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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne
There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 |
On September 04 2011 22:42 DarQraven wrote:Show nested quote + Placing FF, popping GS, positioning Colossi/Immortals, Blinking hurt Stalkers is "A-moving"? Okay.
that's basic army control,every race need to do that and that is called a moving (except blink stalker micro) bu that's not the point the point is that most protoss/terran players won't get HT/ghost to counter infestor and then go to the fourms to whine about how much infetors are imba and op it's like going marine tank and not getting vikings to counter brood lords that's dumb as fuck but people just don't understand that infestors are like brood lords and that you can't let his big investment to go kill you unchecked You have an interesting definition of a-moving. If using 2 different spells multiple times, repositioning core units and individually microing back hurt units using another spell isn't micro, exactly what is, in your opinion? Only when it's not Protoss or Terran? That aside, you're setting up a false argument. The people just playing bad/not reacting and then complaining about Infestors are not the only ones saying Infestor are very hard to deal with. For fuck's sake, there is Destiny out there who has based an entire playstyle on Infestors alone. Explain that if the unit isn't a tad difficult to deal with for other races. If there were players around owning up GM with nothing but Templar you wouldn't hear the end of it. Yes, I get Templar when I suspect Infestors. Yes, Terrans probably get Ghosts. They still lose disproportionately. Have you tried Feedbacking 8+ Infestors before they can get Fungals off, recently?
no i don't think "individually microing back hurt units using another spell " isn't micro i said except blink stalker micro but setting ff and pressing G (for guardian)is the same as pressing T (stim) and hugging stalkers with roaches before FF go down while dropping banes behind/ontop of stalkers by "individually pressing D on each overlord and sending them to follow the blinking stalkers ladida da" realy hard to do is it?THAT IS BASIC ARMY CONTROL WHEN WILL YOU REALISE THAT? i play random so i don't say that only zerg micros
i also already said that you can see destiny getting destroyed by hts/ghosts if you watch him and he also say that alot when he plays players that don't get hts even after seeing that
yes,yes i tried i also spreaded my hts infornt so i feedbacked them before they got inrange with the fungel to the army when i was terran i got 3 ghosts and cloacked them and emped his 15 infestors while he was moving them so they were clumped up and that was an insant gg for zerg and a very easy win you can counter infestors very easily but they can do alot of damage if you dont.
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On September 04 2011 23:19 OzRe wrote:Show nested quote +On September 04 2011 22:42 DarQraven wrote: Placing FF, popping GS, positioning Colossi/Immortals, Blinking hurt Stalkers is "A-moving"? Okay.
that's basic army control,every race need to do that and that is called a moving (except blink stalker micro) bu that's not the point the point is that most protoss/terran players won't get HT/ghost to counter infestor and then go to the fourms to whine about how much infetors are imba and op it's like going marine tank and not getting vikings to counter brood lords that's dumb as fuck but people just don't understand that infestors are like brood lords and that you can't let his big investment to go kill you unchecked You have an interesting definition of a-moving. If using 2 different spells multiple times, repositioning core units and individually microing back hurt units using another spell isn't micro, exactly what is, in your opinion? Only when it's not Protoss or Terran? That aside, you're setting up a false argument. The people just playing bad/not reacting and then complaining about Infestors are not the only ones saying Infestor are very hard to deal with. For fuck's sake, there is Destiny out there who has based an entire playstyle on Infestors alone. Explain that if the unit isn't a tad difficult to deal with for other races. If there were players around owning up GM with nothing but Templar you wouldn't hear the end of it. Yes, I get Templar when I suspect Infestors. Yes, Terrans probably get Ghosts. They still lose disproportionately. Have you tried Feedbacking 8+ Infestors before they can get Fungals off, recently? no i don't think "individually microing back hurt units using another spell " isn't micro i said except blink stalker micro but setting ff and pressing G (for guardian)is the same as pressing T (stim) and hugging stalkers with roaches before FF go down while dropping banes behind/ontop of stalkers by "individually pressing D on each overlord and sending them to follow the blinking stalkers ladida da" realy hard to do is it? THAT IS BASIC ARMY CONTROL WHEN WILL YOU REALISE THAT?i play random so i don't say that only zerg micros i also already said that you can see destiny getting destroyed by hts/ghosts if you watch him and he also say that alot when he plays players that don't get hts even after seeing that yes,yes i tried i also spreaded my hts infornt so i feedbacked them before they got inrange with the fungel to the army when i was terran i got 3 ghosts and cloacked them and emped his 15 infestors while he was moving them so they were clumped up and that was an insant gg for zerg and a very easy win you can counter infestors very easily but they can do alot of damage if you dont.
