• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:00
CEST 20:00
KST 03:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
38 yo Retired SWE looking to save SC IP I have 0 hope Blizzard doing anything with SC IP SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot Working 1v1, 2v2, 3v3 Ladder BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8444 users

Blizzard on 1v1 Balancing and the new patch - Page 63

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 61 62 63 64 65 87 Next
Chen
Profile Joined June 2009
United States6344 Posts
Last Edited: 2010-10-07 21:40:52
October 07 2010 21:40 GMT
#1241
On October 08 2010 06:17 Shikyo wrote:
Show nested quote +
On October 08 2010 06:13 vnlegend wrote:
Blizzard is just hilarious.

They build a weird new unit and call it the Reaper. But wait, the reaper rush is too strong. So Blizzard's plan is to nerf the reaper into oblivion so now nobody will use it. This way their mistake just becomes an unpopular strategy.

Reapers are useless as it is mid-late game. As if the 5 sec build time wasn't enough for the other races to stop it, they might as well just remove the unit from the game.

Would it be a bad idea to have the Reaper require a building that cost about 100/100? The building would have Barracks as a prerequisite and would enable Reapers. Reapers would have Nitro packs by default. That way we could have slower initial Reapers without screwing them completely over. The build time should be something like maybe 50 sec.

They just need an overhaul so they can be possibly used mid/late game. I figure something like 50/25 cost, making a reasonable build time and giving them stim packs instead of nitro would work, obviously would need to do some things to delay the first reaper like add a secondary building requirement. That way they arnt overly expensive so they can fit in the army, they'll act like marines on crack that cant shoot air when you arnt harassing with them.
cogwheel
Profile Joined July 2010
United States6 Posts
October 07 2010 21:41 GMT
#1242
As a terran player, my $0.02:

- Roach range increase: no biggie. I feel like this is just a response to dominating Reapers, but it's fairly time-consuming to micro reapers to kill roaches currently. If you're good enough to do that, then you should be able to.

- FG on stalkers: meh, ok

- Barracks require a depot: not a fan. I feel like this will reduce Terran cheese, but if Blizzard is limiting Terran cheese, they should probably try to limit P and Z cheese as well. I don't see that happening.

- Reaper speed upgrade moved to factory: not a huge loss, but, combined with the depot nerf, reapers are now fairly useless.

- zerg building HP increase: Again, I feel like this is another response to Reapers, but since they're getting nerfed into oblivion, so I think this probably won't be needed.
VTSwu
Profile Joined July 2010
United States40 Posts
October 07 2010 21:41 GMT
#1243
Also the Roach range upgrade should only be to around 3.5 if it is an inherent change. The issue with raising it to 4+ plus is at 5 Terran is forced into Marauder to defend and Zealots lose use at all verse Roaches like why build them at all?. At 4 Hellions become useless to Roaches in the current meta game Hellions can do delay tactics and minimal harass damage to Roaches; if they get 4 range, Hellions pretty much become mid game Reapers only role is to kill workers and Zergling and NOTHING ELSE. It digs so deep into hard counters and the game becomes so much more linear than it should be. If anything Roach range upgrade to 4 could be an T2.5 upgrade or make it part of Roach Speed/Tunneling Claws with increased research time and/or increased cost. It would make Roaches stronger as proposed in the mid to late game while not making the early game totally linear.
misaTO
Profile Joined September 2010
Argentina204 Posts
October 07 2010 21:41 GMT
#1244
On October 08 2010 06:36 DoubleReed wrote:
Show nested quote +
To everyone that thinks supply depot before barrracks is stupid:
Zerg = Almost always build an overlord then set down a pool.
Protoss - Needs pylon to power units to warp.


Should be mentioned that spawning pool costs 250 (including drone) anyway...


well said.
OHSHITOHSHITOHSHITOHSHIT
Shindrah
Profile Joined July 2009
United States74 Posts
October 07 2010 21:42 GMT
#1245
Reapers can't out range roaches now, they need factory for the speed, and no rax until 1 depot is down? As a zerg I'm stunned... I'm glad I won't have to deal with the hell that was reaper harassing... but can't the reaper at least be a useful unit? (It IS a cool unit)

I think roach range was enough for zerg to deal with reaper harass, but if blizzard is concerned with the state of reapers in team games I guess this was a needed change
"End? No, the journey doesn't end here. Death is just another path, one that we all must take" - Some Wizard
PulseSUI
Profile Joined August 2010
Switzerland305 Posts
October 07 2010 21:43 GMT
#1246
i still do not agree with the reasoning behind the changes.

Reapers are to powerfull in the matchup? lets change basic terran machanics instead of actualy fixing the reaper!
Zerg tech buildings die to fast to Marauder drops? lets give the buildings more HP! that way Marauder drops will still kill them the fastest, but the other races have now no chance to actualy doing tech sniping!

