• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:21
CET 02:21
KST 10:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2036 users

Patch 1.4 PTR Notes (updated 9/8) - Page 351

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 349 350 351 352 353 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
epoc
Profile Joined December 2010
Finland1190 Posts
September 09 2011 21:43 GMT
#7001
On September 10 2011 05:36 Bashion wrote:
Show nested quote +
On September 10 2011 05:32 Treemonkeys wrote:
On September 10 2011 05:31 mFour wrote:
I can't believe how many Zerg players believe that mass Infestor should be viable. I'm happy about the NP nerf and hope it goes through..BUT Blizz needs to buff Hydras to give Zerg more options.


Since when has mass infestor been viable in high level play?



Since they were buffed.


Never seen mass infestor
mFour
Profile Joined September 2011
United States25 Posts
September 09 2011 21:44 GMT
#7002
On September 10 2011 06:34 Lomak wrote:
Comparing corrupter to viking.

1. Corrupters cost more
2. Do less damage (even with their ability used, requiring more APM)
3. Less range
4. When there is nothing to attack in the air, they become nothing but a food block.

They are worse on every point.

1. 25 more gas I believe? Correct.
2. Don't know the exact DPS of each, but this is only because Vikings take 2 shots instead of 1 for each hit. Corrupters have a faster attack speed though.
3. Yupp.
4. They are an anti-air/support unit, of course, but as a food block, why don't you just morph to BL's after taking care of the Colossi?

Also, you forgot to mention their 75 more HP and +2 starting armor over the Viking. I don't think they are perfect, but definitely not as bad as you think they are.
5/255
iCanada
Profile Joined August 2010
Canada10660 Posts
September 09 2011 21:46 GMT
#7003
On September 10 2011 06:41 hitpoint wrote:
Show nested quote +
On September 10 2011 06:33 mFour wrote:
On September 10 2011 06:15 TolEranceNA wrote:
Actually, if they remove corruptor and give us scourge, feel free to nerf NP. Or make corruptor a better unit....or better yet, add hydras that don't suck.

Is a Corrupter really that bad of a unit vs Colossi in comparison to the Viking? (I'm being serious btw I wouldn't know in real-game situations). I've tested it a bit (with no micro and no opponent, just a unit tester for numbers) and the Viking gets the 3 range advantage which is its best feat for vsing Colossi right? With 6 unupgraded Vikings it takes 3 volleys to kill a 1 armor Colossi. With 6 unupgraded Corrupters it takes 3 shots to kill a 1 armor Colossi (with Corruption).

Obviously you aren't going to be fighting Colossi with no support right? With stalkers under the Colossi the Vikings get an obvious advantage for the range alone, but Corrupters have 75 more HP than a Viking and start with 2 armor unupgraded. It takes 10 +2 attack Stalkers 6 shots (A-Move) to kill 6 unupgraded Vikings. It takes 10 +2 attack Stalkers 10 shots (A-Move) to kill 6 unupgraded Corrupters. When those Stalkers happen to have Blink the 75 HP and +2 armor is better than having +3 range, no?

I'm not saying Corrupters are better than Vikings, but I want to know what makes them so "useless" in real-game situations.


I'll try to answer this I guess.

The terran ground army is much more efficient against the toss ground army. When vikings kill the colossi, stim mmm can usually kill whatever toss has left on the ground. When corrupters kill the colossi, zerg usually gets rolled by whatever is left on the ground.

Also lets not forget that vikings can still land and do similar dps as hydras, wheras corrupters fly around and do nothing but take up supply.

In the past few months the game has shifted away from making corrupters for these reasons. They're expensive, have relatively short range (compared to vikings), and because they are useless after the colossus are dead, they occupy more supply than the zerg can spare.


Yeah, Vikings are also much better at controlling the Protoss player because Terran can prod Toss whenever they want with their range 9. You attack colossus with Corruptors and you are commited to the whole fight as Stalkers will be in range and can chase down Corruptors.
mFour
Profile Joined September 2011
United States25 Posts
September 09 2011 21:47 GMT
#7004
On September 10 2011 06:41 hitpoint wrote:
Show nested quote +
On September 10 2011 06:33 mFour wrote:
On September 10 2011 06:15 TolEranceNA wrote:
Actually, if they remove corruptor and give us scourge, feel free to nerf NP. Or make corruptor a better unit....or better yet, add hydras that don't suck.