But BASIC ARMY CONTROL is micro, micro doesn't have to be hard to be considered micro. Besides it's not about it being difficult in itself but it has to be difficult when you have to do all of it together + macro.
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On September 04 2011 22:42 DarQraven wrote: .... For fuck's sake, there is Destiny out there who has based an entire playstyle on Infestors alone. Explain that if the unit isn't a tad difficult to deal with for other races. If there were players around owning up GM with nothing but Templar you wouldn't hear the end of it. ... Goody is playing mech in every MU too. Invalid argument.
On September 04 2011 22:50 Pwere wrote: ... The most notable changes are actually in ZvZ... Mutas from 4 to 5. Zerglings from 2 to 2. Banelings from 1 to 2. Infestors from 2 to 3 ..... corrected
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On September 04 2011 23:48 Tuczniak wrote:Show nested quote +On September 04 2011 22:42 DarQraven wrote: .... For fuck's sake, there is Destiny out there who has based an entire playstyle on Infestors alone. Explain that if the unit isn't a tad difficult to deal with for other races. If there were players around owning up GM with nothing but Templar you wouldn't hear the end of it. ... Goody is playing mech in every MU too. Invalid argument. Show nested quote +On September 04 2011 22:50 Pwere wrote: ... The most notable changes are actually in ZvZ... Mutas from 4 to 5. Zerglings from 2 to 2. Banelings from 1 to 2. Infestors from 2 to 3 ..... corrected
If I could build ghost marine against zerg every single game and get away with it against every unit composition zerg could throw at me...guess what? I WOULD.
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HT tech switch takes a very long time and alot of resourses so it really isnt such an attractive option for P.I really do hope the immortal change helps out protoss and i cant believe we have been decieved that Guardian Shield doesnt work vs so many units
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On September 04 2011 23:51 acrimoneyius wrote:Show nested quote +On September 04 2011 23:48 Tuczniak wrote:On September 04 2011 22:42 DarQraven wrote: .... For fuck's sake, there is Destiny out there who has based an entire playstyle on Infestors alone. Explain that if the unit isn't a tad difficult to deal with for other races. If there were players around owning up GM with nothing but Templar you wouldn't hear the end of it. ... Goody is playing mech in every MU too. Invalid argument. On September 04 2011 22:50 Pwere wrote: ... The most notable changes are actually in ZvZ... Mutas from 4 to 5. Zerglings from 2 to 2. Banelings from 1 to 2. Infestors from 2 to 3 ..... corrected If I could build ghost marine against zerg every single game and get away with it against every unit composition zerg could throw at me...guess what? I WOULD. The point is that there are certain unit compositions that you can do no matter what MU is it. Obviously not every unit composition works. And there is no combination of 2 units that works against everything in all stages of game.
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On September 04 2011 23:19 OzRe wrote:Show nested quote +On September 04 2011 22:42 DarQraven wrote: Placing FF, popping GS, positioning Colossi/Immortals, Blinking hurt Stalkers is "A-moving"? Okay.
