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Patch 1.4 PTR Notes (updated 9/8) - Page 351

Forum Index > Closed
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
epoc
Profile Joined December 2010
Finland1190 Posts
September 09 2011 21:43 GMT
#7001
On September 10 2011 05:36 Bashion wrote:
Show nested quote +
On September 10 2011 05:32 Treemonkeys wrote:
On September 10 2011 05:31 mFour wrote:
I can't believe how many Zerg players believe that mass Infestor should be viable. I'm happy about the NP nerf and hope it goes through..BUT Blizz needs to buff Hydras to give Zerg more options.


Since when has mass infestor been viable in high level play?



Since they were buffed.


Never seen mass infestor
mFour
Profile Joined September 2011
United States25 Posts
September 09 2011 21:44 GMT
#7002
On September 10 2011 06:34 Lomak wrote:
Comparing corrupter to viking.

1. Corrupters cost more
2. Do less damage (even with their ability used, requiring more APM)
3. Less range
4. When there is nothing to attack in the air, they become nothing but a food block.

They are worse on every point.

1. 25 more gas I believe? Correct.
2. Don't know the exact DPS of each, but this is only because Vikings take 2 shots instead of 1 for each hit. Corrupters have a faster attack speed though.
3. Yupp.
4. They are an anti-air/support unit, of course, but as a food block, why don't you just morph to BL's after taking care of the Colossi?

Also, you forgot to mention their 75 more HP and +2 starting armor over the Viking. I don't think they are perfect, but definitely not as bad as you think they are.
5/255
iCanada
Profile Joined August 2010
Canada10660 Posts
September 09 2011 21:46 GMT
#7003
On September 10 2011 06:41 hitpoint wrote:
Show nested quote +
On September 10 2011 06:33 mFour wrote:
On September 10 2011 06:15 TolEranceNA wrote:
Actually, if they remove corruptor and give us scourge, feel free to nerf NP. Or make corruptor a better unit....or better yet, add hydras that don't suck.

Is a Corrupter really that bad of a unit vs Colossi in comparison to the Viking? (I'm being serious btw I wouldn't know in real-game situations). I've tested it a bit (with no micro and no opponent, just a unit tester for numbers) and the Viking gets the 3 range advantage which is its best feat for vsing Colossi right? With 6 unupgraded Vikings it takes 3 volleys to kill a 1 armor Colossi. With 6 unupgraded Corrupters it takes 3 shots to kill a 1 armor Colossi (with Corruption).

Obviously you aren't going to be fighting Colossi with no support right? With stalkers under the Colossi the Vikings get an obvious advantage for the range alone, but Corrupters have 75 more HP than a Viking and start with 2 armor unupgraded. It takes 10 +2 attack Stalkers 6 shots (A-Move) to kill 6 unupgraded Vikings. It takes 10 +2 attack Stalkers 10 shots (A-Move) to kill 6 unupgraded Corrupters. When those Stalkers happen to have Blink the 75 HP and +2 armor is better than having +3 range, no?

I'm not saying Corrupters are better than Vikings, but I want to know what makes them so "useless" in real-game situations.


I'll try to answer this I guess.

The terran ground army is much more efficient against the toss ground army. When vikings kill the colossi, stim mmm can usually kill whatever toss has left on the ground. When corrupters kill the colossi, zerg usually gets rolled by whatever is left on the ground.

Also lets not forget that vikings can still land and do similar dps as hydras, wheras corrupters fly around and do nothing but take up supply.

In the past few months the game has shifted away from making corrupters for these reasons. They're expensive, have relatively short range (compared to vikings), and because they are useless after the colossus are dead, they occupy more supply than the zerg can spare.


