On April 24 2012 14:55 NotSorry wrote: The devs keep dropping little hints that it might be months til someone beats inferno, I would honestly be surprised if it lasts 2 weeks.
I made a bet with a friend that inferno will be beaten in the first 48 hours after release. I plan to play A LOT during the first few days and I don't think I'll take any more than a day per difficulty - so 4 days.
I used to do a few speedruns for certain games and managed a fairly close time for the D2 record (0:58m to beat normal) so for some of the extreme players, inferno won't last long.
By 0:58m, you mean 58minutes, right? If it's 58 seconds, I'd love to see...
On April 24 2012 14:55 NotSorry wrote: The devs keep dropping little hints that it might be months til someone beats inferno, I would honestly be surprised if it lasts 2 weeks.
I made a bet with a friend that inferno will be beaten in the first 48 hours after release. I plan to play A LOT during the first few days and I don't think I'll take any more than a day per difficulty - so 4 days.
I used to do a few speedruns for certain games and managed a fairly close time for the D2 record (0:58m to beat normal) so for some of the extreme players, inferno won't last long.
By 0:58m, you mean 58minutes, right? If it's 58 seconds, I'd love to see...
he means 58 minutes, but his logic is extremely off
to beat normal in 58 minutes in D2 requires him getting carried by some higher level at some point. there is no way to beat D2 normal in 58 minutes if doing it completely solo.
also, D2 Hell would not be beat within 48 hours if doing it solo.
he's grossly underestimating the gear check/requirements he's going to run into with D3 because he's used to playing D2 where getting geared or playing with someone geared isn't hard to do.
people should be having a hell of a time trying to make progress in Inferno for a while because their gear is mediocre for Inferno's difficulty level
I think it would make sense that most of the Inferno content will require you having tip top gear. I don't see the point of RMAH if people won't need the very best items.
This also ensures the longetivity of the game, which in turns makes more money for Blizzard.
On May 02 2012 15:31 udgnim wrote: to beat normal in 58 minutes in D2 requires him getting carried by some higher level at some point. there is no way to beat D2 normal in 58 minutes if doing it completely solo.
Nope, you can do it in 58 minutes legit, diablo 2 is a very short game.
On May 02 2012 15:31 udgnim wrote: to beat normal in 58 minutes in D2 requires him getting carried by some higher level at some point. there is no way to beat D2 normal in 58 minutes if doing it completely solo.
Well I'm not sure how to do it, but I think this person cheated at least in 'premaking' the games, doing video editing etc so that he could always get the oh so convenient experience or skill shrine, and occasionally doing the 'leaving game' for no reason at all besides either check where he was supposed to go, or to 'premake' the game in a way that he needed. Kind of like an offline maphack. Of course video edits in between.
But I guess the point of this video was just to show that it IS possible to do in 58 minutes, even if there's a very low chance of everything going that well in reality.
I hope you didn't bet much, because you are going to lose your inferno cleared in 48 hours bet 100%. It is quite possible the bosses of the last 2 acts in inferno may actually be tuned to be impossible until they get nerfed once nobody can kill them after a sufficient amount of time.
On May 02 2012 15:31 udgnim wrote: to beat normal in 58 minutes in D2 requires him getting carried by some higher level at some point. there is no way to beat D2 normal in 58 minutes if doing it completely solo.
Well I'm not sure how to do it, but I think this person cheated at least in 'premaking' the games, doing video editing etc so that he could always get the oh so convenient experience or skill shrine, and occasionally doing the 'leaving game' for no reason at all besides either check where he was supposed to go, or to 'premake' the game in a way that he needed. Kind of like an offline maphack. Of course video edits in between.
But I guess the point of this video was just to show that it IS possible to do in 58 minutes, even if there's a very low chance of everything going that well in reality.
This video wasn't intended as a "legit" clear. It was made in the spirit of "fastest possible clear theoretically".
I was no secret that that one who made the video preload the map many times, finding the way beforehand as well. Not only that, he often reload the map until a favourable shrine spawned near a waypoint. (everytime he tp-ed home was when he needed to do one of those "preparation" period.)
The actual time it takes for this to be done was VERY long. And it was done with extensive knowledge of the game mechanics, both of his character and of the areas and monsters in the game, aka something that people won't get in Diablo 3 for a VERY long time.
For the record, the owner of the video beat Hell within 4.5 hours (or thereabout), in one of his speedruns vids, iirc.
