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Blizzard on 1v1 Balancing and the new patch - Page 60

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 58 59 60 61 62 87 Next
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
October 07 2010 21:09 GMT
#1181
I play Terran and I gotta say this patch is sweet. Imo everything looks spot on. Really curious to see what roach range will be... part of me would rather them buff it all the way to 5 and then nerf it down to 4 if it turns out to be imba. Seriously. Roaches are slow, have shit range, and they can't shoot air? something was wrong all along and I'm glad they're getting a buff.
"Crom laughs at your four winds!"
Bull-Demon
Profile Joined January 2003
United States582 Posts
October 07 2010 21:09 GMT
#1182
On October 08 2010 06:03 MrBitter wrote:
Show nested quote +
On October 08 2010 05:59 MythicalMage wrote:
On October 08 2010 05:57 iNty.sCream wrote:
i really like this. if this comes along with the chat - channel / esports patch thingy it will be damn nice. stop bitching terrans, that is the first real nerf you receive. changes only the really early game, so dont freak out. its not like a "roach costs 2 supply" nerf

go on...

also i have to state i would like a hydra buff more too then a roach buff srsly

I don't think it's possible to make hydras viable in TvZ without breaking ZvP in the current playstyles, but maybe there's something I'm not thinking of.


I don't understand these claims that Hydra are inviable in ZvT. Artosis and Dimaga have both recently shown us that hydra builds are great against Terran.

Check out recent replays from both players. They're going Hydra in almost every game.


I think that is entirely a case of metagame exploitation. Nobody expects hydras so they make no tanks. I've watched quite a few of the games you're mentioning and its always a surprise to the terran when they see hydras. It could catch on though, go fast tanks to counter the hydras and instead the zerg went mutas and you don't have enough ground force to control them or vice versa. Time will tell!
~_~
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
October 07 2010 21:09 GMT
#1183
As a Protoss player, I approve of these changes. The only one that'll make things harder for me is the roach buff, but I don't mind if Zerg is tougher to beat now.

I'm very worried by this, however

As you can see there are some issues with Protoss vs. Terran in many of the leagues. From our own play experience, as well as feedback from the community, this matches pretty closely with what we're already aware of. We're working on solutions.


They're thinking about nerfing Protoss (or buffing Terran) based on leagues under diamond. I don't like this at all, I always thought PvT was fairly balanced, maybe with Terran requiring a slight nerf, say, to the Marauder.

I won't rage and proclaim my immediate deserting of Protoss - I'll wait and see what this nerf (or Terran buff) actually consists of. But I am a little worried.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Kashll
Profile Blog Joined May 2008
United States1117 Posts
October 07 2010 21:09 GMT
#1184
Depot before rax makes me cry. Seriously just keep the zerg buffs and remove the terran nerfs and it would be a good patch. I have a feeling that this will swing balance too far in the other direction.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Kishkumen
Profile Blog Joined July 2010
United States650 Posts
October 07 2010 21:10 GMT
#1185
I'm going to wait to pass judgment on this at least until I hear more opinions of top players. Day9 usually seems pretty in-tune with how balance changes will affect the game, so I'll just wait till SotG to hear his thoughts on it. I think this shows that they're trying to fix some of the problems that Zerg users are having, but I hope that they'll also address how beastly Protoss is starting to become in the late game (as many top Zergs and Terrans have begun to point out).

My newbie thoughts on the changes: It seems like Blizzard has pretty much given up on the reaper, which isn't necessarily a bad thing. Also, the supply first requirement seems unnecessary, but we'll see how it plays out.

This thread actually has started to convince me that the top players only forum wouldn't be such a bad thing. I just skimmed for big names like Jinro and Zelniq and ignored pretty much everyone else. Of course, the poor people who have to moderate this thread don't get that luxury.
Weird, last time I checked the UN said you need to have at least 200 APM and be rainbow league to be called human. —Liquid`TLO
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
October 07 2010 21:10 GMT
#1186
On October 08 2010 06:04 iNty.sCream wrote:
guess what? zerg cant really wall off with spines so whats the problem?


Guess what, the other races haven't got an easily massable very fast tier 1 unit - look, I can make retarded arguments as well.

Depending on by how much they increase the range this will mean pretty big trouble for most FE builds and we have just got another marauderlike unit - GREAT T_T (tankish unit with good range and dps to clarify)
Dommk
Profile Joined May 2010
Australia4865 Posts
October 07 2010 21:11 GMT
#1187
Why not just build your depo earlier? (honest question)
Piski
Profile Blog Joined April 2010
Finland3461 Posts
October 07 2010 21:11 GMT
#1188
I just can't over how stupid the supply-rax nerf feels.
I'm liking the other changes or at least wanting to try them. But that one just feels like they are knee-capping terrans.
I want them to make the changes but please don't do that one :o
Angelbelow
Profile Joined September 2010
United States3728 Posts
October 07 2010 21:11 GMT
#1189
depot before rax really isnt that stupid. who even goes rax before depot in a standard game? and like some posters have posted, cheese is still possible just weaker. whats wrong with that?
You may delay, but time will not. Current Music obsession: Opeth
ltortoise
Profile Joined August 2010
633 Posts
October 07 2010 21:12 GMT
#1190
did anybody else see this?

The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.


TEAM GAMES!!!

