• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:51
CEST 10:51
KST 17:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
[ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Dawn of War IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1759 users

How hard will the game be? - Page 9

Forum Index > Diablo 3
Post a Reply
Prev 1 7 8 9 10 11 26 Next All
zJayy962
Profile Blog Joined April 2010
1363 Posts
Last Edited: 2012-04-25 20:35:05
April 25 2012 20:26 GMT
#161
On April 26 2012 05:13 Klockan3 wrote:
Show nested quote +
On April 26 2012 04:47 Kenpark wrote:
I'm not convinced by this "it's single player and therefore easy" argument.

I'm expecting 4 player coop to be the way all the first kills happen, and I'm expecting solo to be the hardest way to play.

Since
- every class has group wide buffs (most of which look like they'd be included in most builds)
- every class has monster debuffs (again, many of which look like they'd be included in most builds)

I mean the monk alone with the runed Conviction aura increases the damage output of every member of the group by 24%, plus another 15% if he has the passive that buffs the party when he does his heal spell. Likewise, he can debuff every monster to reduce all damage by 25%.

Now I'm extrapolating a bit since I don't know the other classes, but if every class can buff the damage output of each player by 25%, and debuff the monster damage by 25%, that means that with 4 players, every player is doing 244% of normal damage and taking just 32% of normal damage.

I.e., your 4 players are as strong as about 10 individual players, and as tough as about 12 individual players.

Unless monster damage and HP scale exponentially with players (which they don't appear to do), coop is going to be a LOT easier than solo. And honestly, it was the same way in D2.


You just argumented that the game cant be really hard for 4 players, if coop play is optional. There is even more like pets or players tanking for ranged classes. More AOE slows etc.
In Diablo 2 everything was incredible easy if you had tanks that can survive.
The only real hard part would be, if WD pets or barbs and monks couldnt tank in inferno for at least a few seconds. But if they make it that hard, melee classes would be way weaker, cause well ye you have to tank to do damage. Remember damage doesnt scale, the more players are in the game. So how is a barb player with monk aura and maybe heals from a wd, slows from a sorc etc not be able to tank inferno, if a barb or monk is supposed to solo the content ?

When you solo you got a companion which gives you buffs, heals you, tanks a few hits and uses crowd controls and there is zero problem with him dying. People always seem to forget that...


Blizzard has said the game as it stands now is catered towards soloable content. Groups will make you probably kill faster but level a lot slower. So once people start hitting the level cap, you will see more people grouping for bosses and such.

Edit: But then again they've also said that the game doesn't encourage boss farming so I guess the main point of partying will be to clear content faster. Just that won't mean much though since magic find works better in solo and so does leveling.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
April 25 2012 20:53 GMT
#162
Adding people also makes the mobs themselves stronger, So a co-op might not be as easy as soloing Inferno.
[TLNY]Mahjong Club Thread
Kenpark
Profile Joined March 2012
Germany2350 Posts
April 25 2012 21:15 GMT
#163
Adding people also makes the mobs themselves stronger, So a co-op might not be as easy as soloing Inferno.


Only hp wise afaik. Its the same like in dia 2 it seems.
1Eris1
Profile Joined September 2010
United States5797 Posts
April 25 2012 21:25 GMT
#164
On April 26 2012 05:53 Blasterion wrote:
Adding people also makes the mobs themselves stronger, So a co-op might not be as easy as soloing Inferno.



It's only by 75% though for person right? Combine that with the fact that several classes can give eachother buffs and theres no way Co-Op is going to be harder except maybe for a few bosses.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
Last Edited: 2012-04-25 21:43:13
April 25 2012 21:42 GMT
#165
On April 26 2012 06:25 1Eris1 wrote:
Show nested quote +
On April 26 2012 05:53 Blasterion wrote:
Adding people also makes the mobs themselves stronger, So a co-op might not be as easy as soloing Inferno.



It's only by 75% though for person right? Combine that with the fact that several classes can give eachother buffs and theres no way Co-Op is going to be harder except maybe for a few bosses.


Who knows maybe Blizzard is hiding this detail and it goes 75% on Normal, maybe 100% on Nightmare, 125% on Hell, and 150% on Inferno which would be amusing but probably not the case.
Brood War forever!
thekoalaz
Profile Joined October 2011
United States109 Posts
April 25 2012 22:04 GMT
#166
On April 26 2012 06:15 Kenpark wrote:
Show nested quote +
Adding people also makes the mobs themselves stronger, So a co-op might not be as easy as soloing Inferno.


