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Blizzard on 1v1 Balancing and the new patch - Page 62

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 60 61 62 63 64 87 Next
diesirae
Profile Joined August 2010
United States37 Posts
October 07 2010 21:22 GMT
#1221
For everyone up in arms about how this limits Terran build options, keep in mind that Protoss in PvT no longer has to do the same exact fast stalker build every game to avoid getting killed by reapers. So with a bit less variety from Terran, comes much much more variety from Protoss. Variety FTW.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 07 2010 21:22 GMT
#1222
On October 08 2010 06:16 vnlegend wrote:
Show nested quote +
On October 08 2010 06:14 Mr_Kzimir wrote:
On October 08 2010 06:11 Dommk wrote:
Why not just build your depo earlier? (honest question)


It's not really about building you depot earlier.
It's about building your Barrack while the depot is not finish , cause you know that there is a cheese incoming

Scout 6 pool. Frantically try to set up a wall.... oh wait, my depot's not done.

with 11-rax you still can't quite build it before the depot is finished. You'd need to scout it before you make the 11th SCV, which just shouldn't happen unless you like 8-scout, which sucks.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Gecko
Profile Joined August 2010
United States519 Posts
October 07 2010 21:22 GMT
#1223
I hope they do not nerf PvT because sub diamond people are rushing every game, it will probably have the side effect of making more conservative play even weaker in the beginning T_T
pookychoo
Profile Joined September 2010
New Zealand96 Posts
October 07 2010 21:23 GMT
#1224
I always thought that 50/50 was too cheap for Reaper speed, its so cheap that there is no real commitment to the strat.

I'm not sure about this proposed change, first thought was that it feels too harsh and nobody will want to use reapers. But on second thought it is actually a better deal for terran than if they simply increased nitro pack cost/time e.g. 150/150. At least the factory is useful later for getting other units, whereas if nitro pack was more expensive then you lose those resources only for the benefit of the reaper upgrade. It still doesnt feel right to have a factory requirement for a barracks unit upgrade though. Mixed feelings on this one, Reaper just seems like a lame kinda unit TBH. It's either really useless, or stupidly frustrating and game ending.

I think the supply depot before Barracks won't be too bad, as many already said if you aren't cheesing you already did it that way anyhow.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
October 07 2010 21:23 GMT
#1225
so being careful with the balance means instead of implementing minor and reasonable fake notes-like changes implementing these kind of drastic changes which impact on balance is unforseen and might be huge?
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
VTSwu
Profile Joined July 2010
United States40 Posts
October 07 2010 21:24 GMT
#1226
The Roach range change might be an issue. If its a range change to like 5. Shit that is gonna be over powered like hell. If its 3.5 it might be ok. The issue with bringing it past 4 is that we start entrenching ourselves in HARD COUNTERS even more. At 5 marines stop being able to defend vs Roaches and it pretty much requires pure Stalkers to kite Roaches in the early early game. At 4+ Hellions become unable to minimally hurt Roaches. This pretty much leads to if he goes mass Roach I have to go Marauders/Stalkers.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
October 07 2010 21:25 GMT
#1227
On October 08 2010 06:24 swuSC2 wrote:
The Roach range change might be an issue. If its a range change to like 5. Shit that is gonna be over powered like hell. If its 3.5 it might be ok. The issue with bringing it past 4 is that we start entrenching ourselves in HARD COUNTERS even more. At 5 marines stop being able to defend vs Roaches and it pretty much requires pure Stalkers to kite Roaches in the early early game. At 4+ Hellions become unable to minimally hurt Roaches. This pretty much leads to if he goes mass Roach I have to go Marauders/Stalkers.




It seems like that's the direction Blizz wants to head in. Hard counters ftw. Micro is no longer necessary. Lolol.
"Infestors are the suck" - LzGamer
Eleclight
Profile Joined September 2010
Finland70 Posts
October 07 2010 21:26 GMT
#1228
Loving the changes. I've always thought Roaches are a bit weak compared to Stalkers and Marauders but the increased range is just enough to make them a sweet unit as well. A Hydra buff instead (or additionally) would have been really nice though.

I don't agree with the Reaper nerf though. Zerg are already handling Reapers pretty well and would be even better once the Roach buff hits.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 07 2010 21:27 GMT
#1229
hahaha! there goes the early game advantage terran has over protoss
(well not really but at least no more gay proxy maruader shit to deal with lmao). though honestly, if they're severly hampering the effectiveness of early game reapers, they should so something to extend its mid game utility (like the mines they used to have). perhaps they do have something in mind to that effect, but they first want to see how effective reaper usage is now in the early game.
not so sure about the roach range buff. if its to 4 or somethin then im fine. its interesting how they're avoiding the issue of the maruader and the mule by nerfing other aspects (reapers, bcs, tanks, and bunkers). maybe they're seeing something we're not? *shrug*
When they see MC Probe, all the ladies disrobe.
ltortoise
Profile Joined August 2010
633 Posts
October 07 2010 21:30 GMT
#1230
On October 08 2010 06:14 Dommk wrote:
Show nested quote +
On October 08 2010 06:12 ltortoise wrote:
did anybody else see this?

The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.


TEAM GAMES!!!

THEY ARE TAKING TEAM GAMES INTO ACCOUNT FOR 1v1 BALANCE.

the title of the article is "Developer's Corner: 1v1 Game Balance" and they are using TEEEAAAMM GAMMMEEESS to justify things...

team games.

