On April 09 2012 01:35 mango_destroyer wrote:
bias much? He is only his teammate...
bias much? He is only his teammate...
How is that? It's only the facts about the momentum parting would ride on.
| Forum Index > Closed |
|
Vita`
Sweden55 Posts
On April 09 2012 01:35 mango_destroyer wrote: Show nested quote + On April 09 2012 01:31 mewo wrote: http://i40.tinypic.com/2128lzk.jpg Why isn't this image that sase posted in the op? bias much? He is only his teammate... How is that? It's only the facts about the momentum parting would ride on. | ||
|
mango_destroyer
Canada3914 Posts
On April 09 2012 01:37 laharl23 wrote: Show nested quote + On April 09 2012 01:34 Barrin wrote: On April 09 2012 01:31 mewo wrote: http://i40.tinypic.com/2128lzk.jpg Why isn't this image that sase posted in the op? Incomplete with bias imo. Parting was surely ahead, but not by as much as that illustrates. it illustrates everything correctly so how does it have bias? hes just stating the facts of the game, dont know how you say there's "bias". is he going to draw us a picture of how parting manages his army and map out all his actions as well? I never knew this game was just about numbers. | ||
|
Nightmare646
United States9 Posts
On April 09 2012 00:24 m0ck wrote: So, marineking has 110 supply in the picture. Withdraw from that the supply of 3 marauders, 6 vikings and 71 scvs: 110 - 89 supply = 21 supply. That is his current production. At most, mkp is building 10 maraudes and a marine. 2 of those marauders and the marine are being produced in the forward raxes and are dead on arrival (if they pop out at all). When mkp's production hits, he will at best have 10 marauders/6 marauders&8 marines and 6 vikings (32food) against the 60 food of army that parting has right now, plus at least 1500/1000 resources put into warpins. Thats another 20-30 supply of cost effective army. You don't understand TvP very well if you think that fighting 32 supply vs 80 supply, without medivacs, against a late game P army is in any way a winnable situation. MKP is done no matter what he did. He wasn't able to break parting when he was 170 vs 135 food and at the point of the lag-out, he was completely dead. Oh, and to see a demonstration of how such a fight between P and T works out, go watch the final fight between parting and maru. Is maru in a winnable position on top of his ramp? Most intelligent post on this I can see in this thread, I agree completely. I know a lot of people would want to give MarineKing credit for his micro, but it was simply an unwinnable situation. | ||
|
ZenithM
France15952 Posts
On April 09 2012 01:34 Barrin wrote: Show nested quote + On April 09 2012 01:31 mewo wrote: http://i40.tinypic.com/2128lzk.jpg Why isn't this image that sase posted in the op? Incomplete with bias imo. Parting was surely ahead, but not by as much as that illustrates. Exactly, just rewatch the game, one snapshot isn't enough to evaluate the state of the game. If you rewatch the game, MKP was certainly not about to type "gg" at all. Regame was deserved, even though PartinG was at an advantage. The shitstorm would have been way worse if MKP had been given a default loss while having 5 bases with 15 barracks and 4 starports, while ahead in upgrades. Now this situation shouldn't happen in the first place. Just implement auto-save and LAN ffs. | ||
|
MVega
763 Posts
| ||
|
Hetairoi
Sweden508 Posts
On April 09 2012 01:29 Royskopp wrote: LAN would bring piracy. The game was cracked a long time ago and has been available for free since then. Adding LAN would not change the fact. | ||
|
Willzzz
United Kingdom774 Posts
| ||
|
ZenithM
France15952 Posts
On April 09 2012 01:40 Nightmare646 wrote: Show nested quote + On April 09 2012 00:24 m0ck wrote: So, marineking has 110 supply in the picture. Withdraw from that the supply of 3 marauders, 6 vikings and 71 scvs: 110 - 89 supply = 21 supply. That is his current production. At most, mkp is building 10 maraudes and a marine. 2 of those marauders and the marine are being produced in the forward raxes and are dead on arrival (if they pop out at all). When mkp's production hits, he will at best have 10 marauders/6 marauders&8 marines and 6 vikings (32food) against the 60 food of army that parting has right now, plus at least 1500/1000 resources put into warpins. Thats another 20-30 supply of cost effective army. You don't understand TvP very well if you think that fighting 32 supply vs 80 supply, without medivacs, against a late game P army is in any way a winnable situation. MKP is done no matter what he did. He wasn't able to break parting when he was 170 vs 135 food and at the point of the lag-out, he was completely dead. Oh, and