Is a Corrupter really that bad of a unit vs Colossi in comparison to the Viking? (I'm being serious btw I wouldn't know in real-game situations). I've tested it a bit (with no micro and no opponent, just a unit tester for numbers) and the Viking gets the 3 range advantage which is its best feat for vsing Colossi right? With 6 unupgraded Vikings it takes 3 volleys to kill a 1 armor Colossi. With 6 unupgraded Corrupters it takes 3 shots to kill a 1 armor Colossi (with Corruption).

Obviously you aren't going to be fighting Colossi with no support right? With stalkers under the Colossi the Vikings get an obvious advantage for the range alone, but Corrupters have 75 more HP than a Viking and start with 2 armor unupgraded. It takes 10 +2 attack Stalkers 6 shots (A-Move) to kill 6 unupgraded Vikings. It takes 10 +2 attack Stalkers 10 shots (A-Move) to kill 6 unupgraded Corrupters. When those Stalkers happen to have Blink the 75 HP and +2 armor is better than having +3 range, no?

I'm not saying Corrupters are better than Vikings, but I want to know what makes them so "useless" in real-game situations.


I'll try to answer this I guess.

The terran ground army is much more efficient against the toss ground army. When vikings kill the colossi, stim mmm can usually kill whatever toss has left on the ground. When corrupters kill the colossi, zerg usually gets rolled by whatever is left on the ground.

Also lets not forget that vikings can still land and do similar dps as hydras, wheras corrupters fly around and do nothing but take up supply.

In the past few months the game has shifted away from making corrupters for these reasons. They're expensive, have relatively short range (compared to vikings), and because they are useless after the colossus are dead, they occupy more supply than the zerg can spare.

This is why Hydra's need a buff! XD
5/255
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-09-09 21:50:29
September 09 2011 21:48 GMT
#7005
On September 10 2011 06:20 RavenLoud wrote:
Lol.

Infestors take twice as long as templars, by taking the time to research Pathogen Glands into account.

Zerg QQ to a whole new level.


Why don't we just go play on the PTR instead of theorycrafting with our very limited game knowledge (and probably realize how ignorant we are now later on.)


I can't login to the PTR. Is anyone else having the same problem?

You never see mass infestor, you see them as support, just 10-12 of them. Infestors are Zerg's stalker or marine, since hydras suck (they even lose to phoenix, mutas, thors, and roaches) and mutas aren't going to ever beat stalker/colossi when P sees it coming anytime. Get rid of infestors, then get rid of marines and stalkers.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Havefa1th
Profile Blog Joined November 2010
United States245 Posts
September 09 2011 21:49 GMT
#7006
On September 10 2011 06:44 mFour wrote:
Show nested quote +
On September 10 2011 06:34 Lomak wrote:
Comparing corrupter to viking.

1. Corrupters cost more
2. Do less damage (even with their ability used, requiring more APM)
3. Less range
4. When there is nothing to attack in the air, they become nothing but a food block.

They are worse on every point.

1. 25 more gas I believe? Correct.
2. Don't know the exact DPS of each, but this is only because Vikings take 2 shots instead of 1 for each hit. Corrupters have a faster attack speed though.
3. Yupp.
4. They are an anti-air/support unit, of course, but as a food block, why don't you just morph to BL's after taking care of the Colossi?

Also, you forgot to mention their 75 more HP and +2 starting armor over the Viking. I don't think they are perfect, but definitely not as bad as you think they are.

Brood Lords are the THE most expensive unit to tech to. With roaches, hydras, corruptors and tech, what makes you think that Zerg players automatically have a greater spire and the necessary resources to make brood lords? Using BLs to excuse corruptors lack of versatility is poor shit.

Vikings are better than Corruptors in EVERY single way.
"Apparently I just needed to play the way I did... and realize he killed his own command center." - Idra
Lomak
Profile Joined June 2010
United States311 Posts
September 09 2011 21:50 GMT
#7007
On September 10 2011 06:44 mFour wrote:
Show nested quote +
On September 10 2011 06:34 Lomak wrote:
Comparing corrupter to viking.

