We know nothing about the circumstances of the QA team's testing of Inferno mode, but it's probably safe to assume that they haven't been playing it nonstop in premade Hell gear for the last few months. That's not what they're there for. Chances are the fine tuning for Inferno will happen once players get there and start beating their heads against virtual walls.
How hard will the game be? - Page 10
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Shockk
Germany2269 Posts
We know nothing about the circumstances of the QA team's testing of Inferno mode, but it's probably safe to assume that they haven't been playing it nonstop in premade Hell gear for the last few months. That's not what they're there for. Chances are the fine tuning for Inferno will happen once players get there and start beating their heads against virtual walls. | ||
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rezoacken
Canada2719 Posts
On May 01 2012 06:52 Na_Dann_Ma_GoGo wrote: No, no, no. That was just regarding the difficulty at the beginning of the game and was already applied in the beta. Also why is one of you talking about "overtuned"? Like you know that one balance where it's perfectly good, in someones opinion. All that matters, is that it is damn hard. That's what people are looking for. They're not saying it's impossible, just damn hard. If you don't wanna play it you needn't. Saying it's "overtuned" on purpose just to proof some stupid point isn't what they do of course. Then again in some peoples opinion you always gotta look at stuff from a bad point of view. Sorry dude but overtuned stuff happens sometimes. Not saying it will, I said maybe. If you don't like the word and just want me to say very hard so that it cant be beaten without ridiculous exploits yeah ok whatever. | ||
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Jerubaal
United States7684 Posts
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Ded808
Australia116 Posts
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dmfg
United Kingdom591 Posts
On May 01 2012 06:52 Shockk wrote: I think most of those Blizzard statements should be taken with a grain of salt by now. They're obviously just appeasing the vocal hardcore minority because we're getting closer to release and the Beta thus far has been relatively easy. We know nothing about the circumstances of the QA team's testing of Inferno mode, but it's probably safe to assume that they haven't been playing it nonstop in premade Hell gear for the last few months. That's not what they're there for. Chances are the fine tuning for Inferno will happen once players get there and start beating their heads against virtual walls. There's a reason for all those statements though. There have been complete shitstorms in the past when they've released content that was supposed to be "endgame" that got cleared ridiculously quickly (read: Illidan). Since then, they've learned to be very cautious of what their community is capable of, and in WoW they've certainly been erring on the cautious side by overtuning things to begin with, to the point where even the best players in the world were unable to beat some encounters without developers stepping in and nerfing it. Blizzard's design philosophy for a while has been to not have to make an encounter harder over time, which is perfectly sensible. If Inferno got cleared within 2 days, Blizz would not be able to say "oh shit, we made this too easy" and make it harder to compensate. I truly believe the reason Blizzard is telling us "expect Inferno to take weeks/months to clear without exploits" is because it really will happen. They've shown that they're not afraid to throw out fights that are mathematically impossible to beat (pre nerf Spine, if you believe Blood Legion). If I were Blizz, I'd do the same for D3 cos there is gonna be one hell of a shitstorm if Inferno doesn't turn out as hard as they're making it out to be. | ||
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hkf
Australia354 Posts
Yes I had. Let me tell you in a few words why BWL, AQ40, and Naxx will never be regarded as balanced as Ulduar was. Resistance checks and gear checks. You can argue encounters like Mimiron and General are healer gear checks, but aside from those, there are very few raw gear checks in Ulduar. Rewind to BWL, Vael required either you fully outgear the encounter, or around 200~FR Raidwide. The drakes all benefitted from a little FR on most people. Chromag (certain breaths) and Nef (certain colours) required some FR as well. Yawn. Also, best TUNED doesn't mean most fun. I enjoyed AQ40 more in terms of 'fun' (aside from the runback when you didn't win a mount on the first week, and your guild was too busy running every single melee through Maraudon 5 times an hour to farm trash for mounts). Doesn't mean it was the most well tuned on release. Cthun was still mathematically impossible until the nerfs. | ||
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Boblion
France8043 Posts
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TheRealDudeMan
United States213 Posts
On May 01 2012 05:47 VPCursed wrote: i like how people say the beta was extremely easy, but if you ran into a teleporter pack of scavengers early on as a DH or a wizard.. you were pretty much fucked if you didn't have the right gear.. no way to kite or even attempt to slow them down and they have downright uber ass HP/dmg.. i suspect the troubles will be amplified in later difficulties as well. although the circumstances are rare in which a mob with certain affixes would spawn that would be considered lethal to you in the normal difficulties.. i think it should be a tell sign of whats to come and the arguments for the game being catered to just casuals a farce. Quoted for the awesome truth lol :D | ||
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Mastermyth
Netherlands207 Posts
BWL was the worst tuned instance at release, like, ever. I think it was the first and last instance that they had no PTR or beta testing for. And it showed because it was bugged for weeks, and Razorgore still causes problems with every new patch released, 6 years later. Also C'thun was bugged at release. Big tentacles spawning in the stomach can not have been intentional design, and once this was fixed he was dead in an hour. | ||
