• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:52
CEST 21:52
KST 04:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?98Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6044 users

All time BW player rankings/a balance discussion - Page 11

Forum Index > Closed
Post a Reply
Prev 1 9 10 11 12 13 15 Next All
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
Last Edited: 2017-09-14 14:42:03
September 14 2017 14:38 GMT
#201
That 60 hp scvs always give unfair advantage to terran in rushes, not only in defensive perspective. The easiest way for a terran to win a game in 1 min is bunker rush and that often happens. I would like to see a percentage statistic with wins gained by scv or bunker rush. Or how easy is to hold hydra rush when 12 shots kill 1 scv? 45 or 50 hp wouldve been just fine.
Luv ya BroodWar!
ProMeTheus112
Profile Joined December 2009
France2027 Posts
September 14 2017 16:08 GMT
#202
have you seen that crazy scv + medics rush designed to kill natural nexus in tvp ? -_-
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 14 2017 16:16 GMT
#203
On September 14 2017 21:26 A.Alm wrote:
i get warned/banned for anything but TT1 can start up a troll thread discussing BW balance?

90% of the posts here are people calling other people wrong/stupid and then 12 lines of text explaining why.
the other 10% are sc2 kids coming with super legit balance suggestions.

STOP creating stupid balance discussion threads in a 19 yo game where the sc:remastered has ALREADY CAME OUT AND IS FINAL.



None of your warnings or bans were regarding balance whining or discussion. Only reason this thread is still open is because the hope was that it wouldn't devolve into the usual balance whine otherwise, it would've been closed as soon as it was posted. Rest assured that if it starts to get bad, it will be closed.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Sero
Profile Joined October 2010
United States692 Posts
September 14 2017 19:26 GMT
#204
On September 14 2017 23:38 _Animus_ wrote:
That 60 hp scvs always give unfair advantage to terran in rushes, not only in defensive perspective. The easiest way for a terran to win a game in 1 min is bunker rush and that often happens. I would like to see a percentage statistic with wins gained by scv or bunker rush. Or how easy is to hold hydra rush when 12 shots kill 1 scv? 45 or 50 hp wouldve been just fine.

SCV health obviously helps in rushes, but in what way is it unfair? Are you losing lots of games to bunker rush in PVT? It can be defended easily even with 12 nexus. This is like me complaining that zealots having more health than marines is an "unfair advantage to Protoss in rushes."
<3 FlaSh HiyA Stats HoeJJa
FlaShFTW
Profile Blog Joined February 2010
United States10554 Posts
September 14 2017 19:30 GMT
#205
The scv 60 hp argument has always been interesting. On one hand, scvs are definitely the clunkiest of all workers, no range, and also very vulnerable when building. They also dont have natural hp regen and requires a second scv to repair, meaning now youre pulling a second worker off the line to help. So in early game if terran is scouted early, they are effectively using 1.5 scvs to make a building.

On the other hand, if youre attacking or defending, the tanky scvs are obviously way better than probes/drones. So its kind of give and take. It makes early game terran slightly annoying to play with needing to pull the second scv.

Otherwise, i think the hp is fine. Lower would mean that harassing building scvs would be way easier and force terran to really be on top of microing scvs early on
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ortseam
Profile Joined April 2015
996 Posts
September 14 2017 22:16 GMT
#206
No regen is also important for scouting, since it makes it much easier to kill an SCV than a probe
TT1
Profile Blog Joined December 2008
Canada10062 Posts
Last Edited: 2017-09-14 23:03:48
September 14 2017 22:30 GMT
#207
On September 14 2017 21:26 A.Alm wrote:
i get warned/banned for anything but TT1 can start up a troll thread discussing BW balance?

90% of the posts here are people calling other people wrong/stupid and then 12 lines of text explaining why.
the other 10% are sc2 kids coming with super legit balance suggestions.

STOP creating stupid balance discussion threads in a 19 yo game where the sc:remastered has ALREADY CAME OUT AND IS FINAL.




Well the purpose of this thread was to present a bit of data as a starting point to a balance discussion (for every matchup). Even the Korean scene is having these type of discussions.. so why can't we?