Yeah, Vikings are also much better at controlling the Protoss player because Terran can prod Toss whenever they want with their range 9. You attack colossus with Corruptors and you are commited to the whole fight as Stalkers will be in range and can chase down Corruptors.
mFour
Profile Joined September 2011
United States25 Posts
September 09 2011 21:47 GMT
#7004
On September 10 2011 06:41 hitpoint wrote:
Show nested quote +
On September 10 2011 06:33 mFour wrote:
On September 10 2011 06:15 TolEranceNA wrote:
Actually, if they remove corruptor and give us scourge, feel free to nerf NP. Or make corruptor a better unit....or better yet, add hydras that don't suck.

Is a Corrupter really that bad of a unit vs Colossi in comparison to the Viking? (I'm being serious btw I wouldn't know in real-game situations). I've tested it a bit (with no micro and no opponent, just a unit tester for numbers) and the Viking gets the 3 range advantage which is its best feat for vsing Colossi right? With 6 unupgraded Vikings it takes 3 volleys to kill a 1 armor Colossi. With 6 unupgraded Corrupters it takes 3 shots to kill a 1 armor Colossi (with Corruption).

Obviously you aren't going to be fighting Colossi with no support right? With stalkers under the Colossi the Vikings get an obvious advantage for the range alone, but Corrupters have 75 more HP than a Viking and start with 2 armor unupgraded. It takes 10 +2 attack Stalkers 6 shots (A-Move) to kill 6 unupgraded Vikings. It takes 10 +2 attack Stalkers 10 shots (A-Move) to kill 6 unupgraded Corrupters. When those Stalkers happen to have Blink the 75 HP and +2 armor is better than having +3 range, no?

I'm not saying Corrupters are better than Vikings, but I want to know what makes them so "useless" in real-game situations.


I'll try to answer this I guess.

The terran ground army is much more efficient against the toss ground army. When vikings kill the colossi, stim mmm can usually kill whatever toss has left on the ground. When corrupters kill the colossi, zerg usually gets rolled by whatever is left on the ground.

Also lets not forget that vikings can still land and do similar dps as hydras, wheras corrupters fly around and do nothing but take up supply.

In the past few months the game has shifted away from making corrupters for these reasons. They're expensive, have relatively short range (compared to vikings), and because they are useless after the colossus are dead, they occupy more supply than the zerg can spare.

This is why Hydra's need a buff! XD
5/255
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-09-09 21:50:29
September 09 2011 21:48 GMT
#7005
On September 10 2011 06:20 RavenLoud wrote:
Lol.

Infestors take twice as long as templars, by taking the time to research Pathogen Glands into account.

Zerg QQ to a whole new level.


Why don't we just go play on the PTR instead of theorycrafting with our very limited game knowledge (and probably realize how ignorant we are now later on.)


I can't login to the PTR. Is anyone else having the same problem?

You never see mass infestor, you see them as support, just 10-12 of them. Infestors are Zerg's stalker or marine, since hydras suck (they even lose to phoenix, mutas, thors, and roaches) and mutas aren't going to ever beat stalker/colossi when P sees it coming anytime. Get rid of infestors, then get rid of marines and stalkers.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Havefa1th
Profile Blog Joined November 2010
United States245 Posts
September 09 2011 21:49 GMT
#7006
On September 10 2011 06:44 mFour wrote:
Show nested quote +
On September 10 2011 06:34 Lomak wrote:
Comparing corrupter to viking.

1. Corrupters cost more
2. Do less damage (even with their ability used, requiring more APM)
3. Less range
4. When there is nothing to attack in the air, they become nothing but a food block.

They are worse on every point.

1. 25 more gas I believe? Correct.
2. Don't know the exact DPS of each, but this is only because Vikings take 2 shots instead of 1 for each hit. Corrupters have a faster attack speed though.
3. Yupp.
4. They are an anti-air/support unit, of course, but as a food block, why don't you just morph to BL's after taking care of the Colossi?

Also, you forgot to mention their 75 more HP and +2 starting armor over the Viking. I don't think they are perfect, but definitely not as bad as you think they are.

Brood Lords are the THE most expensive unit to tech to. With roaches, hydras, corruptors and tech, what makes you think that Zerg players automatically have a greater spire and the necessary resources to make brood lords? Using BLs to excuse corruptors lack of versatility is poor shit.

