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TvP Lategame comment from Blizzard - Page 58

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duckmaster
Profile Joined August 2011
687 Posts
May 06 2012 16:18 GMT
#1141
I'm a terran and I'm totally fine with Terran having to be the aggressor for early/midgame, that's why I picked this race in the first place. Much more fun than turtling inside your base. So designwise all is good, I can agree with Blizzard, however balance is another issue.
Scootaloo
Profile Joined January 2012
655 Posts
May 06 2012 16:26 GMT
#1142
I think Blizzards logic is pretty sound in this case, even though this might not be the prettiest moment to be at these kind of imbalances have consistently happened in EVERY race matchup, I think terrans are just a bit flustered right now because for once they actually have to deal with a imbalance for a good amount of time.

Personally I'd be fine if Blizzard would nerf toss lategame if midgame terran get's nerfed, however then it get's into massive issues versus zergs, for the time being this is a pretty good state to be in, perhaps HotS will give more life to this issue or unrelated metagame changes will.

What I could see maybe working is buffing mech play and nerfing bio, as bio is at this point far more effective versus toss in the early/midgame but this would screw over every terran that likes their bio play.

I find the "Woe us poor terrans." attitude a bit offensive though considering it's history, zerg and toss had to deal with much bigger issues for much longer that where only beaten with superior play, 1-1-1 springs to mind.
chestnutcc
Profile Joined July 2011
India429 Posts
May 06 2012 16:28 GMT
#1143
Terran keep qq'ing about warp gates but don't notice the one thing that the best TvP'ers like MKP and Polt do consistently: constant aggression at the front, with constant trades. This completely negates the effects of warp gates, since terran's continuous production mechanic favours constant reinforcement, while warp gates will only be able to do so at regular intervals. Warp gates require thought as to what to produce when, you don't constantly produce a steady ratio of units out of them.

Toss builds are centered around having a minimum threshold of units to have, and devoting the resources saved to teching (for example in PvP, early aggression is intended to force sentries and delay tech). The exact same principle applies to this matchup. Terran have a bigger advantage, since their production facilities are segregated and they produce fixed ratios of units, they just have to constantly keep making the same. A toss will lose a game by warping in a round of zealots where a round of stalkers was required, terran only has to have the right number of buildings with the right number of add ons, which is usually predetermined (i.e. 3 rax, 1 tech lab, 2 reactors etc)

This is how a 2 rax insta wins if it snipes a sentry or two, theres a constant stream of marines and marauders behind it, but by the time warp gate cool downs are done, too much damage has been done by the reinforcements. Drops do damage when they hit during cool downs and manage to snipe supporting pylons (which both supply block and disable gates). It doesn't even matter if the drop dies, since by the time it does, its already been reproduced.

The foreign tendency to randomly keep dropping everywhere while turtling favours warp gates a lot. MKP and Polt both are v aggressive with their main armies, running about near the toss' fringe bases. Better micro means better trades, so they are more efficient in what they do, but to say that TvP is impossible without their micro is ridiculous. Thats like saying PvZ is impossible without MC forcefields.

If you sit till 200/200 and lose an engagement near your base, you will lose the game to the warp gate mechanic and you are meant to. The whole point is to be supply efficient and keep trading your cheaper units for the toss' more expensive ones. The only thing terrans need to know is the correct number of production facilities to have, so they can keep adjusting their ratios according to what they see (which they will always see due to scans). Zealot archon? More marines. Colossus? More marauders (Thorzain style). Too many colossus? (Six vikings at a time).

Note that ghosts take 40 seconds to pop, and with mobieus reactor, thats an emp in 40 seconds compared to the 50 required for HT and infestors. The game accounts for terran's production mechanic by allowing to get out its anti caster faster and more able.
smitty5569
Profile Joined August 2010
Canada41 Posts
Last Edited: 2012-05-06 16:34:17
May 06 2012 16:33 GMT
#1144
On May 06 2012 22:57 xelnaga_empire wrote:
Show nested quote +
On May 06 2012 21:16 b3n3tt3 wrote:
Blizzard statement tldr: "learn to play terran kids, we know toss is OP so just gg out of the game if it comes to 16 mins"


^^^^

Exactly. You are practically forced to GG as Terran by the 20 to 25 minute mark. That's why the design is so bad.


