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GSTL controversy [Spoiler alert]

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Clogon
Profile Joined August 2010
45 Posts
Last Edited: 2012-04-08 12:47:02
April 08 2012 12:31 GMT
#1
There are a lot of people arguing about the dc that happened but no one actually taking screenshots or anything to argue their point so here are some screens to show MY point of view:

The regame was well deserved.

MKP had 2 vikings, 6~8 Marauders and 6~8 marines in production vs 7 zelots and 2 stalkers and a warp prism. All of Partings other units were at his main with no foward pylons.

but there were units on the production facilities!!!!


Attacking tech labs and berely denting the racks... <.< I don't see any burning buildings do you?

Before the battle:
http://i.imgur.com/7sud9.jpg

After the battle:
http://i.imgur.com/NnFAU.jpg

DC:
http://i.imgur.com/z0rLJ.jpg

Edit:

On April 08 2012 21:45 Clogon wrote:
Show nested quote +
On April 08 2012 21:42 mumming wrote:
http://i.imgur.com/LPFZa.jpg


That means nothing when only 7 zealots and 2 stalkers were attacking MKP's foward racks and the rest were at home.

"If Dota teaches you anything it’s that Disney isn’t real. You’ll work really hard, you’ll let your carry farm, and then he’ll throw for no reason at 60 minutes and I’m ready for that throw." -SirActionSlacks
BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
Last Edited: 2012-04-08 12:44:09
April 08 2012 12:39 GMT
#2
MKP had 2 vikings, 6~8 Marauders and 6~8 marines in production vs 7 zelots and 2 stalkers and a warp prism. All of Partings other units were at his main with no foward pylons.

The key here is in production. All of MKP's units would've come out one by one and by the time they would've been all out Partings main force (18 zealots, 6 stalkers and 6 high templar), which was much bigger than MKP's reinforcements, would have been there already. You're trying to make it sound much closer than it actually was by comparing MKP's production and only taking Parting's force that was in the screenshot, not his entire force that was coming to the fight (plus any potential reinforcements, he had the WP after all).

I think the regame was sort of deserved because he wasn't as far down that it was a guaranteed loss, but I don't think it's really arguable that Parting was far ahead of MKP and would've likely won. The DC was a true shame considering
+ Show Spoiler +
MKP went on to win the whole match, which wouldn't have happened if Parting would've won this match, so the DC effectively won the whole GSTL for Prime. Parting was very exhausted the second game, understandably considering he had played 3 games already and dealing with a DC is tiring, which led to MKP's easy win in the second game.


Oh well, lets hope Blizzard finally takes the hint and implements saving or reconnecting to multiplayer games (because, lets face it, they will never implement LAN)
Mordiford
Profile Joined April 2011
4448 Posts
Last Edited: 2012-04-08 12:42:06
April 08 2012 12:40 GMT
#3
I don't think this needs a new thread, it would be a rinse and repeat of what already has 50 pages in the GSTL Grand Finals LR thread.

Also, your numbers are wrong. Parting had way more zealots, more Stalkers, High Templars farther away.

MarineKing had 3 marauders and 6 vikings.

I don't think MarineKing deserved a flat re-game, he would have lost that game 9 times out of 10. They should have extended it to a Bo3 and had Parting start up 1-0.

On April 08 2012 21:39 BadgerBadger8264 wrote:
Show nested quote +
MKP had 2 vikings, 6~8 Marauders and 6~8 marines in production vs 7 zelots and 2 stalkers and a warp prism. All of Partings other units were at his main with no foward pylons.

The key here is in production, they will all come out one by one and by the time they're all out partings main force, that was much bigger than MKP's reinforcements, would have been there already. I think the regame was sort of deserved because he wasn't as far down that it was a guaranteed loss, but I don't think it's really arguable that Parting was far ahead of MKP and would've likely won. The DC was a true shame considering
+ Show Spoiler +
MKP went on to win the whole match, which wouldn't have happened if Parting would've won this match, so the DC effectively won the whole GSTL for Prime. Parting was very exhausted the second game, understandably considering he had played 3 games already and dealing with a DC is tiring, which led to MKP's easy win in the second game.


Oh well, lets hope Blizzard finally takes the hint and implements saving or reconnecting to multiplayer games (because, lets face it, they will never implement LAN)


Exhaustion is crappy argument in my opinion. These guys play tons of games for extended periods of time, three games isn't enough to have a significant impact. Him being rattled by the situation would likely be more relevant.
Clogon
Profile Joined August 2010
45 Posts
April 08 2012 12:41 GMT
#4
The point is the game did not and COULD NOT end right there and then. Even if he was ~30 supply ahead, 1 wrong engagement and parting would have easily lost just like any other PVT.
"If Dota teaches you anything it’s that Disney isn’t real. You’ll work really hard, you’ll let your carry farm, and then he’ll throw for no reason at 60 minutes and I’m ready for that throw." -SirActionSlacks
Cloudsong
Profile Joined October 2010
Luxembourg69 Posts
April 08 2012 12:41 GMT
#5
On April 08 2012 21:40 Mordiford wrote:
I don't think this needs a new thread, it would be a rinse and repeat of what already has 50 pages in the GSTL Grand Finals LR thread.

Also, your numbers are wrong. Parting had way more zealots, more Stalkers, High Templars farther away.

MarineKing had 3 marauders and 6 vikings.

I don't think MarineKing deserved a flat re-game, he would have lost that game 9 times out of 10. They should have extended it to a Bo3 and had Parting start up 1-0.

Extending to a best of 3 wouldve been one way to go. The remake wasn't the right decision imo.
GG
mumming
Profile Joined June 2010
Faroe Islands256 Posts
April 08 2012 12:42 GMT
#6
http://i.imgur.com/LPFZa.jpg
Mordiford
Profile Joined April 2011
4448 Posts
April 08 2012 12:44 GMT
#7
On April 08 2012 21:41 Cloudsong wrote:
Show nested quote +
On April 08 2012 21:40 Mordiford wrote:
I don't think this needs a new thread, it would be a rinse and repeat of what already has 50 pages in the GSTL Grand Finals LR thread.

Also, your numbers are wrong. Parting had way more zealots, more Stalkers, High Templars farther away.

MarineKing had 3 marauders and 6 vikings.

I don't think MarineKing deserved a flat re-game, he would have lost that game 9 times out of 10. They should have extended it to a Bo3 and had Parting start up 1-0.

Extending to a best of 3 wouldve been one way to go. The remake wasn't the right decision imo.


In a comparison between a re-game and giving Parting a win in that position, I might have also chosen the re-game.

Ideally, they would extend it to a Bo3 though. Not sure what other "ways to go" there would be in that kind of a situation, but that's all I can think of.
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
April 08 2012 12:45 GMT
#8
It's hard to say who would have won, everything would be a lot easier though if blizzard just enabled a save function to sc2
You should build a turtle fence!
Clogon
Profile Joined August 2010
45 Posts
April 08 2012 12:45 GMT
#9
On April 08 2012 21:42 mumming wrote:
http://i.imgur.com/LPFZa.jpg


That means nothing when only 7 zealots and 2 stalkers were attacking MKP's foward racks and the rest were at home.
"If Dota teaches you anything it’s that Disney isn’t real. You’ll work really hard, you’ll let your carry farm, and then he’ll throw for no reason at 60 minutes and I’m ready for that throw." -SirActionSlacks
EnderSword
Profile Joined September 2010
Canada669 Posts
April 08 2012 12:46 GMT
#10
Ya, this will probably get locked. I don't think adding screenshots of something we all saw, and by now have reviewed in a VOD like 10 times, really adds to it.

I do think Parting had broken him, and behind everything, Parting's econ was hitting the out of control point because all fighting was on MKP's side.

It's a shame too that the re-game had almost all the same initial actions, with none of MKP's initial errors from the first game.

Bronze/Silver/Gold level Guides - www.youtube.com/user/EnderSword
iGX
Profile Joined June 2010
Australia414 Posts
April 08 2012 12:47 GMT
#11
On April 08 2012 21:31 Clogon wrote:
MKP had 2 vikings, 6~8 Marauders and 6~8 marines in production vs 7 zelots and 2 stalkers and a warp prism. All of Partings other units were at his main with no foward pylons.


he had a warp prism and it was already well on its way to the base. you may say that the vikings can take it out easily but he had enough stalkers to defend that.

i'm not doubting MKP's skill in general and i think he would've taken prime far but i reckon that dc should've been victory for startale based on the score and the graphs in the score screen.
When your bases are ashes...then you have my permission to "GG".
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
April 08 2012 12:48 GMT
#12
If Dustin still holds on to the point of no LAN or tournament mode then god help blizzard. It was so disappointing to see the DC. The only counter argument is that LoL requires internet therefore SC2 should be fine but in reality its an issue that could be avoided and one that has come up before
FlashDave.999 aka Star
Hiea
Profile Joined March 2012
Denmark1538 Posts
April 08 2012 12:48 GMT
#13
Parting were camping 3rax, MKP still had many more rax at his 3rd/main, starport at his natural, and his economy untouched.

PartinG had a clear advantage, but the game wasnt over, he had few units at MKP that could be outmicroed, his other units shown in the unit tab was cross map.

PartinG would most likely have won later if he regrouped and then attacked before MKP could build up anything, but if the DC happened 3 minutes earlier, I believe MKP was up 50 supply, he got over confident and threw the lead away, the exact same thing could happen for PartinG, as MKP wasn't dying within the next 2 minutes for sure.
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
April 08 2012 12:58 GMT
#14
People are forgetting something - in Starcraft, there is a precedent where a re-game occurs if the result is not 100%. The referee ruled that it was not 100% and hence the re-game. It is obvious that Parting had a clear advantage - however, wins are not awarded for clear advantage.

However, I would agree that wins should be awarded on clear wins however, but the tournament needs to specify this clearly beforehand.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
April 08 2012 13:01 GMT
#15
in game 1, parting used feedback on both medivacs before morphing to an archon when MKP did the timing attack with +1 attack, stim, and 2 medivacs. in this game he deflected the timing attack after a long battle while trading decently.

i thought the feedbacks were genius because it pretty much negates the effect of the medivacs

but.. in game 2, he didnt use the feedback and instead just morphed the archon ahead of time. coincidentally, in this game the timing attack hurt alot
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Hevad Khan
Profile Joined May 2009
United States158 Posts
April 08 2012 13:02 GMT
#16
Decision was terrible. Effectively, they gave the #1 player in the world a second chance at life, and there is no way in hell he loses on a regame. In all scenarios he loses that game within a minute of the disconnect occuring so I don't think there is even much argument to say MKP might have won there, but moreover the logistics of what is the right decision to make.

I believe the best decision here would have been to award MKP with a loss, but not to add it to the win tally for team Startale. If they kept the score at 2-1 and just eliminated MKP I feel like it satisfies both parties in some ways, while favoring startale more b/c it was very evident MKP was about to die so parting deserves the right to have taken out MKP. I really would have liked to listen in on what those referees were talking about that lasted so long to finally arrive at the most unfair decision

My friend who never bets on sports decided to tail my 2k bet with his own 300 I put on startale only to find out that not only was this the sickest bet ever since parting all-killed the best 3 players on prime, but the reason he still lost is b/c of a disconnect occuring at a live event (lol)
Destructicon
Profile Blog Joined September 2011
4713 Posts
April 08 2012 13:05 GMT
#17
I said it once but I'll say it again, MKP's situation was far from a clear defeat.

PartinG was scattered, he had a minimum of units attacking MKP's base.
PartinG was forced to warp units at home because he didn't have a forward pylon, while MKP's production was about to pop.

PartinG had his Warp Prism out of position in MKP's nat or main, I saw go up there in the heat of battle. It would have been sniped by vikings quickly, and even if he relocated he couldn't defend it from 6 vikings with so few stalkers actually close by.
PartinG couldn't even warp into MKP's base because he for one had minimum resources and then he had use his warp cycles.

PartinG didn't have his HT with his army and his army was scattered, some in the middle going towards MKP, some in his base.

MKP had the superior position, he was on high ground, with a wall, with SCVs to be pulled to mass repair and slow the zealots.

PartinG's zealots would have worked against him trying to fight up ramps and in chokes, if he would have comited to a frontal assault he would have been wiped out, he had to wait for his reinforcements, which would have bought MKP even more time to regroup.

MKP could afford to sack some SCV's because he still had the backing of MULEs from 5 orbitals.

Now, if PartinG was in the main base, with all of his army, with his Gates ready to warp in and with a Prism right there, I would absolutely say PartinG would have won. But matter of fact, PartinG had none of those advantages. MKP's situation was grim, but he was far from out and he had pulled comebacks from worst.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
scares
Profile Joined December 2010
Germany239 Posts
April 08 2012 13:06 GMT
#18
On April 08 2012 22:01 mishimaBeef wrote:
in game 1, parting used feedback on both medivacs before morphing to an archon when MKP did the timing attack with +1 attack, stim, and 2 medivacs. in this game he deflected the timing attack after a long battle while trading decently.

i thought the feedbacks were genius because it pretty much negates the effect of the medivacs

but.. in game 2, he didnt use the feedback and instead just morphed the archon ahead of time. coincidentally, in this game the timing attack hurt alot


I agree and that shows just how really little things tend to decide matches
Your ad could be here
Noocta
Profile Joined June 2010
France12578 Posts
April 08 2012 13:07 GMT
#19
What is done is done.
We can talk it to death but nothing will change the past now.
" I'm not gonna fight you. I'm gonna kick your ass ! "
jjhchsc2
Profile Joined December 2010
Korea (South)2393 Posts
April 08 2012 13:08 GMT
#20
lol'd
go have a discussion in the lr.
Lee Ssang/ Lee Shin/ Kim Jung Woo/ Kim Min Chul/Jun Tae Yang/Park Soo Ho/Lee Jung Hoon/Choi Sung Hoon/ Moon Sung Won/Park Ji Soo/ Lee Ho Joon/ Jang Min Chul/ Kim Seung Chul/SaSe/IdrA/Ret Fighting! BW4Life
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
April 08 2012 13:17 GMT
#21
THIS MY FRIEND!!
http://i.imgur.com/IuHuA.jpg

this will remain in history for EVER as being the most stupid , the most biased decision gs(t)l made .

mkp you are a good player but if you ever read this , you are a pice of @#$% as a person . you know you lost dont remake .

User was warned for this post
1/4 \pi \epsilon_0
nuMi22
Profile Joined September 2010
United Kingdom165 Posts
April 08 2012 13:18 GMT
#22
People that think their opinion is more important than everyone else's so they have to make a new thread. Go and post in the LR, the discussion is in there.
Jaedong. That is all.
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-04-08 13:21:44
April 08 2012 13:20 GMT
#23
On April 08 2012 21:31 Clogon wrote:

MKP had 2 vikings, 6~8 Marauders and 6~8 marines in production vs 7 zelots and 2 stalkers and a warp prism. All of Partings other units were at his main with no foward pylons.



How could he possibly have that in production at that moment when the food difference between what he had out (89 food) and what showed on the overlay (110 food) was only 21. If what you're saying is right it would have been 22-28 food. Remember that some of those units were being produced in the rax that were camped and would have died instantly, and vikings wouldn't have helped at all.
Figgy
Profile Joined February 2011
Canada1788 Posts
April 08 2012 13:20 GMT
#24
They should have done a regame with Parting getting map choice imo. The game wasn't over, but anyone in their right mind can tell you Parting had a large advantage.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
TigerKarl
Profile Joined November 2010
1757 Posts
April 08 2012 13:21 GMT
#25
It was like 80% chance of winning for Parting. That seemed to have not been enough for the jury. End of story.
Skaminator
Profile Joined October 2011
112 Posts
Last Edited: 2012-04-08 13:24:04
April 08 2012 13:21 GMT
#26
I'm really pissed off. Parting played so much better than MKP. He was camping the production and had a warpprism in MKP's main. Maybe im biased as i am a ST fan but to me, this decision was one of the more retarded in the history of starcraft.


On April 08 2012 22:17 xsnac wrote:
THIS MY FRIEND!!
http://i.imgur.com/IuHuA.jpg

this will remain in history for EVER as being the most stupid , the most biased decision gs(t)l made .

mkp you are a good player but if you ever read this , you are a pice of @#$% as a person . you know you lost dont remake .