that's basic army control,every race need to do that and that is called a moving (except blink stalker micro) bu that's not the point the point is that most protoss/terran players won't get HT/ghost to counter infestor and then go to the fourms to whine about how much infetors are imba and op it's like going marine tank and not getting vikings to counter brood lords that's dumb as fuck but people just don't understand that infestors are like brood lords and that you can't let his big investment to go kill you unchecked You have an interesting definition of a-moving. If using 2 different spells multiple times, repositioning core units and individually microing back hurt units using another spell isn't micro, exactly what is, in your opinion? Only when it's not Protoss or Terran? That aside, you're setting up a false argument. The people just playing bad/not reacting and then complaining about Infestors are not the only ones saying Infestor are very hard to deal with. For fuck's sake, there is Destiny out there who has based an entire playstyle on Infestors alone. Explain that if the unit isn't a tad difficult to deal with for other races. If there were players around owning up GM with nothing but Templar you wouldn't hear the end of it. Yes, I get Templar when I suspect Infestors. Yes, Terrans probably get Ghosts. They still lose disproportionately. Have you tried Feedbacking 8+ Infestors before they can get Fungals off, recently? no i don't think "individually microing back hurt units using another spell " isn't micro i said except blink stalker micro but setting ff and pressing G (for guardian)is the same as pressing T (stim) and hugging stalkers with roaches before FF go down while dropping banes behind/ontop of stalkers by "individually pressing D on each overlord and sending them to follow the blinking stalkers ladida da" realy hard to do is it? THAT IS BASIC ARMY CONTROL WHEN WILL YOU REALISE THAT?i play random so i don't say that only zerg micros i also already said that you can see destiny getting destroyed by hts/ghosts if you watch him and he also say that alot when he plays players that don't get hts even after seeing that yes,yes i tried i also spreaded my hts infornt so i feedbacked them before they got inrange with the fungel to the army when i was terran i got 3 ghosts and cloacked them and emped his 15 infestors while he was moving them so they were clumped up and that was an insant gg for zerg and a very easy win you can counter infestors very easily but they can do alot of damage if you dont.
Ok, so what exactly isn't a-move then? You still didn't answer that. By your definition, doing anything with your army at all is "basic army control", therefore every single possible strategy/army composition is "a-move". Anything except Blink, apparently, because FF, GS, feedback, storm, etc are all excluded. Screw that. Also, adding bolds and all caps to your posts doesn't make them any more valid.
So, you've got your Templar out front. Zerg sees and runs lings forward to snipe your Templar instead of stupidly moving his Infestors into your templar. Now what? Storm your own Templar?
You'll be forced to bring the rest of your army forward to protect the HT, and will STILL get fungaled. The simple fact of the matter is that the effective range of Fungal is larger than that of Feedback, and no amount of army positioning is going to change that. He can kill/stun your spellcasters before you can damage his. Period. Unless Zerg slips up, he can do damage to you before you can do damage to him.
On September 04 2011 23:48 Tuczniak wrote:Show nested quote +On September 04 2011 22:42 DarQraven wrote: .... For fuck's sake, there is Destiny out there who has based an entire playstyle on Infestors alone. Explain that if the unit isn't a tad difficult to deal with for other races. If there were players around owning up GM with nothing but Templar you wouldn't hear the end of it. ... Goody is playing mech in every MU too. Invalid argument. Show nested quote +On September 04 2011 22:50 Pwere wrote: ... The most notable changes are actually in ZvZ... Mutas from 4 to 5. Zerglings from 2 to 2. Banelings from 1 to 2. Infestors from 2 to 3 ..... corrected
Mech encompasses quite a few different unit compositions, and each is countered handily by at least one P/Z composition (which is also not a huge stretch from a standard game). All it means is that marine/marauder is not the main focus of the army. With Infestors, that often isn't the case. The Roaches or Lings are simply there as resource sinks and meatshields, used to absorb damage and mop up remains from the Infestor damage. At least that's how I've seen it played most of the time.
Now instead of the broad and non-specific "mech", substitute in "nothing but Thors and some marines sprinkled in because we have a barracks anyway". Now imagine that Thors could only be reasonably killed/countered by one single unit in the entire Protoss arsenal.
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When I initially read the patch notes, I thought the Prism buff was meant to enable Protoss to use Templar in Prisms better to combat Infestors, since Templar mobility is a big problem in holding off these kinds of attacks. Chances are you won't have Colossi just lying around if you're trying to counter Infestor/Ling or Infestor/Roach, so Infestor harass at point A with ling harass at point B can be absolutely devastating if you can't get your templars over there in time to Storm. However, I'm not sure anymore if Prisms can still drop units if they're fungaled, and I'm not around an SC2 capable PC to test myself. Can anyone confirm/deny?
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"Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne"
10 pages later, nothing has changed. All I see is stupid accusations allover, I wouldn't be surprised if the downfall to this game would be the community and the people. CARRY ON.
