• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:49
CEST 15:49
KST 22:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
I have 0 hope Blizzard doing anything with SC IP SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
an AI researcher's take on the ladder bot Syncronization issues and can't find games Man Bnet can't even load profile now, WTF Bot on ladder Ladder (still) not working?
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9241 users

Blizzard on 1v1 Balancing and the new patch - Page 56

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 54 55 56 57 58 87 Next
Gecko
Profile Joined August 2010
United States519 Posts
Last Edited: 2010-10-07 20:43:55
October 07 2010 20:43 GMT
#1101
Wow roach range is really crazy im not sure how i like it for PvZ
Mrbustanut
Profile Joined May 2010
121 Posts
October 07 2010 20:43 GMT
#1102
On October 08 2010 02:23 Chriamon wrote:
Show nested quote +
On October 08 2010 01:22 Mrbustanut wrote:
Wow, 5RR is dead.

Roach range increase holy crap!

I don't agree with the depot requirement for Rax though.

Wait, what? The 5 Roach Rush will be stronger than ever, unless you are talking about 5 barracks reaper, in which case, who refers to it as 5RR? Also, I haven't seen a single 5 barracks reaper or even 3 barracks reaper since the 5s reaper nerf.


5 rax reaper not roaches.
Pekkz
Profile Joined June 2009
Norway1505 Posts
October 07 2010 20:43 GMT
#1103
On October 08 2010 05:34 MythicalMage wrote:
Show nested quote +
On October 08 2010 05:32 Pekkz wrote:
On October 08 2010 04:48 The6357 wrote:
lol how is terran going to stop 6pool? all I wanted was a little bit of firebear nerf...


Go watch tarson vs mardow. Tarson went for 10 supply and gass before rax. STILL he held off 6 pool 2 times in a row. 6 pool vs terran isnt a viable option e v e r.

You forgot the most important detail in that. What was the map?


Close spawn on Delta q, and 7 cloak vs 11 cloak on metalop.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 20:44 GMT
#1104
On October 08 2010 05:37 Mr_Kzimir wrote:
You guys need to realize that it's not only about zergs vs terran.

Proxy gate + probe harass on your scv which is building that damn supply is gonna be really annoying to deal with. Not impossible , just annoying.

This change mostly prohibit terran to build depot at a choke.

I guess we'll have to proxy our 1st depot then.


That's ridiculous. You can deal with the probe easily and depots take almost no time to build. Unless the probe gets there before you even start it you could just ignore him and the depot would be ready before the SCV dies.
whatsgrackalackin420
MythicalMage
Profile Joined May 2010
1360 Posts
October 07 2010 20:44 GMT
#1105
On October 08 2010 05:42 r3z3nd3 wrote:
reapers are the worst designed unit in any sc game.

I really like the changes on the roach, but I still think that the Overlord need base speed increased =/

I actually like their design. They punish immobile armies, and serve as a great unit. Even the delay while jumping up and down cliffs seems well thought out. I just think they deal too much damage.
Nokeboy
Profile Joined December 2008
United States1009 Posts
Last Edited: 2010-10-07 20:46:10
October 07 2010 20:45 GMT
#1106
On October 08 2010 05:42 MythicalMage wrote:
Show nested quote +
On October 08 2010 05:39 Nokeboy wrote:
On October 08 2010 05:37 MythicalMage wrote:
On October 08 2010 05:36 On_Slaught wrote:
Why do people keep spouting all over this thread that all of a sudden the depot req means 6pools will now crush terrans?

Were you walling off your ramp with 2 rax?

The thought is, and someone correct me if I'm wrong, that you won't have the units to stop it or some such.

SCVs can repair, and 6 zerglings (as a zerg player), take a very long time to kill the wall considering maybe 2 or 3 zergs can hit. I think 1 SCV can repair the damage taken by 2 zerglings.

Well, perhaps killing the worker that's building the barracks? That's my biggest fear, and vulnerability when defending a six pool. And combined with drone harass, a later rax could be quite effective.

That is your fault then. A good terran will switch out SCVs without losing any build time, or quite simply make a SCV chase the drone. Sure you lose a little mining time, but its not delaying the rax and probably won't delay your first marine either.
MythicalMage
Profile Joined May 2010
1360 Posts
October 07 2010 20:46 GMT
#1107
On October 08 2010 05:43 Pekkz wrote:
Show nested quote +
On October 08 2010 05:34 MythicalMage wrote:
On October 08 2010 05:32 Pekkz wrote:
On October 08 2010 04:48 The6357 wrote:
lol how is terran going to stop 6pool? all I wanted was a little bit of firebear nerf...


