On September 04 2012 22:18 Snowbear wrote:
Guys I actually think that every sc2 owner will receive a beta key, I just feel it...
Guys I actually think that every sc2 owner will receive a beta key, I just feel it...
positive thinking. I like it

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Do not use this thread to beg users for beta access or trade access with others. Thanks. | ||
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PresenceSc2
Australia4032 Posts
On September 04 2012 22:18 Snowbear wrote: Guys I actually think that every sc2 owner will receive a beta key, I just feel it... positive thinking. I like it ![]() | ||
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Tppz!
Germany1449 Posts
On September 04 2012 22:17 Existor wrote: Digging in HotS resources and found some interesting ability and unit icons: - here are another 2 different Swarm Hosts - greeny Carrion and purplish with spines Creeper - remember flying locusts on early arts? They are in icons - we have 2 icons of widow mine activation/deactivation that are red/green - found Syphon ability for Corruptor. Don't know is it removed or not - ocular parasite icon too, but it was removed long time ago ![]() could you please upload a screen with better quality? | ||
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BLinD-RawR
ALLEYCAT BLUES50607 Posts
On September 04 2012 22:19 MavercK wrote: Show nested quote + On September 04 2012 22:14 BLinD-RawR wrote: On September 04 2012 22:04 MavercK wrote: so spider mines can't be targeted at all by anything once they are in the air. not by marines nor point defense drone. they are a guaranteed hit. fairly disappointing but oh well. :/ that needs to be fixed, it means that you need a unit with 6 range to clear them out easily. do they hit cloaked units when cloaked? their target filter says Visible: Required this would indicate they do not hit cloaked units unless they are revealed. oh well that is some compensation, then again I forgot that would have totally killed observers | ||
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johnny123
521 Posts
On September 04 2012 22:11 Cabinet Sanchez wrote: Show nested quote + On September 04 2012 21:57 Illiterate wrote: Is anyone else pissing themselves in excitement? I am eager to have a play because I'm a bit bored lately. I'm actually not looking forward to what this will do to the multiplayer game of SC2 as it is. Several of the units show a clear lack of foresight and direction to me in their design. I hope I'm wrong but I suspect not. The simplest way to put it is "gimmicky" even though it's a bit of a catchall word. I feel like SC2 only just reached a point of stability and interesting gameplay in the last 6 months, it's aobut to be pissed away. i am not really worried, you cant expect new units to be added without braking the entire foundation . Question is, will the end result be a better one than wings of liberty? i'd say yes, from a design standpoint | ||
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TheWorldToCome
United States452 Posts
On September 04 2012 22:22 Za7oX wrote: Show nested quote + On September 04 2012 22:18 Snowbear wrote: Guys I actually think that every sc2 owner will receive a beta key, I just feel it... positive thinking. I like it ![]() Well that might be true, but not everyone right at the beginning of the beta. There were waves of invites last time. | ||
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Existor
Russian Federation4295 Posts
+ Show Spoiler + Somewhere in HotS we will fight on Zerus planet - the main homeworld of Zergs, where they born. Zerus - as we can see, jungles and lava. We saw that tileset, but only now we know, that it's a homeworld of Zerg http://starcraft.wikia.com/wiki/Zerus ![]() Some new planets from loading screens Rendezvous ![]() Korhal - it's dark and reminds me about Xel'Naga ![]() | ||
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Rah
United States973 Posts
On September 04 2012 22:22 Za7oX wrote: Show nested quote + On September 04 2012 22:18 Snowbear wrote: Guys I actually think that every sc2 owner will receive a beta key, I just feel it... positive thinking. I like it ![]() overhype > disappointment > anger > boycott The cycle has begun. | ||
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Wildmoon
Thailand4189 Posts
So freaking excited.!! | ||
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Gben592
United Kingdom281 Posts
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pischner
Germany6 Posts
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Existor
Russian Federation4295 Posts
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Lorch
Germany3690 Posts
Not that I believe it will happen, would just be a nice way of announcing it while supporting gom. | ||
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Cabinet Sanchez
Australia1097 Posts
