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Why do people hate Random players ? - Page 15

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jestlolk
Profile Joined May 2011
62 Posts
Last Edited: 2012-02-23 16:58:42
February 23 2012 16:58 GMT
#281
As toss I don't like playing against random because I have to use a shitty opener (12-13 gateway with a pylon scout). I usually just proxy 2 gate. Not really a reason to talk shit to somebody though, Random is a lot of fun to play
TheUnderking
Profile Joined October 2010
Canada202 Posts
February 23 2012 16:58 GMT
#282

you can't just roll a dice unless you have 3 copies of the game. because of b.net 0.2, if you don't wanna mess up your mmr, the only why of playing the full game and not just 1/3 of the game is by playing random. if you could have multiple accounts almost noone would play random i guess


I randomed in wc3 as well, and you could have as many accounts as you liked in that game. To paraphrase someone else on the first page :
It's the internet, people are gonna bm
THE PACT IS SEALED!
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
February 23 2012 16:58 GMT
#283
On February 24 2012 01:47 tztztz wrote:
Show nested quote +
On February 24 2012 01:29 Vega62a wrote:
On February 24 2012 01:17 Doctorasul wrote:
If what you say is true, then why aren't you sending a scout earlier or why aren't you sending two scouts on a large map? If those are bad ideas, come up with your own, or are you saying it's simply impossible? You will be playing against someone who does not have the advantage of always playing one race, and that will show. The random's advantage is going to vanish in 2 minutes, leaving a gaping hole of experience with the particular race he happened to have spawed.

You also conveninently decided to ignore the uncomfortable question: If random is so strong, why are there no top pros playing random and doesn't that fact make your whining look even more desperate?

I'm sure I had a more respectful form of that question somewhere but I'm losing patience with the waves of crap and whining pouring over this thread like an unstoppable avalanche of stupidity.


If you send two scouts, you put yourself behind early. Sometimes to an absurd amount.

As a zerg player, I can tell you exactly why I hate playing against randoms: Your build is different depending on what race you're playing. If you hatch-first and your opponent turns out to be a protoss player who FFE'd and is now cannoning your expo, you are behind in a way you would not have been if your opponent had told you he was protoss. If you pool-first and your opponent turns out to be terran, you are behind in a way you would not have been had he told you he was terran.

I'm not saying that a proper game is one where your build is executed with no hitches and then you play it out - people messing with your build is part of the game - but part of the game is that every time they try to mess with your build, you have the ability to stop them doing so. If they mess with your build before the game even starts, that's not a proper game. It's silly.

The argument that somebody who plays random has an unfair disadvantage due to having less skill at their race and should therefore be allowed various other advantages is silly. If you are dissatisfied with your level of skill at the race you play, pick a race and improve at it, or play standard, tell your race at the start, and accept that you will probably get knocked down into a lower league. Or, even better, just roll a dice and pick your race before you queue.


you can't just roll a dice unless you have 3 copies of the game. because of b.net 0.2, if you don't wanna mess up your mmr, the only why of playing the full game and not just 1/3 of the game is by playing random. if you could have multiple accounts almost noone would play random i guess


This. If I could split my account into 3, I'd do it. But buying 2 more accounts is just not worth it. So I just go with random. If my opponent asks for my race nicely, I'll tell them.

I have to say though, I kinda like the feeling of going into a match and not knowing which race I'll end up with too. It adds a little bit to easing the repetitive laddering process.
A backwards poet writes inverse.
DreamChaser
Profile Blog Joined February 2011
1649 Posts
February 23 2012 17:00 GMT
#284
On February 23 2012 22:49 Deagle wrote:
The problem it's that most of randoms cheeses. I also have negative opinion about them, because they tend not to play long games.


