• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:38
CEST 13:38
KST 20:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris30Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away A Eulogy for the Six Pool Weekly Cups (Aug 18-24): herO dethrones MaxPax 2v2 & SC: Evo Complete: Weekend Double Feature The GOAT ranking of GOAT rankings
Tourneys
WardiTV Mondays Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
No Rain in ASL20? Joined effort [ASL20] Ro24 Preview Pt2: Take-Off BW General Discussion Flash On His 2010 "God" Form, Mind Games, vs JD
Tourneys
[ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! [Megathread] Daily Proleagues [ASL20] Ro24 Group E
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1338 users

All time BW player rankings/a balance discussion - Page 13

Forum Index > Closed
Post a Reply
Prev 1 11 12 13 14 15 Next All
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 16 2017 06:59 GMT
#241
On September 16 2017 14:07 Luddite wrote:
Show nested quote +
On September 16 2017 14:00 tomatriedes wrote:
On September 15 2017 15:37 Qikz wrote:
On September 15 2017 14:11 tomatriedes wrote:
The game was more balanced before mech switch became so popular and perfected. Rather than nerfing terran units I would like to see a small energy buff to queens to make them more efficient.


Watch Larva and ZerO man. Queens are plenty efficient already. One reason this is is watch Flash's video on the mech switch where he says you basically want only tanks. This means queens have no counter in the terran army for the most part.


I never said queens are of no use, just that tweaking them would help with balance.


Would be nice if mass queen broodlings were useful for us regular folks, instead of being so difficult that only top pros could use them.

Top progamers indeed used them, in a grand total of 2 or 3 games at most in all of BW history. As I said earlier, queens in ZvT are nice, but the fad died as soon as it saw use. Terrans just spammed turrets and added a one or two valks to the late mech+SV army. Then all investment in mineral, gas, and time to accumulate energy for the zergs are completely nullified - resources that could be put to better use by getting Ultras and Defilers.

To be honest, queens might have even found more use in D level ICCup ZvT where are just having fun playing the game and not really minding the perfect BO or strat win. If I were playing zerg against a D or E level terran, I'd put queens in play 100% of the time the game reaches late lair tech.
Bisu - INnoVation - Dark - Rogue - Stats
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
September 16 2017 07:54 GMT
#242
On September 15 2017 16:41 _Animus_ wrote:
Well in pvz and pvt ive seen alot of pro players lose to bunker rush.


How can someone lose to a bunker rush in PvZ?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
September 16 2017 08:14 GMT
#243
On September 16 2017 16:54 ninazerg wrote:
Show nested quote +
On September 15 2017 16:41 _Animus_ wrote:
Well in pvz and pvt ive seen alot of pro players lose to bunker rush.


How can someone lose to a bunker rush in PvZ?


It's the new meta
NickHotS
Profile Joined May 2014
United States105 Posts
Last Edited: 2017-09-16 08:31:08
September 16 2017 08:24 GMT
#244
On September 16 2017 15:59 Twinkle Toes wrote:
Show nested quote +
On September 16 2017 14:07 Luddite wrote:
On September 16 2017 14:00 tomatriedes wrote:
On September 15 2017 15:37 Qikz wrote:
On September 15 2017 14:11 tomatriedes wrote:
The game was more balanced before mech switch became so popular and perfected. Rather than nerfing terran units I would like to see a small energy buff to queens to make them more efficient.


Watch Larva and ZerO man. Queens are plenty efficient already. One reason this is is watch Flash's video on the mech switch where he says you basically want only tanks. This means queens have no counter in the terran army for the most part.


I never said queens are of no use, just that tweaking them would help with balance.


Would be nice if mass queen broodlings were useful for us regular folks, instead of being so difficult that only top pros could use them.

