• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:19
CEST 11:19
KST 18:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 291Serral wins Maestros of the Game 240ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
BSL Season 22 Full Overview & Conclusion6BSL Season 22 Full Overview & Conclusion6Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 5.0.16 patch for SC2 goes live (8 worker start) What is your PC setup in 2026 for SCBW/SC2 ? Most successful SC2 players of Q2 2026
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL22 General Discussion Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22 Full Overview & Conclusion
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5367 users

PvP is going to change in the next Patch !

Forum Index > Closed
Post a Reply
1 2 3 4 5 54 55 56 Next
Mentymion
Profile Joined July 2010
Germany259 Posts
April 22 2011 08:36 GMT
#1
Well, dunno if it was worth a new topic, but for me it is xD

Kapeselus said in the Battle.net forums

Hello to you, Protoss players. I am coming with a gift of information that some of you may find interesting!

We have been looking into the 4gate issue and our designers have played with a lot of different fixes and changes, even those that were not strictly numbers related. While strong, 4gate is a lesser problem in other matchups, but we recognize that PvP is a different story.

Just throwing a nerf bat at warpgates would make protoss weak in early game. This is why we are currently looking at increasing warpgate research time, while at the same time compensating for it with reducing build time of protoss tier 1-1.5 units (though build times reduced only for gateways, cooldowns will stay the same for warpgates). This is an example of a fix you may see, but our developers plan to explore further options, before the patch officially hits.

We will address 4gate in the next patch.


http://eu.battle.net/sc2/en/forum/topic/1971759389?page=2


Time to discuss...!!
Surreal
Profile Joined June 2010
42 Posts
Last Edited: 2011-04-22 08:40:57
April 22 2011 08:39 GMT
#2
Hmm.. i have to think hard about this..

I understand that this might favor gateways in certain situations over warpgates.. but how does this "not affect" warpgates vs other races..?
AndAgain
Profile Joined November 2010
United States2621 Posts
April 22 2011 08:39 GMT
#3
Wait a sec, so will gateways now have faster build times than warpgate cooldowns?
All your teeth should fall out and hair should grow in their place!
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
April 22 2011 08:39 GMT
#4
but what happens then to the highly entertaining, difficult to pull off 4 gate rush strategy?
i don't want to lose that tool, and i guess no spectator either =(
wat
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
April 22 2011 08:40 GMT
#5
Good to hear they're actively trying a find a solution but I have a feeling that old habits will die hard even with a nerf.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Gorg
Profile Joined April 2011
Germany261 Posts
April 22 2011 08:41 GMT
#6
great news. considering the current state of pvp it can only get better from here.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
April 22 2011 08:42 GMT
#7
Weird that they mention tier 1 (zealot only) as they nerfed its build time previously.
Cajun2k1
Profile Joined May 2010
Netherlands399 Posts
April 22 2011 08:42 GMT
#8
Didn't they already increase buildtime for gateways because they found 2 gate to be too strong?
How can you kill, that which has no life?
MethodSC
Profile Joined December 2010
United States928 Posts
April 22 2011 08:42 GMT
#9
inb4 2 gate cheese every game.

User was warned for this post
Ketara
Profile Blog Joined August 2010
United States15065 Posts
April 22 2011 08:42 GMT
#10
Sounds kinda awesome in theory.

But also sounds too technical to really discuss without exact numbers of what's being changed to what.

It IS true that after a certain point in the game, not having warp gate researched is just stupid. A change like that might make it okay to delay warp gate research in favor of other tech.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
April 22 2011 08:43 GMT
#11
On April 22 2011 17:42 kNyTTyM wrote:
Weird that they mention tier 1 (zealot only) as they nerfed its build time previously.


You're being too pedantic. By Tier 1 I think it is safe to assume they meant Z/S/S.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-04-22 08:45:06
April 22 2011 08:44 GMT
#12
For me this is definitely thread-worthy, hope this stays open, even though it's obviously a borderline speculative matter. But just to have a thread to collect updates on this issue is nice.

I've said it over and over again that only warpgate tech can really fix the PvP problem...nevertheless I also said that this would basicly mean that the whole protoss gateway-unit-arsenal had to be rebalanced. Seems like they are really trying to do just that. If they go through with this, the change is gonna be H U G E.

The first thought that popped into my mind was that 2 gate pressure vs zerg could have a revival.
"You see....YOU SEE..." © 2010 Sen
Fadetowhite
Profile Joined August 2010
Korea (South)302 Posts
April 22 2011 08:44 GMT
#13
i would love the fact if gateways actually produced (slightly) faster than warpgates but warpgates have the bonus of the units appearing where you want them.

