• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:40
CEST 21:40
KST 04:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced13Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool 2026 GSL Tour plans announced MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed RepMastered™: replay sharing and analyzer site Gypsy to Korea ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2133 users

PvP is going to change in the next Patch ! - Page 4

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 54 55 56 Next
Apolo
Profile Joined May 2010
Portugal1259 Posts
April 22 2011 09:03 GMT
#61
On April 22 2011 17:58 KobraKay wrote:
Show nested quote +
On April 22 2011 17:42 MethodSC wrote:
inb4 2 gate cheese every game.


Sadly this. 4gate rush is so commum that it hurts anyone trying to ladder from below plat (and so do other rushes because thats all there is) but if you go down enough in short rush distance map Ps will often 2gate rush you. Most times its easy to defend with some micro but with Zlots arriving even faster?


Poor people :p oh and poor 2v2 games with a P.


Well actually P tends to be seen as the weakest in 2v2 rushes, so maybe this stone could kill 2 birds
inermis
Profile Joined September 2010
353 Posts
April 22 2011 09:03 GMT
#62
oh well, ppl will just cannon rush amd 2gate proxy ^^ cant imagine PvP changing at all.
play hard go pro
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 22 2011 09:04 GMT
#63
Increase the amount of time it takes for a unit to warp-in while decreasing warp-gate cool-down time proportionally. Gives defender opportunity to kill warping-in units.
Writerptrk
Treadmill
Profile Joined July 2010
Canada2833 Posts
April 22 2011 09:04 GMT
#64
On April 22 2011 18:01 Mastermind wrote:
I dont even mind pvp anymore. I learned to deal with the 4gate and move the game into the mid game.

Really... then.... wow. You need to get in touch with MC, KiWiKaKi, and every pro out there... 'Cause if you know how to do this, that's something nobody else knows.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
April 22 2011 09:05 GMT
#65
On April 22 2011 17:54 Seiniyta wrote:
What I would like to see is when you research warp gates, only then units out of gateways are prduced faster. So this way there isn't the danger of the zealots (vs zerg) being ridicilously fast (though again, the maps are now larger then in the past) but also gives more choice. 'Do I need more units? Or do I want be able to warp units anywere on the map?" it could depend on the situation and would I think create a interesting dynamic.


Warpgates create units at the beginning of a production cycle. If you have 5 gateways that produce units slightly faster, but have 5 units worth of resources tied up inside a gateway and get attacked, wouldn't you rather have 6 warpgates and get the next cycle slightly faster? Including travel time, if you get attacked, your production cycle for units would be delayed 15 secs ( 30(build time) -10s (WG conversion time) - 5s (warp in time) ) + travel time.

Another point is the flexibility of warpgates. Say you're facing 10 marauders with 2 zealots and 10 stalkers. You want to retreat and warp in more zealots. You can make near realtime choices on what to spend money on. If you had gateways and you happened to be making 2 sentries, 2 stalkers and a zealot, you're going to die =(
Porouscloud - NA LoL
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 22 2011 09:05 GMT
#66
I really doubt they'll decrease unit build times for gateways. They nerfed zealot gateway build time twice already 'cause 2gate was "too strong."

If they seriously just undo all that by making unit build times for gateways lower then I'm gonna start losing my faith in Blizzard's balancing logic :\
Kenneh89
Profile Joined November 2010
United Kingdom47 Posts
Last Edited: 2011-04-22 09:06:16
April 22 2011 09:05 GMT
#67
They could just leave the zealot build time alone and reduce the Stalker / Sentry build time from a standard gateway. It wouldn't make 2 gate zealot any faster or dangerous but it would give the defender an advantage in PvP as soon as their CyCore is down :S
shinyA
Profile Joined November 2008
United States473 Posts
April 22 2011 09:06 GMT
#68
You realize why there's warpgates in the first place? P units are bad, alone they can't do anything to any of the other races T1 units. The reason P has WG's is to be able to choose the unit composition you need at that very moment in the game. For T1 units to work at all you need the perfect balance of Stalker, Zealot, and Sentry otherwise no matter what you do Z and T T1 units will roll you.

