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How to NOT be supply cap as zerg - Page 2

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Eknoid4
Profile Joined October 2010
United States902 Posts
November 29 2010 20:50 GMT
#21
To quote Day9 (albeit somewhat out of context), lose your whole fuckin base.

but seriously.

try to plan ahead for how much larvae you're gonna need. as well as consider how big your economy is. If you have 2 hatch 2 queen and you just injected, try to have 20+ supply saved up for each inject cycle (unless you are constantly fighting/losing units or only making zerglings/drones) Remember to think if you are making 1 food units, your larvae = supply needed to not get blocked. if you are making 2 food units, your larvae x 2 = supply needed not to get blocked.

IMO if it is a huge issue just start making more overlords than you think you need and experiment with making less as time goes on. remember, it's way better to be 40/74 than to be 40/39. extra ovies also means you can afford to lose some without getting severely severely punished.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
November 29 2010 20:56 GMT
#22
Look at the top right of the screen all the time, you will be a better gamer because of it. Also I like to stay one overlord ahead that way I won't get capped if I forget one or lose one.
Andre112
Profile Joined September 2010
Canada52 Posts
November 29 2010 21:45 GMT
#23
early on, make them on set supply count until 30ish
after that, my stupid way of doing this:
look at how many rows of larvae do you have
after you press your hotkey for all hatches, then S
if you are making 1 supply units, and you have 1 row, go VZZZZZZZ
2 rows, go VVZZZZZZZZZZZZZZZZZZZZ..
if you are making 2 supply units, and you have 8 larvae, go VVRRRRRR
2 rows, go VVVVRRRRRRRRRRRRRR...

etc..

Elean
Profile Joined October 2010
689 Posts
November 30 2010 03:04 GMT
#24
use more overlords.
And I mean using them, not just making them.

Use your overlords to get vision, spread creep, or even scout.

Since these overlords can be killed anytime, you need to have some margin. And this margin will help you when you forget.

If you do nothing with your overlords, this margin is a waste of minerals and it would put you behind, but if you actually use your overlords it's not that bad.

But yes, ultimately the best way is to get better at watching at your supply count.
sas911
Profile Joined November 2010
Canada113 Posts
Last Edited: 2010-11-30 04:22:30
November 30 2010 04:21 GMT
#25
@_@" was wondering btw, as a protoss player trying out zerg just because it's such an awesomesauce fun race, I was thinking what kind of supply buffer should you have with overlords on 2 bases, obviously ideally spawn larva timings are asap. Like 16?? Because as terran or protoss, you only ever really need like 8 supply, because you can usually build supply depots and pylons faster than you can produce 2x units off a single building (unless you spammed barracks and reactors ofc), but with the spawn larva cycles, it's a bit harder, and can't work always if ur doing OL production like terran/protoss (Like building an overlord when you see 52/60 won't always work, just because things like roaches and etc take up so much supply, and are massed in "waves", not one at a time4
----
So ultimately, what's the margin of supply buffer off of 2 bases usually?
3?
4?
Would help a lot in seeing those warning signs, because I don't really get supply blocked as protoss....
bowsting
Profile Joined November 2010
United States20 Posts
November 30 2010 04:33 GMT
#26
On November 29 2010 19:27 Alphasquad wrote:
if you know where you have troubles in the game just focus on


This really is the essence of it... It's a relatively simple issue, just focus on checkling the top right until its a habit. It's as straightforward as that.
DImported
Profile Joined October 2010
Australia149 Posts
November 30 2010 04:36 GMT
#27
There's no secret to it. Pay attention to your supply limit and make overlords accordingly. It's the same for every other race.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-11-30 05:30:32
November 30 2010 05:29 GMT
#28
Roaches will inflate your supply (they're very cheap for their supply). Mutalisks and Banelings will deflate your supply (they're very expensive for their supply). If you're very concerned about supply capping, you could always just avoid roach heavy builds and try something else.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
Last Edited: 2010-11-30 05:56:31
November 30 2010 05:56 GMT
#29
On November 29 2010 19:33 Geiko wrote:
I tend to go SVVVVVVVVVVVV once and be ok for the rest of the game.
But then again i am pretty bad with zerg

I think this is what everyone does :O
I have even seen games where I believe Sen builds a dozen overlords at once, rofl
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
November 30 2010 05:58 GMT
#30
you gotta time it with your spawn larva timings. shortly before halfway of spawn larva's duration is when you should make overlords, the number of which depending on how many units * supply cost of units you plan to make after it finishes
ModeratorBlame yourself or God
Seragon
Profile Joined September 2010
Canada26 Posts
November 30 2010 06:44 GMT
#31
If you're building most units which take 2 supply you can make a mental note to make an OV per hatch every time you inject. It's not perfect, but it should keep you from having to spam them more often.
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
November 30 2010 06:48 GMT
#32
Terrible strategy question. Seriously terrible. We have a requirement as moderators to post why we are closing threads, but I can't explain it beyond repeating how terrible it is.
Moderator
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