• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:55
CEST 01:55
KST 08:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Weekly Cups (Sept 15-21): herO Goes For Four2SC2 5.0.15 PTR Patch Notes + Sept 22nd update220BSL 2025 Warsaw LAN + Legends Showmatch4Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1
StarCraft 2
General
SC2 5.0.15 PTR Patch Notes + Sept 22nd update Question about resolution & DPI settings SC2 Why Storm Should NOT Be Nerfed – A Core Part of Pr Weekly Cups (Sept 15-21): herO Goes For Four Team TLMC #5: Vote to Decide Ladder Maps!
Tourneys
Prome's Evo #1 - Solar vs Classic (SC: Evo) Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
A cwal.gg Extension - Easily keep track of anyone Old rep packs of BW legends BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [ASL20] Ro8 Preview Pt1: Mile High
Tourneys
[ASL20] Ro8 Day 1 BSL 2025 Warsaw LAN + Legends Showmatch [Megathread] Daily Proleagues [ASL20] Ro16 Group D
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
[ASL20] Players bad at pi…
pullarius1
Kendrick, Eminem, and "Self…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2112 users

Protoss in GSL August

Forum Index > Closed
Post a Reply
1 2 3 4 5 37 38 39 Next All
spawnzero
Profile Joined May 2011
11 Posts
Last Edited: 2011-08-11 08:25:53
August 11 2011 05:41 GMT
#1
Note: I don't want this to turn into a balance/imbalance thread, just discussion purely on top tier play(ers) right now. Also, if there is already a thread like this feel free to close this one.

So I've been watching as many matches I can over the past few days of GSL, specifically those of my race, protoss, and I can't help but begin to wonder a few things after watching the games and looking at results across the board. (Yes I realize we're only 1 round into the season and I know it's early)

There are a few statistics I find somewhat alarming as far as trends between races go. The first of which probably stands out to many of you already which is that already, MC and Alicia, widely considered two of the top 3 protoss in the world, are into U/D matches. Out of the six remaining toss (Huk, Killer, Trickster, HongUn, Genius, and Puzzle) I see maybe three or four of them making it out if we're lucky, and the odds of all five or six being slim to none due to Huk and Killer sharing a group with Bomber. Assuming two of them make it out that still leaves a fairly disproportionate number of protoss in the round of 16.

Now moving on to Code A... This scene could even be considered more grim than the one in Code S currently with only two protoss making it out of the round of 32, one of which was mandatory because they played another protoss (JYP/anypro). After tonight, I could very well see Tassadar being the only one left alive as JYP plays DRG soon. It's also again worth noting again that like the two mentioned earlier in Code S, many of these protoss players are not even unknowns by any means with former Code S players like Inca, vanvanth, and anypro. Not to mention well respected foreigners in Naniwa and Sase.

All in all, what do you guys think of these stats on protoss? Purely coincidence? Or has the race noticeably fallen behind?

Keep your comments legitimate.

TLDR; Protoss is struggling in GSL this season.

+ Show Spoiler +
Update: JYP is the toss savior of Code A beating DRG!! xD Although like posted further down in this thread, both his wins were due largely because of massive risks taken by DRG (6pool game 2 and gold base game 3)

Update #2: Tassadar down to Yoda.. Only JYP remains in Code A
spawnzero
Profile Joined May 2011
11 Posts
August 11 2011 05:43 GMT
#2
Fail on my part, meant to post in SC2 general, mod move if possible.. Thx in advance
MeLo
Profile Joined August 2010
Australia192 Posts
Last Edited: 2011-08-11 05:49:10
August 11 2011 05:48 GMT
#3
I think PvZ is fine but many Protoss players are struggling with PvT and part of the reason is the KA removal.

You also see more and more early game timings against Protoss (most notably 1/1/1 allin, Losira roach-ling) which pretty much abuses Protoss early game vulnerability where they lack units.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
August 11 2011 05:53 GMT
#4
I have noticed this too. I hope it doesnt turn into the Toss drought of brood war, but I seriously don't know what they can do. Terrans are absolutely crushing it now, Zergs have understood how to play so well now, and i think with the nerfed warp gate it has really screwed protoss. I mean, the increased build time let 4 gate come out later which is pretty impactful, but 20 seconds caused builds to be remade and protosses have been struggling to get into their rhythym since that> i have no idea what is up but i hope they get better soon
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
p0lyph0ny
Profile Joined July 2011
United States217 Posts
August 11 2011 05:53 GMT
#5
http://www.teamliquid.net/forum/viewmessage.php?topic_id=253326
lol

User was warned for this post
spawnzero
Profile Joined May 2011
11 Posts
August 11 2011 05:54 GMT
#6
On August 11 2011 14:48 MeLo wrote:
I think PvZ is fine but many Protoss players are struggling with PvT and part of the reason is the KA removal.

You also see more and more early game timings against Protoss (most notably 1/1/1 allin, Losira roach-ling) which pretty much abuses Protoss early game vulnerability where they lack units.