Top progamers indeed used them, in a grand total of 2 or 3 games at most in all of BW history. As I said earlier, queens in ZvT are nice, but the fad died as soon as it saw use. Terrans just spammed turrets and added a one or two valks to the late mech+SV army. Then all investment in mineral, gas, and time to accumulate energy for the zergs are completely nullified - resources that could be put to better use by getting Ultras and Defilers.

To be honest, queens might have even found more use in D level ICCup ZvT where are just having fun playing the game and not really minding the perfect BO or strat win. If I were playing zerg against a D or E level terran, I'd put queens in play 100% of the time the game reaches late lair tech.


Yeah Queens only work on D level ICCUP players like Flash and Last. /s

Seriously, just because "counters exist" doesn't mean Queens aren't viable. They are. That doesn't mean they are right for every single game or situation, but they have use in high level ZvT.

It's not fair to say "look at BW's history, how few games Queens are used" -- well they are used now, get used to it.
shall_burn
Profile Joined January 2016
252 Posts
September 16 2017 09:44 GMT
#245
On September 16 2017 15:59 Twinkle Toes wrote:
Show nested quote +
On September 16 2017 14:07 Luddite wrote:
On September 16 2017 14:00 tomatriedes wrote:
On September 15 2017 15:37 Qikz wrote:
On September 15 2017 14:11 tomatriedes wrote:
The game was more balanced before mech switch became so popular and perfected. Rather than nerfing terran units I would like to see a small energy buff to queens to make them more efficient.


Watch Larva and ZerO man. Queens are plenty efficient already. One reason this is is watch Flash's video on the mech switch where he says you basically want only tanks. This means queens have no counter in the terran army for the most part.


I never said queens are of no use, just that tweaking them would help with balance.


Would be nice if mass queen broodlings were useful for us regular folks, instead of being so difficult that only top pros could use them.



To be honest, queens might have even found more use in D level ICCup ZvT where are just having fun playing the game and not really minding the perfect BO or strat win. If I were playing zerg against a D or E level terran, I'd put queens in play 100% of the time the game reaches late lair tech.

I, as protoss, met queens may be couple of times from the same player (zealot.hero was his name, iirc). And playing ZvT, my style is hydra ling lurker with ensnare, it's availible at t2 and overall feels fresh and fun after tonns of standart games. Of course, it's for the D-guys like myself, and, let's be honest, the majority of BW population.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 16 2017 14:03 GMT
#246
On September 16 2017 12:17 Twinkle Toes wrote:

Show nested quote +
On September 16 2017 09:36 niteReloaded wrote:
Zergs' macro is forgiving. You can fail to macro for up to 3 larvas and not lose anything of armysize. You can only get into timing dangers.

with terrans, if you fail to macro for the duration of 2 buildcycles of a tank, those 2 tanks cannot be made up for, ever.

Zerg macro is more unforgiving than Terran and Protoss. From your statements, I think you don't know zerg at all. Zerg macro is all about timing. Correctly use a larva now, then you have a larva for the next timing cycle. Miss a larva now and you miss the next cycle. For P and T, miss it now and it only means that it is delayed in entering the game. For Zerg, it's literally one unit that will never be if you miss the timing.

I could explain this further if it is still not clear to you.


Technically if you miss a macro cycle on Terran or Protoss, it's the same as that unit "never existing", assuming a system with a finite limit on game time and perfect macro. The only difference is you can't queue up the unit as Zerg and make your money go away, you have to build more hatcheries to get rid of excess money.
StrategyAllyssa Grey <3<3
Espers
Profile Joined August 2009
United Kingdom606 Posts
Last Edited: 2017-09-16 14:49:30
September 16 2017 14:44 GMT
#247
People don't use Queens anymore, it was just something Zergs tried for a little while once ZvT gets to end game with 3-3 Tanks..They lack the punch to really stop the Terran push because you have to wait so long for Queen mana to regenerate enough to cast another Broodling, and as people said mixing in Valks deters Queens very well.

They're just not very good. I don't know why people mention "well it works at D", that's beside the point. It's an inferior strategy at every level.

