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Blizzard on 1v1 Balancing and the new patch - Page 49

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 47 48 49 50 51 87 Next
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
October 07 2010 19:55 GMT
#961
those reapers nerfs are going to make team games much much more fun and balanced, thx a lot blizzard
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
lemagrag
Profile Joined April 2009
Sweden32 Posts
October 07 2010 19:55 GMT
#962
I love this patch, to bad for terran tho. But i havent seen any reapers openings after the last patch so i dont think this will be that hard for you!
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 19:56 GMT
#963
On October 08 2010 04:54 Mezro wrote:
Show nested quote +

Win rate for Terran fightng Zerg
Diamond - 49.6%
Platinum - 44.5%
Gold - 49.5%
Silver - 51.6%
Bronze - 45.4%

Zergs are beating their equivalent Terrans in everything except Silver league, but hey, let's nerf Terran!


I like how you talk about the silver league, when in platinum its more in terran's favor than zerg's favor.


That's not how numbers work.

Other way around.
whatsgrackalackin420
ShivaN
Profile Joined January 2007
United States933 Posts
October 07 2010 19:56 GMT
#964
lol @ more reaper nerfs! I've been saying since beginning of beta that reapers should just be removed/replaced since they're basically a 1 niche unit. Glad to see this patch will effectively be doing that. Who wants to bet they're scrapped completely come HotS?
seiferoth10
Profile Joined May 2010
3362 Posts
October 07 2010 19:56 GMT
#965
On October 08 2010 04:50 out4blood wrote:
While Blizzard will do what they want, their use of statistics to back up their reasoning doesn't seem right.

Win rate for Terran fighting Protoss:
Diamond - 50.4%
Platinum - 43.7%
Gold - 39.0%
Silver - 36.4%
Bronze - 41.0%

Across all ladder skills apart from Diamond (which is pretty much dead even), Protoss are crushing Terran. But hey, let's nerf Terran!

Win rate for Terran fightng Zerg
Diamond - 49.6%
Platinum - 44.5%
Gold - 49.5%
Silver - 51.6%
Bronze - 45.4%

Zergs are beating their equivalent Terrans in everything except Silver league, but hey, let's nerf Terran!

If they have something else to bring forth as evidence, why don't they bring it?


You're trying too hard. 50.4% is "pretty much dead even", but 49.6% and 49.5% isn't?
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 07 2010 19:56 GMT
#966
So the first barracks essentially costs 100 minerals more, and gives supply.

Kind of a fair trade, isn't it? If you want to do an aggressive opening, you just have to pay an extra 100 minerals.

I'm not saying it was unbalanced before, but I'm not complaining about how it'll be after this either.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
October 07 2010 19:57 GMT
#967
On October 08 2010 01:21 GTR wrote:
Show nested quote +
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


This is stupid.


I have to agree . While i would certainly love as a zerg player to hatch first without that big of risk , it makes it less exciting .
Mr_Kzimir
Profile Joined August 2010
France268 Posts
October 07 2010 19:57 GMT
#968
It's okey guys , all lights were on terran supposed OPness.

Although even blizzard statistics agree that terran were not that overpowered (WTF means OP anyways , it's not like we ever had 70% win rate).

But I guess it's all good and fair , we will adapt , let the zerg rejoice a little bit , while protoss can prove even more how strong their game is.

What comes around goes around
"Infantry , it's all about it"
Raiznhell
Profile Joined January 2010
Canada786 Posts
Last Edited: 2010-10-07 19:58:45
October 07 2010 19:58 GMT
#969
Cheese is a fundamental part of Starcraft tho. Yeah people that use cheese are kinda aggrivating but it's what make starcraft beautiful in theat you can do all these crazy things and basically pull off whatever you want assuming you can back it up with good play.

Purposely negating Rax first cheese builds is one of the dumbest ideas I've ever heard come out of blizzard. If they wanna get rid of the reaper which this patch effectively does then they should just get rid of them entirely but still make it possibel to do rax first marine bunker rushes and such things.
with depot before rax terrans are forced to either play super standard or exetrememly delay their economy and cheese timing by spending 100 mins and the build time for supply before gettign that early rax by which time it's countered already.
Cake or Death?
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
October 07 2010 19:58 GMT
#970
Even if the game is technically "balanced" in 1.1, it is not good for the game to have over 50% of the top 100 in the ladder be Terran. Even after these changes, Terran will most certainly be the majority race, and still be strong at the top. Though, I'm not looking forward to the increase in ZvZ matches
Hypatio
Profile Joined September 2010
549 Posts
October 07 2010 19:58 GMT
#971
I think that Blizz heard in the SOTG podcast IdrA say he might switch from zerg in GSL2 and nearly shat their pants and decided to implement some more serious changes to zerg.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
October 07 2010 19:58 GMT
#972
oh god i just realized this is the death of BBS.
The Show of a Lifetime
clusen
Profile Joined May 2010
Germany8702 Posts
October 07 2010 19:58 GMT
#973
On October 08 2010 04:45 K Love wrote:
I don't understand.