No... Basically what Blizzard is saying is that Terran has an advantage in the midgame so Terrans have to use their advantage so that they have a lead going into the late game. Basically if Terran doesn't use their advantage in the mid game then they're going to lose once the Protoss late game advantage kicks in.

To summerize DO DAMAGE IN THE MID-GAME, you DO NOT have to do an all in, you just have to do damage so that you keep your advantage going into the late game.
Place quote here.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-05-06 16:38:08
May 06 2012 16:34 GMT
#1145
On May 06 2012 07:07 avilo wrote:
Show nested quote +
On May 06 2012 04:02 OneOther wrote:
On May 04 2012 13:55 laharl23 wrote:
On May 04 2012 13:52 Charger wrote:
On May 04 2012 13:49 divito wrote:
I'm not sure how there is such an uproar over TvP in the first place. Under the design of Terran, it's almost a cinch for them to win on strong pushes and mid-game play versus Protoss, that I'm not sure why they are even getting to the late game, or why they haven't done enough damage to the Protoss to make it an easier victory in the late game.


Um...that point is exactly what the uproar is about...

No one wants to play or watch a TvP where we just wait for the 1 or 2 base all in to happen.


My god they aren't saying that you have to end the game with a 1-2 base all in, they are saying because terran is very mobile with drops/bio and toss kind of just has to sit in their base during the early/mid game that terran has to get an advantage and take it into the late game.

One gsl protosses start doing well and all of a sudden pvt is out of control, but people forget about the last 5 tvt finals we had before that -.- balance whines never end well, people only read what they want to see and completely miss the point of what blizzard is trying to say.

This is accurate. I am not sure how people equate mid-game advantage = one/two base all-in. If you sit on your ass doing nothing and letting the Protoss tech to colossus/templar, you deserve to lose.

Reminds me of when al the Protoss players back in BW complained about PvZ imbalance against ultra/ling. Then players like Bisu showed you can't let the Zerg take 4 gases and drone-up. Same concept, no? This is what makes the game fun for me. At different points of the game, different races are "forced" to take the initative and be aggressive. I am glad it's difficult for both sides to just turtle and go into late game. My two cents.


No, it's not at all like BW in the slightest. Because all 3 races in BW had the ability to play lategame on even terms regardless of whatever strong units there were. If it got to the defiler/vessel stages in lategame TvZ in brood war, it was not an automatic win or foregone conclusion for either side. Not in the slightest.

If TvP went to lategame in brood war, it was not an automatic advantage for the Terran or Protoss. Both players had lategame options that they could utilize, and everything was essentially viable and had a counter but not such a hard counter that you were confined to only building that counter unit.

In TvP SC2 the current way is that if TvP goes to lategame, Protoss literally has a huge advantage and is very forgiving. There is no "don't let them get there." Good defensive protosses nowadays always "get there" and then it starts to become an overwhelming advantage. So no, Terrans do not "deserve to lose" just because Protoss sat in their base "getting there." THat's absolutely stupid, and was not like brood war at all in the slightest.




This is as biased as hell and you know it.


Protoss has a massive advantage over Terran late game in BW by sheer usage of Arbiters/Carriers/Templar techs. Your deathball wasn't gonna do shit against any good P player that knew how to use those 3 units late game, particularly Templar/Arbiter tech that has gotten more popular recently over Carrier play. Even Flash who is notorious for his 4 base Doom pushes rarely does that anymore against P; he plays a much more aggressive style now because it's getting pretty obvious that tank ball pushes don't work as well as they used to since P players have refined their play.


And TvZ late game was hard as shit as Terran. You're working way harder than the Z player by sheer virtue of having to micro Vessels/M&M/Tanks. Yeah it's pretty damn effective if you're good at it, but not that many players are (aka no one outside of Korea). Saying that TvZ is "balanced" late game is laughable, because outside of the elite pros in Korea M&M/Vessel/Tank balls got rolled over incredibly fast if you made any micro mistakes at all. Meanwhile, you as a Terran player have to perfectly position, utilize irradiate to chip away at Z key units like Defilers, micro M&M, all while macroing at the same time.