Both T and Z require simple unit compositions and it isn't too complicated in terms of balance. You have Roach / Hydra for Z and you have Marine / Marauder as T, the actual ratio between the two isn't so severe as to needing to make an instant decision on the fly as it is for P.

And even so, this doesn't sound like it would fix PvP...It's a mirror matchup...if you make gateway units build slightly faster there would still be ways for WG rush to abuse regular gateway build and once it got to that point it would go straight back into a WG v WG rush, whether or not it would be a 4 gate or not isn't the problem.

And to be honest, 4 gating isn't THAT huge of a problem. It's easy to defend - people just get abused by trying to take short cuts or by their lack of focus in force fielding their ramp. If you miss a FF you'll lose. At least the game is decided by skill in micro, it's much more entertaining watching a 4 gate than 2 P's going Coll's and taking the map
twitch.tv/ggshinya
Baarn
Profile Joined April 2010
United States2702 Posts
April 22 2011 09:06 GMT
#69
This is a change I can live with. It'll make proxy gates super strong though.
There's no S in KT. :P
CravenRaven
Profile Joined September 2010
Australia114 Posts
April 22 2011 09:07 GMT
#70
Given that you can switch between warpgates and regular gates, seems like there should be a reason to do so. The more i think about this the worse the idea sounds for other match ups, where protoss just turtle till X collossi. Now they'll need less gateways/ have more units.
Tppz!
Profile Joined October 2010
Germany1449 Posts
April 22 2011 09:08 GMT
#71
as a viewer im very pumped to see this happening. pvp has been very boring and lame for viewers AND players cause skill doesnt matter.

though i like the thought of warp gate being a late/midgame technology. if it would be at twilight council there could be a metagame like in most other matchups (mobile techlow units [warpgate) vs immobile techheavy units [colossi]) this could be quite interesting.

will the buildtime of a warp gate increase? because proxy gates are (too) powerful even in these days - never saw a pro winning againt those inbase proxygates.

thx blizzard for doing this! :>
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 22 2011 09:08 GMT
#72
On April 22 2011 17:39 Elefanto wrote:
but what happens then to the highly entertaining, difficult to pull off 4 gate rush strategy?


LOL! Oh good lord, I cant even tell if this is trolling, and thats sad.
Glad to see blizzard sees it as a problem too, looking forward to the patch
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Treadmill
Profile Joined July 2010
Canada2833 Posts
April 22 2011 09:08 GMT
#73
On April 22 2011 18:05 Ryuu314 wrote:
I really doubt they'll decrease unit build times for gateways. They nerfed zealot gateway build time twice already 'cause 2gate was "too strong."

If they seriously just undo all that by making unit build times for gateways lower then I'm gonna start losing my faith in Blizzard's balancing logic :\

2 Gate will be much weaker on the bigger maps we have now. At least as a terran, I feel that if I scout by a reasonable time, I should be able to wall off and hold off the zealots a decent amount of the time. Abviously it wouldn't be easy to hold off, but I think that it'd be less obnoxious than 4-gate. I don't know about zerg though.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
April 22 2011 09:09 GMT
#74
I don't think this is something that should be fixed
I will never ever play Mech against Protoss. - MVP
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 22 2011 09:11 GMT
#75
On April 22 2011 18:05 Ryuu314 wrote:
I really doubt they'll decrease unit build times for gateways. They nerfed zealot gateway build time twice already 'cause 2gate was "too strong."

If they seriously just undo all that by making unit build times for gateways lower then I'm gonna start losing my faith in Blizzard's balancing logic :\

Perhaps not for Zealots considering the strength of 2gate, but I think a buff for Stalker and Sentry Gateway build time would be quite helpful in holding off 4gate pressure in PvP while maintaining some sense of balance in the other matchups. IMO, I don't think Stalker+Sentry rushes would be too powerful with only Gateways.
ㅇㅅㅌㅅ
lim1017
Profile Joined April 2010
Canada1278 Posts
April 22 2011 09:11 GMT
#76
they said nothing about making gateways build FASTER then warp gate....

they said they would reduce the build time of gateways

to lazy to look up exact numbers but for example

gateway unit = 40 sec
warp gate unit = 32 sec

new gateway unit build time = 35 seconds

delaying warp gate tech by 20-30 seconds for example may give 2-3 gate robo timings a better chance of fending off 4 gate
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
April 22 2011 09:11 GMT
#77
On April 22 2011 18:05 Ryuu314 wrote:
I really doubt they'll decrease unit build times for gateways. They nerfed zealot gateway build time twice already 'cause 2gate was "too strong."