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i was balance whining without even knowing it, i honestly thought i was just stating about how i like to macro vs zerg as terran and i love to see mass infestors out of the picture, honestly the moderators on here are like lobotomized fetuses with down syndrome don't know the difference from stating a fact then whining about balance :/
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United States7483 Posts
On September 04 2011 23:48 Tuczniak wrote:Show nested quote +On September 04 2011 22:42 DarQraven wrote: .... For fuck's sake, there is Destiny out there who has based an entire playstyle on Infestors alone. Explain that if the unit isn't a tad difficult to deal with for other races. If there were players around owning up GM with nothing but Templar you wouldn't hear the end of it. ... Goody is playing mech in every MU too. Invalid argument. Show nested quote +On September 04 2011 22:50 Pwere wrote: ... The most notable changes are actually in ZvZ... Mutas from 4 to 5. Zerglings from 2 to 2. Banelings from 1 to 2. Infestors from 2 to 3 ..... corrected
Siege tank/hellion/thor/viking + some bio and the occasional battlecruiser is not the same as going all gas on infestors, minerals on zerglings, and eventually switch lings out for roaches.
I've seen Destiny go for a pure infestor army before and win against GM players on the korean server.
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United States7483 Posts
On September 05 2011 00:13 DarQraven wrote:Show nested quote +On September 04 2011 23:19 OzRe wrote:On September 04 2011 22:42 DarQraven wrote: Placing FF, popping GS, positioning Colossi/Immortals, Blinking hurt Stalkers is "A-moving"? Okay.
that's basic army control,every race need to do that and that is called a moving (except blink stalker micro) bu that's not the point the point is that most protoss/terran players won't get HT/ghost to counter infestor and then go to the fourms to whine about how much infetors are imba and op it's like going marine tank and not getting vikings to counter brood lords that's dumb as fuck but people just don't understand that infestors are like brood lords and that you can't let his big investment to go kill you unchecked You have an interesting definition of a-moving. If using 2 different spells multiple times, repositioning core units and individually microing back hurt units using another spell isn't micro, exactly what is, in your opinion? Only when it's not Protoss or Terran? That aside, you're setting up a false argument. The people just playing bad/not reacting and then complaining about Infestors are not the only ones saying Infestor are very hard to deal with. For fuck's sake, there is Destiny out there who has based an entire playstyle on Infestors alone. Explain that if the unit isn't a tad difficult to deal with for other races. If there were players around owning up GM with nothing but Templar you wouldn't hear the end of it. Yes, I get Templar when I suspect Infestors. Yes, Terrans probably get Ghosts. They still lose disproportionately. Have you tried Feedbacking 8+ Infestors before they can get Fungals off, recently? no i don't think "individually microing back hurt units using another spell " isn't micro i said except blink stalker micro but setting ff and pressing G (for guardian)is the same as pressing T (stim) and hugging stalkers with roaches before FF go down while dropping banes behind/ontop of stalkers by "individually pressing D on each overlord and sending them to follow the blinking stalkers ladida da" realy hard to do is it? THAT IS BASIC ARMY CONTROL WHEN WILL YOU REALISE THAT?i play random so i don't say that only zerg micros i also already said that you can see destiny getting destroyed by hts/ghosts if you watch him and he also say that alot when he plays players that don't get hts even after seeing that yes,yes i tried i also spreaded my hts infornt so i feedbacked them before they got inrange with the fungel to the army when i was terran i got 3 ghosts and cloacked them and emped his 15 infestors while he was moving them so they were clumped up and that was an insant gg for zerg and a very easy win you can counter infestors very easily but they can do alot of damage if you dont. Ok, so what exactly isn't a-move then? You still didn't answer that. By your definition, doing anything with your army at all is "basic army control", therefore every single possible strategy/army composition is "a-move". Anything except Blink, apparently, because FF, GS, feedback, storm, etc are all excluded. Screw that. Also, adding bolds and all caps to your posts doesn't make them any more valid. So, you've got your Templar out front. Zerg sees and runs lings forward to snipe your Templar instead of stupidly moving his Infestors into your templar. Now what? Storm your own Templar? You'll be forced to bring the rest of your army forward to protect the HT, and will STILL get fungaled. The simple fact of the matter is