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Why do people hate Random players ? - Page 26

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Sylailene
Profile Joined February 2011
91 Posts
February 23 2012 20:07 GMT
#501
Personally for me it just screws up openings, like not FFEing and its a zerg, just puts me more behind than I have tooalso if people are calling you a cheesey random player you are probably doing a cheese not and unusual strat, most randoms cent get past 1-2 base
Boblhead
Profile Joined August 2010
United States2577 Posts
February 23 2012 20:09 GMT
#502
On February 23 2012 22:50 Marinechan wrote:
When people choose random, their opponent assumes that they're going to cheese.

I guess that's it, haha!

90% of the time, they cheese all the time.

Protoss its usually some 3 /4 gate cheese
Zerg its either roach rush/baneling bust, and if it goes past that more cheese
terran its standard 1 base play lucky if I even get 20 minute game.

I tend to win against random players in high diamond, they can never seem to beat me, they are usually terrible at macro, or have no follow up pushes. Or just play to turtly.
Timerly
Profile Blog Joined September 2010
Germany511 Posts
February 23 2012 20:11 GMT
#503
On February 24 2012 05:06 Resistentialism wrote:
For a lot of people it's not that they hate seeing randoms cheese, it's that they are "practicing" (even if they are below masters), and XvR practice is of very questionable value. This is especially true with protoss, where you end up "practicing" your PvT where you have half a wall-in, or maybe your PvP after a 15 nexus.

You'd think the rarity of playing versus random would roughly translate to the rarity of needing to practice essentially three new general playstyles (say PvR[T], PvR[Z] and PvR[P]), but it just feels like a waste of time.


Seriously, if you 15nex without knowing your opponent's race (you can scout at 9 you know) you deserve the loss. You'd probably have BO losses even knowing your oppenent's race without getting any scout off, lol. Same thing for PvT, how is a pylon and maybe a gate at the top of your ramp a big disadvantage? There's no T allin where you'd want to fight on your ramp...
kofman
Profile Joined August 2011
Andorra698 Posts
February 23 2012 20:11 GMT
#504
Playing against randoms is REALLY annoying. It completely screws up your builds sometimes. For example, my go-to build in tvt is a 1 rax expo, while i go reactor hellion in tvz. However, if my opponent is random, I have to send my scouting scv ridicuosly early to see what race they are before the timing hits to take my gas. A lot of times, even if I scout on like 9 (which is extrememly early and makes my build a lot worse anyways because of lost mining time), i won't even see their race on time to do my correct build. This is especially true on maps like Tal'Darim which are freaking gigantic. Randoms get no respect from me because they exploit a stupid system to get an unfair advantage.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-02-23 20:15:32
February 23 2012 20:13 GMT
#505
On February 24 2012 05:02 dAPhREAk wrote:
Show nested quote +
On February 24 2012 04:59 BeeNu wrote:
On February 24 2012 04:48 dAPhREAk wrote:
On February 24 2012 04:44 BeeNu wrote:
On February 24 2012 04:42 dAPhREAk wrote:
On February 24 2012 04:40 BeeNu wrote:
On February 24 2012 04:37 FallDownMarigold wrote:

On the other hand, of course, even if this alleged advantage to playing random exists, it most certainly is counter-balanced by the fact that random players need to practice 3 separate races and all those match ups, period.


I don't think you [along with a lot of other people apparently] grasp the reality that how hard you work to play the game at a certain level has literally no bearing whatsoever on spawning race imbalance.

And yes, spawning as Random does give an advantage, it's not something to speculate about it's clear and obvious fact for anybody who has an ounce of insight as to how this game works.

nobody argues that it is not an advantage. everyone who is good argues that its so insignificant that it doesnt matter.


Rofl, ok, show me one clear example of a "good" player who says playing Random isn't imbalanced on a significant level.

i believe randomkorean in this thread is grandmaster on NA and he says its not. not sure though. now, you tell me one person who is good and thinks it is imbalanced on a significant level. also, what rank are you?


I don't know who randomkorean is or if he is any good at all or if he even said what you are claiming he said, so you've got some pretty weak "evidence".

I don't know of any specific comments from progamers regarding playing random, but what I do know is that a large portion of tournaments do not allow you to play as Random because it is considered imbalanced.

I'm in Masters league btw, and yes I have played all 3 races and yes I have played around with Random before and know how to seriously abuse it for easy wins.

i just told you he is GM on NA server (as far as I know; I believe he is kOre), and you can read back a few pages to see what he said.

name one sc2 tournament that bans random because they consider it imbalanced? because the GSL allows random and I can't think of a more prestigious tournament.


