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On May 01 2012 14:31 Zanzabarr wrote:Show nested quote +On May 01 2012 10:55 hkf wrote:On May 01 2012 10:30 Zanzabarr wrote: The later Acts of Inferno are going to be ridiculously hard. Also, I don't think Inferno is going to be soloable for a long time, and despite the game being focused on solo as well as group, I think it will be far far easier to group the end content than solo it because........ Monsters in a 4 player game will have 325% life or so but do the same amount of damage. Instead of 1 person doing say 1000 dps and having moderate survivablity, you can have say 1 char geared for max surviability and doing say 550ish dps, and 3 other chars geared for slightly more than moderate survivability and doing say 900 dps. Overall dps of the party vs the monster life is an identical ratio to that of a solo player, but the party has higher survability, an actual tank, and much more utility with 4 chars worth of skills. The follower helping solo players is going to be negligible dps, and won't come close to the utility of a full party. Mark my words, the world first clears of inferno will be a solo player. 1 = x% chance to screw up 4 = 4x% chance to screw up You greatly underestimate both the coordination of a 4-man premade and the extent of the advantages a 4-man party will get over 1 person (of which I have already mentioned). Math dictates that the min-maxing and strategy you can employ with 4 characters, where difficulty increases only by monster health and not by monster damage(and not even 4x the health for 4x the people), will be far superior for a 4-man party. In the early stages especially, it's not going to be about screwing up, it's going to be about your character being mathematically undergeared to pass the content. I.E. the content will actually be impossible. The level of gear needed by a party will be less than that of a solo person (again, due to all the inherent advantages). The first inferno clear will not be solo (first legitimate clear, not some sort of exploit).
To an extent. Damage gear yes. Health, no. In fact, you probably need even more vitality than normal to cope with the extra damage they dish out when playing with four people.
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On May 01 2012 14:53 Mysticesper wrote:Show nested quote +On May 01 2012 14:31 Zanzabarr wrote:On May 01 2012 10:55 hkf wrote:On May 01 2012 10:30 Zanzabarr wrote: The later Acts of Inferno are going to be ridiculously hard. Also, I don't think Inferno is going to be soloable for a long time, and despite the game being focused on solo as well as group, I think it will be far far easier to group the end content than solo it because........ Monsters in a 4 player game will have 325% life or so but do the same amount of damage. Instead of 1 person doing say 1000 dps and having moderate survivablity, you can have say 1 char geared for max surviability and doing say 550ish dps, and 3 other chars geared for slightly more than moderate survivability and doing say 900 dps. Overall dps of the party vs the monster life is an identical ratio to that of a solo player, but the party has higher survability, an actual tank, and much more utility with 4 chars worth of skills. The follower helping solo players is going to be negligible dps, and won't come close to the utility of a full party. Mark my words, the world first clears of inferno will be a solo player. 1 = x% chance to screw up 4 = 4x% chance to screw up You greatly underestimate both the coordination of a 4-man premade and the extent of the advantages a 4-man party will get over 1 person (of which I have already mentioned). Math dictates that the min-maxing and strategy you can employ with 4 characters, where difficulty increases only by monster health and not by monster damage(and not even 4x the health for 4x the people), will be far superior for a 4-man party. In the early stages especially, it's not going to be about screwing up, it's going to be about your character being mathematically undergeared to pass the content. I.E. the content will actually be impossible. The level of gear needed by a party will be less than that of a solo person (again, due to all the inherent advantages). The first inferno clear will not be solo (first legitimate clear, not some sort of exploit). To an extent. Damage gear yes. Health, no. In fact, you probably need even more vitality than normal to cope with the extra damage they dish out when playing with four people. The only thing that scales with more people is the monsters hp which is increased 75% per extra person in game. Damage does not increase.