THEY ARE TAKING TEAM GAMES INTO ACCOUNT FOR 1v1 BALANCE.

the title of the article is "Developer's Corner: 1v1 Game Balance" and they are using TEEEAAAMM GAMMMEEESS to justify things...

team games.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 07 2010 21:12 GMT
#1191
--- Nuked ---
mskaa
Profile Joined May 2010
Denmark155 Posts
October 07 2010 21:12 GMT
#1192
the roach range buff sounds very nice.. But i think they are going overboard with rax and reaper nerfs.. I mean when roaches has the same rage as reapers, reapers are clearly not effective no matter their speed..
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
October 07 2010 21:12 GMT
#1193
I'll bet Idra is crying tears of Joy at the prospect of Blizzard nerfing any kind of cheese.
biology]major
Profile Blog Joined April 2010
United States2253 Posts
October 07 2010 21:12 GMT
#1194
If fruitdealer can hold a 7 rax reaper with a 14 hatch, then "early reapers" should not be a problem. And even if they were, it shouldnt be supply before rax LOL
Question.?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 07 2010 21:13 GMT
#1195
On October 08 2010 06:10 Ghostcom wrote:
Show nested quote +
On October 08 2010 06:04 iNty.sCream wrote:
guess what? zerg cant really wall off with spines so whats the problem?


Guess what, the other races haven't got an easily massable very fast tier 1 unit - look, I can make retarded arguments as well.

Depending on by how much they increase the range this will mean pretty big trouble for most FE builds and we have just got another marauderlike unit - GREAT T_T (tankish unit with good range and dps to clarify)

Roach actually has a terrible DPS. 8 DPS is extremely bad in comparison to pretty much any combination of 2 supply. In fact, a Roach only has 20% higher DPS than 2 workers.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
October 07 2010 21:13 GMT
#1196
Blizzard is just hilarious.

They build a weird new unit and call it the Reaper. But wait, the reaper rush is too strong. So Blizzard's plan is to nerf the reaper into oblivion so now nobody will use it. This way their mistake just becomes an unpopular strategy.

Reapers are useless as it is mid-late game. As if the 5 sec build time wasn't enough for the other races to stop it, they might as well just remove the unit from the game.
Marines > everything
GinDo
Profile Blog Joined September 2010
3327 Posts
October 07 2010 21:14 GMT
#1197
On October 08 2010 05:59 Shikyo wrote:
This is the replay if anyone wants to see how to defend vs 6pool even if everything goes as wrong as it can: http://www.sc2rep.com/replays/download?id=1880

Show nested quote +
On October 08 2010 05:59 MythicalMage wrote:
On October 08 2010 05:57 iNty.sCream wrote:
i really like this. if this comes along with the chat - channel / esports patch thingy it will be damn nice. stop bitching terrans, that is the first real nerf you receive. changes only the really early game, so dont freak out. its not like a "roach costs 2 supply" nerf

go on...

also i have to state i would like a hydra buff more too then a roach buff srsly

I don't think it's possible to make hydras viable in TvZ without breaking ZvP in the current playstyles, but maybe there's something I'm not thinking of.

Ehh make Hydras not be light?


Yeah that would actually fix alot. Think it would even help ZvZ.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Mr_Kzimir
Profile Joined August 2010
France268 Posts
Last Edited: 2010-10-07 21:14:46
October 07 2010 21:14 GMT
#1198
On October 08 2010 06:11 Dommk wrote:
Why not just build your depo earlier? (honest question)


It's not really about building you depot earlier.
It's about building your Barrack while the depot is not finish , cause you know that there is a cheese incoming
"Infantry , it's all about it"
Drayne
Profile Joined February 2010
Canada239 Posts
Last Edited: 2010-10-07 21:27:30
October 07 2010 21:14 GMT
#1199
Roach range sounds abit too deadly to me, harder to micro marauders,hellions and reapers will be felt ALL kinds

Reapers after factory will be more then useless, if he got 1 tank, its game over, i dont see how reapers could be used anymore, basicaly they reduced the cost of nitro pack in beta cause people wasnt using repears enuff, a good plan with be to make it 150/100 or something like that.
i REALLY dont see myself starting reapers AFTER i made a fac.. i mean come on, ill just use dropship play and forget reapers altogether.

this will also mean that a terran with 2/3 barracks opening with techlab is OBVIOUSLY marauders early push,dont even have to worry about your cliffs, he cant make reapers if you dont see his factory. and i never got scared of reapers coming AFTER i see a factory... i think increased cost or time on packs and increased roach range would be just fine.

As for the barrack after suply depot, if you want to stop players from going early rax into reapers, just add supply depot to REAPERS requirments, not depot for a barrack, the doesnt sound like right at all, i very rarely put my barrack before my depot, but my opponent doesnt know that. thats the way it should be, that sounds like giving zergs pool a 10 drone requirment, doesnt sound right.

Edit ; I DO think zerg needs a buff, i guess they have to try shit out tho, we just wait and see, im down with any changes they officialy make .
Dommk
Profile Joined May 2010
Australia4865 Posts
October 07 2010 21:14 GMT
#1200
On October 08 2010 06:12 ltortoise wrote:
did anybody else see this?

Show nested quote +
The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.


TEAM GAMES!!!

THEY ARE TAKING TEAM GAMES INTO ACCOUNT FOR 1v1 BALANCE.

the title of the article is "Developer's Corner: 1v1 Game Balance" and they are using TEEEAAAMM GAMMMEEESS to justify things...

team games.

Correlation, not causation. Pretty sure Reapers dominating Zerg was what made the changed, the fact that it also helped with Team games probably made the change abit easier to make.
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