On April 09 2012 00:39 JinDesu wrote: Did Parting have a 4th in game 1? I know he built a 4th in game 2 a short bit after MKPs, but did he even have 4th in game 1?
If you look at the picture, you can see that he has a fifth up and running.. ^^
On April 09 2012 00:39 JinDesu wrote: Did Parting have a 4th in game 1? I know he built a 4th in game 2 a short bit after MKPs, but did he even have 4th in game 1?
If you look at the picture, you can see that he has a fifth up and running.. ^^
MKP had 40 supply leads too in that game, yet Parting came back. It was back and forth all game long. It was too close to have been called a win. Ofc Parting had a lead, but as long as the other player still has a reasonable chance to come back, it should always be a regame.
On April 09 2012 00:19 Str1keFreedom wrote: Parting had advantage. That is clear. No one is doubting that fact, not even the ref.
But before a player enters a tournament, he/she agrees to accept decisions made by referees of the tournament. According to the koeran cast of GSTL the ref made his decison for regame because he saw that the gateway waprin was used in Parting's main. There were also no proxy pylon to supplement the army faster.
Is that the correct decision? Everyone has a different opinion. But the fact is it is a decision made by ref and it is something the players and the viewers must accept. Do not take it out on the players, GSL, or the refs. Blame the internet connection issues, and leave it at that. The players, refs, and the organization did their best to accomodate the situation.
Just because you think the ref did his best does not mean he could not have made the incorrect decision. The folks responsible for the Internet may have done their best too. There is always a chance that things will stop working and then the ref is responsible for making the correct decision. If he gave the game to MKP would we still not have any right to dispute it? If GOMTV is gonna continue to ruin every competition that has equipment failure then people ought to know.
Yes I agree that GomTV has to make better decision and in order to do so it is the spectator's to say what is right or wrong about the decision. There is no doubt about that.
But the problem is that the people are insulting the players, ref, and the organization about the event that occured. No one could be satisfied with any decision made last night. These posts prove that fact. There are people who side with MKP, and there are people who side with Parting. The ref has to bear that burden when he makes that decision. It is not like MKP or Prime paid the ref to make the decision favoring their team. In these situations the ref has the right to make the decision, and that decision is made with considerations of many things. I mean the decision last night took about 30 mins, and clearly shows it was not a decision made without any thoughts. People need to stop butchering the issue.
Again it is the right of the specator to express their concerns about the decisions for the future events. But you should not be insulting the ones involved because they did what they thought was the best action given their circumstances.
On April 09 2012 00:02 Micket wrote: All it would take for Marineking to come back would be to win 1 engagement, with a drop in the background doing lots of damage. Hardly impossible.
This seems more or less impossible if only because he didn't have any medivacs remaining and Parting was clearly going to force an engagement. MKP was going to have to have his next cycle of medivacs (probably his next two cycles) with his main army or it would be a complete walkover, so drops weren't coming for a while.
The only scenario where MKP would win would be Parting completely throwing the game, as far as I can tell. And that's always possible in any disconnect, so you might as well just regame everything then.
he had 4 starports, instant medivac replenish won't be that unusual. If MKP grouped his reinforcements and put himself between his buildings with scvs in front on hold position (keep in mind MKP had a superior economy, he can afford to lose afew scvs, esp the ones in his main base), I think he might have held it. The HT's weren't at the battle, and his production wasn't being camped save the 3 rax outside his base. MKP had 6 vikings to deal with the warp prism, keep in mind that the stalkers were outside the base while the warp prism was over the production when MKP dced, I think the vikings could have taken it out (even if they didn't, Parting's warp gates were on cooldown and Parting only had 200 minerals). Either way, Parting would have a huge lead, but that's not enough to simply give Parting the win.
What me and many are arguing is that in the time MKP got a few medivacs up Parting would be maxed with a better composition due to having no pressure put on him and the fact that he had 8 HT's ready even before MKP dropped.
The fighting army MKP did have at the DC didn't even mean much as the 6 vikings do nothing against a heavy gateway push with HT+archon, so ultimately it was 3 marauders versus 16 zealots, 6 stalkers and 8 HT's, with MKP just losing production potential from three barracks with techlabs while Parting had the exact same production capability as before and full knowledge that he can't be hurt for a long time.
And to the people saying that Parting was down in supply, sure he was but he did not lose production capability nor was he down to the equivalent of 3 stalkers at any time in the match.
On April 09 2012 00:19 Str1keFreedom wrote: Parting had advantage. That is clear. No one is doubting that fact, not even the ref.