1. Corrupters cost more
2. Do less damage (even with their ability used, requiring more APM)
3. Less range
4. When there is nothing to attack in the air, they become nothing but a food block.

They are worse on every point.

1. 25 more gas I believe? Correct.
2. Don't know the exact DPS of each, but this is only because Vikings take 2 shots instead of 1 for each hit. Corrupters have a faster attack speed though.
3. Yupp.
4. They are an anti-air/support unit, of course, but as a food block, why don't you just morph to BL's after taking care of the Colossi?

Also, you forgot to mention their 75 more HP and +2 starting armor over the Viking. I don't think they are perfect, but definitely not as bad as you think they are.


You would think having more hp and armor would help , but considering how back and forth most engagements go, and including the use of forcefields its damn near impossible to engage efficiently against a protoss army which is why you ALWAYS see one of 2 things happen (pro level)

1. Overmake corrupters, kill all the collossus and proceed to lose entire ground army.
2. Undermake corrupters , kill maybe 1 collosus then proceed to lose entire army.

9 times out of 10 this is exactly what happens on the professional level. As can be supported by countless replays from tournaments.
Some see the glass half full, others half empty. I think the glass is just too big.
SonicTitan
Profile Joined August 2010
United States249 Posts
September 09 2011 21:51 GMT
#7008
On September 10 2011 06:00 ma70 wrote:
Show nested quote +
On September 10 2011 05:58 SonicTitan wrote:
Considering I'm a low-level scrub, I'm going to check my first "wtf" response to the NP change. The reasons against the change have already been articulated enough, as well as reasons for it. I'll only ask - has Blizzard themselves released any justification for the change? NP WAS a viable strategy against both Thor and Collosus, and especially with Collosus, no other unit composition could really match the power of NP. The change is worrisome, is all, and as far as I can see it was never asked for or talked about.

So once again, has Blizzard said anything about it?


Maybe they did the NP change because if NP units get the upgrades (which did not occur last patch) then they will be THAT much stronger against your own army. I mean, it's not perfect, but at least the units you "steal" from them (should you use NP) will be stronger....but anyways, you can always just not research it and use Fungal (which is powerful in its own right) and Infested Terrans.


See, that's not what I asked. Because right now, we have a lot of uninformed opinions in this thread, including mine, and most likely yours. What I asked is, has Blizzard said anything about why they are making the change? Because I want to hear their justification. True, Blizzard's justifications have sometimes seemed nonsensical, but on some level this seems like a nonsensical change in itself. At the very least a completely unexpected one.
What if I'm in it for fighting?
mFour
Profile Joined September 2011
United States25 Posts
September 09 2011 21:52 GMT
#7009
On September 10 2011 06:49 Havefa1th wrote:
Show nested quote +
On September 10 2011 06:44 mFour wrote:
On September 10 2011 06:34 Lomak wrote:
Comparing corrupter to viking.

1. Corrupters cost more
2. Do less damage (even with their ability used, requiring more APM)
3. Less range
4. When there is nothing to attack in the air, they become nothing but a food block.

They are worse on every point.

1. 25 more gas I believe? Correct.
2. Don't know the exact DPS of each, but this is only because Vikings take 2 shots instead of 1 for each hit. Corrupters have a faster attack speed though.
3. Yupp.
4. They are an anti-air/support unit, of course, but as a food block, why don't you just morph to BL's after taking care of the Colossi?

Also, you forgot to mention their 75 more HP and +2 starting armor over the Viking. I don't think they are perfect, but definitely not as bad as you think they are.

Brood Lords are the THE most expensive unit to tech to. With roaches, hydras, corruptors and tech, what makes you think that Zerg players automatically have a greater spire and the necessary resources to make brood lords? Using BLs to excuse corruptors lack of versatility is poor shit.

Vikings are better than Corruptors in EVERY single way.