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On May 01 2012 14:45 MaReK wrote: I believe that the first inferno clear WILL be solo - purely for the fact that organising 4 highly skilled players to play at the same, huge amount of time just after release will be very hard, compared to any insanely skilled person playing by himself.
lol, were talking about people that have been playing diablo for over 15 years, you really think solo will succeed instead of a group? Especially since there is now private loot and drops can't be stolen? no way
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On May 01 2012 14:53 Mysticesper wrote:Show nested quote +On May 01 2012 14:31 Zanzabarr wrote:On May 01 2012 10:55 hkf wrote:On May 01 2012 10:30 Zanzabarr wrote: The later Acts of Inferno are going to be ridiculously hard. Also, I don't think Inferno is going to be soloable for a long time, and despite the game being focused on solo as well as group, I think it will be far far easier to group the end content than solo it because........ Monsters in a 4 player game will have 325% life or so but do the same amount of damage. Instead of 1 person doing say 1000 dps and having moderate survivablity, you can have say 1 char geared for max surviability and doing say 550ish dps, and 3 other chars geared for slightly more than moderate survivability and doing say 900 dps. Overall dps of the party vs the monster life is an identical ratio to that of a solo player, but the party has higher survability, an actual tank, and much more utility with 4 chars worth of skills. The follower helping solo players is going to be negligible dps, and won't come close to the utility of a full party. Mark my words, the world first clears of inferno will be a solo player. 1 = x% chance to screw up 4 = 4x% chance to screw up You greatly underestimate both the coordination of a 4-man premade and the extent of the advantages a 4-man party will get over 1 person (of which I have already mentioned). Math dictates that the min-maxing and strategy you can employ with 4 characters, where difficulty increases only by monster health and not by monster damage(and not even 4x the health for 4x the people), will be far superior for a 4-man party. In the early stages especially, it's not going to be about screwing up, it's going to be about your character being mathematically undergeared to pass the content. I.E. the content will actually be impossible. The level of gear needed by a party will be less than that of a solo person (again, due to all the inherent advantages). The first inferno clear will not be solo (first legitimate clear, not some sort of exploit). To an extent. Damage gear yes. Health, no. In fact, you probably need even more vitality than normal to cope with the extra damage they dish out when playing with four people.
Read my original post, it's a nested quote. I already explained everything. Only health scales.... a solo player building gear to actually survive inferno will gimp his dps, whereas a party can have one person build this way and fully make up for it due to monster health scaling only to 325% with 4 people with damage from monsters being the same... hence 4 person party >....
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I guess I misunderstood / misread. I thought damage increased as well with multiple party groups.
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On May 01 2012 16:15 Zanzabarr wrote:Show nested quote +On May 01 2012 14:53 Mysticesper wrote:On May 01 2012 14:31 Zanzabarr wrote:On May 01 2012 10:55 hkf wrote:On May 01 2012 10:30 Zanzabarr wrote: The later Acts of Inferno are going to be ridiculously hard. Also, I don't think Inferno is going to be soloable for a long time, and despite the game being focused on solo as well as group, I think it will be far far easier to group the end content than solo it because........ Monsters in a 4 player game will have 325% life or so but do the same amount of damage. Instead of 1 person doing say 1000 dps and having moderate survivablity, you can have say 1 char geared for max surviability and doing say 550ish dps, and 3 other chars geared for slightly more than moderate survivability and doing say 900 dps. Overall dps of the party vs the monster life is an identical ratio to that of a solo player, but the party has higher survability, an actual tank, and much more utility with 4 chars worth of skills. The follower helping solo players is going to be negligible dps, and won't come close to the utility of a full party. Mark my words, the world first clears of inferno will be a solo player. 1 = x% chance to screw up 4 = 4x% chance to screw up You greatly underestimate both the coordination of a 4-man premade and the extent of the advantages a 4-man party will get over 1 person (of which I have already mentioned). Math dictates that the min-maxing and strategy you can employ with 4 characters, where difficulty increases only by monster health and not by monster damage(and not even 4x the health for 4x the people), will be far superior for a 4-man party. In the early stages especially, it's not going to be about screwing up, it's going to be about your character being mathematically undergeared to pass the content. I.E. the content will actually be impossible. The level of gear needed by a party will be less than that of a solo person (again, due to all the inherent advantages). The first inferno clear will not be solo (first legitimate clear, not some sort of exploit). To an extent. Damage gear yes. Health, no. In fact, you probably need even more vitality than normal to cope with the extra damage they dish out when playing with four people. Read my original post, it's a nested quote. I already explained everything. Only health scales.... a solo player building gear to actually survive inferno will gimp his dps, whereas a party can have one person build this way and fully make up for it due to monster health scaling only to 325% with 4 people with damage from monsters being the same... hence 4 person party >....