On May 02 2012 17:21 Zanzabarr wrote: I hope you didn't bet much, because you are going to lose your inferno cleared in 48 hours bet 100%. It is quite possible the bosses of the last 2 acts in inferno may actually be tuned to be impossible until they get nerfed once nobody can kill them after a sufficient amount of time.
I have to agree with this. Jay said no one on the int testing team had beaten it and they would have much longer then 48 hours to do it. They wouldn't be the best gamers in the world but they'd definitely know their way around the game. Think David Kim but for Diablo 3.
Id say less than 2% beat it on inferno by then end of the year. What I have seen, many of the ppl who will play so much they could beat it will try to do it on HC.
In wow, once you get enough gear, fights get alot easier. I remember when at the start of expansion you had to use cc to survive, and later on you just run in and aoe everything. In D3 it wont work since your primary defencive stat is your own skill to dodge projectiles/not stand in fire. No matter how much gear you get, it wont trivialise fights as much as it does in wow. Unless you are facing boss that does only one or maybe two type of elemental damage and get resistances for those (Like Diablo in D2), but then that gear wont work well against other bosses.
In the end thou I don't really care how many% gets it done and how fast, only if it makes me want to continue to bang my head against that brickwall just to find the stonewall behind it. And I don't mean thats bad.
I also don't see how anyone can look at a speedrun as an estimate of how long a game will take to complete on release. Runners spend months planning, testing optimising and practicing a run, and often use completely unintuitive play styles. And Diablo tends to be a terrible game to run without luck manipulation because, well, otherwise you spend most of your time hunting for gear.
they simply added an 'easy difficulty in d2 standards' and moved all difficulties by 1. Normal is easy, nightmare is normal, hell is nightmare and inferno becomes hell difficulty of d2. Blizzard would so want to make their games as casual as possible. Inferno will ofc be totally different, due to the way the game works now (you will have all skills and can switch, which makes it ALOT easier). I still had a hard time with d2 solo hell, but it's not as impossible as some make it out to be, and inferno will be no different.
On May 02 2012 17:21 Zanzabarr wrote: I hope you didn't bet much, because you are going to lose your inferno cleared in 48 hours bet 100%. It is quite possible the bosses of the last 2 acts in inferno may actually be tuned to be impossible until they get nerfed once nobody can kill them after a sufficient amount of time.
I have to agree with this. Jay said no one on the int testing team had beaten it and they would have much longer then 48 hours to do it. They wouldn't be the best gamers in the world but they'd definitely know their way around the game. Think David Kim but for Diablo 3.
hey, if you happen to have the link handy to where jay says that, i would love to see it, was looking around and ive seen this quote used several times in relation to saying HE can't beat it, but havnt found the exact quote, if its noone has that would be very different, also he said at one point that once they release they plan to double or more every stat of every monster to make sure its unbeable.
i know i just said alot of stuff, but this is what i see thrown around, would love to see what interview this was from.
On May 02 2012 17:21 Zanzabarr wrote: I hope you didn't bet much, because you are going to lose your inferno cleared in 48 hours bet 100%. It is quite possible the bosses of the last 2 acts in inferno may actually be tuned to be impossible until they get nerfed once nobody can kill them after a sufficient amount of time.
I have to agree with this. Jay said no one on the int testing team had beaten it and they would have much longer then 48 hours to do it. They wouldn't be the best gamers in the world but they'd definitely know their way around the game. Think David Kim but for Diablo 3.
hey, if you happen to have the link handy to where jay says that, i would love to see it, was looking around and ive seen this quote used several times in relation to saying HE can't beat it, but havnt found the exact quote, if its noone has that would be very different, also he said at one point that once they release they plan to double or more every stat of every monster to make sure its unbeable.
i know i just said alot of stuff, but this is what i see thrown around, would love to see what interview this was from.
It wasn't a real interview, it was Twitter. He also said that Inferno was not designed to be able to be beaten by Hardcore chars.
I love that the are trying to make it difficult, but I think they are hyping it up a bit more than it really is
On May 02 2012 17:21 Zanzabarr wrote: I hope you didn't bet much, because you are going to lose your inferno cleared in 48 hours bet 100%. It is quite possible the bosses of the last 2 acts in inferno may actually be tuned to be impossible until they get nerfed once nobody can kill them after a sufficient amount of time.
