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PvP is going to change in the next Patch ! - Page 41

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peidongyang
Profile Joined January 2009
Canada2084 Posts
April 23 2011 08:19 GMT
#801
so then this makes bullshit like 2 gate or 3 gate zealots really good.... 1.5x? Holy crap 2 gate zealots would be the new pvp lol.
the throws never bothered me anyway
Trowa127
Profile Joined January 2011
United Kingdom1230 Posts
April 23 2011 08:23 GMT
#802
Although I find PvP boring, I really wonder how they will apply a fix that makes more than one strat viable.

All this 'Protoss is the easiest race' stuff is fucking lol though.
Bling, MC, Snute, HwangSin, Deranging (<3) fan. 'Full name - ESP ORTS' Vote hotbid. Vote ESPORTS.
Baarn
Profile Joined April 2010
United States2702 Posts
April 23 2011 08:26 GMT
#803
I have a feeling when this is all said and done you'll still be teching to colossus.
There's no S in KT. :P
zZygote
Profile Blog Joined January 2007
Canada898 Posts
April 23 2011 08:28 GMT
#804
I honestly believe the changes will be pretty hard to adjust. Since beta I've been fond of shift + __ whatever unit I wanted and now i'll have to make a balance between non-warpgates and warpgates.

There are definitely a lot of positive things that can come out with this, but it's a little late to modify such a fundamental part of protoss - warpgates.
Baarn
Profile Joined April 2010
United States2702 Posts
Last Edited: 2011-04-23 08:40:09
April 23 2011 08:37 GMT
#805
On April 23 2011 17:28 zZygote wrote:
I honestly believe the changes will be pretty hard to adjust. Since beta I've been fond of shift + __ whatever unit I wanted and now i'll have to make a balance between non-warpgates and warpgates.

There are definitely a lot of positive things that can come out with this, but it's a little late to modify such a fundamental part of protoss - warpgates.


Yeah it's something worth considering but the timings have to be good enough for you to change your gateways into normal gates if you get contained. I think the change is aimed at early game so if you get contained you won't have to worry about when your warp finishes to defend.
There's no S in KT. :P
DrGreen
Profile Joined July 2010
Poland708 Posts
April 23 2011 08:44 GMT
#806
On April 23 2011 17:19 peidongyang wrote:
so then this makes bullshit like 2 gate or 3 gate zealots really good.... 1.5x? Holy crap 2 gate zealots would be the new pvp lol.


Learn to read newb.


I'm happe to see this change comming, however protosses will need to change EVERY build and opening which will take some time.
esaul17
Profile Joined May 2010
Canada547 Posts
April 23 2011 08:49 GMT
#807
As a Protoss this is kind of exciting. I have been a big fan of MC style 6 gate pushes vs T and Z and this could act as a buff to that. You could build up an army faster with your gateways on constant production due to the reduced build times. Then switch to warpgates to add one last wave of reinforcements to the gateway army from a proxy pylon once you have moved out.

Depending on the numbers you could likely cut a gateway so you sacrifice less economy on this push with the same production or have an extra handful of units from your 6 gates due to the faster production.
Guppers
Profile Joined October 2010
United States94 Posts
April 23 2011 09:01 GMT
#808
i couldn't possibly read 41 pages to find out if this was answered but when they say the gateway spawn time will be reduced, will it still be longer than the warpgate cooldown time?
remember that anyone who has accomplished less than you is a noob, and anyone who has accomplished more has no life.
DreamSailor
Profile Joined June 2010
Canada433 Posts
April 23 2011 09:03 GMT
#809
On April 23 2011 18:01 Guppers wrote:
i couldn't possibly read 41 pages to find out if this was answered but when they say the gateway spawn time will be reduced, will it still be longer than the warpgate cooldown time?


No one knows man. It could be anything at this point. I highly doubt they will nerf Warpgate in its current form though.
Where ever you go, there you are.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2011-04-23 09:19:49
April 23 2011 09:17 GMT
#810
On April 23 2011 18:01 Guppers wrote:
i couldn't possibly read 41 pages to find out if this was answered but when they say the gateway spawn time will be reduced, will it still be longer than the warpgate cooldown time?

It will be longer for sure, because they said they are not changing warpgate cooldown times and reducing build times for units from gateways with over 10 seconds is going to make 2 gate proxy or 2 gate early pressure insane.
I'll call Nada.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
Last Edited: 2011-04-23 10:10:52
April 23 2011 09:40 GMT
#811
Delaying warp tech might help but the whole warp-in mechanics is the problem. As it is now Protoss has best of both worlds - strong units (Terran) and fast crisis production (Zerg).

If you apply Terran macro (spam you production unless you want to lose) to Protoss you will spend your money with 2 warpgates + tech on 1 base, but it's so much easier to just build 4 warpgates and chrono boost out expensive units when you need to attack or when your money goes high. Even with 3 warpgates it's actually pretty hard to pruduce constantly untill you're at 800/220 income.