If i had to make a change i would increase the vultures build time and maybe change the siege tanks attack upgrade from +5 to +4. I didn't do the math to see whether or not +4 siege tanks could still 2 shot tanks (after 2 attack upgrades).. so that change might have an impact on TvT as well. In any case i don't think that's a bad thing. If +2 attack siege tanks can't 2 shot tanks anymore that would make midd to late game drops (in someone's main) much less punishing.

Imo the main issue is mech, stuff like SCV changes aren't necessary. Both Zerg and Terran have very strong 200/200 armies but the difference is Zerg's army is extremely hard to control whereas Terran can perfectly control their entire ball of death.

There's a give and take for Zerg, if someone is REALLY good they can master their race and become a beastly player. Even progamer Zergs aren't able to play their race efficiently just because of how high the skill cap is. A Terran 200/200 army on the other hand has no downside, you have an extremely strong army that you can move around the map with ease. Protoss can do that as well but the downside is that our 200/200 army isn't nearly as strong as the other races (which like i said is fine, there's a give and take).
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
September 14 2017 22:47 GMT
#208
On September 15 2017 01:08 ProMeTheus112 wrote:
have you seen that crazy scv + medics rush designed to kill natural nexus in tvp ? -_-


hmmm, I just thought about something like that today ^^

any reps to share? I'm curious.
frankly the idea sounds obscene ;p
Shinokuki
Profile Joined July 2013
United States924 Posts
September 14 2017 22:59 GMT
#209
On September 15 2017 07:30 TT1 wrote:
Show nested quote +
On September 14 2017 21:26 A.Alm wrote:
i get warned/banned for anything but TT1 can start up a troll thread discussing BW balance?

90% of the posts here are people calling other people wrong/stupid and then 12 lines of text explaining why.
the other 10% are sc2 kids coming with super legit balance suggestions.

STOP creating stupid balance discussion threads in a 19 yo game where the sc:remastered has ALREADY CAME OUT AND IS FINAL.




Well the purpose of this thread was to present a bit of data as a starting point to a balance discussion (for every matchup). Even the Korean scene is having these type of discussions.. so why can't we?

If i had to make a change i would increase the vultures build time and maybe change the siege tanks attack upgrade from +5 to +4. I didn't do the math to see whether or not +4 siege tanks could still 2 shot tanks (after 2 attack upgrades).. so that change might have an impact on TvT as well. In any case i don't think that's a bad thing. If +2 attack siege tanks can't 2 shot tanks anymore that would make midd to late game drops (in someone's main) much less punishing.

Imo the main issue is mech, stuff like SCV changes aren't necessary. Both Zerg and Terran have very strong 200/200 armies but the difference is Zerg's army is extremely hard to control whereas Terran can perfectly control their entire ball of death.

There's a give and take for Zerg, if someone is REALLY good they can master their race and become a beastly player. Even progamer Zerg's aren't able to play their race efficiently just because of how high the skill cap is. A Terran 200/200 army on the other hand has no downside, you have an extremely strong army that you can move around the map with ease. Protoss can do that as well but the downside is that our 200/200 army isn't nearly as strong as the other races.


i dont get the hate for terrans. I'm zerg and i think t has the higest skill ceiling. Look at the current top ten elo and you see 4 zergs/3t/3p..... and you are also missing the fact that p is very good at our levels
Life is just life
TT1
Profile Blog Joined December 2008
Canada10062 Posts
Last Edited: 2017-09-14 23:01:35
September 14 2017 23:00 GMT
#210
On September 15 2017 07:59 Shinokuki wrote:
Show nested quote +
On September 15 2017 07:30 TT1 wrote:
On September 14 2017 21:26 A.Alm wrote:
i get warned/banned for anything but TT1 can start up a troll thread discussing BW balance?

90% of the posts here are people calling other people wrong/stupid and then 12 lines of text explaining why.
the other 10% are sc2 kids coming with super legit balance suggestions.

STOP creating stupid balance discussion threads in a 19 yo game where the sc:remastered has ALREADY CAME OUT AND IS FINAL.




Well the purpose of this thread was to present a bit of data as a starting point to a balance discussion (for every matchup). Even the Korean scene is having these type of discussions.. so why can't we?

