• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:33
CET 13:33
KST 21:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage9Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22 SC4ALL: II Venue Change Announcement!
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread! [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [$1250] International ShieldBattery League Small VOD Thread 2.0
Strategy
Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16406 users

All time BW player rankings/a balance discussion - Page 14

Forum Index > Closed
Post a Reply
Prev 1 12 13 14 15 Next All
mcmascote
Profile Joined September 2004
Brazil1575 Posts
September 17 2017 03:45 GMT
#261
On September 17 2017 12:31 Luddite wrote:
Are there any stats on how often zerg wins zvt, when the game gets into late game queens vs mech? My impression is that zerg loses a lot more than they win in that situation. They *can* win, but it's just such an uphill battle against a maxed out 3/3 mech army, especially once Terran fills up the map with turrets and mines.

But maybe I'm just getting the wrong idea because most of the games I've seen like that have been Larva vs. Flash or Last, and they're both godly at using huge mech armies. How does it work against other players?


It's a matter of how good your economy is. As I said, if you aren't much ahead of the T, you either take the JD approach or you'll end up going for Queens. Still, I'd bet some money that the win ratio is much better than when they try to deal with Terran's mech ball using brute force.

It's not a 'tricky' build anymore. It's almost standard, we don't seel everygame because very few games go to late game. Ts are working on countering it because seeing 12 tanks disappear can make them lose the game quite fast. Now they'll start to remaking Vessels after some point and even some go for Valks, also because the Muta switch can also be devastating. The late game ZvT became a Cat and Mouse battle. It's a beauty.

I gave up on the match up when the fast hive/tech to swarm became popular but now its my favorite match up to watch on Dual FPVods.
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
]343[
Profile Blog Joined May 2008
United States10328 Posts
September 17 2017 04:03 GMT
#262
balance discussion? I guess BW is alive again
Writer
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 17 2017 04:25 GMT
#263
On September 16 2017 17:24 NickHotS wrote:
Show nested quote +
On September 16 2017 15:59 Twinkle Toes wrote:
On September 16 2017 14:07 Luddite wrote:
On September 16 2017 14:00 tomatriedes wrote:
On September 15 2017 15:37 Qikz wrote:
On September 15 2017 14:11 tomatriedes wrote:
The game was more balanced before mech switch became so popular and perfected. Rather than nerfing terran units I would like to see a small energy buff to queens to make them more efficient.


Watch Larva and ZerO man. Queens are plenty efficient already. One reason this is is watch Flash's video on the mech switch where he says you basically want only tanks. This means queens have no counter in the terran army for the most part.


I never said queens are of no use, just that tweaking them would help with balance.


Would be nice if mass queen broodlings were useful for us regular folks, instead of being so difficult that only top pros could use them.

Top progamers indeed used them, in a grand total of 2 or 3 games at most in all of BW history. As I said earlier, queens in ZvT are nice, but the fad died as soon as it saw use. Terrans just spammed turrets and added a one or two valks to the late mech+SV army. Then all investment in mineral, gas, and time to accumulate energy for the zergs are completely nullified - resources that could be put to better use by getting Ultras and Defilers.

To be honest, queens might have even found more use in D level ICCup ZvT where are just having fun playing the game and not really minding the perfect BO or strat win. If I were playing zerg against a D or E level terran, I'd put queens in play 100% of the time the game reaches late lair tech.


Yeah Queens only work on D level ICCUP players like Flash and Last. /s

Seriously, just because "counters exist" doesn't mean Queens aren't viable. They are. That doesn't mean they are right for every single game or situation, but they have use in high level ZvT.

It's not fair to say "look at BW's history, how few games Queens are used" -- well they are used now, get used to it.

The bolded "/s" is redundant; your idiocy is already massively apparent through your statements.

I made 3 or 4 posts on this topic already in the last couple of pages, and for your sake, I will summarize them here:
highest prolevel ZvT queens are nice and exciting, but terrans easily found a cheap hard counter that this strategy was never even thought of again. In lower level games (such as D/D+ ICCup) where the margin for error is far far wider and knowledge of the game is not as immaculate, this strategy could work.