to see a demonstration of how such a fight between P and T works out, go watch the final fight between parting and maru. Is maru in a winnable position on top of his ramp? Most intelligent post on this I can see in this thread, I agree completely. I know a lot of people would want to give MarineKing credit for his micro, but it was simply an unwinnable situation. First of all, all of PartinG's army supply is not in front of MKP's forward barracks (in the middle of the map almost), most is actually in defense in his bases (as you know, PartinG is a pro at always keeping random templars ready to flank). The measly army he got in front of 3 barracks is not going to kill MKP right there and pushing in the main with it could actually be a mistake, what comes out of the barracks is surely enough to kill a non AoE small Protoss force. Secondly, PartinG does not have at all a 1500/1000 bank to warp in. Just rewatch the game, it's closer than you think it is. | ||
|
Archerofaiur
United States4101 Posts
Does anyone remember any other tournaments that this happened in? | ||
|
MVega
763 Posts
On April 09 2012 01:37 laharl23 wrote: Show nested quote + On April 09 2012 01:34 Barrin wrote: On April 09 2012 01:31 mewo wrote: http://i40.tinypic.com/2128lzk.jpg Why isn't this image that sase posted in the op? Incomplete with bias imo. Parting was surely ahead, but not by as much as that illustrates. it illustrates everything correctly so how does it have bias? hes just stating the facts of the game, dont know how you say there's "bias". Because it doesn't illustrate everything correctly. The HTs were just warped in. On the other side of the map. | ||
|
Shalaiyn
Netherlands2735 Posts
On April 09 2012 01:48 Archerofaiur wrote: Hey guys I apologize for asking again but I am writing an email to Blizzard reps about this issue and it would really help if I could give a better sense of how many tournaments are effected by major disconnects. Does anyone remember any other tournaments that this happened in? Happened 3-4 times at MLG Columbus Winter the other month at least, has happened at several GSLs, for example MVP vs Dimaga in the World Championship tournament. Has happened at Dreamhack, other MLGs, etc. | ||
|
Cinim
Denmark866 Posts
It's a verdict that especially must have been very demoralizing to parting, trust me. He knew that he had already won the game, and having to play again where there is a chance to lose must have been the worst thing in the world to experience. | ||
|
Adreme
United States5574 Posts
On April 09 2012 01:44 Hetairoi wrote: The game was cracked a long time ago and has been available for free since then. Adding LAN would not change the fact. The fact that it took months for them to crack the game doesnt mean that blizzard is going to just give up and put in a feature that they will only remove once the expansion hits and they try to seal there gaps again. The fact that it took as long as it did is a sign that Blizzard was close to acheiving its goal of not having the game cracked until the expansion hits and if they do that then they effectively prevent piracy. | ||
|
MVega
763 Posts
On April 09 2012 01:44 Hetairoi wrote: The game was cracked a long time ago and has been available for free since then. Adding LAN would not change the fact. But the multiplayer hasn't been. That's the important part. Blizzard doesn't care about the story mode. The pirates have been working on trying to get multiplayer to work since the start of beta and they never got it working right. | ||
|
teddyoojo
Germany22369 Posts
| ||
|
ionlyplayPROtoss
Canada573 Posts
| ||
|
tsuxiit
1305 Posts
Or, more pressingly, we need a better connectivity solution than every action players make being transmitted through the entire internet, traveling thousands of miles before it ends up 20 feet away. It's completely ridiculous, and for the sake of "piracy?" Fuck you, Bobby Kotick. That is all. | ||
|
noddy
United Kingdom927 Posts
On April 09 2012 01:52 ionlyplayPROtoss wrote: Wow, parting ad 30 supply advantage, 8 HT, Terran has 0 ghost or medivacs, WP, at terran nautral warping stuff in and people say mkp had a chance... Wasn't warping in at MarineKing's natural. | ||
|
SuperYo1000
United States880 Posts