If i had to make a change i would increase the vultures build time and maybe change the siege tanks attack upgrade from +5 to +4. I didn't do the math to see whether or not +4 siege tanks could still 2 shot tanks (after 2 attack upgrades).. so that change might have an impact on TvT as well. In any case i don't think that's a bad thing. If +2 attack siege tanks can't 2 shot tanks anymore that would make midd to late game drops (in someone's main) much less punishing.

Imo the main issue is mech, stuff like SCV changes aren't necessary. Both Zerg and Terran have very strong 200/200 armies but the difference is Zerg's army is extremely hard to control whereas Terran can perfectly control their entire ball of death.

There's a give and take for Zerg, if someone is REALLY good they can master their race and become a beastly player. Even progamer Zerg's aren't able to play their race efficiently just because of how high the skill cap is. A Terran 200/200 army on the other hand has no downside, you have an extremely strong army that you can move around the map with ease. Protoss can do that as well but the downside is that our 200/200 army isn't nearly as strong as the other races.


i dont get the hate for terrans. I'm zerg and i think t has the higest skill ceiling. Look at the current top ten elo and you see 4 zergs/3t/3p..... and you are also missing the fact that p is very good at our levels


Sorry but they don't, Zerg has the highest skill cap and it isn't remotely close. I understand that P is good at lower to midd levels but we're talking about balance at the highest level.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
ProMeTheus112
Profile Joined December 2009
France2027 Posts
September 14 2017 23:03 GMT
#211
On September 15 2017 07:47 niteReloaded wrote:
Show nested quote +
On September 15 2017 01:08 ProMeTheus112 wrote:
have you seen that crazy scv + medics rush designed to kill natural nexus in tvp ? -_-


hmmm, I just thought about something like that today ^^

any reps to share? I'm curious.
frankly the idea sounds obscene ;p

I think scan did it in one of his videos but couldnt tell you which, maybe just on a stream
Shinokuki
Profile Joined July 2013
United States924 Posts
September 15 2017 00:43 GMT
#212
On September 15 2017 08:00 TT1 wrote:
Show nested quote +
On September 15 2017 07:59 Shinokuki wrote:
On September 15 2017 07:30 TT1 wrote:
On September 14 2017 21:26 A.Alm wrote:
i get warned/banned for anything but TT1 can start up a troll thread discussing BW balance?

90% of the posts here are people calling other people wrong/stupid and then 12 lines of text explaining why.
the other 10% are sc2 kids coming with super legit balance suggestions.

STOP creating stupid balance discussion threads in a 19 yo game where the sc:remastered has ALREADY CAME OUT AND IS FINAL.




Well the purpose of this thread was to present a bit of data as a starting point to a balance discussion (for every matchup). Even the Korean scene is having these type of discussions.. so why can't we?

If i had to make a change i would increase the vultures build time and maybe change the siege tanks attack upgrade from +5 to +4. I didn't do the math to see whether or not +4 siege tanks could still 2 shot tanks (after 2 attack upgrades).. so that change might have an impact on TvT as well. In any case i don't think that's a bad thing. If +2 attack siege tanks can't 2 shot tanks anymore that would make midd to late game drops (in someone's main) much less punishing.

Imo the main issue is mech, stuff like SCV changes aren't necessary. Both Zerg and Terran have very strong 200/200 armies but the difference is Zerg's army is extremely hard to control whereas Terran can perfectly control their entire ball of death.

There's a give and take for Zerg, if someone is REALLY good they can master their race and become a beastly player. Even progamer Zerg's aren't able to play their race efficiently just because of how high the skill cap is. A Terran 200/200 army on the other hand has no downside, you have an extremely strong army that you can move around the map with ease. Protoss can do that as well but the downside is that our 200/200 army isn't nearly as strong as the other races.


i dont get the hate for terrans. I'm zerg and i think t has the higest skill ceiling. Look at the current top ten elo and you see 4 zergs/3t/3p..... and you are also missing the fact that p is very good at our levels


Sorry but they don't, Zerg has the highest skill cap and it isn't remotely close. I understand that P is good at lower to midd levels but we're talking about balance at the highest level.


