Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.
I wonder why they didn't fix the same issue for Ultralisks and Dark Templars.
Forum Index > Closed |
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
Rolezn
63 Posts
August 25 2011 09:46 GMT
#2121
Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes. I wonder why they didn't fix the same issue for Ultralisks and Dark Templars. | ||
cilinder007
Slovenia7251 Posts
August 25 2011 09:47 GMT
#2122
On August 25 2011 18:44 arbitrageur wrote: Show nested quote + On August 25 2011 18:43 cilinder007 wrote: On August 25 2011 18:39 corvaleur wrote: On August 25 2011 18:34 Cosmos wrote: Barracks build time is SUCH A JOKE... -Xel'naga cavern -pylon on lwoground -double gate on highground -profit. Scout, take 4 workers, destroy pylon, Protoss lost 100 minerals and supply. protoss cancel pylon and make 2 new ones, now what ? Make a bunker and win the game maybe buker is 5 seconds later now, plus the mining time you lost from the 4 scvs you pulled, is it going to be in time ? I dont know | ||
BurningSera
Ireland19621 Posts
August 25 2011 09:47 GMT
#2123
On August 25 2011 18:44 Playerone111 wrote: Show nested quote + On August 25 2011 18:42 BurningSera wrote: i still see no love for zerg the cost of overseer is justified but now nobody will never (be able to) use contaminate because of that insane mana cost. I dont see reduced Ultra build time make it to the patch and the infestor's neff is defo gonna make it. infestor nerf is minor as hell, it doesnt change anything at all i'd say. As for ultralisks i have to agree, they just suck, they should allow ultras to walk over cliffs or at least small units and mineral patches, they are always stuck and they cant fight, even though they do ridicilous damage against armored they cannot engage ye, even if ultra got that reduced building time, they are still only good in one thing: die. | ||
Micket
United Kingdom2163 Posts
August 25 2011 09:48 GMT
#2124
On August 25 2011 18:44 jmbthirteen wrote: Show nested quote + On August 25 2011 18:42 arbitrageur wrote: On August 25 2011 18:38 Koshi wrote: On August 25 2011 18:32 Macpo wrote: On August 25 2011 18:16 Girondelle wrote: I dont understand the reasoning behind the barrack building time increased it enables zerg to fast expand a bit more safely vs 2 rax. I think that paradoxically it may encourage 2 rax play indirectly, as it will encourage zerg fast expand play, against which 2rax is perfectly viable... 2 rax doesn't kill zergs anymore. Is there a reason why you're lying to your fellow human beings? If the Zerg plays it correctly, it wont. Why don't you teach Losira, leenock and Nestea how to play then? Considering a bunker rush by marineking or sc has succeeded in 80% of their attempts, perhaps it is up to the Terran whether it succeeds or not. | ||
Cosmos
Belgium1077 Posts
August 25 2011 09:49 GMT
#2125
On August 25 2011 18:44 arbitrageur wrote: Show nested quote + On August 25 2011 18:43 cilinder007 wrote: On August 25 2011 18:39 corvaleur wrote: On August 25 2011 18:34 Cosmos wrote: Barracks build time is SUCH A JOKE... -Xel'naga cavern -pylon on lwoground -double gate on highground -profit. Scout, take 4 workers, destroy pylon, Protoss lost 100 minerals and supply. protoss cancel pylon and make 2 new ones, now what ? Make a bunker and win the game maybe Bunker time increased, barracks time increased meaning you start the bunker later? if you send 4 workers on lowground you will lose so much money and time while the protoss just has to rebuild 2 on highground. | ||
cesc
South Africa77 Posts
August 25 2011 09:50 GMT
#2126
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SSeoni
139 Posts
August 25 2011 09:50 GMT
#2127
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Severedevil
United States4822 Posts
August 25 2011 09:51 GMT
#2128
On August 25 2011 18:49 Cosmos wrote: Show nested quote + On August 25 2011 18:44 arbitrageur wrote: On August 25 2011 18:43 cilinder007 wrote: On August 25 2011 18:39 corvaleur wrote: On August 25 2011 18:34 Cosmos wrote: Barracks build time is SUCH A JOKE... -Xel'naga cavern -pylon on lwoground -double gate on highground -profit. Scout, take 4 workers, destroy pylon, Protoss lost 100 minerals and supply. protoss cancel pylon and make 2 new ones, now what ? Make a bunker and win the game maybe Bunker time increased, barracks time increased meaning you start the bunker later? if you send 4 workers on lowground you will lose so much money and time while the protoss just has to rebuild 2 on highground. So bunker your mineral line and build a second rax. I don't see how a proxy gate that you've scouted is such a big deal. | ||
