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Active: 1536 users

Patch 1.4 PTR Notes (updated 9/8) - Page 107

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Rolezn
Profile Joined May 2010
63 Posts
August 25 2011 09:46 GMT
#2121
Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.


I wonder why they didn't fix the same issue for Ultralisks and Dark Templars.
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
August 25 2011 09:47 GMT
#2122
On August 25 2011 18:44 arbitrageur wrote:
Show nested quote +
On August 25 2011 18:43 cilinder007 wrote:
On August 25 2011 18:39 corvaleur wrote:
On August 25 2011 18:34 Cosmos wrote:
Barracks build time is SUCH A JOKE...

-Xel'naga cavern
-pylon on lwoground
-double gate on highground
-profit.


Scout, take 4 workers, destroy pylon, Protoss lost 100 minerals and supply.


protoss cancel pylon and make 2 new ones, now what ?


Make a bunker and win the game maybe


buker is 5 seconds later now, plus the mining time you lost from the 4 scvs you pulled, is it going to be in time ? I dont know
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2011-08-25 09:48:51
August 25 2011 09:47 GMT
#2123
On August 25 2011 18:44 Playerone111 wrote:
Show nested quote +
On August 25 2011 18:42 BurningSera wrote:
i still see no love for zerg the cost of overseer is justified but now nobody will never (be able to) use contaminate because of that insane mana cost. I dont see reduced Ultra build time make it to the patch and the infestor's neff is defo gonna make it.

infestor nerf is minor as hell, it doesnt change anything at all i'd say. As for ultralisks i have to agree, they just suck, they should allow ultras to walk over cliffs or at least small units and mineral patches, they are always stuck and they cant fight, even though they do ridicilous damage against armored they cannot engage


ye, even if ultra got that reduced building time, they are still only good in one thing: die.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Micket
Profile Joined April 2011
United Kingdom2163 Posts
August 25 2011 09:48 GMT
#2124
On August 25 2011 18:44 jmbthirteen wrote:
Show nested quote +
On August 25 2011 18:42 arbitrageur wrote:
On August 25 2011 18:38 Koshi wrote:
On August 25 2011 18:32 Macpo wrote:
On August 25 2011 18:16 Girondelle wrote:
I dont understand the reasoning behind the barrack building time increased


it enables zerg to fast expand a bit more safely vs 2 rax. I think that paradoxically it may encourage 2 rax play indirectly, as it will encourage zerg fast expand play, against which 2rax is perfectly viable...

2 rax doesn't kill zergs anymore.


Is there a reason why you're lying to your fellow human beings?

If the Zerg plays it correctly, it wont.

Why don't you teach Losira, leenock and Nestea how to play then? Considering a bunker rush by marineking or sc has succeeded in 80% of their attempts, perhaps it is up to the Terran whether it succeeds or not.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
August 25 2011 09:49 GMT
#2125
On August 25 2011 18:44 arbitrageur wrote:
Show nested quote +
On August 25 2011 18:43 cilinder007 wrote:
On August 25 2011 18:39 corvaleur wrote:
On August 25 2011 18:34 Cosmos wrote:
Barracks build time is SUCH A JOKE...

-Xel'naga cavern
-pylon on lwoground
-double gate on highground
-profit.


Scout, take 4 workers, destroy pylon, Protoss lost 100 minerals and supply.


protoss cancel pylon and make 2 new ones, now what ?


Make a bunker and win the game maybe



Bunker time increased, barracks time increased meaning you start the bunker later?

if you send 4 workers on lowground you will lose so much money and time while the protoss just has to rebuild 2 on highground.
http://www.twitch.tv/becosmos
cesc
Profile Joined April 2011
South Africa77 Posts
August 25 2011 09:50 GMT
#2126
the blink change is wtf. I finally dont have to 4gate every pvp, can have some nice blink micro games/dts/robo rushes and they take away blink option vs 4gate. Really blizzard, really?
www.kk-gaming.co.za | www.polarfluke.co.za
SSeoni
Profile Blog Joined December 2010
139 Posts
August 25 2011 09:50 GMT
#2127
its been a good patch but i wonder if the infestor would be as useful as before? ah!
씨니
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
August 25 2011 09:51 GMT
#2128
On August 25 2011 18:49 Cosmos wrote:
Show nested quote +
On August 25 2011 18:44 arbitrageur wrote:
On August 25 2011 18:43 cilinder007 wrote:
On August 25 2011 18:39 corvaleur wrote:
On August 25 2011 18:34 Cosmos wrote:
Barracks build time is SUCH A JOKE...

-Xel'naga cavern
-pylon on lwoground
-double gate on highground
-profit.


Scout, take 4 workers, destroy pylon, Protoss lost 100 minerals and supply.


protoss cancel pylon and make 2 new ones, now what ?


Make a bunker and win the game maybe



Bunker time increased, barracks time increased meaning you start the bunker later?

if you send 4 workers on lowground you will lose so much money and time while the protoss just has to rebuild 2 on highground.

