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GSTL controversy [Spoiler alert] - Page 9

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Vita`
Profile Joined February 2012
Sweden55 Posts
April 08 2012 16:39 GMT
#161
On April 09 2012 01:35 mango_destroyer wrote:
Show nested quote +
On April 09 2012 01:31 mewo wrote:
http://i40.tinypic.com/2128lzk.jpg

Why isn't this image that sase posted in the op?


bias much? He is only his teammate...


How is that? It's only the facts about the momentum parting would ride on.
GUTS
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
April 08 2012 16:39 GMT
#162
On April 09 2012 01:37 laharl23 wrote:
Show nested quote +
On April 09 2012 01:34 Barrin wrote:
On April 09 2012 01:31 mewo wrote:
http://i40.tinypic.com/2128lzk.jpg

Why isn't this image that sase posted in the op?

Incomplete with bias imo.

Parting was surely ahead, but not by as much as that illustrates.


it illustrates everything correctly so how does it have bias?

hes just stating the facts of the game, dont know how you say there's "bias".


is he going to draw us a picture of how parting manages his army and map out all his actions as well? I never knew this game was just about numbers.
Nightmare646
Profile Joined August 2011
United States9 Posts
April 08 2012 16:40 GMT
#163
On April 09 2012 00:24 m0ck wrote:
So, marineking has 110 supply in the picture. Withdraw from that the supply of 3 marauders, 6 vikings and 71 scvs: 110 - 89 supply = 21 supply. That is his current production. At most, mkp is building 10 maraudes and a marine. 2 of those marauders and the marine are being produced in the forward raxes and are dead on arrival (if they pop out at all).

When mkp's production hits, he will at best have 10 marauders/6 marauders&8 marines and 6 vikings (32food) against the 60 food of army that parting has right now, plus at least 1500/1000 resources put into warpins. Thats another 20-30 supply of cost effective army.

You don't understand TvP very well if you think that fighting 32 supply vs 80 supply, without medivacs, against a late game P army is in any way a winnable situation. MKP is done no matter what he did. He wasn't able to break parting when he was 170 vs 135 food and at the point of the lag-out, he was completely dead.

Oh, and to see a demonstration of how such a fight between P and T works out, go watch the final fight between parting and maru. Is maru in a winnable position on top of his ramp?


Most intelligent post on this I can see in this thread, I agree completely. I know a lot of people would want to give MarineKing credit for his micro, but it was simply an unwinnable situation.
ZenithM
Profile Joined February 2011
France15952 Posts
April 08 2012 16:42 GMT
#164
On April 09 2012 01:34 Barrin wrote:
Show nested quote +
On April 09 2012 01:31 mewo wrote:
http://i40.tinypic.com/2128lzk.jpg

Why isn't this image that sase posted in the op?

Incomplete with bias imo.

Parting was surely ahead, but not by as much as that illustrates.

Exactly, just rewatch the game, one snapshot isn't enough to evaluate the state of the game. If you rewatch the game, MKP was certainly not about to type "gg" at all. Regame was deserved, even though PartinG was at an advantage.
The shitstorm would have been way worse if MKP had been given a default loss while having 5 bases with 15 barracks and 4 starports, while ahead in upgrades.

Now this situation shouldn't happen in the first place. Just implement auto-save and LAN ffs.
MVega
Profile Joined November 2010
763 Posts
April 08 2012 16:43 GMT
#165
Either choice they made would have been bad. They went with the most fair one. Does it suck? A little bit. But in the end the fans win, hands down, because we got to watch 4 more excellent games.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
Hetairoi
Profile Blog Joined April 2011
Sweden508 Posts
April 08 2012 16:44 GMT
#166
On April 09 2012 01:29 Royskopp wrote:
LAN would bring piracy.


The game was cracked a long time ago and has been available for free since then. Adding LAN would not change the fact.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
April 08 2012 16:45 GMT
#167
It's incomplete for lots of reasons, MKP had 17 barracks, he hadn't lost any, just a few add ons. Parting had just done a full warp in at his base so his supply was front loaded, MKP would have a full round out before he could warp in again. Parting was very unlikely to all out attack, he almost always keeps at least 6 HT behind defending his bases. Even with charge MKP can kite those zealots for ages.
ZenithM
Profile Joined February 2011
France15952 Posts
April 08 2012 16:46 GMT
#168
On April 09 2012 01:40 Nightmare646 wrote:
Show nested quote +
On April 09 2012 00:24 m0ck wrote:
So, marineking has 110 supply in the picture. Withdraw from that the supply of 3 marauders, 6 vikings and 71 scvs: 110 - 89 supply = 21 supply. That is his current production. At most, mkp is building 10 maraudes and a marine. 2 of those marauders and the marine are being produced in the forward raxes and are dead on arrival (if they pop out at all).