[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 08 2012 13:23 GMT
#27
On April 08 2012 21:48 aka_star wrote:
If Dustin still holds on to the point of no LAN or tournament mode then god help blizzard. It was so disappointing to see the DC. The only counter argument is that LoL requires internet therefore SC2 should be fine but in reality its an issue that could be avoided and one that has come up before

LAN isn't really the answer here. Game saving would solve both internet and LAN disconnect issues.
You don't choose to play zerg. The zerg choose you.
Figgy
Profile Joined February 2011
Canada1788 Posts
Last Edited: 2012-04-08 13:25:07
April 08 2012 13:24 GMT
#28
On April 08 2012 22:17 xsnac wrote:
THIS MY FRIEND!!
http://i.imgur.com/IuHuA.jpg

this will remain in history for EVER as being the most stupid , the most biased decision gs(t)l made .

mkp you are a good player but if you ever read this , you are a pice of @#$% as a person . you know you lost dont remake .


People like this need to be banned. MKP had nothing to do with the decision, and anyone who is in that situation in competitive tournaments (believe me, I know I've been there with questionable pad shit in $10,000 ITG/DDR tournaments from personal experience) know to keep their mouths shut and let the refs decide. In a well run tournament the player will NEVER have to make that sort of decision in any sport as it puts an unreasonable burden on them from both sides of the spectrum.

That's exactly what happened. I personally would have let Parting have map choice or make it a BO3 with parting up 1, but it wasn't my call to make, and it sure as hell wasn't MKPs. Your entire career is on the line, you play your heart out to do what it takes and he showed an amazing 4 (and a half) world class games.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
kyllinghest
Profile Joined December 2011
Norway1607 Posts
April 08 2012 13:24 GMT
#29
On April 08 2012 22:17 xsnac wrote:
mkp you are a good player but if you ever read this , you are a pice of @#$% as a person . you know you lost dont remake .

To be honest I think your statement tells us more about you than it does about MKP.
"NO" -Has
ACrow
Profile Joined October 2011
Germany6583 Posts
April 08 2012 13:25 GMT
#30
You're right, it wasn't completely over. But I'd say Parting had a huge advantage (maybe let's say 90% sure he would go on to win); so the decision is questionable at least. But the other option, giving the win directly to Parting would be questionable as well, so the whole situation sucks. Blizzard's to blame here, give us LAN already.
Get off my lawn, young punks
TMP
Profile Joined July 2011
22 Posts
Last Edited: 2012-04-08 13:28:00
April 08 2012 13:27 GMT
#31
On April 08 2012 21:31 Clogon wrote:

MKP had 2 vikings, 6~8 Marauders and 6~8 marines in production vs 7 zelots and 2 stalkers and a warp prism. All of Partings other units were at his main with no foward pylons.

Edit: Misread, sorry.
3DGlaDOS
Profile Joined February 2011
Germany607 Posts
April 08 2012 13:30 GMT
#32
So if MKP had dropped 5mins earlier when he was ahead he should've been awarded the winner? Hard decision by the admins...
Hello Sir, do you have a minute for atheism?
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
April 08 2012 13:33 GMT
#33
On April 08 2012 22:05 Destructicon wrote:
I said it once but I'll say it again, MKP's situation was far from a clear defeat.

PartinG was scattered, he had a minimum of units attacking MKP's base.
PartinG was forced to warp units at home because he didn't have a forward pylon, while MKP's production was about to pop.

PartinG had his Warp Prism out of position in MKP's nat or main, I saw go up there in the heat of battle. It would have been sniped by vikings quickly, and even if he relocated he couldn't defend it from 6 vikings with so few stalkers actually close by.
PartinG couldn't even warp into MKP's base because he for one had minimum resources and then he had use his warp cycles.

PartinG didn't have his HT with his army and his army was scattered, some in the middle going towards MKP, some in his base.

MKP had the superior position, he was on high ground, with a wall, with SCVs to be pulled to mass repair and slow the zealots.

PartinG's zealots would have worked against him trying to fight up ramps and in chokes, if he would have comited to a frontal assault he would have been wiped out, he had to wait for his reinforcements, which would have bought MKP even more time to regroup.

MKP could afford to sack some SCV's because he still had the backing of MULEs from 5 orbitals.

Now, if PartinG was in the main base, with all of his army, with his Gates ready to warp in and with a Prism right there, I would absolutely say PartinG would have won. But matter of fact, PartinG had none of those advantages. MKP's situation was grim, but he was far from out and he had pulled comebacks from worst.


Completely agreed with his argument. If it was any other players, I would give PartinG a win, but this is MKP we are talking about, and I have seen time and time again when he would pull a comeback in an impossible situation, and last night's situation was easily one of those.
Crimson @ Clan CORE | ESFI World Translator
Assirra
Profile Joined August 2010
Belgium4169 Posts
April 08 2012 13:36 GMT
#34
On April 08 2012 22:17 xsnac wrote:
THIS MY FRIEND!!
http://i.imgur.com/IuHuA.jpg

this will remain in history for EVER as being the most stupid , the most biased decision gs(t)l made .

mkp you are a good player but if you ever read this , you are a pice of @#$% as a person . you know you lost dont remake .

Yea because MKP had a say in the decision...
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
April 08 2012 13:36 GMT
#35
I think the biggest issue with the regame is that MKP had no medivacs. No medivacs against an army camping your production is just about impossible. Especially against a player of partings skill. If he still had like 6 medivacs kicking around then its a different story, but even MKP can't micro forever without their healing.

Ultimately they needed to regame because the game wasn't 100% conclusive, but on the other hand it would have taken a miracle for parting to lose. Someone else in the thread had a good solution with a Bo3 with parting being up 1-0. I think that would have been a fair compromise instead of just stealing partings well fought victory away. It's a shame he has nothing to show for that gem of a game.
Random player, pixel enthusiast, crappy illustrator, offlane/support
Otolia
Profile Blog Joined July 2011
France5805 Posts
April 08 2012 13:37 GMT
#36
Fanboy to the max.

PS : Bans will be issued if you aren't careful.
dangerjoe
Profile Blog Joined November 2010
Denmark1866 Posts
April 08 2012 13:40 GMT
#37
Another screenshot of the ressource collection rate:

[image loading]
Ask Beavis, I get nothing Butt-head
Affluenza
Profile Joined April 2010
United Kingdom214 Posts
April 08 2012 13:41 GMT
#38
It was clear Parting had the game...

The re-game basically ruined what could have been a great final...
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
EnderSword
Profile Joined September 2010
Canada669 Posts
April 08 2012 13:43 GMT
#39
I think the standard should be though that if the person has to totally pull off a big 'comeback' from a very disadvantageous position, then it's a Loss.

Think of a Baseball game or something, if it rains and 5 innings are played, game is over. Obviously the other team could comeback...but if there is a very clear advantage, I don't think it should have to be a 99.9% decisive advantage to call it.

i think if you can look at it and say like, 80-90% of the time this game is lost, that should be fine. and it was definitely in that position.
Bronze/Silver/Gold level Guides - www.youtube.com/user/EnderSword
kju
Profile Joined September 2010
6143 Posts
April 08 2012 13:46 GMT
#40
On April 08 2012 22:17 xsnac wrote:
THIS MY FRIEND!!
http://i.imgur.com/IuHuA.jpg

this will remain in history for EVER as being the most stupid , the most biased decision gs(t)l made .

mkp you are a good player but if you ever read this , you are a pice of @#$% as a person . you know you lost dont remake .


don't hate the player, hate the game
Seldentar
Profile Joined May 2011
United States888 Posts
Last Edited: 2012-04-08 13:47:33
April 08 2012 13:47 GMT
#41
~NuKeD sOn~
Adreme
Profile Joined June 2011
United States5574 Posts
April 08 2012 13:47 GMT
#42
On April 08 2012 22:23 [F_]aths wrote:
Show nested quote +
On April 08 2012 21:48 aka_star wrote:
If Dustin still holds on to the point of no LAN or tournament mode then god help blizzard. It was so disappointing to see the DC. The only counter argument is that LoL requires internet therefore SC2 should be fine but in reality its an issue that could be avoided and one that has come up before

LAN isn't really the answer here. Game saving would solve both internet and LAN disconnect issues.


Game saving seems like a good compromise since LAN will never happen in sc2 and will fade from most games going forward.
Soma.bokforlag
Profile Joined February 2011
Sweden448 Posts
April 08 2012 13:47 GMT
#43
i hope blizzard wakes up now.. must have been motivation for dustin to sit there and experience how stupid it is with no saves and no lan
WArped
Profile Joined December 2010
United Kingdom4845 Posts
Last Edited: 2012-04-08 13:50:37
April 08 2012 13:49 GMT
#44
What lost the game for ST was the lack of stable connection and lack of LAN or some sort of save game on disconnect. GOM were put in an impossible situation. It was an absolutely perfect chance to show those big heads at Blizzard why LAN is needed, the disconnect couldn't have been in a more perfect place. The whole thing was a mess and I think the regame was justified. It was impossible to tell what PartinG would have done. Who knows, maybe he would have made a mistake allowing MKP back in the game with his production units.
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
April 08 2012 13:50 GMT
#45
Even without any forward pylons, PartinG had his warp-ins ready and he was 40 army supply ahead. Ye, certainly MarineKing is a good player, but I don't think it was doable. Even if MarineKing fends off that attack, he will have to fend off double supply of protoss army with terran army. It's just a clear "no".
Ryncol
Profile Joined July 2011
United States980 Posts
April 08 2012 13:54 GMT
#46
On April 08 2012 22:33 mrlie3 wrote:
Show nested quote +
On April 08 2012 22:05 Destructicon wrote:
I said it once but I'll say it again, MKP's situation was far from a clear defeat.

PartinG was scattered, he had a minimum of units attacking MKP's base.
PartinG was forced to warp units at home because he didn't have a forward pylon, while MKP's production was about to pop.

PartinG had his Warp Prism out of position in MKP's nat or main, I saw go up there in the heat of battle. It would have been sniped by vikings quickly, and even if he relocated he couldn't defend it from 6 vikings with so few stalkers actually close by.
PartinG couldn't even warp into MKP's base because he for one had minimum resources and then he had use his warp cycles.

PartinG didn't have his HT with his army and his army was scattered, some in the middle going towards MKP, some in his base.

MKP had the superior position, he was on high ground, with a wall, with SCVs to be pulled to mass repair and slow the zealots.

PartinG's zealots would have worked against him trying to fight up ramps and in chokes, if he would have comited to a frontal assault he would have been wiped out, he had to wait for his reinforcements, which would have bought MKP even more time to regroup.

MKP could afford to sack some SCV's because he still had the backing of MULEs from 5 orbitals.

Now, if PartinG was in the main base, with all of his army, with his Gates ready to warp in and with a Prism right there, I would absolutely say PartinG would have won. But matter of fact, PartinG had none of those advantages. MKP's situation was grim, but he was far from out and he had pulled comebacks from worst.


Completely agreed with his argument. If it was any other players, I would give PartinG a win, but this is MKP we are talking about, and I have seen time and time again when he would pull a comeback in an impossible situation, and last night's situation was easily one of those.


I agree with it as well. Parting had a huge advantage would probably have won, but it wasn't set in stone. MKP was mining from at least three bases and most of his infrastructure was still intact... only three of his barracks on the low ground were being camped. Crazier comebacks have happened. Parting could've made a mistake. It doesn't take much to lose gateway units to stimmed 3/3 bio.
Destructicon
Profile Blog Joined September 2011
4713 Posts
April 08 2012 14:02 GMT
#47
On April 08 2012 22:50 DidYuhim wrote:
Even without any forward pylons, PartinG had his warp-ins ready and he was 40 army supply ahead. Ye, certainly MarineKing is a good player, but I don't think it was doable. Even if MarineKing fends off that attack, he will have to fend off double supply of protoss army with terran army. It's just a clear "no".


PartinG's army was scattered, not all in one place, his HT where at home and it would have taken an eternity to cross the map. PartinG's Warp Prism was out of position in MKP's base, ready to be sniped by vikings (5 of them with upgrades 1 shot WPs). Even if the it wasn't out of position he didn't have enough stalkers at the front line to defend the WP if MKP wanted to snipe it.

Lastly PartinG was forced to go up a choke, into a ramp, defended and repaired by SCV's plus his army about to pop. And lastly PartinG didn't have neither the resources or the warp ins to use the prism right away.

MKP's odds where much, much better then people make them out to be. I'm not saying he would have won, but it isn't totally inconceivable either, so the rematch was justified.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-04-08 14:04:11
April 08 2012 14:03 GMT
#48
Parting would have most likely won due to having that Warp Prism perfectly ready to reinforce, but nobody can say for 100% certain especially since if anybody could come back from a situation like that it would be MKP. The real injustice is that if Parting would have won, he now is robbed of a clean victory.
Candadar
Profile Blog Joined July 2011
2049 Posts
April 08 2012 14:03 GMT
#49
It's a shame we have to have these discussions. :|

The question shouldn't be whether a remake was in order or who had the better army, the question should be why this shit is still happening and why Blizzard hasn't taken means to fix it.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-04-08 14:06:10
April 08 2012 14:03 GMT
#50
... I go to sleep after a headache of reading the LR topic and wake up to see this topic...

do we really need to have this discussion in a new topic again? I feel like I've said the same thing about 10-15 times already in the LR topic to disprove most of what was said anyways.

~~
Twitter: @zhurai | Site: http://zhurai.com
Sinedd
Profile Joined July 2008
Poland7052 Posts
April 08 2012 14:04 GMT
#51
that was just ridicolous..

and shameful
T H C makes ppl happy
An2quamaraN
Profile Joined March 2011
Poland379 Posts
April 08 2012 14:05 GMT
#52
People forget that there was a warp prism in MKP's main. Therefore everything that would have popped out from those barracks would have died. There was no reinforcments of MKP to speak of.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
April 08 2012 14:08 GMT
#53
On April 08 2012 23:05 An2quamaraN wrote:
People forget that there was a warp prism in MKP's main. Therefore everything that would have popped out from those barracks would have died. There was no reinforcments of MKP to speak of.

people also forget there are 6 vikings that could've easily taken out the warp prism
and that parting at the time of the screenshot only has 200/500, and probably wouldn't warp in a ton of ht's in the opponent's base with no energy to storm
also wouldn't warp in 2 zealots to derp around
whereas mkp has a ton of barracks other than the 3 forward barracks.


Can people stop re-introducing the same arguments Over and Over and Over again?
Twitter: @zhurai | Site: http://zhurai.com
Gandhi
Profile Joined November 2011
United States78 Posts
April 08 2012 14:11 GMT
#54
Here's something to think about: If the game had DC'd when Bomber was calling down a manner mule in the game vs. MKP, would you have given the win to Bomber?
ptrpb
Profile Joined March 2011
Canada753 Posts
April 08 2012 14:13 GMT
#55
The reality is, regardless of what you say, the finals will always have that looming question mark for how authentic it was. Because there's no doubt that STQ was playing very nervously after the call. Smart thing would've been to give Parting a game, make it BO3 or just give him the damn game and moved on. Now when people say Prime won GSTL S1 you'll always have someone say "but... you know the DC....". And no matter what you argue against it, that will never go away. In fact in the LR, many people called the series over when the regame was announced.
MBAACC | SG | shit at fighting games
Meaph
Profile Joined June 2011
Germany53 Posts
April 08 2012 14:26 GMT
#56
I personally think DJ Wheat and Incontrol jinxed it. They just called it in the latest SOTG that this scenario will happen and here we have it!
And I also think they made a right point saying if there is a slight chance of winning the game by the player whos behind it has to be the regame. For me it seems the only right decision to make after watching the vod like 6 times now
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
Last Edited: 2012-04-08 14:30:17
April 08 2012 14:27 GMT
#57
The only way to really determine who has the right of it is, I think, to drop the MKP fans and the PartinG fans into a closed arena, with a scattering of weapons at the middle, and then let them fight to the death. Whoever is still alive, is right.

Seriously, though, it's a silly argument to get into - With these two players, it could still have gone either way at the time of the DC, even though it appeared that PartinG had the better of that engagement. We don't, and can't, know how the rest of the game would have played out. The players didn't have a say in the decision - it was up to the GOM referees, and they decided the way they did. I assure you that Mr. Chae probably spoke with Mr. Browder quite... emphatically... about the DC at that time, and probably will again.

Best part of the DC? The guy with the "Dustin Browder is here, get your pitchforks" sign.

Edit:
+ Show Spoiler +

THIS GUY:
[image loading]
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-04-08 14:41:59
April 08 2012 14:28 GMT
#58
On April 08 2012 23:02 Destructicon wrote:
Show nested quote +
On April 08 2012 22:50 DidYuhim wrote:
Even without any forward pylons, PartinG had his warp-ins ready and he was 40 army supply ahead. Ye, certainly MarineKing is a good player, but I don't think it was doable. Even if MarineKing fends off that attack, he will have to fend off double supply of protoss army with terran army. It's just a clear "no".