that the effective range of Fungal is larger than that of Feedback, and no amount of army positioning is going to change that. He can kill/stun your spellcasters before you can damage his. Period. Unless Zerg slips up, he can do damage to you before you can do damage to him. Show nested quote +On September 04 2011 23:48 Tuczniak wrote:On September 04 2011 22:42 DarQraven wrote: .... For fuck's sake, there is Destiny out there who has based an entire playstyle on Infestors alone. Explain that if the unit isn't a tad difficult to deal with for other races. If there were players around owning up GM with nothing but Templar you wouldn't hear the end of it. ... Goody is playing mech in every MU too. Invalid argument. On September 04 2011 22:50 Pwere wrote: ... The most notable changes are actually in ZvZ... Mutas from 4 to 5. Zerglings from 2 to 2. Banelings from 1 to 2. Infestors from 2 to 3 ..... corrected Mech encompasses quite a few different unit compositions, and each is countered handily by at least one P/Z composition (which is also not a huge stretch from a standard game). All it means is that marine/marauder is not the main focus of the army. With Infestors, that often isn't the case. The Roaches or Lings are simply there as resource sinks and meatshields, used to absorb damage and mop up remains from the Infestor damage. At least that's how I've seen it played most of the time. Now instead of the broad and non-specific "mech", substitute in "nothing but Thors and some marines sprinkled in because we have a barracks anyway". Now imagine that Thors could only be reasonably killed/countered by one single unit in the entire Protoss arsenal. -- When I initially read the patch notes, I thought the Prism buff was meant to enable Protoss to use Templar in Prisms better to combat Infestors, since Templar mobility is a big problem in holding off these kinds of attacks. Chances are you won't have Colossi just lying around if you're trying to counter Infestor/Ling or Infestor/Roach, so Infestor harass at point A with ling harass at point B can be absolutely devastating if you can't get your templars over there in time to Storm. However, I'm not sure anymore if Prisms can still drop units if they're fungaled, and I'm not around an SC2 capable PC to test myself. Can anyone confirm/deny?
Fungaled warp prisms can still drop units and pick units up, they just can't move.
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On September 05 2011 00:13 DarQraven wrote:Show nested quote +On September 04 2011 23:19 OzRe wrote:On September 04 2011 22:42 DarQraven wrote: Placing FF, popping GS, positioning Colossi/Immortals, Blinking hurt Stalkers is "A-moving"? Okay.
that's basic army control,every race need to do that and that is called a moving (except blink stalker micro) bu that's not the point the point is that most protoss/terran players won't get HT/ghost to counter infestor and then go to the fourms to whine about how much infetors are imba and op it's like going marine tank and not getting vikings to counter brood lords that's dumb as fuck but people just don't understand that infestors are like brood lords and that you can't let his big investment to go kill you unchecked You have an interesting definition of a-moving. If using 2 different spells multiple times, repositioning core units and individually microing back hurt units using another spell isn't micro, exactly what is, in your opinion? Only when it's not Protoss or Terran? That aside, you're setting up a false argument. The people just playing bad/not reacting and then complaining about Infestors are not the only ones saying Infestor are very hard to deal with. For fuck's sake, there is Destiny out there who has based an entire playstyle on Infestors alone. Explain that if the unit isn't a tad difficult to deal with for other races. If there were players around owning up GM with nothing but Templar you wouldn't hear the end of it. Yes, I get Templar when I suspect Infestors. Yes, Terrans probably get Ghosts. They still lose disproportionately. Have you tried Feedbacking 8+ Infestors before they can get Fungals off, recently? no i don't think "individually microing back hurt units using another spell " isn't micro i said except blink stalker micro but setting ff and pressing G (for guardian)is the same as pressing T (stim) and hugging stalkers with roaches before FF go down while dropping banes behind/ontop of stalkers by "individually pressing D on each overlord and sending them to follow the blinking stalkers ladida da" realy hard to do is it? THAT IS BASIC ARMY CONTROL WHEN WILL YOU REALISE THAT?i play random so i don't say that only zerg micros i also already said that you can see destiny getting destroyed by hts/ghosts if you watch him and he also say that alot when he plays players that don't get hts even after seeing that yes,yes i tried i also spreaded my hts infornt so i feedbacked them before they got inrange with the fungel to the army when i was terran i got 3 ghosts and