So bunker your mineral line and build a second rax. I don't see how a proxy gate that you've scouted is such a big deal.
My strategy is to fork people.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
August 25 2011 09:51 GMT
#2129
what units move slower then 2.95? If so beware hsm.
Live Fast Die Young :D
Mowr
Profile Joined November 2010
Sweden791 Posts
Last Edited: 2011-08-25 09:55:27
August 25 2011 09:51 GMT
#2130
I literally loled when I saw they changed the bunker time again. But then I saw it was the barracks. Happy 2gating.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 25 2011 09:52 GMT
#2131
On August 25 2011 18:49 Cosmos wrote:
Show nested quote +
On August 25 2011 18:44 arbitrageur wrote:
On August 25 2011 18:43 cilinder007 wrote:
On August 25 2011 18:39 corvaleur wrote:
On August 25 2011 18:34 Cosmos wrote:
Barracks build time is SUCH A JOKE...

-Xel'naga cavern
-pylon on lwoground
-double gate on highground
-profit.


Scout, take 4 workers, destroy pylon, Protoss lost 100 minerals and supply.


protoss cancel pylon and make 2 new ones, now what ?


Make a bunker and win the game maybe



Bunker time increased, barracks time increased meaning you start the bunker later?

if you send 4 workers on lowground you will lose so much money and time while the protoss just has to rebuild 2 on highground.


ROFL are you seriously implying that ~3-4 reallife seconds more will make proxy 2 gate OP?

"You see....YOU SEE..." © 2010 Sen
arbitrageur
Profile Joined December 2010
Australia1202 Posts
August 25 2011 09:52 GMT
#2132
On August 25 2011 18:49 Cosmos wrote:
Show nested quote +
On August 25 2011 18:44 arbitrageur wrote:
On August 25 2011 18:43 cilinder007 wrote:
On August 25 2011 18:39 corvaleur wrote:
On August 25 2011 18:34 Cosmos wrote:
Barracks build time is SUCH A JOKE...

-Xel'naga cavern
-pylon on lwoground
-double gate on highground
-profit.


Scout, take 4 workers, destroy pylon, Protoss lost 100 minerals and supply.


protoss cancel pylon and make 2 new ones, now what ?


Make a bunker and win the game maybe



Bunker time increased, barracks time increased meaning you start the bunker later?

if you send 4 workers on lowground you will lose so much money and time while the protoss just has to rebuild 2 on highground.


You can go 11/11 no CC and make 3 bunkers just after the rax finish while pulling 6 scvs. Pulling 4 scvs and doing 1 rax =/////= no money for auto bunker.
iSTime
Profile Joined November 2006
1579 Posts
August 25 2011 09:52 GMT
#2133
Haven't read 107 pages, but has anyone mentioned the fact that 5 second later barracks=5 seconds later marine=5 more seconds to possibly scout the terran?

I think that could possibly be significant on some maps.
www.infinityseven.net
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
August 25 2011 09:52 GMT
#2134
This is an insanely awesome patch (terran user). So many huge changes, I wonder how the metagame is going to be affected...

We need a poll on what people think of the BF hellion change, and what the best patch change is!
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
alepov
Profile Joined December 2010
Netherlands1132 Posts
August 25 2011 09:52 GMT
#2135
opened this thread expecting only some terran nerfs and protoss buffs
saw infestor nerf

everything went better than expected
ლ(ಠ益ಠლ)
Maluk
Profile Joined August 2011
France987 Posts
August 25 2011 09:52 GMT
#2136
I'm just so sad to imagine that TvT mech could be over :'( Marine tanks isn't as cute as a bunch of blue flame racing all over the map...
Garnet
Profile Blog Joined February 2006
Vietnam9041 Posts
August 25 2011 09:52 GMT
#2137
They buff the Mothership and doesn't even touch the Carrier AND hydralisk?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 25 2011 09:53 GMT
#2138
On August 25 2011 18:44 Playerone111 wrote:
Show nested quote +
On August 25 2011 18:42 BurningSera wrote:
i still see no love for zerg the cost of overseer is justified but now nobody will never (be able to) use contaminate because of that insane mana cost. I dont see reduced Ultra build time make it to the patch and the infestor's neff is defo gonna make it.

infestor nerf is minor as hell, it doesnt change anything at all i'd say. As for ultralisks i have to agree, they just suck, they should allow ultras to walk over cliffs or at least small units and mineral patches, they are always stuck and they cant fight, even though they do ridicilous damage against armored they cannot engage

It is not minor. It will now punish bad fungal control (which is not bad btw), but it still not a minor change.
arbitrageur
Profile Joined December 2010
Australia1202 Posts
August 25 2011 09:54 GMT
#2139
On August 25 2011 18:52 vVvTime wrote:
Haven't read 107 pages, but has anyone mentioned the fact that 5 second later barracks=5 seconds later marine=5 more seconds to possibly scout the terran?

I think that could possibly be significant on some maps.

Wow. never considered this. This is actually pretty big.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
August 25 2011 09:54 GMT
#2140
Those changes make so much sense I thought it was a troll XD Terrans whining definitly don't have a good reason to do so, Raven is buffed \o/
The legend of Darien lives on
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