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How hard will the game be? - Page 10

Forum Index > Diablo 3
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Shockk
Profile Blog Joined July 2010
Germany2269 Posts
April 30 2012 21:52 GMT
#181
I think most of those Blizzard statements should be taken with a grain of salt by now. They're obviously just appeasing the vocal hardcore minority because we're getting closer to release and the Beta thus far has been relatively easy.

We know nothing about the circumstances of the QA team's testing of Inferno mode, but it's probably safe to assume that they haven't been playing it nonstop in premade Hell gear for the last few months. That's not what they're there for. Chances are the fine tuning for Inferno will happen once players get there and start beating their heads against virtual walls.
rezoacken
Profile Joined April 2010
Canada2719 Posts
April 30 2012 22:02 GMT
#182
On May 01 2012 06:52 Na_Dann_Ma_GoGo wrote:
Show nested quote +
On May 01 2012 06:37 dmfg wrote:
On May 01 2012 06:17 rezoacken wrote:
On May 01 2012 05:34 KNICK wrote:
[image loading]

According to Jay Wilson, it will be pretty damn hard. Sure, there are probably better gamers out there than Blizzard's testers, but I would imagine they have been testing the game for more than a few weeks/months already and they still haven't beaten Inferno. So it should take the most hardcore Diablo players at least a little while to clear all 4 difficulties legitimately (potential exploits and bugs excluded).


Like I said somewhere I really believe Blizzard will make it very difficult and maybe overtuned just so that they are able to keep their promises. At least for a legit play and no loopholes/exploit/bugs and other unwanted stuff.
I dont think the "world first" will take very long though, but for someone normal I'm willing to bet.


Let's not forget that Blizzard's internal testers use premade characters with great gear already, stuff that would probably take hundreds of in game hours to actually farm.

Then, as Jay (or was it Bashiok?) says, they are going to just double the difficulty before launch, just to be on the safe side.


No, no, no. That was just regarding the difficulty at the beginning of the game and was already applied in the beta.

Also why is one of you talking about "overtuned"? Like you know that one balance where it's perfectly good, in someones opinion.
All that matters, is that it is damn hard. That's what people are looking for. They're not saying it's impossible, just damn hard. If you don't wanna play it you needn't. Saying it's "overtuned" on purpose just to proof some stupid point isn't what they do of course. Then again in some peoples opinion you always gotta look at stuff from a bad point of view.


Sorry dude but overtuned stuff happens sometimes. Not saying it will, I said maybe.

If you don't like the word and just want me to say very hard so that it cant be beaten without ridiculous exploits yeah ok whatever.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
April 30 2012 22:08 GMT
#183
I tried playing D2 a few years ago but then quit after realized I was playing the wrong class/spec at nightmare.

I'm not stupid, a marauder just shot my brain.
Ded808
Profile Joined April 2011
Australia116 Posts
April 30 2012 22:20 GMT
#184
Pretty sure it will be hard.
dmfg
Profile Joined May 2008
United Kingdom591 Posts
April 30 2012 22:21 GMT
#185
On May 01 2012 06:52 Shockk wrote:
I think most of those Blizzard statements should be taken with a grain of salt by now. They're obviously just appeasing the vocal hardcore minority because we're getting closer to release and the Beta thus far has been relatively easy.

We know nothing about the circumstances of the QA team's testing of Inferno mode, but it's probably safe to assume that they haven't been playing it nonstop in premade Hell gear for the last few months. That's not what they're there for. Chances are the fine tuning for Inferno will happen once players get there and start beating their heads against virtual walls.


There's a reason for all those statements though. There have been complete shitstorms in the past when they've released content that was supposed to be "endgame" that got cleared ridiculously quickly (read: Illidan).

Since then, they've learned to be very cautious of what their community is capable of, and in WoW they've certainly been erring on the cautious side by overtuning things to begin with, to the point where even the best players in the world were unable to beat some encounters without developers stepping in and nerfing it.