To elaborate. From 2010-2011/2012 when the skill level in BW was at its absolute peak, queens as an answer to lategame mech were tried for a few games. There was a reason why that strategy was never seen again in the rest of the individual and team leagues after a couple or so game. See, to get lategame zvt queens to be effective as intended, you have to of course spawn queens - not just 1 or 2, but perhaps 5-6 at least (as done in actual progames) so that you have enough to snipe the mass of tanks at that point in the game and also to cycle the energy efficiently. Needless to say, that required minerals and gas. Nevermind minerals as any good pro zerg lategame would have no problem with minerals and would just be dumping them at lings and lords. But gas is precious lategame for ultralisks, hydra-lurkers, and defilers. That's just item number 1, namely spawning queens. Now, you also need to research brrodling (and maybe ensnare), which is another gas dump. Moreover, broodling need 150/250 max queen energy, so it takes practically forever to have a chance for a single snipe and you have to wait again for another chance. (I will save the unit properties of the queen later)

This all means that lategame zvt, while terran is massing tanks, vults, and even a few mms, and bulking them up to their unstoppable 3/3 level, you are skimping on ultralisks and lurkers FOR A CHANCE to snipe tanks. Again as I said multiple times, its exciting and clever - IF IT WORKS. To go back a bit, did you notice two things I purposely didnt mention in the lategame mech army? Yes, scvs and SVs.

I will not theorycraft on the outcome of this strategy but instead narrate how it occurred in the actual games that it was played. So Flash was sitting on key positions in the map with tanks, gols, and vults waiting for Zero to dry up and to waste his army while his vultures are constantly raiding stray units and bases. The time has come and Zero (and in another game NSK) move out with his dark swarmed ultra-ling-lurker army, and surprise!!! QUEENS!!! Flash loses some ground but readjusts, merely on the strength of the immovable 3/3 mech army. Makes a couple of Valks, and teams it up with the SVs to hunt for the queens. Meanwhile, in the main battle fields, he spams a million turrets around his army. Now Zero is done playing around and proceeds with another push. Voila, not only was he greeted by a stronger and more organized tank wass, but his queens cant even get in range bacause of the turrets. once the jig was up and Flash has an idea where the queens are, the Valk+SV go hunting. Not only are the queens "attackless", they are also paper-thin. A couple irradiates and a few valk airbombs erase the queens, and the short-lived strategy, in existence.

The take home lesson here is that going queens come at the cost of reducing your main army or delaying upgrades. On the terran side, the things he needs to deal with queens are already in play anyway, and all those investment for the strategy I mentioned above are countered by a mere 100 mineral building and removed from the game by things that terran already has, at no additional cost to adjust to the strategy.

So, unless there is a new and effective meta, or the terran is an idiot, this strategy is much more likely to fail than succeed. It was tried before and it is being tried now in the SC:R revival. Still no success. Show me otherwise and I will withdraw my statement.
Bisu - INnoVation - Dark - Rogue - Stats
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 17 2017 04:26 GMT
#264
On September 16 2017 18:44 shall_burn wrote:
Show nested quote +
On September 16 2017 15:59 Twinkle Toes wrote:
On September 16 2017 14:07 Luddite wrote:
On September 16 2017 14:00 tomatriedes wrote:
On September 15 2017 15:37 Qikz wrote:
On September 15 2017 14:11 tomatriedes wrote:
The game was more balanced before mech switch became so popular and perfected. Rather than nerfing terran units I would like to see a small energy buff to queens to make them more efficient.


Watch Larva and ZerO man. Queens are plenty efficient already. One reason this is is watch Flash's video on the mech switch where he says you basically want only tanks. This means queens have no counter in the terran army for the most part.


I never said queens are of no use, just that tweaking them would help with balance.


Would be nice if mass queen broodlings were useful for us regular folks, instead of being so difficult that only top pros could use them.



To be honest, queens might have even found more use in D level ICCup ZvT where are just having fun playing the game and not really minding the perfect BO or strat win. If I were playing zerg against a D or E level terran, I'd put queens in play 100% of the time the game reaches late lair tech.