EVERY single way is false, but I understand what you are saying. Also I mentioned I don't know about Corrupters in real-game situations, and we weren't even discussing real-game situations, only numbers. So your example is invalid.
5/255
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 09 2011 21:52 GMT
#7010
On September 10 2011 06:44 mFour wrote:
Show nested quote +
On September 10 2011 06:34 Lomak wrote:
Comparing corrupter to viking.

1. Corrupters cost more
2. Do less damage (even with their ability used, requiring more APM)
3. Less range
4. When there is nothing to attack in the air, they become nothing but a food block.

They are worse on every point.

1. 25 more gas I believe? Correct.
2. Don't know the exact DPS of each, but this is only because Vikings take 2 shots instead of 1 for each hit. Corrupters have a faster attack speed though.
3. Yupp.
4. They are an anti-air/support unit, of course, but as a food block, why don't you just morph to BL's after taking care of the Colossi?

Also, you forgot to mention their 75 more HP and +2 starting armor over the Viking. I don't think they are perfect, but definitely not as bad as you think they are.

1) Yep
2) Attack speed doesnt matter for vikings because they are used prior to a fight. They do a volley and fall back, trying to get hits in. The most frightening and challenging time for a protoss is when terran gets the exact number of vikings to kill a colossus in 1 shot, because if they step just a little bit too far, you instantly lose one and cant kill anything in return.
4) Generally speaking, after you kill colossus the battle is already over. If you happen to have hive tech and want to go the BL route (which isnt always smart) then sure, so long as you have the resources to make them into BL's, the tech, and still have enough money to remake the rest of your army so you dont have a few BL's just out there with no support.
mFour
Profile Joined September 2011
United States25 Posts
September 09 2011 21:54 GMT
#7011
On September 10 2011 06:50 Lomak wrote:
Show nested quote +
On September 10 2011 06:44 mFour wrote:
On September 10 2011 06:34 Lomak wrote:
Comparing corrupter to viking.

1. Corrupters cost more
2. Do less damage (even with their ability used, requiring more APM)
3. Less range
4. When there is nothing to attack in the air, they become nothing but a food block.

They are worse on every point.

1. 25 more gas I believe? Correct.
2. Don't know the exact DPS of each, but this is only because Vikings take 2 shots instead of 1 for each hit. Corrupters have a faster attack speed though.
3. Yupp.
4. They are an anti-air/support unit, of course, but as a food block, why don't you just morph to BL's after taking care of the Colossi?

Also, you forgot to mention their 75 more HP and +2 starting armor over the Viking. I don't think they are perfect, but definitely not as bad as you think they are.


You would think having more hp and armor would help , but considering how back and forth most engagements go, and including the use of forcefields its damn near impossible to engage efficiently against a protoss army which is why you ALWAYS see one of 2 things happen (pro level)

1. Overmake corrupters, kill all the collossus and proceed to lose entire ground army.
2. Undermake corrupters , kill maybe 1 collosus then proceed to lose entire army.

9 times out of 10 this is exactly what happens on the professional level. As can be supported by countless replays from tournaments.

So with this NP nerf maybe if there was a +1 range buff on the Corrupter? How would that be?
5/255
hugman
Profile Joined June 2009
Sweden4644 Posts
September 09 2011 21:54 GMT
#7012
On September 10 2011 06:44 mFour wrote:
Show nested quote +
On September 10 2011 06:34 Lomak wrote:
Comparing corrupter to viking.

1. Corrupters cost more
2. Do less damage (even with their ability used, requiring more APM)
3. Less range
4. When there is nothing to attack in the air, they become nothing but a food block.

They are worse on every point.

1. 25 more gas I believe? Correct.
2. Don't know the exact DPS of each, but this is only because Vikings take 2 shots instead of 1 for each hit. Corrupters have a faster attack speed though.
3. Yupp.
4. They are an anti-air/support unit, of course, but as a food block, why don't you just morph to BL's after taking care of the Colossi?

Also, you forgot to mention their 75 more HP and +2 starting armor over the Viking. I don't think they are perfect, but definitely not as bad as you think they are.