PartinG's army was scattered, not all in one place, his HT where at home and it would have taken an eternity to cross the map. PartinG's Warp Prism was out of position in MKP's base, ready to be sniped by vikings (5 of them with upgrades 1 shot WPs). Even if the it wasn't out of position he didn't have enough stalkers at the front line to defend the WP if MKP wanted to snipe it.

Lastly PartinG was forced to go up a choke, into a ramp, defended and repaired by SCV's plus his army about to pop. And lastly PartinG didn't have neither the resources or the warp ins to use the prism right away.

MKP's odds where much, much better then people make them out to be. I'm not saying he would have won, but it isn't totally inconceivable either, so the rematch was justified.



On April 08 2012 23:08 zhurai wrote:
Show nested quote +
On April 08 2012 23:05 An2quamaraN wrote:
People forget that there was a warp prism in MKP's main. Therefore everything that would have popped out from those barracks would have died. There was no reinforcments of MKP to speak of.

people also forget there are 6 vikings that could've easily taken out the warp prism
and that parting at the time of the screenshot only has 200/500, and probably wouldn't warp in a ton of ht's in the opponent's base with no energy to storm
also wouldn't warp in 2 zealots to derp around
whereas mkp has a ton of barracks other than the 3 forward barracks.


Can people stop re-introducing the same arguments Over and Over and Over again?


Most of those vikings were close to the 3 forward rax and were not in range of the warp prism. They were also being shot at by stalkers when MKP dropped. MKP had 21 food in production and that's counting whatever he was making in the rax Parting was camping, so no huge reinforcement was about to happen.

It wasn't a clear cut 100% loss for MKP but i feel like some people here exaggerate MKPs production or ignore some of the more subtle things Parting had in his favor.
eSen1a
Profile Blog Joined March 2010
Australia1058 Posts
Last Edited: 2012-04-08 14:30:47
April 08 2012 14:30 GMT
#59
edit: how did i end up in this thread - sorry
Shiori
Profile Blog Joined July 2011
3815 Posts
April 08 2012 14:32 GMT
#60
Parting was lightyears ahead. I like MKP, but he was gonna lose, and judging by the look on his face, he knew it.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
April 08 2012 14:34 GMT
#61
are people insane? parting was about 10 seconds away from forcing the manner mules out of MKP unless he was going to make a huuuuuuuuuuuuuuuuuuuuuuge fuck up.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
April 08 2012 14:40 GMT
#62
MKP is not a normal Terran
He is the one will bring you miracle and bring the hope to terran alliance.
Incredible Miracle
Destructicon
Profile Blog Joined September 2011
4713 Posts
April 08 2012 14:42 GMT
#63
On April 08 2012 23:34 Gamegene wrote:
are people insane? parting was about 10 seconds away from forcing the manner mules out of MKP unless he was going to make a huuuuuuuuuuuuuuuuuuuuuuge fuck up.


How about you read all our arguments and re-asses the situation, because your statement is flawed.

PartinG's army was scattered all over the place, his warp in cycles used, his money low, his warp prism out of place and ready to be sniped, and he needed to attack up a walled of ramp, defended and repaired by SCVs and MKP's army about to come out.

Not saying MKP clearly had a win, nor that PartinG didn't have an advantage, but it wasn't a clear victory, many, many things could have gone wrong for him if he attacked up that ramp, the refs made a good call to remake.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
scsnow
Profile Joined April 2010
Slovenia515 Posts
April 08 2012 14:47 GMT
#64
some player need to kick his computer in the finals of blizzards world cup so hard it will restart... then they might consider doing something.
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-04-08 14:50:01
April 08 2012 14:48 GMT
#65
On April 08 2012 23:42 Destructicon wrote:
Show nested quote +
On April 08 2012 23:34 Gamegene wrote:
are people insane? parting was about 10 seconds away from forcing the manner mules out of MKP unless he was going to make a huuuuuuuuuuuuuuuuuuuuuuge fuck up.


How about you read all our arguments and re-asses the situation, because your statement is flawed.

PartinG's army was scattered all over the place, his warp in cycles used, his money low, his warp prism out of place and ready to be sniped, and he needed to attack up a walled of ramp, defended and repaired by SCVs and MKP's army about to come out.

Not saying MKP clearly had a win, nor that PartinG didn't have an advantage, but it wasn't a clear victory, many, many things could have gone wrong for him if he attacked up that ramp, the refs made a good call to remake.


Parting was camping three of the raxes, MKP had no medivacs and he would get sub 20 food reinforcements the next round. Parting didn't have to a-move up the ramp for the game to be considered very much in his favor. Anyone with a brain would see that in a minute or two Parting would have been able to max out with a great army composition while MKP was hurting especially after losing valuable production potential in the three baracks he made outside his base. Parting was uncontested, had more regular units AND several HT's with energy against a terran that just lost production from three barracks with techlabs AND had no army left.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 08 2012 14:49 GMT
#66
Does anyone have a list of all the tournaments where major disconnects have occured?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Sovano
Profile Joined November 2011
United States1503 Posts
April 08 2012 14:50 GMT
#67
On April 08 2012 23:42 Destructicon wrote:
Show nested quote +
On April 08 2012 23:34 Gamegene wrote:
are people insane? parting was about 10 seconds away from forcing the manner mules out of MKP unless he was going to make a huuuuuuuuuuuuuuuuuuuuuuge fuck up.


How about you read all our arguments and re-asses the situation, because your statement is flawed.

PartinG's army was scattered all over the place, his warp in cycles used, his money low, his warp prism out of place and ready to be sniped, and he needed to attack up a walled of ramp, defended and repaired by SCVs and MKP's army about to come out.

Not saying MKP clearly had a win, nor that PartinG didn't have an advantage, but it wasn't a clear victory, many, many things could have gone wrong for him if he attacked up that ramp, the refs made a good call to remake.

Though wouldn't MKP's army have been scattered as well? I'm saying this particularly because I don't know where all of those produced units are being trained from on the map. Couldn't it have been possible for Parting to kill some of those units that came out? The true numbers of units that MKP had might have been skewed then of what he really should have had. Though again, I'm only saying this because I have no idea where all of these units are being trained from on the map.
karpo
Profile Joined October 2010
Sweden1998 Posts
April 08 2012 14:52 GMT
#68
On April 08 2012 23:50 Sovano wrote:
Show nested quote +
On April 08 2012 23:42 Destructicon wrote:
On April 08 2012 23:34 Gamegene wrote:
are people insane? parting was about 10 seconds away from forcing the manner mules out of MKP unless he was going to make a huuuuuuuuuuuuuuuuuuuuuuge fuck up.


How about you read all our arguments and re-asses the situation, because your statement is flawed.

PartinG's army was scattered all over the place, his warp in cycles used, his money low, his warp prism out of place and ready to be sniped, and he needed to attack up a walled of ramp, defended and repaired by SCVs and MKP's army about to come out.

Not saying MKP clearly had a win, nor that PartinG didn't have an advantage, but it wasn't a clear victory, many, many things could have gone wrong for him if he attacked up that ramp, the refs made a good call to remake.

Though wouldn't MKP's army have been scattered as well? I'm saying this particularly because I don't know where all of those produced units are being trained from on the map. Couldn't it have been possible for Parting to kill some of those units that came out? The true numbers of units that MKP had might have been skewed then of what he really should have had. Though again, I'm only saying this because I have no idea where all of these units are being trained from on the map.


MKP had 110 total food whereas 89 of that was in SCVs, a few vikings, and a few marauders. So his reinforcement potential was, at max, 21 and that's counting the fact that those forces were spread out and some were even built in the rax Parting was attacking.
Destructicon
Profile Blog Joined September 2011
4713 Posts
April 08 2012 14:53 GMT
#69
MKP could have lifted and re-used the Rax, PartinG had only 4 stalkers to finish them off.

The HT with energy where 1 minute to 1 minute and a half away from getting to the battle, enough time to reinforce.
Also, judging from his posture PartinG was going in very aggressive, he had units moving across the map, he smelled blood and was going for the kill.

Also, MKP had 1300 gas, and 4 Starports, he could have re-made the medivacs in 2 production cycles.

PartinG was ahead, but not decisively so.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Lorch
Profile Joined June 2011
Germany3686 Posts
Last Edited: 2012-04-08 14:54:41
April 08 2012 14:53 GMT
#70
On April 08 2012 23:40 winthrop wrote:
MKP is not a normal Terran
He is the one will bring you miracle and bring the hope to terran alliance.


The only way for that game to continue for more then 4 minutes would have been MKP flying his wrax in a corner and waiting for Parting to build a void ray...
Also lol at the terran alliance needing hope when they are the winningest race in sc2 history.

The fact that none of the 3 following games would have even happened without the disconnect (lets be honest here MKP is not flash enough to comeback from that and parting is way too good to fuck that up) will taint Prime winning their first GSTL for the entire history of esports.
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-04-08 14:57:24
April 08 2012 14:56 GMT
#71
On April 08 2012 23:53 Destructicon wrote:
MKP could have lifted and re-used the Rax, PartinG had only 4 stalkers to finish them off.

The HT with energy where 1 minute to 1 minute and a half away from getting to the battle, enough time to reinforce.
Also, judging from his posture PartinG was going in very aggressive, he had units moving across the map, he smelled blood and was going for the kill.

Also, MKP had 1300 gas, and 4 Starports, he could have re-made the medivacs in 2 production cycles.

PartinG was ahead, but not decisively so.


MKP also had 500 minerals so it's either build army or medivacs though. The fact is that his 2nd round of reinforcements were next to nothing and floating barracks moving them and losing the addons means that he loses alot more than a production cycle. Meanwhile Parting had taken 0 damage at home and could easily max out with HT's, chargelots, and Archons alot quicker. At least that's what every single terran says when they talk about TvP being hard, that the protoss can reinforce much faster than the terran.

Mordiford
Profile Joined April 2011
4448 Posts
Last Edited: 2012-04-08 14:58:48
April 08 2012 14:56 GMT
#72
On April 08 2012 23:50 Sovano wrote:
Show nested quote +
On April 08 2012 23:42 Destructicon wrote:
On April 08 2012 23:34 Gamegene wrote:
are people insane? parting was about 10 seconds away from forcing the manner mules out of MKP unless he was going to make a huuuuuuuuuuuuuuuuuuuuuuge fuck up.


How about you read all our arguments and re-asses the situation, because your statement is flawed.

PartinG's army was scattered all over the place, his warp in cycles used, his money low, his warp prism out of place and ready to be sniped, and he needed to attack up a walled of ramp, defended and repaired by SCVs and MKP's army about to come out.

Not saying MKP clearly had a win, nor that PartinG didn't have an advantage, but it wasn't a clear victory, many, many things could have gone wrong for him if he attacked up that ramp, the refs made a good call to remake.

Though wouldn't MKP's army have been scattered as well? I'm saying this particularly because I don't know where all of those produced units are being trained from on the map. Couldn't it have been possible for Parting to kill some of those units that came out? The true numbers of units that MKP had might have been skewed then of what he really should have had. Though again, I'm only saying this because I have no idea where all of these units are being trained from on the map.


MarineKing had three forward barracks for quick reinforcements that were being targeted. Aside from that all his production and most of his army was in his base or coming back to his base rather quickly.

If Parting had tried to force the ramp and end it right there, it would have been defendable. If Parting had backed of and maxed out before going it would have been difficult for MarineKing but he could have slowly clawed his way back with very very good engagements.

If Parting had decided to go for MarineKing's mining bases right after, he basically could have won right there but from when the game dropped it didn't seem like he was about to go do that. He looked like he was moving towards MarineKing's wall'd off main very slowly.

Even so, 9 out of 10 times Parting would probably win from that position. I don't know if that's enough to give him the win in such an important match though.


On April 08 2012 23:52 karpo wrote:
Show nested quote +
On April 08 2012 23:50 Sovano wrote:
On April 08 2012 23:42 Destructicon wrote:
On April 08 2012 23:34 Gamegene wrote:
are people insane? parting was about 10 seconds away from forcing the manner mules out of MKP unless he was going to make a huuuuuuuuuuuuuuuuuuuuuuge fuck up.


How about you read all our arguments and re-asses the situation, because your statement is flawed.

PartinG's army was scattered all over the place, his warp in cycles used, his money low, his warp prism out of place and ready to be sniped, and he needed to attack up a walled of ramp, defended and repaired by SCVs and MKP's army about to come out.

Not saying MKP clearly had a win, nor that PartinG didn't have an advantage, but it wasn't a clear victory, many, many things could have gone wrong for him if he attacked up that ramp, the refs made a good call to remake.

Though wouldn't MKP's army have been scattered as well? I'm saying this particularly because I don't know where all of those produced units are being trained from on the map. Couldn't it have been possible for Parting to kill some of those units that came out? The true numbers of units that MKP had might have been skewed then of what he really should have had. Though again, I'm only saying this because I have no idea where all of these units are being trained from on the map.


MKP had 110 total food whereas 89 of that was in SCVs, a few vikings, and a few marauders. So his reinforcement potential was, at max, 21 and that's counting the fact that those forces were spread out and some were even built in the rax Parting was attacking.


Yeah, this is inaccurate too. He had 71 SCVs and two full mining bases. He had 3 marauders and 6 Vikings. If Parting had tried to force the ramp, MarineKing may have stood a chance.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
April 08 2012 14:58 GMT
#73
Yea, it'd be very hard to argue that MKP was in a position to recover. IIRC, Parting's WP was in the main/over rax (I could be completely off, I can't tell from the pictures and my memory is prone to playing tricks on me). Assuming the WP was in some position to safely go pylon mode; I feel that Parting was 1 warpin cycle away from completely overrunning MKP's base due to his high gateway count. However, if there is a player who makes miracle comebacks. it's MKP. I can't help but remember his game against SaSe in MLG. He came out on top of situations I've seen other pros crumble to consistently. The supplies don't look too far off, but again, I can't see too well from the pic.
Dismay
Profile Blog Joined February 2011
United States1180 Posts
April 08 2012 14:59 GMT
#74
On April 08 2012 23:40 winthrop wrote:
MKP is not a normal Terran
He is the one will bring you miracle and bring the hope to terran alliance.


Yes, in this case he miraculously disconnected and got a regame when he was about to lose.
In every age, in every place, the deeds of men remain the same.
Destructicon
Profile Blog Joined September 2011
4713 Posts
April 08 2012 14:59 GMT
#75
MKP still had an income though, 5 Orbitals worth of MULEs and 71 SCV's still mining. Yes at that very moment he only had 500, but in 15 seconds he would have had another 500 minerals, in 1 min he would have had 2k or more thanks to the MULEs.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Mordiford
Profile Joined April 2011
4448 Posts
April 08 2012 14:59 GMT
#76
On April 08 2012 23:58 SupLilSon wrote:
Yea, it'd be very hard to argue that MKP was in a position to recover. IIRC, Parting's WP was in the main/over rax (I could be completely off, I can't tell from the pictures and my memory is prone to playing tricks on me). Assuming the WP was in some position to safely go pylon mode; I feel that Parting was 1 warpin cycle away from completely overrunning MKP's base due to his high gateway count. However, if there is a player who makes miracle comebacks. it's MKP. I can't help but remember his game against SaSe in MLG. He came out on top of situations I've seen other pros crumble to consistently. The supplies don't look too far off, but again, I can't see too well from the pic.


Warp Prism was sitting over MarineKing's production, Parting didn't have money to warp in a large set immediately and of MarineKing's small remaining army, most of it was Vikings so the Warp Prism would have gotten sniped very quickly.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
April 08 2012 15:02 GMT
#77
All it would take for Marineking to come back would be to win 1 engagement, with a drop in the background doing lots of damage. Hardly impossible.
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-04-08 15:04:41
April 08 2012 15:03 GMT
#78
On April 08 2012 23:59 Destructicon wrote:
MKP still had an income though, 5 Orbitals worth of MULEs and 71 SCV's still mining. Yes at that very moment he only had 500, but in 15 seconds he would have had another 500 minerals, in 1 min he would have had 2k or more thanks to the MULEs.


Yeah he could probably get money for units but he still can't reinforce quicker. The game was very even when MKP was producing out of his three rax with techlabs, he couldn't here AND he had a much smaller army to begin with...

