And people saying reapers are useless and all they can do is scout well? Do you have any idea what you're talking about, scouting is easily one of the most important aspects of the game. Zerg and toss players would absolutely KILL for a unit like the reaper. Wake the fuck up.
Blizzard on 1v1 Balancing and the new patch - Page 54
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Bull-Demon
United States582 Posts
And people saying reapers are useless and all they can do is scout well? Do you have any idea what you're talking about, scouting is easily one of the most important aspects of the game. Zerg and toss players would absolutely KILL for a unit like the reaper. Wake the fuck up. | ||
DoubleReed
United States4130 Posts
You could you know, take another base. like we do ^^ and yeah i was talking about TvZ Ghosts. and if snipe is micro intensive than infested terran is just as micro intensive. hotkey + shift +clickclickclickclickclickclick is not micro intensive. Be nice, man. It's all the micro they got. Uh, forgive me if I'm wrong, but don't you need a depo before the barracks even in most All-In strategies?? Increasing Roach range is going decimate the pvz matchup unless it's just to 3.5. Looking forward to seeing how this goes. Oh my god I can't wait. I'll even wear my protoss bib. | ||
Pekkz
Norway1505 Posts
On October 08 2010 04:48 The6357 wrote: lol how is terran going to stop 6pool? all I wanted was a little bit of firebear nerf... Go watch tarson vs mardow. Tarson went for 10 supply and gass before rax. STILL he held off 6 pool 2 times in a row. 6 pool vs terran isnt a viable option e v e r. | ||
DevAzTaYtA
Oman2005 Posts
I think making depot a prerequisite for barracks and factory a prerequisite for reaper speed will force terrans to play a more economy/tech based game which will lead to better 2v2 games overall. The roach buff is also decent for zerg in 2v2 because the zerg ball pretty much gets decimated by anything toss/terran throw at them when you get to mid game. I hope this forces zerg to also play a more macro based 2v2 game, but I really think something needs to be done about banelings for this to be true. While these changes to team games are definitely needed, I'm hoping they do not screw up 1v1 balance too much and if they do, here's to hoping they are just preliminary changes that blizzard intends to build upon in future patches. | ||
kojinshugi
Estonia2559 Posts
On October 08 2010 05:28 unaliased wrote: Assuming two players of equal skill meet on the ladder. One is playing a stronger race and should favored as a result. Since they claim that the stats throw away those matches, you would expect the percentages to be 50/50. They're just looking at matchups within a reasonable MMR range. A 2000 zerg versus a 1000 terran doesn't say anything about balance either because the skill disparity is so great. | ||
MythicalMage
1360 Posts
On October 08 2010 05:32 ComusLoM wrote: Increasing Roach range is going decimate the pvz matchup unless it's just to 3.5. Looking forward to seeing how this goes. Yeah, I would have said roaches weren't strong in that MU, but after watching some GSL games, and seeing the sort of roach heavy expand play, and with this change it seems really strong. | ||
Malminos
United States321 Posts
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Urmel
Germany8 Posts
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MythicalMage
1360 Posts
On October 08 2010 05:32 Pekkz wrote: Go watch tarson vs mardow. Tarson went for 10 supply and gass before rax. STILL he held off 6 pool 2 times in a row. 6 pool vs terran isnt a viable option e v e r. You forgot the most important detail in that. What was the map? | ||
N.geNuity
United States5112 Posts
Absolutely terrible. Reaper speed is meh but still, there is no reason to completely eliminate/drastically change a strategy if it isn't massively broken. The reaper nerf of 5 seconds seem to work well. Could have just decreased reaper damage to buildings while also increasing zerg building hp. Small adjustments rather than a gigantic "we don't want this happening". | ||
Crushgroove
United States793 Posts
As a Zerg player, I love the roach range increase.. even if its only from 3 to 4 or from 3 to 5, That's an interesting path to explore and I'm surprised it hadn't occurred to me before when thinking of the roach's late-game shortcomings. | ||
iEchoic
United States1776 Posts
Of course the zerg players on here are eating up these dumb patch notes because they don't want the game to be balanced, they just want to win all their games. I'm fine for balancing the game even if it nerfs terran, and like I said, I supported the tank nerf and the reaper nerf, but this stuff is just stupid, and honestly if you disagree it really shows that you're far too interested in your own race being godly than good game design. Nobody can say with a straight face that requiring a depot before rax is a good design change. Come on, guys. This makes me sick to my stomach. | ||
kojinshugi
Estonia2559 Posts
On October 08 2010 05:26 torq wrote: Do you realized that requiring a depot before a rax is equivalent to increasing the build time of the rax? i hate faggots like you with no logic, go back to your moms basement. Do you "realized" that the second and third and fourth and so on raxes aren't affected? Do you "realized" that no one in their right mind says Gateway build time includes Pylon build time? | ||
On_Slaught
United States12190 Posts
Were you walling off your ramp with 2 rax? This doesn't change a single fucking thing with regards to stopping a 6pool. If your idea of being able to stop it is having a single marine out with no wall as better, then gl hf with that. Scout it, wall off, laugh and win. | ||
VashTS
United States1675 Posts
I agree with this. Roach Range is very welcome, even if its only +1. I wonder how much the increase will be? Supply before Rax is stupid. Reaper "change" is good, but I think if they are doing then, then reduce the build time back down to 40. The FG vs BlinkStalk is a welcome change. It's almost like a fix, if you ask me. Zerg Tech building HP buff is nice, though I doubt it will have much of an impact. | ||
CurLy[]
United States759 Posts
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MythicalMage
1360 Posts
On October 08 2010 05:36 On_Slaught wrote: Why do people keep spouting all over this thread that all of a sudden the depot req means 6pools will now crush terrans? Were you walling off your ramp with 2 rax? The thought is, and someone correct me if I'm wrong, that you won't have the units to stop it or some such. | ||
eloist
United States1017 Posts
So this does not only affect all-in openings. | ||
Logo
United States7542 Posts
The troubling thing is that the reaper changes seem to be based on team games. While I can sorta understand something needing to be done, it does worry me. | ||
kojinshugi
Estonia2559 Posts
On October 08 2010 05:29 PrinceXizor wrote: You could you know, take another base. like we do ^^ and yeah i was talking about TvZ Ghosts. and if snipe is micro intensive than infested terran is just as micro intensive. hotkey + shift +clickclickclickclickclickclick is not micro intensive. Yes, because snipe can be randomly spammed on a general area of the screen. Wait, no, you have to target actual units. | ||
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