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Blizzard on 1v1 Balancing and the new patch - Page 54

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
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Bull-Demon
Profile Joined January 2003
United States582 Posts
October 07 2010 20:32 GMT
#1061
Zelnig hit it right on the money. Everyone is sitting at working bitching and they haven't even tested anything. Terran can still do early raxes, its just not nearly as powerful and its far more all in.

And people saying reapers are useless and all they can do is scout well? Do you have any idea what you're talking about, scouting is easily one of the most important aspects of the game. Zerg and toss players would absolutely KILL for a unit like the reaper. Wake the fuck up.
~_~
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-10-07 20:34:01
October 07 2010 20:32 GMT
#1062
You could you know, take another base. like we do ^^ and yeah i was talking about TvZ Ghosts. and if snipe is micro intensive than infested terran is just as micro intensive. hotkey + shift +clickclickclickclickclickclick is not micro intensive.


Be nice, man. It's all the micro they got.

Uh, forgive me if I'm wrong, but don't you need a depo before the barracks even in most All-In strategies??

Increasing Roach range is going decimate the pvz matchup unless it's just to 3.5. Looking forward to seeing how this goes.


Oh my god I can't wait. I'll even wear my protoss bib.
Pekkz
Profile Joined June 2009
Norway1505 Posts
Last Edited: 2010-10-07 20:33:44
October 07 2010 20:32 GMT
#1063
On October 08 2010 04:48 The6357 wrote:
lol how is terran going to stop 6pool? all I wanted was a little bit of firebear nerf...


Go watch tarson vs mardow. Tarson went for 10 supply and gass before rax. STILL he held off 6 pool 2 times in a row. 6 pool vs terran isnt a viable option e v e r.
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
October 07 2010 20:33 GMT
#1064
I think most of these changes (as stated in a previous posting by blizzard) are largely centered around opening more options for longer / more interesting team games. Right now in 2v2 terran (partnered with any race) is able to be far too dangerous early game with reaper all-ins, especially vs protoss. Basically protoss's only option is to forge after (or sometimes before, depending on map/positions) gate and place an absurd number of cannons around their mineral line/nexus while slowly teching to stalkers. This works up to the high diamond level but soon terran players will start wising up and using this timing to do something productive like *gasp* expanding, while their ally continues to pump tier 1 units.

I think making depot a prerequisite for barracks and factory a prerequisite for reaper speed will force terrans to play a more economy/tech based game which will lead to better 2v2 games overall. The roach buff is also decent for zerg in 2v2 because the zerg ball pretty much gets decimated by anything toss/terran throw at them when you get to mid game. I hope this forces zerg to also play a more macro based 2v2 game, but I really think something needs to be done about banelings for this to be true.

While these changes to team games are definitely needed, I'm hoping they do not screw up 1v1 balance too much and if they do, here's to hoping they are just preliminary changes that blizzard intends to build upon in future patches.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 20:33 GMT
#1065
On October 08 2010 05:28 unaliased wrote:
Assuming two players of equal skill meet on the ladder. One is playing a stronger race and should favored as a result. Since they claim that the stats throw away those matches, you would expect the percentages to be 50/50.


They're just looking at matchups within a reasonable MMR range. A 2000 zerg versus a 1000 terran doesn't say anything about balance either because the skill disparity is so great.
whatsgrackalackin420
MythicalMage
Profile Joined May 2010
1360 Posts
October 07 2010 20:33 GMT
#1066
On October 08 2010 05:32 ComusLoM wrote:
Increasing Roach range is going decimate the pvz matchup unless it's just to 3.5. Looking forward to seeing how this goes.

Yeah, I would have said roaches weren't strong in that MU, but after watching some GSL games, and seeing the sort of roach heavy expand play, and with this change it seems really strong.
Malminos
Profile Joined July 2010
United States321 Posts
October 07 2010 20:33 GMT
#1067
i think theres a bit of over reacting going on over the supply depot thing. I mean really, it only delays the barracks a few seconds assuming you built your supply depot on 9 or 10 as soon as you got 100 minerals. Terran had to wait for the minerals to accumulate to 150 after building their first supply depot anyway by which time the depot is usually done or seconds away from being done.

"To dream of because become happiness "
Urmel
Profile Joined August 2010
Germany8 Posts
October 07 2010 20:34 GMT
#1068
By the way, the Reaper is still an amazing early (and late) scout with the ability to enter every base simply by jumping up the cliff. That's huge as Terran relies heavily on hard counters. In team games the Reaper is still too powerful at the current game state. Just imagine your whole army being on the way to the other end of the map and 12 reapers go for your eco. I really don't feel like Terran has too few harassment possibilities: Reapers, Hellions(blue flame, yummie), DROPSHIPS. That's more than enough to kill workers effectively.
MythicalMage
Profile Joined May 2010
1360 Posts
October 07 2010 20:34 GMT
#1069
On October 08 2010 05:32 Pekkz wrote:
Show nested quote +
On October 08 2010 04:48 The6357 wrote:
lol how is terran going to stop 6pool? all I wanted was a little bit of firebear nerf...


Go watch tarson vs mardow. Tarson went for 10 supply and gass before rax. STILL he held off 6 pool 2 times in a row. 6 pool vs terran isnt a viable option e v e r.

You forgot the most important detail in that. What was the map?
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
October 07 2010 20:34 GMT
#1070
So, I'm not going to go read 53 pages right now, but depot before rax is a terrrible idea.