what evidence do you have? Flash is the evidence for the terran skill ceiling. Also I agree z has the consensus highest skill ceiling but its impossible to reach it. Someone like flash can reach almost the highest skill ceiling T can offer but someone like larva/effort/jd cannot reach the impossible. Thats the diff. T has the viable highest skill ceiling possible
Life is just life
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 15 2017 00:48 GMT
#213
On September 15 2017 08:03 ProMeTheus112 wrote:
Show nested quote +
On September 15 2017 07:47 niteReloaded wrote:
On September 15 2017 01:08 ProMeTheus112 wrote:
have you seen that crazy scv + medics rush designed to kill natural nexus in tvp ? -_-


hmmm, I just thought about something like that today ^^

any reps to share? I'm curious.
frankly the idea sounds obscene ;p

I think scan did it in one of his videos but couldnt tell you which, maybe just on a stream


From what I understand, it's pretty similar to the fake double (2 tanks, handful of marines, and an early vulture) except that you push out a little later with a medic after you build your academy. It makes the marines way tankier and prevents them from being easily kited across the map.
StrategyAllyssa Grey <3<3
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 15 2017 02:14 GMT
#214
Thanks, I get the SCV 60hp arguments now, especially the early game harass disadvantage and the rush advantage.
I have two questions, if you guys could answer ...

1. How would it affect the game if SCVs have 50hp?
2. Scan is the universal object of "tesagi whining", how would it affect the game if Comsats have 150 energy instead of 200?
Bisu - INnoVation - Dark - Rogue - Stats
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2017-09-15 02:17:01
September 15 2017 02:15 GMT
#215
Nothing is more annoying than having a drone or probe chip away at an SCV's HP as it mines and you have to pull another worker to deny this lol. SCV HP and Scan are fine as is, no need to change them. Having one less scan in the late game can be detrimental especially playing against Zerg and they do a switch. I personally use Scan quite a bit to try and get a read on enemy positioning, units, upgrades, attack possibilities etc... I've seen pros also scanned many times simultaneously late game. Either way, things are fine as is.

Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
Last Edited: 2017-09-15 02:57:10
September 15 2017 02:56 GMT
#216
Thats why I said I understand why scv hp need to be more that those of other workers, but 60 is too much when used offensively, so would 50 be a good compromise?

Mid to late game when tech switches ZvT happen, Terran would normally have 2-3 CCs, You doing multiple scans does not mean its not wanting of fix, it just means that its available. It's like you saying vulture having speed and mine upgrades are perfectly ok because you often use them. From what I understand, we are here to discuss balance, and scan and vultures (though I dont want to bring up vultures for now) are one of the most immediate things people complain about as being tesagi. The argument is scan is ok since Terrans dont have fast and flexible units that can gather information like observers and overlords, but having 4 max scans is too much, so how would 3 do? It doesnt eliminate the option, it just makes the field a little more even.
Bisu - INnoVation - Dark - Rogue - Stats
FlaShFTW
Profile Blog Joined February 2010
United States10554 Posts
September 15 2017 03:19 GMT
#217
On September 15 2017 09:43 Shinokuki wrote:
Show nested quote +
On September 15 2017 08:00 TT1 wrote:
On September 15 2017 07:59 Shinokuki wrote:
On September 15 2017 07:30 TT1 wrote:
On September 14 2017 21:26 A.Alm wrote:
i get warned/banned for anything but TT1 can start up a troll thread discussing BW balance?

90% of the posts here are people calling other people wrong/stupid and then 12 lines of text explaining why.
the other 10% are sc2 kids coming with super legit balance suggestions.

STOP creating stupid balance discussion threads in a 19 yo game where the sc:remastered has ALREADY CAME OUT AND IS FINAL.




Well the purpose of this thread was to present a bit of data as a starting point to a balance discussion (for every matchup). Even the Korean scene is having these type of discussions.. so why can't we?

If i had to make a change i would increase the vultures build time and maybe change the siege tanks attack upgrade from +5 to +4. I didn't do the math to see whether or not +4 siege tanks could still 2 shot tanks (after 2 attack upgrades).. so that change might have an impact on TvT as well. In any case i don't think that's a bad thing. If +2 attack siege tanks can't 2 shot tanks anymore that would make midd to late game drops (in someone's main) much less punishing.