TibblesEvilCat
United Kingdom766 Posts
August 25 2011 09:51 GMT
#2129
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Mowr
Sweden791 Posts
August 25 2011 09:51 GMT
#2130
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sleepingdog
Austria6145 Posts
August 25 2011 09:52 GMT
#2131
On August 25 2011 18:49 Cosmos wrote: Show nested quote + On August 25 2011 18:44 arbitrageur wrote: On August 25 2011 18:43 cilinder007 wrote: On August 25 2011 18:39 corvaleur wrote: On August 25 2011 18:34 Cosmos wrote: Barracks build time is SUCH A JOKE... -Xel'naga cavern -pylon on lwoground -double gate on highground -profit. Scout, take 4 workers, destroy pylon, Protoss lost 100 minerals and supply. protoss cancel pylon and make 2 new ones, now what ? Make a bunker and win the game maybe Bunker time increased, barracks time increased meaning you start the bunker later? if you send 4 workers on lowground you will lose so much money and time while the protoss just has to rebuild 2 on highground. ROFL are you seriously implying that ~3-4 reallife seconds more will make proxy 2 gate OP? | ||
arbitrageur
Australia1202 Posts
August 25 2011 09:52 GMT
#2132
On August 25 2011 18:49 Cosmos wrote: Show nested quote + On August 25 2011 18:44 arbitrageur wrote: On August 25 2011 18:43 cilinder007 wrote: On August 25 2011 18:39 corvaleur wrote: On August 25 2011 18:34 Cosmos wrote: Barracks build time is SUCH A JOKE... -Xel'naga cavern -pylon on lwoground -double gate on highground -profit. Scout, take 4 workers, destroy pylon, Protoss lost 100 minerals and supply. protoss cancel pylon and make 2 new ones, now what ? Make a bunker and win the game maybe Bunker time increased, barracks time increased meaning you start the bunker later? if you send 4 workers on lowground you will lose so much money and time while the protoss just has to rebuild 2 on highground. You can go 11/11 no CC and make 3 bunkers just after the rax finish while pulling 6 scvs. Pulling 4 scvs and doing 1 rax =/////= no money for auto bunker. | ||
iSTime
1579 Posts
August 25 2011 09:52 GMT
#2133
I think that could possibly be significant on some maps. | ||
dgwow
Canada1024 Posts
August 25 2011 09:52 GMT
#2134
We need a poll on what people think of the BF hellion change, and what the best patch change is! | ||
alepov
Netherlands1132 Posts
August 25 2011 09:52 GMT
#2135
saw infestor nerf everything went better than expected | ||
Maluk
France987 Posts
August 25 2011 09:52 GMT
#2136
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Garnet
Vietnam9010 Posts
August 25 2011 09:52 GMT
#2137
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-Archangel-
Croatia7457 Posts
August 25 2011 09:53 GMT
#2138
On August 25 2011 18:44 Playerone111 wrote: Show nested quote + On August 25 2011 18:42 BurningSera wrote: i still see no love for zerg the cost of overseer is justified but now nobody will never (be able to) use contaminate because of that insane mana cost. I dont see reduced Ultra build time make it to the patch and the infestor's neff is defo gonna make it. infestor nerf is minor as hell, it doesnt change anything at all i'd say. As for ultralisks i have to agree, they just suck, they should allow ultras to walk over cliffs or at least small units and mineral patches, they are always stuck and they cant fight, even though they do ridicilous damage against armored they cannot engage It is not minor. It will now punish bad fungal control (which is not bad btw), but it still not a minor change. | ||
arbitrageur
Australia1202 Posts
August 25 2011 09:54 GMT
#2139
On August 25 2011 18:52 vVvTime wrote: Haven't read 107 pages, but has anyone mentioned the fact that 5 second later barracks=5 seconds later marine=5 more seconds to possibly scout the terran? I think that could possibly be significant on some maps. Wow. never considered this. This is actually pretty big. | ||
mr_tolkien
France8631 Posts
August 25 2011 09:54 GMT
#2140
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