I assume that most 4 player parties will have a monk that gears toward greater healing, so that cuts into the parties damage capabilities. You're not really going to be able to kill monsters in such a short timeframe that you can outdo their damage output, especially when you have 15+ on one or two members. Yes, buffs help, but I think far too many folks are doing rudimentary and myopic math without taking into account the full range of gameplay and scenarios. Should be interesting nonetheless.
Not to mention that everyone's DPS will be considerably under optimal because the name of the game is survivability. (Especially in hardcore) I wonder what the survivability of your follower is like in Inferno. He probably dies in two shots lol. I am completely open to the fact I could be completely wrong of course. I guess we'll find out in a few weeks. :p
I am more interested in seeing who will be the first to beat HC Inferno. You know the first person to get the Demi-God title is going to be riding that roller coaster high for a while. Balls of Steel.
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On May 01 2012 06:16 Kaesebrot wrote:I thought the Beta was Easy = > Medium => Easy. Since the OPEN Beta Weekend I though they game was alot easier than before. No idea whats up with that. Show nested quote +Ulduar was arguably one of the BEST tuned (at releast) raid instances blizzard has ever produced. Barring Yogg+0 and Hodir, everything else was very achievable. ---- did you ever do 40 man BWL/AQ40/Naxx? You can't compare 25 vs 40. Ulduar was by far the best raid in WoW all time. The real hardmodes where you activate them in or before the fight were so awesome. Freya with the trees! Kill all trees = EZ-Moade, Kill 2-Medium, Kill None-Hardmode! BWL,AQ40 were fun, but the encounters weren't that fun like in ulduar. And Naxx40 was not much fun at all! You needed a guild with like 60+ players with T2+ Gear. It was just too hard to find 40 players with gear who can play and had a high attendance. btw who cares WoW. Diablo 3 won't be that hard. The game is made for all the Casuals who still play WoW. Inferno will be completed in under a week, I bet! Maybe exploit/bug, maybe just complete freaks who abuse a Party-combo (2 DH, 2 WD sounds imba). And I bet there will be exploits, where you can farm endless loot or something oh boy! well i was a hardcore 40 man raider and i hated 25 mans, too casual for me. i mean now i cant even raid hardcore (or play any mmo at all) since im 20 now, but it saddens me to see everything much easier is all i was saying. i too agree that d3 will 100% be ez mode, no one makes hardcore games right now because why on earth would they if casuals bring in $$$? im an elitist, i know i am, but even if i cant personally be the hardcore one, i LOVE knowing that there are ppl out there doing it. and for the record, blizzard internal team are pretty much always shit at video games. lol
i thought naxx 40 was a complete ball myself...