I agree with the PvZ/PvT part to an extent, still a fair amount of losses to Z though as well in Code A at least. Unfortunately GSL is pretty Terran dominated right now at A/S levels in each round.
Juddas
Profile Joined January 2011
768 Posts
August 11 2011 05:56 GMT
#7
Very interesting. Have not noticed this yet... I didn't kow MC didn't make it either. That is really sad and surprising.

Devilgoat
Profile Joined January 2011
Korea (South)41 Posts
August 11 2011 06:01 GMT
#8
Play Protoss.
Only win vs other Protoss, half the time.
cscarfo1
Profile Joined March 2011
United States307 Posts
August 11 2011 06:01 GMT
#9
+ Show Spoiler +
I think PvZ is fine but many Protoss players are struggling with PvT and part of the reason is the KA removal.

You also see more and more early game timings against Protoss (most notably 1/1/1 allin, Losira roach-ling) which pretty much abuses Protoss early game vulnerability where they lack units.


KA is not the reason for protoss lossing
RIP oGs :( Bisu~ MC~Jaedong~Hero~Tyler~Flash~NaNi~DRG~MVP~Nestea~FXOz~and of course ForGG
Zambrah
Profile Blog Joined June 2011
United States7355 Posts
August 11 2011 06:02 GMT
#10
It seems like all of these abuses of the Protoss early game are just making for extremely one sided PvT in the GSL.

If HuK doesn't make it out I probably won't want to watch the GSL, as is its already going to be massively stacked with TvTs. :-/
Incremental change is the Democrat version of Trickle Down economics.
cscarfo1
Profile Joined March 2011
United States307 Posts
Last Edited: 2011-08-11 06:02:24
August 11 2011 06:02 GMT
#11
RIP oGs :( Bisu~ MC~Jaedong~Hero~Tyler~Flash~NaNi~DRG~MVP~Nestea~FXOz~and of course ForGG
xbankx
Profile Joined July 2010
703 Posts
Last Edited: 2011-08-11 06:25:08
August 11 2011 06:19 GMT
#12
I think toss is suffering a huge metagame shift.

First: Early game aggression is almost non-existence. warpgate nerf pretty much took out all 4 gating. Terran feels safe now and can expand freely while having the choice to punish toss for expanding(1/1/1)
.Against zerg, 4 gate is very easy to stop. Zerg also recognize by making evo, you pretty much stop the other 2 possible opening by toss.
(dt/stargate)
Second: Toss's core mid/late game is getting countered easier. Colossus got easier to deal with(really in top level korean games people rarely go colossus anymore, maybe as a tech switch after gateway). Terran knows how to deal with mid game toss's mass zealot+archon+temps(by adding ghosts). Zerg's infestor/baneling play is also hard to deal with these days(Tyler even said that baneling in ovie might be OP and when have you heard chilltoss complain about balance?)

Hopefully we see some innovations from top toss players not its not looking pretty right now.
spawnzero
Profile Joined May 2011
11 Posts
Last Edited: 2011-08-11 06:32:35
August 11 2011 06:32 GMT
#13
On August 11 2011 15:19 xbankx wrote:
I think toss is suffering a huge metagame shift.

First: Early game aggression is almost non-existence. warpgate nerf pretty much took out all 4 gating. Terran feels safe now and can expand freely while having the choice to punish toss for expanding(1/1/1)
.Against zerg, 4 gate is very easy to stop. Zerg also recognize by making evo, you pretty much stop the other 2 possible opening by toss.
(dt/stargate)
Second: Toss's core mid/late game is getting countered easier. Colossus got easier to deal with(really in top level korean games people rarely go colossus anymore, maybe as a tech switch after gateway). Terran knows how to deal with mid game toss's mass zealot+archon+temps(by adding ghosts). Zerg's infestor/baneling play is also hard to deal with these days(Tyler even said that baneling in ovie might be OP and when have you heard chilltoss complain about balance?)

Hopefully we see some innovations from top toss players not its not looking pretty right now.


I feel like therein lies the problem though, it's really hard to innovate as toss because I feel like the race is pretty rigid. You obviously HAVE to go HT or Cols late game, and our harass capabilities are pretty hard to execute without sacrificing something huge. This obviously compared to zerg and terran that can do fairly cheap drops with units that remain useful even after the drop has failed/succeeded versus units like DTs or Warp Prism that become virtually useless after their drop/harass. (Other than warping archons assuming DTs dont die obviously...)
DarkRise
Profile Joined November 2010
1644 Posts
Last Edited: 2011-08-11 06:41:28
August 11 2011 06:40 GMT
#14
Like other said, PVT is really in Terran's favor (not talking about balance but results).
I think the culprit is the Ghost and 1-1-1!! :D
It's really hard to expand early because of 1-1-1, can't really do nothing about it. You either die to it or get contain for a cost of several units while Terran already have natural up.
I think the large Death ball against zerg kinda died because of fungal or drop plays or early roach/ling aggression. Like Justin B. said, Protoss lacks a harass unit which might be (hopefully) release in HOTS.
Protoss might be the easiest race but easiest to counter. I just hope it won't be like BW with only a few Protoss jewels around
Sukari
Profile Joined February 2011
Australia183 Posts
Last Edited: 2011-08-11 06:46:44
August 11 2011 06:46 GMT
#15
On August 11 2011 15:40 DarkRise wrote:
I think the large Death ball against zerg kinda died because of fungal or drop plays or early roach/ling aggression.


