• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:35
CEST 14:35
KST 21:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion ASL TICKET LIVE help! :D Soulkey on ASL S20 BW General Discussion NaDa's Body
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2625 users

Weak Thor AA crippling TvP creativity - Page 6

Forum Index > Closed
Post a Reply
Prev 1 4 5 6 7 8 12 Next All
NoobieOne
Profile Joined August 2010
United States1183 Posts
November 18 2010 15:58 GMT
#101
Does anyone here actually see the tvp matchup right now? The terran DOMINATES the early game. This makes any transition to carriers on 2 base impossible without a timing attack outright killing you. Even if I could somehow take the marines out of the equation any terran should already have a reactored starport for medivacs that he can switch up for vikings and throw down another to help as well if i have too many carriers already. Vikings also should be a standard part of any tvp army composition to stop colossi. If you want to build mech you still need marines to kill the immortals and vikings to kill any air that the protoss comes out with. I would also as a protoss player rather go for Void Rays vs mech than go for carriers. Carriers are just too expensive and too slow while void rays can harass the terran base as well as target fire down some of the siege tanks from the back during the battle.

My suggestion if you people are so into going mech just try it, but don't go crying to Blizzard when it doesn't work. Bio is already an auto win vs protoss of an equal level as you.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
November 18 2010 15:59 GMT
#102
Vikings are really terrible against carriers and this post is interesting.
Msrobinson
Profile Joined October 2010
United States138 Posts
November 18 2010 16:06 GMT
#103
I still don't understand why people propose balance problems on this forum. It is almost as though they actually think it will get changed if they get backing on Team Liquid, when most of the forum is about strategy discussion.

And on that aspect, There is no reason to change a unit to make it strong against everything. To beat carriers, you deny teching through aggression, and if that doesn't work, you make vikings. Vikings rape both colossus and carriers, and will leave you with enough money to spend on 6 barracks marines and marauders, which would rape both carriers and colossus.

Saying Thors are bad against carriers isn't imbalanced, it is just a poor decision.
The IQ and the life expectancy of the average American recently passed each other in opposite directions.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
November 18 2010 16:10 GMT
#104
Thors are great against any gateway unit. HTs are worthless against them now that they don't have energy. They are reasonbaly cost effective vs. Colossi, and they can own Immortals with strike cannons. They demolish Pheonixes.

That means that of the Toss tech trees, Thors are outstanding against 1 (gateway), solid against 1 (robo), and situationally useful against 1 (stargate).

So you're proposal is to make them great against all the other stargate units too?

What the hell. That's a terrible idea. "Let's give Terran a unit which is great against everything a Toss can build and has no counters".
He drone drone drone. Me win. - ogsMC
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
November 18 2010 16:26 GMT
#105
On November 18 2010 20:22 TibblesEvilCat wrote:
i'm confused doens/t thor beat all of protoss ground units for cost ?


thors are really good vs ground, but terran already has tanks/marauders for that, so unless they need AA theres no point building a thor
thor needs a vs ground nerf if its getting an AA buff though
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
November 18 2010 16:42 GMT
#106
Wow. No wonder few pros even read the strategy section, let alone post in it. Thanks for sharing Nadagast.

How many of you all even read the thread before posting?

On November 18 2010 22:04 DaemonX wrote:
Um, Wtf?


Ever heard of vikings? T has the best AA in the game, with their air-siege-tank aka the Viking.

Why not make Thors kill armored and remove broodlords from the game! Good idea.

TL needs an auto-lock policy about any thread in this forum with unit-imba qq thread title.


Seriously dude? Seriously? At least try to read whats going on in the thread. If anyone deserves a warning, it's for a post like this.

I'm going to try an appeal to reason here. Nadagast isn't saying that anything is imbalanced. He's not saying he wants the Thor to counter armored air.

He's saying that if you want to see something other than bio in TvP (which everyone on both sides of the match up complain about) you could accomplish that by changing an obvious inefficiency.

Thors auto-target armored air above other units. They do negligible damage to said targets. Armored air units to quite well against mech. This means that no matter what the circumstance, if there is an armored air unit on the field it makes Thors almost useless as a damage dealer (to ground or air), contributing to making mech late game pretty much a no go.
@DBWiggin, SC2 ref
Tripal
Profile Joined April 2010
Finland92 Posts
November 18 2010 16:47 GMT
#107
Well if it's such a problem that terran doesn't have any ground to armored air, then why aren't we making a huge deal about protoss not having anything good ground to light air.
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
November 18 2010 16:53 GMT
#108
On November 19 2010 01:47 Tripal wrote:
Well if it's such a problem that terran doesn't have any ground to armored air, then why aren't we making a huge deal about protoss not having anything good ground to light air.

