Blizzard on 1v1 Balancing and the new patch - Page 62
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diesirae
United States37 Posts
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Shikyo
Finland33997 Posts
On October 08 2010 06:16 vnlegend wrote: Scout 6 pool. Frantically try to set up a wall.... oh wait, my depot's not done. with 11-rax you still can't quite build it before the depot is finished. You'd need to scout it before you make the 11th SCV, which just shouldn't happen unless you like 8-scout, which sucks. | ||
Gecko
United States519 Posts
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pookychoo
New Zealand96 Posts
I'm not sure about this proposed change, first thought was that it feels too harsh and nobody will want to use reapers. But on second thought it is actually a better deal for terran than if they simply increased nitro pack cost/time e.g. 150/150. At least the factory is useful later for getting other units, whereas if nitro pack was more expensive then you lose those resources only for the benefit of the reaper upgrade. It still doesnt feel right to have a factory requirement for a barracks unit upgrade though. Mixed feelings on this one, Reaper just seems like a lame kinda unit TBH. It's either really useless, or stupidly frustrating and game ending. I think the supply depot before Barracks won't be too bad, as many already said if you aren't cheesing you already did it that way anyhow. | ||
Sfydjklm
United States9218 Posts
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VTSwu
United States40 Posts
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TheAngelofDeath
United States2033 Posts
On October 08 2010 06:24 swuSC2 wrote: The Roach range change might be an issue. If its a range change to like 5. Shit that is gonna be over powered like hell. If its 3.5 it might be ok. The issue with bringing it past 4 is that we start entrenching ourselves in HARD COUNTERS even more. At 5 marines stop being able to defend vs Roaches and it pretty much requires pure Stalkers to kite Roaches in the early early game. At 4+ Hellions become unable to minimally hurt Roaches. This pretty much leads to if he goes mass Roach I have to go Marauders/Stalkers. It seems like that's the direction Blizz wants to head in. Hard counters ftw. Micro is no longer necessary. Lolol. | ||
Eleclight
Finland70 Posts
I don't agree with the Reaper nerf though. Zerg are already handling Reapers pretty well and would be even better once the Roach buff hits. | ||
da_head
Canada3350 Posts
![]() (well not really but at least no more gay proxy maruader shit to deal with lmao). though honestly, if they're severly hampering the effectiveness of early game reapers, they should so something to extend its mid game utility (like the mines they used to have). perhaps they do have something in mind to that effect, but they first want to see how effective reaper usage is now in the early game. not so sure about the roach range buff. if its to 4 or somethin then im fine. its interesting how they're avoiding the issue of the maruader and the mule by nerfing other aspects (reapers, bcs, tanks, and bunkers). maybe they're seeing something we're not? *shrug* | ||
ltortoise
633 Posts
On October 08 2010 06:14 Dommk wrote: Correlation, not causation. Pretty sure Reapers dominating Zerg was what made the changed, the fact that it also helped with Team games probably made the change abit easier to make. 'correlation not causation' isn't even a counterpoint. i didnt say team games were the sole cause anywhere in my post (which you clearly put no effort into reading), i said they are taking team games INTO ACCOUNT for 1v1 balance. which they are. so everything i said was 100% accurate, dont know where you get this "correlation not causation" thing, unless you are implying that they just mention team games for the heck of it even though it has nothing to do with why they would change it? that seems like an enormous stretch to me. and no, reapers aren't 'dominating' zerg at all atm... maybe in low level games, but the +5 second build time helped a LOT. | ||
Reason.SC2
Canada1047 Posts
Maybe in low leagues but that's not a balance issue. Does anyone remember the GSL PvT stats? If they're looking for stats reflecting balance they need to use only tournaments and high diamond (1800+) ladder matches. Balance should be top down approach not balance bronze then break competitive play. | ||
Seam
United States1093 Posts
On October 08 2010 06:25 TheAngelofDeath wrote: It seems like that's the direction Blizz wants to head in. Hard counters ftw. Micro is no longer necessary. Lolol. It's all fine that Micro is a big deal. But tell me, how can a Zerg Micro units to cancel out counters? I mean, Reapers can kill Roaches, as can Helions. Helions can also kite Lings, as can Reapers. Vikings can, somewhat, outmicro Mutas. Where is the other side of it? Magic Box Mutas? That's not really micro =\ | ||
NoirShinra
United States14 Posts
I think from the protoss side, it's a lot different. Protoss REQUIRES a pylon before they can put down their gateway and they also need either some cannons or stalkers to effectively deal with the reapers. Probably a better solution to this would be to increase either the time on tech labs or the resources for a reaper, | ||
danl9rm
United States3111 Posts
On October 08 2010 06:22 kojinshugi wrote: Holy crap. I've seen some rage in my day but that makes the WoW forums look like a Bible study group. HEY! oh. Interesting changes. I don't know how I feel about the supply depot yet. Something about it feels wrong. And I really doubt roach range will change by anything more than +.5. | ||
birdkicker
United States752 Posts
This change is crazy! Roaches could possibly be useful, but im not too sure yet. To everyone that thinks supply depot before barrracks is stupid: Zerg = Almost always build an overlord then set down a pool. Protoss - Needs pylon to power units to warp. Well anyways, the fungal growth change could help me muta ling build vs protoss. I guess i'll add in one or two infestors to fungal growth them stalkers and get a good surround with my lings :D | ||
jdwashere
United States62 Posts
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Antisocialmunky
United States5912 Posts
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anotherone
90 Posts
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DoubleReed
United States4130 Posts
To everyone that thinks supply depot before barrracks is stupid: Zerg = Almost always build an overlord then set down a pool. Protoss - Needs pylon to power units to warp. Should be mentioned that spawning pool costs 250 (including drone) anyway... | ||
Sentient66
United States651 Posts
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