Go watch tarson vs mardow. Tarson went for 10 supply and gass before rax. STILL he held off 6 pool 2 times in a row. 6 pool vs terran isnt a viable option e v e r.

You forgot the most important detail in that. What was the map?


Close spawn on Delta q, and 7 cloak vs 11 cloak on metalop.

Six/seven pooling on a four player map is a bad idea. >.> Delta maybe, but it's still super risky. On Metal, you're hoping you're in close positions, or it doesn't work.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
Last Edited: 2010-10-07 20:47:14
October 07 2010 20:46 GMT
#1108
So much unreasonable whine.
"It prohobits building my supply depo at the ramp cause he can harass my worker"
So he couldn't before when you built your rax at your ramp?
Come on.

"I cant block proxy gates, 6 pool etc."
Ridiculous, everyone who posts such shit should get instantly banned.

While i agree, supply before rax would cut off some openings, chesse etc., it won't affect the game to such an impact like people in the quotes state. Please think twice before whining such bullshit, it's absolutely disgusting to read.
wat
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
October 07 2010 20:46 GMT
#1109
Great patch notes. Hopefully this will cause the QQ to cease for a while. Although I do think the supply depot before rax thing is stupid as hell.
"Infestors are the suck" - LzGamer
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
October 07 2010 20:46 GMT
#1110
Terrible changes really. Reaper will now be a complete hopless unit in all situations. No idea wtf blizzard were thinking in the designing that unit.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
October 07 2010 20:47 GMT
#1111
I like these changes other than barracks needs supply depot. IMO, it will stop diverse openings from Terrans early game.
133 221 333 123 111
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
October 07 2010 20:47 GMT
#1112
I hope they do something for PvT as well, but those changes seem like they should be good for ZvT. I don't know how I feel about making a barracks require a depot, though. Sure, it will pretty much prevent 8rax, but that pretty much removes the Terran's ability for early game cheese, while both Protoss and Zerg still have their cheese.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2010-10-07 20:49:48
October 07 2010 20:47 GMT
#1113
On October 08 2010 05:42 SC2Syndicate wrote:
All I can say is this is what happens when players "Overcry" about balance issues to a money-tycoon gaming company.

Zerg vs terran was actually balanced b4 the reaper nerf... except zerg players afk blogged Blizzard after every loss. With this next nerf I'm probably switching to protoss. Terran is becoming UP.


Well if they become "UP" like in BW before Boxer I'll be happy.

1)People will stop the QQ
2)When I rape with Terran I wont have some idiot breathing OP OP down my back
3) Less Terran Players

p.s.I play terran
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
torq
Profile Joined September 2010
United States44 Posts
October 07 2010 20:47 GMT
#1114
On October 08 2010 05:43 Teddyman wrote:
Show nested quote +
On October 08 2010 05:35 iEchoic wrote:
A competitive game like SC2 shouldn't be balanced around team

Yeah no way people would ever consider 2v2 worth playing competitively.

+ Show Spoiler +

blizz even says in the post that the reaper change has something to do with team games. If blizz starts to balance the shit around team games there is seriously something going wrong internally for them.
MythicalMage
Profile Joined May 2010
1360 Posts
October 07 2010 20:47 GMT
#1115
On October 08 2010 05:45 Nokeboy wrote:
Show nested quote +
On October 08 2010 05:42 MythicalMage wrote:
On October 08 2010 05:39 Nokeboy wrote:
On October 08 2010 05:37 MythicalMage wrote:
On October 08 2010 05:36 On_Slaught wrote:
Why do people keep spouting all over this thread that all of a sudden the depot req means 6pools will now crush terrans?

Were you walling off your ramp with 2 rax?

The thought is, and someone correct me if I'm wrong, that you won't have the units to stop it or some such.

SCVs can repair, and 6 zerglings (as a zerg player), take a very long time to kill the wall considering maybe 2 or 3 zergs can hit. I think 1 SCV can repair the damage taken by 2 zerglings.

Well, perhaps killing the worker that's building the barracks? That's my biggest fear, and vulnerability when defending a six pool. And combined with drone harass, a later rax could be quite effective.