This whole nonsense that Terran was somehow "as strong" as P and Z in the late game in BW is a load of bullshit. Yes, they had more weapons at their disposal so it was relatively more even, but they were still at a pretty big disadvantage by sheer virtue of having to utilize way more micro between Tanks, Vessels, Stim, EMP, etc.

Anyone that played BW at the highest level KNOWS Terran was the hardest race to play by far. And it's looking that way in SC2. So stop the complaining. I still see the top Korean Terrans do perfectly fine; as long as they are, there's 0 reason to change the way the game is played.
chestnutcc
Profile Joined July 2011
India429 Posts
May 06 2012 16:35 GMT
#1146
The QQ about warp gates is no different than the larvae mechanic. If you do nothing the whole game and turtle till 200/200, brood lord infestor will rip you to pieces and the zerg will swamp you way better than warp gates can.
BigBossX
Profile Joined September 2008
United Kingdom357 Posts
May 06 2012 16:51 GMT
#1147
All im going to say in this retarded as shit thread

What a SURPRISE there is a close to 50% winrate across all matchups WHEN THE LADDER IS DESIGNED TO KEEP A 50% WIN RATE.

This doesn't mean the game is well balanced, it means the ladder is working AS IT WAS FUCKING DESIGNED.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
May 06 2012 16:54 GMT
#1148
On May 04 2012 13:59 mordk wrote:
Isn't this also commonplace in BW? Particularly in TvZ if my memory serves me right. It doesn't mean there won't be a lategame, it doesn't mean there's no chance terran can win vs protoss in the lategame, you're reading it wrong. What Blizz was trying to say is that to increase their chances of winning terran should try to do damage in the midgame, where they have a substantial advantage. OP is making it seem like this philosophy is attempting to destroy terran macro play, which is clearly not the point the post was trying to make.

Pretty much this.

People are too quick to whine about the game instead of looking at their own gameplay mistakes and trying to capitalize on their opponent's mistakes. Personally don't really care how late game TvsP is because I'm going to try my best to gain an advantage at any point in the game and keep up with the harass to make sure I can sweep my opponent when I do my final push.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
May 06 2012 16:55 GMT
#1149
Terran seems to be in the same hole TvP that Protoss was PvZ a month ago. Everyone is stuck on doing the same 2 medivac timing, and if that doesn't do damage because protoss has figured it out, then they are far behind going into the midgame. PvZ all protoss used to do that 4gate timing after ffe and z had it so figured out P was far behind and couldn't hold roach or muta follow ups. T needs to experiment more and everyone needs to stop copying MKP's style which is oriented around winning in the midgame. Just my 2 cents.

ps. blizz please don't patch I want to see experimentation
Stork HerO and Protoss everywhere - redfive on bnet
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
May 06 2012 16:55 GMT
#1150
On May 07 2012 01:51 BigBossX wrote:
All im going to say in this retarded as shit thread

What a SURPRISE there is a close to 50% winrate across all matchups WHEN THE LADDER IS DESIGNED TO KEEP A 50% WIN RATE.

This doesn't mean the game is well balanced, it means the ladder is working AS IT WAS FUCKING DESIGNED.


Have you even read blizzards balance posts? You look like an idiot. They specifically said they solved for this.
Stork HerO and Protoss everywhere - redfive on bnet
DooMDash
Profile Joined May 2010
United States1015 Posts
May 06 2012 16:57 GMT
#1151
Polt vs MC, wow....
S1 3500+ Master T. S2 1600+ Master T.
chestnutcc
Profile Joined July 2011
India429 Posts
Last Edited: 2012-05-06 17:01:25
May 06 2012 17:00 GMT
#1152
On May 07 2012 01:51 BigBossX wrote:
All im going to say in this retarded as shit thread

What a SURPRISE there is a close to 50% winrate across all matchups WHEN THE LADDER IS DESIGNED TO KEEP A 50% WIN RATE.

This doesn't mean the game is well balanced, it means the ladder is working AS IT WAS FUCKING DESIGNED.