Ensnare in the midgame probably has more potential, but not really worth delaying your Hive or having less gas for Hive stuff.
DepressionSC
Profile Joined August 2017
26 Posts
September 16 2017 17:23 GMT
#248
On September 16 2017 17:24 NickHotS wrote:
Show nested quote +
On September 16 2017 15:59 Twinkle Toes wrote:
On September 16 2017 14:07 Luddite wrote:
On September 16 2017 14:00 tomatriedes wrote:
On September 15 2017 15:37 Qikz wrote:
On September 15 2017 14:11 tomatriedes wrote:
The game was more balanced before mech switch became so popular and perfected. Rather than nerfing terran units I would like to see a small energy buff to queens to make them more efficient.


Watch Larva and ZerO man. Queens are plenty efficient already. One reason this is is watch Flash's video on the mech switch where he says you basically want only tanks. This means queens have no counter in the terran army for the most part.


I never said queens are of no use, just that tweaking them would help with balance.


Would be nice if mass queen broodlings were useful for us regular folks, instead of being so difficult that only top pros could use them.

Top progamers indeed used them, in a grand total of 2 or 3 games at most in all of BW history. As I said earlier, queens in ZvT are nice, but the fad died as soon as it saw use. Terrans just spammed turrets and added a one or two valks to the late mech+SV army. Then all investment in mineral, gas, and time to accumulate energy for the zergs are completely nullified - resources that could be put to better use by getting Ultras and Defilers.

To be honest, queens might have even found more use in D level ICCup ZvT where are just having fun playing the game and not really minding the perfect BO or strat win. If I were playing zerg against a D or E level terran, I'd put queens in play 100% of the time the game reaches late lair tech.


Yeah Queens only work on D level ICCUP players like Flash and Last. /s

Seriously, just because "counters exist" doesn't mean Queens aren't viable. They are. That doesn't mean they are right for every single game or situation, but they have use in high level ZvT.

It's not fair to say "look at BW's history, how few games Queens are used" -- well they are used now, get used to it.


Yeah you will see queens are on an upward trend on Afreeca streams. I've seen them be effective even when used less-than-optimally. I'm positive we will see more of them going forward in the ASL.
I like my coffee black as death and bitter as life.
FlaShFTW
Profile Blog Joined February 2010
United States10176 Posts
September 16 2017 18:52 GMT
#249
On September 16 2017 23:44 Espers wrote:
People don't use Queens anymore, it was just something Zergs tried for a little while once ZvT gets to end game with 3-3 Tanks..They lack the punch to really stop the Terran push because you have to wait so long for Queen mana to regenerate enough to cast another Broodling, and as people said mixing in Valks deters Queens very well.

They're just not very good. I don't know why people mention "well it works at D", that's beside the point. It's an inferior strategy at every level.

Ensnare in the midgame probably has more potential, but not really worth delaying your Hive or having less gas for Hive stuff.

bruh.. zergs have been doing it more and more vs the mech switch in zvt. what are you on lol
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
hitthat
Profile Joined January 2010
Poland2267 Posts
Last Edited: 2017-09-16 20:41:06
September 16 2017 19:54 GMT
#250
On September 11 2017 15:52 Letmelose wrote:

Most number of semi-finals:

1. Jaedong: 12
2. NaDa: 11
3. Flash: 11
4. YellOw: 10
5. iloveoov: 9
6. BoxeR: 9
7. Nal_rA: 8
8. Stork: 8
9. ChoJJa: 8
10. sAviOr: 7

4 terran players, 4 zerg players, and 3 protoss players.