Vikings are better than Corruptors in EVERY single way.
"Apparently I just needed to play the way I did... and realize he killed his own command center." - Idra
Lomak
Profile Joined June 2010
United States311 Posts
September 09 2011 21:50 GMT
#7007
On September 10 2011 06:44 mFour wrote:
Show nested quote +
On September 10 2011 06:34 Lomak wrote:
Comparing corrupter to viking.

1. Corrupters cost more
2. Do less damage (even with their ability used, requiring more APM)
3. Less range
4. When there is nothing to attack in the air, they become nothing but a food block.

They are worse on every point.

1. 25 more gas I believe? Correct.
2. Don't know the exact DPS of each, but this is only because Vikings take 2 shots instead of 1 for each hit. Corrupters have a faster attack speed though.
3. Yupp.
4. They are an anti-air/support unit, of course, but as a food block, why don't you just morph to BL's after taking care of the Colossi?

Also, you forgot to mention their 75 more HP and +2 starting armor over the Viking. I don't think they are perfect, but definitely not as bad as you think they are.


You would think having more hp and armor would help , but considering how back and forth most engagements go, and including the use of forcefields its damn near impossible to engage efficiently against a protoss army which is why you ALWAYS see one of 2 things happen (pro level)

1. Overmake corrupters, kill all the collossus and proceed to lose entire ground army.
2. Undermake corrupters , kill maybe 1 collosus then proceed to lose entire army.

9 times out of 10 this is exactly what happens on the professional level. As can be supported by countless replays from tournaments.
Some see the glass half full, others half empty. I think the glass is just too big.
SonicTitan
Profile Joined August 2010
United States249 Posts
September 09 2011 21:51 GMT
#7008
On September 10 2011 06:00 ma70 wrote:
Show nested quote +
On September 10 2011 05:58 SonicTitan wrote:
Considering I'm a low-level scrub, I'm going to check my first "wtf" response to the NP change. The reasons against the change have already been articulated enough, as well as reasons for it. I'll only ask - has Blizzard themselves released any justification for the change? NP WAS a viable strategy against both Thor and Collosus, and especially with Collosus, no other unit composition could really match the power of NP. The change is worrisome, is all, and as far as I can see it was never asked for or talked about.

So once again, has Blizzard said anything about it?


Maybe they did the NP change because if NP units get the upgrades (which did not occur last patch) then they will be THAT much stronger against your own army. I mean, it's not perfect, but at least the units you "steal" from them (should you use NP) will be stronger....but anyways, you can always just not research it and use Fungal (which is powerful in its own right) and Infested Terrans.


See, that's not what I asked. Because right now, we have a lot of uninformed opinions in this thread, including mine, and most likely yours. What I asked is, has Blizzard said anything about why they are making the change? Because I want to hear their justification. True, Blizzard's justifications have sometimes seemed nonsensical, but on some level this seems like a nonsensical change in itself. At the very least a completely unexpected one.
What if I'm in it for fighting?
mFour
Profile Joined September 2011
United States25 Posts
September 09 2011 21:52 GMT
#7009
On September 10 2011 06:49 Havefa1th wrote:
Show nested quote +
On September 10 2011 06:44 mFour wrote:
On September 10 2011 06:34 Lomak wrote:
Comparing corrupter to viking.

1. Corrupters cost more
2. Do less damage (even with their ability used, requiring more APM)
3. Less range
4. When there is nothing to attack in the air, they become nothing but a food block.

They are worse on every point.

1. 25 more gas I believe? Correct.
2. Don't know the exact DPS of each, but this is only because Vikings take 2 shots instead of 1 for each hit. Corrupters have a faster attack speed though.
3. Yupp.
4. They are an anti-air/support unit, of course, but as a food block, why don't you just morph to BL's after taking care of the Colossi?

Also, you forgot to mention their 75 more HP and +2 starting armor over the Viking. I don't think they are perfect, but definitely not as bad as you think they are.