Yeah ok he's GM, big whoop, you don't necessarily have to be all that good to get to GM though, I mean plenty of people have gotten to GM with just grinding out games with cheese builds.

I'll retract my statement that SC2 tourneys disallow Random, I was under the assumption that more tournaments did this because the only tournament I have played in had this rule and in SC1 random was eventually banned from most tournaments because it caused the metagame to stagnate and I had just assumed that SC2 was continuing this approach. I guess that in SC2 though this hasn't been as big an issue because most of the progamers already know that Random is a bad way to play and they don't need these Tournaments to enforce picking a race.

Also if you want a quote I'll throw this out here:

On April 23 2010 14:47 rauk wrote:
random isn't bull*%**, you have to be proficient in 9 matchups.

On April 23 2010 14:51 IdrA wrote:
you dont need to be proficient in 9 matchups, you need 9 gay builds that take advantage of the fact that you unfairly handicap your opponent.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
February 23 2012 20:13 GMT
#506
Sure, but 66.6% of the time, a 15 nex would have been a perfectly viable build, and against a random player probably pretty unpredictable. 66% is way better than most people's win rates, after all. And if I have a wall in PvT or PvP, it gives me a definite disadvantage.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 23 2012 20:14 GMT
#507
what i dont really understand about everyone's hate towards random players (e.g., they are cheesy and all-in) is that in my experience, even when i choose my race, the majority of ladder players go cheese and all-ins. O.o
BushidoSnipr
Profile Joined November 2010
United States910 Posts
Last Edited: 2012-02-23 20:14:59
February 23 2012 20:14 GMT
#508
I love random players....Coincidentally just yesterday I told a random player on ladder how awesome I thought he was XD
BeeNu
Profile Joined June 2011
615 Posts
February 23 2012 20:15 GMT
#509
On February 24 2012 05:03 Pusekatten wrote:
State of the game should talk about this random discussion on there next show



This would be nice, it would get the message across to all these people who are willfully ignorant on the issue.

Also, Blizzard could fix the problem incredibly easily, let people pick Random but then have it still show the race they are going to play in the loading screen, problem solved.
Fallians
Profile Blog Joined July 2011
Canada242 Posts
February 23 2012 20:15 GMT
#510
80% of random players I have faced cheese or allin me.. I have grown to hate them
If you attack before 15minutes.. It's cheese....
Arghmyliver
Profile Blog Joined November 2011
United States1081 Posts
February 23 2012 20:17 GMT
#511
On February 24 2012 05:06 Zeevo wrote:
Random players are so frustrating to play against because they get a HUGE advantage before the game even starts. Its quite frankly bullshit that random should be allowed. Makes no sense. Ever faced a random on Tal Darim as P. you instantly lose the game because if its zerg and you dont FFE you lost, and if you don't 4gate and its P then you lost. And its impossible to know.

Personally i proxy 2gate random on 2 player maps and 4 gate on any other map.


No, you don't.
RvX Stats on Tal'Darim would be quite the story if that were the case.
If anyone wants to start posting replays to back up their BS Random QQ, I will be glad to use my ImbaRandomSkillz to try to help you improve.
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
UniversalMind
Profile Joined March 2011
United States326 Posts
February 23 2012 20:18 GMT
#512
I hate'em cause they are different
Timerly
Profile Blog Joined September 2010
Germany511 Posts
Last Edited: 2012-02-23 20:20:08
February 23 2012 20:18 GMT
#513
On February 24 2012 05:15 BeeNu wrote:
Show nested quote +
On February 24 2012 05:03 Pusekatten wrote:
State of the game should talk about this random discussion on there next show



This would be nice, it would get the message across to all these people who are willfully ignorant on the issue.

Also, Blizzard could fix the problem incredibly easily, let people pick Random but then have it still show the race they are going to play in the loading screen, problem solved.


I second that, would not have a problem with that. I think it was already suggested to them a couple times but I guess they don't think it's an issue worth adressing...

Sure, but 66.6% of the time, a 15 nex would have been a perfectly viable build, and against a random player probably pretty unpredictable. 66% is way better than most people's win rates, after all. And if I have a wall in PvT or PvP, it gives me a definite disadvantage.