On April 08 2012 23:59 Mordiford wrote:
Show nested quote +
On April 08 2012 23:58 SupLilSon wrote:
Yea, it'd be very hard to argue that MKP was in a position to recover. IIRC, Parting's WP was in the main/over rax (I could be completely off, I can't tell from the pictures and my memory is prone to playing tricks on me). Assuming the WP was in some position to safely go pylon mode; I feel that Parting was 1 warpin cycle away from completely overrunning MKP's base due to his high gateway count. However, if there is a player who makes miracle comebacks. it's MKP. I can't help but remember his game against SaSe in MLG. He came out on top of situations I've seen other pros crumble to consistently. The supplies don't look too far off, but again, I can't see too well from the pic.


Warp Prism was sitting over MarineKing's production, Parting didn't have money to warp in a large set immediately and of MarineKing's small remaining army, most of it was Vikings so the Warp Prism would have gotten sniped very quickly.


MKP had 3 vikings when the game dropped and they were being shot at by stalkers. And the warp prism was in the main while the vikings were at the forward 3 raxes, so quite a bit to fly to catch the prism.


On April 09 2012 00:02 Micket wrote:
All it would take for Marineking to come back would be to win 1 engagement, with a drop in the background doing lots of damage. Hardly impossible.


How is he supposed to do a drop with no medivacs and a supply deficit of 30+? If he dedicated one medivac full of marines he surely would not be able to hold at home.
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
April 08 2012 15:03 GMT
#79
On April 08 2012 22:17 xsnac wrote:
THIS MY FRIEND!!
http://i.imgur.com/IuHuA.jpg

this will remain in history for EVER as being the most stupid , the most biased decision gs(t)l made .

mkp you are a good player but if you ever read this , you are a pice of @#$% as a person . you know you lost dont remake .


1. MKP doesnt read tl

2. It was a team event, he had no choice, it wasnt he's call.

3. The decision was controversial but it was not 100% clear that Parting won. They had to rematch.
Brood War is forever
Slipspace
Profile Joined May 2010
United States381 Posts
Last Edited: 2012-04-08 15:07:05
April 08 2012 15:03 GMT
#80
the fact that parting had a large supply lead and MKP had 0 medivacs (parting had 8 high templars IIRC at least somewhere on the map makes it look really really really good for Parting

sure he didnt have a bank of money but its not like he had a poor economy (he didnt at all) and Parting is most definitely not the type of player to the blow the game at that point in the game

Parting wins that game 98% of the time by that point.

not that it was necessarily a bad decision to regame but hopefully it sparks some developments for tournament LAN or some kind of reconnect feature
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
April 08 2012 15:05 GMT
#81
Also, people say PartinG had zealots and HTs to finish MKP off, but as we have seen from that game as well as the regame, MKP's insane micro made him almost immune to this composition. Only reason PartinG was ahead at that point was that he had three aoe units (HT, Archon, Colossi) during the big fight in the middle, and this composition was gone by the time when mkp got dc'd. So given MKP's micro at the time, finishing him off with only pure zealots and HTs might be questionable.
Crimson @ Clan CORE | ESFI World Translator
ronpaul012
Profile Joined March 2011
United States769 Posts
April 08 2012 15:06 GMT
#82
I think the discussion is kind of being aimed in the wrong direction. I think most people can agree that Parting was at a huge advantage, and was probably going to win (except the op apparently). There's only a little controversy on that. The big controversy is when should the referee declare wins, and where they should declare rematches. Even if you say parting is going to win that 95% of the time, do you think that's enough to give him the game? Personally, I say yes. But there doesn't seem to be a solid answer in the community, and because of that I highly doubt this will be the last time such an event happens.

Had that been Huk or stephano who dc'd in that circumstance, would the community be in the same perspective? Maybe, maybe not, but I definitely think the rules and standards on when the games should be called should be a bit clearer.
I'm a gooner.
Akhee
Profile Joined January 2011
Brazil811 Posts
Last Edited: 2012-04-08 15:07:41
April 08 2012 15:07 GMT
#83
very biased op, i don't think you should take any part when explaining what you talking about

i support the regame, i mean, what to do in this horrible situation? everything would be bad, we can just blame blizzard and be glad they gave the most neutral decision
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-04-08 15:19:02
April 08 2012 15:07 GMT
#84
On April 09 2012 00:05 mrlie3 wrote:
Also, people say PartinG had zealots and HTs to finish MKP off, but as we have seen from that game as well as the regame, MKP's insane micro made him almost immune to this composition. Only reason PartinG was ahead at that point was that he had three aoe units (HT, Archon, Colossi) during the big fight in the middle, and this composition was gone by the time when mkp got dc'd. So given MKP's micro at the time, finishing him off with only pure zealots and HTs might be questionable.


First of all: Parting was only ahead because he used aoe units in, what i consider, the most common unit composition in TvP? What does that even mean?

MKP had medivacs, vikings, and ghosts in that fight and had practically none left after the engagement. He also had three more rax for marauder production that he was either going to lose or have to slowly fly over to his main while Parting's economy and production was fully intact.

Parting didn't need to just crush MKP right away but just poke while reinforcing and then just rolling MKP with faster reinforcements due to chrono'ed warpgates and the fact that MKP probably would have to pull workers to even survive at all.
Ucs
Profile Joined October 2010
264 Posts
Last Edited: 2012-04-08 15:31:20
April 08 2012 15:07 GMT
#85
I will never aknowledge Prime as winning this GSTL. They might have been able to win even if MKP got a default loss there but I don't care. This GSTL is null and void for me. I will erase this GSTL from my memory not because im butthurt over the decision but because the score and result was influenced dramaticly by a outside source(not players/game). The disconnect killed the whole atmostfere and intensity the GSTL had. After the disconnect I only watched the re-game and mkp vs bomber. I just turned it off after that since I just didn't care anymore.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
April 08 2012 15:09 GMT
#86
On April 09 2012 00:02 Micket wrote:
All it would take for Marineking to come back would be to win 1 engagement, with a drop in the background doing lots of damage. Hardly impossible.


This seems more or less impossible if only because he didn't have any medivacs remaining and Parting was clearly going to force an engagement. MKP was going to have to have his next cycle of medivacs (probably his next two cycles) with his main army or it would be a complete walkover, so drops weren't coming for a while.

The only scenario where MKP would win would be Parting completely throwing the game, as far as I can tell. And that's always possible in any disconnect, so you might as well just regame everything then.
ckunkel1
Profile Blog Joined December 2010
United States181 Posts
April 08 2012 15:12 GMT
#87
yea what is done is done. Parting had a clear advantage though. It is impossible to tell what could of happened.
Slipspace
Profile Joined May 2010
United States381 Posts
April 08 2012 15:12 GMT
#88
[image loading]

you can do it Parting !! YES!! YES!! ..NOOO WTF!

User was warned for this post
Rowa
Profile Joined July 2010
Belgium962 Posts
April 08 2012 15:18 GMT
#89
mkp still could win, you saw what he can do, his micro is bonjwa.
♞ To obtain a bird's eyes is to turn a blizzard to a breeze ♞
Str1keFreedom
Profile Joined October 2010
United States112 Posts
April 08 2012 15:19 GMT
#90
Parting had advantage. That is clear. No one is doubting that fact, not even the ref.

But before a player enters a tournament, he/she agrees to accept decisions made by referees of the tournament.
According to the koeran cast of GSTL the ref made his decison for regame because he saw that the gateway waprin was used in Parting's main. There were also no proxy pylon to supplement the army faster.

Is that the correct decision? Everyone has a different opinion. But the fact is it is a decision made by ref and it is something the players and the viewers must accept. Do not take it out on the players, GSL, or the refs. Blame the internet connection issues, and leave it at that. The players, refs, and the organization did their best to accomodate the situation.
Dismay
Profile Blog Joined February 2011
United States1180 Posts
April 08 2012 15:24 GMT
#91
On April 09 2012 00:19 Str1keFreedom wrote:
There were also no proxy pylon to supplement the army faster.



There was a warp prism, though.
In every age, in every place, the deeds of men remain the same.
m0ck
Profile Blog Joined November 2010
4194 Posts
Last Edited: 2012-04-08 15:26:09
April 08 2012 15:24 GMT
#92
So, marineking has 110 supply in the picture. Withdraw from that the supply of 3 marauders, 6 vikings and 71 scvs: 110 - 89 supply = 21 supply. That is his current production. At most, mkp is building 10 maraudes and a marine. 2 of those marauders and the marine are being produced in the forward raxes and are dead on arrival (if they pop out at all).

When mkp's production hits, he will at best have 10 marauders/6 marauders&8 marines and 6 vikings (32food) against the 60 food of army that parting has right now, plus at least 1500/1000 resources put into warpins. Thats another 20-30 supply of cost effective army.

You don't understand TvP very well if you think that fighting 32 supply vs 80 supply, without medivacs, against a late game P army is in any way a winnable situation. MKP is done no matter what he did. He wasn't able to break parting when he was 170 vs 135 food and at the point of the lag-out, he was completely dead.

Oh, and to see a demonstration of how such a fight between P and T works out, go watch the final fight between parting and maru. Is maru in a winnable position on top of his ramp?
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
April 08 2012 15:27 GMT
#93
On April 09 2012 00:19 Str1keFreedom wrote:
Parting had advantage. That is clear. No one is doubting that fact, not even the ref.

But before a player enters a tournament, he/she agrees to accept decisions made by referees of the tournament.
According to the koeran cast of GSTL the ref made his decison for regame because he saw that the gateway waprin was used in Parting's main. There were also no proxy pylon to supplement the army faster.

Is that the correct decision? Everyone has a different opinion. But the fact is it is a decision made by ref and it is something the players and the viewers must accept. Do not take it out on the players, GSL, or the refs. Blame the internet connection issues, and leave it at that. The players, refs, and the organization did their best to accomodate the situation.

can't agree more
Incredible Miracle
ffrozenfish
Profile Joined May 2011
820 Posts
April 08 2012 15:30 GMT
#94
did Gom release a statement or a reason for a regame?
Give us our snipe back - Ghost
karpo
Profile Joined October 2010
Sweden1998 Posts
April 08 2012 15:31 GMT
#95
I agree that it's up to the ref to judge and maybe they just prefer rematches unless one player doubles or triples the supply of the other. I'm mostly arguing with people that exaggerate MKP's chances in that game.
NonY
Profile Blog Joined June 2007
8751 Posts
April 08 2012 15:34 GMT
#96
On April 09 2012 00:19 Str1keFreedom wrote:
Parting had advantage. That is clear. No one is doubting that fact, not even the ref.

But before a player enters a tournament, he/she agrees to accept decisions made by referees of the tournament.
According to the koeran cast of GSTL the ref made his decison for regame because he saw that the gateway waprin was used in Parting's main. There were also no proxy pylon to supplement the army faster.

Is that the correct decision? Everyone has a different opinion. But the fact is it is a decision made by ref and it is something the players and the viewers must accept. Do not take it out on the players, GSL, or the refs. Blame the internet connection issues, and leave it at that. The players, refs, and the organization did their best to accomodate the situation.

Just because you think the ref did his best does not mean he could not have made the incorrect decision. The folks responsible for the Internet may have done their best too. There is always a chance that things will stop working and then the ref is responsible for making the correct decision. If he gave the game to MKP would we still not have any right to dispute it? If GOMTV is gonna continue to ruin every competition that has equipment failure then people ought to know.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
April 08 2012 15:35 GMT
#97
Here's a question to all those arguing that Parting had it won - if the MKP vs Bomber game had lagged out at the moment MKP was sieged at Bomber's natural, with Bomber's orbital lifted off and burning, would you have argued that MKP should be given the win? Of course you would, to deny it would be dishonest. However, despite all appearances Bomber came back and had a VERY legitimate shot at winning the game. Moreover, there were many back and forths in the MKP vs Parting game, and at any one of those points if the game had lagged out, people would probably have wanted it to be called for the player APPEARING to be at a disadvantage.

To claim that you know for certain that Parting had it won is simply unintelligent. Without being able to watch the replay, you don't know 1) how many units mkp had in production, 2) how close mkp's units in production were to finishing, 3) where mkp's rax were rallied, and how good he would be at pooling units, 4) the location of parting's nearest pylon, 5) how likely the warp prism was to get killed by vikes, 6) the saturation of each player's mining bases, 7) how many mules mkp had and thus how insanely high his mineral income may have been, or 8) the location of all parting's units (did he have 4 or 5 zealots sitting back at home from having dealt with a drop 5 mins earlier?).

Without having ANY of the above information, you would claim that you know for CERTAIN that Parting had it won? Smarten up.
NachiMe
Profile Joined November 2011
250 Posts
Last Edited: 2012-04-08 15:38:24
April 08 2012 15:36 GMT
#98
On April 09 2012 00:09 TheTenthDoc wrote:
Show nested quote +
On April 09 2012 00:02 Micket wrote:
All it would take for Marineking to come back would be to win 1 engagement, with a drop in the background doing lots of damage. Hardly impossible.


This seems more or less impossible if only because he didn't have any medivacs remaining and Parting was clearly going to force an engagement. MKP was going to have to have his next cycle of medivacs (probably his next two cycles) with his main army or it would be a complete walkover, so drops weren't coming for a while.

The only scenario where MKP would win would be Parting completely throwing the game, as far as I can tell. And that's always possible in any disconnect, so you might as well just regame everything then.

he had 4 starports, instant medivac replenish won't be that unusual. If MKP grouped his reinforcements and put himself between his buildings with scvs in front on hold position (keep in mind MKP had a superior economy, he can afford to lose afew scvs, esp the ones in his main base), I think he might have held it. The HT's weren't at the battle, and his production wasn't being camped save the 3 rax outside his base. MKP had 6 vikings to deal with the warp prism, keep in mind that the stalkers were outside the base while the warp prism was over the production when MKP dced, I think the vikings could have taken it out (even if they didn't, Parting's warp gates were on cooldown and Parting only had 200 minerals). Either way, Parting would have a huge lead, but that's not enough to simply give Parting the win.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
April 08 2012 15:39 GMT
#99
Did Parting have a 4th in game 1? I know he built a 4th in game 2 a short bit after MKPs, but did he even have 4th in game 1?
Yargh
pPingu
Profile Joined September 2011
Switzerland2892 Posts
April 08 2012 15:40 GMT
#100
On April 09 2012 00:39 JinDesu wrote:
Did Parting have a 4th in game 1? I know he built a 4th in game 2 a short bit after MKPs, but did he even have 4th in game 1?


He had a 5th
m0ck
Profile Blog Joined November 2010
4194 Posts
April 08 2012 15:41 GMT
#101
On April 09 2012 00:39 JinDesu wrote:
Did Parting have a 4th in game 1? I know he built a 4th in game 2 a short bit after MKPs, but did he even have 4th in game 1?

If you look at the picture, you can see that he has a fifth up and running.. ^^
Rammstorm
Profile Joined November 2010
Germany1434 Posts
April 08 2012 15:42 GMT
#102
Clearly MKP wasn't able to win a game without the help of DC ... It was a regame, he won and the rest of games. end of story
"MC" -> Master of Ceremonies xD
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
April 08 2012 15:43 GMT
#103
On April 09 2012 00:41 m0ck wrote:
Show nested quote +
On April 09 2012 00:39 JinDesu wrote:
Did Parting have a 4th in game 1? I know he built a 4th in game 2 a short bit after MKPs, but did he even have 4th in game 1?

If you look at the picture, you can see that he has a fifth up and running.. ^^


Gotcha, thanks for the answer!
Yargh
Torra
Profile Joined October 2011
Norway469 Posts
April 08 2012 15:47 GMT
#104
MKP had 40 supply leads too in that game, yet Parting came back. It was back and forth all game long. It was too close to have been called a win. Ofc Parting had a lead, but as long as the other player still has a reasonable chance to come back, it should always be a regame.
Str1keFreedom
Profile Joined October 2010
United States112 Posts
April 08 2012 15:47 GMT
#105
On April 09 2012 00:34 Liquid`NonY wrote:
Show nested quote +
On April 09 2012 00:19 Str1keFreedom wrote:
Parting had advantage. That is clear. No one is doubting that fact, not even the ref.

But before a player enters a tournament, he/she agrees to accept decisions made by referees of the tournament.
According to the koeran cast of GSTL the ref made his decison for regame because he saw that the gateway waprin was used in Parting's main. There were also no proxy pylon to supplement the army faster.

Is that the correct decision? Everyone has a different opinion. But the fact is it is a decision made by ref and it is something the players and the viewers must accept. Do not take it out on the players, GSL, or the refs. Blame the internet connection issues, and leave it at that. The players, refs, and the organization did their best to accomodate the situation.