...yay..?
Mitsuwa
Profile Joined July 2010
United States793 Posts
October 07 2010 21:43 GMT
#1247
everything is awesome, dont agree with the supply before rax though. Go Zerg!
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
October 07 2010 21:43 GMT
#1248
you realize being able to get out 6 zerglings simultaneously plays some role here in the ability to stop rushes or initiate rushes, versus getting out 1 marine.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Makrel
Profile Joined July 2010
Denmark150 Posts
October 07 2010 21:44 GMT
#1249
On October 08 2010 06:41 cogwheel wrote:
- zerg building HP increase: Again, I feel like this is another response to Reapers, but since they're getting nerfed into oblivion, so I think this probably won't be needed.

It will still help a little against those stimmed marauders.
ToxNub
Profile Joined June 2010
Canada805 Posts
October 07 2010 21:44 GMT
#1250
On October 08 2010 06:41 cogwheel wrote:
- Barracks require a depot: not a fan. I feel like this will reduce Terran cheese, but if Blizzard is limiting Terran cheese, they should probably try to limit P and Z cheese as well. I don't see that happening.


Uh...

1 pylon = 100 minerals
1 depot = 100 minerals

1 barracks = 150 minerals
1 gateway = 150minerals

1 pool = 1 drone + 200 = 250 minerals

So your "limited cheese" is now exactly equal to protoss and zerg cheese, and you want them to limit the rest?

This change couldn't be more fair.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 07 2010 21:44 GMT
#1251
On October 08 2010 06:41 cogwheel wrote:
- zerg building HP increase: Again, I feel like this is another response to Reapers, but since they're getting nerfed into oblivion, so I think this probably won't be needed.

Actually I'm pretty sure that it's about the 4-marauder drops that can just target a tech structure with 50 speedlings and 10 mutas attacking them and destroy it anyway before taken care of.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
misaTO
Profile Joined September 2010
Argentina204 Posts
October 07 2010 21:45 GMT
#1252
On October 08 2010 06:44 Shikyo wrote:
Show nested quote +
On October 08 2010 06:41 cogwheel wrote:
- zerg building HP increase: Again, I feel like this is another response to Reapers, but since they're getting nerfed into oblivion, so I think this probably won't be needed.

Actually I'm pretty sure that it's about the 4-marauder drops that can just target a tech structure with 50 speedlings and 10 mutas attacking them and destroy it anyway before taken care of.



extractor denying ftw!
OHSHITOHSHITOHSHITOHSHIT
toadstool
Profile Joined May 2006
Australia421 Posts
October 07 2010 21:46 GMT
#1253
On October 08 2010 06:33 VirtuallyLost wrote:
Lol @ Terrans complaining. Shut the hell up and suck it up, and deal with it like us zergs do.

This change is crazy! Roaches could possibly be useful, but im not too sure yet.

To everyone that thinks supply depot before barrracks is stupid:
Zerg = Almost always build an overlord then set down a pool.
Protoss - Needs pylon to power units to warp.

Well anyways, the fungal growth change could help me muta ling build vs protoss. I guess i'll add in one or two infestors to fungal growth them stalkers and get a good surround with my lings :D


I'm a zerg user and I think it's a horrible change. Zerg has the OPTION of ling rushing by going 10 pool, whereas Terran now doesn't. Hell, Zerg has the option of getting 6-pool.

I think it's a stupid idea.
NEWB?!
naveedx983
Profile Joined August 2010
United States58 Posts
October 07 2010 21:46 GMT
#1254
I think the win% stats are pretty impressive and show that there isn't a glaring imbalance except for PvZ.

I think the changes to Terran will probably be fine, it's a bummer because the threat of reapers helped everyone even if they didn't go reapers, but if that has been reduced to insignificance, we may see more greedy opponents vs T.
oHInsane
Profile Joined February 2005
France727 Posts
October 07 2010 21:47 GMT
#1255
As a Zerg player i sur enjoy this patch but i have a hard time judging it.
I also find strange the "barracks-supply" mechanics they want to include, it gives me mixed feelings.

I also read a lot of comments based on pure comparisons between the race all over this thread, like if you need to have all the abilities of the other race for the game to be fair. I don't buy it at all.
At the end you will see same things with just different names and that's absolutely what we do not want !!

I guess only time will tell !
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-10-07 21:49:59
October 07 2010 21:48 GMT
#1256
I'm a zerg user and I think it's a horrible change. Zerg has the OPTION of ling rushing by going 10 pool, whereas Terran now doesn't. Hell, Zerg has the option of getting 6-pool.

I think it's a stupid idea.


It should be mentioned that a spawning pool costs 250. A gate and a pylon costs 250. And a depot and rax costs 250. This really isn't as unfair as it sounds.

extractor denying ftw!