I remember when there was that time where some Zerg player was saying that a 200/200 zerg ball against a 200/200 protoss ball will mean that the protoss player loses like 20 units and zerg will lose all (a bit of exaggeration maybe).

But hey, zerg players came up with an answer. I'm sure as the game goes on protoss players will continue to come up with more innovative/aggressive/creative strategies.

Maybe?

Or they can all just cannon rush.
ezpzlmnsqzy | SlayerS hwaiting~!
nemo14
Profile Joined January 2011
United States425 Posts
August 11 2011 06:50 GMT
#16
On August 11 2011 15:19 xbankx wrote:
I think toss is suffering a huge metagame shift.

First: Early game aggression is almost non-existence. warpgate nerf pretty much took out all 4 gating. Terran feels safe now and can expand freely while having the choice to punish toss for expanding(1/1/1)
.Against zerg, 4 gate is very easy to stop. Zerg also recognize by making evo, you pretty much stop the other 2 possible opening by toss.
(dt/stargate)
Second: Toss's core mid/late game is getting countered easier. Colossus got easier to deal with(really in top level korean games people rarely go colossus anymore, maybe as a tech switch after gateway). Terran knows how to deal with mid game toss's mass zealot+archon+temps(by adding ghosts). Zerg's infestor/baneling play is also hard to deal with these days(Tyler even said that baneling in ovie might be OP and when have you heard chilltoss complain about balance?)

Hopefully we see some innovations from top toss players not its not looking pretty right now.

I think that Tyler was complaining about baneling drops because you can't tell whether an overlord is loaded or not by looking at it. If I take all of my overlords and move-command them at a protoss army during my attack, my opponent MUST split and focus down the overlords until he figures out whether I'm bluffing or not. Also, all I need to do is attempt a single drop on your mineral line and then I can make you shit your pants once a minute for the rest of the game by sacrificing an unloaded overlord whenever you move your units away. Protoss players, at least in theory, have no way to tell whether they're about to experience sudden acidic death or spectate a harmless hot-air balloon race, and this could be quite hard to deal with once zerg players start abusing it more often.
Choboo
Profile Blog Joined January 2011
Sweden2088 Posts
Last Edited: 2011-08-11 06:53:12
August 11 2011 06:52 GMT
#17
+ Show Spoiler +
JYP JYP JYP!!

I called it ^_^:

On August 11 2011 14:54 oskarla wrote:
JYP can do it! FIGHTING!
SaSe fan club manager
Shaetan
Profile Blog Joined November 2010
United States1175 Posts
August 11 2011 06:52 GMT
#18
Hide the spoiler at the end please.
My Casts: www.youtube.com/Shaetan
TheLOLas
Profile Joined May 2011
United States646 Posts
August 11 2011 06:55 GMT
#19
I sort of feel that Protoss hasn't evolved like the other races have. Protoss players seem to try to play the game the way they did 3 months ago while terran players and zerg players are trying new and unique things. Zerg in particular have drastically evolved ( No pun intended ) with their roaches in ZvT and more infestor play.
I personally dont think that Protoss players are changing up their game so they are being figured out. EGIncontrol actually stated this in a recent SOTG. When he said that his strategies were already solved. I think that when Protoss players start experimenting more we will see more victories for Aiur.
billiebrightside
Profile Joined March 2011
United States150 Posts
August 11 2011 06:57 GMT
#20
I feel Protoss players are winning not only because of flawless play, but because of risky strategies/great mistakes by their opponent + Show Spoiler +
For example, JYP just won the ace match because of DRG's fast gold strategy in metalopolis :/
Mother always said: "My son, do the noble thing. You have to finish what you started now, no matter what. Now sit, watch, and learn!"
1 2 3 4 5 37 38 39 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 301
Nathanias 121
CosmosSc2 82
StarCraft: Brood War
Artosis 756
NaDa 27
ajuk12(nOOB) 19
Dota 2
capcasts156
canceldota111
Super Smash Bros
C9.Mang0290
Liquid`Ken25
Heroes of the Storm
Khaldor127
Other Games
summit1g9904
Grubby3343
shahzam1009
ToD235
Sick125
Maynarde98
XaKoH 78
ForJumy 68
Trikslyr44
Organizations
Other Games
gamesdonequick891
BasetradeTV58
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• RyuSc2 34
• davetesta30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 48
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1836
Upcoming Events
Sparkling Tuna Cup
10h 5m
Afreeca Starleague
10h 5m
Snow vs EffOrt
Wardi Open
11h 5m
PiGosaur Monday
1d
LiuLi Cup
1d 11h
OSC
1d 15h
The PondCast
2 days
CranKy Ducklings
3 days
Maestros of the Game
4 days
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
4 days
[ Show More ]
[BSL 2025] Weekly
4 days
BSL Team Wars
5 days
Wardi Open
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.