Just because you think the ref did his best does not mean he could not have made the incorrect decision. The folks responsible for the Internet may have done their best too. There is always a chance that things will stop working and then the ref is responsible for making the correct decision. If he gave the game to MKP would we still not have any right to dispute it? If GOMTV is gonna continue to ruin every competition that has equipment failure then people ought to know.


Yes I agree that GomTV has to make better decision and in order to do so it is the spectator's to say what is right or wrong about the decision. There is no doubt about that.

But the problem is that the people are insulting the players, ref, and the organization about the event that occured. No one could be satisfied with any decision made last night. These posts prove that fact. There are people who side with MKP, and there are people who side with Parting. The ref has to bear that burden when he makes that decision. It is not like MKP or Prime paid the ref to make the decision favoring their team. In these situations the ref has the right to make the decision, and that decision is made with considerations of many things. I mean the decision last night took about 30 mins, and clearly shows it was not a decision made without any thoughts. People need to stop butchering the issue.

Again it is the right of the specator to express their concerns about the decisions for the future events. But you should not be insulting the ones involved because they did what they thought was the best action given their circumstances.
amiGo_O
Profile Joined February 2012
Czech Republic959 Posts
April 08 2012 15:47 GMT
#106
i would love to see reaction from the crowd when MKP disconnected ... isnt there VOD on youtube?
♥ In Loda we trust ♥
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-04-08 15:50:16
April 08 2012 15:47 GMT
#107
On April 09 2012 00:36 NachiMe wrote:
Show nested quote +
On April 09 2012 00:09 TheTenthDoc wrote:
On April 09 2012 00:02 Micket wrote:
All it would take for Marineking to come back would be to win 1 engagement, with a drop in the background doing lots of damage. Hardly impossible.


This seems more or less impossible if only because he didn't have any medivacs remaining and Parting was clearly going to force an engagement. MKP was going to have to have his next cycle of medivacs (probably his next two cycles) with his main army or it would be a complete walkover, so drops weren't coming for a while.

The only scenario where MKP would win would be Parting completely throwing the game, as far as I can tell. And that's always possible in any disconnect, so you might as well just regame everything then.

he had 4 starports, instant medivac replenish won't be that unusual. If MKP grouped his reinforcements and put himself between his buildings with scvs in front on hold position (keep in mind MKP had a superior economy, he can afford to lose afew scvs, esp the ones in his main base), I think he might have held it. The HT's weren't at the battle, and his production wasn't being camped save the 3 rax outside his base. MKP had 6 vikings to deal with the warp prism, keep in mind that the stalkers were outside the base while the warp prism was over the production when MKP dced, I think the vikings could have taken it out (even if they didn't, Parting's warp gates were on cooldown and Parting only had 200 minerals). Either way, Parting would have a huge lead, but that's not enough to simply give Parting the win.


What me and many are arguing is that in the time MKP got a few medivacs up Parting would be maxed with a better composition due to having no pressure put on him and the fact that he had 8 HT's ready even before MKP dropped.

The fighting army MKP did have at the DC didn't even mean much as the 6 vikings do nothing against a heavy gateway push with HT+archon, so ultimately it was 3 marauders versus 16 zealots, 6 stalkers and 8 HT's, with MKP just losing production potential from three barracks with techlabs while Parting had the exact same production capability as before and full knowledge that he can't be hurt for a long time.

And to the people saying that Parting was down in supply, sure he was but he did not lose production capability nor was he down to the equivalent of 3 stalkers at any time in the match.
Phays
Profile Joined January 2012
Sweden162 Posts
Last Edited: 2012-04-08 15:49:55
April 08 2012 15:49 GMT
#108
There is no point disscussing this unless you can watch the replay yourself and be 100%sure of the situation
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
April 08 2012 15:51 GMT
#109
On April 09 2012 00:47 Str1keFreedom wrote:
Show nested quote +
On April 09 2012 00:34 Liquid`NonY wrote:
On April 09 2012 00:19 Str1keFreedom wrote:
Parting had advantage. That is clear. No one is doubting that fact, not even the ref.

But before a player enters a tournament, he/she agrees to accept decisions made by referees of the tournament.
According to the koeran cast of GSTL the ref made his decison for regame because he saw that the gateway waprin was used in Parting's main. There were also no proxy pylon to supplement the army faster.

Is that the correct decision? Everyone has a different opinion. But the fact is it is a decision made by ref and it is something the players and the viewers must accept. Do not take it out on the players, GSL, or the refs. Blame the internet connection issues, and leave it at that. The players, refs, and the organization did their best to accomodate the situation.

Just because you think the ref did his best does not mean he could not have made the incorrect decision. The folks responsible for the Internet may have done their best too. There is always a chance that things will stop working and then the ref is responsible for making the correct decision. If he gave the game to MKP would we still not have any right to dispute it? If GOMTV is gonna continue to ruin every competition that has equipment failure then people ought to know.


Yes I agree that GomTV has to make better decision and in order to do so it is the spectator's to say what is right or wrong about the decision. There is no doubt about that.



I would NOT trust emotionally charged spectators who have favourites to have any say in the decision. To add, most of them don`t have high enough understanding of the game.








Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
Last Edited: 2012-04-08 15:52:52
April 08 2012 15:52 GMT
#110
On April 09 2012 00:47 karpo wrote:
Show nested quote +
On April 09 2012 00:36 NachiMe wrote:
On April 09 2012 00:09 TheTenthDoc wrote:
On April 09 2012 00:02 Micket wrote:
All it would take for Marineking to come back would be to win 1 engagement, with a drop in the background doing lots of damage. Hardly impossible.


This seems more or less impossible if only because he didn't have any medivacs remaining and Parting was clearly going to force an engagement. MKP was going to have to have his next cycle of medivacs (probably his next two cycles) with his main army or it would be a complete walkover, so drops weren't coming for a while.

The only scenario where MKP would win would be Parting completely throwing the game, as far as I can tell. And that's always possible in any disconnect, so you might as well just regame everything then.

he had 4 starports, instant medivac replenish won't be that unusual. If MKP grouped his reinforcements and put himself between his buildings with scvs in front on hold position (keep in mind MKP had a superior economy, he can afford to lose afew scvs, esp the ones in his main base), I think he might have held it. The HT's weren't at the battle, and his production wasn't being camped save the 3 rax outside his base. MKP had 6 vikings to deal with the warp prism, keep in mind that the stalkers were outside the base while the warp prism was over the production when MKP dced, I think the vikings could have taken it out (even if they didn't, Parting's warp gates were on cooldown and Parting only had 200 minerals). Either way, Parting would have a huge lead, but that's not enough to simply give Parting the win.


What me and many are arguing is that in the time MKP got a few medivacs up Parting would be maxed with a better composition due to having no pressure put on him and the fact that he had 8 HT's ready even before MKP dropped.

The fighting army MKP did have at the DC didn't even mean much as the 6 vikings do nothing against a heavy gateway push with HT+archon, so ultimately it was 3 marauders versus 16 zealots, 6 stalkers and 8 HT's, with MKP just losing production potential from three barracks with techlabs while Parting had the exact same production capability as before and full knowledge that he can't be hurt for a long time.


Funny how people are exaggerating their math left and right. Just be accurate, it's not that hard. Clearly it wasn't 3 marauders vs all of Parting's army. It's been established many times that Parting didn't have his entire army at MKP's doorstep to fight his "3 marauders". You may still feel that Parting had a clear advantage even if your math was fixed, but that doesn't mean you should exaggerate your point. MKP would have more units out before he had to engage the entirety of Parting's army, unless Protoss has an ability to teleport units that have already been warped in that I'm not aware of.
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
April 08 2012 15:52 GMT
#111
+ Show Spoiler +
Blizzard will add new mechanic to the game.
When you will have an enemy into your base and you will pull out your internet cable you will get a win. Told ya, guys, this will go to ladder.

Okay, not really. Sorry, it was just obligatory.

Where does this come that PartinG had his warpgates on cooldown? He moved his prism forward just because he had no cooldown on his WG's. And even with prism out and (how most of people here imply) most of PartinG's army was in his base. Imagine anything that produces out of 12 rax fighting against army that built out of 15 gates, with 8 HT's included. He dropped most of his mules like 1 minute ago, when 2 colossi were trashing all his army, where he was losing pretty much everything and making a quick transition.

MKP's units were pretty far behind in barracks: with the last round of barracks he managed to finally snipe those two colossi, and I don't really think that PartinG's unit control would be any inferior to MKP's, if you watch at the screenshots, you may as well see that PartinG had 24 units at his "1". It is sort of illogical to "asasasasasasasaasasas" with units that are miles behind on the map.

Well, MarineKing's fanbase presents itself the way they usually do. They will find whatever reasons just to see their favorite win.
RedBlargh
Profile Joined July 2011
99 Posts
Last Edited: 2012-04-08 15:56:02
April 08 2012 15:54 GMT
#112
Can't believe they gave MKP a regame. When does a Terran ever win when their main force has been wiped out with Protoss still having 18 Zealots, 6/8 HTs, 6 stalkers, and a Warp Prism for some simple harass against 3 Marauders and 6 useless Vikings. What a freaking joke. The Zealots alone could nearly kill all of MKP's next round of units in production.

Stopped watching after Bomber lost to MKP. Was too distgusted with the outcomes and couldn't enjoy watching any longer.
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
April 08 2012 15:55 GMT
#113
On April 09 2012 00:52 DidYuhim wrote:
+ Show Spoiler +
Blizzard will add new mechanic to the game.
When you will have an enemy into your base and you will pull out your internet cable you will get a win. Told ya, guys, this will go to ladder.

Okay, not really. Sorry, it was just obligatory.

Where does this come that PartinG had his warpgates on cooldown? He moved his prism forward just because he had no cooldown on his WG's. And even with prism out and (how most of people here imply) most of PartinG's army was in his base. Imagine anything that produces out of 12 rax fighting against army that built out of 15 gates, with 8 HT's included. He dropped most of his mules like 1 minute ago, when 2 colossi were trashing all his army, where he was losing pretty much everything and making a quick transition.

MKP's units were pretty far behind in barracks: with the last round of barracks he managed to finally snipe those two colossi, and I don't really think that PartinG's unit control would be any inferior to MKP's, if you watch at the screenshots, you may as well see that PartinG had 24 units at his "1". It is sort of illogical to "asasasasasasasaasasas" with units that are miles behind on the map.

Well, MarineKing's fanbase presents itself the way they usually do. They will find whatever reasons just to see their favorite win.



On the Korean cast it was stated that the ref saw that Parting had just done a warp-in round in his own base.
canikizu
Profile Joined September 2010
4860 Posts
April 08 2012 15:55 GMT
#114
1) If you look at the vods throughout, when the observer selected MKP's units, you can see in his hotkey, he has like 17 raxes, so losing 3 raxes is really nothing. Assuming he stop producing Vikings because there's no collosus, 4 starports should get him 5 medivacs soon.

2) Even though Parting seemed to have really superior army (16 zealots, 8 stalkers, 8 HTs), at the time of the dc, thank to the obersever 1 second before the dc, he let us see the total army in the front hitting the raxes, which only 9 zealots and 6 stalkers. And also literally 1 second before the dc, we can see Parting's HTs number increase from 1 to 8, which means he just warp in fresh HT from base, which will not contribute to the fight for the next 2 minutes or so. Parting also had units rally up to the fight, we don't know how much though. Parting had no splash units (sure he can make archon, but they're not gonna be in the fight for the next minutes or so) The units he has at that time only gateway units.

3) Parting was on 2 or 3 bases, not 5 bases, thank to the observer showing his natural completely dried out and probe transferring to the fresh bases.

4) In the downtime Kaldor said MKP has 1,2 rounds of units queuing up in the raxes. MKP also had 71 SCV + mules, which should give him a good income to continue the fight for a while.

5) Warp prism provide no advantage whatsoever because of the vikings.

6) Don't forget the player has imperfect knowledge. Parting, MKP don't know about each other forces, for all we know, Parting might just play safe, retreating after kill 3 raxes, or push up a little bit, but when seeing the sight of marauder + medivac, he will retreat, or he will gonna kill 1 expansion and retreat, or MKP raise the supply depot to hold the push or this or that blah blah.

In my opinion, at that time of the dc, Parting clearly has advantage, but the game will not gonna end in the next 1,2 minutes or so. MKP may have to retreat to the main, MKP may have to pull scvs to hold the gateway units, but there's no way Parting can outright hit all the bases at the same time, win the game with 9 zealots and 6 stalkers against a bunch of bio and medivacs and scv. Parting will have a big advantage after the fight, he might expand more, get max out and push again, but the game is not gonna end in the next 1,2 minutes. It might take another 5 minutes to end the game, and there were too many variable in 5 minutes.

FuTon
Profile Joined April 2011
United States308 Posts
April 08 2012 15:57 GMT
#115
IMO, there is no controversy. Prime team won fair and square period.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
April 08 2012 15:58 GMT
#116
Parting had a big lead, MarineKing probably still had something of a chance to win.

Regame is the only option, and the fact that it's a horrible outcome doesn't change that when both choices are terrible.
Did you ever say Yes to a single joy?
psychotics
Profile Joined July 2011
United States184 Posts
April 08 2012 15:58 GMT
#117
i dont know why people think that making a solid argument for either side is going to change peoples minds.. lol MKP fans are gonna agree and ST fans are gonna disagree. these refs are professional's they know the game a hell of alot better then probably every one here, they had access to the replay (not random screen shots and the incredibly small amount of info gained from watching vods cause lets be honest so much of the relevant information at the time of the d/c was happening off camera.

Why can people take this stance in the whole situation, "holy shit game 1 was awesome sucks that MKP dc'ed but holy shit we are now lucky enough to get a second game of these to amazing players going at it again" i mean come on as fans who we got to see MKP v Parting twice! mirror builds in both games what more could you want as a fan of SC2
Beakyboo
Profile Joined May 2010
United States485 Posts
April 08 2012 15:58 GMT
#118
MKP wins from crazy situations often enough that I don't think it would have been fair to count him out. Of course it's not really fair to Parting either to have to regame when he was likely at an advantage, but that's SC2 for you.

Valve is really putting Blizzard to shame considering this could never happen in Dota 2. We really really need a way to rejoin games.
Forbidden17
Profile Joined December 2011
666 Posts
April 08 2012 16:00 GMT
#119
On April 09 2012 00:47 amiGo_O wrote:
i would love to see reaction from the crowd when MKP disconnected ... isnt there VOD on youtube?

babybell
Profile Joined June 2011
776 Posts
April 08 2012 16:03 GMT
#120
If they are so confident there decision was fair, could they just publicize the replay.
Can we make a petition for it, or something.
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2012-04-08 16:04:38
April 08 2012 16:04 GMT
#121
I dont agree with the regame...just because regames are stupid. To much controversy in it. Just make it a flat rule that in the event of a dc the player in the lead gets the win. Im not even a parting fan. In fact I think he is a bit overrated but this would at least give people much less to argue about
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
April 08 2012 16:04 GMT
#122
I think the regame was an ok decision, but the best would be the bo3 decision. But anyways, lets maybe forget about this incident and celebrate the Prime victory
laharl23
Profile Joined February 2011
United States582 Posts
April 08 2012 16:05 GMT
#123
It's obvious blizzard is not going to add lan. they would rather hear thousands of out-cries for it and leave out a very very meaningful feature to competitive starcraft just so they can save some money from people pirating their game (just the way blizzard has become I guess)

But they should at least add a save game feature like in wc3. Whenever someone started lagging you just hit "save game" and then went into your custom game folder and re-hosted it, was so simple and yet so awesome.

I have very little hope that blizzard will even add that though, sometimes I think they release games on purpose with the minimum amount of features to sell the product. Yes I realize their games are top sellers but they have really gone to shit over the last few years, they spend 5+ years creating games and release them with tons of missing features. Chat channels, a bad user interface, no replays with friends, no lan. It's like all blizzard cares about now is releasing with enough to get by and then taking months-years to release simple features that people want.

All in all don't expect blizzard to do anything about this, I lost faith in them along time ago.
karpo
Profile Joined October 2010
Sweden1998 Posts
April 08 2012 16:06 GMT
#124
On April 09 2012 00:52 Doodsmack wrote:
Show nested quote +
On April 09 2012 00:47 karpo wrote:
On April 09 2012 00:36 NachiMe wrote:
On April 09 2012 00:09 TheTenthDoc wrote:
On April 09 2012 00:02 Micket wrote:
All it would take for Marineking to come back would be to win 1 engagement, with a drop in the background doing lots of damage. Hardly impossible.