No you retard, the ladder keeps individual win rates at 50%. If the ladder consists of only 2 players, 1 toss and 1 random player who play each other 30 times, such that the random plays 10 games of each race, and player 1 loses against zerg all the time, wins against terran half the time and always wins vs toss, both players have a 50% win rate, but the race win rates are 0% win rate in PvZ and a 50% win rate in PvT.
Pwnani
Profile Joined January 2011
Canada27 Posts
May 06 2012 17:02 GMT
#1153
[QUOTE]On May 07 2012 01:28 chestnutcc wrote:
Terran keep qq'ing about warp gates but don't notice the one thing that the best TvP'ers like MKP and Polt do consistently: constant aggression at the front, with constant trades. This completely negates the effects of warp gates, since terran's continuous production mechanic favours constant reinforcement, while warp gates will only be able to do so at regular intervals. Warp gates require thought as to what to produce when, you don't constantly produce a steady ratio of units out of them.

Are you serious with this? Ummm terran has the same intervals, and you could just put your WARP gates back to gates. I am really tired of protoss using this stupid argument. This is not an advantage, having the ability to instantaneously pick your units is much better than waiting 30 seconds when the game can change. And no warp gates produce less thought than barracks, because you are not planning, you see the army and say okay " i need 2 templar, 5 zealots and 2 stalkers, BOOM done".
sleepingdog
Profile Joined August 2008
Austria6145 Posts
May 06 2012 17:05 GMT
#1154
I admit that this is coming from a pretty biased P, but I think that TvP developed really slowly due to the vast amount of - very successful - timing pushes that T had earlier. No, this isn't about "blah T imba", but P needed a lot of time to figure out how to prepare against this and NOT GET BEHIND while doing that. Meaning, previously P oftentimes ended up behind "by default" when they prepared against a timing push that never came. Compare this to TvZ where T all-ins got figured out faster - T-pressure (!) has been an issue, but straight-forward all-ins not that much compared to TvP.
"You see....YOU SEE..." © 2010 Sen
chestnutcc
Profile Joined July 2011
India429 Posts
Last Edited: 2012-05-06 17:07:00
May 06 2012 17:06 GMT
#1155
[QUOTE]On May 07 2012 02:02 Pwnani wrote:
[QUOTE]On May 07 2012 01:28 chestnutcc wrote:
Terran keep qq'ing about warp gates but don't notice the one thing that the best TvP'ers like MKP and Polt do consistently: constant aggression at the front, with constant trades. This completely negates the effects of warp gates, since terran's continuous production mechanic favours constant reinforcement, while warp gates will only be able to do so at regular intervals. Warp gates require thought as to what to produce when, you don't constantly produce a steady ratio of units out of them.

Are you serious with this? Ummm terran has the same intervals, and you could just put your WARP gates back to gates. I am really tired of protoss using this stupid argument. This is not an advantage, having the ability to instantaneously pick your units is much better than waiting 30 seconds when the game can change. And no warp gates produce less thought than barracks, because you are not planning, you see the army and say okay " i need 2 templar, 5 zealots and 2 stalkers, BOOM done".[/QUOTE]

Good luck warping in a HT when the terran army is at your door step. You don't turn warp gates back into gates because they are way slower and terran will outproduce you. The ability to save resources for teching which warp gates permit (since you don't need a standing army all the time) is what drives toss strategy. Its exactly the same with zerg, except its drones more than tech for them. Terran does not require v high tech to combat either race for most of the game (mech is the exception) and are consequently charged with being the aggressor to prevent teching/droning.
shockaslim
Profile Joined December 2010
United States1104 Posts
May 06 2012 17:14 GMT
#1156
On May 06 2012 22:18 Kliedxl wrote:
Show nested quote +
On May 04 2012 13:32 Panya wrote:
Blizzard has recently made a post regarding their outlook on TvP. I have not seen any threads covering it, but it seems to be important enough of an issue in this community for me to make a new topic about it.

http://us.battle.net/sc2/en/forum/topic/4838104108#1

+ Show Spoiler +
After reading the responses to the recently posted balance update, we’ve seen that a lot of players wanted us to elaborate on the current state of the terran versus protoss late game. Before we begin the longer explanation, it’s worth pointing out that we didn’t originally comment on TvP because, overall, this match up remains balanced according to the games we are seeing, tournament results and ladder data.