3/5 times a random will cheese when i ladder, so when i see random it automatically makes me go into anti-cheese mode.
Plays against every MU with nexus first.
NemEU
Profile Joined November 2010
United Kingdom30 Posts
February 23 2012 17:02 GMT
#285
As a P player I really dislike playing against random, even once you discover your opponents race its still PvR not PvP/PvZ/PvT, especially true if it turns out to be PvZ. Most random players are predisposed to cheese or all in, its not true of 100% of random players but I think its safe to say the its true of many. Random players while they can play all races will never play a real game of sc2 in the current metagame, PvR is its own silly metagame, where alot of normal rules get broken.
Paper is overpowered, Scissors is balanced - Rock
Arghmyliver
Profile Blog Joined November 2011
United States1078 Posts
February 23 2012 17:02 GMT
#286
"If I don't scout and you cheese me, I lose" Seems to be a theme here. I think playing against random is good because it forces you to scout and play safe. Two very important things to work on in order to imrove.
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
willoc
Profile Joined February 2011
Canada1530 Posts
February 23 2012 17:03 GMT
#287
This thread is hilarious. People will complain about everything instead of doing the right thing (being a man).
Be bold and mighty forces will come to your aid!
Ogww
Profile Joined August 2011
Finland224 Posts
February 23 2012 17:03 GMT
#288
I'm not playing real games against opponents who can't pick real race but take unfair information advantage early and most of time by my experience use it for cheesing. I'm 6pooling every random. Race of the random player should be showed at the start of the game so both players are equal.
sLiMpoweR
Profile Joined March 2009
United States430 Posts
February 23 2012 17:04 GMT
#289
Its actually incredibly stupid for a random player to be cheesy, why u ask? its simple, what does any good player do vrs a random player, scouts early and well. So all the cheeses you do because your opponent is taking risks because he knows your race are out. Any sorta of proxi gateway push is retarted because anyone good will 9 scout. The correct movmeent for a random player is to be abusive in his macro because he can. Want to hatch first vrs protoss? go ahead they probably have a gate in their main. want to proxi 2 gate? dont because terran will wall and zerg will 9 scout and pool first to counter ur abusive build. SO on the contrary to whatever is saying its actually really stupid for a random player to cheese because thats exactly what ur opponent is expecting.
Team aMg
Arghmyliver
Profile Blog Joined November 2011
United States1078 Posts
February 23 2012 17:05 GMT
#290
NemEU - Is it not also true that many toss cannon rush? Toss should be removed right? Also many zerg six-pool. Gee zerg should also be removed. And those darn terrans. Many of them proxy rax. Whats with that? Get Terran out. Oops no race left.
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
idonthinksobro
Profile Joined December 2010
3138 Posts
February 23 2012 17:05 GMT
#291
Because random player are usually awful and have 1 abusive allin for each matchup. And the allins are more likely to work because the opponent doesn't know if he needs to wall off or not, so if you wall off and opponent is 4gating -> gg. You dont wall off and opponent is a zerg and goes for a 8pool -> gg.


Arghmyliver
Profile Blog Joined November 2011
United States1078 Posts
February 23 2012 17:06 GMT
#292
On February 24 2012 02:03 Ogww wrote:
I'm not playing real games against opponents who can't pick real race but take unfair information advantage early and most of time by my experience use it for cheesing. I'm 6pooling every random. Race of the random player should be showed at the start of the game so both players are equal.


Lol you guys know you're posting this publicly right? Lmao
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
ch4ppi
Profile Joined July 2010
Germany802 Posts
February 23 2012 17:06 GMT
#293
On February 23 2012 22:50 Marinechan wrote:
When people choose random, their opponent assumes that they're going to cheese.

I guess that's it, haha!


Yeah jealous....

eh no dude, most randoms are just cheesing or playing easy to perform builds, but loose most of the games that go for like over 15 minutes. And if I check the match history of random players on my diamond level, there are so many 6 Pools, 2 base Allins...
I would never BM a random player, but I scout very early and play exceptionally safe and scout more than usual and win most of the games if I can defend the cheese. Especially in Mirror matches I feel like I cant loose....
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
February 23 2012 17:06 GMT
#294
The reason I dislike playing random players is because you have to scout earlier, and can't really plan what build you're going to do until you scout them - which can be really annoying on some maps, i.e Entombed Valley.

This is particularly annoying PvZ where if you FFE, you have to place the 9 pylon in you natural as opposed to your main.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
CryMore
Profile Joined March 2010
United States497 Posts
February 23 2012 17:06 GMT
#295
Because every time I wall off they roll terran and every time I don't they roll zerg. Also I have pretty specific BO's against each race and its a pain in the ass to scout on 9, and have to do a more generic BO as well as scout for cheese,
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
silverstyle
Profile Joined May 2011
Singapore1108 Posts
February 23 2012 17:06 GMT
#296
On February 23 2012 22:55 Teoita wrote:
Because random doesn't show the race at start. As a protoss player, that's annoying as hell.


This.

