|
Its not about who was in the lead, if the decision was made in favour of either Parting or MKP before the game drew to a conclusion, this would have been unethical and more controversial.
Think of it this way, if you were heads up in a poker match holding 2-7 vs. AK and the internet disconnected, would you not want to play out your hand despite the odds being against you. Or would you simply give it up to your opponent holding AK?
Starcraft is not a game of complete information and absolutes and hence you simply cannot make a ruling based on a certain point in the game.
|
I really dont think it's worth arguing over at this point. Even if they decided that Parting had won the game decisively, they're not going to take away the title of GSTL champions from Prime now.
|
Logic?!
No fucking way. You won't convince anyone because people will have made up their mind regardless.
I agree with you, nonetheless.
|
up to the point of that last engagement MKP had out performed every other terran in his engagements.
Its mindnumbing how the unit graph is allowed to look like that. Thats the real thing i see in that game. MKP deserved a regame for even standing up to a tossball that long ..
|
Completely off topic, I was pretty confused when I saw the OP. I was like, "doesn't klogon have more than 14 posts? I'm pretty sure he has a custom icon and stuff..."
On topic, I was listening to the games but not watching them, so I don't know how far behind MKP was.
It seems clear that in general, there needs to be a better rule than "judges decide whether or not to have a regame." As long as we don't have lan, there will continue to be random disconnects in important situations. For one thing, in a regame on the same map each player will already know what the other player originally planned for that map, which skews the regame in favor of more adaptable / flexible players like marineking and against players who like to prepare and practice really specific builds.
Turning one game into a bo3 with one player starting up one game might be a solution for this specific situation, but that's not really practical in BoX series in individual leagues where the players' choices of map in the real series are really important to their overall strategies. Another thing they could do is put the disputed game aside until the end of the series and then replay it if it turns out to be the deciding factor; that would at least alleviate the problem of one player suffering from being worn out more than the other one, but it would also not work in winner's league series like gstl where one of the players could get a multi-kill. They could do something really gimmicky like having one player play the regame with handicap set on 90%, but that would just be goofy because of how it would affect strategies, timing attacks, etc. Overall, I can't really think of a good solution.
|
The re-game was undeserved.. they probably just fell to the pressure of people raging cos it was "MKP" involved... he didn't deserve the re-game, it probably changed the entire outcome of the series... MKP was behind, warp prism over the base, Parting army had the momentum... If I was Parting, I would have been broken after that game...
|
On April 09 2012 01:04 SuperYo1000 wrote: I dont agree with the regame...just because regames are stupid. To much controversy in it. Just make it a flat rule that in the event of a dc the player in the lead gets the win. Im not even a parting fan. In fact I think he is a bit overrated but this would at least give people much less to argue about
So if my computer crashes when I'm in the lead (doesn't matter the degree I assume, as there is no measure), in the case of an "accidental" disc, I win anyways?
That's really good, no more 50min games anymore. If you get a BO adv, a wild disc. appears and a win is awarded.
Obv. it makes no sense whatsoever.
|
The only way one could have ruled in favour of Parting is if you could have proven over and over again in that very situation under those very circumstances that it would result in a 100 % win for Parting. However you cannot. You could but it would require heavy experimentation and repetition and a consideration of a plethora of in game variables.
I think Day 9 mentioned how this game consists of almost infinite permutations. For all you know, this game was in the hands of MKP.
If you were to subjectively assess a game everytime there was a problem, this system could be abused.
|
Honestly the best part of this were the huge chants of "we want LAN!" During the break. If anything brings LAN back, that would be it.
|
|
|
|
|
|
|
|
|
|
|
bias much? He is only his teammate...
|
On April 09 2012 01:34 Barrin wrote:Incomplete with bias imo. Parting was surely ahead, but not by as much as that illustrates.
it illustrates everything correctly so how does it have bias?
hes just stating the facts of the game, dont know how you say there's "bias".
|
Blizzard is hurting esports
|
On April 09 2012 01:29 Royskopp wrote: LAN would bring piracy.