But before a player enters a tournament, he/she agrees to accept decisions made by referees of the tournament. According to the koeran cast of GSTL the ref made his decison for regame because he saw that the gateway waprin was used in Parting's main. There were also no proxy pylon to supplement the army faster.
Is that the correct decision? Everyone has a different opinion. But the fact is it is a decision made by ref and it is something the players and the viewers must accept. Do not take it out on the players, GSL, or the refs. Blame the internet connection issues, and leave it at that. The players, refs, and the organization did their best to accomodate the situation.
Just because you think the ref did his best does not mean he could not have made the incorrect decision. The folks responsible for the Internet may have done their best too. There is always a chance that things will stop working and then the ref is responsible for making the correct decision. If he gave the game to MKP would we still not have any right to dispute it? If GOMTV is gonna continue to ruin every competition that has equipment failure then people ought to know.
Yes I agree that GomTV has to make better decision and in order to do so it is the spectator's to say what is right or wrong about the decision. There is no doubt about that.
I would NOT trust emotionally charged spectators who have favourites to have any say in the decision. To add, most of them don`t have high enough understanding of the game.
On April 09 2012 00:02 Micket wrote: All it would take for Marineking to come back would be to win 1 engagement, with a drop in the background doing lots of damage. Hardly impossible.
This seems more or less impossible if only because he didn't have any medivacs remaining and Parting was clearly going to force an engagement. MKP was going to have to have his next cycle of medivacs (probably his next two cycles) with his main army or it would be a complete walkover, so drops weren't coming for a while.
The only scenario where MKP would win would be Parting completely throwing the game, as far as I can tell. And that's always possible in any disconnect, so you might as well just regame everything then.
he had 4 starports, instant medivac replenish won't be that unusual. If MKP grouped his reinforcements and put himself between his buildings with scvs in front on hold position (keep in mind MKP had a superior economy, he can afford to lose afew scvs, esp the ones in his main base), I think he might have held it. The HT's weren't at the battle, and his production wasn't being camped save the 3 rax outside his base. MKP had 6 vikings to deal with the warp prism, keep in mind that the stalkers were outside the base while the warp prism was over the production when MKP dced, I think the vikings could have taken it out (even if they didn't, Parting's warp gates were on cooldown and Parting only had 200 minerals). Either way, Parting would have a huge lead, but that's not enough to simply give Parting the win.
What me and many are arguing is that in the time MKP got a few medivacs up Parting would be maxed with a better composition due to having no pressure put on him and the fact that he had 8 HT's ready even before MKP dropped.
The fighting army MKP did have at the DC didn't even mean much as the 6 vikings do nothing against a heavy gateway push with HT+archon, so ultimately it was 3 marauders versus 16 zealots, 6 stalkers and 8 HT's, with MKP just losing production potential from three barracks with techlabs while Parting had the exact same production capability as before and full knowledge that he can't be hurt for a long time.
Funny how people are exaggerating their math left and right. Just be accurate, it's not that hard. Clearly it wasn't 3 marauders vs all of Parting's army. It's been established many times that Parting didn't have his entire army at MKP's doorstep to fight his "3 marauders". You may still feel that Parting had a clear advantage even if your math was fixed, but that doesn't mean you should exaggerate your point. MKP would have more units out before he had to engage the entirety of Parting's army, unless Protoss has an ability to teleport units that have already been warped in that I'm not aware of.
Blizzard will add new mechanic to the game. When you will have an enemy into your base and you will pull out your internet cable you will get a win. Told ya, guys, this will go to ladder.
Okay, not really. Sorry, it was just obligatory.
Where does this come that PartinG had his warpgates on cooldown? He moved his prism forward just because he had no cooldown on his WG's. And even with prism out and (how most of people here imply) most of PartinG's army was in his base. Imagine anything that produces out of 12 rax fighting against army that built out of 15 gates, with 8 HT's included. He dropped most of his mules like 1 minute ago, when 2 colossi were trashing all his army, where he was losing pretty much everything and making a quick transition.
MKP's units were pretty far behind in barracks: with the last round of barracks he managed to finally snipe those two colossi, and I don't really think that PartinG's unit control would be any inferior to MKP's, if you watch at the screenshots, you may as well see that PartinG had 24 units at his "1". It is sort of illogical to "asasasasasasasaasasas" with units that are miles behind on the map.
Well, MarineKing's fanbase presents itself the way they usually do. They will find whatever reasons just to see their favorite win.