This seems more or less impossible if only because he didn't have any medivacs remaining and Parting was clearly going to force an engagement. MKP was going to have to have his next cycle of medivacs (probably his next two cycles) with his main army or it would be a complete walkover, so drops weren't coming for a while.

The only scenario where MKP would win would be Parting completely throwing the game, as far as I can tell. And that's always possible in any disconnect, so you might as well just regame everything then.

he had 4 starports, instant medivac replenish won't be that unusual. If MKP grouped his reinforcements and put himself between his buildings with scvs in front on hold position (keep in mind MKP had a superior economy, he can afford to lose afew scvs, esp the ones in his main base), I think he might have held it. The HT's weren't at the battle, and his production wasn't being camped save the 3 rax outside his base. MKP had 6 vikings to deal with the warp prism, keep in mind that the stalkers were outside the base while the warp prism was over the production when MKP dced, I think the vikings could have taken it out (even if they didn't, Parting's warp gates were on cooldown and Parting only had 200 minerals). Either way, Parting would have a huge lead, but that's not enough to simply give Parting the win.


What me and many are arguing is that in the time MKP got a few medivacs up Parting would be maxed with a better composition due to having no pressure put on him and the fact that he had 8 HT's ready even before MKP dropped.

The fighting army MKP did have at the DC didn't even mean much as the 6 vikings do nothing against a heavy gateway push with HT+archon, so ultimately it was 3 marauders versus 16 zealots, 6 stalkers and 8 HT's, with MKP just losing production potential from three barracks with techlabs while Parting had the exact same production capability as before and full knowledge that he can't be hurt for a long time.


Funny how people are exaggerating their math left and right. Just be accurate, it's not that hard. Clearly it wasn't 3 marauders vs all of Parting's army. It's been established many times that Parting didn't have his entire army at MKP's doorstep to fight his "3 marauders". You may still feel that Parting had a clear advantage even if your math was fixed, but that doesn't mean you should exaggerate your point. MKP would have more units out before he had to engage the entirety of Parting's army, unless Protoss has an ability to teleport units that have already been warped in that I'm not aware of.


Maybe i was unclear. What i'm saying is that MKP lost production and had little to no army, if the game had continue for just two minutes or so Parting would be maxed with his superior army on MKP's doorstep. If both macro as good as they can protoss still reinforce faster and Parting had a ton more units from the start.

itiswhatitis
Profile Joined February 2011
United States136 Posts
April 08 2012 16:06 GMT
#125
I just don't understand the controversy. If the situation had been reversed, there would have been a regame. There was no bias, they followed their policies. It ended up giving MKP a better chance at victory, but that's just how things go sometimes. He didn't ask for a regame, he just waited for their decision, which they took a long time to come to.

Unless someone is 100% winning with absolute zero chance of failing at the point the game lags out, there is a regame. The timing seems unfortunate for Parting, but it isn't anyone's fault but Bliz really.
"The bad artists imitate. The great artists steal." -itiswhatitis
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
April 08 2012 16:07 GMT
#126
On April 09 2012 00:58 psychotics wrote:
i dont know why people think that making a solid argument for either side is going to change peoples minds.. lol MKP fans are gonna agree and ST fans are gonna disagree. these refs are professional's they know the game a hell of alot better then probably every one here, they had access to the replay (not random screen shots and the incredibly small amount of info gained from watching vods cause lets be honest so much of the relevant information at the time of the d/c was happening off camera.

Why can people take this stance in the whole situation, "holy shit game 1 was awesome sucks that MKP dc'ed but holy shit we are now lucky enough to get a second game of these to amazing players going at it again" i mean come on as fans who we got to see MKP v Parting twice! mirror builds in both games what more could you want as a fan of SC2

You're seriously trying to argue that it was a good thing that the legitimacy of the competition was compromised by one player losing their hugely advantageous position against the other team's ace, who then went on to get a 3kill to secure the win?
Did you ever say Yes to a single joy?
Skullflower
Profile Joined July 2010
United States3779 Posts
April 08 2012 16:07 GMT
#127
The should just implement the Save Game/Reconnect features that Dota 2 has to avoid controversy like this
The ruminations are mine, let the world be yours.
Fig
Profile Joined March 2010
United States1324 Posts
April 08 2012 16:08 GMT
#128
On April 09 2012 00:55 canikizu wrote:
1) If you look at the vods throughout, when the observer selected MKP's units, you can see in his hotkey, he has like 17 raxes, so losing 3 raxes is really nothing. Assuming he stop producing Vikings because there's no collosus, 4 starports should get him 5 medivacs soon.

2) Even though Parting seemed to have really superior army (16 zealots, 8 stalkers, 8 HTs), at the time of the dc, thank to the obersever 1 second before the dc, he let us see the total army in the front hitting the raxes, which only 9 zealots and 6 stalkers. And also literally 1 second before the dc, we can see Parting's HTs number increase from 1 to 8, which means he just warp in fresh HT from base, which will not contribute to the fight for the next 2 minutes or so. Parting also had units rally up to the fight, we don't know how much though. Parting had no splash units (sure he can make archon, but they're not gonna be in the fight for the next minutes or so) The units he has at that time only gateway units.

3) Parting was on 2 or 3 bases, not 5 bases, thank to the observer showing his natural completely dried out and probe transferring to the fresh bases.

4) In the downtime Kaldor said MKP has 1,2 rounds of units queuing up in the raxes. MKP also had 71 SCV + mules, which should give him a good income to continue the fight for a while.

5) Warp prism provide no advantage whatsoever because of the vikings.

6) Don't forget the player has imperfect knowledge. Parting, MKP don't know about each other forces, for all we know, Parting might just play safe, retreating after kill 3 raxes, or push up a little bit, but when seeing the sight of marauder + medivac, he will retreat, or he will gonna kill 1 expansion and retreat, or MKP raise the supply depot to hold the push or this or that blah blah.

In my opinion, at that time of the dc, Parting clearly has advantage, but the game will not gonna end in the next 1,2 minutes or so. MKP may have to retreat to the main, MKP may have to pull scvs to hold the gateway units, but there's no way Parting can outright hit all the bases at the same time, win the game with 9 zealots and 6 stalkers against a bunch of bio and medivacs and scv. Parting will have a big advantage after the fight, he might expand more, get max out and push again, but the game is not gonna end in the next 1,2 minutes. It might take another 5 minutes to end the game, and there were too many variable in 5 minutes.


Obviously bases mine out, and MKP's had aswell. The fact of the matter is that MKP had just finished his 5th base (no gases up), while parting already had his 5th base completely saturated for a few minutes. Anyone who says MKP had the better economy is wrong. And anyone who says we should look at MKP's production should also check out Parting's production. Just because MKP has a lot of barracks doesn't mean Parting doesn't have a lot of Gateways, which are producing stronger forces than those barracks.

Overall, it is sad that MKP dropped and there had to be a decision at all. Because yes somehow MKP could have come back to win that, so you can't say 100% that Parting should get the victory, and therefore you can't award him the win. But giving a regame is much worse for Parting, who had already played 2 games before that. And demoralizing from the point of view that while it would have been awkward to get a win where the other player didn't GG, Parting had a very clear advantage. If the game had continued, no one can argue Parting is ahead by a good margin.

A better solution would have been to turn it into a best of three with Parting up one game. By using a simple regame, every advantage Parting had gained by the end was turned into nothing.
Can't elope with my cantaloupe
Fubi
Profile Joined March 2011
2228 Posts
Last Edited: 2012-04-08 16:11:58
April 08 2012 16:11 GMT
#129
On April 09 2012 01:06 karpo wrote:
Show nested quote +
On April 09 2012 00:52 Doodsmack wrote:
On April 09 2012 00:47 karpo wrote:
On April 09 2012 00:36 NachiMe wrote:
On April 09 2012 00:09 TheTenthDoc wrote:
On April 09 2012 00:02 Micket wrote:
All it would take for Marineking to come back would be to win 1 engagement, with a drop in the background doing lots of damage. Hardly impossible.


This seems more or less impossible if only because he didn't have any medivacs remaining and Parting was clearly going to force an engagement. MKP was going to have to have his next cycle of medivacs (probably his next two cycles) with his main army or it would be a complete walkover, so drops weren't coming for a while.

The only scenario where MKP would win would be Parting completely throwing the game, as far as I can tell. And that's always possible in any disconnect, so you might as well just regame everything then.

he had 4 starports, instant medivac replenish won't be that unusual. If MKP grouped his reinforcements and put himself between his buildings with scvs in front on hold position (keep in mind MKP had a superior economy, he can afford to lose afew scvs, esp the ones in his main base), I think he might have held it. The HT's weren't at the battle, and his production wasn't being camped save the 3 rax outside his base. MKP had 6 vikings to deal with the warp prism, keep in mind that the stalkers were outside the base while the warp prism was over the production when MKP dced, I think the vikings could have taken it out (even if they didn't, Parting's warp gates were on cooldown and Parting only had 200 minerals). Either way, Parting would have a huge lead, but that's not enough to simply give Parting the win.


What me and many are arguing is that in the time MKP got a few medivacs up Parting would be maxed with a better composition due to having no pressure put on him and the fact that he had 8 HT's ready even before MKP dropped.

The fighting army MKP did have at the DC didn't even mean much as the 6 vikings do nothing against a heavy gateway push with HT+archon, so ultimately it was 3 marauders versus 16 zealots, 6 stalkers and 8 HT's, with MKP just losing production potential from three barracks with techlabs while Parting had the exact same production capability as before and full knowledge that he can't be hurt for a long time.


Funny how people are exaggerating their math left and right. Just be accurate, it's not that hard. Clearly it wasn't 3 marauders vs all of Parting's army. It's been established many times that Parting didn't have his entire army at MKP's doorstep to fight his "3 marauders". You may still feel that Parting had a clear advantage even if your math was fixed, but that doesn't mean you should exaggerate your point. MKP would have more units out before he had to engage the entirety of Parting's army, unless Protoss has an ability to teleport units that have already been warped in that I'm not aware of.


Maybe i was unclear. What i'm saying is that MKP lost production and had little to no army, if the game had continue for just two minutes or so Parting would be maxed with his superior army on MKP's doorstep. If both macro as good as they can protoss still reinforce faster and Parting had a ton more units from the start.


But this is exactly why you need a regame. You don't KNOW for sure what parting is going to do. How do you know he won't keep pushing without remaxing and overextend himself? How do you know if he goes back and extend, MKP wouldn't have be able to gather enough of an army to outmicro Parting's bigger army (like he had been the whole game); the players don't know the same information as we do, you really have to remember that. Also, the players might not play perfectly or as logically as we think; Bomber's game was a perfect example when he could of easily stayed in his base with twice the economy and one base up and won when he maxes out first.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
April 08 2012 16:12 GMT
#130
Honestly a best of 3 would favor MKP, considering his record against Parting.

It'd be nice to see though.
Yargh
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
April 08 2012 16:12 GMT
#131
On April 09 2012 01:04 SuperYo1000 wrote:
I dont agree with the regame...just because regames are stupid. To much controversy in it. Just make it a flat rule that in the event of a dc the player in the lead gets the win. Im not even a parting fan. In fact I think he is a bit overrated but this would at least give people much less to argue about

It would still be a lot of controversy about it, the only difference would be that in this case Parting would've won. I think a regame was the fairer of two horrible choices. People mention a Bo3 with Parting up 1-0, but GOM can't just announce a rule like that mid tourney and even mid-series. If they could/would, that'd open up for a ton of rigging possibilities. So they go ahead with their rule of "regame if not clear winner", which is only logical.

It's kind of a shame that the DC didn't happen like 5-10 seconds earlier, where both were pretty even, but everything considered I feel MKP was still in this game, though he had blown the lead he had through most of the game and gave it to Parting(by his stubborn I will not make vikings against colossi -.-).
Chriscras
Profile Blog Joined March 2011
Korea (South)2812 Posts
April 08 2012 16:13 GMT
#132
So who is going to be the first to meticulously recreate this game based on the VODs in order to see if Marineking could have comeback?
"En taro adun, Executor."
Aeceus
Profile Joined September 2011
United Kingdom1278 Posts
Last Edited: 2012-04-08 16:14:46
April 08 2012 16:14 GMT
#133
On April 08 2012 21:31 Clogon wrote:
a warp prism. All of Partings other units were at his main with no foward pylons.



lol... do you even realise?
itiswhatitis
Profile Joined February 2011
United States136 Posts
April 08 2012 16:14 GMT
#134
Unless a player has 100% won when the game lags out, there is a regame. That's how it is. That's how it will continue to be. I just don't see where the argument is. Theorycrafting all day about who would have done what if the game came back is retarded. It didn't come back. They regamed. MKP won. Sorry.
"The bad artists imitate. The great artists steal." -itiswhatitis
Fubi
Profile Joined March 2011
2228 Posts
April 08 2012 16:15 GMT
#135
On April 09 2012 01:13 Chriscras wrote:
So who is going to be the first to meticulously recreate this game based on the VODs in order to see if Marineking could have comeback?

Would be impossible to determine even if we can, because no one can actually play like MKP
Dfgj
Profile Joined May 2008
Singapore5922 Posts
April 08 2012 16:15 GMT
#136
Parting had the advantage and almost certainly had the game. 'Almost' isn't enough though imo.

I'd like to see what more korean pros thought about it, personally.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2012-04-08 16:19:27
April 08 2012 16:17 GMT
#137
Best argument is still that Parting did not have full information as we did, so he might have turned back after getting his warp prism sniped by the two vikings, and given time for MKP to regroup. He still would have been very ahead and likely to win, but one can never expect such type of situation to be given as win without regame in a huge official match. In smaller events they often decide even less one-sided situations by just raw estimation of supply and unit value, but not in a GSTL final.

Honestly, if they just awarded the win to Parting, without finishing the game and without regame, the result would have felt as much compromised as it did otherwise. It was a lose-lose situation for esports the moment this whole fail happened.
If you stand next to my head, you can hear the ocean. - Day[9]
mewo
Profile Joined July 2011
United States221 Posts
April 08 2012 16:17 GMT
#138
Big MKP fan but I was ashamed to see him take that regame. He didn't even look happy with his wins after that. On one hand you have Nony and Desrow saying parting had clearly won, who probably represent the view of master/gm players. But on the other hand then you have this group of people like slasher that maybe don't know as much about high level sc who wanted a regame because they cant tell who was going to win and well it only seems fair to regame in that case. But it just wasn't fair. Parting had won that game, and if even my wife who was watching said, "oh that's bullshit," then the wrong call was made.
halfies
Profile Joined November 2011
United Kingdom327 Posts
April 08 2012 16:17 GMT
#139
the real pity is that this happened in parting vs mkp, which was always were the match was going to be decided.
if it had been any other 2 players it wouldnt be such a big deal
CakeSauc3
Profile Joined February 2011
United States1437 Posts
April 08 2012 16:19 GMT
#140
The game was not over. I've had bigger comebacks than that on the ladder, I've seen bigger comebacks than that on the GSL, and MKP is certainly the comeback king. Let's please not turn the Esports community into the type that kills off fans and players over the call of a referee.

Oh, and one more thing - LOL at everyone mad at MKP and saying they're not his fans anymroe - it wasn't his decision, and no, not even he could predict an end to that match. It wouldn't have been honest for him to open his mouth and say "I was dead anyway" - he had no idea what Parting's situation was (he doesn't have shared vision) whereas the refs did, who apparently decided that game was too close to call.
Royskopp
Profile Blog Joined March 2012
20 Posts
Last Edited: 2012-04-08 16:24:19
April 08 2012 16:20 GMT
#141
Its not about who was in the lead, if the decision was made in favour of either Parting or MKP before the game drew to a conclusion, this would have been unethical and more controversial.

Think of it this way, if you were heads up in a poker match holding 2-7 vs. AK and the internet disconnected, would you not want to play out your hand despite the odds being against you. Or would you simply give it up to your opponent holding AK?

Starcraft is not a game of complete information and absolutes and hence you simply cannot make a ruling based on a certain point in the game.

PopcornColonel
Profile Joined March 2011
United States769 Posts
April 08 2012 16:23 GMT
#142
I really dont think it's worth arguing over at this point. Even if they decided that Parting had won the game decisively, they're not going to take away the title of GSTL champions from Prime now.
Zerg delenda est.
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
April 08 2012 16:23 GMT
#143
Logic?!

No fucking way. You won't convince anyone because people will have made up their mind regardless.