Never really liked the warpgate function when i offrace since i come from a broodwar background and i would love it if gateways were actually viable beyond the warpgate research timing!

메신저
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 22 2011 08:45 GMT
#14
Wowowowow. I always wanted the Gateway to build faster than the Warpgate. Then you actually make a decision if you want to have Gateways or Warpgates plus defender gets a big advantage! I hope this works :O
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
knyttym
Profile Blog Joined December 2006
United States5797 Posts
April 22 2011 08:45 GMT
#15
On April 22 2011 17:43 SeaSwift wrote:
Show nested quote +
On April 22 2011 17:42 kNyTTyM wrote:
Weird that they mention tier 1 (zealot only) as they nerfed its build time previously.


You're being too pedantic. By Tier 1 I think it is safe to assume they meant Z/S/S.


Not when they said 1-1.5
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-04-22 08:47:49
April 22 2011 08:45 GMT
#16
The concept of early game warp technology was a flawed one

1. Warp Tech is required and happens at the beginning of the game
2. Warp Tech removes defenders advantage in terms of production timing / walk distance.

Who could have foreseen that Warp Gate would create rush imbalances

Warp Tech as a lategame upgrade just makes far more sense and fosters macro / skilled games (can't have that). Instead of moving warp gate to a much higher tier instead they have spent the last year balancing around having protoss able to eliminate map distance/size.
Warturtle - DOTA 2 is KING
Mailing
Profile Joined March 2011
United States3087 Posts
April 22 2011 08:46 GMT
#17
Suggested this weeks ago and people said it was a stupid idea =/

Gateways already SHOULD make units faster than warpgates.

Warpgates should make units SLOWER because it has instant reinforcements. This would allow protoss to even play a macro gateway style where they never even get warpgates because they build units faster off gateways and can defend easier, but cannot be super aggressive.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 22 2011 08:46 GMT
#18
On April 22 2011 17:39 AndAgain wrote:
Wait a sec, so will gateways now have faster build times than warpgate cooldowns?

I think the might decrease the no-warp-time by 5sec each or sth. like this. I would prefer to see the warp technology removed and the up only giving the decreased buildtimes. No more off pylon warpin (maybe only allow this at warp prisms > makes them so much more usefull) and one could also give the Amulet back to the Toss (no instant storms cause you now have to build "normal").
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
IntotheNorth
Profile Joined March 2011
Denmark116 Posts
April 22 2011 08:46 GMT
#19
expecting alot of Proxy gateways in PVZ early game, Toss is getting even stronger in term of making units in very early game, jesus... PvZ is getting worse
surraymb
Profile Joined July 2010
Austria114 Posts
April 22 2011 08:47 GMT
#20
I think making build times shorter for gatways or longer for warpgates is a good idea.
Warpgates already give you the awesomeness of letting you warp in units anywhere, so there's nothing wrong with having a tradeoff of producing slower than gateways.

Basically that could lead to a defender's advantage where the defender has gateways that produce more quickly while the attacker uses warpgates to offset the distance but can't produce as quickly, leading to a defender with the equal amount of gates (but as gateways without warpgate) having an advantage.

I'd like to see a 3 gateway defending player being on equal ground with a 4 warpgate attacking player. That way you would switch to warpgates only when on the offensive to reinforce while switching to gateways when on the defensive when you need the units in your base and not on the other end of the map.
1 2 3 4 5 54 55 56 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bisu 1034
firebathero 567
Jaedong 416
Larva 298
actioN 176
Dewaltoss 120
910 85
Sacsri 62
soO 40
Aegong 34
[ Show more ]
Sharp 33
Zeus 25
Bale 15
yabsab 14
ajuk12(nOOB) 14
Dota 2
XcaliburYe3
League of Legends
JimRising 584
Other Games
ceh9696
Sick369
Pyrionflax229
crisheroes206
Organizations
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2100
League of Legends
• Stunt462
• HappyZerGling162
Upcoming Events
GSL
1h 41m
Monday Night Weeklies
6h 41m
Replay Cast
14h 41m
WardiTV Weekly
1d 1h
The PondCast
2 days
Replay Cast
2 days
CrankTV Team League
3 days
Replay Cast
3 days
CrankTV Team League
4 days
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
5 days
RSL Revival
5 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.