon damage based, you WILL need gear to do anything. This wasn't the case in D2. | ||
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hifriend
China7935 Posts
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Mastermyth
Netherlands207 Posts
On April 25 2012 23:19 hifriend wrote: Is there going to be a hardcore mode in d3? Haven't really kept up but that's all I ever played in d2. Yes. | ||
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HaXXspetten
Sweden15718 Posts
You gotta play softcore to level 10 once to unlock it though. (Shouldn't take more than an hour anyway) | ||
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Kaesebrot
Germany128 Posts
You gotta play softcore to level 10 what takes like ~50mins. | ||
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NotSorry
United States6722 Posts
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Cascade
Australia5405 Posts
![]() Hope it will not be too messed up by bots, duping etc though. ![]() | ||
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terranu1
Romania53 Posts
Also higher difficulties should not only repeat the main story, but add more to the map, new bosses and such. Beating the game 3 times in a row doing the same stuff over and over is really boring and not encouraging at all for a casual gamer. | ||
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Cascade
Australia5405 Posts
On April 26 2012 00:39 terranu1 wrote: Hey man, for a gamer who likes to play games for fun at least 3 hours a day, it doesn't matter how many difficulties they create in games, it will always be easy to beat it. With higher difficulties comes better gear and seems the only thing that made a difference was the abuse of monster immunities. Seriously that forced multiplayer because no other way around to beat diablo game in hell or even nightmare when you meet your immunity dopplehanger,unless you're a mofo and have all sort of uber gear to fit every situation but again if you have that, you must've already finished the game on hell at least 100 times to get the runes. Also higher difficulties should not only repeat the main story, but add more to the map, new bosses and such. Beating the game 3 times in a row doing the same stuff over and over is really boring and not encouraging at all for a casual gamer. Agree that it'd be cool if they made some small twists to the maps, quests, monsters and bosses on each difficulty. They don't have to write a new storyline, but some changes that make you stay awake. | ||
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Roggay
Switzerland6320 Posts
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SnipedSoul
Canada2158 Posts
On April 26 2012 01:20 Cascade wrote: Agree that it'd be cool if they made some small twists to the maps, quests, monsters and bosses on each difficulty. They don't have to write a new storyline, but some changes that make you stay awake. Monsters get more abilities as you increase the difficulty. They also get different abilities. Normal: 1-2 abilities, not that dangerous (knockback). Hell and Inferno: 4 abilities, very dangerous (lightning enchant, nightmare, molten, and cursed all on the same monster). I don't know anything about the specifics, but Blizzard has said that a lot of monster abilities don't even show up until hell. | ||
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zJayy962
1363 Posts
On April 26 2012 02:33 SnipedSoul wrote: Monsters get more abilities as you increase the difficulty. They also get different abilities. Normal: 1-2 abilities, not that dangerous (knockback). Hell and Inferno: 4 abilities, very dangerous (lightning enchant, nightmare, molten, and cursed all on the same monster). I don't know anything about the specifics, but Blizzard has said that a lot of monster abilities don't even show up until hell. I can't wait to have an elite mob teleport to me and then fear me to death. It will be amazing. | ||
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pure_protoss
152 Posts
On April 26 2012 02:38 zJayy962 wrote: I can't wait to have an elite mob teleport to me and then fear me to death. It will be amazing. and probably very furstrating when you'll die to it 5-6 times in a row ![]() | ||
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Jyvblamo
Canada13788 Posts
On April 26 2012 03:06 pure_protoss wrote: and probably very furstrating when you'll die to it 5-6 times in a row ![]() Real pros will only die once. + Show Spoiler + Because they'll be playing on hardcore. | ||
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Kenpark
Germany2350 Posts
I'm not convinced by this "it's single player and therefore easy" argument. I'm expecting 4 player coop to be the way all the first kills happen, and I'm expecting solo to be the hardest way to play. Since - every class has group wide buffs (most of which look like they'd be included in most builds) - every class has monster debuffs (again, many of which look like they'd be included in most builds) I mean the monk alone with the runed Conviction aura increases the damage output of every member of the group by 24%, plus another 15% if he has the passive that buffs the party when he does his heal spell. Likewise, he can debuff every monster to reduce all damage by 25%. Now I'm extrapolating a bit since I don't know the other classes, but if every class can buff the damage output of each player by 25%, and debuff the monster damage by 25%, that means that with 4 players, every player is doing 244% of normal damage and taking just 32% of normal damage. I.e., your 4 players are as strong as about 10 individual players, and as tough as about 12 individual players. Unless monster damage and HP scale exponentially with players (which they don't appear to do), coop is going to be a LOT easier than solo. And honestly, it was the same way in D2. You just argumented that the game cant be really hard for 4 players, if coop play is optional. There is even more like pets or players tanking for ranged classes. More AOE slows etc. In Diablo 2 everything was incredible easy if you had tanks that can survive. The only real hard part would be, if WD pets or barbs and monks couldnt tank in inferno for at least a few seconds. But if they make it that hard, melee classes would be way weaker, cause well ye you have to tank to do damage. Remember damage doesnt scale, the more players are in the game. So how is a barb player with monk aura and maybe heals from a wd, slows from a sorc etc not be able to tank inferno, if a barb or monk is supposed to solo the content ? Also people underestimate the level of casualness. By visiting this forum before the game is even out, you are already prob around 2% "hardcore" of the whole playerbase. I hope Im wrong, as I would like a really really hard game too, but my hopes are slim. | ||
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Klockan3
Sweden2866 Posts
On April 26 2012 04:47 Kenpark wrote: You just argumented that the game cant be really hard for 4 players, if coop play is optional. There is even more like pets or players tanking for ranged classes. More AOE slows etc. In Diablo 2 everything was incredible easy if you had tanks that can survive. The only real hard part would be, if WD pets or barbs and monks couldnt tank in inferno for at least a few seconds. But if they make it that hard, melee classes would be way weaker, cause well ye you have to tank to do damage. Remember damage doesnt scale, the more players are in the game. So how is a barb player with monk aura and maybe heals from a wd, slows from a sorc etc not be able to tank inferno, if a barb or monk is supposed to solo the content ? When you solo you got a companion which gives you buffs, heals you, tanks a few hits and uses crowd controls and there is zero problem with him dying. People always seem to forget that... | ||
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