I agree with you, nonetheless.
secret - never again
Chr15t
Profile Joined March 2011
Denmark1103 Posts
April 08 2012 16:23 GMT
#144
up to the point of that last engagement MKP had out performed every other terran in his engagements.

Its mindnumbing how the unit graph is allowed to look like that. Thats the real thing i see in that game. MKP deserved a regame for even standing up to a tossball that long ..
Insanity: doing the same thing over and over again and expecting different results.
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
April 08 2012 16:24 GMT
#145
Completely off topic, I was pretty confused when I saw the OP. I was like, "doesn't klogon have more than 14 posts? I'm pretty sure he has a custom icon and stuff..."

On topic, I was listening to the games but not watching them, so I don't know how far behind MKP was.

It seems clear that in general, there needs to be a better rule than "judges decide whether or not to have a regame." As long as we don't have lan, there will continue to be random disconnects in important situations. For one thing, in a regame on the same map each player will already know what the other player originally planned for that map, which skews the regame in favor of more adaptable / flexible players like marineking and against players who like to prepare and practice really specific builds.

Turning one game into a bo3 with one player starting up one game might be a solution for this specific situation, but that's not really practical in BoX series in individual leagues where the players' choices of map in the real series are really important to their overall strategies. Another thing they could do is put the disputed game aside until the end of the series and then replay it if it turns out to be the deciding factor; that would at least alleviate the problem of one player suffering from being worn out more than the other one, but it would also not work in winner's league series like gstl where one of the players could get a multi-kill. They could do something really gimmicky like having one player play the regame with handicap set on 90%, but that would just be goofy because of how it would affect strategies, timing attacks, etc. Overall, I can't really think of a good solution.
"It's the torso" "only more so!"
sjperera
Profile Blog Joined April 2011
Canada349 Posts
April 08 2012 16:24 GMT
#146
The re-game was undeserved.. they probably just fell to the pressure of people raging cos it was "MKP" involved... he didn't deserve the re-game, it probably changed the entire outcome of the series... MKP was behind, warp prism over the base, Parting army had the momentum... If I was Parting, I would have been broken after that game...
Stormbringer!!!
xN.07)MaK
Profile Joined January 2006
Spain1159 Posts
April 08 2012 16:24 GMT
#147
On April 09 2012 01:04 SuperYo1000 wrote:
I dont agree with the regame...just because regames are stupid. To much controversy in it. Just make it a flat rule that in the event of a dc the player in the lead gets the win. Im not even a parting fan. In fact I think he is a bit overrated but this would at least give people much less to argue about


So if my computer crashes when I'm in the lead (doesn't matter the degree I assume, as there is no measure), in the case of an "accidental" disc, I win anyways?

That's really good, no more 50min games anymore. If you get a BO adv, a wild disc. appears and a win is awarded.

Obv. it makes no sense whatsoever.
El micro es el último recurso que les queda a los que no producen lo suficiente
Royskopp
Profile Blog Joined March 2012
20 Posts
April 08 2012 16:29 GMT
#148
The only way one could have ruled in favour of Parting is if you could have proven over and over again in that very situation under those very circumstances that it would result in a 100 % win for Parting. However you cannot. You could but it would require heavy experimentation and repetition and a consideration of a plethora of in game variables.

I think Day 9 mentioned how this game consists of almost infinite permutations. For all you know, this game was in the hands of MKP.

If you were to subjectively assess a game everytime there was a problem, this system could be abused.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
April 08 2012 16:29 GMT
#149
Honestly the best part of this were the huge chants of "we want LAN!" During the break. If anything brings LAN back, that would be it.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-04-08 16:30:06
April 08 2012 16:29 GMT
#150
--- Nuked ---
Royskopp
Profile Blog Joined March 2012
20 Posts
April 08 2012 16:29 GMT
#151
LAN would bring piracy.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 08 2012 16:31 GMT
#152
--- Nuked ---
mewo
Profile Joined July 2011
United States221 Posts
April 08 2012 16:31 GMT
#153
http://i40.tinypic.com/2128lzk.jpg

Why isn't this image that sase posted in the op?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 08 2012 16:34 GMT
#154
--- Nuked ---
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
April 08 2012 16:35 GMT
#155
On April 09 2012 01:31 mewo wrote:
http://i40.tinypic.com/2128lzk.jpg

Why isn't this image that sase posted in the op?


bias much? He is only his teammate...
laharl23
Profile Joined February 2011
United States582 Posts
April 08 2012 16:37 GMT
#156
On April 09 2012 01:34 Barrin wrote:
Show nested quote +
On April 09 2012 01:31 mewo wrote:
http://i40.tinypic.com/2128lzk.jpg

Why isn't this image that sase posted in the op?

Incomplete with bias imo.

Parting was surely ahead, but not by as much as that illustrates.


it illustrates everything correctly so how does it have bias?

hes just stating the facts of the game, dont know how you say there's "bias".
sc2guy
Profile Joined November 2010
291 Posts
April 08 2012 16:37 GMT
#157
Blizzard is hurting esports
✿◕‿◕✿ Taeng
BamBam
Profile Blog Joined November 2009
745 Posts
April 08 2012 16:37 GMT
#158
On April 09 2012 01:29 Royskopp wrote:
LAN would bring piracy.


You're assuming that no one has pirated sc2 to date.... You really believe that to be the case?
"two is way better than twice as one" - artosis
14fighter
Profile Blog Joined January 2012
United States226 Posts
April 08 2012 16:38 GMT
#159
Wait for the replay?
m0ck
Profile Blog Joined November 2010
4194 Posts
Last Edited: 2012-04-08 16:40:59
April 08 2012 16:38 GMT
#160
On April 09 2012 00:55 canikizu wrote:
1) If you look at the vods throughout, when the observer selected MKP's units, you can see in his hotkey, he has like 17 raxes, so losing 3 raxes is really nothing. Assuming he stop producing Vikings because there's no collosus, 4 starports should get him 5 medivacs soon.

2) Even though Parting seemed to have really superior army (16 zealots, 8 stalkers, 8 HTs), at the time of the dc, thank to the obersever 1 second before the dc, he let us see the total army in the front hitting the raxes, which only 9 zealots and 6 stalkers. And also literally 1 second before the dc, we can see Parting's HTs number increase from 1 to 8, which means he just warp in fresh HT from base, which will not contribute to the fight for the next 2 minutes or so. Parting also had units rally up to the fight, we don't know how much though. Parting had no splash units (sure he can make archon, but they're not gonna be in the fight for the next minutes or so) The units he has at that time only gateway units.

3) Parting was on 2 or 3 bases, not 5 bases, thank to the observer showing his natural completely dried out and probe transferring to the fresh bases.

4) In the downtime Kaldor said MKP has 1,2 rounds of units queuing up in the raxes. MKP also had 71 SCV + mules, which should give him a good income to continue the fight for a while.

5) Warp prism provide no advantage whatsoever because of the vikings.

6) Don't forget the player has imperfect knowledge. Parting, MKP don't know about each other forces, for all we know, Parting might just play safe, retreating after kill 3 raxes, or push up a little bit, but when seeing the sight of marauder + medivac, he will retreat, or he will gonna kill 1 expansion and retreat, or MKP raise the supply depot to hold the push or this or that blah blah.

In my opinion, at that time of the dc, Parting clearly has advantage, but the game will not gonna end in the next 1,2 minutes or so. MKP may have to retreat to the main, MKP may have to pull scvs to hold the gateway units, but there's no way Parting can outright hit all the bases at the same time, win the game with 9 zealots and 6 stalkers against a bunch of bio and medivacs and scv. Parting will have a big advantage after the fight, he might expand more, get max out and push again, but the game is not gonna end in the next 1,2 minutes. It might take another 5 minutes to end the game, and there were too many variable in 5 minutes.


1) It's easy to tell how much mkp is producing. Just withdraw from his supply his current units - that leaves 21 supply. 5 of that supply is being produced from the barracks where parting has his forward units (you can tell from the lights) and will not make it out/be killed on arrival. That leaves 3 marauders + 6 vikings + 16 supply of army to face up against the 60 food army of parting (and possibly his next round of warp-in depending on the position of the warp-prism, whether he brings a probe or if the spot you can see in the picture ).

2) There is no reason to believe that the units mkp is currently producing will be out before partings units all get to marinekings base. Marineking has ~500 minerals. He is not producing from all his barracks. Most likely, he produced all he was able to at a point (spent all his resources) and since then his minerals has built up. A conservative estimate from 5 bases with 71 scvs is an income of 2000 minerals/m. If mkp has droppes mules, it will be more. What that means is, that it has been 15 ingame seconds since mkp started his production. Marines take 25 ingame seconds to produce. Marauders take 30. Medivacs take 42. Ghosts take 40. Depending on his units, mkp will have to wait another 10-27 ingame seconds before his units are out of his production buildings. At that point, he can start moving them into position them. In other words, there will never be a fight between the collective forces of the units mkp is currently producing and the small forward force of parting, before the rallied units of parting arrives.

3) To fully saturate 3 bases, you need 20+20+20+6+6+6 probes. Yeah, 78. That is all you will ever need (and remember, he might very well still have been mining gas from his natural).

4) Again, it is not hard to tell how many units mkp is producing. Importantly, he is not producing out of all his barracks.

5) Maybe-baby. In any case, it isn't needed.

6) Does parting strike you as a defensive player?

All in all: If parting a-moves, he wins. If parting goes for the economy, he wins. If parting plays defensively till 200/200, he wins. If parting does anything other than get up and leave, he wins.
Vita`
Profile Joined February 2012
Sweden55 Posts
April 08 2012 16:39 GMT
#161
On April 09 2012 01:35 mango_destroyer wrote:
Show nested quote +
On April 09 2012 01:31 mewo wrote:
http://i40.tinypic.com/2128lzk.jpg

Why isn't this image that sase posted in the op?


bias much? He is only his teammate...


How is that? It's only the facts about the momentum parting would ride on.
GUTS
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
April 08 2012 16:39 GMT
#162
On April 09 2012 01:37 laharl23 wrote:
Show nested quote +
On April 09 2012 01:34 Barrin wrote:
On April 09 2012 01:31 mewo wrote:
http://i40.tinypic.com/2128lzk.jpg

Why isn't this image that sase posted in the op?

Incomplete with bias imo.

Parting was surely ahead, but not by as much as that illustrates.


it illustrates everything correctly so how does it have bias?

hes just stating the facts of the game, dont know how you say there's "bias".


is he going to draw us a picture of how parting manages his army and map out all his actions as well? I never knew this game was just about numbers.
Nightmare646
Profile Joined August 2011
United States9 Posts
April 08 2012 16:40 GMT
#163
On April 09 2012 00:24 m0ck wrote:
So, marineking has 110 supply in the picture. Withdraw from that the supply of 3 marauders, 6 vikings and 71 scvs: 110 - 89 supply = 21 supply. That is his current production. At most, mkp is building 10 maraudes and a marine. 2 of those marauders and the marine are being produced in the forward raxes and are dead on arrival (if they pop out at all).

When mkp's production hits, he will at best have 10 marauders/6 marauders&8 marines and 6 vikings (32food) against the 60 food of army that parting has right now, plus at least 1500/1000 resources put into warpins. Thats another 20-30 supply of cost effective army.

You don't understand TvP very well if you think that fighting 32 supply vs 80 supply, without medivacs, against a late game P army is in any way a winnable situation. MKP is done no matter what he did. He wasn't able to break parting when he was 170 vs 135 food and at the point of the lag-out, he was completely dead.

Oh, and to see a demonstration of how such a fight between P and T works out, go watch the final fight between parting and maru. Is maru in a winnable position on top of his ramp?


Most intelligent post on this I can see in this thread, I agree completely. I know a lot of people would want to give MarineKing credit for his micro, but it was simply an unwinnable situation.
ZenithM
Profile Joined February 2011
France15952 Posts
April 08 2012 16:42 GMT
#164
On April 09 2012 01:34 Barrin wrote:
Show nested quote +
On April 09 2012 01:31 mewo wrote:
http://i40.tinypic.com/2128lzk.jpg

Why isn't this image that sase posted in the op?

Incomplete with bias imo.

Parting was surely ahead, but not by as much as that illustrates.

Exactly, just rewatch the game, one snapshot isn't enough to evaluate the state of the game. If you rewatch the game, MKP was certainly not about to type "gg" at all. Regame was deserved, even though PartinG was at an advantage.
The shitstorm would have been way worse if MKP had been given a default loss while having 5 bases with 15 barracks and 4 starports, while ahead in upgrades.

Now this situation shouldn't happen in the first place. Just implement auto-save and LAN ffs.
MVega
Profile Joined November 2010
763 Posts
April 08 2012 16:43 GMT
#165
Either choice they made would have been bad. They went with the most fair one. Does it suck? A little bit. But in the end the fans win, hands down, because we got to watch 4 more excellent games.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
Hetairoi
Profile Blog Joined April 2011
Sweden508 Posts
April 08 2012 16:44 GMT
#166
On April 09 2012 01:29 Royskopp wrote:
LAN would bring piracy.


The game was cracked a long time ago and has been available for free since then. Adding LAN would not change the fact.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
April 08 2012 16:45 GMT
#167
It's incomplete for lots of reasons, MKP had 17 barracks, he hadn't lost any, just a few add ons. Parting had just done a full warp in at his base so his supply was front loaded, MKP would have a full round out before he could warp in again. Parting was very unlikely to all out attack, he almost always keeps at least 6 HT behind defending his bases. Even with charge MKP can kite those zealots for ages.
ZenithM
Profile Joined February 2011
France15952 Posts
April 08 2012 16:46 GMT
#168
On April 09 2012 01:40 Nightmare646 wrote:
Show nested quote +
On April 09 2012 00:24 m0ck wrote:
So, marineking has 110 supply in the picture. Withdraw from that the supply of 3 marauders, 6 vikings and 71 scvs: 110 - 89 supply = 21 supply. That is his current production. At most, mkp is building 10 maraudes and a marine. 2 of those marauders and the marine are being produced in the forward raxes and are dead on arrival (if they pop out at all).

When mkp's production hits, he will at best have 10 marauders/6 marauders&8 marines and 6 vikings (32food) against the 60 food of army that parting has right now, plus at least 1500/1000 resources put into warpins. Thats another 20-30 supply of cost effective army.

You don't understand TvP very well if you think that fighting 32 supply vs 80 supply, without medivacs, against a late game P army is in any way a winnable situation. MKP is done no matter what he did. He wasn't able to break parting when he was 170 vs 135 food and at the point of the lag-out, he was completely dead.

Oh, and to see a demonstration of how such a fight between P and T works out, go watch the final fight between parting and maru. Is maru in a winnable position on top of his ramp?


Most intelligent post on this I can see in this thread, I agree completely. I know a lot of people would want to give MarineKing credit for his micro, but it was simply an unwinnable situation.

First of all, all of PartinG's army supply is not in front of MKP's forward barracks (in the middle of the map almost), most is actually in defense in his bases (as you know, PartinG is a pro at always keeping random templars ready to flank). The measly army he got in front of 3 barracks is not going to kill MKP right there and pushing in the main with it could actually be a mistake, what comes out of the barracks is surely enough to kill a non AoE small Protoss force.
Secondly, PartinG does not have at all a 1500/1000 bank to warp in. Just rewatch the game, it's closer than you think it is.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 08 2012 16:48 GMT
#169
Hey guys I apologize for asking again but I am writing an email to Blizzard reps about this issue and it would really help if I could give a better sense of how many tournaments are effected by major disconnects.

Does anyone remember any other tournaments that this happened in?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MVega
Profile Joined November 2010
763 Posts
April 08 2012 16:49 GMT
#170
On April 09 2012 01:37 laharl23 wrote:
Show nested quote +
On April 09 2012 01:34 Barrin wrote:
On April 09 2012 01:31 mewo wrote:
http://i40.tinypic.com/2128lzk.jpg

Why isn't this image that sase posted in the op?

Incomplete with bias imo.

Parting was surely ahead, but not by as much as that illustrates.


it illustrates everything correctly so how does it have bias?

hes just stating the facts of the game, dont know how you say there's "bias".


Because it doesn't illustrate everything correctly. The HTs were just warped in. On the other side of the map.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
Shalaiyn
Profile Joined October 2010
Netherlands2735 Posts
April 08 2012 16:50 GMT
#171
On April 09 2012 01:48 Archerofaiur wrote:
Hey guys I apologize for asking again but I am writing an email to Blizzard reps about this issue and it would really help if I could give a better sense of how many tournaments are effected by major disconnects.