I, as protoss, met queens may be couple of times from the same player (zealot.hero was his name, iirc). And playing ZvT, my style is hydra ling lurker with ensnare, it's availible at t2 and overall feels fresh and fun after tonns of standart games. Of course, it's for the D-guys like myself, and, let's be honest, the majority of BW population.

Very true
Bisu - INnoVation - Dark - Rogue - Stats
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
September 17 2017 04:28 GMT
#265
So, unless there is a new and effective meta, or the terran is an idiot, this strategy is much more likely to fail than succeed. It was tried before and it is being tried now in the SC:R revival. Still no success. Show me otherwise and I will withdraw my statement.


...theres thousands of ladder and tournament games showing it succeed.
Never say Die! ||| Fight you? No, I want to kill you.
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 17 2017 04:30 GMT
#266
On September 16 2017 16:54 ninazerg wrote:
Show nested quote +
On September 15 2017 16:41 _Animus_ wrote:
Well in pvz and pvt ive seen alot of pro players lose to bunker rush.


How can someone lose to a bunker rush in PvZ?

Ladies and gentlemen, undeniable irrefutable evidence of tesagi.
/thread :p
Bisu - INnoVation - Dark - Rogue - Stats
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
Last Edited: 2017-09-17 04:40:10
September 17 2017 04:34 GMT
#267
Ok, i read a few replies and it got me curious. I'm not dogmatic and I argue based on evidence that I'm aware of, but a lot of you have been saying that lategame ZvT queens are popular and successful.

I may be OOTL, but could anyone link a 2016 or 2017 game using this strat successfully?

Thanks
Bisu - INnoVation - Dark - Rogue - Stats
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 17 2017 04:36 GMT
#268
On September 17 2017 13:28 Dazed. wrote:
Show nested quote +
So, unless there is a new and effective meta, or the terran is an idiot, this strategy is much more likely to fail than succeed. It was tried before and it is being tried now in the SC:R revival. Still no success. Show me otherwise and I will withdraw my statement.


...theres thousands of ladder and tournament games showing it succeed.

I can't wade through all the ladder games, besides I think we want to limit our discussion to prolevel. Anyway, could you link me some progames? thanks
Bisu - INnoVation - Dark - Rogue - Stats
Luddite
Profile Blog Joined April 2007
United States2315 Posts
September 17 2017 05:04 GMT
#269
On September 17 2017 13:34 Twinkle Toes wrote:
Ok, i read a few replies and it got me curious. I'm not dogmatic and I argue based on evidence that I'm aware of, but a lot of you have been saying that lategame ZvT queens are popular and successful.

I may be OOTL, but could anyone link a 2016 or 2017 game using this strat successfully?

Thanks

Go to the Larva thread, like half of the vods people link there are him using queens successfully.
Can't believe I'm still here playing this same game
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
Last Edited: 2017-09-17 05:14:26
September 17 2017 05:12 GMT
#270
Thanks Luddite. But I'm gonna need some help lol. What the hell is the Larva thread? His fan thread?
I came from BW but swtiched totally to SC2, but then enjoyed that BW is kinda back with ASL and SC:R. But I have zero anything about BW between 2012-2017
Bisu - INnoVation - Dark - Rogue - Stats
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
September 17 2017 05:27 GMT
#271
heres a good example game thats pretty modern
Never say Die! ||| Fight you? No, I want to kill you.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2017-09-17 08:07:58
September 17 2017 08:07 GMT
#272
On September 17 2017 14:12 Twinkle Toes wrote:
Thanks Luddite. But I'm gonna need some help lol. What the hell is the Larva thread? His fan thread?
I came from BW but swtiched totally to SC2, but then enjoyed that BW is kinda back with ASL and SC:R. But I have zero anything about BW between 2012-2017

2015 game, ZerO vs Last:

Last made the finals in the previous SSL losing a close series to sSak and was a favourite. ZerO won a nice game on Circuit Breaker which is considered somewhat balanced to eliminate Last. In 2016/17, we've seen Larva beat Flash using queens on Camelot and other maps on his streams during the last ASL etc... Some zergs prefer drops, other queens but they are still viable to a degree in the matchup.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
Last Edited: 2017-09-17 22:04:17
September 17 2017 12:21 GMT
#273
Ok so I did some due diligence. And thanks Dazed and BigFan for the above vids.

