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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne
There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 |
I would rather see some changes towards infested terrans and FG hitting air units.
Like Tyler said on SOTG, you can even poke with phoenix once infestors are out. One fungal and you lose them all.
Plus, infested terrans being able to snipe a nexus before you can do anything is pretty silly and imbalanced, imho.
NP wasnt the main problem, most protoss recognize that.
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Massive immune to NP is a change... I'm happy that I now can go mothership and carriers without getting owned by infestors. And to be honest fungal is a great spell in it self so I don't know if the infestor need another really good spell. It is a really big change though. But lets look at the units you can neural even after this change: Immortals, Tanks, Voidrays. I think these units are the highest priority for NP and if you fungal the rest I think it actually is rather balanced.
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I dont like the NP change but at the same time it's the ptr and trying out changes are the sole purpose. Maybe it's what will balance the infestor out, you never know. Imho though I dont think it will make it through but considering all the things blizz has tried with the infestor all this time it was bound to happen considering this unit still hasnt found it's groove.
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On September 10 2011 06:15 Lomak wrote:Show nested quote +On September 10 2011 06:12 DemiAlbedo wrote:Destiny is a mediocre zerg who plays against other mediocre players on the NA ladder. Nothing should be read into regarding the zerg race when it comes to the games you see on his stream. That's a little harsh and inaccurate don't you think? Destiny plays all sort of show matches against semi pros and pros alike. He also does compete in tournaments, and well he has not won any major tournament, it is not "average joes" that are eliminating him. Seems like you just wanted to attack destiny with your post. He also plays on the koren server not just N/A. Even if he was just a mediocre zerg the majority of us are not at the level of professional players, so his game play is feasible and executable by the average gamer. So saying "nothing should be read into his games" makes no sense. Just because its not a pro streaming doesn't mean you won't learn anything from him or other streamers. That is the greatness of teamliquid. Uniting gamer of all skill levels together. My point is that just because Destiny uses nothing but infestors and, yea, he wins games, that doesn't mean that going mass infestor works on a pro level to the point of imbalanced. In fact you hardly ever see large infestor use AS IS on a pro level <--- That's where the games that matter happen. The proposed change is severely harsh considering how much diversity we've already seen come out of toss / terran when it comes to dealing with them. Horrible change for the game and hope to the starcraft gods that it doesn't make it through.
Destiny has beaten a lot of good players who would crush him if he played a game without using infestors because their mechanics and sense of timings are a thousand times better, but he is able to overcome ridiculous deficits using infestors all the time like in one of his games versus Bomber where Bomber's early pressure tore him completely apart.
And if you never see heavy infestor use on the pro level (some do, there are a lot of two base infestor + infested terran timing attacks korean zerg are using in ZvP nowadays), that means that zerg can still easily win games without resorting to things like neural parasite, so what's the point of all the complaining and pretending the game will be broken if NP becomes less effective?
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On September 10 2011 06:24 Raid wrote:Show nested quote +On September 10 2011 06:03 Lomak wrote: I just don't understand how all the drastic changes are happening to the mediocre races. Yet terrans get 5 seconds here or 5 seconds there, all these small adjustments when they are arguably the best performing race in sc2 by FAR. Just pisses me off. Dude have you ever seen the terran history of nerfs. Being ignorant to your own race and saying terrans are the least nerfed race is just plain stupid. About every unit in the terran army has been nerfed since launch. If you don't believe me read the patch notes.
Yea it HAS been nerfed since launch and for good reason , but they are never overly severe nerfs.
Remember when infested terran was TAKEN OUT of the game and they gave infestors frenzy????
Those are the kind of changes they do to zerg.
*5 seconds added to bunker build time* are the kind of changes they give to terran, and yea it's bullshit.
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On September 10 2011 06:27 rpgalon wrote: where is the ghost nerf? I am waiting for it too...