How does blizzard look at data that supports zerg being overpowered vs terran and decide to implement massive zerg buffs and terran nerfs?

Really "overpowered" with not even 1% difference xD

Maybe those stats are still heavily influenced by the old Ultras? Blizz has much more statistics than they published.

klauz619
Profile Joined July 2010
453 Posts
Last Edited: 2010-10-07 19:59:40
October 07 2010 19:58 GMT
#974
On October 08 2010 04:54 JHancho wrote:
Show nested quote +
On October 08 2010 04:47 kojinshugi wrote:
On October 08 2010 04:39 JHancho wrote:
Buff Turrets?

Screw it... you can have your Reapers back, and your supply-less Barracks.

Seriously... 1 Turret can fend off 4 Mutas. Any more than that, and you should be building counters to your opponents airborne army. Give them splash? You mean make Turrets into scarier Thors? No thanks.


Just tested in the map editor and 5 mutas with micro kill a turret without a single casualty.

It wouldn't be so bad if they didn't kill workers so damn fast.


Wow, so 500/500 can take out 100/0 with no casualties? Amazing.

Looks like I wasn't too far off with what I was thinking though. How damaged were the Mutas? 1 nearly dead and 1 in yellow?

They do tend to waste workers, yeah.

What about a Turret getting repaired? I bet that number goes up a fair amount.


In the time it takes for a turret to kill 1 mutalisk, 5 of them would have slain 10 SCVs.

Well why aren't you using 10 turrets vs 10 mutas? I mean, it makes perfect sense!
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 19:59 GMT
#975
On October 08 2010 04:56 TedJustice wrote:
So the first barracks essentially costs 100 minerals more, and gives supply.

Kind of a fair trade, isn't it? If you want to do an aggressive opening, you just have to pay an extra 100 minerals.

I'm not saying it was unbalanced before, but I'm not complaining about how it'll be after this either.


That's a weird way to put it.

Just say "you need supply depots before you can build unit producing structures".

It's no different that toss requiring pylon power, except you can proxy the rax without risking the 100 mineral investment.
whatsgrackalackin420
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
October 07 2010 19:59 GMT
#976
Bw also had its niche / crap units, scout any1?

It's still possible to cheese with them etc., imo not every fucking needs to be part of a strategy, played every game etc.

wat
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
October 07 2010 19:59 GMT
#977
I'd like to hear what Idra has to say about this.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
October 07 2010 19:59 GMT
#978
On October 08 2010 04:56 TedJustice wrote:
So the first barracks essentially costs 100 minerals more, and gives supply.

Kind of a fair trade, isn't it? If you want to do an aggressive opening, you just have to pay an extra 100 minerals.

I'm not saying it was unbalanced before, but I'm not complaining about how it'll be after this either.


using that analogy the barracks also has a +30s build time.
next week on Everybody Loves HypnoToad:
EnderCN
Profile Joined May 2010
United States499 Posts
October 07 2010 20:00 GMT
#979
On October 08 2010 04:56 TedJustice wrote:
So the first barracks essentially costs 100 minerals more, and gives supply.

Kind of a fair trade, isn't it? If you want to do an aggressive opening, you just have to pay an extra 100 minerals.

I'm not saying it was unbalanced before, but I'm not complaining about how it'll be after this either.



I tried messing around in yabot some. I can still open depot on 8 and double barracks following it. I had to chose between a bunker or an orbital command now but I still got a bunker down with 4 marines in it under 4 minutes into the game. Terran cheese is still viable, just not nearly as strong. Before you could do double rax on 9 and keep econ and military pumping non stop easily.
Mr_Kzimir
Profile Joined August 2010
France268 Posts
October 07 2010 20:00 GMT
#980
On October 08 2010 04:59 FrostedMiniWeet wrote:
I'd like to hear what Idra has to say about this.


Same
"Infantry , it's all about it"
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