I just finished watching 5, maybe 6, lategame zvt mech vs queens. Here's my conclusion:
  1. Yeah I was totally ignorant of the developments in this strategy, it's seeing a lot of play since I last watched BW. Sorry about that, ok?
  2. I notice the strategy is viable (short of being actually completely successful) in two specific situations: first, in balanced (non terran favored) maps where z have a fighting chance to fight mech without navigating through choke points, too much elevated areas where tanks can dominate pretty much uncontested, vast expanse of "buildable" land where t can spam turrets, AND plenty of "groundless" areas where queens can hide while regenerating energy;
  3. second. when it is SUPER lategame when both parties are scavenging for the last few hundreds remaining in mineral and gas patches. In this situations, queens are crucial in counteracting small raiding parties of vulture and tanks, especially if it comes with dark swarm and ultralings. They are also useful as escorts to z's own raiding armies and reducing t's defenses sniping stray tanks and goliaths, HOWEVER...
  4. In peak lategame mech when both parties are still in full eco and military might, queens are meatbags during engagement and have to be used with utmost care, or have to be hidden away and saved for later.
  5. Scourge are an ok (but not metashifting) reply to mech SV. and could be good if t has suboptimal goliath and turret count.
  6. The muta switch was inspired!
  7. All those queens and not one case of Infested CC, dayum!
  8. THEREFORE, correct me if I'm wrong, the winning strategy for zerg seems to be: constant aggro to prevent mech accumulating to its full power at max, reduce or remove lurkers in favor of queens and spire tech, superhuman apm with queen-broodling and plague+darkswarm, in addition to the usual atm-intensive army control, mech switches to keep t honest between tank+vult and gols, while z is always a step ahead in army advantage, and a balanced map.
  9. It's doable but extremely difficult for zerg, and not necessarily full-fledged winning strategy at this point. I don't ever see this as a go to mainstream strategy unless there is a more effective variation developed later. But it's exciting how this will be tweaked further and how it would fair against peak terran like flash-level circa 2012. I hope BW makes a proper mainstream comeback so we could see this and more.

Thanks again for the vids and stuff guys.
Bisu - INnoVation - Dark - Rogue - Stats
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 17 2017 12:36 GMT
#274
And while this is a balance thread, let me punch in a few whines.
In all of the zvt ive watched, there were key stretches in lategame where zerg was throwing down 500/500+- on ultralings only to be completely nullified by 9 mines from 3 vultures lol. the zergs are practically breaking the bank and all terran has to do is pull 2-3 vultures and plant mines in rally points or in mineral patches and the zerg army literally disappears, even before the vultures themselves engage. so funny.
tldr: vulture and vulture mines imba
Bisu - INnoVation - Dark - Rogue - Stats
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2017-09-17 12:40:29
September 17 2017 12:40 GMT
#275
Don't forget this amazing (queen) game either. Jaedong vs Flash in the deciding match of Moo vs Neox in the ACL from this summer. I've never seen anything like this before or after.

StrategyAllyssa Grey <3<3
SOMAA
Profile Joined July 2017
29 Posts
September 17 2017 12:49 GMT
#276
IMO the game is ALMOST perfectly balanced.
Of course some match ups will be harder for some races like PvZ and ZvT but all in all being close to 50% win ratio in all MUs is pretty darn good for a 98 game.
The only thing I think is tesagi (like many others already stated) are vultures. Vultures are too good (or too cheap). Everything else is fine.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-09-17 15:45:23
September 17 2017 15:38 GMT
#277
true the vulture is probably the biggest terran advantage.. I wouldn't change anything to the mines even though they're really strong because, it seems like it would be a huge change. Idk. But I think they kill workers unfair fast, I would say reducing their dmg a bit would probably be good. Ofc this would impact their damage on other targets too, and I think that wouldn't be bad. Not a huge damage reduction, something like 2 or 4 damage less, they would kill workers in 3 shots, so a 50% change of effectiveness at that (in situations where no shots wasted), 4 shots for killing scvs instead of 3, and if further reduced they would also need 3 shots to kill a ling. A little less effective at killing zealots with direct damage.. Seeing how fast they are, cheap, how fast they shoot, they damage shields 100%, they have the mines, I think losing a little damage on the vulture would not be bad.