Vikings have enough range to snipe Colossi, Corruptors don't. The extra HP doesn't matter, so no, they are bad, a full year of SC2 established that quite clearly, but that's not what this thread is about.
Lomak
Profile Joined June 2010
United States311 Posts
Last Edited: 2011-09-09 21:57:27
September 09 2011 21:55 GMT
#7013
On September 10 2011 06:54 mFour wrote:
Show nested quote +
On September 10 2011 06:50 Lomak wrote:
On September 10 2011 06:44 mFour wrote:
On September 10 2011 06:34 Lomak wrote:
Comparing corrupter to viking.

1. Corrupters cost more
2. Do less damage (even with their ability used, requiring more APM)
3. Less range
4. When there is nothing to attack in the air, they become nothing but a food block.

They are worse on every point.

1. 25 more gas I believe? Correct.
2. Don't know the exact DPS of each, but this is only because Vikings take 2 shots instead of 1 for each hit. Corrupters have a faster attack speed though.
3. Yupp.
4. They are an anti-air/support unit, of course, but as a food block, why don't you just morph to BL's after taking care of the Colossi?

Also, you forgot to mention their 75 more HP and +2 starting armor over the Viking. I don't think they are perfect, but definitely not as bad as you think they are.


You would think having more hp and armor would help , but considering how back and forth most engagements go, and including the use of forcefields its damn near impossible to engage efficiently against a protoss army which is why you ALWAYS see one of 2 things happen (pro level)

1. Overmake corrupters, kill all the collossus and proceed to lose entire ground army.
2. Undermake corrupters , kill maybe 1 collosus then proceed to lose entire army.

9 times out of 10 this is exactly what happens on the professional level. As can be supported by countless replays from tournaments.

So with this NP nerf maybe if there was a +1 range buff on the Corrupter? How would that be?


That would be changing even more and assuming a lot. I'm not gonna pretend I know how pro's respond to these changes or how they will adapt, All i know is they are changing the core functionality of a spell that is going to change TONS by itself, and is it really needed at this point in time when we are already seeing more variance come out of toss and terran in order to deal with the infestors as they are currently.

If zerg was dominating every race and NP was running rampant and making every engagement against zerg ineffective than this change would make sense. That's NOT what is happening on the professional level.
Some see the glass half full, others half empty. I think the glass is just too big.
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
September 09 2011 21:56 GMT
#7014
On September 10 2011 06:51 SonicTitan wrote:
Show nested quote +
On September 10 2011 06:00 ma70 wrote:
On September 10 2011 05:58 SonicTitan wrote:
Considering I'm a low-level scrub, I'm going to check my first "wtf" response to the NP change. The reasons against the change have already been articulated enough, as well as reasons for it. I'll only ask - has Blizzard themselves released any justification for the change? NP WAS a viable strategy against both Thor and Collosus, and especially with Collosus, no other unit composition could really match the power of NP. The change is worrisome, is all, and as far as I can see it was never asked for or talked about.

So once again, has Blizzard said anything about it?


Maybe they did the NP change because if NP units get the upgrades (which did not occur last patch) then they will be THAT much stronger against your own army. I mean, it's not perfect, but at least the units you "steal" from them (should you use NP) will be stronger....but anyways, you can always just not research it and use Fungal (which is powerful in its own right) and Infested Terrans.


See, that's not what I asked. Because right now, we have a lot of uninformed opinions in this thread, including mine, and most likely yours. What I asked is, has Blizzard said anything about why they are making the change? Because I want to hear their justification. True, Blizzard's justifications have sometimes seemed nonsensical, but on some level this seems like a nonsensical change in itself. At the very least a completely unexpected one.



I agree with you.

I havent seen any pro player blaming NP as the main reason why infestors are too good.

Most will say that fungals dont allow you to micro, or that infested terrans are a 50 supply arm that costs only mana.

I think other stuff needed more attention from blizzard, like ghosts, 111, and HT being too fragile against terran.
I've got moves like Jagger
mFour
Profile Joined September 2011
United States25 Posts
September 09 2011 22:01 GMT
#7015
Either way I should stop discussing Corrupters for they are not in the patch notes and I didn't mean to start any arguments. So before anybody starts getting too intense about Corrupters..HOW BOUT DEM SEEKER MISSLES?
5/255
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
September 09 2011 22:03 GMT
#7016
On September 10 2011 06:43 epoc wrote:
Show nested quote +
On September 10 2011 05:36 Bashion wrote:
On September 10 2011 05:32 Treemonkeys wrote:
On September 10 2011 05:31 mFour wrote:
I can't believe how many Zerg players believe that mass Infestor should be viable. I'm happy about the NP nerf and hope it goes through..BUT Blizz needs to buff Hydras to give Zerg more options.