Incomplete. Fantasy played in 7 semifinals, just like Savior (on one MSL he was eliminated by Flash, on other MSL by JD)

Also skill and achievements of Jangbi and Fantasy before 2010 are massively underrated. Fantasy had pretty big 2008 and 2009 with 2 finals he barely lost and 1 semifinal, had at one moment 4 consecutive wins against Jaedong at his peak and had respectable PL record. He was criticized for inconsistent TvZ but to be fair - his TvZ was at the time pretty strong matchup, what is seen with his great matches against JD at the time. I would put him along with Stork for that matter.
Jangbi was considered best PvT player along with Stork, whose reputation as PvT monster was pretty badly damaged by bad final record, he also had multiple final appearances, however he was criticized for his PvZ. IMO he can be easily put along with Stork and Fantasy even with his bad PL record.

IMO the legacy of those players were massively hit by their slump in 2010. While Fantasy at last get into the semifinal of MSL, when he was barely eliminated by all-time-form Flash, Jangbi was hit by the slump so hard that he almost looked like a noob.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
September 16 2017 20:28 GMT
#251
i was almost baited into replying until i read all the first page's posts. don't need to anymore. everything i wanted to say has already been said.

thanks gents
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
DepressionSC
Profile Joined August 2017
26 Posts
Last Edited: 2017-09-16 21:15:55
September 16 2017 21:15 GMT
#252
On September 16 2017 16:54 ninazerg wrote:
Show nested quote +
On September 15 2017 16:41 _Animus_ wrote:
Well in pvz and pvt ive seen alot of pro players lose to bunker rush.


How can someone lose to a bunker rush in PvZ?


Terran is so OP they actually have a winning match up in PvZ as well. PvZ is actually 60/40 in favor of Terran.
I like my coffee black as death and bitter as life.
FlaShFTW
Profile Blog Joined February 2010
United States10176 Posts
September 16 2017 21:44 GMT
#253
On September 17 2017 06:15 DepressionSC wrote:
Show nested quote +
On September 16 2017 16:54 ninazerg wrote:
On September 15 2017 16:41 _Animus_ wrote:
Well in pvz and pvt ive seen alot of pro players lose to bunker rush.


How can someone lose to a bunker rush in PvZ?


Terran is so OP they actually have a winning match up in PvZ as well. PvZ is actually 60/40 in favor of Terran.

TESAGI CONFIRMED
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
Last Edited: 2017-09-17 01:56:06
September 16 2017 23:39 GMT
#254
Maybe zerg players get bunker rushed so much that they pick up the debris afterwards to use in PvZ. Tesagi-by-proxy confirmed
WriterMovie, 진영화 : "StarCraft will never die".
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
Last Edited: 2017-09-16 23:45:33
September 16 2017 23:40 GMT
#255
On September 17 2017 04:54 hitthat wrote:
Show nested quote +
On September 11 2017 15:52 Letmelose wrote:

Most number of semi-finals:

1. Jaedong: 12
2. NaDa: 11
3. Flash: 11
4. YellOw: 10
5. iloveoov: 9
6. BoxeR: 9
7. Nal_rA: 8
8. Stork: 8
9. ChoJJa: 8
10. sAviOr: 7

4 terran players, 4 zerg players, and 3 protoss players.



Incomplete. Fantasy played in 7 semifinals, just like Savior (on one MSL he was eliminated by Flash, on other MSL by JD)

Also skill and achievements of Jangbi and Fantasy before 2010 are massively underrated. Fantasy had pretty big 2008 and 2009 with 2 finals he barely lost and 1 semifinal, had at one moment 4 consecutive wins against Jaedong at his peak and had respectable PL record. He was criticized for inconsistent TvZ but to be fair - his TvZ was at the time pretty strong matchup, what is seen with his great matches against JD at the time. I would put him along with Stork for that matter.
Jangbi was considered best PvT player along with Stork, whose reputation as PvT monster was pretty badly damaged by bad final record, he also had multiple final appearances, however he was criticized for his PvZ. IMO he can be easily put along with Stork and Fantasy even with his bad PL record.

IMO the legacy of those players were massively hit by their slump in 2010. While Fantasy at last get into the semifinal of MSL, when he was barely eliminated by all-time-form Flash, Jangbi was hit by the slump so hard that he almost looked like a noob.