cloacked them and emped his 15 infestors while he was moving them so they were clumped up and that was an insant gg for zerg and a very easy win you can counter infestors very easily but they can do alot of damage if you dont. Ok, so what exactly isn't a-move then? You still didn't answer that. By your definition, doing anything with your army at all is "basic army control", therefore every single possible strategy/army composition is "a-move". Anything except Blink, apparently, because FF, GS, feedback, storm, etc are all excluded. Screw that. Also, adding bolds and all caps to your posts doesn't make them any more valid. So, you've got your Templar out front. Zerg sees and runs lings forward to snipe your Templar instead of stupidly moving his Infestors into your templar. Now what? Storm your own Templar? You'll be forced to bring the rest of your army forward to protect the HT, and will STILL get fungaled. The simple fact of the matter is that the effective range of Fungal is larger than that of Feedback, and no amount of army positioning is going to change that. He can kill/stun your spellcasters before you can damage his. Period. Unless Zerg slips up, he can do damage to you before you can do damage to him. i wrote in caps cus i said that a thousand times before if he runs alot of lings you should storm your own ht becuase that is a good trade so he basicly gave you what you wanted sure you didn't feedbacked the infestors but his general army is much weaker if he loses a whole bunch of lings the spellcaster battle is always micro intensive
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United States7483 Posts
On September 04 2011 23:19 OzRe wrote:Show nested quote +On September 04 2011 22:42 DarQraven wrote: Placing FF, popping GS, positioning Colossi/Immortals, Blinking hurt Stalkers is "A-moving"? Okay.
that's basic army control,every race need to do that and that is called a moving (except blink stalker micro) bu that's not the point the point is that most protoss/terran players won't get HT/ghost to counter infestor and then go to the fourms to whine about how much infetors are imba and op it's like going marine tank and not getting vikings to counter brood lords that's dumb as fuck but people just don't understand that infestors are like brood lords and that you can't let his big investment to go kill you unchecked You have an interesting definition of a-moving. If using 2 different spells multiple times, repositioning core units and individually microing back hurt units using another spell isn't micro, exactly what is, in your opinion? Only when it's not Protoss or Terran? That aside, you're setting up a false argument. The people just playing bad/not reacting and then complaining about Infestors are not the only ones saying Infestor are very hard to deal with. For fuck's sake, there is Destiny out there who has based an entire playstyle on Infestors alone. Explain that if the unit isn't a tad difficult to deal with for other races. If there were players around owning up GM with nothing but Templar you wouldn't hear the end of it. Yes, I get Templar when I suspect Infestors. Yes, Terrans probably get Ghosts. They still lose disproportionately. Have you tried Feedbacking 8+ Infestors before they can get Fungals off, recently? no i don't think "individually microing back hurt units using another spell " isn't micro i said except blink stalker micro but setting ff and pressing G (for guardian)is the same as pressing T (stim) and hugging stalkers with roaches before FF go down while dropping banes behind/ontop of stalkers by "individually pressing D on each overlord and sending them to follow the blinking stalkers ladida da" realy hard to do is it? THAT IS BASIC ARMY CONTROL WHEN WILL YOU REALISE THAT?i play random so i don't say that only zerg micros i also already said that you can see destiny getting destroyed by hts/ghosts if you watch him and he also say that alot when he plays players that don't get hts even after seeing that yes,yes i tried i also spreaded my hts infornt so i feedbacked them before they got inrange with the fungel to the army when i was terran i got 3 ghosts and cloacked them and emped his 15 infestors while he was moving them so they were clumped up and that was an insant gg for zerg and a very easy win you can counter infestors very easily but they can do alot of damage if you dont.
By definition, the only thing that is an A-move is pressing the 'A' key and clicking somewhere, then doing literally nothing at all to control the army. If anyone does any form of army control (even really basic stuff), it's not A-moving.
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Really like the protoss buff!
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Storm research should be removed imho
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On September 05 2011 04:23 freetgy wrote: Storm research should be removed imho
Can you argument? Saying that, without argumenting is useless and stupid.