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On September 09 2011 20:47 freewareplayer wrote:Show nested quote +On September 09 2011 20:39 Excludos wrote:+ Show Spoiler +On September 09 2011 20:35 freewareplayer wrote: and personally i refuse to make either corruptors or hydras, a disgrace to the Zerg those 2 units. With a view like that, no wonder you're having trouble. You should keep an open mind. One of Murphys law's states: "If its stupid, but it works, its not stupid". Im not having trouble, cause i got neural parasite to deal with timing pushes, works just fine. And it is stupid, but it doesnt work. How did those Roach hydra Corruptor Metagame times work out for Zvp? Exactly it didnt work out exactly good, with 80 % of the Zergs QQing, including people like Idra.The only one i recently saw making roach corrupter work was Mondragon who streamed 2 days ago, then again it mostly worked cause of nonstop drops everywhere, together with pushes at different locations, with sick macro behind it. "Including Idra".. Well that gave me a good laugh. I think the Idra's Law may in fact become a law in SC2: Any SC2 threads eventually turns into balance discussion -> Then eventually they become about Idra. Someone please make a list in the liquipedia.
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On September 10 2011 06:30 usethis2 wrote:Show nested quote +On September 09 2011 20:47 freewareplayer wrote:On September 09 2011 20:39 Excludos wrote:+ Show Spoiler +On September 09 2011 20:35 freewareplayer wrote: and personally i refuse to make either corruptors or hydras, a disgrace to the Zerg those 2 units. With a view like that, no wonder you're having trouble. You should keep an open mind. One of Murphys law's states: "If its stupid, but it works, its not stupid". Im not having trouble, cause i got neural parasite to deal with timing pushes, works just fine. And it is stupid, but it doesnt work. How did those Roach hydra Corruptor Metagame times work out for Zvp? Exactly it didnt work out exactly good, with 80 % of the Zergs QQing, including people like Idra.The only one i recently saw making roach corrupter work was Mondragon who streamed 2 days ago, then again it mostly worked cause of nonstop drops everywhere, together with pushes at different locations, with sick macro behind it. "Including Idra".. Well that gave me a good laugh. I think the Idra's Law may in fact become a law in SC2: Any SC2 threads eventually turns into balance discussion -> Then eventually they become about Idra. Someone please make a list in the liquipedia.
Would you rather him include someone like Haypro? Maybe Vibe? or Catz? Despite how much people love to hate Idra, i have yet to hear him complain about something without at least giving a logical explanation as to why he believes something. Whether you agree with him or not.
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On September 10 2011 06:21 TolEranceNA wrote:Show nested quote +On September 10 2011 06:17 atavus wrote:On September 10 2011 06:09 iCanada wrote:On September 10 2011 06:00 clownzim wrote: they really question about NP is : IS it really gonna make any difference? if u guys watch destiny stream u guys will notice that even with hes mass infestor plan he almost never uses NP, he research it but really rarely he uses it. FG + IT is much more useful than NP.
for real i never saw a NP WINS a fight, sure it helps u NP and target the funged stalkers with it. or some thors so take tanks/funged bio/air.
u guys still can NP tank/immortals still, remember?
Yeah, it is a big deal. Means Zerg NEEDS Corruptors to fight Colossus, which is stupid because Corruptors are just a boring bad unit. Also means that if Toss tech switches to not Colossus, every Zerg is guaranteed to either have useless supply in Corruptors or to be getting Broodlords. It takes away Zergs already limited options, means Toss can just blindly make Colossus->HT/Voidray and be even more cost efficient than they normally would. Basically Zerg needs to be super aggressive all game long and prevent a Toss player from ever getting tech units to win. Stupid not fun design. Even if it ends up being balanced, it is no longer a matchup with depth and it certainly won't be fun for Zerg to play. I bet most Zergs will end up going super aggressive Ling/Muta or Roach/Bling. The fact is as toss if i'm not cost efficient all the time (at least at the beginning) I'm dead because my units cost an arm. Call me stupid, but in p v t, isn't Terran always more cost effective with their bio ball and ghost? I am sure you can win a pvt if both side decides to macro(1-1-1 is outside of the question, since I don't want to get that involved)
Open the unit lost tab for a PvZ & a PvT : PvZ : zerg will loose ton shit of unit for low price while toss will losse low number of higly price unit. PvT : the damage tab are approxematly the same, in this match up the condition feel like more loosing a part of your army composition against terran (meaning the heavy gas unit) while zealot are totally expendable in exchange of reasonable amount of damage. Add the fact that terran can't counter attack, retreat (drop taking a expansion is fairly rare), not get counter attack a toss as easily as the zerg. Zerg are less sensible to that, that basically why toss must do a Force push or very little army (20 pop) in order to win against zerg.