Brood Lords are the THE most expensive unit to tech to. With roaches, hydras, corruptors and tech, what makes you think that Zerg players automatically have a greater spire and the necessary resources to make brood lords? Using BLs to excuse corruptors lack of versatility is poor shit.

Vikings are better than Corruptors in EVERY single way.

EVERY single way is false, but I understand what you are saying. Also I mentioned I don't know about Corrupters in real-game situations, and we weren't even discussing real-game situations, only numbers. So your example is invalid.
5/255
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 09 2011 21:52 GMT
#7010
On September 10 2011 06:44 mFour wrote:
Show nested quote +
On September 10 2011 06:34 Lomak wrote:
Comparing corrupter to viking.

1. Corrupters cost more
2. Do less damage (even with their ability used, requiring more APM)
3. Less range
4. When there is nothing to attack in the air, they become nothing but a food block.

They are worse on every point.

1. 25 more gas I believe? Correct.
2. Don't know the exact DPS of each, but this is only because Vikings take 2 shots instead of 1 for each hit. Corrupters have a faster attack speed though.
3. Yupp.
4. They are an anti-air/support unit, of course, but as a food block, why don't you just morph to BL's after taking care of the Colossi?

Also, you forgot to mention their 75 more HP and +2 starting armor over the Viking. I don't think they are perfect, but definitely not as bad as you think they are.

1) Yep
2) Attack speed doesnt matter for vikings because they are used prior to a fight. They do a volley and fall back, trying to get hits in. The most frightening and challenging time for a protoss is when terran gets the exact number of vikings to kill a colossus in 1 shot, because if they step just a little bit too far, you instantly lose one and cant kill anything in return.
4) Generally speaking, after you kill colossus the battle is already over. If you happen to have hive tech and want to go the BL route (which isnt always smart) then sure, so long as you have the resources to make them into BL's, the tech, and still have enough money to remake the rest of your army so you dont have a few BL's just out there with no support.
mFour
Profile Joined September 2011
United States25 Posts
September 09 2011 21:54 GMT
#7011
On September 10 2011 06:50 Lomak wrote:
Show nested quote +
On September 10 2011 06:44 mFour wrote:
On September 10 2011 06:34 Lomak wrote:
Comparing corrupter to viking.

1. Corrupters cost more
2. Do less damage (even with their ability used, requiring more APM)
3. Less range
4. When there is nothing to attack in the air, they become nothing but a food block.

They are worse on every point.

1. 25 more gas I believe? Correct.
2. Don't know the exact DPS of each, but this is only because Vikings take 2 shots instead of 1 for each hit. Corrupters have a faster attack speed though.
3. Yupp.
4. They are an anti-air/support unit, of course, but as a food block, why don't you just morph to BL's after taking care of the Colossi?

Also, you forgot to mention their 75 more HP and +2 starting armor over the Viking. I don't think they are perfect, but definitely not as bad as you think they are.


You would think having more hp and armor would help , but considering how back and forth most engagements go, and including the use of forcefields its damn near impossible to engage efficiently against a protoss army which is why you ALWAYS see one of 2 things happen (pro level)

1. Overmake corrupters, kill all the collossus and proceed to lose entire ground army.
2. Undermake corrupters , kill maybe 1 collosus then proceed to lose entire army.

9 times out of 10 this is exactly what happens on the professional level. As can be supported by countless replays from tournaments.

So with this NP nerf maybe if there was a +1 range buff on the Corrupter? How would that be?
5/255
hugman
Profile Joined June 2009
Sweden4644 Posts
September 09 2011 21:54 GMT
#7012
On September 10 2011 06:44 mFour wrote:
Show nested quote +
On September 10 2011 06:34 Lomak wrote:
Comparing corrupter to viking.

1. Corrupters cost more
2. Do less damage (even with their ability used, requiring more APM)
3. Less range
4. When there is nothing to attack in the air, they become nothing but a food block.

They are worse on every point.

