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Blizzard on 1v1 Balancing and the new patch - Page 56

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 54 55 56 57 58 87 Next
Gecko
Profile Joined August 2010
United States519 Posts
Last Edited: 2010-10-07 20:43:55
October 07 2010 20:43 GMT
#1101
Wow roach range is really crazy im not sure how i like it for PvZ
Mrbustanut
Profile Joined May 2010
121 Posts
October 07 2010 20:43 GMT
#1102
On October 08 2010 02:23 Chriamon wrote:
Show nested quote +
On October 08 2010 01:22 Mrbustanut wrote:
Wow, 5RR is dead.

Roach range increase holy crap!

I don't agree with the depot requirement for Rax though.

Wait, what? The 5 Roach Rush will be stronger than ever, unless you are talking about 5 barracks reaper, in which case, who refers to it as 5RR? Also, I haven't seen a single 5 barracks reaper or even 3 barracks reaper since the 5s reaper nerf.


5 rax reaper not roaches.
Pekkz
Profile Joined June 2009
Norway1505 Posts
October 07 2010 20:43 GMT
#1103
On October 08 2010 05:34 MythicalMage wrote:
Show nested quote +
On October 08 2010 05:32 Pekkz wrote:
On October 08 2010 04:48 The6357 wrote:
lol how is terran going to stop 6pool? all I wanted was a little bit of firebear nerf...


Go watch tarson vs mardow. Tarson went for 10 supply and gass before rax. STILL he held off 6 pool 2 times in a row. 6 pool vs terran isnt a viable option e v e r.

You forgot the most important detail in that. What was the map?


Close spawn on Delta q, and 7 cloak vs 11 cloak on metalop.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 20:44 GMT
#1104
On October 08 2010 05:37 Mr_Kzimir wrote:
You guys need to realize that it's not only about zergs vs terran.

Proxy gate + probe harass on your scv which is building that damn supply is gonna be really annoying to deal with. Not impossible , just annoying.

This change mostly prohibit terran to build depot at a choke.

I guess we'll have to proxy our 1st depot then.


That's ridiculous. You can deal with the probe easily and depots take almost no time to build. Unless the probe gets there before you even start it you could just ignore him and the depot would be ready before the SCV dies.
whatsgrackalackin420
MythicalMage
Profile Joined May 2010
1360 Posts
October 07 2010 20:44 GMT
#1105
On October 08 2010 05:42 r3z3nd3 wrote:
reapers are the worst designed unit in any sc game.

I really like the changes on the roach, but I still think that the Overlord need base speed increased =/

I actually like their design. They punish immobile armies, and serve as a great unit. Even the delay while jumping up and down cliffs seems well thought out. I just think they deal too much damage.
Nokeboy
Profile Joined December 2008
United States1009 Posts
Last Edited: 2010-10-07 20:46:10
October 07 2010 20:45 GMT
#1106
On October 08 2010 05:42 MythicalMage wrote:
Show nested quote +
On October 08 2010 05:39 Nokeboy wrote:
On October 08 2010 05:37 MythicalMage wrote:
On October 08 2010 05:36 On_Slaught wrote:
Why do people keep spouting all over this thread that all of a sudden the depot req means 6pools will now crush terrans?

Were you walling off your ramp with 2 rax?

The thought is, and someone correct me if I'm wrong, that you won't have the units to stop it or some such.

SCVs can repair, and 6 zerglings (as a zerg player), take a very long time to kill the wall considering maybe 2 or 3 zergs can hit. I think 1 SCV can repair the damage taken by 2 zerglings.

Well, perhaps killing the worker that's building the barracks? That's my biggest fear, and vulnerability when defending a six pool. And combined with drone harass, a later rax could be quite effective.

That is your fault then. A good terran will switch out SCVs without losing any build time, or quite simply make a SCV chase the drone. Sure you lose a little mining time, but its not delaying the rax and probably won't delay your first marine either.
MythicalMage
Profile Joined May 2010
1360 Posts
October 07 2010 20:46 GMT
#1107
On October 08 2010 05:43 Pekkz wrote:
Show nested quote +
On October 08 2010 05:34 MythicalMage wrote:
On October 08 2010 05:32 Pekkz wrote:
On October 08 2010 04:48 The6357 wrote:
lol how is terran going to stop 6pool? all I wanted was a little bit of firebear nerf...


Go watch tarson vs mardow. Tarson went for 10 supply and gass before rax. STILL he held off 6 pool 2 times in a row. 6 pool vs terran isnt a viable option e v e r.

You forgot the most important detail in that. What was the map?


Close spawn on Delta q, and 7 cloak vs 11 cloak on metalop.

Six/seven pooling on a four player map is a bad idea. >.> Delta maybe, but it's still super risky. On Metal, you're hoping you're in close positions, or it doesn't work.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
Last Edited: 2010-10-07 20:47:14
October 07 2010 20:46 GMT
#1108
So much unreasonable whine.
"It prohobits building my supply depo at the ramp cause he can harass my worker"
So he couldn't before when you built your rax at your ramp?
Come on.

"I cant block proxy gates, 6 pool etc."
Ridiculous, everyone who posts such shit should get instantly banned.