Since when has mass infestor been viable in high level play?



Since they were buffed.


Never seen mass infestor


Look more closelier.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
September 09 2011 22:05 GMT
#7017
On September 10 2011 07:01 mFour wrote:
Either way I should stop discussing Corrupters for they are not in the patch notes and I didn't mean to start any arguments. So before anybody starts getting too intense about Corrupters..HOW BOUT DEM SEEKER MISSLES?

DW that doesn't matter.... terrans don't want to make ravens....cause "they don't want to lower their medivac/viking/tank counts" like they were saying when all the zergs were saying how good Ravens already were..... :DDD

:troll:
on topic, Yeah, I think the speed of it is a bit too fast still..... '

(> '')>
Twitter: @zhurai | Site: http://zhurai.com
SetStndbySmn
Profile Joined August 2010
United States657 Posts
September 09 2011 22:10 GMT
#7018
No fear of losing colossus to np should make infested terrans less of a nuisance. I'm unsure if this is too harsh though. Maybe giving our archon the frenzied buff the ultralisk has would be more reasonable. However I get the feeling blizzard doesn't really like how prolific archon use is right now; in every blizzard description I've seen of the unit, I get the impression that they intend it to be strictly a way to make detected / out of energy templar useful on the spot.
"He doesn't operate under some divine shroud that lets him determine what is or is not valid culture. He cannot rob you, retroactively, of wholly valid experiences; he cannot transform them into worthless things." - Tycho
PPTouch
Profile Joined January 2011
99 Posts
September 09 2011 22:10 GMT
#7019
[QUOTE]On September 10 2011 06:48 Belial88 wrote:
[QUOTE]On September 10 2011 06:20 RavenLoud wrote:
Lol.

Infestors take twice as long as templars, by taking the time to research Pathogen Glands into account.

Zerg QQ to a whole new level.


Why don't we just go play on the PTR instead of theorycrafting with our very limited game knowledge (and probably realize how ignorant we are now later on.)[/QUOTE]


You never see mass infestor, you see them as support, just 10-12 of them. QUOTE]

jeez guys its only 10-12 infestors with another 4 running around burrowed throwing up mass IT raping expos

comeon 1000-1300 mineral and 1500-1800 gas isnt THAT much
Noocta
Profile Joined June 2010
France12578 Posts
September 09 2011 22:11 GMT
#7020
On September 10 2011 07:01 mFour wrote:
Either way I should stop discussing Corrupters for they are not in the patch notes and I didn't mean to start any arguments. So before anybody starts getting too intense about Corrupters..HOW BOUT DEM SEEKER MISSLES?


Still a 125 energy spell with 6 range that only does 100 damage.

Atleast it will hit tho, but launching a Seeker Misile is still like crushing a Japanese Zero in a carrier.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Prev 1 349 350 351 352 353 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft327
SpeCial 67
NeuroSwarm 43
trigger 32
Vindicta 10
StarCraft: Brood War
Shuttle 733
Sexy 39
NaDa 31
Bale 5
Counter-Strike
fl0m851
Super Smash Bros
C9.Mang0147
Other Games
summit1g7995
gofns7520
shahzam378
Maynarde108
ViBE94
PPMD25
Models3
Organizations
Other Games
gamesdonequick582
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 92
• RyuSc2 34
• davetesta23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21218
• Ler70
Other Games
• Scarra407
Upcoming Events
CranKy Ducklings
8h 39m
RSL Revival
8h 39m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
10h 39m
Cure vs Reynor
Classic vs herO
IPSL
15h 39m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
17h 39m
BSL 21
18h 39m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 8h
RSL Revival
1d 8h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 10h
WardiTV Korean Royale
1d 10h
[ Show More ]
BSL 21
1d 18h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 18h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 21h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
BSL: GosuLeague
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.