Eh, it dies to 6pool, 2rax (or 2rax rauders), 5-6rax, probably ling/bling all ins, 4gate, 2gate, cannon rush...how is 15nex a 66% viable build? Again, show me how the wall in on top gives you a disadvantage in PvT. I see PvP though.
Tal0n
Profile Joined April 2010
United States175 Posts
February 23 2012 20:19 GMT
#514
the only time i hate random players is when they tell me their race at the start of a game. like wtf?

other than that i suppose generally random players use more strategies designed to end the game early, since they have to spend 3 times as much time to collect as much experience as anyone who picks a race. that's cheese - people get mad when you cheese.
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
February 23 2012 20:20 GMT
#515
On February 24 2012 04:04 Arghmyliver wrote:
Show nested quote +
On February 24 2012 03:53 Silentenigma wrote:
Because random players suck with all races and all they do is abusive builds all in.


Show nested quote +
On February 24 2012 03:54 KrsOne wrote:
I like getting randoms, it means all I have to do is survive the cheese and I will win. Because they are ok at playing all 3 races instead of being really good with one race.


You suck and all you do is abusive all in builds.

See how the argument falls apart when you just say random shit?

Watch:

Your mothers a hippo and all she does is all in builds.

Once I ate an octopus and all it did was all in builds.

Ten years ago I met a family of Garage Musicians. They sucked and only did abusive power chord builds.

Once I was playing poker and lost cause the guy just did cheesy all-ins.

Homer Dingleberry elephant night swallowers ate my rumpletweezer and my bubbles kerniggit cheesy all in builds.

My argument doesnt fail.I played versus lots of randoms.I have never seen single good random player.Name me a good random player that actually won something.

日本語が上手ですね
NinjaTrout
Profile Joined June 2011
United States35 Posts
February 23 2012 20:20 GMT
#516
The majority of random people i face (plats/diamonds) cheese me. Whenever I play a random player I ALWAYS prepare for cheese.
"I sound like this."
korona
Profile Joined October 2009
1098 Posts
February 23 2012 20:21 GMT
#517
On February 24 2012 03:16 ke_ivan wrote:
Show nested quote +
On February 24 2012 02:55 ZenithM wrote:
On February 24 2012 02:34 intrigue wrote:
On February 24 2012 02:12 liberal wrote:
People have trouble accepting the fact that someone could be so much better than them that they can play 3 times as many matchups and reach the same league as they are in. They assume the person is not more skilled than they are, that the person must just pull it off by doing simplistic cheese builds.

I'll admit I've played quite a few randoms who did cheese me, so there are people out there who do that. But I'm top 25 master with random and I play 100% standard macro games, and when it comes down to a macro game I usually win. The reason I can win with random is BECAUSE I can macro, not because I wasted my time memorizing a bunch of build orders and gimmicky strats.

exactly this. i play random exclusively because i think it gives me a more complete experience of the game, and because i'm confident enough in my skill level to not care if i lose. even after getting outplayed badly in standard macro games, people still attribute it to me being random. anyone i beat randoming zerg (not specifically) with any of my races is probably going to lose to my terran and protoss too, even if they picked beforehand for me.

also as random i rarely get cheesed. if you can't stand all this alleged cheesing on ladder (only reason anyone loses, right?), maybe you should consider being random yourself. random vs random is an incredible matchup.


See, this is what I don't like with random players.
The non-cheesy ones are even worse than the cheesers. They think of them as some kind of big shots because they "master 3 races" and beat scrubs who only know 1 race in "macro games".

Well, you're fooling yourselves guys, plain and simple. You don't know what it's like to play vs forge fast-expand, for example. How can you claim being some kind of macro gosu if you don't even play against PvZ's most standard opener?
I played a bit of random myself. When I spawned TvZ, guess what, the other guy didn't even hatch first, for fear of some ZvZ build order loss (why would he risk hatching first against a most likely lesser Z?). So all the TvZ I played were against pool first. What's the standard in ZvT guys? Hatch first, that's right, not the crappy build you're always playing against in TvZ.
Nexus first in TvP? I bet you didn't ever see that one with your T right? "Normal scrub" Terrans scratch their heads trying to know how to keep up with/punish it.
I'm sure there are plenty of other examples in all matchups.

Please don't come at us with that "I know 3 races and I'm the shit" kind of attitude.
You know 9 lesser and distorted versions of all matchups, is all what you know. It's good, but it's not the full game. You might be a good player, but you're a good ZvWankyGatewayExpands player, not a good ZvP player, and won't ever be acknowledged as such, with Blizzard's current system.