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On September 10 2011 06:15 TolEranceNA wrote: Actually, if they remove corruptor and give us scourge, feel free to nerf NP. Or make corruptor a better unit....or better yet, add hydras that don't suck. Is a Corrupter really that bad of a unit vs Colossi in comparison to the Viking? (I'm being serious btw I wouldn't know in real-game situations). I've tested it a bit (with no micro and no opponent, just a unit tester for numbers) and the Viking gets the 3 range advantage which is its best feat for vsing Colossi right? With 6 unupgraded Vikings it takes 3 volleys to kill a 1 armor Colossi. With 6 unupgraded Corrupters it takes 3 shots to kill a 1 armor Colossi (with Corruption).
Obviously you aren't going to be fighting Colossi with no support right? With stalkers under the Colossi the Vikings get an obvious advantage for the range alone, but Corrupters have 75 more HP than a Viking and start with 2 armor unupgraded. It takes 10 +2 attack Stalkers 6 shots (A-Move) to kill 6 unupgraded Vikings. It takes 10 +2 attack Stalkers 10 shots (A-Move) to kill 6 unupgraded Corrupters. When those Stalkers happen to have Blink the 75 HP and +2 armor is better than having +3 range, no?
I'm not saying Corrupters are better than Vikings, but I want to know what makes them so "useless" in real-game situations.
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Comparing corrupter to viking.
1. Corrupters cost more 2. Do less damage (even with their ability used, requiring more APM) 3. Less range 4. When there is nothing to attack in the air, they become nothing but a food block.
They are worse on every point.
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Wow, for a long time I wondered why Neural Parasite effected Massive units (since it effects Ultras --yes they have frenzy I know-- and actually thought it would be interesting to see how the change would effect that game play. As I think about it I really don't know how strongly it will effect the battle but players will definitely have to think more about what they are going to neural parasite.
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This kind of thing seems rather stupid. Are they suggesting they've had enough higher-level testing on the FG nerf to warrant further infy adjustments?
Or maybe this is their way of getting people to use their PTR festor energy on fungals instead of NP's? I don't bother with beta enough to know whether they regularly do that kind of bullshittery.
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On September 10 2011 06:33 mFour wrote:Show nested quote +On September 10 2011 06:15 TolEranceNA wrote: Actually, if they remove corruptor and give us scourge, feel free to nerf NP. Or make corruptor a better unit....or better yet, add hydras that don't suck. Is a Corrupter really that bad of a unit vs Colossi in comparison to the Viking? (I'm being serious btw I wouldn't know in real-game situations). I've tested it a bit (with no micro and no opponent, just a unit tester for numbers) and the Viking gets the 3 range advantage which is its best feat for vsing Colossi right? With 6 unupgraded Vikings it takes 3 volleys to kill a 1 armor Colossi. With 6 unupgraded Corrupters it takes 3 shots to kill a 1 armor Colossi (with Corruption). Obviously you aren't going to be fighting Colossi with no support right? With stalkers under the Colossi the Vikings get an obvious advantage for the range alone, but Corrupters have 75 more HP than a Viking and start with 2 armor unupgraded. It takes 10 +2 attack Stalkers 6 shots (A-Move) to kill 6 unupgraded Vikings. It takes 10 +2 attack Stalkers 10 shots (A-Move) to kill 6 unupgraded Corrupters. When those Stalkers happen to have Blink the 75 HP and +2 armor is better than having +3 range, no? I'm not saying Corrupters are better than Vikings, but I want to know what makes them so "useless" in real-game situations. Blinking in to kill vikings is EXTREMELY situational, considering you may be blinking into his entire army. So, yea... while vikings arent as durable as a corruptor, vikings let you kill the colossus before you engage with minimal losses... meanwhile corruptors need to engage with the army.
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On September 10 2011 06:34 Lomak wrote: Comparing corrupter to viking.
1. Corrupters cost more 2. Do less damage (even with their ability used, requiring more APM) 3. Less range 4. When there is nothing to attack in the air, they become nothing but a food block.
They are worse on every point. I am 100% sure somebody will quote this post and say "different units and races are different", and/or "you can't compare them".
But you're right, this is strange.
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On September 10 2011 06:34 Lomak wrote: Comparing corrupter to viking.