When mkp's production hits, he will at best have 10 marauders/6 marauders&8 marines and 6 vikings (32food) against the 60 food of army that parting has right now, plus at least 1500/1000 resources put into warpins. Thats another 20-30 supply of cost effective army.

You don't understand TvP very well if you think that fighting 32 supply vs 80 supply, without medivacs, against a late game P army is in any way a winnable situation. MKP is done no matter what he did. He wasn't able to break parting when he was 170 vs 135 food and at the point of the lag-out, he was completely dead.

Oh, and to see a demonstration of how such a fight between P and T works out, go watch the final fight between parting and maru. Is maru in a winnable position on top of his ramp?


Most intelligent post on this I can see in this thread, I agree completely. I know a lot of people would want to give MarineKing credit for his micro, but it was simply an unwinnable situation.

First of all, all of PartinG's army supply is not in front of MKP's forward barracks (in the middle of the map almost), most is actually in defense in his bases (as you know, PartinG is a pro at always keeping random templars ready to flank). The measly army he got in front of 3 barracks is not going to kill MKP right there and pushing in the main with it could actually be a mistake, what comes out of the barracks is surely enough to kill a non AoE small Protoss force.
Secondly, PartinG does not have at all a 1500/1000 bank to warp in. Just rewatch the game, it's closer than you think it is.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 08 2012 16:48 GMT
#169
Hey guys I apologize for asking again but I am writing an email to Blizzard reps about this issue and it would really help if I could give a better sense of how many tournaments are effected by major disconnects.

Does anyone remember any other tournaments that this happened in?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MVega
Profile Joined November 2010
763 Posts
April 08 2012 16:49 GMT
#170
On April 09 2012 01:37 laharl23 wrote:
Show nested quote +
On April 09 2012 01:34 Barrin wrote:
On April 09 2012 01:31 mewo wrote:
http://i40.tinypic.com/2128lzk.jpg

Why isn't this image that sase posted in the op?

Incomplete with bias imo.

Parting was surely ahead, but not by as much as that illustrates.


it illustrates everything correctly so how does it have bias?

hes just stating the facts of the game, dont know how you say there's "bias".


Because it doesn't illustrate everything correctly. The HTs were just warped in. On the other side of the map.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
Shalaiyn
Profile Joined October 2010
Netherlands2735 Posts
April 08 2012 16:50 GMT
#171
On April 09 2012 01:48 Archerofaiur wrote:
Hey guys I apologize for asking again but I am writing an email to Blizzard reps about this issue and it would really help if I could give a better sense of how many tournaments are effected by major disconnects.

Does anyone remember any other tournaments that this happened in?


Happened 3-4 times at MLG Columbus Winter the other month at least, has happened at several GSLs, for example MVP vs Dimaga in the World Championship tournament. Has happened at Dreamhack, other MLGs, etc.
Cinim
Profile Joined April 2011
Denmark866 Posts
April 08 2012 16:50 GMT
#172
There was literally less than 1 % chance MKP could have won, and if I was on startale, I would be very mad of the verdict of a regame, because it was very very unfair.
It's a verdict that especially must have been very demoralizing to parting, trust me. He knew that he had already won the game, and having to play again where there is a chance to lose must have been the worst thing in the world to experience.
Hell, it's about time
Adreme
Profile Joined June 2011
United States5574 Posts
April 08 2012 16:51 GMT
#173
On April 09 2012 01:44 Hetairoi wrote:
Show nested quote +
On April 09 2012 01:29 Royskopp wrote:
LAN would bring piracy.


The game was cracked a long time ago and has been available for free since then. Adding LAN would not change the fact.


The fact that it took months for them to crack the game doesnt mean that blizzard is going to just give up and put in a feature that they will only remove once the expansion hits and they try to seal there gaps again. The fact that it took as long as it did is a sign that Blizzard was close to acheiving its goal of not having the game cracked until the expansion hits and if they do that then they effectively prevent piracy.
MVega
Profile Joined November 2010
763 Posts
April 08 2012 16:51 GMT
#174
On April 09 2012 01:44 Hetairoi wrote:
Show nested quote +
On April 09 2012 01:29 Royskopp wrote:
LAN would bring piracy.


The game was cracked a long time ago and has been available for free since then. Adding LAN would not change the fact.


But the multiplayer hasn't been. That's the important part. Blizzard doesn't care about the story mode. The pirates have been working on trying to get multiplayer to work since the start of beta and they never got it working right.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
April 08 2012 16:51 GMT
#175
this game was over, theres no need for a discussion.
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
April 08 2012 16:52 GMT
#176
Wow, parting ad 30 supply advantage, 8 HT, Terran has 0 ghost or medivacs, WP, at terran nautral warping stuff in and people say mkp had a chance...
tsuxiit
Profile Joined July 2010
1305 Posts
Last Edited: 2012-04-08 16:53:28
April 08 2012 16:52 GMT
#177
The refs didn't think long enough about it. While it may be untrue to say that Parting had that game won 100%, the potential solution of extending the match to a best of 3 with Parting starting up 1-0 is a lot more fair to the outcome of the first game than a simple re-game. I think we need better arbitration in matters like this.