Does anyone remember any other tournaments that this happened in?


Happened 3-4 times at MLG Columbus Winter the other month at least, has happened at several GSLs, for example MVP vs Dimaga in the World Championship tournament. Has happened at Dreamhack, other MLGs, etc.
Cinim
Profile Joined April 2011
Denmark866 Posts
April 08 2012 16:50 GMT
#172
There was literally less than 1 % chance MKP could have won, and if I was on startale, I would be very mad of the verdict of a regame, because it was very very unfair.
It's a verdict that especially must have been very demoralizing to parting, trust me. He knew that he had already won the game, and having to play again where there is a chance to lose must have been the worst thing in the world to experience.
Hell, it's about time
Adreme
Profile Joined June 2011
United States5574 Posts
April 08 2012 16:51 GMT
#173
On April 09 2012 01:44 Hetairoi wrote:
Show nested quote +
On April 09 2012 01:29 Royskopp wrote:
LAN would bring piracy.


The game was cracked a long time ago and has been available for free since then. Adding LAN would not change the fact.


The fact that it took months for them to crack the game doesnt mean that blizzard is going to just give up and put in a feature that they will only remove once the expansion hits and they try to seal there gaps again. The fact that it took as long as it did is a sign that Blizzard was close to acheiving its goal of not having the game cracked until the expansion hits and if they do that then they effectively prevent piracy.
MVega
Profile Joined November 2010
763 Posts
April 08 2012 16:51 GMT
#174
On April 09 2012 01:44 Hetairoi wrote:
Show nested quote +
On April 09 2012 01:29 Royskopp wrote:
LAN would bring piracy.


The game was cracked a long time ago and has been available for free since then. Adding LAN would not change the fact.


But the multiplayer hasn't been. That's the important part. Blizzard doesn't care about the story mode. The pirates have been working on trying to get multiplayer to work since the start of beta and they never got it working right.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
April 08 2012 16:51 GMT
#175
this game was over, theres no need for a discussion.
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
April 08 2012 16:52 GMT
#176
Wow, parting ad 30 supply advantage, 8 HT, Terran has 0 ghost or medivacs, WP, at terran nautral warping stuff in and people say mkp had a chance...
tsuxiit
Profile Joined July 2010
1305 Posts
Last Edited: 2012-04-08 16:53:28
April 08 2012 16:52 GMT
#177
The refs didn't think long enough about it. While it may be untrue to say that Parting had that game won 100%, the potential solution of extending the match to a best of 3 with Parting starting up 1-0 is a lot more fair to the outcome of the first game than a simple re-game. I think we need better arbitration in matters like this.

Or, more pressingly, we need a better connectivity solution than every action players make being transmitted through the entire internet, traveling thousands of miles before it ends up 20 feet away. It's completely ridiculous, and for the sake of "piracy?" Fuck you, Bobby Kotick. That is all.
noddy
Profile Joined July 2011
United Kingdom927 Posts
April 08 2012 16:54 GMT
#178
On April 09 2012 01:52 ionlyplayPROtoss wrote:
Wow, parting ad 30 supply advantage, 8 HT, Terran has 0 ghost or medivacs, WP, at terran nautral warping stuff in and people say mkp had a chance...


Wasn't warping in at MarineKing's natural.
SuperYo1000
Profile Joined July 2008
United States880 Posts
April 08 2012 16:55 GMT
#179
On April 09 2012 01:40 Nightmare646 wrote:
Show nested quote +
On April 09 2012 00:24 m0ck wrote:
So, marineking has 110 supply in the picture. Withdraw from that the supply of 3 marauders, 6 vikings and 71 scvs: 110 - 89 supply = 21 supply. That is his current production. At most, mkp is building 10 maraudes and a marine. 2 of those marauders and the marine are being produced in the forward raxes and are dead on arrival (if they pop out at all).

When mkp's production hits, he will at best have 10 marauders/6 marauders&8 marines and 6 vikings (32food) against the 60 food of army that parting has right now, plus at least 1500/1000 resources put into warpins. Thats another 20-30 supply of cost effective army.

You don't understand TvP very well if you think that fighting 32 supply vs 80 supply, without medivacs, against a late game P army is in any way a winnable situation. MKP is done no matter what he did. He wasn't able to break parting when he was 170 vs 135 food and at the point of the lag-out, he was completely dead.

Oh, and to see a demonstration of how such a fight between P and T works out, go watch the final fight between parting and maru. Is maru in a winnable position on top of his ramp?


Most intelligent post on this I can see in this thread, I agree completely. I know a lot of people would want to give MarineKing credit for his micro, but it was simply an unwinnable situation.



this is exactly how i saw the game....right before it lagged i thought " ok parting won. Now he will warp in a chunk of army and hit marine king with a 170-180 supply to marines 130-140 and force a gg. "
iSunrise
Profile Joined June 2011
3302 Posts
Last Edited: 2012-04-08 17:10:16
April 08 2012 17:07 GMT
#180
On April 09 2012 01:40 Nightmare646 wrote:
Show nested quote +
On April 09 2012 00:24 m0ck wrote:
So, marineking has 110 supply in the picture. Withdraw from that the supply of 3 marauders, 6 vikings and 71 scvs: 110 - 89 supply = 21 supply. That is his current production. At most, mkp is building 10 maraudes and a marine. 2 of those marauders and the marine are being produced in the forward raxes and are dead on arrival (if they pop out at all).

When mkp's production hits, he will at best have 10 marauders/6 marauders&8 marines and 6 vikings (32food) against the 60 food of army that parting has right now, plus at least 1500/1000 resources put into warpins. Thats another 20-30 supply of cost effective army.

You don't understand TvP very well if you think that fighting 32 supply vs 80 supply, without medivacs, against a late game P army is in any way a winnable situation. MKP is done no matter what he did. He wasn't able to break parting when he was 170 vs 135 food and at the point of the lag-out, he was completely dead.

Oh, and to see a demonstration of how such a fight between P and T works out, go watch the final fight between parting and maru. Is maru in a winnable position on top of his ramp?


Most intelligent post on this I can see in this thread, I agree completely. I know a lot of people would want to give MarineKing credit for his micro, but it was simply an unwinnable situation.

I agree completely. Very good post. A terran without medivacs (he even needed to produce vikings = no more medivacs) vs. a late game Protoss with warp-ins is not a good situation to be in for any terran. And even if PartinG wouldn´t have warped-in instantly, his units by MKP´s base would not have made the situation better for MKP. Also, PartinG´s execution was totally out of this world in that game. Mentally he had the upper hand and MKP probably was in total shock. What does MKP do with 3 marauders and 6 vikings vs. zealots, stalkers and HTs?

Technology failed, PartinG´s run was stopped by forces completely out of his control. A regame is never justified, there simply was no other solution at hand.

The regame lead to a completely pointless game where MKP knew PartinG´s strategy and profitted from it. It almost was the same game played twice. Only now, MKP knew that he had to kill PartinG well before PartinG has templars/storms out, because PartinG simply is too good with templars for MKP to handle.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
April 08 2012 17:13 GMT
#181
MKP already had 6 vikings out, he had 4 starports so he could have easily got his medivac count back up very quickly.

The regame advantaged Parting if anything. MKP was the new player in, the one who was prepared to take Parting out. Just as MKP knew what Parting would do, Parting knew what MKP would do. Parting had plenty of templar and plenty of storms in the regame, MKP didn't kill him before templar at all.
Leth0
Profile Joined February 2012
856 Posts
April 08 2012 17:14 GMT
#182
On April 08 2012 21:45 Clogon wrote:
Show nested quote +
On April 08 2012 21:42 mumming wrote:
http://i.imgur.com/LPFZa.jpg


That means nothing when only 7 zealots and 2 stalkers were attacking MKP's foward racks and the rest were at home.



Nobody comes back from such a huge deficit when your entire army gets rolled and protoss is seconds away from being right on top of your unit production facilities. It's so painfully obvious that parting had put himself in an unloseable situation. If anyone actually thinks parting would of lost that game from there than I just.....facepalm.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
April 08 2012 17:15 GMT
#183
On April 09 2012 02:14 Leth0 wrote:
Show nested quote +
On April 08 2012 21:45 Clogon wrote:
On April 08 2012 21:42 mumming wrote:
http://i.imgur.com/LPFZa.jpg


That means nothing when only 7 zealots and 2 stalkers were attacking MKP's foward racks and the rest were at home.



Nobody comes back from such a huge deficit when your entire army gets rolled and protoss is seconds away from being right on top of your unit production facilities. It's so painfully obvious that parting had put himself in an unloseable situation. If anyone actually thinks parting would of lost that game from there than I just.....facepalm.

I dont think anyone's arguing Parting would have lost the game. It's that he could have, which is why you cant award award a defwin.
xrapture
Profile Blog Joined December 2011
United States1644 Posts
April 08 2012 17:17 GMT
#184
How about the Bomber vs MKP game? Where at so many points if the game diconnected everyone would have said Bomber would have won, and yet MKP won.

I don't think a win should be given unless the game is clearly over

aka Slayers Boxer incident in TSL 3.
Everyone is either delusional, a nihlilst, or dead from suicide.
Postman
Profile Joined July 2010
United States269 Posts
April 08 2012 17:19 GMT
#185
On April 09 2012 01:51 MVega wrote:
Show nested quote +
On April 09 2012 01:44 Hetairoi wrote:
On April 09 2012 01:29 Royskopp wrote:
LAN would bring piracy.


The game was cracked a long time ago and has been available for free since then. Adding LAN would not change the fact.


But the multiplayer hasn't been. That's the important part. Blizzard doesn't care about the story mode. The pirates have been working on trying to get multiplayer to work since the start of beta and they never got it working right.

Actually there's cracked multiplayer and has been for a while now. Lan support included.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
April 08 2012 17:20 GMT
#186
Exactly, there have been loads of games where people have come back from much worse positions than in the MKP vs Parting game. Shocks do happen especially when MKP is one of the players.
iSunrise
Profile Joined June 2011
3302 Posts
Last Edited: 2012-04-08 17:22:21
April 08 2012 17:20 GMT
#187
On April 09 2012 02:17 xrapture wrote:
How about the Bomber vs MKP game? Where at so many points if the game diconnected everyone would have said Bomber would have won, and yet MKP won.

I don't think a win should be given unless the game is clearly over

aka Slayers Boxer incident in TSL 3.

You know, MKP had won that game if a d/c had happened at the beginning, where MKP killed almost everything from Bomber with his first attacky. Yet, Bomber came back. Let´s not pollute this thread with other games, please. You can find almost a gazillion situations where a d/c is extremely badly timed in almost any game.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 08 2012 17:20 GMT
#188
On April 09 2012 01:50 Shalaiyn wrote:
Show nested quote +
On April 09 2012 01:48 Archerofaiur wrote:
Hey guys I apologize for asking again but I am writing an email to Blizzard reps about this issue and it would really help if I could give a better sense of how many tournaments are effected by major disconnects.

Does anyone remember any other tournaments that this happened in?


Happened 3-4 times at MLG Columbus Winter the other month at least, has happened at several GSLs, for example MVP vs Dimaga in the World Championship tournament. Has happened at Dreamhack, other MLGs, etc.



On April 09 2012 02:17 xrapture wrote:
aka Slayers Boxer incident in TSL 3.


Thanks guys! Anyone remember any other incidents I can toss in this email?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
psychotics
Profile Joined July 2011
United States184 Posts
April 08 2012 17:21 GMT
#189
everyone saying they should have made it a BO3 are complete idiots. you cant make a team league like this have a BO3 between 2 players. what happens if parting loses the first game and wins the next game to win the BO3 now he has had to play 2 extra games for 1 win for his team essentially draining him of all stamina. Prime now tosses a fresh new player out. this would be completely unfair for parting (and MKP in the reverse sitution) regame or awarding the win are the only possible "fair" outcomes.

The regame lead to a completely pointless game where MKP knew PartinG´s strategy and profitted from it. It almost was the same game played twice. Only now, MKP knew that he had to kill PartinG well before PartinG has templars/storms out, Last edit: 2012-04-09 02:10:16
because PartinG simply is too good with templars for MKP to handle.
did u even watch the regame? they both did the EXACT same builds and MKP did the EXACT same timing attacks how did G1 change the way G2.

To everyone saying this cost Startale the finals all i have to say is get real. EVEN if parting was awarded the game the next prime player who ever it may have been could have still won the Finals, Bomber and squritle and curious are all very capable of taking 1 game off MKP he is not unbeatable. so to blame the whole loss of the finals on the fact that 1 player didnt get awarded a win after a DC (whether or not he deserved to be or not is irrelevant). He still could have won the regame and still the rest of his teamates could have beaten MKP
tsuxiit
Profile Joined July 2010
1305 Posts
April 08 2012 17:28 GMT
#190
On April 09 2012 01:31 Barrin wrote:
Show nested quote +
On April 09 2012 01:29 Royskopp wrote:
LAN would bring piracy.

True. That would totally break Blizzard.


Are you being sarcastic?
K3Nyy
Profile Joined February 2010
United States1961 Posts
April 08 2012 17:28 GMT
#191
GSL's decision was a hard one, but I don't think it was the right one.

To be honest, the game was clearly in the advantage of Parting that when that disconnect happened, it would've been not fair to award Parting the win. You just can't regame if one player has a definitive advantage and such a huge one at that.

Regaming everytime a player is not going to win "100%" of the time is really dumb imo. There's been quite a few disconnects in BW that were closer than this and one player was awarded the win. (FvJ in 2009 iirc, that blackout incident)
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2012-04-08 17:32:46
April 08 2012 17:29 GMT
#192
On April 09 2012 02:21 psychotics wrote:
everyone saying they should have made it a BO3 are complete idiots. you cant make a team league like this have a BO3 between 2 players. what happens if parting loses the first game and wins the next game to win the BO3 now he has had to play 2 extra games for 1 win for his team essentially draining him of all stamina. Prime now tosses a fresh new player out. this would be completely unfair for parting (and MKP in the reverse sitution) regame or awarding the win are the only possible "fair" outcomes.

Show nested quote +
The regame lead to a completely pointless game where MKP knew PartinG´s strategy and profitted from it. It almost was the same game played twice. Only now, MKP knew that he had to kill PartinG well before PartinG has templars/storms out, Last edit: 2012-04-09 02:10:16
because PartinG simply is too good with templars for MKP to handle.
did u even watch the regame? they both did the EXACT same builds and MKP did the EXACT same timing attacks how did G1 change the way G2.

To everyone saying this cost Startale the finals all i have to say is get real. EVEN if parting was awarded the game the next prime player who ever it may have been could have still won the Finals, Bomber and squritle and curious are all very capable of taking 1 game off MKP he is not unbeatable. so to blame the whole loss of the finals on the fact that 1 player didnt get awarded a win after a DC (whether or not he deserved to be or not is irrelevant). He still could have won the regame and still the rest of his teamates could have beaten MKP


Except they made different decisions and played it out differently. MarineKing went for a drop, instead of busting up a ramp, and PartinG went for Archons instead of feedbacking... both of these decisions impacted by the previous disconnect-game.

The stupid thing about the regame was that: Although MarineKing is probably the superior player head-to-head overall, PartinG was just way more prepared for his match (which showed in his impeccable macro and control) while MKP played a bit sloppier (banking minerals&gas/low production facilities, running into a few storms etc.) and it was because of this, that PartinG was able to come so close to winning the first game - one that he proved he deserved. But it was because of this disconnect that he was robbed, and it was followed up by MKP cleaning up his act the next game and proceeding to roll through him.

It's a team-league format and a Best of 1, and with it comes the excitement of Las Vegas and IPL 4, but the decision of the regame was based on the idea that a strategy prepared against another player would be viable two games in a row and that PartinG was a better player overall and could win another game with 10 minutes of preparation... which kinda sucks for him .

edit: Tbh, I don't think regames should exist in an all-kill format, because snipers will never be able to execute the same strategy twice and a regame would really cost a team the series if that had happened.
Liquipedia"Expert"
aznball123
Profile Joined February 2012
2759 Posts
April 08 2012 17:32 GMT
#193
Saying it should be extended to a bo3 is saying Parting would've won, people would still cry about it if MKP takes it 2-1. Just shut up about it, no one knows the exact winner of the game, the game of MKP vs Bomber. If either of them dced after Bomber landed his manner mule, people would've said Bomber won, but guess who won? Exactly, no one knows the out come of games between Koreans. They don't give up until the very end. Now get over it, it happened.
Mmm, what to watch.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 08 2012 17:34 GMT
#194
there's really nothing to discuss here.
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