1. Corrupters cost more 2. Do less damage (even with their ability used, requiring more APM) 3. Less range 4. When there is nothing to attack in the air, they become nothing but a food block.
They are worse on every point.
Valids points. But you forget something once they clear any air menace they can be morph in the ultimate siege unit of the game & that's some huge advantage. Becoming very usefull food population.
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On September 10 2011 06:33 mFour wrote:Show nested quote +On September 10 2011 06:15 TolEranceNA wrote: Actually, if they remove corruptor and give us scourge, feel free to nerf NP. Or make corruptor a better unit....or better yet, add hydras that don't suck. Is a Corrupter really that bad of a unit vs Colossi in comparison to the Viking? (I'm being serious btw I wouldn't know in real-game situations). I've tested it a bit (with no micro and no opponent, just a unit tester for numbers) and the Viking gets the 3 range advantage which is its best feat for vsing Colossi right? With 6 unupgraded Vikings it takes 3 volleys to kill a 1 armor Colossi. With 6 unupgraded Corrupters it takes 3 shots to kill a 1 armor Colossi (with Corruption). Obviously you aren't going to be fighting Colossi with no support right? With stalkers under the Colossi the Vikings get an obvious advantage for the range alone, but Corrupters have 75 more HP than a Viking and start with 2 armor unupgraded. It takes 10 +2 attack Stalkers 6 shots (A-Move) to kill 6 unupgraded Vikings. It takes 10 +2 attack Stalkers 10 shots (A-Move) to kill 6 unupgraded Corrupters. When those Stalkers happen to have Blink the 75 HP and +2 armor is better than having +3 range, no? I'm not saying Corrupters are better than Vikings, but I want to know what makes them so "useless" in real-game situations.
I'll try to answer this I guess.
The terran ground army is much more efficient against the toss ground army. When vikings kill the colossi, stim mmm can usually kill whatever toss has left on the ground. When corrupters kill the colossi, zerg usually gets rolled by whatever is left on the ground.
Also lets not forget that vikings can still land and do similar dps as hydras, wheras corrupters fly around and do nothing but take up supply.
In the past few months the game has shifted away from making corrupters for these reasons. They're expensive, have relatively short range (compared to vikings), and because they are useless after the colossus are dead, they occupy more supply than the zerg can spare.
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On September 09 2011 23:48 Boardin wrote:Show nested quote +On September 09 2011 23:44 Zeon0 wrote:On September 09 2011 23:38 Reborn8u wrote: Dear Zerg player,
Comon guys, chin up. You can overcome this. Stop thinking about the infestor and look at a much broader subject. The next time you loose to Protoss I'd like you to ask yourself a few questions.
"Did I use mobility? Did I attack their army from as many angles as possible? Did I back stab whenever possible? Did I use drops or nydus to punish greed? Did I micro my expensive units well, and not suicide them? Did I scout well, seeing their composition and tech early then getting the proper units and upgrades? Was I greedy at the right times or too greedy at times?"
These things are fundamentals tactics and concepts of Zerg and I honestly see a lot of zergs who are completely ignoring them. If you loose to a protoss watch your replay and ask these questions. You might realize some weaknesses in your play, and that can make you a much better player. If you're flustered have a friend watch the replay and ask these questions, I'd bet that if you lost, some of the answers to them will be "no" yeah, and the Protosses will think "are 5 colossi enough to push or should i wait for the 6th?" and "should i build 3 or 4 cannons at my third?" Try to win one fight against a masters zerg without FF micro and colo micro. Keeping zeals in front, microing HT's. Making important decisions on moving out on the map vz Z mobility, how many stalkers to send to stop mutas. You wont ofc I wont, I am a master Zerg, and of course my offrace cant beat players at my level.
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rofl at the new neural parasite change, if that stays neural will almost never get researched again. what are your only logical neural parasite targets: archons, collossi, immortals, high templar, thors, cattle bruisers, siege tanks....anything im missing? only 3 of those units are not massive, and are not very useful to neural (there are obviously exceptions) they may as well be removing neural parasite. from my perspective it seems its a pvz complaint that spurred them to change that "they just neural all my collossi and i lose" learn to feedback/blink snipe infestors and engage from more than just one angle, learn to use psi storm don't QQ against something people have hardly tried to fight against.
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