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Patch 1.4 PTR Notes (updated 9/8) - Page 108

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Cosmos
Profile Joined March 2010
Belgium1077 Posts
August 25 2011 09:54 GMT
#2141
On August 25 2011 18:46 Hassybaby wrote:
Show nested quote +
On August 25 2011 18:43 cilinder007 wrote:
On August 25 2011 18:39 corvaleur wrote:
On August 25 2011 18:34 Cosmos wrote:
Barracks build time is SUCH A JOKE...

-Xel'naga cavern
-pylon on lwoground
-double gate on highground
-profit.


Scout, take 4 workers, destroy pylon, Protoss lost 100 minerals and supply.


protoss cancel pylon and make 2 new ones, now what ?


Now you giggle because you've forced the toss to be supply blocked for an extra 30 seconds. While making a bunker to win


Have you ever thought that you couild start building the 2nd pylon seeing the first is attacked before the first dies? Meaning you will never be supply blocked ?
http://www.twitch.tv/becosmos
VoO
Profile Blog Joined June 2011
Germany278 Posts
Last Edited: 2011-08-25 09:55:28
August 25 2011 09:54 GMT
#2142
On August 25 2011 18:49 Cosmos wrote:
Show nested quote +
On August 25 2011 18:44 arbitrageur wrote:
On August 25 2011 18:43 cilinder007 wrote:
On August 25 2011 18:39 corvaleur wrote:
On August 25 2011 18:34 Cosmos wrote:
Barracks build time is SUCH A JOKE...

-Xel'naga cavern
-pylon on lwoground
-double gate on highground
-profit.


Scout, take 4 workers, destroy pylon, Protoss lost 100 minerals and supply.


protoss cancel pylon and make 2 new ones, now what ?


Make a bunker and win the game maybe



Bunker time increased, barracks time increased meaning you start the bunker later?

if you send 4 workers on lowground you will lose so much money and time while the protoss just has to rebuild 2 on highground.


Do you actually realize that the production facilities of Protoss get delayed if he places Pylon first with two GWs?

Sorry this discussion is over, apparently you never played Protoss or probably you are trolling the shit out of this thread.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
Velr
Profile Blog Joined July 2008
Switzerland10801 Posts
August 25 2011 09:54 GMT
#2143
On August 25 2011 18:52 Garnet wrote:
They buff the Mothership and doesn't even touch the Carrier AND hydralisk?



They Hydra will now splatter even better to HSM .
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
August 25 2011 09:55 GMT
#2144
On August 25 2011 18:52 Garnet wrote:
They buff the Mothership and doesn't even touch the Carrier AND hydralisk?

A Mothership buff is a Fleet Beacon buff and therefore a Carrier buff. Albeit not much of one; Carriers instead of Void Rays or Phoenix or Colossi is still a very hard sell.
My strategy is to fork people.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 25 2011 09:56 GMT
#2145
On August 25 2011 18:52 vVvTime wrote:
Haven't read 107 pages, but has anyone mentioned the fact that 5 second later barracks=5 seconds later marine=5 more seconds to possibly scout the terran?

I think that could possibly be significant on some maps.


You think so?

I don't know what I could scout in these 5 seconds - maybe it means that you can get up the ramp with a 13 scout if you scout terran last to see if they have taken gas? The again, I guess you'll still be too late...
"You see....YOU SEE..." © 2010 Sen
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
August 25 2011 09:56 GMT
#2146
To quickly address the random number they used for the HSM

the 2.953 speed means that the HSM will be JUST slower than the following units (who have a speed of 2.9531:

Corruptors
Ultralisks
Speedbanes
Stalkers
Reapers

It also means they are now faster than:

Slow roaches
Chargelots
Vikings
Medivacs
Banshees
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 25 2011 09:56 GMT
#2147
On August 25 2011 18:48 Micket wrote:
Show nested quote +
On August 25 2011 18:44 jmbthirteen wrote:
On August 25 2011 18:42 arbitrageur wrote:
On August 25 2011 18:38 Koshi wrote:
On August 25 2011 18:32 Macpo wrote:
On August 25 2011 18:16 Girondelle wrote:
I dont understand the reasoning behind the barrack building time increased


it enables zerg to fast expand a bit more safely vs 2 rax. I think that paradoxically it may encourage 2 rax play indirectly, as it will encourage zerg fast expand play, against which 2rax is perfectly viable...

2 rax doesn't kill zergs anymore.


Is there a reason why you're lying to your fellow human beings?

If the Zerg plays it correctly, it wont.

Why don't you teach Losira, leenock and Nestea how to play then? Considering a bunker rush by marineking or sc has succeeded in 80% of their attempts, perhaps it is up to the Terran whether it succeeds or not.

It succeeded vs Zenio as well except Zenio used that to mindfuck his opponent and cheese him back.
arbitrageur
Profile Joined December 2010
Australia1202 Posts
August 25 2011 09:56 GMT
#2148
On August 25 2011 18:54 corvaleur wrote:
Show nested quote +
On August 25 2011 18:49 Cosmos wrote:
On August 25 2011 18:44 arbitrageur wrote:
On August 25 2011 18:43 cilinder007 wrote:
On August 25 2011 18:39 corvaleur wrote:
On August 25 2011 18:34 Cosmos wrote:
Barracks build time is SUCH A JOKE...

