Blizzard on 1v1 Balancing and the new patch - Page 52
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Treemonkeys
United States2082 Posts
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Perscienter
957 Posts
Now, to be serious: Marine hps 45 -10 (-22,22%) Marine (with shields) hps 55 -10 (-18,18%) Marauder hps (actual) 125 -20 (-16%) Marauder hps (proposal) 125 -25 (-20%) Stimming should cause 25 damage to the marauder instead of 20. | ||
kojinshugi
Estonia2559 Posts
On October 08 2010 05:14 Izzachar wrote: Is this changes to help the bronze leaguers that loose over and over to 3-4 reapers in their mineral line? No, it's because progamers mass pumped them from 3 raxes. The reaper isn't intended to be used en masse. | ||
torq
United States44 Posts
On October 08 2010 05:14 Saechiis wrote: Supply depot a requirement for building a Barracks? Is it just me or is this a knee-jerk reaction? It seems really retarded to change the way Terran works just because they're too stubborn to admit that reapers are a broken unit (after this no-one is going to make them anyways). All builds people have practiced with Barracks first are now out the window, I really think it's a stupid decision on Blizzard's side .... just awful. i wholeheartedly agree with you, i mean in a normal opening everyone build a depot first anyway, but thats not the point, this changes the basic mechanics of terran in such a fundamental way that it won't feel like terran anymore. an increase to barracks building time is a good nerf imo, | ||
FrostedMiniWeet
United States636 Posts
On October 08 2010 05:14 torq wrote: Nitro pack requiring factory? no one is going to get it now. That is clearly the point. Reapers should never have been added to the game in the first place, as they are by far the most gimmicky unit. I think Browder had a crush on Tanya from Red Alert, and decided Terran should have them too. | ||
yann
119 Posts
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Zelniq
United States7166 Posts
On October 08 2010 05:02 Champ24 wrote: I don't. The dance he did when he heard about the first round of reaper nerfs made me shutter. you mean this? l o l | ||
kojinshugi
Estonia2559 Posts
On October 08 2010 05:16 Perscienter wrote: Now, to be serious: Marine hps 45 -10 (-22,22%) Marine (with shields) hps 55 -10 (-18,18%) Marauder hps (actual) 125 -20 (-16%) Marauder hps (proposal) 125 -25 (-20%) Stimming should cause 25 damage to the marauder instead of 20. Marauders can't shoot air and do less DPS to anything non-armored. | ||
DaRkFrosT
United States407 Posts
Looking forward to this patch, being a zerg player and all ![]() | ||
Mehukannu
Finland421 Posts
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Nokeboy
United States1009 Posts
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TurpinOS
Canada1223 Posts
. . . . . Not ? | ||
MythicalMage
1360 Posts
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oxxo
988 Posts
On October 08 2010 05:17 FrostedMiniWeet wrote: That is clearly the point. Reapers should never have been added to the game in the first place, as they are by far the most gimmicky unit. I think Browder had a crush on Tanya from Red Alert, and decided Terran should have them too. Reapers, immortals, roaches, and marauders should never have been in the game. Reapers are extremely gimmicky and seem to be destined to be either worthless or overpowered or both (depending on early/late). Immortals/roaches/marauders don't fit the game and warp the balance soooo much. The supply before rax change is beyond stupid. The fact they are changing game balance based on all-in strats is silly. They just need to stop making super small 2 player maps. | ||
Medzo
United States627 Posts
![]() ![]() Die blink stalkers! Yay no more dead hive in 10 seconds (maybe)! Im sad about supply before barracks but also glad less early options from terran cause there are just too many. Its nice if every race had options but its annoying when your opponent has all of them. | ||
clusen
Germany8702 Posts
On October 08 2010 05:17 torq wrote: i wholeheartedly agree with you, i mean in a normal opening everyone build a depot first anyway, but thats not the point, this changes the basic mechanics of terran in such a fundamental way that it won't feel like terran anymore. an increase to barracks building time is a good nerf imo, lol. Only because some all-in strats have been nerfed the whole basic mechanics of Terran are changed? Why do you contradict yourself when you admit that it doesn't even touch any normal opening? It would be bad to increase the building time of barracks because that would change ANY opening. | ||
Iplaythings
Denmark9110 Posts
That was seriously a huge nerf, now 14 hatch is basically the new 12 hatch, so safe it seems. | ||
torq
United States44 Posts
On October 08 2010 05:19 TurpinOS wrote: I think that making reapers completely useless except maybe for scouting, adding 2 new totally retarded maps, and not touching the current state of PvZ (which is by many considered extremely hard for Z) and hitting PvT very hard (which is now considered to be a somewhat ''fairer'' matchup) were all extremely good decisions by Blizzard. . . . . . Not ? the roach range should help a bit , until the buff the hydra though ZvP is still going be tough. and from the stats it clearly shows some problems in TvP, and this patch addresses none of that. | ||
Saechiis
Netherlands4989 Posts
Also, if you're planning on going Reaper, why would you want to build a factory? Factory and reapers are completely unrelated and do not mingle in terms of build, why not put it at the engineering bay? ... Probably because Blizz didn't like the factory having just three upgrades, that's also why they don't just remove 250MM cannon :/ | ||
PrinceXizor
United States17713 Posts
On October 08 2010 05:02 Deadlyfish wrote: Ghosts cannot fight other units tbh. They cost alot (150/150?), and have almost no health. Only against ultralisks are they actually worth something, but even then they kinda suck when they arent doing nuke/EMP. Having 100 health that takes no bonus damage is almost no health. and they wreck Ultra, zerg air, banelings, hydralisks and workers. ghosts are very good TvZ and the lack of them is probably why i'm pretty close to undefeated in ZvT. | ||
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