Only hp wise afaik. Its the same like in dia 2 it seems.


D2 Monsters damage increased with more players. I don't have an exact source but would be surprised if this wasn't the case in D3.

http://diablo2.diablowiki.net/Player_Settings#Monsters.27_Damage_and_Attack_Rating
Kenpark
Profile Joined March 2012
Germany2350 Posts
April 25 2012 23:09 GMT
#167
D2 Monsters damage increased with more players. I don't have an exact source but would be surprised if this wasn't the case in D3.

http://diablo2.diablowiki.net/Player_Settings#Monsters.27_Damage_and_Attack_Rating


Oh I played Diablo 2 a lot and never knew or noticed that. Well thats good news.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-04-26 10:15:33
April 26 2012 10:12 GMT
#168
On April 25 2012 21:32 skyR wrote:
Show nested quote +
On April 25 2012 17:32 Medrea wrote:
On April 24 2012 23:42 skyR wrote:
Ulduar was insanely overtuned, I don't know what you're talking about.


I thought it was perfectly tuned for all skill levels and ambitions. Ulduar is still considered to be the most balanced dungeon in WoW, and one the highest experiences in MMO history. But I am probably flavoring it with my own experiences.

+ Show Spoiler +
[image loading]
[image loading]
[image loading]

I have like 7 more. Too bad wowmeter kept overwriting my world records instead of storing them because on Freya I beat my own world record like 7 times and Thorim like 3 times and no one beat my original record for like 8 weeks. i think at one time they did but no one wants to see my name 6 times on every list.

So you could say I had a blast.


Blizzard obviously has the potential to make games difficult and balanced but wrangling it out of them takes time and effort and the stars only align once every 5 years or so.


It's no doubt that Ulduar was one of the most amazing raids ever created but it's hard to deny that some of the encounters weren't overtuned since they got overly nerfed before kills started coming in regularly. Firefighter, 2min Hodir, Council come to mind.


I would disagree since before they ever got nerfed they got buffed. Mimiron was uptuned before anyone killed it. Hodir timer was shortened (used to be longer than 2min IIRC 2.5?). Then extended when Ensidia had to cheat it to be beatable >.> 2 minutes was really stupid though. That hard mode in general was stupid.

Council was also buffed. You couldn't teleport out of the dungeon to avoid the death leach. So i find it kinda funny you mention those encounters because before they were ever nerfed, they were buffed first :p
twitch.tv/medrea
bLah.
Profile Joined July 2009
Croatia497 Posts
April 26 2012 22:10 GMT
#169
http://diablo.incgamers.com/blog/comments/jay-wilson-taiwan-press-conference

Jay Wilson: “When we’re testing the highest difficulty level, we don’t force testers to level-up from scratch each time. Their chars receive randomized equipment of 0.5~1 lvl under the boss’s level. After 20 attempts the boss was still undefeated. We hope the most difficult bosses will be really, really hard to beat, as we know from experience never, NEVER underestimate our players. We set the difficulty based on how our most skilled staff felt to be adequate. Then we MULTIPLY THIS BY 2 upon release”

(P.S. He further explains that “times by 2″ not only refers to mob damage output & HP, but also to the extent that players will need to “apply combat skills depth”.)
skyR
Profile Joined July 2009
Canada13817 Posts
Last Edited: 2012-04-30 03:00:27
April 30 2012 02:57 GMT
#170
Lol Blizzard sure is confident that they overtuned Inferno or that there are so many RNG elements that makes it impossible to beat it by pure skill.



Hi Jay, quick question: is Inferno mode designed to be beatable by an HC character?
Not really, but please consider that as a challenge.
hkf
Profile Blog Joined April 2011
Australia354 Posts
Last Edited: 2012-04-30 03:27:58
April 30 2012 03:24 GMT
#171
On April 26 2012 19:12 Medrea wrote:
Show nested quote +
On April 25 2012 21:32 skyR wrote:
On April 25 2012 17:32 Medrea wrote:
On April 24 2012 23:42 skyR wrote:
Ulduar was insanely overtuned, I don't know what you're talking about.


I thought it was perfectly tuned for all skill levels and ambitions. Ulduar is still considered to be the most balanced dungeon in WoW, and one the highest experiences in MMO history. But I am probably flavoring it with my own experiences.