It's not a huge deal at all. It is a slightly bigger, but still small deal that Thors almost can't be used if there is armored air on the field (not for the balance of the match up, but for the creativity of it). If Thors could be used (not as a counter, but just as something other then negligible damage) then you could see the match up really open late game with mech plays.

It would also probably allow you to nerf Terran early game, if you really wanted to.

Right now we have this odd balancing act in the match up where Terran and bio is very strong early, and Protoss is very strong against bio late. It results in most Terran wins ending up in the first 10 minutes or so, and most the Protoss wins ending up after 10 minutes or so. It roughly ends up being even, but is that really where we want the match up to end up at?
@DBWiggin, SC2 ref
Penatronic
Profile Joined October 2010
150 Posts
November 18 2010 17:08 GMT
#109
... Vikings beat toss air like a redheaded step child. End of story Thor is anti light Viking anti armor end of story
DuneBug
Profile Joined April 2010
United States668 Posts
November 18 2010 17:09 GMT
#110
i'm fine w/ changing attack priorities so you don't hit armored air as long as we also change the attack priority that thors won't prioritize light air.

I can understand prioritizing air in general, over ground. But it has to be one or the other you can't start setting priorities based on armor type. Either sacrifice dps against mutas or against heavy air, your choice.
TIME TO SAY GOODNIGHT BRO!
Corvette
Profile Blog Joined October 2010
United States433 Posts
November 18 2010 17:11 GMT
#111
On November 18 2010 19:33 Nadagast wrote:
That's less DPS than a stimmed Marine.


Can you tell me something that has more?
Tripal
Profile Joined April 2010
Finland92 Posts
November 18 2010 17:13 GMT
#112
Umm so if the fact that thors don't do well cripples creativity of TvP I would say banshees and marines with stim cripple it even more. As if the marine numbers get big enough they rape everything that doesn't include colossi or storm. And banshees as you just have to get a robo because they MIGHT go banshee with cloak.
STS17
Profile Joined April 2010
United States1817 Posts
November 18 2010 17:13 GMT
#113
On November 18 2010 20:33 Nadagast wrote:
I think people are misunderstanding the situation I'm referring to. You haven't seen very many high level long TvPs because almost everyone goes bio and either loses or wins before P gets on 3+ bases.

I'm talking about late game 4+ bases for each, where you both have pretty much the full tech tree. Marines are not a good unit at this point because he can have so many Templar and Storm decimates your Marines. You can EMP (and it works great if you hit all of his HTs and force a battle right after) but it is extremely risky to have significant supply stuck into marines lategame since with one spell you can lose 20+ food instantly.

And the strategies I'm talking about aren't about pure mech. But giving the Factory a response to armored air that is somewhat effective will open up options for Terran in TvP, IMO. Not pure mech options, it's too immobile. But bio+mech will become much more viable, and a mix of bio/mech/air will become much more viable.


First of all - Blizzard has already stated Terran is weak late game TvP but they feel they are too strong early game. They are looking to fix that.

You're looking for a fix to something that is not broken. If you want to be able to consistently win games by building units from only a single tech structure then you aren't looking at a balanced game. The fact that you need units from various different buildings and tech paths is indicative of the game being more balanced then imbalanced (though not perfectly so).

I stopped reading the thread after this post in order to respond to it so I apologize if this has already been posted but here is a game describing your situation (proving your point to an extent, that mech is too weak to air)

+ Show Spoiler +

http://www.youtube.com/huskystarcraft#p/u/7/-JGZIjx9UIo

http://www.youtube.com/huskystarcraft#p/u/6/mVogfEiQvZY


However, this does not mean your suggested changes to the Thor are good ideas - they are horrible to be blatantly honest. Balance changes must be much more subtle, as not to effect other match-ups significantly (ideally, at all).
Platinum Level Terran - Take my advice from that perspective
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
November 18 2010 17:16 GMT
#114
On November 19 2010 02:08 Penatronic wrote:
... Vikings beat toss air like a redheaded step child. End of story Thor is anti light Viking anti armor end of story


Oh. Wow. Thanks. I never thought of that, and it has never been discussed in this thread. In fact this entire thread is just Terran QQ about not being able to beat air, instead of talking about a way to open up play and move it away from bio in the late game. It's a good thing people like you are here to read the thread before posting so you can make an informed statement.