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On May 01 2012 16:52 Wegandi wrote:Show nested quote +On May 01 2012 16:15 Zanzabarr wrote:On May 01 2012 14:53 Mysticesper wrote:On May 01 2012 14:31 Zanzabarr wrote:On May 01 2012 10:55 hkf wrote:On May 01 2012 10:30 Zanzabarr wrote: The later Acts of Inferno are going to be ridiculously hard. Also, I don't think Inferno is going to be soloable for a long time, and despite the game being focused on solo as well as group, I think it will be far far easier to group the end content than solo it because........ Monsters in a 4 player game will have 325% life or so but do the same amount of damage. Instead of 1 person doing say 1000 dps and having moderate survivablity, you can have say 1 char geared for max surviability and doing say 550ish dps, and 3 other chars geared for slightly more than moderate survivability and doing say 900 dps. Overall dps of the party vs the monster life is an identical ratio to that of a solo player, but the party has higher survability, an actual tank, and much more utility with 4 chars worth of skills. The follower helping solo players is going to be negligible dps, and won't come close to the utility of a full party. Mark my words, the world first clears of inferno will be a solo player. 1 = x% chance to screw up 4 = 4x% chance to screw up You greatly underestimate both the coordination of a 4-man premade and the extent of the advantages a 4-man party will get over 1 person (of which I have already mentioned). Math dictates that the min-maxing and strategy you can employ with 4 characters, where difficulty increases only by monster health and not by monster damage(and not even 4x the health for 4x the people), will be far superior for a 4-man party. In the early stages especially, it's not going to be about screwing up, it's going to be about your character being mathematically undergeared to pass the content. I.E. the content will actually be impossible. The level of gear needed by a party will be less than that of a solo person (again, due to all the inherent advantages). The first inferno clear will not be solo (first legitimate clear, not some sort of exploit). To an extent. Damage gear yes. Health, no. In fact, you probably need even more vitality than normal to cope with the extra damage they dish out when playing with four people. Read my original post, it's a nested quote. I already explained everything. Only health scales.... a solo player building gear to actually survive inferno will gimp his dps, whereas a party can have one person build this way and fully make up for it due to monster health scaling only to 325% with 4 people with damage from monsters being the same... hence 4 person party >.... I assume that most 4 player parties will have a monk that gears toward greater healing, so that cuts into the parties damage capabilities. You're not really going to be able to kill monsters in such a short timeframe that you can outdo their damage output, especially when you have 15+ on one or two members. Yes, buffs help, but I think far too many folks are doing rudimentary and myopic math without taking into account the full range of gameplay and scenarios. Should be interesting nonetheless. Not to mention that everyone's DPS will be considerably under optimal because the name of the game is survivability. (Especially in hardcore) I wonder what the survivability of your follower is like in Inferno. He probably dies in two shots lol. I am completely open to the fact I could be completely wrong of course. I guess we'll find out in a few weeks. :p I am more interested in seeing who will be the first to beat HC Inferno. You know the first person to get the Demi-God title is going to be riding that roller coaster high for a while. Balls of Steel.
Didn't think they released achievement lists yet
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On May 01 2012 17:29 KillerSOS wrote:Show nested quote +On May 01 2012 16:52 Wegandi wrote:On May 01 2012 16:15 Zanzabarr wrote:On May 01 2012 14:53 Mysticesper wrote:On May 01 2012 14:31 Zanzabarr wrote:On May 01 2012 10:55 hkf wrote:On May 01 2012 10:30 Zanzabarr wrote: The later Acts of Inferno are going to be ridiculously hard. Also, I don't think Inferno is going to be soloable for a long time, and despite the game being focused on solo as well as group, I think it will be far far easier to group the end content than solo it because........ Monsters in a 4 player game will have 325% life or so but do the same amount of damage. Instead of 1 person doing say 1000 dps and having moderate survivablity, you can have say 1 char geared for max surviability and doing say 550ish dps, and 3 other chars geared for slightly more than moderate survivability and doing say 900 dps. Overall dps of the party vs the monster life is an identical ratio to that of a solo player, but the party has higher survability, an actual tank, and much more utility with 4 chars worth of skills. The follower helping solo players is going to be negligible dps, and won't come close to the utility of a full party. Mark my words, the world first clears of inferno will be a solo player. 