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1Eris1
United States5797 Posts
Seriously though, fuck BWL, never once liked that place. | ||
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ocelotter
United States16 Posts
On May 01 2012 06:52 Na_Dann_Ma_GoGo wrote: No, no, no. That was just regarding the difficulty at the beginning of the game and was already applied in the beta. Nope. See here: http://diablo.incgamers.com/blog/comments/jay-wilson-taiwan-press-conference " Jay Wilson: “When we’re testing the highest difficulty level, we don’t force testers to level-up from scratch each time. Their chars receive randomized equipment of 0.5~1 lvl under the boss’s level. After 20 attempts the boss was still undefeated. We hope the most difficult bosses will be really, really hard to beat, as we know from experience never, NEVER underestimate our players. We set the difficulty based on how our most skilled staff felt to be adequate. Then we MULTIPLY THIS BY 2 upon release” (P.S. He further explains that “times by 2″ not only refers to mob damage output & HP, but also to the extent that players will need to “apply combat skills depth”.) " | ||
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Zanzabarr
Canada217 Posts
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hkf
Australia354 Posts
On May 01 2012 10:30 Zanzabarr wrote: The later Acts of Inferno are going to be ridiculously hard. Also, I don't think Inferno is going to be soloable for a long time, and despite the game being focused on solo as well as group, I think it will be far far easier to group the end content than solo it because........ Monsters in a 4 player game will have 325% life or so but do the same amount of damage. Instead of 1 person doing say 1000 dps and having moderate survivablity, you can have say 1 char geared for max surviability and doing say 550ish dps, and 3 other chars geared for slightly more than moderate survivability and doing say 900 dps. Overall dps of the party vs the monster life is an identical ratio to that of a solo player, but the party has higher survability, an actual tank, and much more utility with 4 chars worth of skills. The follower helping solo players is going to be negligible dps, and won't come close to the utility of a full party. Mark my words, the world first clears of inferno will be a solo player. 1 = x% chance to screw up 4 = 4x% chance to screw up | ||
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Bub
United States3518 Posts
It WON'T be as hard as Median XL was though :-) boy, that was fun | ||
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Mysticesper
United States1183 Posts
On May 01 2012 09:04 1Eris1 wrote: Stop talking about AQ40 and Naxx; you guys are making me miss WoW -____- Seriously though, fuck BWL, never once liked that place. BWL was better than molten core. Granted I never played on release. I got to do BWL+ when transfers first started available, so I can't really comment on pre-patch tuning. Though honestly, my favorite raid was Serpentshrine Cavern. Lady Vashj was one of my favorite boss fights. | ||
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MaReK
Australia446 Posts
On May 01 2012 05:47 VPCursed wrote: i like how people say the beta was extremely easy, but if you ran into a teleporter pack of scavengers early on as a DH or a wizard.. you were pretty much fucked if you didn't have the right gear.. no way to kite or even attempt to slow them down and they have downright uber ass HP/dmg.. i suspect the troubles will be amplified in later difficulties as well. although the circumstances are rare in which a mob with certain affixes would spawn that would be considered lethal to you in the normal difficulties.. i think it should be a tell sign of whats to come and the arguments for the game being catered to just casuals a farce. As we unlock more skills, those packs will be more manageable. As a wizard: Get teleported in > diamond skin > aoe freeze > teleport away. From there you can try avoid them completely or pull one by one and hope for the best. | ||
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1Eris1
United States5797 Posts
On May 01 2012 12:13 Mysticesper wrote: BWL was better than molten core. Granted I never played on release. I got to do BWL+ when transfers first started available, so I can't really comment on pre-patch tuning. Though honestly, my favorite raid was Serpentshrine Cavern. Lady Vashj was one of my favorite boss fights. The thing about MC was that well it was kind of shoddy, it was the first "epic" raid. When you first walked into the instance and saw just how big it was you knew it was going to interesting. | ||
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Zanzabarr
Canada217 Posts
On May 01 2012 10:55 hkf wrote: Mark my words, the world first clears of inferno will be a solo player. 1 = x% chance to screw up 4 = 4x% chance to screw up You greatly underestimate both the coordination of a 4-man premade and the extent of the advantages a 4-man party will get over 1 person (of which I have already mentioned). Math dictates that the min-maxing and strategy you can employ with 4 characters, where difficulty increases only by monster health and not by monster damage(and not even 4x the health for 4x the people), will be far superior for a 4-man party. In the early stages especially, it's not going to be about screwing up, it's going to be about your character being mathematically undergeared to pass the content. I.E. the content will actually be impossible. The level of gear needed by a party will be less than that of a solo person (again, due to all the inherent advantages). The first inferno clear will not be solo (first legitimate clear, not some sort of exploit). | ||
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MaReK
Australia446 Posts
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ChoDing
United States740 Posts
EZ PZ cuz im korean LOL | ||
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