Or, more pressingly, we need a better connectivity solution than every action players make being transmitted through the entire internet, traveling thousands of miles before it ends up 20 feet away. It's completely ridiculous, and for the sake of "piracy?" Fuck you, Bobby Kotick. That is all.
noddy
Profile Joined July 2011
United Kingdom927 Posts
April 08 2012 16:54 GMT
#178
On April 09 2012 01:52 ionlyplayPROtoss wrote:
Wow, parting ad 30 supply advantage, 8 HT, Terran has 0 ghost or medivacs, WP, at terran nautral warping stuff in and people say mkp had a chance...


Wasn't warping in at MarineKing's natural.
SuperYo1000
Profile Joined July 2008
United States880 Posts
April 08 2012 16:55 GMT
#179
On April 09 2012 01:40 Nightmare646 wrote:
Show nested quote +
On April 09 2012 00:24 m0ck wrote:
So, marineking has 110 supply in the picture. Withdraw from that the supply of 3 marauders, 6 vikings and 71 scvs: 110 - 89 supply = 21 supply. That is his current production. At most, mkp is building 10 maraudes and a marine. 2 of those marauders and the marine are being produced in the forward raxes and are dead on arrival (if they pop out at all).

When mkp's production hits, he will at best have 10 marauders/6 marauders&8 marines and 6 vikings (32food) against the 60 food of army that parting has right now, plus at least 1500/1000 resources put into warpins. Thats another 20-30 supply of cost effective army.

You don't understand TvP very well if you think that fighting 32 supply vs 80 supply, without medivacs, against a late game P army is in any way a winnable situation. MKP is done no matter what he did. He wasn't able to break parting when he was 170 vs 135 food and at the point of the lag-out, he was completely dead.

Oh, and to see a demonstration of how such a fight between P and T works out, go watch the final fight between parting and maru. Is maru in a winnable position on top of his ramp?


Most intelligent post on this I can see in this thread, I agree completely. I know a lot of people would want to give MarineKing credit for his micro, but it was simply an unwinnable situation.



this is exactly how i saw the game....right before it lagged i thought " ok parting won. Now he will warp in a chunk of army and hit marine king with a 170-180 supply to marines 130-140 and force a gg. "
iSunrise
Profile Joined June 2011
3302 Posts
Last Edited: 2012-04-08 17:10:16
April 08 2012 17:07 GMT
#180
On April 09 2012 01:40 Nightmare646 wrote:
Show nested quote +
On April 09 2012 00:24 m0ck wrote:
So, marineking has 110 supply in the picture. Withdraw from that the supply of 3 marauders, 6 vikings and 71 scvs: 110 - 89 supply = 21 supply. That is his current production. At most, mkp is building 10 maraudes and a marine. 2 of those marauders and the marine are being produced in the forward raxes and are dead on arrival (if they pop out at all).

When mkp's production hits, he will at best have 10 marauders/6 marauders&8 marines and 6 vikings (32food) against the 60 food of army that parting has right now, plus at least 1500/1000 resources put into warpins. Thats another 20-30 supply of cost effective army.

You don't understand TvP very well if you think that fighting 32 supply vs 80 supply, without medivacs, against a late game P army is in any way a winnable situation. MKP is done no matter what he did. He wasn't able to break parting when he was 170 vs 135 food and at the point of the lag-out, he was completely dead.

Oh, and to see a demonstration of how such a fight between P and T works out, go watch the final fight between parting and maru. Is maru in a winnable position on top of his ramp?


Most intelligent post on this I can see in this thread, I agree completely. I know a lot of people would want to give MarineKing credit for his micro, but it was simply an unwinnable situation.

I agree completely. Very good post. A terran without medivacs (he even needed to produce vikings = no more medivacs) vs. a late game Protoss with warp-ins is not a good situation to be in for any terran. And even if PartinG wouldn´t have warped-in instantly, his units by MKP´s base would not have made the situation better for MKP. Also, PartinG´s execution was totally out of this world in that game. Mentally he had the upper hand and MKP probably was in total shock. What does MKP do with 3 marauders and 6 vikings vs. zealots, stalkers and HTs?

Technology failed, PartinG´s run was stopped by forces completely out of his control. A regame is never justified, there simply was no other solution at hand.

The regame lead to a completely pointless game where MKP knew PartinG´s strategy and profitted from it. It almost was the same game played twice. Only now, MKP knew that he had to kill PartinG well before PartinG has templars/storms out, because PartinG simply is too good with templars for MKP to handle.
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