If there is a tie, I will take into account their other placements to break the tie.

sAviOr accomplished more from the seven times he reached the semi-finals than any other player. That is the reason why I didn't have Bisu on that particular list either, despite the fact he also reached seven semi-finals.

As for JangBi, I actually think he was one of the most talented protoss players of all time. For the longest time, I actually thought he was the most talented in terms of sheer skill cap. There was so much hype about JangBi back in 2006 on FighterForum, that it was impossible not to think he would become a protoss bonjwa one day. The guy was said to be already one of the best players on Samsung Khan during practice, like when Stork, the protoss ace of the team and one of the best protoss-versus-protoss players in the scene at the time, played against JangBi on his first day on the team, he was soundly beaten by the wunderkid.

However, being good at the professional level requires more than that. JangBi didn't have good mental resilience, and suffered terribly from stage fright. He was one of those players who was only godlike during practice. When he didn't get the financial support he felt he deserved from the team, he literally sabotaged his professional career by refusing to practice at all. Talent aside, there's no way in hell he can be put easily alongside Stork as a competitive gamer. His highs may have been fantastic, but the lows of his career are just too significant to overlook.

Championships: Stork (1) versus JangBi (2)
Finals or above: Stork (5) versus JangBi (4)
Semi-finals or above: Stork (8) versus JangBi (5)
Quarter-finals or above: Stork (12) versus JangBi (6)
Round of sixteen or above: Stork (24) versus JangBi (8)

Yes, when JangBi felt like practicing, or things were going just right for him, he was capable of doing just as much, if not more so than Stork. But the fact of the matter is, for the vast majority of his career, he was not. Stork was the ace player of his team even if JangBi was putting forth superior results during practice, Stork was the one qualifying for all the tournaments while JangBi sulked about not being paid enough, or not keeping his composure and getting knocked out early by the most random opponents. Even TheRock had more instances of progressing to the round of sixteen than JangBi. Let that sink in for a moment.

Stork's all-time ProLeague record including the play-off stages: 191-121 (61.1%)
JangBi's all-time ProLeague record including the play-off stages: 109-106 (50.7%)

JangBi has the poorest record in the ProLeague out of all the Six Dragons. Stork is tied with Bisu for third (out of every single professional player in existence) in terms of number of ProLeague victories. Like I said, JangBi was the ultimate hot and cold player in recent years. He may have been a superior player to Stork in terms of pure gaming ability, but was terrible at converting his talent for the game into tangible results as a competitive gamer, which is what professional Brood War is all about. Winning under a competitive setting. Not winning when everything is going exactly as you wished or hoped for. Not winning during practice with nothing to push you out of your comfort zone.

JangBi is in my opinion one of the worst players of all time in terms of managing his professional career, and only showed glimpses of genius throughout his entire career. One of the best protoss players of all time when he was firing all cylinders? Definitely. Easily on the level of Stork in terms of his overall career achievements? Not so much. Perhaps it's different from a pure fan perspective. The nature of his career is so engaging, and he feels like a superlative talent. However, from a competitive stand-point, Stork was head and shoulders above JangBi, even if JangBi managed to win one more title, in my opinion. Who would you purchase out of the two if you were in charge of a professional team back then?
TL+ Member
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
September 16 2017 23:48 GMT
#256
On September 17 2017 03:52 FlaShFTW wrote:
Show nested quote +
On September 16 2017 23:44 Espers wrote:
People don't use Queens anymore, it was just something Zergs tried for a little while once ZvT gets to end game with 3-3 Tanks..They lack the punch to really stop the Terran push because you have to wait so long for Queen mana to regenerate enough to cast another Broodling, and as people said mixing in Valks deters Queens very well.

They're just not very good. I don't know why people mention "well it works at D", that's beside the point. It's an inferior strategy at every level.

