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How hard will the game be? - Page 2

Forum Index > Diablo 3
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skyR
Profile Joined July 2009
Canada13817 Posts
Last Edited: 2012-04-24 08:24:05
April 24 2012 07:27 GMT
#21
On April 24 2012 14:55 NotSorry wrote:
The devs keep dropping little hints that it might be months til someone beats inferno, I would honestly be surprised if it lasts 2 weeks, to the point of taking it as a challenge to myself of doing it before then, while still maintaining my busy life style. Now sure the vast majority of players will quit the game long before even seeing the end of the 2nd or 3rd difficulty but don't underestimate gamers as a whole just because of a casual majority.


If the game is beaten in under two weeks, you're basically saying that normal is about 24 hours long and the other three difficulties won't be that much longer so gear is basically useless and there is no complexity in the bosses (tank & spank). Let's not mention that the person doing this would have to be on a polyphasic sleep cycle.

Sure it won't be as hard as SSC, TK, firefighter, or yogg but it's not going to be as easy as you make it out to be lol...

In other words, the game is shit if it's beaten in under two weeks.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-04-24 08:07:18
April 24 2012 08:06 GMT
#22
Blizzard was pretty adamant in saying that all parts of the game are able to be done solo and there are a lot of skilled players with no one around them appropriately skilled. So comparing WoW to D3 in a difficulty manner might be difficult.

I try not to include people that play a game once on normal and then buy a new game in any discussion involving difficulty. But Blizzard supposedly is trying to turn those guys into repeat players to enrich the community, which is admirable.

Usually I just involve the "top" 30 percent. Doubly so since a lot of people are attracted to D3 by proxy of WoW, and for very many people WoW was not only there first RPG or MMO, but there first video game in general. Im not sure I expect a lot out of them anyway.
twitch.tv/medrea
vanhio
Profile Joined November 2010
Niue1017 Posts
April 24 2012 08:14 GMT
#23
I want to crush inferno

I hope people stick with the game for a long time /Can't wait for PvP/
Lokian
Profile Joined March 2010
United States699 Posts
Last Edited: 2012-04-24 08:31:57
April 24 2012 08:30 GMT
#24
Im thinking there will be a higher number of people that start nightmare rather than drop off at normal...

The game has turned into an MMO and you know how mmos work... people will spend countless hours. There's also more incentives into leveling because of more items/pvp/gold/cash/etc. People really care for aesthetics.

So it's hard to tell at the moment for me... because D3 isn't really like other MMOs where its like an open world.

There will be people that drop off, but I think D3 will get more popular as PVP will be more refined/competitive. Competition + Self indulgence + friendly raids sounds good to me.
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
SOyuncastor
Profile Blog Joined September 2010
Mexico40 Posts
April 24 2012 08:42 GMT
#25
I think it all depends if it's gonna be as hard as Hell Unleashed mod. The only thing I didn't like of that mod was the constant grinding of useless inferior units clogging the space in certain places (tal'ra'sha tombs).

Other than that I'm hype that is going to be extremely difficult.
There is always someone younger and better than you.
Medrea
Profile Joined May 2011
10003 Posts
April 24 2012 09:02 GMT
#26
On April 24 2012 17:30 Lokian wrote:
Im thinking there will be a higher number of people that start nightmare rather than drop off at normal...

The game has turned into an MMO and you know how mmos work... people will spend countless hours. There's also more incentives into leveling because of more items/pvp/gold/cash/etc. People really care for aesthetics.

So it's hard to tell at the moment for me... because D3 isn't really like other MMOs where its like an open world.

There will be people that drop off, but I think D3 will get more popular as PVP will be more refined/competitive. Competition + Self indulgence + friendly raids sounds good to me.


Blizzard is offically not supporting PvP as far as balance is concerned so how competitive it is remains to be seen.
twitch.tv/medrea
Kaesebrot
Profile Joined April 2012
Germany128 Posts
April 24 2012 09:17 GMT
#27
They won't make the game too hard, because of all these terrible WoW-Casuals. They can't make Inferno that hard that you can it only play with one build and perfect stats.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
April 24 2012 09:21 GMT
#28
I'm gonna go all the way with this game and I wasn't even a hardcore D2 player. Hell difficulty was the most fun in Diablo 2 since it combined powerful skills, items and monsters. It felt more rewarding than normal or nightmare.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 24 2012 09:38 GMT
#29
On April 24 2012 18:17 Kaesebrot wrote:
They won't make the game too hard, because of all these terrible WoW-Casuals. They can't make Inferno that hard that you can it only play with one build and perfect stats.

Literally no one would think it was fun if they seriously had a mode where you had to use a specific build and perfect stats, their whole design goal is to allow customization...
Reasonable
Profile Joined September 2010
Ukraine1432 Posts
April 24 2012 09:54 GMT
#30
It is "what %" not "how many %"

Also casual is too broad of a category that opposes hardcore or professional.I consider myself a casual SC2 player being in master's league but playing 40 minutes a day on average.