That is your fault then. A good terran will switch out SCVs without losing any build time, or quite simply make a SCV chase the drone. Sure you lose a little mining time, but its not delaying the rax and probably won't delay your first marine either.
I meant more a long the lines of parking a drone where the rax needs to go down. You can delay a surprising amount with hold position.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 20:48 GMT
#1116
On October 08 2010 05:42 MythicalMage wrote:
Show nested quote +
On October 08 2010 05:39 Nokeboy wrote:
On October 08 2010 05:37 MythicalMage wrote:
On October 08 2010 05:36 On_Slaught wrote:
Why do people keep spouting all over this thread that all of a sudden the depot req means 6pools will now crush terrans?

Were you walling off your ramp with 2 rax?

The thought is, and someone correct me if I'm wrong, that you won't have the units to stop it or some such.

SCVs can repair, and 6 zerglings (as a zerg player), take a very long time to kill the wall considering maybe 2 or 3 zergs can hit. I think 1 SCV can repair the damage taken by 2 zerglings.

Well, perhaps killing the worker that's building the barracks? That's my biggest fear, and vulnerability when defending a six pool. And combined with drone harass, a later rax could be quite effective.


Six pools don't work against 10 depot 12 rax. The only time I lost to one was the first game I played on Xel'naga, I misplaced my barracks because it looked tight (but wasn't).

Your scout will get to his base and see the pool in time on every single map. Just immediately close the wall and have 2 SCVs ready to repair while your rax finishes and the rine will kill him easily.

(I like using the scouting SCV to build a proxy rax close to his base during this)
whatsgrackalackin420
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
October 07 2010 20:48 GMT
#1117
I'm disappointed in these changes, as a Zerg. Instead of reverting Roach armor back to 2 to give it a defined and unique role in the Zerg army, they're just increasing range to make it even closer to the Hydra's role.

If they're worried about 2's balance, Supply before Rax is going to kill T there. I expect to see a ton more double Z teams.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
October 07 2010 20:48 GMT
#1118
On October 08 2010 05:46 Hider wrote:
Terrible changes really. Reaper will now be a complete hopless unit in all situations. No idea wtf blizzard were thinking in the designing that unit.


That is the entire point, Reaper shouldn't even be in the game at all, though Terran can still build one for scouting purposes, that is assuming they even need to scout.
FrostOtter
Profile Joined September 2010
United States537 Posts
October 07 2010 20:48 GMT
#1119
I've seen people depot then rax and do fine with reapers. Nitro helps, but it isn't like reapers crawl without it...you just have to *gasp* pay attention to them.
MythicalMage
Profile Joined May 2010
1360 Posts
Last Edited: 2010-10-07 20:50:50
October 07 2010 20:48 GMT
#1120
On October 08 2010 05:47 Sentenal wrote:
I hope they do something for PvT as well, but those changes seem like they should be good for ZvT. I don't know how I feel about making a barracks require a depot, though. Sure, it will pretty much prevent 8rax, but that pretty much removes the Terran's ability for early game cheese, while both Protoss and Zerg still have their cheese.

Exactly! This is my only complaint with it.
EDIT: The rax change that is.
Prev 1 54 55 56 57 58 87 Next
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Playoffs Round 1
IntoTheiNu 823
CranKy Ducklings SOOP192
Classic 77
Cure 62
Rogue 61
Solar (SOOP)32
Rex26
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Classic 77
Cure 62
Rogue 61
Solar (SOOP) 32
MindelVK 32
Rex 26
StarCraft: Brood War
Bisu 9023
Jaedong 4235
Shuttle 1695
firebathero 693
Soulkey 605
Stork 282
Leta 237
Mini 191
Zeus 178
Last 124
[ Show more ]
ZerO 81
Sea.KH 65
ToSsGirL 62
910 50
Barracks 38
Aegong 31
sSak 20
SilentControl 16
Noble 12
Free 12
ajuk12(nOOB) 8
Icarus 7
JulyZerg 7
Britney 0
Dota 2
Gorgc6354
Dendi927
Other Games
singsing1794
B2W.Neo911
Lowko440
crisheroes291
DeMusliM284
mouzStarbuck221
Hui .182
XaKoH 119
Mew2King63
QueenE13
ZerO(Twitch)7
Organizations
Dota 2
PGL Dota 2 - Main Stream7130
PGL Dota 2 - Secondary Stream3069
Other Games
gamesdonequick958
BasetradeTV35
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4593
League of Legends
• Jankos608
Upcoming Events
AI Arena Tournament
3h 11m
Replay Cast
10h 11m
GSL
21h 11m
Shopify Rebellion Sundays
1d 1h
Spirit vs Mixu
BSL
1d 5h
Ret vs TerrOr
Replay Cast
1d 10h
Afreeca Starleague
1d 20h
Shine vs Rush
WardiTV Weekly
1d 21h
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-18
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.