+ Show Spoiler +
[image loading]
[image loading]
[image loading]

I have like 7 more. Too bad wowmeter kept overwriting my world records instead of storing them because on Freya I beat my own world record like 7 times and Thorim like 3 times and no one beat my original record for like 8 weeks. i think at one time they did but no one wants to see my name 6 times on every list.

So you could say I had a blast.


Blizzard obviously has the potential to make games difficult and balanced but wrangling it out of them takes time and effort and the stars only align once every 5 years or so.


It's no doubt that Ulduar was one of the most amazing raids ever created but it's hard to deny that some of the encounters weren't overtuned since they got overly nerfed before kills started coming in regularly. Firefighter, 2min Hodir, Council come to mind.


I would disagree since before they ever got nerfed they got buffed. Mimiron was uptuned before anyone killed it. Hodir timer was shortened (used to be longer than 2min IIRC 2.5?). Then extended when Ensidia had to cheat it to be beatable >.> 2 minutes was really stupid though. That hard mode in general was stupid.

Council was also buffed. You couldn't teleport out of the dungeon to avoid the death leach. So i find it kinda funny you mention those encounters because before they were ever nerfed, they were buffed first :p


2min hodir was actually not achievable barring spectacularly good RNG on your NPCs behaviors (sometimes they would do nothing for 15~ seconds, other times instantly hand out buffs)

Ulduar was insanely overtuned, I don't know what you're talking about.


Ulduar was arguably one of the BEST tuned (at releast) raid instances blizzard has ever produced. Barring Yogg+0 and Hodir, everything else was very achievable.
archon256
Profile Joined August 2010
United States363 Posts
April 30 2012 07:47 GMT
#172
The thing about co-op is that even though monsters have more HP, the players are going to have abilities that can help each other. Auras that boost the damage and defense of the entire party, heals that heal everyone, etc.
Co-op will definitely be easier than solo.

I'll be sticking to solo regardless, I'd rather play at my own pace, pausing and alt-tabbing every now and then to watch an SC2 stream etc.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
Silidons
Profile Blog Joined September 2010
United States2813 Posts
April 30 2012 08:19 GMT
#173
On April 30 2012 12:24 hkf wrote:
Show nested quote +
On April 26 2012 19:12 Medrea wrote:
On April 25 2012 21:32 skyR wrote:
On April 25 2012 17:32 Medrea wrote:
On April 24 2012 23:42 skyR wrote:
Ulduar was insanely overtuned, I don't know what you're talking about.


I thought it was perfectly tuned for all skill levels and ambitions. Ulduar is still considered to be the most balanced dungeon in WoW, and one the highest experiences in MMO history. But I am probably flavoring it with my own experiences.

+ Show Spoiler +
[image loading]
[image loading]
[image loading]

I have like 7 more. Too bad wowmeter kept overwriting my world records instead of storing them because on Freya I beat my own world record like 7 times and Thorim like 3 times and no one beat my original record for like 8 weeks. i think at one time they did but no one wants to see my name 6 times on every list.

So you could say I had a blast.


Blizzard obviously has the potential to make games difficult and balanced but wrangling it out of them takes time and effort and the stars only align once every 5 years or so.


It's no doubt that Ulduar was one of the most amazing raids ever created but it's hard to deny that some of the encounters weren't overtuned since they got overly nerfed before kills started coming in regularly. Firefighter, 2min Hodir, Council come to mind.


I would disagree since before they ever got nerfed they got buffed. Mimiron was uptuned before anyone killed it. Hodir timer was shortened (used to be longer than 2min IIRC 2.5?). Then extended when Ensidia had to cheat it to be beatable >.> 2 minutes was really stupid though. That hard mode in general was stupid.

Council was also buffed. You couldn't teleport out of the dungeon to avoid the death leach. So i find it kinda funny you mention those encounters because before they were ever nerfed, they were buffed first :p


2min hodir was actually not achievable barring spectacularly good RNG on your NPCs behaviors (sometimes they would do nothing for 15~ seconds, other times instantly hand out buffs)

Show nested quote +
Ulduar was insanely overtuned, I don't know what you're talking about.