I have to agree with this. Jay said no one on the int testing team had beaten it and they would have much longer then 48 hours to do it. They wouldn't be the best gamers in the world but they'd definitely know their way around the game. Think David Kim but for Diablo 3.
hey, if you happen to have the link handy to where jay says that, i would love to see it, was looking around and ive seen this quote used several times in relation to saying HE can't beat it, but havnt found the exact quote, if its noone has that would be very different, also he said at one point that once they release they plan to double or more every stat of every monster to make sure its unbeable.
i know i just said alot of stuff, but this is what i see thrown around, would love to see what interview this was from.
On May 02 2012 19:21 []Phase[] wrote: A scenario that I fear but is very plausible :
they simply added an 'easy difficulty in d2 standards' and moved all difficulties by 1. Normal is easy, nightmare is normal, hell is nightmare and inferno becomes hell difficulty of d2. Blizzard would so want to make their games as casual as possible. Inferno will ofc be totally different, due to the way the game works now (you will have all skills and can switch, which makes it ALOT easier). I still had a hard time with d2 solo hell, but it's not as impossible as some make it out to be, and inferno will be no different.
a scenario I fear but is very plausible:
They made inferno very hard indeed, to the point where the community begins to whine that it's too hard and must be dumbed down and made easier.
Honestly, D2 is a REALLY EASY game... depending on the class a little bit though, if you're soloing everything. You might have to farm items and xp a little but that is beside the point. I have complete faith in blizzard that inferno isn't here to please the casuals. for casuals, there is nightmare and maybe hell too, but inferno is clearly meant to be that something they cannot do. Believe it or not, even WoW (gasp!) raid content wasn't there to completely please the casuals, because the Heroic content would slaughter the group if there was a single casual in it. (except 25 man maybe) They have received enough feedback on players wanting it to be hard that I fully expect inferno to take a similar stance, even with the best gear most people are incapable of downing all the content.
Why is it so hard to believe if they even did it for WoW, which is apparently so casual that it makes you cringe? And before any of you make stupid assumptions about me, I got masters 1v1 in SC2 with 50-60 games played TOTAL. Just two days ago I got the achievement for 100 1v1's. Yahoo. I had 6 lvl 90's in D2:LoD, and downed most of WoW's raid content from the last two expansions excluding heroics. Just in case you thought of me as a WoW casual.
I think people are forgetting that people truly don't know what to expect past the skeleton king. This isn't a standard D2 speed run, where you know exactly what to do, what requirements you need, what requirements/quests you can skip. There is no optimal route right now, and that's the thing that will be eating up most of your time.
Sure, D2 may be a cake walk right now and we can speed through it easily, even just by yourself with crap gear, but how was it when it first came out? One thing I would love to know is how long it took for the first person to beat D2 (through hell). If it wasn't 48 hours, don't expect it to be 48 hours for this game. If it was, then there definitely is a chance.
We also don't know how truly hard/possibly broken these inferno monsters are. I just kinda laugh to myself reading comments about how people will beat it in just 48 hours. What's even more halrious is people saying that for hardcore inferno (at least in reddit).
I know people are good at diablo and such, but they aren't that good and won't be that lucky.
We'll just have to wait and see how long it takes for that first victor(s). It would be dissapointing to see someone/some group to beat it in 48 hours...
On May 03 2012 02:18 EliteAzn wrote: I think people are forgetting that people truly don't know what to expect past the skeleton king. This isn't a standard D2 speed run, where you know exactly what to do, what requirements you need, what requirements/quests you can skip. There is no optimal route right now, and that's the thing that will be eating up most of your time.
Sure, D2 may be a cake walk right now and we can speed through it easily, even just by yourself with crap gear, but how was it when it first came out? One thing I would love to know is how long it took for the first person to beat D2 (through hell). If it wasn't 48 hours, don't expect it to be 48 hours for this game. If it was, then there definitely is a chance.
We also don't know how truly hard/possibly broken these inferno monsters are. I just kinda laugh to myself reading comments about how people will beat it in just 48 hours. What's even more halrious is people saying that for hardcore inferno (at least in reddit).
I know people are good at diablo and such, but they aren't that good and won't be that lucky.
We'll just have to wait and see how long it takes for that first victor(s). It would be dissapointing to see someone/some group to beat it in 48 hours...
Pretty much this. No one has any idea what the difficulty will be like in normal past the Skeleton King. It could continue being extremely easy, like the Beta or first half of Act I D2 is, or it could ramp up a little bit more so that the difficulty is in line with D2 Normal/NM/Hell and then Inferno is a completely different beast.