More like Spire denying and Ultralisk Cavern denying...and those buildings aren't cheap...
cogwheel
Profile Joined July 2010
United States6 Posts
October 07 2010 21:49 GMT
#1257
On October 08 2010 06:44 ToxNub wrote:
Show nested quote +
On October 08 2010 06:41 cogwheel wrote:
- Barracks require a depot: not a fan. I feel like this will reduce Terran cheese, but if Blizzard is limiting Terran cheese, they should probably try to limit P and Z cheese as well. I don't see that happening.


Uh...

1 pylon = 100 minerals
1 depot = 100 minerals

1 barracks = 150 minerals
1 gateway = 150minerals

1 pool = 1 drone + 200 = 250 minerals

So your "limited cheese" is now exactly equal to protoss and zerg cheese, and you want them to limit the rest?

This change couldn't be more fair.


What I meant: 7rax (or earlier) reaper rush (which some would consider cheese) is basically being nullified. Why not also throw in a way to stop 6-pooling and some equivalent protoss cheese? I'm not saying that this was Terran's ONLY cheese strat, OR that the others need to be nerfed ASAP, just that if Blizzard starts limiting cheese, it should be in an even fashion
ckw
Profile Blog Joined February 2010
United States1018 Posts
October 07 2010 21:49 GMT
#1258
On October 08 2010 01:19 Aubergine wrote:
I like the sound of these changes, as many of them apply to Zerg (directly or indirectly). Should help out the Zerg early game a lot.

edit: Here's to hoping they add a CD to Chronoboost and Mule...


So then Larvae Inject should have a CD as well? That would punish bad macro players too much because the whole reason you see someone drop 20 mules is because they havn't been so it's not actually a good thing and same goes for chrono. So the players that cant keep his macro up can use op the chrono and in a way, catch up to a player who has been macroing better.
Being weak is a choice.
lololol
Profile Joined February 2006
5198 Posts
October 07 2010 21:49 GMT
#1259
On October 08 2010 06:44 ToxNub wrote:
Show nested quote +
On October 08 2010 06:41 cogwheel wrote:
- Barracks require a depot: not a fan. I feel like this will reduce Terran cheese, but if Blizzard is limiting Terran cheese, they should probably try to limit P and Z cheese as well. I don't see that happening.


Uh...

1 pylon = 100 minerals
1 depot = 100 minerals

1 barracks = 150 minerals
1 gateway = 150minerals

1 pool = 1 drone + 200 = 250 minerals

So your "limited cheese" is now exactly equal to protoss and zerg cheese, and you want them to limit the rest?

This change couldn't be more fair.


How are 6 zerglings by the time you have 1 marine out "exactly equal"?
The races are different, their production capabilities are not equal, their first combat units are not equal against each other, e.t.c.
Zerg had it's pool cost increased from 150 to 200 in BW to balance them out, and that change certainly didn't even them out with the cost of barracks.
I'll call Nada.
dras
Profile Joined August 2010
Kazakhstan376 Posts
October 07 2010 21:49 GMT
#1260
awesome changes
Prev 1 61 62 63 64 65 87 Next
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
17:00
Swiss - Round 2
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 35
EmSc Tv 23
JuggernautJason23
EnDerr 7
StarCraft: Brood War
Shuttle 752
Mini 590
Soma 352
Dewaltoss 110
910 30
Barracks 26
Trap 23
Sharp 21
Terrorterran 20
HiyA 19
[ Show more ]
Free 5
Dota 2
Gorgc6348
Counter-Strike
byalli971
Heroes of the Storm
Liquid`Hasu296
Other Games
FrodaN3012
Grubby1753
singsing1021
fl0m731
Beastyqt636
B2W.Neo402
mouzStarbuck257
KnowMe248
Hui .228
ToD101
QueenE94
Mew2King83
Trikslyr53
CosmosSc2 26
Vindicta14
Organizations
Dota 2
PGL Dota 2 - Main Stream10332
Other Games
gamesdonequick1936
EGCTV946
StarCraft 2
WardiTV892
Other Games
BasetradeTV74
StarCraft 2
EmSc Tv 23
EmSc2Tv 23
[ Show 18 non-featured ]
StarCraft 2
• printf 41
• EnkiAlexander 38
• mYiSmile130
• Adnapsc2 5
• IndyKCrew
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
StarCraft: Brood War
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1959
League of Legends
• Jankos1521
• Shiphtur201
Other Games
• imaqtpie644
• WagamamaTV218
Upcoming Events
Replay Cast
6h
GSL
17h
Shopify Rebellion Sundays
21h
Spirit vs Mixu
BSL
1d 1h
Ret vs TerrOr
Replay Cast
1d 6h
Afreeca Starleague
1d 16h
Shine vs Rush
WardiTV Weekly
1d 17h
Monday Night Weeklies
1d 22h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs EffOrt
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-18
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.