1 = x% chance to screw up 4 = 4x% chance to screw up You greatly underestimate both the coordination of a 4-man premade and the extent of the advantages a 4-man party will get over 1 person (of which I have already mentioned). Math dictates that the min-maxing and strategy you can employ with 4 characters, where difficulty increases only by monster health and not by monster damage(and not even 4x the health for 4x the people), will be far superior for a 4-man party. In the early stages especially, it's not going to be about screwing up, it's going to be about your character being mathematically undergeared to pass the content. I.E. the content will actually be impossible. The level of gear needed by a party will be less than that of a solo person (again, due to all the inherent advantages). The first inferno clear will not be solo (first legitimate clear, not some sort of exploit). To an extent. Damage gear yes. Health, no. In fact, you probably need even more vitality than normal to cope with the extra damage they dish out when playing with four people. Read my original post, it's a nested quote. I already explained everything. Only health scales.... a solo player building gear to actually survive inferno will gimp his dps, whereas a party can have one person build this way and fully make up for it due to monster health scaling only to 325% with 4 people with damage from monsters being the same... hence 4 person party >.... I assume that most 4 player parties will have a monk that gears toward greater healing, so that cuts into the parties damage capabilities. You're not really going to be able to kill monsters in such a short timeframe that you can outdo their damage output, especially when you have 15+ on one or two members. Yes, buffs help, but I think far too many folks are doing rudimentary and myopic math without taking into account the full range of gameplay and scenarios. Should be interesting nonetheless. Not to mention that everyone's DPS will be considerably under optimal because the name of the game is survivability. (Especially in hardcore) I wonder what the survivability of your follower is like in Inferno. He probably dies in two shots lol. I am completely open to the fact I could be completely wrong of course. I guess we'll find out in a few weeks. :p I am more interested in seeing who will be the first to beat HC Inferno. You know the first person to get the Demi-God title is going to be riding that roller coaster high for a while. Balls of Steel. Didn't think they released achievement lists yet 
Datamining.
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On May 01 2012 17:38 Wegandi wrote:Show nested quote +On May 01 2012 17:29 KillerSOS wrote:On May 01 2012 16:52 Wegandi wrote:On May 01 2012 16:15 Zanzabarr wrote:On May 01 2012 14:53 Mysticesper wrote:On May 01 2012 14:31 Zanzabarr wrote:On May 01 2012 10:55 hkf wrote:On May 01 2012 10:30 Zanzabarr wrote: The later Acts of Inferno are going to be ridiculously hard. Also, I don't think Inferno is going to be soloable for a long time, and despite the game being focused on solo as well as group, I think it will be far far easier to group the end content than solo it because........ Monsters in a 4 player game will have 325% life or so but do the same amount of damage. Instead of 1 person doing say 1000 dps and having moderate survivablity, you can have say 1 char geared for max surviability and doing say 550ish dps, and 3 other chars geared for slightly more than moderate survivability and doing say 900 dps. Overall dps of the party vs the monster life is an identical ratio to that of a solo player, but the party has higher survability, an actual tank, and much more utility with 4 chars worth of skills. The follower helping solo players is going to be negligible dps, and won't come close to the utility of a full party. Mark my words, the world first clears of inferno will be a solo player. 1 = x% chance to screw up 4 = 4x% chance to screw up You greatly underestimate both the coordination of a 4-man premade and the extent of the advantages a 4-man party will get over 1 person (of which I have already mentioned). Math dictates that the min-maxing and strategy you can employ with 4 characters, where difficulty increases only by monster health and not by monster damage(and not even 4x the health for 4x the people), will be far superior for a 4-man party. In the early stages especially, it's not going to be about screwing up, it's going to be about your character being mathematically undergeared to pass the content. I.E. the content will actually be impossible. The level of gear needed by a party will be less than that of a solo person (again, due to all the inherent advantages). The first inferno clear will not be solo (first legitimate clear, not some sort of exploit). To an extent. Damage gear yes. Health, no. In fact, you probably need even more vitality than normal to cope with the extra damage they dish out when playing with four people. Read my original post, it's a nested quote. I already explained everything. Only health scales.... a solo player building gear to actually survive inferno will gimp his dps, whereas a party can have one person build this way and fully make up for it due to monster health scaling only to 325% with 4 people with damage from monsters being the same... hence 4 person party >.... I assume that most 4 player parties will have a monk that gears toward greater healing, so that cuts into the parties damage capabilities. You're not really going to be able to kill monsters in such a short timeframe that you can outdo their damage output, especially when you have 15+ on one or two members. Yes, buffs help, but I think far too many folks are doing rudimentary and myopic math without taking into account the full range of gameplay and scenarios. Should be interesting nonetheless. Not to mention that everyone's DPS will be considerably under optimal because the name of the game is survivability. (Especially in hardcore) I wonder what the survivability of your follower is like in Inferno. He probably dies in two shots lol. I am completely open to the fact I could be completely wrong of course. I guess we'll find out in a few weeks. :p I am more interested in seeing who will be the first to beat HC Inferno. You know the first person to get the Demi-God title is going to be riding that roller coaster high for a while. Balls of Steel. Didn't think they released achievement lists yet  Datamining. Care to provide a link? The only datamined achievements are from beta, from what I've found.