The fact that Jay Wilson has said A) No one in their internal testing team has beating Inferno, and B) Inferno is not designed for Hardcore play, has me thinking it will be just fine difficulty wise. Initially I was planning on rolling HC as soon as possible (it was all I played in D2) but now I'm not so sure. In D2, since I knew the game pretty well and how the difficulty scaled between acts and between Normal/NM/Hell, I could gauge how my HC character was geared and knew that I would only die if I got extremely unlucky RNG or had an attention lapse. With D3, I have no idea if I'll stumble across some previously-unseen combination of affixes on a unique and he just rapes me. Likewise, I would like to beat Inferno, but it doesn't sound realistic with a HC character if the difficulty is tuned around dying a lot and having the best gear in order to progress through it.
What I'll probably end up doing is playing a HC character first and try to get it through the end of Hell, then go back and level a SC character and try to get through Inferno. Then see if I can extrapolate from that and get my HC character through Inferno. Regardless, I'm excited!
I also guarantee you that the first person to make it through Inferno on a HC char (if it happens) will be someone who did it first on a SC char and not someone who tries to brute force their way through on HC chars.
I disagree that beating the gam eis beating the final boss on inferno. Sure that is completley beating the gmae ... but you have had the same story 3-4 times by that point. If the rationally for normal being so fucking easy is the story then the completion of the story is completion of the game.
beating the game is beating the game on the hardest difficutly available to you at the start So the answer is 100% unless they die of absolute fucking boredom on the way.
No offence but I don't really want to waste 16 hours of my life on something that is utterly trivial - ie normal difficulty. So right now i am looking at torchlight2 tbh or praying for a cs:go key. Really id rather spend those 16 hours on something equally boring like tidying the house, making a friend maybe just masterbate for as long as i can.
Because the game is soooo complex that a 10 min tutorial would run out of things to talk about.
If i wanted a story id read a book. I want to have to think hard, react hard and make difficult decisions ... not as i did with d3 beta get so fucking bored i let my wife take over after 20 mins and watched her one hand her way to victory. Yes that is true, there is a thread about it on the blizz forums somewhere. All that showed me is that d3 beta people are incapable of logic
so is the game going to be too easy ... YES.
Otherwise youd just make a game like gauntlet with infinite levels and say look our game is soo hard noone has completed it.
The argument about d2 being really easy is flawed. Some countries still have slavery so its ok to be pro slavery right? D2 came out about 10 years ago before lots of people were on Internets (and i ran up hundreds of pounds in phone bills) also it had a REALLY harsh skill system that was easy to mess up - thats been fixed.
On May 02 2012 19:21 []Phase[] wrote: A scenario that I fear but is very plausible :
they simply added an 'easy difficulty in d2 standards' and moved all difficulties by 1. Normal is easy, nightmare is normal, hell is nightmare and inferno becomes hell difficulty of d2. Blizzard would so want to make their games as casual as possible. Inferno will ofc be totally different, due to the way the game works now (you will have all skills and can switch, which makes it ALOT easier). I still had a hard time with d2 solo hell, but it's not as impossible as some make it out to be, and inferno will be no different.
a scenario I fear but is very plausible:
They made inferno very hard indeed, to the point where the community begins to whine that it's too hard and must be dumbed down and made easier.
Honestly, D2 is a REALLY EASY game... depending on the class a little bit though, if you're soloing everything. You might have to farm items and xp a little but that is beside the point. I have complete faith in blizzard that inferno isn't here to please the casuals. for casuals, there is nightmare and maybe hell too, but inferno is clearly meant to be that something they cannot do. Believe it or not, even WoW (gasp!) raid content wasn't there to completely please the casuals, because the Heroic content would slaughter the group if there was a single casual in it. (except 25 man maybe) They have received enough feedback on players wanting it to be hard that I fully expect inferno to take a similar stance, even with the best gear most people are incapable of downing all the content.
Why is it so hard to believe if they even did it for WoW, which is apparently so casual that it makes you cringe? And before any of you make stupid assumptions about me, I got masters 1v1 in SC2 with 50-60 games played TOTAL. Just two days ago I got the achievement for 100 1v1's. Yahoo. I had 6 lvl 90's in D2:LoD, and downed most of WoW's raid content from the last two expansions excluding heroics. Just in case you thought of me as a WoW casual.
Unlike WoW, though, Diablo 3 team aren't desperate to keep people (who already bought the game) playing Diablo 3, thus there's no real reason for them to bend their back too much for those complaints (and whine for nerfs). They repeatedly said that their philosophy for this game is Single-Player, and as such the difficulty will likely remain as is.
Of course, they may go back on those words, but i would like to believe it until then