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Blizzard on 1v1 Balancing and the new patch - Page 50

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 48 49 50 51 52 87 Next
Angelbelow
Profile Joined September 2010
United States3728 Posts
October 07 2010 20:01 GMT
#981
I dont feel like the reaper thing is an overkill nerf anymore (like i mentioned earlier in this thread). the other day i played against my top tier diamond friend and he used 6 reapers on me as a drop almost. what he did was he attacked my 3rd while slipping in those reapers into my main. it was well over 15 minutes at that point. IMO thats a very interesting way to use them because you dont expect reapers at that point yet they are arguably MORE powerful because of the element of surprise.
You may delay, but time will not. Current Music obsession: Opeth
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 07 2010 20:01 GMT
#982
On October 08 2010 04:59 Elefanto wrote:
Bw also had its niche / crap units, scout any1?

It's still possible to cheese with them etc., imo not every fucking needs to be part of a strategy, played every game etc.



BW had ONE useless unit and this isn't something we should try to emulate....


there was nothing good about scouts being entirely useless.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
October 07 2010 20:02 GMT
#983
On October 08 2010 04:48 kickinhead wrote:
Show nested quote +
On October 08 2010 04:41 blade55555 wrote:
On October 08 2010 04:39 JHancho wrote:
On October 08 2010 04:29 kojinshugi wrote:

Leave thors as is, but buff turrets v light, imo. Or give them splash.


Buff Turrets?

Screw it... you can have your Reapers back, and your supply-less Barracks.

Seriously... 1 Turret can fend off 4 Mutas. Any more than that, and you should be building counters to your opponents airborne army. Give them splash? You mean make Turrets into scarier Thors? No thanks.

Turrets scare me much more than Thors as it is. Until you can no less than 3 shot a Turret, I don't engage. (doesn't mean I won't fly around and pick off what I can, though)


Turrets can hold off like 8 muta if repaired I know it can hold off 10 if the turrets being repaired


Turrets are OP as it is, T Anti-Air in general is, at least against Zerg (okay, Vikings not against Mutas, but Broodlords), so whats the Problem? Oh and Ghosts tear apart every Zerg Air-Unit, why doesn't any1 use them?

But I do think the reaper-nerf is abit harsh, but T has more than enough strats early on, so mass-reapers not being that good anymore won't hurt T at all - no1 has been playing them since the slight change anyways.


Ghosts cannot fight other units tbh. They cost alot (150/150?), and have almost no health. Only against ultralisks are they actually worth something, but even then they kinda suck when they arent doing nuke/EMP.


If wishes were horses we'd be eating steak right now.
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
Last Edited: 2010-10-07 20:02:41
October 07 2010 20:02 GMT
#984
I really hope these potential changes fall through.

Roaches are meant to fit in a specific, niche roll. They are tough, almost melee like units. Hydralisks should really be considered instead if they want to create a viable, ranged attack unit.

The sad part is that Infestors are easy to obtain, make the issue of roach range a moot point, and are somehow still not used nearly enough by zerg players. I believe this potential change would be an easy cop out for lower level players with poor unit compositions. Cool and many others have shown that their range is simply not an issue. In fact, they are best utilized by applying pressure mid-map and at base fronts, forcing the opponent to micro either stalkers and hellions, while the zerg player comfortably builds up and techs.
townie
Profile Joined April 2010
Germany19 Posts
Last Edited: 2010-10-07 20:07:18
October 07 2010 20:02 GMT
#985
my question here is.... depo before rax, does this have effect on wall-ins? do a terra need now longer especialy in teamgames? like 2terra in one team who building up fast barracks for walling (if there is such a strat right now)??? sry but i dont play terra so im just asking if they want to go this way a bit and not only trying to stop early cheese with barracks.

uhh and yeah... nitro rec factory?? why this... i dont know but from my games i can tell that terra started to use hellions more often than reapers against zerg... so well maybee im wrong but i dont understand this nerv on reapers. reapers are somthing like roaches in beta... every patch they get nerved more and more as long no one uses them.
Champ24
Profile Joined August 2010
177 Posts
October 07 2010 20:02 GMT
#986
On October 08 2010 04:59 FrostedMiniWeet wrote:
I'd like to hear what Idra has to say about this.


I don't. The dance he did when he heard about the first round of reaper nerfs made me shutter.
TymerA
Profile Joined July 2010
Netherlands759 Posts
October 07 2010 20:02 GMT
#987
what about fixing Point defence drone? banshee rine raven is pretty hard to play... even when scouted it requires lots of micro :s
nice.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 20:02 GMT
#988
On October 08 2010 04:58 klauz619 wrote:

In the time it takes for a turret to kill 1 mutalisk, 5 of them would have slain 10 SCVs.


This. They're really fast, and saccing 2-3 mutas to kill half of your enemy's workers is nothing.

I just don't feel like I can deter mutas except by having all of my shit around my mining bases. Vikings are complete pants against them, Thors are too slow, and turrets don't kill them fast enough.

Yeah, I'm sure a lot of it is my L2P but I don't feel like that about any other air units from any race.
whatsgrackalackin420
Crisium
Profile Blog Joined February 2010
United States1618 Posts
October 07 2010 20:02 GMT
#989
Why not just make Reaper speed cost more? Seriously? It's only 50/50. But now it's another 150/100.

So Reaper speed is essentially 200/150/160 seconds + loss of SCV mining instead of 50/50/100. Yes the factory opens up a lot, but for those that want pure Bio for a while it seems unnecessary. I'd rather see Reaper speed not require the factory, and simply be more expensive.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
October 07 2010 20:02 GMT
#990
On October 08 2010 05:00 Mr_Kzimir wrote:
Show nested quote +
On October 08 2010 04:59 FrostedMiniWeet wrote:
I'd like to hear what Idra has to say about this.


