• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:46
CET 22:46
KST 06:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 9-15): herO, Clem, ByuN win02026 KungFu Cup Announcement5BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains17Weekly Cups (March 2-8): ByuN overcomes PvT block4
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 9-15): herO, Clem, ByuN win GSL CK - New online series BGE Stara Zagora 2026 cancelled
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 Are you ready for ASL 21? Hype VIDEO
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Tokyo Olympics 2021 Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2083 users

Patch 1.4 PTR Notes (updated 9/8) - Page 241

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 239 240 241 242 243 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
fant0m
Profile Joined May 2010
964 Posts
September 03 2011 21:16 GMT
#4801
On September 03 2011 19:35 FeyFey wrote:
From what I understand, the BFH change has no affect on zerglings or drones/probes, all it does is make it so SCVs take one more shot (since SCVs have more hp). Which means BF and non-BF is same against SCVs in shots (3 shots to kill).


No it adds an extra attack for drones and probes. Not zerglings. 24->19 per shot. Non-SCV harvesters have 40 HP.
skatbone
Profile Joined August 2010
United States1005 Posts
September 03 2011 22:44 GMT
#4802
On September 01 2011 22:24 AmericanUmlaut wrote:
Show nested quote +
On September 01 2011 22:15 pRo9aMeR wrote:
i really hope that immo/wprism harrass will be more viable now

and the mothership speed change OMG! i can't wait for the first big game where someone uses this to his advantage

If the reason Motherships weren't being used in high-level games were their accelleration, Motherships would just be kept on circular patrol and microed like BW Mutas or Vultures to keep moving.

I would absolutely love to see the Mothership buffed into a usable state. The idea of a single unit that is so powerful that its arrival is totally game altering is pretty epic, if it can be balanced. But making it get to its top speed somewhat faster is not going to do it.

Me, I'd love to see the wormhole ability from Beta back. If I remember right, it let you teleport the Mothership anywhere you had an energy field? Combined with Mass Recall, a Warp Prism would have effectively unlimited capacity. Bwah hah hah.


I'm not high level and I realize you are referring, here, to "high-level game." But as someone who experiments with motherships vs Zerg on occasion in diamond, I think that acceleration IS a part of the problem. Neural parasite hard counters motherships. Given the threat of infestors, I have to micro my mothership behind my army and sometimes place it on hold positions. To avoid scurrying infestors, or to re-position to vortex, the acceleration buff will make a difference.
Mercurial#1193
skatbone
Profile Joined August 2010
United States1005 Posts
September 03 2011 23:03 GMT
#4803

Also they arent really scalling down fungal it does more damage v armoured thats probably why they ramped down the normal damage.

Other than the warp prism/hellion and ramp vision change I really hope none of these make it through.


I'm confused as to where this sentiment comes from: "they arent really scalling down fungal it does more damage v armoured." I've seen this posted in numerous places.

Here are the facts:

Patch 1.3.0

ZERG
Infestor
Fungal Growth
Stun duration decreased from 8 to 4 seconds.
Damage increased by +30% vs. armored units.=46.8 vs armored


Patch 1.4.11

ZERG
Infestor
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).

The nerf to fungal reduces both normal damage (36 to 30) and damage vs armored (46.8 is being reduced to 40). Am I missing something? Did I misunderstand you?
Mercurial#1193
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
September 03 2011 23:06 GMT
#4804
40>36

Though there never really was a time where it had a 4 second duration and did 36 damage to armoured.
FlyingToilet
Profile Joined August 2011
United States840 Posts
September 03 2011 23:08 GMT
#4805
im so happy that brofestors r getting patched, now i can finally have fun trying to mcro vs a zerg without the worry of zergs who spam f in their infestors / whatever army

User was warned for this post
http://justin.tv/flyingtoilet
Obelisk.
Profile Joined September 2011
United States5 Posts
September 03 2011 23:12 GMT
#4806
Sweet, Looking forward to the new changes. I think it'll change up the game a bit ^^
TeWy
Profile Joined December 2009
France714 Posts
September 03 2011 23:47 GMT
#4807
I still can't understand why imbastors weren't used more when the stun duration was 8 seconds...
I mean this coupled with broodlords would have been terrific.

