• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:21
CET 11:21
KST 19:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1398 users

PvP is going to change in the next Patch !

Forum Index > Closed
Post a Reply
1 2 3 4 5 54 55 56 Next
Mentymion
Profile Joined July 2010
Germany259 Posts
April 22 2011 08:36 GMT
#1
Well, dunno if it was worth a new topic, but for me it is xD

Kapeselus said in the Battle.net forums

Hello to you, Protoss players. I am coming with a gift of information that some of you may find interesting!

We have been looking into the 4gate issue and our designers have played with a lot of different fixes and changes, even those that were not strictly numbers related. While strong, 4gate is a lesser problem in other matchups, but we recognize that PvP is a different story.

Just throwing a nerf bat at warpgates would make protoss weak in early game. This is why we are currently looking at increasing warpgate research time, while at the same time compensating for it with reducing build time of protoss tier 1-1.5 units (though build times reduced only for gateways, cooldowns will stay the same for warpgates). This is an example of a fix you may see, but our developers plan to explore further options, before the patch officially hits.

We will address 4gate in the next patch.


http://eu.battle.net/sc2/en/forum/topic/1971759389?page=2


Time to discuss...!!
Surreal
Profile Joined June 2010
42 Posts
Last Edited: 2011-04-22 08:40:57
April 22 2011 08:39 GMT
#2
Hmm.. i have to think hard about this..

I understand that this might favor gateways in certain situations over warpgates.. but how does this "not affect" warpgates vs other races..?
AndAgain
Profile Joined November 2010
United States2621 Posts
April 22 2011 08:39 GMT
#3
Wait a sec, so will gateways now have faster build times than warpgate cooldowns?
All your teeth should fall out and hair should grow in their place!
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
April 22 2011 08:39 GMT
#4
but what happens then to the highly entertaining, difficult to pull off 4 gate rush strategy?
i don't want to lose that tool, and i guess no spectator either =(
wat
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
April 22 2011 08:40 GMT
#5
Good to hear they're actively trying a find a solution but I have a feeling that old habits will die hard even with a nerf.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Gorg
Profile Joined April 2011
Germany261 Posts
April 22 2011 08:41 GMT
#6
great news. considering the current state of pvp it can only get better from here.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
April 22 2011 08:42 GMT
#7
Weird that they mention tier 1 (zealot only) as they nerfed its build time previously.
Cajun2k1
Profile Joined May 2010
Netherlands399 Posts
April 22 2011 08:42 GMT
#8
Didn't they already increase buildtime for gateways because they found 2 gate to be too strong?
How can you kill, that which has no life?
MethodSC
Profile Joined December 2010
United States928 Posts
April 22 2011 08:42 GMT
#9
inb4 2 gate cheese every game.

User was warned for this post
Ketara
Profile Blog Joined August 2010
United States15065 Posts
April 22 2011 08:42 GMT
#10
Sounds kinda awesome in theory.

But also sounds too technical to really discuss without exact numbers of what's being changed to what.

It IS true that after a certain point in the game, not having warp gate researched is just stupid. A change like that might make it okay to delay warp gate research in favor of other tech.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
April 22 2011 08:43 GMT
#11
On April 22 2011 17:42 kNyTTyM wrote:
Weird that they mention tier 1 (zealot only) as they nerfed its build time previously.


You're being too pedantic. By Tier 1 I think it is safe to assume they meant Z/S/S.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-04-22 08:45:06
April 22 2011 08:44 GMT
#12
For me this is definitely thread-worthy, hope this stays open, even though it's obviously a borderline speculative matter. But just to have a thread to collect updates on this issue is nice.

I've said it over and over again that only warpgate tech can really fix the PvP problem...nevertheless I also said that this would basicly mean that the whole protoss gateway-unit-arsenal had to be rebalanced. Seems like they are really trying to do just that. If they go through with this, the change is gonna be H U G E.

The first thought that popped into my mind was that 2 gate pressure vs zerg could have a revival.
"You see....YOU SEE..." © 2010 Sen
Fadetowhite
Profile Joined August 2010
Korea (South)302 Posts
April 22 2011 08:44 GMT
#13
i would love the fact if gateways actually produced (slightly) faster than warpgates but warpgates have the bonus of the units appearing where you want them.

Never really liked the warpgate function when i offrace since i come from a broodwar background and i would love it if gateways were actually viable beyond the warpgate research timing!