As a protoss more so than most other races, the openings are very specific, theres no real middle of the road opening except the 1 gate expo, but against zerg youre kind of behind, even more so if you 12 gate instead of 13 gate (12 gate incase its PvP)

Many people want to practice or have an opening specific to each race. Random kinda throws it off i guess. IDK abt the abuse but tahts why i hate playing vs random.
Liquid`HerO!!!
willoc
Profile Joined February 2011
Canada1530 Posts
February 23 2012 17:06 GMT
#297
On February 24 2012 01:35 Lord_J wrote:
Show nested quote +
On February 24 2012 01:31 mcc wrote:
On February 24 2012 01:21 SuperYo1000 wrote:
I have yet to come across a random player that doesnt 6 pool, marine scv all in or proxy 2 gate.....They apparantly dont believe in a game longer then 7 minutes. Its easy to defend of course but its just boring

I play 2-5 games a week and even I meet more random players that do not cheese. So either you do not actually play or are very unlucky or random players in your league are just strange.


I guarantee that he's one of those people who rolls over and dies to the most standard pressure in the book and then rages about being "cheesed."


Those randoms are doing it wrong anyway. 6 Rax Bunker rush is better. Wait till you come across that.
Be bold and mighty forces will come to your aid!
Arghmyliver
Profile Blog Joined November 2011
United States1078 Posts
February 23 2012 17:07 GMT
#298
On February 24 2012 02:05 idonthinksobro wrote:
Because random player are usually awful and have 1 abusive allin for each matchup. And the allins are more likely to work because the opponent doesn't know if he needs to wall off or not, so if you wall off and opponent is 4gating -> gg. You dont wall off and opponent is a zerg and goes for a 8pool -> gg.





If you don't scout ---> GG
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
February 23 2012 17:07 GMT
#299
On February 24 2012 01:17 Doctorasul wrote:
Show nested quote +
On February 24 2012 01:02 Lightspeaker wrote:
On February 24 2012 00:16 Doctorasul wrote:
Incomplete information is part of the game and if you don't adapt your play to reflect the amount of information you have then you are playing badly..


Except you're missing the point. Its not having "incomplete" information, its having NO information in your 1v1s (kinda different for team games because pretty much anything goes there).

Literally the moment you start a normal game you at least know something about your opponent. I play Protoss, if my opponent is a Zerg I know he could be going 6,7,8-pool. He could be going hatchery first, 14-pool hatchery, 11-overpool. He could be aiming for fast two-base mutas, three base mutas, 7-roach rush, infestor broodlord. Theres TONS of possibilities and I know nothing about what my opponent is doing. I haven't seen him do anything at all yet. Hell, he hasn't actually done anything yet because we've just entered the game.

However what I do know is that I'm not going to face a Marine/Marauder conc push. Or a proxy two-gate. Or fast banshees. Or two-base colossus. I know that I either have to wall in with Pylon/Gateway/Core or FFE because it'll keep lings out and I know that I CAN wall in in these two ways because my buildings aren't going to get sniped up a hill with marines at the bottom or hit by a gateway unit push. I also know that I can aim for a two-base colossus attack or HTs to defend against mutas and get archons for a push or any of a number of strategies.

Against a random you literally can't even make those kind of judgements. The extent of your knowledge is "there is an opponent on this map". This forces a delay in build choice by up to several minutes if you scout your opponent last on a large map. That is a huge amount of time in which you can't actually properly select a build or decide how to place your buildings because literally anything in the game could be coming. The chance of a straight up build order loss is much, much higher. Not to mention the fact that a huge number of random players abuse this by cheesing or doing an early all-in that you can't prepare for properly.



On February 24 2012 00:39 TheV wrote:
I have 2 accounts, one where I play Zerg and another where I play random.

The first thing I do when the game starts is say gl, hf, <race>.

So the other guy knows what race I am and doesn't BM/gives excuses for losing.


No offence, but literally nobody is going to believe you if they've got any sense at all so you're wasting your time. Your intentions might be noble, but you're flat out not going to be believed by anyone with more than a few brain cells. I played against a random a while back who started the game with a "glhf" and then a couple of minutes complaining about how he was "zerg again" and how the system kept rolling him as zerg that day. I pylon-scouted (of course) and he was actually a Terran who went for a Marine/SCV all-in (of course).

If what you say is true, then why aren't you sending a scout earlier or why aren't you sending two scouts on a large map? If those are bad ideas, come up with your own, or are you saying it's simply impossible? You will be playing against someone who does not have the advantage of always playing one race, and that will show. The random's advantage is going to vanish in 2 minutes, leaving a gaping hole of experience with the particular race he happened to have spawed.