On September 04 2012 22:23 johnny123 wrote: Show nested quote + On September 04 2012 22:11 Cabinet Sanchez wrote: On September 04 2012 21:57 Illiterate wrote: Is anyone else pissing themselves in excitement? I am eager to have a play because I'm a bit bored lately. I'm actually not looking forward to what this will do to the multiplayer game of SC2 as it is. Several of the units show a clear lack of foresight and direction to me in their design. I hope I'm wrong but I suspect not. The simplest way to put it is "gimmicky" even though it's a bit of a catchall word. I feel like SC2 only just reached a point of stability and interesting gameplay in the last 6 months, it's aobut to be pissed away. i am not really worried, you cant expect new units to be added without braking the entire foundation . Question is, will the end result be a better one than wings of liberty? i'd say yes, from a design standpoint That's where we disagree, I see several units being included in this as just cookie cutter idiot units from some kind of dumb B level RTS developed by people new to the genre. Battle Hellion and Warhound come to mind. | ||
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Arkani
Austria60 Posts
looking forward to it | ||
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Illiterate
Netherlands49 Posts
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Wildmoon
Thailand4189 Posts
On September 04 2012 22:32 Cabinet Sanchez wrote: Show nested quote + On September 04 2012 22:23 johnny123 wrote: On September 04 2012 22:11 Cabinet Sanchez wrote: On September 04 2012 21:57 Illiterate wrote: Is anyone else pissing themselves in excitement? I am eager to have a play because I'm a bit bored lately. I'm actually not looking forward to what this will do to the multiplayer game of SC2 as it is. Several of the units show a clear lack of foresight and direction to me in their design. I hope I'm wrong but I suspect not. The simplest way to put it is "gimmicky" even though it's a bit of a catchall word. I feel like SC2 only just reached a point of stability and interesting gameplay in the last 6 months, it's aobut to be pissed away. i am not really worried, you cant expect new units to be added without braking the entire foundation . Question is, will the end result be a better one than wings of liberty? i'd say yes, from a design standpoint That's where we disagree, I see several units being included in this as just cookie cutter idiot units from some kind of dumb B level RTS developed by people new to the genre. Battle Hellion and Warhound come to mind. We will have to wait and see. | ||
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MavercK
Australia2181 Posts
On September 04 2012 22:33 Illiterate wrote: @MaverCK: Are the Widowmines actually burrowed and invisible? Or just activated and "sieged" without being able to move? they are burrowed http://imgur.com/a/CvTJP#0 new tilesets | ||
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johnny123
521 Posts
On September 04 2012 21:51 Yonnua wrote: I feel like if they took autocast off the warhound it would actually be a pretty decent unit. Encourages micro, but not too extensive as its essentially just spam click every few seconds and you get a decent reward for doing so. EDIT: That said, banshees to force stalkers in to warhound would make for a really tough 1/1/1 to deal with... hows 1/1/1 a problem with mothership core defense? stop thinking in WOL terms.lawl | ||
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Existor
Russian Federation4295 Posts
+ Show Spoiler + | ||
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ZeromuS
Canada13389 Posts
On September 04 2012 22:32 Cabinet Sanchez wrote: Show nested quote + On September 04 2012 22:23 johnny123 wrote: On September 04 2012 22:11 Cabinet Sanchez wrote: On September 04 2012 21:57 Illiterate wrote: Is anyone else pissing themselves in excitement? I am eager to have a play because I'm a bit bored lately. I'm actually not looking forward to what this will do to the multiplayer game of SC2 as it is. Several of the units show a clear lack of foresight and direction to me in their design. I hope I'm wrong but I suspect not. The simplest way to put it is "gimmicky" even though it's a bit of a catchall word. I feel like SC2 only just reached a point of stability and interesting gameplay in the last 6 months, it's aobut to be pissed away. i am not really worried, you cant expect new units to be added without braking the entire foundation . Question is, will the end result be a better one than wings of liberty? i'd say yes, from a design standpoint That's where we disagree, I see several units being included in this as just cookie cutter idiot units from some kind of dumb B level RTS developed by people new to the genre. Battle Hellion and Warhound come to mind. Battle hellion makes sense in a way, if it was its own thing. And warhound could work if there was no marauder. Thats how I see it. The one thing I dont like about the battle hellion -- it gains more hp. How the hell does that make any sort of intuitive sense. And how does that work when the unit is damaged? | ||
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