User was banned for this post.
Ravar
Profile Joined June 2011
United States447 Posts
September 03 2011 23:52 GMT
#4808
On September 04 2011 08:47 TeWy wrote:
I still can't understand why imbastors weren't used more when the stun duration was 8 seconds...
I mean this coupled with broodlords would have been terrific.


Because the DPS was awful IIRC.

Anyway I get more excited for these changes everyday, can't wait to see it go live.
Yeah bitch, magnets
ShallNoiseUpon
Profile Joined August 2010
United States311 Posts
September 03 2011 23:58 GMT
#4809
On September 04 2011 08:47 TeWy wrote:
I still can't understand why imbastors weren't used more when the stun duration was 8 seconds...
I mean this coupled with broodlords would have been terrific.


...clever. Think of that yourself?
Goldfish
Profile Blog Joined August 2010
2230 Posts
September 04 2011 02:54 GMT
#4810
To elaborate on fungal change - It will help a lot in TvZ.

6 damage reduced is huge, it means the difference between life and death for Marines. Also it means decreased DPS (DPS reduced by 1.5[it was 9 DPS, now 7.5 DPS. This is still 3.5 more DPS more than the previous 4 DPS of 8 second fungal]). Medivacs can now out heal Fungal again (actually they could evenly match heal Fungal before but now they'll be able to actually heal units HP up while they're still fungaled [instead of keeping them at the same HP while fungaled]).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Hikari
Profile Blog Joined May 2010
1914 Posts
September 04 2011 03:01 GMT
#4811
Any toss on the PTR gain experience with the vision change yet? Poking up ramps with stalkers would be harder to do because marines have another second or two to shoot at your stalker before it is granted vision above ramp.

While the immortal change no doubt would help a *bit* vs 1-1-1 marine tank banshee pushes, not being able to poke ramps "effectively" is somewhat of a let down.
zJayy962
Profile Blog Joined April 2010
1363 Posts
September 04 2011 03:05 GMT
#4812
On September 04 2011 11:54 Goldfish wrote:
To elaborate on fungal change - It will help a lot in TvZ.

6 damage reduced is huge, it means the difference between life and death for Marines. Also it means decreased DPS (DPS reduced by 1.5[it was 9 DPS, now 7.5 DPS. This is still 3.5 more DPS more than the previous 4 DPS of 8 second fungal]). Medivacs can now out heal Fungal again (actually they could evenly match heal Fungal before but now they'll be able to actually heal units HP up while they're still fungaled [instead of keeping them at the same HP while fungaled]).


Medivacs could always heal through fungal. Even now with the highest dps Fungal the game has seen.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 04 2011 03:14 GMT
#4813
On September 04 2011 11:54 Goldfish wrote:
To elaborate on fungal change - It will help a lot in TvZ.

6 damage reduced is huge, it means the difference between life and death for Marines. Also it means decreased DPS (DPS reduced by 1.5[it was 9 DPS, now 7.5 DPS. This is still 3.5 more DPS more than the previous 4 DPS of 8 second fungal]). Medivacs can now out heal Fungal again (actually they could evenly match heal Fungal before but now they'll be able to actually heal units HP up while they're still fungaled [instead of keeping them at the same HP while fungaled]).


People keep saying things like this over and over, and they are wrong.

It actually doesn't mean anything for marines. Marines will still die in 2 FG. Medivacs also always out-healed FG. Numerous FG over and over on a marine with medivac didn't kill it before patch, and won't after this. Given the DOT nature of FG, a medivac will still only heal on a single marine, even if it did 4 damage, the medivac would only focus on a single marine.

All the FG change has done is made it so ghosts and vikings take one more FG to kill. Just as before, if you aren't prepared with vikings and ghosts, you will get fucking rolled. People will still QQ about infestors, just like before.