So I'd like to see gateways being faster than warpgates while warpgates being much slower than they're now.
Really Blizz, really? - Darnell
tdt
Profile Joined October 2010
United States3179 Posts
April 23 2011 09:45 GMT
#812
Blizz just patches too much. To me, something that can not be stopped is imba, and the powerful stuff is usually meta gamed around, eventually. 2 gate zealot rush while scary was delt with counter builds like spines and Roach before patch even came. 4 Gate PvP is dealt with by 3 gate robo now and who knows what else down the road.
MC for president
Kira761
Profile Joined December 2010
United States62 Posts
April 23 2011 09:55 GMT
#813
instead of decreasing the build time of gateway units why not make chronoboost have no effect on warpgate research? this would slow down 4 gate so much and it wouldnt change anything in the other matchups except for 4 gate.
ye
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
April 23 2011 09:57 GMT
#814
On April 23 2011 08:57 Disciple7 wrote:
Show nested quote +
On April 23 2011 08:48 michaelhasanalias wrote:
there is a huge defender's advantage in PvP.


Wait, I know you're korean and all so it automatically makes you right but......please tell me you're kidding?


If you think the fastest way to 6 stalkers and 1 zealot is chronoing the shit out of warp gate tech and CUTTING units, I think you should reconsider.


The fastest way to get the most units at the opponent's base is by chronoing gateway and proxying a pylon.

The fastest way to get the most units in your base is by starting wg research off your 1-gate core, and then chronoing your gateways instead of your wg research.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 23 2011 10:06 GMT
#815
On April 22 2011 22:32 Saechiis wrote:
Show nested quote +
On April 22 2011 22:27 TrANCE, wrote:
tired of retarded protoss players telling terrans to buid other units, omg like your the first person to ever think of that. Any opening thats not bio will lose to 4gate / void rays / blink stalker and transitioning later means zero upgrades, zero production buildings, high likelyness of being runover by 6gate or 2base colossus or anything pretty much. Not to mention chargelots counter ALL mech.


And i'm tired of retarded Terran that don't kno fuckall saying the only way you can win is with mass bio then complaining when you get crushed by Collossus or Hts or even double forge openings.
Don't even pretend like you know everything T can do nobody does it's way to early in the game for that and why has Terran been stuck in this rutt with mass bio play?? because it's the only viable teck path? NO it's that it's the path thats the easiest to play and the most explored since it's been around since beta



In beta mech was standard in TvP, until tanks got nerfed twice, try again. Also, plenty of Terrans are playing mech or biomech nowadays, making your rant sound pretty uninformed.

Mech was never standard TvP - a handful of people played it, but thats it (I could probably name the mech players during beta just off the top of my head: PredY, Avilo, Goody and myself).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
WeeKeong
Profile Joined October 2010
United States282 Posts
April 23 2011 10:10 GMT
#816
Here's a better change, the pylon has to be powering another building to warp units to that pylon until a 10 mineral 5 second research in the twilight council/robo/stargate is researched. BOOM 4 gate nerfed across the board. Sadly, this will nerf 6 gate too so it's not foolproof.
JackDino
Profile Joined July 2010
Gabon6219 Posts
April 23 2011 10:12 GMT
#817
On April 23 2011 19:10 WeeKeong wrote:
Here's a better change, the pylon has to be powering another building to warp units to that pylon until a 10 mineral 5 second research in the twilight council/robo/stargate is researched. BOOM 4 gate nerfed across the board. Sadly, this will nerf 6 gate too so it's not foolproof.

Yeah, and protoss will be crippled earlygame vs everything where they can only defend till they research a dumb thing.
Best PvP change would be to be able to warp in units to any pylon, not just your own.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
April 23 2011 10:13 GMT
#818
On April 23 2011 18:45 tdt wrote:
Blizz just patches too much. To me, something that can not be stopped is imba, and the powerful stuff is usually meta gamed around, eventually. 2 gate zealot rush while scary was delt with counter builds like spines and Roach before patch even came.

2gate was never dealt with. It left the Zerg crippled.

4Gate PvP is dealt with by 3 gate robo now and who knows what else down the road.

3gate robo does not stop 4gate.
supdubdup
Profile Blog Joined December 2010
United States916 Posts
April 23 2011 10:16 GMT
#819
Zealots need to be nerf'd, stalkers buff'd, new 4gate timing should be 6:30 vs 6:00 now. Let's see how it turns out...
Turn it Up
FaZe
Profile Blog Joined June 2010
Canada472 Posts
Last Edited: 2011-04-23 10:27:56
April 23 2011 10:26 GMT
#820
I think it's rediculous that Blizzard feels they need to patch every little thing that people bitch and moan about. WhiteRa held off a 4 gate by MC, one of the best protoss in the world. He made immortals, and won the game. If anything, make Immortals build like 10s faster.

PvP isn't broken, it's just in a state right now where people haven't figured out a great response to the 4gate that doesn't involve making 4 gates yourself. Hell, even if you do both 4 gate, there are a lot of variations. PvP is really micro intensive, and relies a lot on positioning and tactics. It's fun, it's dynamic.

I love PvP, and am really sad that there might be a huge change to it.

On April 23 2011 19:13 Yaotzin wrote:
Show nested quote +
On April 23 2011 18:45 tdt wrote:
Blizz just patches too much. To me, something that can not be stopped is imba, and the powerful stuff is usually meta gamed around, eventually. 2 gate zealot rush while scary was delt with counter builds like spines and Roach before patch even came.

2gate was never dealt with. It left the Zerg crippled.
Show nested quote +

4Gate PvP is dealt with by 3 gate robo now and who knows what else down the road.

3gate robo does not stop 4gate.


I've seen 3 gate robo stop the 4gate tons of times at the highest level. Stop making blanket statements.
"Victory needs no explanation; defeat allows none."
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