Ensnare in the midgame probably has more potential, but not really worth delaying your Hive or having less gas for Hive stuff.

bruh.. zergs have been doing it more and more vs the mech switch in zvt. what are you on lol
Indeed. And they first started getting used by zero way back in like...2010? 2011? Half a decade of use is pretty long...
Never say Die! ||| Fight you? No, I want to kill you.
CptMarvel
Profile Joined May 2014
France236 Posts
September 17 2017 00:31 GMT
#257
While if I had to give an edge to one race on BW I'd choose Terran, the 'advantage' really doesn't represent much and I think the statistics we're all working with are more about players than about general balance.
Terran simply had the most talented guys, with the best competitive mindsets. Flash and iloveoov are/were winning machines, NaDa wasn't nearly as hardworking but is, by general consensus, the biggest genius in BW history.

My point is, if those three had all picked Protoss or Zerg, we would be having a very different conversation.
mcmascote
Profile Joined September 2004
Brazil1575 Posts
September 17 2017 03:07 GMT
#258
On September 16 2017 15:59 Twinkle Toes wrote:

Top progamers indeed used them, in a grand total of 2 or 3 games at most in all of BW history. As I said earlier, queens in ZvT are nice, but the fad died as soon as it saw use. Terrans just spammed turrets and added a one or two valks to the late mech+SV army. Then all investment in mineral, gas, and time to accumulate energy for the zergs are completely nullified - resources that could be put to better use by getting Ultras and Defilers.

To be honest, queens might have even found more use in D level ICCup ZvT where are just having fun playing the game and not really minding the perfect BO or strat win. If I were playing zerg against a D or E level terran, I'd put queens in play 100% of the time the game reaches late lair tech.


On September 16 2017 23:44 Espers wrote:
People don't use Queens anymore, it was just something Zergs tried for a little while once ZvT gets to end game with 3-3 Tanks..They lack the punch to really stop the Terran push because you have to wait so long for Queen mana to regenerate enough to cast another Broodling, and as people said mixing in Valks deters Queens very well.

They're just not very good. I don't know why people mention "well it works at D", that's beside the point. It's an inferior strategy at every level.

Ensnare in the midgame probably has more potential, but not really worth delaying your Hive or having less gas for Hive stuff.


What the hell? You guys are so certain and so wrong at the same time that it's baffling. Queens have never been as used as nowadays. It's almost a necessity in split map scenarios against terrans. Jaedong can't use them, so he's going for the drops everywhere approach, but other zergs when they get to a certain time of the game, they make 12 or more queens and let it gather energy.

Ts are making valks now but it can be killed easily by scourges. It's just a matter of how good of an economy Zs have. WHen Larva gets a 3rd gas early, it's 100% certain that either he wins the game before it gets there or he'll end up making Queens. Because if he gets the 3rd fast, that snowballs and he'll et the 4th even earlier. You'll need queens late game. Sometimes he makes like two groups of queens, so he can round them.

It's a matter if they can hold the T before Queens kick in. And often enough, they can. Really hard to beat Ts late game in split map scenarios without queens or without harassing everywhere (JD approach).

We'll prolly see it on Crossing Field /FS in this ASL if we get games where both users play standard and it gets to late game ZvT.
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
September 17 2017 03:31 GMT
#259
Are there any stats on how often zerg wins zvt, when the game gets into late game queens vs mech? My impression is that zerg loses a lot more than they win in that situation. They *can* win, but it's just such an uphill battle against a maxed out 3/3 mech army, especially once Terran fills up the map with turrets and mines.

But maybe I'm just getting the wrong idea because most of the games I've seen like that have been Larva vs. Flash or Last, and they're both godly at using huge mech armies. How does it work against other players?
Can't believe I'm still here playing this same game
mcmascote
Profile Joined September 2004
Brazil1575 Posts
September 17 2017 03:38 GMT
#260
Now, my take on balance issues is the following:

What would happen to Zs before, not sure, 2007? If they had the same number of bases as the Terran? They'd get destroyed most of the time. So was there a balance patch to make terrans stronger or they simply developed strategies with the help of new maps that they can match Zerg FE and still deny Zergs the 3rd gas?