You're assuming that no one has pirated sc2 to date.... You really believe that to be the case?
|
|
|
On April 09 2012 00:55 canikizu wrote: 1) If you look at the vods throughout, when the observer selected MKP's units, you can see in his hotkey, he has like 17 raxes, so losing 3 raxes is really nothing. Assuming he stop producing Vikings because there's no collosus, 4 starports should get him 5 medivacs soon.
2) Even though Parting seemed to have really superior army (16 zealots, 8 stalkers, 8 HTs), at the time of the dc, thank to the obersever 1 second before the dc, he let us see the total army in the front hitting the raxes, which only 9 zealots and 6 stalkers. And also literally 1 second before the dc, we can see Parting's HTs number increase from 1 to 8, which means he just warp in fresh HT from base, which will not contribute to the fight for the next 2 minutes or so. Parting also had units rally up to the fight, we don't know how much though. Parting had no splash units (sure he can make archon, but they're not gonna be in the fight for the next minutes or so) The units he has at that time only gateway units.
3) Parting was on 2 or 3 bases, not 5 bases, thank to the observer showing his natural completely dried out and probe transferring to the fresh bases.
4) In the downtime Kaldor said MKP has 1,2 rounds of units queuing up in the raxes. MKP also had 71 SCV + mules, which should give him a good income to continue the fight for a while.
5) Warp prism provide no advantage whatsoever because of the vikings.
6) Don't forget the player has imperfect knowledge. Parting, MKP don't know about each other forces, for all we know, Parting might just play safe, retreating after kill 3 raxes, or push up a little bit, but when seeing the sight of marauder + medivac, he will retreat, or he will gonna kill 1 expansion and retreat, or MKP raise the supply depot to hold the push or this or that blah blah.
In my opinion, at that time of the dc, Parting clearly has advantage, but the game will not gonna end in the next 1,2 minutes or so. MKP may have to retreat to the main, MKP may have to pull scvs to hold the gateway units, but there's no way Parting can outright hit all the bases at the same time, win the game with 9 zealots and 6 stalkers against a bunch of bio and medivacs and scv. Parting will have a big advantage after the fight, he might expand more, get max out and push again, but the game is not gonna end in the next 1,2 minutes. It might take another 5 minutes to end the game, and there were too many variable in 5 minutes.
1) It's easy to tell how much mkp is producing. Just withdraw from his supply his current units - that leaves 21 supply. 5 of that supply is being produced from the barracks where parting has his forward units (you can tell from the lights) and will not make it out/be killed on arrival. That leaves 3 marauders + 6 vikings + 16 supply of army to face up against the 60 food army of parting (and possibly his next round of warp-in depending on the position of the warp-prism, whether he brings a probe or if the spot you can see in the picture ).
2) There is no reason to believe that the units mkp is currently producing will be out before partings units all get to marinekings base. Marineking has ~500 minerals. He is not producing from all his barracks. Most likely, he produced all he was able to at a point (spent all his resources) and since then his minerals has built up. A conservative estimate from 5 bases with 71 scvs is an income of 2000 minerals/m. If mkp has droppes mules, it will be more. What that means is, that it has been 15 ingame seconds since mkp started his production. Marines take 25 ingame seconds to produce. Marauders take 30. Medivacs take 42. Ghosts take 40. Depending on his units, mkp will have to wait another 10-27 ingame seconds before his units are out of his production buildings. At that point, he can start moving them into position them. In other words, there will never be a fight between the collective forces of the units mkp is currently producing and the small forward force of parting, before the rallied units of parting arrives.
3) To fully saturate 3 bases, you need 20+20+20+6+6+6 probes. Yeah, 78. That is all you will ever need (and remember, he might very well still have been mining gas from his natural).
4) Again, it is not hard to tell how many units mkp is producing. Importantly, he is not producing out of all his barracks.
5) Maybe-baby. In any case, it isn't needed.
6) Does parting strike you as a defensive player?
All in all: If parting a-moves, he wins. If parting goes for the economy, he wins. If parting plays defensively till 200/200, he wins. If parting does anything other than get up and leave, he wins.
|
|
|
|
|
|