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On October 08 2010 06:02 kNyTTyM wrote: first time in a while I am feeling happy about the state of zerg. 15 hatch every freaking game is going to rape What about a hatch block?
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On October 08 2010 05:59 Shikyo wrote: Ehh make Hydras not be light? You have the following options: light armor-> nothing changes armored-> would be really bad for TvZ(Marauder, Tanks make much more dmg and they receive less from Hellions or Reapers, which is a giant nerf) and might actually be overpowered for ZvP(Need storm vs them) psionic-> does not make sense
A change to their armorclass is not an optin imo.
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If they rly going to buff Roaches no one ever is going to use hydras again !! I actualy rarely use them already cuz are just not that efficent i think ...
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On October 08 2010 05:58 Zelniq wrote:Show nested quote +On October 08 2010 05:56 us.insurgency wrote: The roach buff is horrible. Now you cant walloff with a cannon because now they can hit the cannon. Roaches are are a 1.5 tier why make them able to be massed late game? this is probably the most stupid post ive seen in this thread..and that's saying a lot LOL
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guess what? zerg cant really wall off with spines so whats the problem?
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Wow, next patch is going to bring some changes to fundamentals...not sure what I think about rax requiring supply depots, but reaper is almost functionally useless now except for a delayed scout or for ramp vision.
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Blizzard should just remove reapers all together. They are a gimmicky unit and terran already have so many options they aren't really needed. I hardly ever use reapers, sure they are good for that early game scouting or trying to snipe a sentry to push up a ramp, but they aren't necessary.
All in all looks like some good changes. Now if we could get a few bigger 1v1 maps in the ladder pool, we would be set.
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On October 08 2010 01:21 GTR wrote:Show nested quote +The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes. This is stupid.
WHAT THE FUCK? This is why I never played SC2 past 1 month of Beta. -_- Broodwar Forever
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With these buffs we can probably expect zerg to suddenly get a lot better. It's like blood doping; suck for a bit but then add some shit in and feel all super.
That said zerg macro is still going to be the hardest mechanic. But that's what zerg has depended on for the past months already.
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On October 08 2010 05:56 us.insurgency wrote: Roaches are are a 1.5 tier why make them able to be massed late game?
Marines? Marauders? Lings as part of ling/ultra? Stalkers, zealots?
I don't think the supply depot/barracks depot is necessarily good though, reducing diversity in the early game for any race is not fun.
Fungal growth change is good, stalkers being able to blink while being immobilised never made much sense.
The roach range is pretty decent as well, though I'm not sure how necessary it is. Roaches seem to be in a good spot in T/ZvZ, maybe they need a buff in PvZ.
Just mah lowly opinion ^^
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On October 08 2010 01:27 Jayson X wrote:Oh my god if they take in Gold, Silver & Bronze win statistics into their balancing we toss are going to get nerved once again... Show nested quote + "As you can see there are some issues with Protoss vs. Terran in many of the leagues..."
I don't think their intended nerf will effect the good protoss players. All the protoss winning in lower leagues is probably a huge form of 4 gate. Most of the good protoss players don't use it and pretty much everyone else uses it.
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On October 08 2010 06:04 clusen wrote:You have the following options: light armor-> nothing changes armored-> would be really bad for TvZ(Marauder, Tanks make much more dmg and they receive less from Hellions or Reapers, which is a giant nerf) and might actually be overpowered for ZvP(Need storm vs them) psionic-> does not make sense A change to their armorclass is not an optin imo. you forgot one option: Biological. And that's it. aka nothing if you prefer that. Same as banelings. Why do I only have those options?
Also I'm not sure what the crap you're talking about the ZvP, Colossus does 15x2 to everything.
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they should make it depot before barrack for scbw too.
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The depot b4 rax change is stupid.
Reapers were a good idea in paper but in the actual game if you put a very early, highly damaging, very mobile unit and you don't give other races an specific early counter is plain imba. Nerfing reapers is not the solution and makes them useless.
I like the roach buff, but now hidras are redundant in ground vs ground combat. Perhaps increasing the hydra's hp and nerfing the roaches's one can help.
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REgardless of how true/untrue this is, it made me very happy inside!
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On October 08 2010 05:53 3clipse wrote: The only downside I see here is that the opportunity cost for getting hydras has increased with the roach buff. Hydras are the unit that most needed the buff, imo.
Well, yes. But I are not ever ever getting hydras unless to counter air as it is, so the change really isnt that big.
I get all giggly when i think about my roaches actually being able to attack past a walloff.
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rax requiring supply depot? what the hell is that?
So now you can't go BBS because reapers are too good? If reapers are too good, NERF THE REAPER, don't eliminate entire CLASSES OF BUILDS.
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Seriously roach buff is the best solution to current problems.
1) 4 gate push. Force fields totally shut down roaches and stalkers kite them endlessly. Increased range helps definitely. 2) Hellion harass into marauder/banshee push. Even if doesn't do enough damage it sets behind zerg. Now that range is higher zerg can build fewer roaches and focus on eco and tech. 3) Late game. When massed, half of roaches cannot shoot from behind with current range.
I mean, common this is the best fix I've ever heard from Blizzard.
Kinda don't agree with nitro pack nerf. I think its for 2v2. Supply before barrack is also good idea. I rarely see any terran going for Rax first these days. Its cheese but not like 6 pool. 6 pool is do or die. Early barrack is not so risky.
And I also agree with HP buff. Many times terran will send couple of banshee which will focus down spire or hydra den. And you have nothing against next wave of banshees.
Edit: waiting for mass terran QQ threads
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You have the following options: light armor-> nothing changes armored-> would be really bad for TvZ(Marauder, Tanks make much more dmg and they receive less from Hellions or Reapers, which is a giant nerf) and might actually be overpowered for ZvP(Need storm vs them) psionic-> does not make sense
A change to their armorclass is not an optin imo.
Queens, archons, and banelings are neither light nor armored. Units do not necessarily have to be light or armored. They can be neither.
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Instead of making early rax rushes weaker, and thus forcing players (on both sides) to think about risks and trade-offs of a build, they want to eliminate the option entirely. Ah well I guess this makes SC2 even more accessible to noobs because now they don't have to make hard choices! Yay!
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