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On December 25 2010 14:12 pwnageplus wrote:Show nested quote +On December 25 2010 14:07 Leviwtf wrote: Its pointless, if you tell your scvs to stop mining or move them even once in a 1000 games it wasn't worth it. I think alot of people need to play calmer and slower instead of trying to hype themselves up. You only need about 100 apm to do everything you need to do.
I can see the purpose of it back in the BW days when APM was a requirement to macro well. When I spam I press 4/5 along with highlighting all of my workers. No fingers go anywhere near the stop or hold command, or even the right click. I will never mis-micro my workers early as a result of spamming.
Hes talking about terran where s builds scv and s is also stop when it happens, its such a bitch. sometimes people even rage and gg right there and then. god annoying when it happens
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It looks cool and humiliates the opponent when he watches the replay afterwards.
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From expaerience i can tell u that plain spamming does nothing. Most my games i average between 50 and 60 apm. But if u look at start of the game my apm is sometimes 0, because there is nothing to do... Its true that while i was gold, or plat player I averaged lower - first around 20, then around 35-40. As your skill rises, so will your apm...
Most people think that their APM is limiting factor in becoming better, they feel they cant execute everything they need to. But actually, the key is remembering things. If u have good mental check list of what u need to be doing, then u have nothing to fear. Your hands will just follow.
I am easily beating players with 120+ average apm. Some of it comes from spamming, most of it from not using hotkeys.
Remember this well - using hotkeys actually decreases need for apm.
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I don't spam it like a madman but I do click more and box and do unnecessary things simply to expell the adrenaline and energy I have. Otherwise I start fidgeting and that's a pain in the ass.
Some of my friends and I have APM matches occasionaly, that's pretty fun ^_^
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APM in SC2 is like penis size IRL. i hope it clears everything out
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On December 25 2010 22:30 kosai wrote: APM in SC2 is like penis size IRL. i hope it clears everything out
Need at least 10 to be useful at all?
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If It's over 100 you get carpet burn walking down the hallway?
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I dont spam a crazy amount maybe only 150 to start and then level off to my average of 80 but i have noticed in games i dont spam to start my apm is lower. - Deathmanbob
Your APM is lower in games where you don't spam because you have less total actions in the game.
Personally I APM spam to calm me down. Yes warm fingers are important, that's why i play with fingerless gloves
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It gets some of the adrenalin out of your system.
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On December 25 2010 21:33 Mali__Slon wrote: From expaerience i can tell u that plain spamming does nothing. Most my games i average between 50 and 60 apm. But if u look at start of the game my apm is sometimes 0, because there is nothing to do... Its true that while i was gold, or plat player I averaged lower - first around 20, then around 35-40. As your skill rises, so will your apm... I would say that games where after the first 30 seconds there is still truly 'nothing to do' are extremely rare. In the first 30 seconds though there is truly sometimes 'nothing to do', if I click my nexus, press e, then split my workers, and after that set a rally point from my nexus, I then hotkey it to 3, I truly have nothing to do before I get 50 minerals, and then I do nothing, in fact, I usually just chat it up then and make stupid funny remarks. After your scouting workers is sent though, there is no longer any idle time. You can watch the path the worker takes diligently to see any proxies for one.
Though, your point is valid I would say, as long as you need to 'find stuff to do', apm should not be your concern. A good player's limiting factor will always be his hands, not his mind. You should always have more in your mind to do than you can do within the time of the game, and this should go natural. And this comes naturally after a while.
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I find APM spamning is probably mostly something people have taken over from the pros. If those really need it or if it is just a habit they have taken up during BW. I see it like some others here that your APM just rises with you getting better not the other way around. I dont spamn atm as it makes me do mistakes and why should I learn to do something useless just to maybe warm my fingers or such nonesense;)
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On December 25 2010 21:33 Mali__Slon wrote:Most people think that their APM is limiting factor in becoming better, they feel they cant execute everything they need to. But actually, the key is remembering things. If u have good mental check list of what u need to be doing, then u have nothing to fear. Your hands will just follow.
I am easily beating players with 120+ average apm. Some of it comes from spamming, most of it from not using hotkeys.
Remember this well - using hotkeys actually decreases need for apm.
Yes, I think APM can be limiting factor to become better. Sometimes I know that I need to do ton of things in late game but I am just too slow to do all that fast.
In the begining of the game spaming helps to be fast in the mid/late game too. I can't imagine sitting with 10apm in first 2min and then jumping to 120 later.
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Most of the time it's not Actions Per Minute that limits people, It's Thinking Per Minute.
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On December 25 2010 23:27 Alpina wrote:Show nested quote +On December 25 2010 21:33 Mali__Slon wrote:Most people think that their APM is limiting factor in becoming better, they feel they cant execute everything they need to. But actually, the key is remembering things. If u have good mental check list of what u need to be doing, then u have nothing to fear. Your hands will just follow.
I am easily beating players with 120+ average apm. Some of it comes from spamming, most of it from not using hotkeys.
Remember this well - using hotkeys actually decreases need for apm. Yes, I think APM can be limiting factor to become better. Sometimes I know that I need to do ton of things in late game but I am just too slow to do all that fast.
Thats generaly problem, most people think APM is limiting factor, but thats hardly the case. Your slowness in late game is not product of your small apm, but rather of your low skill level. U are probably forgetting to build additional rax, get supply blocked, forgetting to produce workers, army, and there is one moment where u think - "O shit I need more units! O crap, i am supply blocked also, faster, faster, damn. I am too slow! I need bigger APM."
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I do this at the beginning and for me it is only to make sure that since there is barely anything to be done in the beginning of the game, my APM for the whole game won't be affected in a negative way.
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On December 26 2010 01:47 carloselcoco wrote: I do this at the beginning and for me it is only to make sure that since there is barely anything to be done in the beginning of the game, my APM for the whole game won't be affected in a negative way.
Why does it matter if its effected negatively anyway?
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it helps warm up, especially if it's the first game of the day. my first game spam will be about 280 apm, then it gradually declines to 250 as the day goes by. the apm given is just spam, not the entire game avg.
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On December 25 2010 13:14 bobucles wrote: You do stretches before exercise, right? Pro players spam APM for the same thing. It's done to warm up.
Stretching doesnt warm you up, warming up does.
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Alright guys, I know Day9 has stated how you only need like 60-80 APM for SC2. While that is true, you don't need a particularly high APM to play at a decent level, it's wrong to assume that pro players only need that much to perform at a high level. It's just plain ignorant. Yes, APM doesn't equate to skill, but it limits what you can potentially do. Performing two drops of marines while microing your marines against the banelings in the main battle is not something you can do with just 70ish APM (at least successfully). Of course, if always go one base and your games average less than 10 minutes, then APM is not as important. It's when you hit late game and multitasking becomes so dire, then APM becomes a limiting factor on strats you can perform.
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