Correlation, not causation. Pretty sure Reapers dominating Zerg was what made the changed, the fact that it also helped with Team games probably made the change abit easier to make.


'correlation not causation' isn't even a counterpoint.

i didnt say team games were the sole cause anywhere in my post (which you clearly put no effort into reading), i said they are taking team games INTO ACCOUNT for 1v1 balance.

which they are. so everything i said was 100% accurate, dont know where you get this "correlation not causation" thing, unless you are implying that they just mention team games for the heck of it even though it has nothing to do with why they would change it? that seems like an enormous stretch to me.

and no, reapers aren't 'dominating' zerg at all atm... maybe in low level games, but the +5 second build time helped a LOT.
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
October 07 2010 21:30 GMT
#1231
PvT in favour of P? LOL

Maybe in low leagues but that's not a balance issue. Does anyone remember the GSL PvT stats?

If they're looking for stats reflecting balance they need to use only tournaments and high diamond (1800+) ladder matches. Balance should be top down approach not balance bronze then break competitive play.
Squirrel
Profile Blog Joined April 2010
United States1102 Posts
October 07 2010 21:31 GMT
#1232
On October 08 2010 06:25 TheAngelofDeath wrote:
Show nested quote +
On October 08 2010 06:24 swuSC2 wrote:
The Roach range change might be an issue. If its a range change to like 5. Shit that is gonna be over powered like hell. If its 3.5 it might be ok. The issue with bringing it past 4 is that we start entrenching ourselves in HARD COUNTERS even more. At 5 marines stop being able to defend vs Roaches and it pretty much requires pure Stalkers to kite Roaches in the early early game. At 4+ Hellions become unable to minimally hurt Roaches. This pretty much leads to if he goes mass Roach I have to go Marauders/Stalkers.




It seems like that's the direction Blizz wants to head in. Hard counters ftw. Micro is no longer necessary. Lolol.


It's all fine that Micro is a big deal. But tell me, how can a Zerg Micro units to cancel out counters?

I mean, Reapers can kill Roaches, as can Helions.

Helions can also kite Lings, as can Reapers.

Vikings can, somewhat, outmicro Mutas.

Where is the other side of it? Magic Box Mutas? That's not really micro =\
NoirShinra
Profile Joined May 2010
United States14 Posts
October 07 2010 21:32 GMT
#1233
As a zerg, I also think the supply depot before barracks is a little much. It doesn't just stop an early reaper play, but it also takes away early marine play as well, such as making an early barracks to snipe a soon to be scouting overlord. Also since the +5 seconds to reaper, reapers haven't been an overwhelming factor in zerg play as well. But this is from a zerg point of view.

I think from the protoss side, it's a lot different.
Protoss REQUIRES a pylon before they can put down their gateway and they also need either some cannons or stalkers to effectively deal with the reapers.

Probably a better solution to this would be to increase either the time on tech labs or the resources for a reaper,
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
October 07 2010 21:32 GMT
#1234
On October 08 2010 06:22 kojinshugi wrote:
Show nested quote +
On October 08 2010 05:40 torq wrote:
no shit the subsequent rax arent affected you halfwit tard, terran early all-ins usually require more than 1 rax and that means give the rax a longer build time would be a better nerf and without breaking terran mechanics.

wtf gateway pylon reference? what the fuck is wrong with you why does that have anything to do with this you stupid estonian poor fag

User was temp banned for this post.


Holy crap. I've seen some rage in my day but that makes the WoW forums look like a Bible study group.


HEY!

oh.

Interesting changes. I don't know how I feel about the supply depot yet. Something about it feels wrong. And I really doubt roach range will change by anything more than +.5.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
birdkicker
Profile Blog Joined August 2010
United States752 Posts
October 07 2010 21:33 GMT
#1235
Lol @ Terrans complaining. Shut the hell up and suck it up, and deal with it like us zergs do.

This change is crazy! Roaches could possibly be useful, but im not too sure yet.

To everyone that thinks supply depot before barrracks is stupid:
Zerg = Almost always build an overlord then set down a pool.
Protoss - Needs pylon to power units to warp.

Well anyways, the fungal growth change could help me muta ling build vs protoss. I guess i'll add in one or two infestors to fungal growth them stalkers and get a good surround with my lings :D
jdwashere
Profile Joined September 2010
United States62 Posts
October 07 2010 21:33 GMT
#1236
Roach rush I going to own.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
October 07 2010 21:34 GMT
#1237
Wow depot before Rax really puts a cap on any interesting OC timings.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
anotherone
Profile Joined October 2009
90 Posts
October 07 2010 21:36 GMT
#1238
Terran is dead in team games... And if not it will require 30 min of camping each game ><.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
October 07 2010 21:36 GMT
#1239
To everyone that thinks supply depot before barrracks is stupid:
Zerg = Almost always build an overlord then set down a pool.
Protoss - Needs pylon to power units to warp.


Should be mentioned that spawning pool costs 250 (including drone) anyway...
Sentient66
Profile Joined July 2009
United States651 Posts
October 07 2010 21:38 GMT
#1240
Happy about the zerg buffs, but I don't think requiring a supply depot for the barracks is the most optimal solution for preventing reaper harass from being so effective.
seNsiX.421
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