-Xel'naga cavern
-pylon on lwoground
-double gate on highground
-profit.


Scout, take 4 workers, destroy pylon, Protoss lost 100 minerals and supply.


protoss cancel pylon and make 2 new ones, now what ?


Make a bunker and win the game maybe



Bunker time increased, barracks time increased meaning you start the bunker later?

if you send 4 workers on lowground you will lose so much money and time while the protoss just has to rebuild 2 on highground.


apparently you never played Protoss or probably you are trolling the shit out of this thread.


A more plausible hypothesis is that he's ~gold Protoss.
Sueco
Profile Joined September 2009
Sweden283 Posts
Last Edited: 2011-08-25 09:57:26
August 25 2011 09:57 GMT
#2149
3 fungals to kill a marine group unless you time it on the milisecond? Back to banelings guys.
Gamma4
Profile Joined March 2011
Australia75 Posts
August 25 2011 09:57 GMT
#2150
warp prisms needed it , otherwise cool with this patch
Just Huking around ;)
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
August 25 2011 09:58 GMT
#2151
On August 25 2011 18:54 Cosmos wrote:
Show nested quote +
On August 25 2011 18:46 Hassybaby wrote:
On August 25 2011 18:43 cilinder007 wrote:
On August 25 2011 18:39 corvaleur wrote:
On August 25 2011 18:34 Cosmos wrote:
Barracks build time is SUCH A JOKE...

-Xel'naga cavern
-pylon on lwoground
-double gate on highground
-profit.


Scout, take 4 workers, destroy pylon, Protoss lost 100 minerals and supply.


protoss cancel pylon and make 2 new ones, now what ?


Now you giggle because you've forced the toss to be supply blocked for an extra 30 seconds. While making a bunker to win


Have you ever thought that you couild start building the 2nd pylon seeing the first is attacked before the first dies? Meaning you will never be supply blocked ?


Have you ever thought that it is STILL delayed because you are still forced to build a new pylon since you're losing the first?
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 25 2011 09:58 GMT
#2152
On August 25 2011 18:56 Hassybaby wrote:
To quickly address the random number they used for the HSM

the 2.953 speed means that the HSM will be JUST slower than the following units (who have a speed of 2.9531:

Corruptors
Ultralisks
Speedbanes
Stalkers
Reapers

It also means they are now faster than:

Slow roaches
Chargelots
Vikings
Medivacs
Banshees

So, Blizzard is telling us to use HSM against mass zealots instead of BFH?
Raikia
Profile Blog Joined February 2011
Guernsey59 Posts
August 25 2011 09:58 GMT
#2153
WOAH wasn't expecting this many changes! judging by what Dustin Browder said about how changing the smallest thing can upset the whole game.
dD3s
Profile Joined April 2011
Germany130 Posts
August 25 2011 09:58 GMT
#2154
When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.

No mind game anymore?
Jesus was raptor _||_ "So here is an idea, this map is stupid as fuck(...)" - Destiny
Linwelin
Profile Joined March 2011
Ireland7554 Posts
August 25 2011 09:59 GMT
#2155
I like the changes besides the blink nerf
Fuck Razor and Death Prophet
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
August 25 2011 09:59 GMT
#2156
I think we are talking against each other on behalf of Fungal Growth change:
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).

Is this a 40 or a 40%? Could someone clarify?
The official blue post http://us.battle.net/sc2/en/forum/topic/1213111662 has no % in it!
There can only be one Geisterkarle
KazKamasa
Profile Joined June 2009
Sweden186 Posts
August 25 2011 09:59 GMT
#2157
SCVs can no longer repair themselves while inside a Bunker or Medivac.


"You broke the game again" - NaNiWa

Had to watch that TL Attack moment one more time
"time line? time is not made out of lines it is made out of circles, that is why clocks are round"- Caboose
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
August 25 2011 09:59 GMT
#2158
I think the warp prism, mothership, immortal, hellion, ultralisk and overseer change will go through while they will revert the bunker and the infestor change

I dont know how the ramp view radius will work out but I guess it's good. Gives more advantage to the defender
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
arbitrageur
Profile Joined December 2010
Australia1202 Posts
August 25 2011 10:00 GMT
#2159
On August 25 2011 18:59 Geisterkarle wrote:
I think we are talking against each other on behalf of Fungal Growth change:
Show nested quote +
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).

Is this a 40 or a 40%? Could someone clarify?
The official blue post http://us.battle.net/sc2/en/forum/topic/1213111662 has no % in it!


40...
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
August 25 2011 10:00 GMT
#2160
On August 25 2011 18:58 -Archangel- wrote:
Show nested quote +
On August 25 2011 18:56 Hassybaby wrote:
To quickly address the random number they used for the HSM

the 2.953 speed means that the HSM will be JUST slower than the following units (who have a speed of 2.9531:

Corruptors
Ultralisks
Speedbanes
Stalkers
Reapers

It also means they are now faster than:

Slow roaches
Chargelots
Vikings
Medivacs
Banshees

So, Blizzard is telling us to use HSM against mass zealots instead of BFH?


I think its more to address the ultra late game we're seeing in TvT. Yeah the HSM makes the Vikings fly away, but that's about it. Now when you get the HSM off, they should get hit and die
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
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