While i agree, supply before rax would cut off some openings, chesse etc., it won't affect the game to such an impact like people in the quotes state. Please think twice before whining such bullshit, it's absolutely disgusting to read.
wat
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
October 07 2010 20:46 GMT
#1109
Great patch notes. Hopefully this will cause the QQ to cease for a while. Although I do think the supply depot before rax thing is stupid as hell.
"Infestors are the suck" - LzGamer
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
October 07 2010 20:46 GMT
#1110
Terrible changes really. Reaper will now be a complete hopless unit in all situations. No idea wtf blizzard were thinking in the designing that unit.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
October 07 2010 20:47 GMT
#1111
I like these changes other than barracks needs supply depot. IMO, it will stop diverse openings from Terrans early game.
133 221 333 123 111
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
October 07 2010 20:47 GMT
#1112
I hope they do something for PvT as well, but those changes seem like they should be good for ZvT. I don't know how I feel about making a barracks require a depot, though. Sure, it will pretty much prevent 8rax, but that pretty much removes the Terran's ability for early game cheese, while both Protoss and Zerg still have their cheese.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2010-10-07 20:49:48
October 07 2010 20:47 GMT
#1113
On October 08 2010 05:42 SC2Syndicate wrote:
All I can say is this is what happens when players "Overcry" about balance issues to a money-tycoon gaming company.

Zerg vs terran was actually balanced b4 the reaper nerf... except zerg players afk blogged Blizzard after every loss. With this next nerf I'm probably switching to protoss. Terran is becoming UP.


Well if they become "UP" like in BW before Boxer I'll be happy.

1)People will stop the QQ
2)When I rape with Terran I wont have some idiot breathing OP OP down my back
3) Less Terran Players

p.s.I play terran
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
torq
Profile Joined September 2010
United States44 Posts
October 07 2010 20:47 GMT
#1114
On October 08 2010 05:43 Teddyman wrote:
Show nested quote +
On October 08 2010 05:35 iEchoic wrote:
A competitive game like SC2 shouldn't be balanced around team

Yeah no way people would ever consider 2v2 worth playing competitively.

+ Show Spoiler +

blizz even says in the post that the reaper change has something to do with team games. If blizz starts to balance the shit around team games there is seriously something going wrong internally for them.
MythicalMage
Profile Joined May 2010
1360 Posts
October 07 2010 20:47 GMT
#1115
On October 08 2010 05:45 Nokeboy wrote:
Show nested quote +
On October 08 2010 05:42 MythicalMage wrote:
On October 08 2010 05:39 Nokeboy wrote:
On October 08 2010 05:37 MythicalMage wrote:
On October 08 2010 05:36 On_Slaught wrote:
Why do people keep spouting all over this thread that all of a sudden the depot req means 6pools will now crush terrans?

Were you walling off your ramp with 2 rax?

The thought is, and someone correct me if I'm wrong, that you won't have the units to stop it or some such.

SCVs can repair, and 6 zerglings (as a zerg player), take a very long time to kill the wall considering maybe 2 or 3 zergs can hit. I think 1 SCV can repair the damage taken by 2 zerglings.

Well, perhaps killing the worker that's building the barracks? That's my biggest fear, and vulnerability when defending a six pool. And combined with drone harass, a later rax could be quite effective.

That is your fault then. A good terran will switch out SCVs without losing any build time, or quite simply make a SCV chase the drone. Sure you lose a little mining time, but its not delaying the rax and probably won't delay your first marine either.
I meant more a long the lines of parking a drone where the rax needs to go down. You can delay a surprising amount with hold position.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 20:48 GMT
#1116
On October 08 2010 05:42 MythicalMage wrote:
Show nested quote +
On October 08 2010 05:39 Nokeboy wrote:
On October 08 2010 05:37 MythicalMage wrote:
On October 08 2010 05:36 On_Slaught wrote:
Why do people keep spouting all over this thread that all of a sudden the depot req means 6pools will now crush terrans?

Were you walling off your ramp with 2 rax?

The thought is, and someone correct me if I'm wrong, that you won't have the units to stop it or some such.

SCVs can repair, and 6 zerglings (as a zerg player), take a very long time to kill the wall considering maybe 2 or 3 zergs can hit. I think 1 SCV can repair the damage taken by 2 zerglings.

Well, perhaps killing the worker that's building the barracks? That's my biggest fear, and vulnerability when defending a six pool. And combined with drone harass, a later rax could be quite effective.


Six pools don't work against 10 depot 12 rax. The only time I lost to one was the first game I played on Xel'naga, I misplaced my barracks because it looked tight (but wasn't).

Your scout will get to his base and see the pool in time on every single map. Just immediately close the wall and have 2 SCVs ready to repair while your rax finishes and the rine will kill him easily.

(I like using the scouting SCV to build a proxy rax close to his base during this)
whatsgrackalackin420
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
October 07 2010 20:48 GMT
#1117
I'm disappointed in these changes, as a Zerg. Instead of reverting Roach armor back to 2 to give it a defined and unique role in the Zerg army, they're just increasing range to make it even closer to the Hydra's role.

If they're worried about 2's balance, Supply before Rax is going to kill T there. I expect to see a ton more double Z teams.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
October 07 2010 20:48 GMT
#1118
On October 08 2010 05:46 Hider wrote:
Terrible changes really. Reaper will now be a complete hopless unit in all situations. No idea wtf blizzard were thinking in the designing that unit.


That is the entire point, Reaper shouldn't even be in the game at all, though Terran can still build one for scouting purposes, that is assuming they even need to scout.
FrostOtter
Profile Joined September 2010
United States537 Posts
October 07 2010 20:48 GMT
#1119
I've seen people depot then rax and do fine with reapers. Nitro helps, but it isn't like reapers crawl without it...you just have to *gasp* pay attention to them.
MythicalMage
Profile Joined May 2010
1360 Posts
Last Edited: 2010-10-07 20:50:50
October 07 2010 20:48 GMT
#1120
On October 08 2010 05:47 Sentenal wrote:
I hope they do something for PvT as well, but those changes seem like they should be good for ZvT. I don't know how I feel about making a barracks require a depot, though. Sure, it will pretty much prevent 8rax, but that pretty much removes the Terran's ability for early game cheese, while both Protoss and Zerg still have their cheese.

Exactly! This is my only complaint with it.
EDIT: The rax change that is.
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