If they seriously just undo all that by making unit build times for gateways lower then I'm gonna start losing my faith in Blizzard's balancing logic :\


In all fairness, with the current state of the game I would take this change. 2gate is pretty strong but it is not stronger than the 4gate in theory. It is simply faster there, but if you see it you can counter it easier than a 4gate.

Proxy 2 gate won't be much of a difference I think. It will be slightly harder to deal with but still, a very well executed 4 gate is just as hard to stop and most of the time less allin.

I don't know. I am glad that Blizzard considers a chance. And so far they didn't make big mistakes while balancing.
I had a good night of sleep.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 22 2011 09:11 GMT
#78
--- Nuked ---
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-04-22 09:12:19
April 22 2011 09:12 GMT
#79
On April 22 2011 18:04 ArvickHero wrote:
Increase the amount of time it takes for a unit to warp-in while decreasing warp-gate cool-down time proportionally. Gives defender opportunity to kill warping-in units.


This would make by far the most sense, therefore I doubt it will be implemented.

Because if they wanted to make THIS, they could've made it a long time ago...since it's so astonishingly simple. Units warped above forcefields would be free kills and 4 gate would be effectively dead. And the overall macro-balance wouldn't have to be touched in the slightest.
"You see....YOU SEE..." © 2010 Sen
babysimba
Profile Joined November 2010
10466 Posts
Last Edited: 2011-04-22 09:13:07
April 22 2011 09:12 GMT
#80
My solution to warpgates:

-Warpgate tech decreases building time of gateway units coming out of normal gateways to around 23s (current warpgate cooldown) and have warpgate cooldown to around 28s.
Numbers can be played around. The idea is having the toss choose between ease of reinforcing and higher production rate.

-Warpgates only fully activated after 1 round of cooldown after changing from gateways.
This is to prevent a burst in production by switching between warpgate and gateway modes.

This solution will allow production of gateway units to be the same, only nerfing the offensive capabilities of warpgate slightly. (Toss will need an extra warpgate to compensate the loss of production if they decide to push using warpgates for reinforcement)
Prev 1 2 3 4 5 6 54 55 56 Next
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
19:00
KOTH
Laughngamez YouTube
BSL
19:00
RO32 Group D
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
LiquipediaDiscussion
IPSL
16:00
Ro24 Group D
JDConan vs TBD
Aegong vs rasowy
Liquipedia
Ladder Legends
15:00
Valedictorian Cup #1 Qualifier
SteadfastSC166
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 397
elazer 193
SteadfastSC 166
BRAT_OK 70
JuggernautJason61
LaughNgamez 2
StarCraft: Brood War
Calm 3197
Mini 588
ZZZero.O 259
Dewaltoss 116
actioN 77
Movie 35
Rock 29
Counter-Strike
fl0m10387
olofmeister3675
byalli427
Super Smash Bros
Mew2King81
Heroes of the Storm
Khaldor700
Liquid`Hasu516
Other Games
summit1g3998
Grubby3676
FrodaN1061
B2W.Neo827
KnowMe240
Pyrionflax117
RotterdaM83
ArmadaUGS51
MindelVK13
Organizations
StarCraft 2
ComeBackTV 902
Other Games
gamesdonequick798
BasetradeTV610
StarCraft 2
angryscii 47
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• maralekos17
• Adnapsc2 15
• Reevou 9
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 21
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1748
Other Games
• imaqtpie1102
• Shiphtur210
Upcoming Events
Replay Cast
4h 20m
Replay Cast
13h 20m
Wardi Open
14h 20m
Afreeca Starleague
14h 20m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
20h 20m
RSL Revival
1d 6h
GSL
1d 12h
Afreeca Starleague
1d 14h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
1d 15h
RSL Revival
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
4 days
Escore
4 days
RSL Revival
4 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.