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The only thing that is bothering me at the moment is the range of the ghosts (EMP having 1 more range than FB). Don't get me wrong, I'm not complaining about it. It's just that I find it hard to deal with ghosts when you have HTs. I guess I should just learn to scout better, know terran timings better so I can make an eventual switch to Colossus to deal with the ghosts.
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On September 05 2011 01:56 OzRe wrote:Show nested quote +On September 05 2011 00:13 DarQraven wrote:On September 04 2011 23:19 OzRe wrote:On September 04 2011 22:42 DarQraven wrote: Placing FF, popping GS, positioning Colossi/Immortals, Blinking hurt Stalkers is "A-moving"? Okay.
that's basic army control,every race need to do that and that is called a moving (except blink stalker micro) bu that's not the point the point is that most protoss/terran players won't get HT/ghost to counter infestor and then go to the fourms to whine about how much infetors are imba and op it's like going marine tank and not getting vikings to counter brood lords that's dumb as fuck but people just don't understand that infestors are like brood lords and that you can't let his big investment to go kill you unchecked You have an interesting definition of a-moving. If using 2 different spells multiple times, repositioning core units and individually microing back hurt units using another spell isn't micro, exactly what is, in your opinion? Only when it's not Protoss or Terran? That aside, you're setting up a false argument. The people just playing bad/not reacting and then complaining about Infestors are not the only ones saying Infestor are very hard to deal with. For fuck's sake, there is Destiny out there who has based an entire playstyle on Infestors alone. Explain that if the unit isn't a tad difficult to deal with for other races. If there were players around owning up GM with nothing but Templar you wouldn't hear the end of it. Yes, I get Templar when I suspect Infestors. Yes, Terrans probably get Ghosts. They still lose disproportionately. Have you tried Feedbacking 8+ Infestors before they can get Fungals off, recently? no i don't think "individually microing back hurt units using another spell " isn't micro i said except blink stalker micro but setting ff and pressing G (for guardian)is the same as pressing T (stim) and hugging stalkers with roaches before FF go down while dropping banes behind/ontop of stalkers by "individually pressing D on each overlord and sending them to follow the blinking stalkers ladida da" realy hard to do is it? THAT IS BASIC ARMY CONTROL WHEN WILL YOU REALISE THAT?i play random so i don't say that only zerg micros i also already said that you can see destiny getting destroyed by hts/ghosts if you watch him and he also say that alot when he plays players that don't get hts even after seeing that yes,yes i tried i also spreaded my hts infornt so i feedbacked them before they got inrange with the fungel to the army when i was terran i got 3 ghosts and cloacked them and emped his 15 infestors while he was moving them so they were clumped up and that was an insant gg for zerg and a very easy win you can counter infestors very easily but they can do alot of damage if you dont. Ok, so what exactly isn't a-move then? You still didn't answer that. By your definition, doing anything with your army at all is "basic army control", therefore every single possible strategy/army composition is "a-move". Anything except Blink, apparently, because FF, GS, feedback, storm, etc are all excluded. Screw that. Also, adding bolds and all caps to your posts doesn't make them any more valid. So, you've got your Templar out front. Zerg sees and runs lings forward to snipe your Templar instead of stupidly moving his Infestors into your templar. Now what? Storm your own Templar? You'll be forced to bring the rest of your army forward to protect the HT, and will STILL get fungaled. The simple fact of the matter is that the effective range of Fungal is larger than that of Feedback, and no amount of army positioning is going to change that. He can kill/stun your spellcasters before you can damage his. Period. Unless Zerg slips up, he can do damage to you before you can do damage to him. i wrote in caps cus i said that a thousand times before if he runs alot of lings you should storm your own ht becuase that is a good trade so he basicly gave you what you wanted sure you didn't feedbacked the infestors but his general army is much weaker if he loses a whole bunch of lings the spellcaster battle is always micro intensive
lol? storM 6-8 150 gas Templar to death to kill a handful of lings. That is what you define as a "fair trade"?
troll detected.
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Russian Federation473 Posts
are there any additional changes in sight? the most important things often come suddenly during the testing, like the notorious thorkill in 1.3.3.
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I had a dream last night that I was playing on Blizzard's newest patch. They made it so that bunkers couldn't be built outside your spawning base area for the first 5 mins. I actually thought that was a good idea by Blizzard in my dream, negating the need for more bunker and barracks nerf.
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