Can't believe they gave MKP a regame. When does a Terran ever win when their main force has been wiped out with Protoss still having 18 Zealots, 6/8 HTs, 6 stalkers, and a Warp Prism for some simple harass against 3 Marauders and 6 useless Vikings. What a freaking joke. The Zealots alone could nearly kill all of MKP's next round of units in production.
Stopped watching after Bomber lost to MKP. Was too distgusted with the outcomes and couldn't enjoy watching any longer.
Blizzard will add new mechanic to the game. When you will have an enemy into your base and you will pull out your internet cable you will get a win. Told ya, guys, this will go to ladder.
Okay, not really. Sorry, it was just obligatory.
Where does this come that PartinG had his warpgates on cooldown? He moved his prism forward just because he had no cooldown on his WG's. And even with prism out and (how most of people here imply) most of PartinG's army was in his base. Imagine anything that produces out of 12 rax fighting against army that built out of 15 gates, with 8 HT's included. He dropped most of his mules like 1 minute ago, when 2 colossi were trashing all his army, where he was losing pretty much everything and making a quick transition.
MKP's units were pretty far behind in barracks: with the last round of barracks he managed to finally snipe those two colossi, and I don't really think that PartinG's unit control would be any inferior to MKP's, if you watch at the screenshots, you may as well see that PartinG had 24 units at his "1". It is sort of illogical to "asasasasasasasaasasas" with units that are miles behind on the map.
Well, MarineKing's fanbase presents itself the way they usually do. They will find whatever reasons just to see their favorite win.
On the Korean cast it was stated that the ref saw that Parting had just done a warp-in round in his own base.
1) If you look at the vods throughout, when the observer selected MKP's units, you can see in his hotkey, he has like 17 raxes, so losing 3 raxes is really nothing. Assuming he stop producing Vikings because there's no collosus, 4 starports should get him 5 medivacs soon.
2) Even though Parting seemed to have really superior army (16 zealots, 8 stalkers, 8 HTs), at the time of the dc, thank to the obersever 1 second before the dc, he let us see the total army in the front hitting the raxes, which only 9 zealots and 6 stalkers. And also literally 1 second before the dc, we can see Parting's HTs number increase from 1 to 8, which means he just warp in fresh HT from base, which will not contribute to the fight for the next 2 minutes or so. Parting also had units rally up to the fight, we don't know how much though. Parting had no splash units (sure he can make archon, but they're not gonna be in the fight for the next minutes or so) The units he has at that time only gateway units.
3) Parting was on 2 or 3 bases, not 5 bases, thank to the observer showing his natural completely dried out and probe transferring to the fresh bases.
4) In the downtime Kaldor said MKP has 1,2 rounds of units queuing up in the raxes. MKP also had 71 SCV + mules, which should give him a good income to continue the fight for a while.
5) Warp prism provide no advantage whatsoever because of the vikings.
6) Don't forget the player has imperfect knowledge. Parting, MKP don't know about each other forces, for all we know, Parting might just play safe, retreating after kill 3 raxes, or push up a little bit, but when seeing the sight of marauder + medivac, he will retreat, or he will gonna kill 1 expansion and retreat, or MKP raise the supply depot to hold the push or this or that blah blah.
In my opinion, at that time of the dc, Parting clearly has advantage, but the game will not gonna end in the next 1,2 minutes or so. MKP may have to retreat to the main, MKP may have to pull scvs to hold the gateway units, but there's no way Parting can outright hit all the bases at the same time, win the game with 9 zealots and 6 stalkers against a bunch of bio and medivacs and scv. Parting will have a big advantage after the fight, he might expand more, get max out and push again, but the game is not gonna end in the next 1,2 minutes. It might take another 5 minutes to end the game, and there were too many variable in 5 minutes.
i dont know why people think that making a solid argument for either side is going to change peoples minds.. lol MKP fans are gonna agree and ST fans are gonna disagree. these refs are professional's they know the game a hell of alot better then probably every one here, they had access to the replay (not random screen shots and the incredibly small amount of info gained from watching vods cause lets be honest so much of the relevant information at the time of the d/c was happening off camera.
Why can people take this stance in the whole situation, "holy shit game 1 was awesome sucks that MKP dc'ed but holy shit we are now lucky enough to get a second game of these to amazing players going at it again" i mean come on as fans who we got to see MKP v Parting twice! mirror builds in both games what more could you want as a fan of SC2
MKP wins from crazy situations often enough that I don't think it would have been fair to count him out. Of course it's not really fair to Parting either to have to regame when he was likely at an advantage, but that's SC2 for you.
Valve is really putting Blizzard to shame considering this could never happen in Dota 2. We really really need a way to rejoin games.