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On May 01 2012 17:49 Andr3 wrote:Show nested quote +On May 01 2012 17:38 Wegandi wrote:On May 01 2012 17:29 KillerSOS wrote:On May 01 2012 16:52 Wegandi wrote:On May 01 2012 16:15 Zanzabarr wrote:On May 01 2012 14:53 Mysticesper wrote:On May 01 2012 14:31 Zanzabarr wrote:On May 01 2012 10:55 hkf wrote:On May 01 2012 10:30 Zanzabarr wrote: The later Acts of Inferno are going to be ridiculously hard. Also, I don't think Inferno is going to be soloable for a long time, and despite the game being focused on solo as well as group, I think it will be far far easier to group the end content than solo it because........ Monsters in a 4 player game will have 325% life or so but do the same amount of damage. Instead of 1 person doing say 1000 dps and having moderate survivablity, you can have say 1 char geared for max surviability and doing say 550ish dps, and 3 other chars geared for slightly more than moderate survivability and doing say 900 dps. Overall dps of the party vs the monster life is an identical ratio to that of a solo player, but the party has higher survability, an actual tank, and much more utility with 4 chars worth of skills. The follower helping solo players is going to be negligible dps, and won't come close to the utility of a full party. Mark my words, the world first clears of inferno will be a solo player. 1 = x% chance to screw up 4 = 4x% chance to screw up You greatly underestimate both the coordination of a 4-man premade and the extent of the advantages a 4-man party will get over 1 person (of which I have already mentioned). Math dictates that the min-maxing and strategy you can employ with 4 characters, where difficulty increases only by monster health and not by monster damage(and not even 4x the health for 4x the people), will be far superior for a 4-man party. In the early stages especially, it's not going to be about screwing up, it's going to be about your character being mathematically undergeared to pass the content. I.E. the content will actually be impossible. The level of gear needed by a party will be less than that of a solo person (again, due to all the inherent advantages). The first inferno clear will not be solo (first legitimate clear, not some sort of exploit). To an extent. Damage gear yes. Health, no. In fact, you probably need even more vitality than normal to cope with the extra damage they dish out when playing with four people. Read my original post, it's a nested quote. I already explained everything. Only health scales.... a solo player building gear to actually survive inferno will gimp his dps, whereas a party can have one person build this way and fully make up for it due to monster health scaling only to 325% with 4 people with damage from monsters being the same... hence 4 person party >.... I assume that most 4 player parties will have a monk that gears toward greater healing, so that cuts into the parties damage capabilities. You're not really going to be able to kill monsters in such a short timeframe that you can outdo their damage output, especially when you have 15+ on one or two members. Yes, buffs help, but I think far too many folks are doing rudimentary and myopic math without taking into account the full range of gameplay and scenarios. Should be interesting nonetheless. Not to mention that everyone's DPS will be considerably under optimal because the name of the game is survivability. (Especially in hardcore) I wonder what the survivability of your follower is like in Inferno. He probably dies in two shots lol. I am completely open to the fact I could be completely wrong of course. I guess we'll find out in a few weeks. :p I am more interested in seeing who will be the first to beat HC Inferno. You know the first person to get the Demi-God title is going to be riding that roller coaster high for a while. Balls of Steel. Didn't think they released achievement lists yet  Datamining. Care to provide a link? The only datamined achievements are from beta, from what I've found.
http://www.diablowiki.net/Title
Not 100% for sure if its entirely in or not. We'll find out at release.