What I don't understand about the change, is that it does nothing to change what people QQd about (marines, gateway, HT, roaches), and only hurts the reason infestors were buffed in the first place (to deal with VR/Colossi, which take +1/+2 more shots now). Infestors are perfectly balanced as it is, and a lot of people agree with that, and the ones that don't agree with that, didn't think infestors were OP because FG killed their colossi or VR too fast, or that their superbly prepared ghost/viking composition died out. They QQd because of their marines or mass stalkers.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Soulish
Profile Joined April 2010
Canada1403 Posts
September 04 2011 03:16 GMT
#4814
On September 04 2011 08:52 KnightGrinder wrote:
Show nested quote +
On September 04 2011 08:47 TeWy wrote:
I still can't understand why imbastors weren't used more when the stun duration was 8 seconds...
I mean this coupled with broodlords would have been terrific.


Because the DPS was awful IIRC.

Anyway I get more excited for these changes everyday, can't wait to see it go live.


he means because it could hold them in place while broodlords ripped them apart. would have some trouble with vikings and air in general though.
me all in, he drone drone drone, me win
GinDo
Profile Blog Joined September 2010
3327 Posts
September 04 2011 04:28 GMT
#4815
On September 04 2011 12:01 Hikari wrote:
Any toss on the PTR gain experience with the vision change yet? Poking up ramps with stalkers would be harder to do because marines have another second or two to shoot at your stalker before it is granted vision above ramp.

While the immortal change no doubt would help a *bit* vs 1-1-1 marine tank banshee pushes, not being able to poke ramps "effectively" is somewhat of a let down.


Yeah, good question. Has nobody tried the immortal? Looks like the only people playing the PTR are Zergs, b/c all I see is a bunch of qq about infestors.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 04 2011 05:09 GMT
#4816
^ What Zerg qq? Where has any Zerg qq'd in this thread? All the Zergs that have spoken have said they love this patch, because everything has been a buff to them, except the infestor 'nerf'...

Which, Zergs realize, actually does nothing to change them. At all. All you have is a bunch of trolls saying "rofl brofestors and imbastors are nerfed like they needed to be, awesome!" without realizing that everything still dies in the same number of fungals.

I mean I'm perfectly happy with a patch change that has no affect. It's amazing how many people on ladder say "rofl your infestor is getting nerfed" without realizing that the infestor still kills everything in the same number of hits anyways.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
SuperYo1000
Profile Joined July 2008
United States880 Posts
September 04 2011 05:17 GMT
#4817
On September 04 2011 13:28 GinDo wrote:
Show nested quote +
On September 04 2011 12:01 Hikari wrote:
Any toss on the PTR gain experience with the vision change yet? Poking up ramps with stalkers would be harder to do because marines have another second or two to shoot at your stalker before it is granted vision above ramp.

While the immortal change no doubt would help a *bit* vs 1-1-1 marine tank banshee pushes, not being able to poke ramps "effectively" is somewhat of a let down.


Yeah, good question. Has nobody tried the immortal? Looks like the only people playing the PTR are Zergs, b/c all I see is a bunch of qq about infestors.



ya....actually I used to love the immortal drops of beta and this change (warp prism change too) makes them much more viable

mass immortal zealot is really awesome now....
Gatored
Profile Joined September 2010
United States679 Posts
September 04 2011 05:48 GMT
#4818
On September 04 2011 12:14 Belial88 wrote:
Show nested quote +
On September 04 2011 11:54 Goldfish wrote:
To elaborate on fungal change - It will help a lot in TvZ.

6 damage reduced is huge, it means the difference between life and death for Marines. Also it means decreased DPS (DPS reduced by 1.5[it was 9 DPS, now 7.5 DPS. This is still 3.5 more DPS more than the previous 4 DPS of 8 second fungal]). Medivacs can now out heal Fungal again (actually they could evenly match heal Fungal before but now they'll be able to actually heal units HP up while they're still fungaled [instead of keeping them at the same HP while fungaled]).