1. 25 more gas I believe? Correct.
2. Don't know the exact DPS of each, but this is only because Vikings take 2 shots instead of 1 for each hit. Corrupters have a faster attack speed though.
3. Yupp.
4. They are an anti-air/support unit, of course, but as a food block, why don't you just morph to BL's after taking care of the Colossi?

Also, you forgot to mention their 75 more HP and +2 starting armor over the Viking. I don't think they are perfect, but definitely not as bad as you think they are.


Vikings have enough range to snipe Colossi, Corruptors don't. The extra HP doesn't matter, so no, they are bad, a full year of SC2 established that quite clearly, but that's not what this thread is about.
Lomak
Profile Joined June 2010
United States311 Posts
Last Edited: 2011-09-09 21:57:27
September 09 2011 21:55 GMT
#7013
On September 10 2011 06:54 mFour wrote:
Show nested quote +
On September 10 2011 06:50 Lomak wrote:
On September 10 2011 06:44 mFour wrote:
On September 10 2011 06:34 Lomak wrote:
Comparing corrupter to viking.

1. Corrupters cost more
2. Do less damage (even with their ability used, requiring more APM)
3. Less range
4. When there is nothing to attack in the air, they become nothing but a food block.

They are worse on every point.

1. 25 more gas I believe? Correct.
2. Don't know the exact DPS of each, but this is only because Vikings take 2 shots instead of 1 for each hit. Corrupters have a faster attack speed though.
3. Yupp.
4. They are an anti-air/support unit, of course, but as a food block, why don't you just morph to BL's after taking care of the Colossi?

Also, you forgot to mention their 75 more HP and +2 starting armor over the Viking. I don't think they are perfect, but definitely not as bad as you think they are.


You would think having more hp and armor would help , but considering how back and forth most engagements go, and including the use of forcefields its damn near impossible to engage efficiently against a protoss army which is why you ALWAYS see one of 2 things happen (pro level)

1. Overmake corrupters, kill all the collossus and proceed to lose entire ground army.
2. Undermake corrupters , kill maybe 1 collosus then proceed to lose entire army.

9 times out of 10 this is exactly what happens on the professional level. As can be supported by countless replays from tournaments.

So with this NP nerf maybe if there was a +1 range buff on the Corrupter? How would that be?


That would be changing even more and assuming a lot. I'm not gonna pretend I know how pro's respond to these changes or how they will adapt, All i know is they are changing the core functionality of a spell that is going to change TONS by itself, and is it really needed at this point in time when we are already seeing more variance come out of toss and terran in order to deal with the infestors as they are currently.

If zerg was dominating every race and NP was running rampant and making every engagement against zerg ineffective than this change would make sense. That's NOT what is happening on the professional level.
Some see the glass half full, others half empty. I think the glass is just too big.
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
September 09 2011 21:56 GMT
#7014
On September 10 2011 06:51 SonicTitan wrote:
Show nested quote +
On September 10 2011 06:00 ma70 wrote:
On September 10 2011 05:58 SonicTitan wrote:
Considering I'm a low-level scrub, I'm going to check my first "wtf" response to the NP change. The reasons against the change have already been articulated enough, as well as reasons for it. I'll only ask - has Blizzard themselves released any justification for the change? NP WAS a viable strategy against both Thor and Collosus, and especially with Collosus, no other unit composition could really match the power of NP. The change is worrisome, is all, and as far as I can see it was never asked for or talked about.

So once again, has Blizzard said anything about it?


Maybe they did the NP change because if NP units get the upgrades (which did not occur last patch) then they will be THAT much stronger against your own army. I mean, it's not perfect, but at least the units you "steal" from them (should you use NP) will be stronger....but anyways, you can always just not research it and use Fungal (which is powerful in its own right) and Infested Terrans.


See, that's not what I asked. Because right now, we have a lot of uninformed opinions in this thread, including mine, and most likely yours. What I asked is, has Blizzard said anything about why they are making the change? Because I want to hear their justification. True, Blizzard's justifications have sometimes seemed nonsensical, but on some level this seems like a nonsensical change in itself. At the very least a completely unexpected one.



