Blizzard on 1v1 Balancing and the new patch - Page 56
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Gecko
United States519 Posts
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Mrbustanut
121 Posts
On October 08 2010 02:23 Chriamon wrote: Wait, what? The 5 Roach Rush will be stronger than ever, unless you are talking about 5 barracks reaper, in which case, who refers to it as 5RR? Also, I haven't seen a single 5 barracks reaper or even 3 barracks reaper since the 5s reaper nerf. 5 rax reaper not roaches. | ||
Pekkz
Norway1505 Posts
On October 08 2010 05:34 MythicalMage wrote: You forgot the most important detail in that. What was the map? Close spawn on Delta q, and 7 cloak vs 11 cloak on metalop. | ||
kojinshugi
Estonia2559 Posts
On October 08 2010 05:37 Mr_Kzimir wrote: You guys need to realize that it's not only about zergs vs terran. Proxy gate + probe harass on your scv which is building that damn supply is gonna be really annoying to deal with. Not impossible , just annoying. This change mostly prohibit terran to build depot at a choke. I guess we'll have to proxy our 1st depot then. That's ridiculous. You can deal with the probe easily and depots take almost no time to build. Unless the probe gets there before you even start it you could just ignore him and the depot would be ready before the SCV dies. | ||
MythicalMage
1360 Posts
On October 08 2010 05:42 r3z3nd3 wrote: reapers are the worst designed unit in any sc game. I really like the changes on the roach, but I still think that the Overlord need base speed increased =/ I actually like their design. They punish immobile armies, and serve as a great unit. Even the delay while jumping up and down cliffs seems well thought out. I just think they deal too much damage. | ||
Nokeboy
United States1009 Posts
On October 08 2010 05:42 MythicalMage wrote: Well, perhaps killing the worker that's building the barracks? That's my biggest fear, and vulnerability when defending a six pool. And combined with drone harass, a later rax could be quite effective. That is your fault then. A good terran will switch out SCVs without losing any build time, or quite simply make a SCV chase the drone. Sure you lose a little mining time, but its not delaying the rax and probably won't delay your first marine either. | ||
MythicalMage
1360 Posts
On October 08 2010 05:43 Pekkz wrote: Close spawn on Delta q, and 7 cloak vs 11 cloak on metalop. Six/seven pooling on a four player map is a bad idea. >.> Delta maybe, but it's still super risky. On Metal, you're hoping you're in close positions, or it doesn't work. | ||
Elefanto
Switzerland3584 Posts
"It prohobits building my supply depo at the ramp cause he can harass my worker" So he couldn't before when you built your rax at your ramp? Come on. "I cant block proxy gates, 6 pool etc." Ridiculous, everyone who posts such shit should get instantly banned. While i agree, supply before rax would cut off some openings, chesse etc., it won't affect the game to such an impact like people in the quotes state. Please think twice before whining such bullshit, it's absolutely disgusting to read. | ||
TheAngelofDeath
United States2033 Posts
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Hider
Denmark9350 Posts
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GenesisX
Canada4267 Posts
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Sentenal
United States12398 Posts
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GinDo
3327 Posts
On October 08 2010 05:42 SC2Syndicate wrote: All I can say is this is what happens when players "Overcry" about balance issues to a money-tycoon gaming company. Zerg vs terran was actually balanced b4 the reaper nerf... except zerg players afk blogged Blizzard after every loss. With this next nerf I'm probably switching to protoss. Terran is becoming UP. Well if they become "UP" like in BW before Boxer I'll be happy. 1)People will stop the QQ 2)When I rape with Terran I wont have some idiot breathing OP OP down my back 3) Less Terran Players p.s.I play terran | ||
torq
United States44 Posts
On October 08 2010 05:43 Teddyman wrote: Yeah no way people would ever consider 2v2 worth playing competitively. + Show Spoiler + blizz even says in the post that the reaper change has something to do with team games. If blizz starts to balance the shit around team games there is seriously something going wrong internally for them. | ||
MythicalMage
1360 Posts
On October 08 2010 05:45 Nokeboy wrote: I meant more a long the lines of parking a drone where the rax needs to go down. You can delay a surprising amount with hold position. That is your fault then. A good terran will switch out SCVs without losing any build time, or quite simply make a SCV chase the drone. Sure you lose a little mining time, but its not delaying the rax and probably won't delay your first marine either. | ||
kojinshugi
Estonia2559 Posts
On October 08 2010 05:42 MythicalMage wrote: Well, perhaps killing the worker that's building the barracks? That's my biggest fear, and vulnerability when defending a six pool. And combined with drone harass, a later rax could be quite effective. Six pools don't work against 10 depot 12 rax. The only time I lost to one was the first game I played on Xel'naga, I misplaced my barracks because it looked tight (but wasn't). Your scout will get to his base and see the pool in time on every single map. Just immediately close the wall and have 2 SCVs ready to repair while your rax finishes and the rine will kill him easily. (I like using the scouting SCV to build a proxy rax close to his base during this) | ||
Seiuchi
United States931 Posts
If they're worried about 2's balance, Supply before Rax is going to kill T there. I expect to see a ton more double Z teams. | ||
FrostedMiniWeet
United States636 Posts
On October 08 2010 05:46 Hider wrote: Terrible changes really. Reaper will now be a complete hopless unit in all situations. No idea wtf blizzard were thinking in the designing that unit. That is the entire point, Reaper shouldn't even be in the game at all, though Terran can still build one for scouting purposes, that is assuming they even need to scout. | ||
FrostOtter
United States537 Posts
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MythicalMage
1360 Posts
On October 08 2010 05:47 Sentenal wrote: I hope they do something for PvT as well, but those changes seem like they should be good for ZvT. I don't know how I feel about making a barracks require a depot, though. Sure, it will pretty much prevent 8rax, but that pretty much removes the Terran's ability for early game cheese, while both Protoss and Zerg still have their cheese. Exactly! This is my only complaint with it. EDIT: The rax change that is. | ||
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