The percentage of players that beat the game will depend on the time period until the first ladder wipe, if one takes place.
Condor
Profile Blog Joined June 2010
Netherlands188 Posts
April 24 2012 10:01 GMT
#31
The percentage will be low, since there will be patches as well. From what I have seen, Inferno will also be to a substantial extent a gear check, and gear can and will be tweaked in patches. How much tweaking will be needed also depends on the quality of the testers that Blizzard has used. This to me is a bit of an unknown: how good are the testers? Are there strats that they missed? Are they good enough to actually really test what good Diablo players can do? If a strat pops up that can be used to beat Inferno reliably, I fully expect patches to address it. Hammerdins would be nerfed.
skyR
Profile Joined July 2009
Canada13817 Posts
Last Edited: 2012-04-24 10:02:32
April 24 2012 10:02 GMT
#32
On April 24 2012 18:54 Reasonable wrote:
The percentage of players that beat the game will depend on the time period until the first ladder wipe, if one takes place.


There is no ladder in Diablo III...
idonthinksobro
Profile Joined December 2010
3138 Posts
April 24 2012 10:05 GMT
#33
On April 24 2012 18:54 Reasonable wrote:
It is "what %" not "how many %"

Also casual is too broad of a category that opposes hardcore or professional.I consider myself a casual SC2 player being in master's league but playing 40 minutes a day on average.

The percentage of players that beat the game will depend on the time period until the first ladder wipe, if one takes place.


unlikely becaue people buy gear with real money, there would be a huge outcry, the reason why they decided to reset d2 was because literally everyone could get top equip enigma/coh/infinty and after you had most of that stuff including a full ivnentory all you were doing is trying to improve your stuff, change pc skiller with 3x life with 4x lifers and so on it was boring for the hardcore players and it was annoying for scrubs to get wiped in literally any PvP game and/or doing no dmg vs "perfect equipped chars".

But in d3 they said they will design it so you have to farm forever to get top level top tier gear and if you are done with one there are 5 more to go and if you are done with that there is also hardcore so enough motivation because in d3 every char seems to be somewhat equally good.
MaReK
Profile Blog Joined January 2008
Australia446 Posts
Last Edited: 2012-04-24 10:18:09
April 24 2012 10:15 GMT
#34
On April 24 2012 14:55 NotSorry wrote:
The devs keep dropping little hints that it might be months til someone beats inferno, I would honestly be surprised if it lasts 2 weeks.

I made a bet with a friend that inferno will be beaten in the first 48 hours after release. I plan to play A LOT during the first few days and I don't think I'll take any more than a day per difficulty - so 4 days.

I used to do a few speedruns for certain games and managed a fairly close time for the D2 record (0:58m to beat normal) so for some of the extreme players, inferno won't last long.
"My wife only has sex with me for a purpose. Last night it was to time an egg "
skyR
Profile Joined July 2009
Canada13817 Posts
April 24 2012 10:17 GMT
#35
Lol have fun losing the bet.
Mondieu
Profile Joined November 2011
Romania803 Posts
April 24 2012 10:41 GMT
#36
Well if you finish the game on normal difficutly that's it for me. I've beaten the game. You can't call it dedication if you finish it on the hardest difficulty you know. The reward you get from finishing on hardest isn't that great imo.
Myles
Profile Blog Joined March 2010
United States5162 Posts
April 24 2012 10:45 GMT
#37
On April 24 2012 19:41 Mondieu wrote:
Well if you finish the game on normal difficutly that's it for me. I've beaten the game. You can't call it dedication if you finish it on the hardest difficulty you know. The reward you get from finishing on hardest isn't that great imo.

A large part of Diablo is item hunting. You get the best gear at the hardest levels.
Moderator
DrGreen
Profile Joined July 2010
Poland708 Posts
April 24 2012 10:55 GMT
#38
How hard will it be? Easy. Everyone who wants to beat it will beat it.

How many people will finish? Its completely different story..
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
April 24 2012 11:05 GMT
#39
Normal, Nightmare and Hell will be easy just take time. I'm really hoping Inferno is the challenge they are hyping it up to be.
dmfg
Profile Joined May 2008
United Kingdom591 Posts
April 24 2012 11:06 GMT
#40
Blizzard know their audience. They've been designing raid encounters for organised groups of the best raiders in the world for years, and recently they've mostly taken ~2 weeks (after unlocking) to beat. An exception being the most recent raid tier, where they made an encounter (Spine) that absolutely brickwalled the entire world to the point where people basically said "nerf this or it will never be beaten".

The main difference with Diablo is that unlike Wow, there's no "expected" level of gear for the encounters. You can always get (much) better gear just from grinding the monsters you can already kill, and so you can always improve your power - unlike Wow, where you can hit the best gear possible relatively quickly, and if the content isn't doable in that gear you're fucked.

tl;dr - Blizz knows exactly how good the best gamers in the world are, and they are probably much better than you. They're designing the game so that even those guys will take weeks to beat inferno, I wouldn't expect to beat it in 4 days.
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