Imo the main issue is mech, stuff like SCV changes aren't necessary. Both Zerg and Terran have very strong 200/200 armies but the difference is Zerg's army is extremely hard to control whereas Terran can perfectly control their entire ball of death.

There's a give and take for Zerg, if someone is REALLY good they can master their race and become a beastly player. Even progamer Zerg's aren't able to play their race efficiently just because of how high the skill cap is. A Terran 200/200 army on the other hand has no downside, you have an extremely strong army that you can move around the map with ease. Protoss can do that as well but the downside is that our 200/200 army isn't nearly as strong as the other races.


i dont get the hate for terrans. I'm zerg and i think t has the higest skill ceiling. Look at the current top ten elo and you see 4 zergs/3t/3p..... and you are also missing the fact that p is very good at our levels


Sorry but they don't, Zerg has the highest skill cap and it isn't remotely close. I understand that P is good at lower to midd levels but we're talking about balance at the highest level.


what evidence do you have? Flash is the evidence for the terran skill ceiling. Also I agree z has the consensus highest skill ceiling but its impossible to reach it. Someone like flash can reach almost the highest skill ceiling T can offer but someone like larva/effort/jd cannot reach the impossible. Thats the diff. T has the viable highest skill ceiling possible

if it's possible, it's viable. players need to train harder and be better then.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
Last Edited: 2017-09-15 04:15:40
September 15 2017 04:12 GMT
#218
Don't agree with any changes to vultures, tanks, scvs or scan.I would reduce medic healing rate by 5-10% because the 5 rax +1 is very strong.Other changes would be reduction in scout speed cost to 100/100 and reductions in the cost of some of the energy upgrades, wraith for example, to 100/100.
Once again back is the incredible!
iopq
Profile Blog Joined March 2009
United States1164 Posts
Last Edited: 2017-09-15 05:09:28
September 15 2017 05:09 GMT
#219
On September 15 2017 11:14 Twinkle Toes wrote:
Thanks, I get the SCV 60hp arguments now, especially the early game harass disadvantage and the rush advantage.
I have two questions, if you guys could answer ...

1. How would it affect the game if SCVs have 50hp?
2. Scan is the universal object of "tesagi whining", how would it affect the game if Comsats have 150 energy instead of 200?


1. Terran won't survive early game rushes as easily, but also won't bunker rush as effectively. Overall, a pretty good change.

2. It would do little since Terrans use energy to check the map. The only thing it would affect are siege tank pushes without vessels vs. Zerg (you probably want to save up all the energy you can) and play vs. Arbiters (you want to save up energy since vessels get stasised). If anything, this is the kind of change where it doesn't help Zerg almost ever (who pushes without a vessel?), but hurts Terran vs. Protoss more.

Instead of the comsat change, I would just reduce medic starting armor from 1 to 0. It would help Zergs against Terran to snipe medics with mutas, but won't affect any PvT concerns.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
September 15 2017 05:11 GMT
#220
The game was more balanced before mech switch became so popular and perfected. Rather than nerfing terran units I would like to see a small energy buff to queens to make them more efficient.
Prev 1 9 10 11 12 13 15 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#62
RotterdaM1082
TKL 428
SteadfastSC315
IndyStarCraft 251
ZombieGrub109
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1082
TKL 428
SteadfastSC 315
IndyStarCraft 251
ZombieGrub109
Trap 26
MindelVK 25
StarCraft: Brood War
Shuttle 883
White-Ra 136
Mong 47
Yoon 11
Dota 2
monkeys_forever174
Counter-Strike
byalli1694
Heroes of the Storm
Liquid`Hasu429
Other Games
Grubby3930
Liquid`RaSZi3614
fl0m1491
Beastyqt808
ceh9567
C9.Mang0209
420jenkins125
Trikslyr61
Organizations
Other Games
gamesdonequick1176
BasetradeTV80
[ Show 13 non-featured ]
StarCraft 2
• kabyraGe 169
• EnkiAlexander 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22167
Other Games
• imaqtpie1555
• Shiphtur483
Upcoming Events
Afreeca Starleague
14h 8m
Leta vs ggaemo
Jaedong vs Queen
GSL
15h 8m
PiGosaur Cup
1d 4h
Kung Fu Cup
1d 15h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.