We do agree that if both sides take few to no losses going into the late game, protoss can have an advantage. That said, we also know that terran players have a lot of offensive capability and harassment options at their fingertips in the mid-game. If terran players press that mid-game advantage, then protoss can’t necessarily get into the late game at their full potential, which can nullify any advantage they might have had. So, pressing that mid-game advantage is important (just as it would be important for protoss players to mitigate mid-game damage so they can to move into the late game in the strongest possible position). Ultimately, each game plays out differently, and depending on how the two races enter the late game, each side has a fair chance to win.

StarCraft II is designed with asymmetric design principles. We like having these differences between the races, as long as no one race or tactic offers a significant advantage. To put it another way, mirror matches already show us what StarCraft II looks like when both opposing forces have identical strengths at each stage of the game. In non-mirror matches we intentionally work to provide diverse strategies that make use of asymmetric design to produce varied, fun and interesting games, while maintaining excellent overall balance. That does mean that at different stages of the game, one race might have tools which represent an advantage against the others--though it’s important that those advantages can always be mitigated by good play.

All of this comes with an important caveat. We are already keeping a close eye on things and observing all stages of the game. If we start seeing our global ladder results shift dramatically or TvP win/loss ratios start to heavily favor one side or the other in major tournaments, we will deal with the situation accordingly.


While I rarely comment on balance because most of it is trivial, the fact that blizzard has openly admitted that TvP forces Terran to push the midgame and by default be weaker in a straight up lategate and then does not want to fix it but would rather have T as an early-mid game focused race is upsetting. Starcraft historically has always valued the macro game, from both a player and viewer perspective. No one wants to watch 1base/2base allins and I would say at least a good part of the player base wants to play long games, myself included.

It's understandable that from a game design perspective this can be hard to balance. Everyone knows that its hard to make one part of the game different while not adjusting other parts of the game. It's also understandable given an argument that maybe Terrans should try to wait for a metagame shift and experiment with new ideas. Both these ideas are debatable, but they in common have the idea that its a way to solve the endgame problem.

My whole point to this is I'm not proposing any way for us to balance TvP or saying that anyone is imbalanced at anything, its that given the fact that Blizzard themselves have identified an imbalance, they are taking a terrible direction with the race by being complacent with the situation. I think many people here regardless of race can agree with an ideal scenario of every race being balanced at every point in the game, and no race should have to do midgame allins and be on a timer. I'm NOT saying that this is possible, but at least Blizzard should try, instead of being satisfied with the "asymmetry", as implied by the message. This is not the direction I would like to see the design of T head.

tl;dr

The idea of Terran being an early game focused race has been debated over and over. I know. This time Blizzard has made a official stance on the fact that they are currently okay with Terrans being the early-mid game race rather than fix imbalances caused from different parts of the game. As a player and a viewer, this is not the direction I would like to see in terms of game design.



The fact that protoss only rely on high templar and colossus mean that all the terran need to do against protoss is just make sure they have the viking and ghost they need and protoss get kited forever by marauder and protoss doesnt have any reliable unit to count on like roach for zerg...
If you have no judgement stop posting shit !!


REALLY awesome first post bro.

But...what you are saying isn't that easy. If you kill all of the colossus and they make HTs well then you just have 20 supply in worthless units that aren't going to help you . Same goes with HTs. Kill all of those and they go into colossus and you have supply tied up in units that aren't going to kill what needs to die in order for you to win.


Also, the fact that you said that Protoss doesn't have a reliable unit to stop marauders makes your thoughts void.
Dirty Deeds...DONE DIRT CHEAP!!!
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
Last Edited: 2012-05-06 17:20:26
May 06 2012 17:19 GMT
#1157
On May 06 2012 23:35 one-one-one wrote:
Show nested quote +
On May 06 2012 23:01 psychotics wrote:
On May 06 2012 22:57 xelnaga_empire wrote:
On May 06 2012 21:16 b3n3tt3 wrote:
Blizzard statement tldr: "learn to play terran kids, we know toss is OP so just gg out of the game if it comes to 16 mins"


^^^^

Exactly. You are practically forced to GG as Terran by the 20 to 25 minute mark. That's why the design is so bad.


statements like this are soo pointless and are the reason that you will never improve as a player.