People keep saying things like this over and over, and they are wrong.

It actually doesn't mean anything for marines. Marines will still die in 2 FG. Medivacs also always out-healed FG. Numerous FG over and over on a marine with medivac didn't kill it before patch, and won't after this. Given the DOT nature of FG, a medivac will still only heal on a single marine, even if it did 4 damage, the medivac would only focus on a single marine.

All the FG change has done is made it so ghosts and vikings take one more FG to kill. Just as before, if you aren't prepared with vikings and ghosts, you will get fucking rolled. People will still QQ about infestors, just like before.

What I don't understand about the change, is that it does nothing to change what people QQd about (marines, gateway, HT, roaches), and only hurts the reason infestors were buffed in the first place (to deal with VR/Colossi, which take +1/+2 more shots now). Infestors are perfectly balanced as it is, and a lot of people agree with that, and the ones that don't agree with that, didn't think infestors were OP because FG killed their colossi or VR too fast, or that their superbly prepared ghost/viking composition died out. They QQd because of their marines or mass stalkers.


Really? They are perfectly balanced? That explains why Blizzard is nerfing them. Genius. Also, where are all these people that agree infestors are balanced? Zergs in denial? Yea, that is about all the people that will agree with you on that one. I have heard from top zergs that they currently think infestors are too strong.
warbean
Profile Joined August 2010
United States11 Posts
September 04 2011 06:21 GMT
#4819
On September 04 2011 04:21 Shade_CsT wrote:
Too bad the OP didn't update the first post. I believe there was some nice screenshots of the patch (new score screen, etc) in the thread. Can someone re-post them ?


The score screen has been slightly redesigned in a graphics only; it does not convey any new information. I have long been hoping to Blizz would add a bit more info for stats hogs like myself. Even Warcraft 3 had more info - actual number of resources mined and not just an average, plus stuff like Tech %.


[image loading]
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
September 04 2011 09:57 GMT
#4820
On September 04 2011 03:06 Belial88 wrote:
Show nested quote +
Lets put up a fight of lings/roaches/corruptors/infestors vs gateway units/colossus:
You FG the protoss army and 10 units will be affected - If you nerf FG by 5, the damage being dealt will be reduced by 5 x 10, thats 50 .. and then multiplay 50 x the number you cast FG in this battle... that is a HUGE difference of total damage.
And this difference is the damage that the other zerg units (lings/roaches etc.) will have to deal additionally in comparison to pre-patch


No... it doesn't really work that way. 5 FG will have well killed most P and T units. As I said in my post, everything dies in the same number of hits except VR and Colossi, which were why infestors were buffed in the first place.



Have you really understood what i said?
Prev 1 239 240 241 242 243 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 269
JuggernautJason129
UpATreeSC 108
SpeCial 79
StarCraft: Brood War
Bonyth 95
Nal_rA 31
Dota 2
monkeys_forever341
canceldota71
League of Legends
JimRising 509
Counter-Strike
tarik_tv5309
pashabiceps2433
Super Smash Bros
Liquid`Ken7
Other Games
summit1g11003
Grubby5041
shahzam372
KnowMe248
ArmadaUGS155
C9.Mang0148
Livibee54
Trikslyr38
Mew2King34
Organizations
Dota 2
PGL Dota 2 - Main Stream396
Other Games
BasetradeTV104
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Reevou 17
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• Eskiya23 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21129
• WagamamaTV317
League of Legends
• TFBlade1091
Other Games
• imaqtpie1354
• Scarra1095
• Shiphtur206
Upcoming Events
WardiTV Team League
14h 14m
PiGosaur Cup
1d 2h
Kung Fu Cup
1d 13h
OSC
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Team League
2 days
Replay Cast
3 days
KCM Race Survival
3 days
WardiTV Team League
3 days
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
4 days
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
4 days
BSL
4 days
RSL Revival
5 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Sharp vs Scan
Rain vs Mong
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-15
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.