Blizzard's design philosophy for a while has been to not have to make an encounter harder over time, which is perfectly sensible. If Inferno got cleared within 2 days, Blizz would not be able to say "oh shit, we made this too easy" and make it harder to compensate.

I truly believe the reason Blizzard is telling us "expect Inferno to take weeks/months to clear without exploits" is because it really will happen. They've shown that they're not afraid to throw out fights that are mathematically impossible to beat (pre nerf Spine, if you believe Blood Legion). If I were Blizz, I'd do the same for D3 cos there is gonna be one hell of a shitstorm if Inferno doesn't turn out as hard as they're making it out to be.

hkf
Profile Blog Joined April 2011
Australia354 Posts
April 30 2012 22:29 GMT
#186
On April 30 2012 17:19 Silidons wrote:
Show nested quote +
On April 30 2012 12:24 hkf wrote:
On April 26 2012 19:12 Medrea wrote:
On April 25 2012 21:32 skyR wrote:
On April 25 2012 17:32 Medrea wrote:
On April 24 2012 23:42 skyR wrote:
Ulduar was insanely overtuned, I don't know what you're talking about.


I thought it was perfectly tuned for all skill levels and ambitions. Ulduar is still considered to be the most balanced dungeon in WoW, and one the highest experiences in MMO history. But I am probably flavoring it with my own experiences.

+ Show Spoiler +
[image loading]
[image loading]
[image loading]

I have like 7 more. Too bad wowmeter kept overwriting my world records instead of storing them because on Freya I beat my own world record like 7 times and Thorim like 3 times and no one beat my original record for like 8 weeks. i think at one time they did but no one wants to see my name 6 times on every list.

So you could say I had a blast.


Blizzard obviously has the potential to make games difficult and balanced but wrangling it out of them takes time and effort and the stars only align once every 5 years or so.


It's no doubt that Ulduar was one of the most amazing raids ever created but it's hard to deny that some of the encounters weren't overtuned since they got overly nerfed before kills started coming in regularly. Firefighter, 2min Hodir, Council come to mind.


I would disagree since before they ever got nerfed they got buffed. Mimiron was uptuned before anyone killed it. Hodir timer was shortened (used to be longer than 2min IIRC 2.5?). Then extended when Ensidia had to cheat it to be beatable >.> 2 minutes was really stupid though. That hard mode in general was stupid.

Council was also buffed. You couldn't teleport out of the dungeon to avoid the death leach. So i find it kinda funny you mention those encounters because before they were ever nerfed, they were buffed first :p


2min hodir was actually not achievable barring spectacularly good RNG on your NPCs behaviors (sometimes they would do nothing for 15~ seconds, other times instantly hand out buffs)

Ulduar was insanely overtuned, I don't know what you're talking about.


Ulduar was arguably one of the BEST tuned (at releast) raid instances blizzard has ever produced. Barring Yogg+0 and Hodir, everything else was very achievable.

did you ever do 40 man BWL/AQ40/Naxx?


Yes I had.

Let me tell you in a few words why BWL, AQ40, and Naxx will never be regarded as balanced as Ulduar was.

Resistance checks and gear checks.

You can argue encounters like Mimiron and General are healer gear checks, but aside from those, there are very few raw gear checks in Ulduar.

Rewind to BWL, Vael required either you fully outgear the encounter, or around 200~FR Raidwide. The drakes all benefitted from a little FR on most people. Chromag (certain breaths) and Nef (certain colours) required some FR as well. Yawn.