You also conveninently decided to ignore the uncomfortable question: If random is so strong, why are there no top pros playing random and doesn't that fact make your whining look even more desperate?

I'm sure I had a more respectful form of that question somewhere but I'm losing patience with the waves of crap and whining pouring over this thread like an unstoppable avalanche of stupidity.



I 9-pylon scout every game, every matchup; and on large maps if I don't find immediately then I tend to 13-gateway scout as well in the opposite direction. How much more scouting do you propose?


Your argument of "but they have to play all different races so its HARD" is complete rubbish. Regardless of whether or not that it is more difficult to do the system is dynamic. Therefore regardless of how good or bad they are as a random player they will be matched up appropriately. Therefore their average ability across their three races will be comparable to your skill level on one race. It will NOT show in a match-up because the matchmaking system doesn't work like that. By definition the person playing against you is a similar skill level; they are approximately as good as you are, regardless of any lack of "experience" with a particular race.

To illustrate: MMA is one of the best Terrans in the world. Lets say hypothetically MMA has NEVER played as Zerg. Ever. I don't know if this is true or not (I doubt it), but for the purposes of this example lets just say he's never played as Zerg. Now say MMA plays a game against me. Him as Zerg, me as Protoss. I've got a couple of hundred games experience as Protoss (I know, I know, I should play more). He has none as Zerg (in this example). What happens? I'd put money on him absolutely destroying me. Why doesn't my experience with Protoss win over his with Zerg? Simple: he's a much, much better player and he doesn't need any knowledge of Zerg beyond the absolute basics of "use injects, build stuff from larva at hatcheries, drones turn into buildings". And I'd guess that he could do the same to any player from Bronze to Mid-Masters regardless of how much experience they have with their race to his complete lack of experience with Zerg.

That said you don't even have to go to extreme examples like a pro vs a random scrub like me. You can even see it between leagues. A Masters player playing a Gold player on an off-race will still probably win. A Platinum player playing a Bronze player on an off-race will similarly probably win. Thats not because they're suddenly good at the race, its because their fundamentals don't suck as much as those of the people they're playing against.

Experience with a race means little when compared to skill and experience with the game generally. At the lower levels of the game experience with a race means basically nothing because everyone screws up so much and so badly. I random in 4v4s ("for the lulz") and no, my understanding of Zerg and Terran aren't as good as that of my understanding of Protoss. But I sure as hell don't blame a lack of experience with Zerg and Terran for any losses...its just because I suck at the game and my general mechanics and macro need to improve. I actually tend to win a lot in 4v4s. But again thats not because I'm amazing at any race I get given, its because my opponents suck even more than I do. Thats just the way it is at sub-high masters level, everyone's basic mechanics and macro suck.


And actually this is all directly relevant to your question: why doesn't this happen at the highest level? Because at the highest levels this kind of experience DOES matter. When you have people whose macro and mechanics are pro-level then every little advantage counts. And having played 15,000 games as a Terran at that level means you're going to be much better with Terran than the other races when you've got the basics figured out.

THATS why basically no pros play random. At the very highest levels knowing your race inside and out is a bigger edge than the psychological advantage of your opponent not knowing what you're playing as. However thats only valid at the very, very highest level. When you're talking about ladder, more specifically ladder at a Bronze to Mid-Masters level, experience with a race doesn't matter at all. If it did then people race switching should fall far further than they do when they switch. Your experience with your race means basically nothing at low levels. Therefore the lack of information is the bigger advantage because everyone, including you, suck at the game. Amongst pros there are numerous ways for them to gain an advantage and some advantages are worth more than others...because they have already got all of the basics down (almost?) perfectly. However the trick to winning on most of the ladder is to suck slightly less at the fundamental basics of this game than other people.

In essence its down to the difference between sub-GM league play and actual professional play. One involves not sucking quite so bad as your opponent and the other involves actually out-thinking and out-playing them.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
yarkO
Profile Blog Joined September 2009
Canada810 Posts
February 23 2012 17:07 GMT
#300
This is one of those posts that I feel should come with about 6 or 8 troll faces in the OP.

"Ahehehehe.. why would people be annoyed when my race is a secret? Perhaps the thinktank at TeamLiquid will know....."

Are you dumb or something? Think about it.
When you are prepared, there's no such thing as pressure.
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