Ulduar was arguably one of the BEST tuned (at releast) raid instances blizzard has ever produced. Barring Yogg+0 and Hodir, everything else was very achievable.

did you ever do 40 man BWL/AQ40/Naxx?
"God fights on the side with the best artillery." - Napoleon Bonaparte
Ahzz
Profile Joined May 2007
Finland780 Posts
April 30 2012 08:36 GMT
#174
On April 27 2012 07:10 bLah. wrote:
http://diablo.incgamers.com/blog/comments/jay-wilson-taiwan-press-conference

Show nested quote +
Jay Wilson: “When we’re testing the highest difficulty level, we don’t force testers to level-up from scratch each time. Their chars receive randomized equipment of 0.5~1 lvl under the boss’s level. After 20 attempts the boss was still undefeated. We hope the most difficult bosses will be really, really hard to beat, as we know from experience never, NEVER underestimate our players. We set the difficulty based on how our most skilled staff felt to be adequate. Then we MULTIPLY THIS BY 2 upon release”

(P.S. He further explains that “times by 2″ not only refers to mob damage output & HP, but also to the extent that players will need to “apply combat skills depth”.)

That sounds about right.
Still, I kind of miss the atmosphere that diablo1 created for instance, where you'd lose all your equipment if you died. I wish they did more of this kind of a hardcore enviroment, but I understand that this could indulge into abandoning your friends, and acting like a prick because you could do actual harm to your allies.
KNICK
Profile Blog Joined April 2008
Germany248 Posts
April 30 2012 20:34 GMT
#175
[image loading]

According to Jay Wilson, it will be pretty damn hard. Sure, there are probably better gamers out there than Blizzard's testers, but I would imagine they have been testing the game for more than a few weeks/months already and they still haven't beaten Inferno. So it should take the most hardcore Diablo players at least a little while to clear all 4 difficulties legitimately (potential exploits and bugs excluded).
I close one eye, and I see half. I close both, and I see everything.
VPCursed
Profile Blog Joined May 2011
1044 Posts
Last Edited: 2012-04-30 20:48:47
April 30 2012 20:47 GMT
#176
i like how people say the beta was extremely easy, but if you ran into a teleporter pack of scavengers early on as a DH or a wizard.. you were pretty much fucked if you didn't have the right gear.. no way to kite or even attempt to slow them down and they have downright uber ass HP/dmg.. i suspect the troubles will be amplified in later difficulties as well. although the circumstances are rare in which a mob with certain affixes would spawn that would be considered lethal to you in the normal difficulties.. i think it should be a tell sign of whats to come and the arguments for the game being catered to just casuals a farce.
Kaesebrot
Profile Joined April 2012
Germany128 Posts
April 30 2012 21:16 GMT
#177
I thought the Beta was Easy = > Medium => Easy. Since the OPEN Beta Weekend I though they game was alot easier than before. No idea whats up with that.

Ulduar was arguably one of the BEST tuned (at releast) raid instances blizzard has ever produced. Barring Yogg+0 and Hodir, everything else was very achievable.
----
did you ever do 40 man BWL/AQ40/Naxx?


You can't compare 25 vs 40. Ulduar was by far the best raid in WoW all time. The real hardmodes where you activate them in or before the fight were so awesome. Freya with the trees! Kill all trees = EZ-Moade, Kill 2-Medium, Kill None-Hardmode!
BWL,AQ40 were fun, but the encounters weren't that fun like in ulduar. And Naxx40 was not much fun at all! You needed a guild with like 60+ players with T2+ Gear. It was just too hard to find 40 players with gear who can play and had a high attendance
.

btw who cares WoW. Diablo 3 won't be that hard. The game is made for all the Casuals who still play WoW. Inferno will be completed in under a week, I bet! Maybe exploit/bug, maybe just complete freaks who abuse a Party-combo (2 DH, 2 WD
sounds imba).

And I bet there will be exploits, where you can farm endless loot or something oh boy!
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2012-04-30 21:20:27
April 30 2012 21:17 GMT
#178
On May 01 2012 05:34 KNICK wrote:
[image loading]

According to Jay Wilson, it will be pretty damn hard. Sure, there are probably better gamers out there than Blizzard's testers, but I would imagine they have been testing the game for more than a few weeks/months already and they still haven't beaten Inferno. So it should take the most hardcore Diablo players at least a little while to clear all 4 difficulties legitimately (potential exploits and bugs excluded).