Also, best TUNED doesn't mean most fun. I enjoyed AQ40 more in terms of 'fun' (aside from the runback when you didn't win a mount on the first week, and your guild was too busy running every single melee through Maraudon 5 times an hour to farm trash for mounts). Doesn't mean it was the most well tuned on release. Cthun was still mathematically impossible until the nerfs.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2012-04-30 22:47:57
April 30 2012 22:47 GMT
#187
The main difficulty of D2 was boredom. People usually quit or start to get bots/dupes/... when they don't really want to do Baal runs all day long to get decent gear for Hell.
fuck all those elitists brb watching streams of elite players.
TheRealDudeMan
Profile Joined April 2011
United States213 Posts
April 30 2012 23:49 GMT
#188
On May 01 2012 05:47 VPCursed wrote:
i like how people say the beta was extremely easy, but if you ran into a teleporter pack of scavengers early on as a DH or a wizard.. you were pretty much fucked if you didn't have the right gear.. no way to kite or even attempt to slow them down and they have downright uber ass HP/dmg.. i suspect the troubles will be amplified in later difficulties as well. although the circumstances are rare in which a mob with certain affixes would spawn that would be considered lethal to you in the normal difficulties.. i think it should be a tell sign of whats to come and the arguments for the game being catered to just casuals a farce.


Quoted for the awesome truth lol :D
"They claim that we violent. We named after Tyrants. This revolution won't be televised we keep it silent."
Mastermyth
Profile Joined March 2010
Netherlands207 Posts
May 01 2012 00:02 GMT
#189
On April 30 2012 17:19 Silidons wrote:
Show nested quote +
On April 30 2012 12:24 hkf wrote:
On April 26 2012 19:12 Medrea wrote:
On April 25 2012 21:32 skyR wrote:
On April 25 2012 17:32 Medrea wrote:
On April 24 2012 23:42 skyR wrote:
Ulduar was insanely overtuned, I don't know what you're talking about.


I thought it was perfectly tuned for all skill levels and ambitions. Ulduar is still considered to be the most balanced dungeon in WoW, and one the highest experiences in MMO history. But I am probably flavoring it with my own experiences.

+ Show Spoiler +
[image loading]
[image loading]
[image loading]

I have like 7 more. Too bad wowmeter kept overwriting my world records instead of storing them because on Freya I beat my own world record like 7 times and Thorim like 3 times and no one beat my original record for like 8 weeks. i think at one time they did but no one wants to see my name 6 times on every list.

So you could say I had a blast.


Blizzard obviously has the potential to make games difficult and balanced but wrangling it out of them takes time and effort and the stars only align once every 5 years or so.


It's no doubt that Ulduar was one of the most amazing raids ever created but it's hard to deny that some of the encounters weren't overtuned since they got overly nerfed before kills started coming in regularly. Firefighter, 2min Hodir, Council come to mind.


I would disagree since before they ever got nerfed they got buffed. Mimiron was uptuned before anyone killed it. Hodir timer was shortened (used to be longer than 2min IIRC 2.5?). Then extended when Ensidia had to cheat it to be beatable >.> 2 minutes was really stupid though. That hard mode in general was stupid.

Council was also buffed. You couldn't teleport out of the dungeon to avoid the death leach. So i find it kinda funny you mention those encounters because before they were ever nerfed, they were buffed first :p


2min hodir was actually not achievable barring spectacularly good RNG on your NPCs behaviors (sometimes they would do nothing for 15~ seconds, other times instantly hand out buffs)

Ulduar was insanely overtuned, I don't know what you're talking about.


Ulduar was arguably one of the BEST tuned (at releast) raid instances blizzard has ever produced. Barring Yogg+0 and Hodir, everything else was very achievable.

did you ever do 40 man BWL/AQ40/Naxx?


BWL was the worst tuned instance at release, like, ever. I think it was the first and last instance that they had no PTR or beta testing for. And it showed because it was bugged for weeks, and Razorgore still causes problems with every new patch released, 6 years later. Also C'thun was bugged at release. Big tentacles spawning in the stomach can not have been intentional design, and once this was fixed he was dead in an hour.
1Eris1
Profile Joined September 2010
United States5797 Posts
May 01 2012 00:04 GMT
#190
Stop talking about AQ40 and Naxx; you guys are making me miss WoW -____-
Seriously though, fuck BWL, never once liked that place.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
ocelotter
Profile Joined April 2012
United States16 Posts
May 01 2012 01:23 GMT
#191
On May 01 2012 06:52 Na_Dann_Ma_GoGo wrote:

No, no, no. That was just regarding the difficulty at the beginning of the game and was already applied in the beta.