To quote a famous and wise person "that is why you failed"


A lot of people ( mostly protoss probably ) come in here and complain about terrans balance whine...

Now, I remember hearing a lot of complaints from protoss about the very same matchup like a year ago or something.
And that whine kinda payed off , didn't it.

Most terrans posting here don't even address the balance issue. What most of us say is that the matchup might be balanced if you look purely at win-rates, but that those might be a poor indicators of balance.
There are other aspects to it. The balance might be very thin or fragile for some reason.
There might also be a skew in the win-rate as a function of game length.

Consider the mirror matchups. All of them are "balanced" , right ?
Still, many players with me argue that TvT is the mirror-matchup that is the most stable, i.e. there is room for a large variety of playstyles and openers. You can fast expand , go for tech or make a lot of units and pressure.
The defender has a proper defenders advantage.

Compare ZvZ where you can't stop a bunch of lings running up the ramp into your main in the early game.
Then we have PvP. Every time i watch a cast of PvP I hear the commentator talk about how this matchup has developed far beyond the 4-gate vs 4-gate wars every game. But more often than not I see one player going for the 4-gate while the other one does something else, only to loose the game.
FXOz games vs Squirtle also made me lol. The news of a fast expand build excited the casters. But then FXOz lost badly cos of it , lol.

So balanced doesn't mean varied gameplay and it doesn't imply good design.

This is what we complain about. The matchup is considered broken, not necessarily imbalanced.

Ppl are so quick to attack terrans of this opinion with accusations of "balance whine".

Playing better is not gonna change the fact that the game is poorly designed.




I don't see protoss's most winning major events in all of sc2 so far? Infact lately they've barely broken even with the other races through huk and MC and other's like Hero/squirtle and such... I know its strange, having GomTvT turn into Gomtv for a single season sure should send all the terrans into a frenzy, god forbid it... Terrans aren't winning everything.
FoTG fighting!
Dzerzhinsky
Profile Joined March 2011
Scotland327 Posts
May 06 2012 17:30 GMT
#1158
The main problem I have with Blizzard's reasoning (besides the difficulty of doing good damage in the mid-game because it's all so ridiculously predictable, and besides the fact that Protoss can be much much more powerful than Terran in the mid-game if they so desire) is that even if I do good damage at, say, 10-12 minutes with Medivac pressure, and this gives me an advantage going into the "late game" at say 16-20 minutes, if I don't kill them during this relatively early "late- game" period the damage done becomes completely irrelevant from 20 to infinity minutes. Doing a bit of damage at 11 minutes doesn't give you a sustainable lead for the next 30.
"All science would be superfluous if the outward appearance and the essence of things coincided directly."
djdnt
Profile Joined October 2011
Bulgaria10 Posts
May 06 2012 17:37 GMT
#1159
All Blizzard has to do is fix the HT and be done with this problem, but obviously they dont care what the community thinks, so lets get over it, life sucks.
oZe
Profile Joined January 2011
Sweden492 Posts
May 06 2012 17:39 GMT
#1160
Chill people, sc2 BW is coming in a few years. Maybe 5 years after that. People will be bitching about, how sc3 is so unbalanced and how little skill it takes to play. Compared to Legacy of the Void. Maybe even fantasize about how if sc2 players switched to sc3 they would own everyone ^^

If you play to win switch to the imba race. If you play to have fun. Why are you so upset?

Btw people not having figured out everything in a massively complex game. That actually makes chess, which they haven't figured out, seem pretty banal. Doesn't mean it's imbalanced. Remember not long ago when terran rofl stomped everyone so hard they called GomTV GomTvT? The metagame levels, it's the nature of the metagame.

They patch it all the time. People seem to think were at the end station when we haven't even seen HoTS.

Alot of people misstake balance for imbalance because they win less than when it was imbalanced. Assuming they have skill when in reality their lack thereof was obscured by imbalance =)

The worst kinds of organized crime are religion & government.
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