Like I said somewhere I really believe Blizzard will make it very difficult and maybe overtuned just so that they are able to keep their promises. At least for a legit play and no loopholes/exploit/bugs and other unwanted stuff.
I dont think the "world first" will take very long though, but for someone normal I'm willing to bet.
Either we are alone in the Universe or we are not. Both are equally terrifying.
dmfg
Profile Joined May 2008
United Kingdom591 Posts
April 30 2012 21:37 GMT
#179
On May 01 2012 06:17 rezoacken wrote:
Show nested quote +
On May 01 2012 05:34 KNICK wrote:
[image loading]

According to Jay Wilson, it will be pretty damn hard. Sure, there are probably better gamers out there than Blizzard's testers, but I would imagine they have been testing the game for more than a few weeks/months already and they still haven't beaten Inferno. So it should take the most hardcore Diablo players at least a little while to clear all 4 difficulties legitimately (potential exploits and bugs excluded).


Like I said somewhere I really believe Blizzard will make it very difficult and maybe overtuned just so that they are able to keep their promises. At least for a legit play and no loopholes/exploit/bugs and other unwanted stuff.
I dont think the "world first" will take very long though, but for someone normal I'm willing to bet.


Let's not forget that Blizzard's internal testers use premade characters with great gear already, stuff that would probably take hundreds of in game hours to actually farm.

Then, as Jay (or was it Bashiok?) says, they are going to just double the difficulty before launch, just to be on the safe side.
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
April 30 2012 21:52 GMT
#180
On May 01 2012 06:37 dmfg wrote:
Show nested quote +
On May 01 2012 06:17 rezoacken wrote:
On May 01 2012 05:34 KNICK wrote:
[image loading]

According to Jay Wilson, it will be pretty damn hard. Sure, there are probably better gamers out there than Blizzard's testers, but I would imagine they have been testing the game for more than a few weeks/months already and they still haven't beaten Inferno. So it should take the most hardcore Diablo players at least a little while to clear all 4 difficulties legitimately (potential exploits and bugs excluded).


Like I said somewhere I really believe Blizzard will make it very difficult and maybe overtuned just so that they are able to keep their promises. At least for a legit play and no loopholes/exploit/bugs and other unwanted stuff.
I dont think the "world first" will take very long though, but for someone normal I'm willing to bet.


Let's not forget that Blizzard's internal testers use premade characters with great gear already, stuff that would probably take hundreds of in game hours to actually farm.

Then, as Jay (or was it Bashiok?) says, they are going to just double the difficulty before launch, just to be on the safe side.


No, no, no. That was just regarding the difficulty at the beginning of the game and was already applied in the beta.

Also why is one of you talking about "overtuned"? Like you know that one balance where it's perfectly good, in someones opinion.
All that matters, is that it is damn hard. That's what people are looking for. They're not saying it's impossible, just damn hard. If you don't wanna play it you needn't. Saying it's "overtuned" on purpose just to proof some stupid point isn't what they do of course. Then again in some peoples opinion you always gotta look at stuff from a bad point of view.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Prev 1 7 8 9 10 11 26 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech129
StarCraft: Brood War
Killer 319
Mini 305
Mong 152
Stork 132
ggaemo 71
ToSsGirL 62
Sharp 58
Dewaltoss 49
910 47
Nal_rA 44
[ Show more ]
Zeus 42
Hm[arnc] 41
Backho 27
Shinee 26
soO 21
sorry 21
Bale 14
NotJumperer 12
Terrorterran 8
Dota 2
monkeys_forever210
NeuroSwarm81
Counter-Strike
allub230
zeus202
edward92
Super Smash Bros
hungrybox373
Westballz29
Other Games
gofns22679
singsing1167
ceh9575
WinterStarcraft328
Mew2King84
Organizations
Other Games
gamesdonequick1022
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• LUISG 26
• Adnapsc2 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt661
• TFBlade391
Upcoming Events
Escore
1h 9m
The PondCast
1h 9m
WardiTV Invitational
2h 9m
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
7h 9m
Fjant vs Bly
Serral vs Shameless
OSC
13h 9m
Replay Cast
15h 9m
CranKy Ducklings
1d 1h
RSL Revival
1d 1h
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
1d 2h
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
1d 6h
[ Show More ]
BSL
1d 10h
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
1d 15h
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2 days
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
2 days
Afreeca Starleague
3 days
Soma vs Leta
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Light vs Flash
Replay Cast
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
Escore Tournament S2: W6
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.