Nope. See here: http://diablo.incgamers.com/blog/comments/jay-wilson-taiwan-press-conference

"
Jay Wilson: “When we’re testing the highest difficulty level, we don’t force testers to level-up from scratch each time. Their chars receive randomized equipment of 0.5~1 lvl under the boss’s level. After 20 attempts the boss was still undefeated. We hope the most difficult bosses will be really, really hard to beat, as we know from experience never, NEVER underestimate our players. We set the difficulty based on how our most skilled staff felt to be adequate. Then we MULTIPLY THIS BY 2 upon release”

(P.S. He further explains that “times by 2″ not only refers to mob damage output & HP, but also to the extent that players will need to “apply combat skills depth”.)
"
Zanzabarr
Profile Joined October 2010
Canada217 Posts
Last Edited: 2012-05-01 01:32:02
May 01 2012 01:30 GMT
#192
The later Acts of Inferno are going to be ridiculously hard. Also, I don't think Inferno is going to be soloable for a long time, and despite the game being focused on solo as well as group, I think it will be far far easier to group the end content than solo it because........ Monsters in a 4 player game will have 325% life or so but do the same amount of damage. Instead of 1 person doing say 1000 dps and having moderate survivablity, you can have say 1 char geared for max surviability and doing say 550ish dps, and 3 other chars geared for slightly more than moderate survivability and doing say 900 dps. Overall dps of the party vs the monster life is an identical ratio to that of a solo player, but the party has higher survability, an actual tank, and much more utility with 4 chars worth of skills. The follower helping solo players is going to be negligible dps, and won't come close to the utility of a full party.
hkf
Profile Blog Joined April 2011
Australia354 Posts
May 01 2012 01:55 GMT
#193
On May 01 2012 10:30 Zanzabarr wrote:
The later Acts of Inferno are going to be ridiculously hard. Also, I don't think Inferno is going to be soloable for a long time, and despite the game being focused on solo as well as group, I think it will be far far easier to group the end content than solo it because........ Monsters in a 4 player game will have 325% life or so but do the same amount of damage. Instead of 1 person doing say 1000 dps and having moderate survivablity, you can have say 1 char geared for max surviability and doing say 550ish dps, and 3 other chars geared for slightly more than moderate survivability and doing say 900 dps. Overall dps of the party vs the monster life is an identical ratio to that of a solo player, but the party has higher survability, an actual tank, and much more utility with 4 chars worth of skills. The follower helping solo players is going to be negligible dps, and won't come close to the utility of a full party.

Mark my words, the world first clears of inferno will be a solo player.

1 = x% chance to screw up
4 = 4x% chance to screw up
Bub
Profile Blog Joined June 2006
United States3518 Posts
May 01 2012 02:36 GMT
#194
Really looking forward to Inferno hope I won't be disappointed. I know they won't make this game TOO casual like many modern games as of late.

It WON'T be as hard as Median XL was though :-) boy, that was fun
XK ßubonic
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2012-05-01 03:14:55
May 01 2012 03:13 GMT
#195
On May 01 2012 09:04 1Eris1 wrote:
Stop talking about AQ40 and Naxx; you guys are making me miss WoW -____-
Seriously though, fuck BWL, never once liked that place.

BWL was better than molten core. Granted I never played on release. I got to do BWL+ when transfers first started available, so I can't really comment on pre-patch tuning.