I agree with you.

I havent seen any pro player blaming NP as the main reason why infestors are too good.

Most will say that fungals dont allow you to micro, or that infested terrans are a 50 supply arm that costs only mana.

I think other stuff needed more attention from blizzard, like ghosts, 111, and HT being too fragile against terran.
I've got moves like Jagger
mFour
Profile Joined September 2011
United States25 Posts
September 09 2011 22:01 GMT
#7015
Either way I should stop discussing Corrupters for they are not in the patch notes and I didn't mean to start any arguments. So before anybody starts getting too intense about Corrupters..HOW BOUT DEM SEEKER MISSLES?
5/255
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
September 09 2011 22:03 GMT
#7016
On September 10 2011 06:43 epoc wrote:
Show nested quote +
On September 10 2011 05:36 Bashion wrote:
On September 10 2011 05:32 Treemonkeys wrote:
On September 10 2011 05:31 mFour wrote:
I can't believe how many Zerg players believe that mass Infestor should be viable. I'm happy about the NP nerf and hope it goes through..BUT Blizz needs to buff Hydras to give Zerg more options.


Since when has mass infestor been viable in high level play?



Since they were buffed.


Never seen mass infestor


Look more closelier.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
September 09 2011 22:05 GMT
#7017
On September 10 2011 07:01 mFour wrote:
Either way I should stop discussing Corrupters for they are not in the patch notes and I didn't mean to start any arguments. So before anybody starts getting too intense about Corrupters..HOW BOUT DEM SEEKER MISSLES?

DW that doesn't matter.... terrans don't want to make ravens....cause "they don't want to lower their medivac/viking/tank counts" like they were saying when all the zergs were saying how good Ravens already were..... :DDD

:troll:
on topic, Yeah, I think the speed of it is a bit too fast still..... '

(> '')>
Twitter: @zhurai | Site: http://zhurai.com
SetStndbySmn
Profile Joined August 2010
United States657 Posts
September 09 2011 22:10 GMT
#7018
No fear of losing colossus to np should make infested terrans less of a nuisance. I'm unsure if this is too harsh though. Maybe giving our archon the frenzied buff the ultralisk has would be more reasonable. However I get the feeling blizzard doesn't really like how prolific archon use is right now; in every blizzard description I've seen of the unit, I get the impression that they intend it to be strictly a way to make detected / out of energy templar useful on the spot.
"He doesn't operate under some divine shroud that lets him determine what is or is not valid culture. He cannot rob you, retroactively, of wholly valid experiences; he cannot transform them into worthless things." - Tycho
PPTouch
Profile Joined January 2011
99 Posts
September 09 2011 22:10 GMT
#7019
[QUOTE]On September 10 2011 06:48 Belial88 wrote:
[QUOTE]On September 10 2011 06:20 RavenLoud wrote:
Lol.

Infestors take twice as long as templars, by taking the time to research Pathogen Glands into account.

Zerg QQ to a whole new level.


Why don't we just go play on the PTR instead of theorycrafting with our very limited game knowledge (and probably realize how ignorant we are now later on.)[/QUOTE]


You never see mass infestor, you see them as support, just 10-12 of them. QUOTE]

jeez guys its only 10-12 infestors with another 4 running around burrowed throwing up mass IT raping expos

comeon 1000-1300 mineral and 1500-1800 gas isnt THAT much
Noocta
Profile Joined June 2010
France12578 Posts
September 09 2011 22:11 GMT
#7020
On September 10 2011 07:01 mFour wrote:
Either way I should stop discussing Corrupters for they are not in the patch notes and I didn't mean to start any arguments. So before anybody starts getting too intense about Corrupters..HOW BOUT DEM SEEKER MISSLES?


Still a 125 energy spell with 6 range that only does 100 damage.

Atleast it will hit tho, but launching a Seeker Misile is still like crushing a Japanese Zero in a carrier.
" I'm not gonna fight you. I'm gonna kick your ass ! "
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