Changing the mines by making the AoE a little smaller, is that good or bad? too big a change, probably, it's a bigger change, it impacts pvt too much (though it would be less friendly fire damage for the terran too lol).
Espers
Profile Joined August 2009
United Kingdom606 Posts
Last Edited: 2017-09-17 15:48:59
September 17 2017 15:41 GMT
#278
On September 17 2017 03:52 FlaShFTW wrote:
Show nested quote +
On September 16 2017 23:44 Espers wrote:
People don't use Queens anymore, it was just something Zergs tried for a little while once ZvT gets to end game with 3-3 Tanks..They lack the punch to really stop the Terran push because you have to wait so long for Queen mana to regenerate enough to cast another Broodling, and as people said mixing in Valks deters Queens very well.

They're just not very good. I don't know why people mention "well it works at D", that's beside the point. It's an inferior strategy at every level.

Ensnare in the midgame probably has more potential, but not really worth delaying your Hive or having less gas for Hive stuff.

bruh.. zergs have been doing it more and more vs the mech switch in zvt. what are you on lol


no, the games where Zergs were using queens were like 3-4 months ago for a while with mixed results. you won't see Larva, Effort and so on use them now. you won't see them in the ASL. they're really not worth it.
duke91
Profile Joined April 2014
Germany1458 Posts
September 17 2017 15:41 GMT
#279
Just make turrets 1 supply. Doesn't change much except that it would annoy terran.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 17 2017 22:48 GMT
#280
On September 18 2017 00:41 duke91 wrote:
Just make turrets 1 supply. Doesn't change much except that it would annoy terran.

Buildings do not use up supply
Bisu - INnoVation - Dark - Rogue - Stats
Prev 1 12 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
INu's Battles
21:00
INu's Battles#22
ByuN vs Classic
IntoTheiNu 671
ByuN (SOOP) 33
Classic 26
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN (SOOP) 33
Classic 26
StarCraft: Brood War
Rain 2463
BeSt 2221
Calm 1799
firebathero 1171
Horang2 996
Shuttle 878
Jaedong 381
Mini 347
Hyun 347
EffOrt 251
[ Show more ]
Rush 199
Soulkey 180
Leta 176
Light 162
Last 143
Snow 140
Stork 136
Zeus 130
Larva 87
Pusan 80
Mind 78
Killer 66
hero 38
ToSsGirL 37
Free 28
actioN 27
Bale 25
Movie 20
Sharp 20
sorry 17
soO 16
JYJ 13
Hm[arnc] 12
sOs 11
Icarus 1
Dota 2
Gorgc1716
Dendi533
monkeys_forever205
XcaliburYe101
Counter-Strike
olofmeister754
Other Games
singsing1632
B2W.Neo499
Lowko291
byalli241
XaKoH 236
crisheroes192
ArmadaUGS183
Fuzer 167
Mew2King105
KnowMe50
Railgan30
Organizations
StarCraft: Brood War
UltimateBattle 35
lovetv 6
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1236
League of Legends
• Jankos1261
• Stunt448
Upcoming Events
3D!Clan Event
3h 57m
The PondCast
21h 27m
KCM Race Survival
21h 27m
WardiTV Invitational
23h 27m
OSC
1d 10h
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 23h
OSC
2 days
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
3 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
3 days
TerrOr vs OyAji
UltrA vs Gosudark
[ Show More ]
Sparkling Tuna Cup
3 days
IPSL
4 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
4 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.