On April 09 2012 01:40 Nightmare646 wrote: Show nested quote + On April 09 2012 00:24 m0ck wrote: So, marineking has 110 supply in the picture. Withdraw from that the supply of 3 marauders, 6 vikings and 71 scvs: 110 - 89 supply = 21 supply. That is his current production. At most, mkp is building 10 maraudes and a marine. 2 of those marauders and the marine are being produced in the forward raxes and are dead on arrival (if they pop out at all). When mkp's production hits, he will at best have 10 marauders/6 marauders&8 marines and 6 vikings (32food) against the 60 food of army that parting has right now, plus at least 1500/1000 resources put into warpins. Thats another 20-30 supply of cost effective army. You don't understand TvP very well if you think that fighting 32 supply vs 80 supply, without medivacs, against a late game P army is in any way a winnable situation. MKP is done no matter what he did. He wasn't able to break parting when he was 170 vs 135 food and at the point of the lag-out, he was completely dead. Oh, and to see a demonstration of how such a fight between P and T works out, go watch the final fight between parting and maru. Is maru in a winnable position on top of his ramp? Most intelligent post on this I can see in this thread, I agree completely. I know a lot of people would want to give MarineKing credit for his micro, but it was simply an unwinnable situation. this is exactly how i saw the game....right before it lagged i thought " ok parting won. Now he will warp in a chunk of army and hit marine king with a 170-180 supply to marines 130-140 and force a gg. " | ||
|
iSunrise
3302 Posts
On April 09 2012 01:40 Nightmare646 wrote: Show nested quote + On April 09 2012 00:24 m0ck wrote: So, marineking has 110 supply in the picture. Withdraw from that the supply of 3 marauders, 6 vikings and 71 scvs: 110 - 89 supply = 21 supply. That is his current production. At most, mkp is building 10 maraudes and a marine. 2 of those marauders and the marine are being produced in the forward raxes and are dead on arrival (if they pop out at all). When mkp's production hits, he will at best have 10 marauders/6 marauders&8 marines and 6 vikings (32food) against the 60 food of army that parting has right now, plus at least 1500/1000 resources put into warpins. Thats another 20-30 supply of cost effective army. You don't understand TvP very well if you think that fighting 32 supply vs 80 supply, without medivacs, against a late game P army is in any way a winnable situation. MKP is done no matter what he did. He wasn't able to break parting when he was 170 vs 135 food and at the point of the lag-out, he was completely dead. Oh, and to see a demonstration of how such a fight between P and T works out, go watch the final fight between parting and maru. Is maru in a winnable position on top of his ramp? Most intelligent post on this I can see in this thread, I agree completely. I know a lot of people would want to give MarineKing credit for his micro, but it was simply an unwinnable situation. I agree completely. Very good post. A terran without medivacs (he even needed to produce vikings = no more medivacs) vs. a late game Protoss with warp-ins is not a good situation to be in for any terran. And even if PartinG wouldn´t have warped-in instantly, his units by MKP´s base would not have made the situation better for MKP. Also, PartinG´s execution was totally out of this world in that game. Mentally he had the upper hand and MKP probably was in total shock. What does MKP do with 3 marauders and 6 vikings vs. zealots, stalkers and HTs? Technology failed, PartinG´s run was stopped by forces completely out of his control. A regame is never justified, there simply was no other solution at hand. The regame lead to a completely pointless game where MKP knew PartinG´s strategy and profitted from it. It almost was the same game played twice. Only now, MKP knew that he had to kill PartinG well before PartinG has templars/storms out, because PartinG simply is too good with templars for MKP to handle. | ||
| ||
BSL 21
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O185
LAN Event
Stellar Fest: Day 2
Clem vs TriGGeRLIVE!
[ Submit Event ] |
StarCraft 2 StarCraft: Brood War Dota 2 Heroes of the Storm Other Games Organizations Other Games Counter-Strike StarCraft 2 StarCraft: Brood War
StarCraft 2 • Hupsaiya StarCraft: Brood War• musti20045 • Migwel • AfreecaTV YouTube • sooper7s • intothetv • Kozan • IndyKCrew • LaughNgamezSOOP Dota 2 League of Legends Other Games |
|
Sparkling Tuna Cup
WardiTV Korean Royale
LAN Event
IPSL
JDConan vs WIZARD
WolFix vs Cross
BSL 21
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
Wardi Open
WardiTV Korean Royale
Replay Cast
Kung Fu Cup
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ] Tenacious Turtle Tussle
The PondCast
RSL Revival
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
WardiTV Korean Royale
RSL Revival
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
CranKy Ducklings
RSL Revival
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
BSL 21
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
|
|
|