Blizzard on 1v1 Balancing and the new patch - Page 57
Forum Index > Community News and Headlines |
JQL
United States214 Posts
| ||
HomicidaL
United States283 Posts
is there a link for the tarson vs morrow games, Im a zerg player and have trouble with 6pool but I would like to see how a terran handles one...ty (sorry off topic) | ||
MythicalMage
1360 Posts
On October 08 2010 05:48 FrostedMiniWeet wrote: That is the entire point, Reaper shouldn't even be in the game at all, though Terran can still build one for scouting purposes, that is assuming they even need to scout. I love how all of a sudden everyone is a game designer. And I don't like useless units. What if all of a sudden a zerg unit was completely useless EVERYWHERE? | ||
Tiorda
United States91 Posts
| ||
kojinshugi
Estonia2559 Posts
On October 08 2010 05:47 torq wrote: blizz even says in the post that the reaper change has something to do with team games. If blizz starts to balance the shit around team games there is seriously something going wrong internally for them. Have you not read a single SC2 forum in the past 2 months? Nerfing early reapers is most certainly a change that has 1v1 in mind. | ||
Mutaahh
Netherlands859 Posts
ever tried to use reapers vs muta/bling/speedlings? | ||
MythicalMage
1360 Posts
On October 08 2010 05:50 kojinshugi wrote: Have you not read a single SC2 forum in the past 2 months? Nerfing early reapers is most certainly a change that has 1v1 in mind. Except after the reaper nerf, they became scarcely used. . . | ||
s2pid_loser
United States699 Posts
| ||
Nokeboy
United States1009 Posts
On October 08 2010 05:50 MythicalMage wrote: I love how all of a sudden everyone is a game designer. And I don't like useless units. What if all of a sudden a zerg unit was completely useless EVERYWHERE? Reaper is not useless. If you scout with a reaper you basically save a mule. You maybe delay a unit for alittle bit, but you lost some gas but gain 300 minerals. Unless of course you don't like scouting, then maybe it is a useless unit. | ||
PrinceXizor
United States17713 Posts
| ||
3clipse
Canada2555 Posts
| ||
GinDo
3327 Posts
On October 08 2010 05:49 HomicidaL wrote: is there a link for the tarson vs morrow games, Im a zerg player and have trouble with 6pool but I would like to see how a terran handles one...ty (sorry off topic) If terran walls off going 10 supply 12 rax 13 gas the lings come by by the time the wall is done(unless you suply blocked yourself). Thus any decent Terran should never have an issue with 6 pool unless their screwing up the most basic opener Keep Practicing. This shouln't be an issue | ||
MythicalMage
1360 Posts
On October 08 2010 05:51 Mutaahh wrote: reapers own zerglings and banelings right? ever tried to use reapers vs muta/bling/speedlings? Not banelings, really. Banelings aren't light, so it takes eight shots to kill a baneling. | ||
Pekkz
Norway1505 Posts
On October 08 2010 05:46 MythicalMage wrote: Six/seven pooling on a four player map is a bad idea. >.> Delta maybe, but it's still super risky. On Metal, you're hoping you're in close positions, or it doesn't work. I tried to say that 6 pool doesnt work at all. Tarson went for slow rax after depot+gass, and was still able to hold of mardows 6 pool really easy. | ||
marcesr
Germany1383 Posts
| ||
MythicalMage
1360 Posts
On October 08 2010 05:52 Nokeboy wrote: Reaper is not useless. If you scout with a reaper you basically save a mule. You maybe delay a unit for alittle bit, but you lost some gas but gain 300 minerals. Unless of course you don't like scouting, then maybe it is a useless unit. Or build a rax which actually has health, and costs 150m as opposed to 50/50, and doesn't take build time away from useful units. Even then, I don't like a unit that's ONLY good for scouting. | ||
shtdisturbance
Canada613 Posts
Also i would have liked a hydra buff more than a roach buff. | ||
![]()
Zelniq
United States7166 Posts
On October 08 2010 05:53 MythicalMage wrote: Not banelings, really. Banelings aren't light, so it takes eight shots to kill a baneling. lol no, reapers have "Attacks: 2" 4x2 = 8 dmg per shot to non light units baneling 30 hp they kill banelings in 4 shots | ||
FrostOtter
United States537 Posts
| ||
Shikyo
Finland33997 Posts
On October 08 2010 05:34 MythicalMage wrote: You forgot the most important detail in that. What was the map? I'm probably late, but metalopolis, he scouted it 5 seconds before the lings went up his ramp, his first barracks was just started, and he couldn't wall off. | ||
| ||