Yup, I think you nailed it man. Everyone plays safe against random. Random definitely gets to play his normal game while the normal players do not. I think that's a big part of it.


This statement is false. I suggest playing random yourselves to see what kind of opponents you get.

After playing some games you will notice that not all opponents play safe openings. One portion of opponents wants to end the game quickly and does a blind cheese such as proxy gates, early pool etc. without knowing what race the random player got. Some opponents start with greedy openers without knowing the random player's race. Both groups trust heavily on Lady Luck. Blind cheeses tend to fail if the random player got 'wrong race' or scouts the cheese. Greedy openers such as cannon ffe will also easily fail if the random player spawned as 'wrong race'.

Random players must take these kind of opponents into account and cannot neglect scouting. It also seems that if the opponent starts complaining how unfair it is that random player's race is not shown or starts trashtalking in the beginning of the match, he is more likely to do a blind cheese or a greedy build.

To sum it up. Random players tend to face a much more varied openers from their opponents for each matchup than race pickers: You get blind cheeses, safe builds, normal openers for each mu, extra greedy builds, etc.
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
Last Edited: 2012-02-23 20:28:38
February 23 2012 20:22 GMT
#518
most random haters in this thread don't even know what they're arguing. it's like how most of the time when i do get flamed it's about the race i randomed to - "terran amove faggot" "enjoy ur mass muta freewin noob " - people will complain about things they can't beat one way or another. check it out:

On February 24 2012 02:55 ZenithM wrote:
See, this is what I don't like with random players.
The non-cheesy ones are even worse than the cheesers. They think of them as some kind of big shots because they "master 3 races" and beat scrubs who only know 1 race in "macro games".

On February 24 2012 04:02 ZenithM wrote:
THIS is why we don't like playing against Random.
Not because you're all cheesy.
Not because you're all better players than us.
Not because you're all assholes.

Because the game just doesn't make any sense against Random, no matter how good you are, or how good your Random fellow is...

haha

On February 24 2012 05:00 blade55555 wrote:
I hate playing random because they all ways all in. 9 times out of 10 they all in which is why I always blindly prepare for it from a random and get an easy win most of the time

why do you hate random if you get an "easy win most of the time"? do they make sc2 not challenging for you, while your other random haters always lose to them? if they're so predictable, doesn't that by definition mean you will always have an optimal opening to them?


On February 24 2012 05:20 Silentenigma wrote:
Show nested quote +
On February 24 2012 04:04 Arghmyliver wrote:
On February 24 2012 03:53 Silentenigma wrote:
Because random players suck with all races and all they do is abusive builds all in.


On February 24 2012 03:54 KrsOne wrote:
I like getting randoms, it means all I have to do is survive the cheese and I will win. Because they are ok at playing all 3 races instead of being really good with one race.


You suck and all you do is abusive all in builds.

See how the argument falls apart when you just say random shit?

Watch:

Your mothers a hippo and all she does is all in builds.

Once I ate an octopus and all it did was all in builds.

Ten years ago I met a family of Garage Musicians. They sucked and only did abusive power chord builds.

Once I was playing poker and lost cause the guy just did cheesy all-ins.

Homer Dingleberry elephant night swallowers ate my rumpletweezer and my bubbles kerniggit cheesy all in builds.

My argument doesnt fail.I played versus lots of randoms.I have never seen single good random player.Name me a good random player that actually won something.

you just made the argument and then failed to understand the conclusion - random players don't win anything because it's too hard. do you think people who pick random magically become bad players? is it just plain damning to anyone else that these random haters in here spout such wildly inconsistent things?
Moderatorsloppy little slug
Kira__
Profile Joined April 2011
Sweden2672 Posts
February 23 2012 20:22 GMT
#519
The people I play who cry about me being random, are the same people who later cry imbalance with whatever race im beating them with in a macro game
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
Arghmyliver
Profile Blog Joined November 2011
United States1081 Posts
February 23 2012 20:23 GMT
#520
On February 24 2012 05:19 Tal0n wrote:
the only time i hate random players is when they tell me their race at the start of a game. like wtf?

other than that i suppose generally random players use more strategies designed to end the game early, since they have to spend 3 times as much time to collect as much experience as anyone who picks a race. that's cheese - people get mad when you cheese.


Noooo. We just have to learn 3 times as many match-ups. You still earn the same amount of XP per win.
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
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