Absolutely terrible.

Reaper speed is meh but still, there is no reason to completely eliminate/drastically change a strategy if it isn't massively broken. The reaper nerf of 5 seconds seem to work well. Could have just decreased reaper damage to buildings while also increasing zerg building hp. Small adjustments rather than a gigantic "we don't want this happening".
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
Crushgroove
Profile Joined July 2010
United States793 Posts
October 07 2010 20:34 GMT
#1071
Honestly think this may be a little harsh on Terran. Maybe not for team games... but when has anyone serious cared about team games?

As a Zerg player, I love the roach range increase.. even if its only from 3 to 4 or from 3 to 5, That's an interesting path to explore and I'm surprised it hadn't occurred to me before when thinking of the roach's late-game shortcomings.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-10-07 20:36:17
October 07 2010 20:35 GMT
#1072
I love how people don't get why the depot before rax change is stupid. It's stupid because blizzard is removing 1v1 strategies (9 rax 10 depot was a solid build that was pretty common) so they can balance team. A competitive game like SC2 shouldn't be balanced around team and it shouldn't be balanced to the lowest common denominator (people who can't stop early cheese).

Of course the zerg players on here are eating up these dumb patch notes because they don't want the game to be balanced, they just want to win all their games. I'm fine for balancing the game even if it nerfs terran, and like I said, I supported the tank nerf and the reaper nerf, but this stuff is just stupid, and honestly if you disagree it really shows that you're far too interested in your own race being godly than good game design.

Nobody can say with a straight face that requiring a depot before rax is a good design change. Come on, guys. This makes me sick to my stomach.
vileEchoic -- clanvile.com
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 20:35 GMT
#1073
On October 08 2010 05:26 torq wrote:
Show nested quote +
On October 08 2010 05:22 clusen wrote:
On October 08 2010 05:17 torq wrote:
i wholeheartedly agree with you, i mean in a normal opening everyone build a depot first anyway, but thats not the point, this changes the basic mechanics of terran in such a fundamental way that it won't feel like terran anymore. an increase to barracks building time is a good nerf imo,

lol.

Only because some all-in strats have been nerfed the whole basic mechanics of Terran are changed? Why do you contradict yourself when you admit that it doesn't even touch any normal opening?

It would be bad to increase the building time of barracks because that would change ANY opening.


Do you realized that requiring a depot before a rax is equivalent to increasing the build time of the rax? i hate faggots like you with no logic, go back to your moms basement.


Do you "realized" that the second and third and fourth and so on raxes aren't affected?

Do you "realized" that no one in their right mind says Gateway build time includes Pylon build time?
whatsgrackalackin420
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-10-07 20:37:09
October 07 2010 20:36 GMT
#1074
Why do people keep spouting all over this thread that all of a sudden the depot req means 6pools will now crush terrans?

Were you walling off your ramp with 2 rax?

This doesn't change a single fucking thing with regards to stopping a 6pool. If your idea of being able to stop it is having a single marine out with no wall as better, then gl hf with that. Scout it, wall off, laugh and win.
VashTS
Profile Joined September 2010
United States1675 Posts
October 07 2010 20:36 GMT
#1075
On October 08 2010 01:21 GTR wrote:
Show nested quote +
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


This is stupid.

I agree with this.

Roach Range is very welcome, even if its only +1. I wonder how much the increase will be?
Supply before Rax is stupid.
Reaper "change" is good, but I think if they are doing then, then reduce the build time back down to 40.
The FG vs BlinkStalk is a welcome change. It's almost like a fix, if you ask me.
Zerg Tech building HP buff is nice, though I doubt it will have much of an impact.
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
CurLy[]
Profile Joined August 2010
United States759 Posts
October 07 2010 20:36 GMT
#1076
Oh god, roaches. Thats scary. Hold me.
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
MythicalMage
Profile Joined May 2010
1360 Posts
October 07 2010 20:37 GMT
#1077
On October 08 2010 05:36 On_Slaught wrote:
Why do people keep spouting all over this thread that all of a sudden the depot req means 6pools will now crush terrans?

Were you walling off your ramp with 2 rax?

The thought is, and someone correct me if I'm wrong, that you won't have the units to stop it or some such.
eloist
Profile Joined September 2010
United States1017 Posts
October 07 2010 20:37 GMT
#1078
A 9 Rax with a 12 Orbital command is not far off from the standard 10 Depot 12 Rax opening while being a bit safer against cheese.

So this does not only affect all-in openings.
Logo
Profile Blog Joined April 2010
United States7542 Posts
October 07 2010 20:37 GMT
#1079
It's funny, first patch report made me wish there was more to the patch than what was stated. This report makes me hope there is less. Even as a zerg player I don't want to see nitro packs at factory tech or depot before rax. I wish we could just have the other changes first.

The troubling thing is that the reaper changes seem to be based on team games. While I can sorta understand something needing to be done, it does worry me.
Logo
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 20:37 GMT
#1080
On October 08 2010 05:29 PrinceXizor wrote:
You could you know, take another base. like we do ^^ and yeah i was talking about TvZ Ghosts. and if snipe is micro intensive than infested terran is just as micro intensive. hotkey + shift +clickclickclickclickclickclick is not micro intensive.


Yes, because snipe can be randomly spammed on a general area of the screen. Wait, no, you have to target actual units.
whatsgrackalackin420
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