메신저
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 22 2011 08:45 GMT
#14
Wowowowow. I always wanted the Gateway to build faster than the Warpgate. Then you actually make a decision if you want to have Gateways or Warpgates plus defender gets a big advantage! I hope this works :O
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
knyttym
Profile Blog Joined December 2006
United States5797 Posts
April 22 2011 08:45 GMT
#15
On April 22 2011 17:43 SeaSwift wrote:
Show nested quote +
On April 22 2011 17:42 kNyTTyM wrote:
Weird that they mention tier 1 (zealot only) as they nerfed its build time previously.


You're being too pedantic. By Tier 1 I think it is safe to assume they meant Z/S/S.


Not when they said 1-1.5
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-04-22 08:47:49
April 22 2011 08:45 GMT
#16
The concept of early game warp technology was a flawed one

1. Warp Tech is required and happens at the beginning of the game
2. Warp Tech removes defenders advantage in terms of production timing / walk distance.

Who could have foreseen that Warp Gate would create rush imbalances

Warp Tech as a lategame upgrade just makes far more sense and fosters macro / skilled games (can't have that). Instead of moving warp gate to a much higher tier instead they have spent the last year balancing around having protoss able to eliminate map distance/size.
Warturtle - DOTA 2 is KING
Mailing
Profile Joined March 2011
United States3087 Posts
April 22 2011 08:46 GMT
#17
Suggested this weeks ago and people said it was a stupid idea =/

Gateways already SHOULD make units faster than warpgates.

Warpgates should make units SLOWER because it has instant reinforcements. This would allow protoss to even play a macro gateway style where they never even get warpgates because they build units faster off gateways and can defend easier, but cannot be super aggressive.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 22 2011 08:46 GMT
#18
On April 22 2011 17:39 AndAgain wrote:
Wait a sec, so will gateways now have faster build times than warpgate cooldowns?

I think the might decrease the no-warp-time by 5sec each or sth. like this. I would prefer to see the warp technology removed and the up only giving the decreased buildtimes. No more off pylon warpin (maybe only allow this at warp prisms > makes them so much more usefull) and one could also give the Amulet back to the Toss (no instant storms cause you now have to build "normal").
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
IntotheNorth
Profile Joined March 2011
Denmark116 Posts
April 22 2011 08:46 GMT
#19
expecting alot of Proxy gateways in PVZ early game, Toss is getting even stronger in term of making units in very early game, jesus... PvZ is getting worse
surraymb
Profile Joined July 2010
Austria114 Posts
April 22 2011 08:47 GMT
#20
I think making build times shorter for gatways or longer for warpgates is a good idea.
Warpgates already give you the awesomeness of letting you warp in units anywhere, so there's nothing wrong with having a tradeoff of producing slower than gateways.

Basically that could lead to a defender's advantage where the defender has gateways that produce more quickly while the attacker uses warpgates to offset the distance but can't produce as quickly, leading to a defender with the equal amount of gates (but as gateways without warpgate) having an advantage.

I'd like to see a 3 gateway defending player being on equal ground with a 4 warpgate attacking player. That way you would switch to warpgates only when on the offensive to reinforce while switching to gateways when on the defensive when you need the units in your base and not on the other end of the map.
1 2 3 4 5 54 55 56 Next
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Master Swan Open #99
CranKy Ducklings25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 117
ForJumy 20
MindelVK 8
StarCraft: Brood War
Calm 8600
Horang2 847
Jaedong 614
Larva 528
firebathero 505
Leta 360
EffOrt 189
Mong 118
Pusan 113
Last 76
[ Show more ]
ggaemo 57
yabsab 36
NotJumperer 27
ZerO 21
Shinee 15
Movie 13
zelot 11
SilentControl 6
Dota 2
XcaliburYe311
League of Legends
JimRising 438
Counter-Strike
zeus1027
edward146
oskar109
Heroes of the Storm
Khaldor158
Other Games
summit1g5546
XaKoH 127
Trikslyr26
ZerO(Twitch)1
Organizations
Other Games
gamesdonequick1012
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2109
League of Legends
• Jankos1812
• HappyZerGling123
Upcoming Events
WardiTV 2025
39m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
2h 9m
Ladder Legends
8h 39m
BSL 21
9h 39m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
23h 39m
Ladder Legends
1d 6h
BSL 21
1d 9h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 22h
Wardi Open
2 days
Monday Night Weeklies
2 days
[ Show More ]
WardiTV Invitational
4 days
Replay Cast
4 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.