T was always the stronger race but Z and P had the advantage of expoing earlier due to better mobility and if matched, taking a 3rd way earlier than the Terran. That doesn't happen anymore. With one barrack they can bank rush both races, Zs found a way to stop it but still by losing a lot of mining time. By microing a bit far from the base 6+ Drones against ~3 scvs and the incoming marines.Against P it's almost impossible to beat if you go 12nex. Ts will send 12 scvs and bunker rush you.

It's so hard that I've seen Sea open up with a fast CC build then find Best doing a 12nexus on andromeda and still successfully bunker Rush Best. They do Barrack/Depot - Bunker Rush into CC against Zergs quite consistently too.

I've written all this to say: changing anything about the units will change the late game's meta so hard that its gonna be a mess. We all knew since after our first week playing BW that Ts were supposedly weaker early game and stronger late in the game. So, if we gotta do something I feel Blizzard should start with messing with the bunker's HP. Reduce it to not sure how much. It'd need to be tested but that'd bring back the scenarios where P and Z(more eco friendly FE) could safely expo faster than T without being bunker rushed and therefore would end all this BS about game imbalance.

"Oh, but that would take out the bunker rush!!!". Nope. Thats why I didn't mention anything about making it more expensive. If you wanna bunker rush then go for BBS like in the old days. Going 1barrack rush and transitioning into a fast CC is too easy for the Ts.

200-250HP would do it? Not sure.

So yeh, that's my humble yet 'elitist' take on this supposedly imbalance issue. Don't want blizzard touching units because once they start, they may make things much worse.
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
Prev 1 11 12 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Round of 24 / Group F
hero vs Alone
Royal vs Barracks
Afreeca ASL 8371
sctven
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 272
StarCraft: Brood War
Britney 31050
Calm 12217
Sea 3247
Jaedong 2943
Bisu 2720
Rain 2130
Flash 1908
Horang2 1563
BeSt 734
EffOrt 637
[ Show more ]
actioN 501
ZerO 397
Pusan 353
Mini 296
Larva 270
ggaemo 194
Hyun 193
Mong 172
Soulkey 142
Last 126
Hyuk 114
Backho 84
PianO 72
ToSsGirL 59
Liquid`Ret 41
TY 39
soO 36
Killer 36
JYJ35
Sharp 35
Icarus 22
ajuk12(nOOB) 19
Sacsri 18
Terrorterran 14
NaDa 13
Sexy 13
JulyZerg 12
SilentControl 10
scan(afreeca) 10
HiyA 8
ivOry 6
Beast 3
Light 0
Dota 2
Dendi607
qojqva545
XaKoH 344
BananaSlamJamma207
XcaliburYe149
KheZu59
Counter-Strike
olofmeister1900
fl0m1774
x6flipin435
edward31
Other Games
singsing2083
B2W.Neo1155
Pyrionflax325
crisheroes300
Fuzer 257
SortOf157
ArmadaUGS34
Dewaltoss23
MindelVK12
Organizations
StarCraft: Brood War
UltimateBattle 215
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 58
• LUISG 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV270
League of Legends
• Jankos795
Upcoming Events
Replay Cast
12h 23m
The PondCast
22h 23m
WardiTV Summer Champion…
23h 23m
Clem vs Classic
herO vs MaxPax
Replay Cast
1d 12h
LiuLi Cup
1d 23h
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
2 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
2 days
Team Hawk vs Team Dewalt
BSL Team Wars
2 days
Team Hawk vs Team Bonyth
SC Evo League
3 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
3 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[ Show More ]
[BSL 2025] Weekly
3 days
SC Evo League
4 days
Maestros of the Game
4 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
4 days
Team Bonyth vs Team Sziky
BSL Team Wars
4 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
WardiTV Summer 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.