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I feel like everything before hell difficulty will be too easy and it will be annoying that I have to play 'easy' and 'medium' before I can get to the fun stuff in 'hard' and 'insane' difficulties. (normal, nightmare, hell, inferno ofc)
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I feel people are getting ahead of themselves here. People have been telling blizzard that 1/3 of act 1 is of normal is to easy. Does everyone remember the first 1/3 of act 1 of Diablo II ridiculously easy. Which there are now 4 difficulties.
I think the game will start getting more challenging at the end of Act III to IV normal. It will progressively get harder through out from there. Making the game extremely hard. Jay Wilson has stated that Inferno is not made for Hardcore Characters due to the difficulty.
People will say ya right...But don't come QQing when you come in here saying they made Inferno impossible. I just don't think people know what there getting themselves into.
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On May 02 2012 05:02 Coolness53 wrote: I feel people are getting ahead of themselves here. People have been telling blizzard that 1/3 of act 1 is of normal is to easy. Does everyone remember the first 1/3 of act 1 of Diablo II ridiculously easy. Which there are now 4 difficulties.
I think the game will start getting more challenging at the end of Act III to IV normal. It will progressively get harder through out from there. Making the game extremely hard. Jay Wilson has stated that Inferno is not made for Hardcore Characters due to the difficulty.
People will say ya right...But don't come QQing when you come in here saying they made Inferno impossible. I just don't think people know what there getting themselves into.
The QQ will come. I already see the: "Yes I know you said it's gonna be hard, but this is impossible and you have to be lucky and wahh!"
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On May 02 2012 05:02 Coolness53 wrote: I feel people are getting ahead of themselves here. People have been telling blizzard that 1/3 of act 1 is of normal is to easy. Does everyone remember the first 1/3 of act 1 of Diablo II ridiculously easy. Which there are now 4 difficulties.
I think the game will start getting more challenging at the end of Act III to IV normal. It will progressively get harder through out from there. Making the game extremely hard. Jay Wilson has stated that Inferno is not made for Hardcore Characters due to the difficulty.
People will say ya right...But don't come QQing when you come in here saying they made Inferno impossible. I just don't think people know what there getting themselves into. Welcome to the internet, where people will complain over anything given the chance. Personaly i played thoughout normal in D2 a few weeks ago and it was really easy, i expect that to happen in d3 as well(Which is fine, these difficulties are designed for people who want to do the lore). I cant comment as how hard the game will be on higher difficulties untill i have tried them tho, i hope inferno will be as hard as it is hyped up to be(Otherwise i will be disapointed when they market it the way they have)
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I just can't wait for the game to come out to see how hard they truly made it.
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I just watched that whole youtube video, and that second half totally looked like a "WoW players look! a more casual* game for you!"
*STAY BACK D3'rs!
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thought just crossed my mind that if Inferno is incredibly hard to the point that it will take months for someone to finally beat it because of the need to acquire the appropriate gear, then some items are going to have huge real money values to them then dramatically decrease in value once Inferno is beaten
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Items dropping in value will have like nothing to do with a person beating Inferno.
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On May 02 2012 06:23 ibreakurface wrote: I just watched that whole youtube video, and that second half totally looked like a "WoW players look! a more casual* game for you!"
*STAY BACK D3'rs! You wouldn't know, but nearly all of WoW's raid content far surpasses anything in D2 with it's difficulty.
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