Though honestly, my favorite raid was Serpentshrine Cavern. Lady Vashj was one of my favorite boss fights.
MaReK
Profile Blog Joined January 2008
Australia446 Posts
Last Edited: 2012-05-01 03:22:56
May 01 2012 03:22 GMT
#196
On May 01 2012 05:47 VPCursed wrote:
i like how people say the beta was extremely easy, but if you ran into a teleporter pack of scavengers early on as a DH or a wizard.. you were pretty much fucked if you didn't have the right gear.. no way to kite or even attempt to slow them down and they have downright uber ass HP/dmg.. i suspect the troubles will be amplified in later difficulties as well. although the circumstances are rare in which a mob with certain affixes would spawn that would be considered lethal to you in the normal difficulties.. i think it should be a tell sign of whats to come and the arguments for the game being catered to just casuals a farce.

As we unlock more skills, those packs will be more manageable. As a wizard:

Get teleported in > diamond skin > aoe freeze > teleport away. From there you can try avoid them completely or pull one by one and hope for the best.
"My wife only has sex with me for a purpose. Last night it was to time an egg "
1Eris1
Profile Joined September 2010
United States5797 Posts
May 01 2012 03:32 GMT
#197
On May 01 2012 12:13 Mysticesper wrote:
Show nested quote +
On May 01 2012 09:04 1Eris1 wrote:
Stop talking about AQ40 and Naxx; you guys are making me miss WoW -____-
Seriously though, fuck BWL, never once liked that place.

BWL was better than molten core. Granted I never played on release. I got to do BWL+ when transfers first started available, so I can't really comment on pre-patch tuning.

Though honestly, my favorite raid was Serpentshrine Cavern. Lady Vashj was one of my favorite boss fights.


The thing about MC was that well it was kind of shoddy, it was the first "epic" raid. When you first walked into the instance and saw just how big it was you knew it was going to interesting.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Zanzabarr
Profile Joined October 2010
Canada217 Posts
May 01 2012 05:31 GMT
#198
On May 01 2012 10:55 hkf wrote:
Show nested quote +
On May 01 2012 10:30 Zanzabarr wrote:
The later Acts of Inferno are going to be ridiculously hard. Also, I don't think Inferno is going to be soloable for a long time, and despite the game being focused on solo as well as group, I think it will be far far easier to group the end content than solo it because........ Monsters in a 4 player game will have 325% life or so but do the same amount of damage. Instead of 1 person doing say 1000 dps and having moderate survivablity, you can have say 1 char geared for max surviability and doing say 550ish dps, and 3 other chars geared for slightly more than moderate survivability and doing say 900 dps. Overall dps of the party vs the monster life is an identical ratio to that of a solo player, but the party has higher survability, an actual tank, and much more utility with 4 chars worth of skills. The follower helping solo players is going to be negligible dps, and won't come close to the utility of a full party.

Mark my words, the world first clears of inferno will be a solo player.

1 = x% chance to screw up
4 = 4x% chance to screw up



You greatly underestimate both the coordination of a 4-man premade and the extent of the advantages a 4-man party will get over 1 person (of which I have already mentioned). Math dictates that the min-maxing and strategy you can employ with 4 characters, where difficulty increases only by monster health and not by monster damage(and not even 4x the health for 4x the people), will be far superior for a 4-man party.

In the early stages especially, it's not going to be about screwing up, it's going to be about your character being mathematically undergeared to pass the content. I.E. the content will actually be impossible. The level of gear needed by a party will be less than that of a solo person (again, due to all the inherent advantages). The first inferno clear will not be solo (first legitimate clear, not some sort of exploit).
MaReK
Profile Blog Joined January 2008
Australia446 Posts
May 01 2012 05:45 GMT
#199
I believe that the first inferno clear WILL be solo - purely for the fact that organising 4 highly skilled players to play at the same, huge amount of time just after release will be very hard, compared to any insanely skilled person playing by himself.
"My wife only has sex with me for a purpose. Last night it was to time an egg "
ChoDing
Profile Joined November 2009
United States740 Posts
May 01 2012 05:51 GMT
#200
here i come inferno with my mf wizard
EZ PZ cuz im korean LOL
관광 since 2008. Master of Cheese. God of Heartbreak Ridge.
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