Same


Just a guess: T is OP
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 07 2010 20:03 GMT
#991
On October 08 2010 04:59 BlasiuS wrote:
Show nested quote +
On October 08 2010 04:56 TedJustice wrote:
So the first barracks essentially costs 100 minerals more, and gives supply.

Kind of a fair trade, isn't it? If you want to do an aggressive opening, you just have to pay an extra 100 minerals.

I'm not saying it was unbalanced before, but I'm not complaining about how it'll be after this either.


using that analogy the barracks also has a +30s build time.

It doesn't, because the supply depot can be built at the same time.

But my point was that terran can still do early aggressive or proxy openings, they just get delayed by 100 minerals.
Raiznhell
Profile Joined January 2010
Canada786 Posts
October 07 2010 20:03 GMT
#992
On October 08 2010 05:00 Mr_Kzimir wrote:
Show nested quote +
On October 08 2010 04:59 FrostedMiniWeet wrote:
I'd like to hear what Idra has to say about this.


Same


Well he's obviously gunna like it XD.
Cake or Death?
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 20:04 GMT
#993
On October 08 2010 05:02 TymerA wrote:
what about fixing Point defence drone? banshee rine raven is pretty hard to play... even when scouted it requires lots of micro :s


Force the PDD away from critical structures and then kite them away from it.
whatsgrackalackin420
Reptarem
Profile Blog Joined November 2008
155 Posts
October 07 2010 20:04 GMT
#994
Really Terrans are crying because 1 of their options got semi-nerfed? Terran already has the most options out of all the races.. lol. Interested in how the patch will play out, however instead of nerfing units they should just buff other units to make the game more fun
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 07 2010 20:04 GMT
#995
On October 08 2010 05:01 Angelbelow wrote:
I dont feel like the reaper thing is an overkill nerf anymore (like i mentioned earlier in this thread). the other day i played against my top tier diamond friend and he used 6 reapers on me as a drop almost. what he did was he attacked my 3rd while slipping in those reapers into my main. it was well over 15 minutes at that point. IMO thats a very interesting way to use them because you dont expect reapers at that point yet they are arguably MORE powerful because of the element of surprise.


The reason they are useless in this scenario is that it would have been far more effective for your "top tier diamond friend" to drop a medivac of stimmed marauders in there, both rape buildings and the marauders have the advantage of being a bitch to clean up and actually forming a useful part of his army when not harassing.

Reapers are completely useless past early game.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
klauz619
Profile Joined July 2010
453 Posts
October 07 2010 20:04 GMT
#996
On October 08 2010 05:02 Smackzilla wrote:
Show nested quote +
On October 08 2010 05:00 Mr_Kzimir wrote:
On October 08 2010 04:59 FrostedMiniWeet wrote:
I'd like to hear what Idra has to say about this.


Same


Just a guess: T is OP



I thought people forgot he even existed after losing at RO64 and Fruitdealer showing everyone he was 10x more skilled ?
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
October 07 2010 20:06 GMT
#997
They seem like pretty good changes to me, of course I play zerg.

To the people who think the reaper will be useless, isn't it going to still be a great scout? I mean it's dirt cheap and it uses tech you already need for just about anything. It can bypass walls on most maps and find tech that can easily be hidden from the scan. I think a handful of reapers mid/late game to harass zerg expos is also still going to be quite good and probably is closer to Blizzard's intentions of the unit rather than limiting it exclusively to early game harass. It doesn't take too many reapers to quickly kill spine crawlers and even hatcheries and once again you don't have to spend for extra tech to get them. It forces zerg to either lose expos or split forces, both are worth the price of a few reapers.
http://shroomspiration.blogspot.com/
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-10-07 20:07:15
October 07 2010 20:06 GMT
#998
Protoss are played 38.5% of the time.

Terran are played 38.0% of the time.

Zerg are played 23.5% of the time.


Uhm... this adds up to 100%. How is that possible if there are Random players??? I guess they count the randoms as 1/3 each? This just seems strangely inflated, but I didn't know zerg was that bad.

Yay for beating reapers into the ground. Rejoice, everyone! I think it's a little awkward for factory requirement. I would prefer Engineering Bay mechanically.

Roach range seriously?! That's absurd. Honestly, I like roaches already! This dramatically changes zerg early game.
Mr_Kzimir
Profile Joined August 2010
France268 Posts
Last Edited: 2010-10-07 20:06:47
October 07 2010 20:06 GMT
#999
On October 08 2010 05:02 Smackzilla wrote:
Show nested quote +
On October 08 2010 05:00 Mr_Kzimir wrote:
On October 08 2010 04:59 FrostedMiniWeet wrote:
I'd like to hear what Idra has to say about this.


Same


Just a guess: T is OP


Old , but I wouldn't expect any different comment from him.

He will prolly go around his usually comment like "these changes aren't affecting terran enough".
Which is fair I guess , it's not like I am playing in tournament where you win 60k $
"Infantry , it's all about it"
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 20:06 GMT
#1000
On October 08 2010 05:04 klauz619 wrote:
Show nested quote +
On October 08 2010 05:02 Smackzilla wrote:
On October 08 2010 05:00 Mr_Kzimir wrote:
On October 08 2010 04:59 FrostedMiniWeet wrote:
I'd like to hear what Idra has to say about this.


Same


Just a guess: T is OP



I thought people forgot he even existed after losing at RO64 and Fruitdealer showing everyone he was 10x more skilled ?


Pro tip: mods don't like that kind of bashing.

And it was RO32. And 10x is random hyperbole with no basis in fact.

(I don't like Idra but he's a good player)
whatsgrackalackin420
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