On November 19 2010 02:09 DuneBug wrote:
i'm fine w/ changing attack priorities so you don't hit armored air as long as we also change the attack priority that thors won't prioritize light air.

I can understand prioritizing air in general, over ground. But it has to be one or the other you can't start setting priorities based on armor type. Either sacrifice dps against mutas or against heavy air, your choice.


I agree with you there. It would be unusual to take a specific unit and give it somewhat specific targeting priorities (though they just did that with the Thor/Medivac thing). If you read what Nadagast was saying earlier in the thread, I think his suggestion is to keep the priority the same and shift the damage so it does more to all targets but the same to light, since as it stand a Thor hitting an armored air unit which it prioritizes means that Thor is roughly doing the same damage as a single stimmed Marine.
@DBWiggin, SC2 ref
Shlowpoke
Profile Joined August 2010
United States102 Posts
Last Edited: 2010-11-18 17:18:59
November 18 2010 17:17 GMT
#115
Wow, Nadagast. I feel really bad for you. So many people misunderstood your post or were disrespectful. Don't let it get you down though. It's always a treat when a talented player posts on TL and I'd like to thank you for voicing a concern that I've also had for a while.

I think we need to get used to the idea that the Thor cannot fulfill the role that the Goliath had in BW. Instead of a unit with a weak ground attack and very strong anti-air, it is the opposite - very strong ground attack and weak anti-air. We want it to be the Goliath though because it has a situational use against clumps of light air units. This is simply not the case.

However, it's ridiculous how the presence of armored air makes Thors that you want to be attacking the ground units near-useless. Thor AI should target Light Air->Ground->Armored Air in that order. There's really no excuse for the way it is now.

Until the AI priority gets fixed, there are alternatives to "Goliaths" that can work. Especially in close positions, a slow Turret push with Viking support (if necessary) is workable. Siege Tanks behind Turrets protect your push not only from air but from Colossi. For now though, mech is definitely the straight-and-narrow path for Terrans and it needs some work before the majority of players will consider learning it over 1-t-a click.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
November 18 2010 18:16 GMT
#116
Thors should probably autotarget ground units over air unit, if ground units are in range. It's much easier to have to focus-fire against air units than against ground units... and a unit with guns that big should be firing them when given the chance.
My strategy is to fork people.
Enock927
Profile Joined October 2010
United States30 Posts
Last Edited: 2010-11-18 18:40:13
November 18 2010 18:36 GMT
#117
imo there is a reason for it, and its called balance.

/sarcasim If they give thor better AA v Armored, then I want my collosus to be able to shoot up also, because its not fair that it can be targeted from AA units and ground units, and does 0 dmg compared to a 125/50 stalker to air units /end sarcasim

no but really, its balance, if blizzard wanted every army composition to contain thors in it, then you might get your wish... but realisically having thors good against 80% of ground units & all air units is just asking for too much, Not to mention I think interceptors are Light armored? I might be wrong but i think they are, so thors would still target those first... which is pointless because they arnt clumped up... so the fact that there is a good "Counter" to thors from protoss that doesnt get melted by 3 siege tanks is a good thing.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 18 2010 18:39 GMT
#118
Nadagast's post is a very good one. People should read it and not go "OMG whine" post. I think the bigger issue though is that T has no reliable AA late gave vs Toss except for turrets. Vikings are a waste of supply and die to everything especially storm and marines just get stormed to death.

The +1 range +2 armor turret is pretty much your only bet if you see Carrier/Templar.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
statikg
Profile Joined May 2010
Canada930 Posts
November 18 2010 18:47 GMT
#119
This thread is about targeting priority you morons, and one of the possible ways to fix the problem but unfortunately since 75% of you are illiterate you can't figure that out. As it is I wouldn't bother with thors in my composition because of this targeting issue.

All protoss constantly whine that why are T so newb they should just use a better mix of units, but the difference is ground atk upgrades apply to both gateway and robo whereas we have 2 different ground upgrades required and hence its harder to use a mix of both (which is what we have to do with the current state of protoss late game), and please don't say oh well we have air upgrades as well because so do we making your point void.
Protoss_Carrier
Profile Joined September 2010
414 Posts
November 18 2010 18:55 GMT
#120
I don't play T, but I like to respectfuly ask how can T have no good anti-air when T has turret, viking with 9 range and stimmed marine with massive DPS?
Carrier has arrived.
Prev 1 4 5 6 7 8 12 Next All
Please log in or register to reply.
Live Events Refresh
Map Test Tournament
11:00
$450 3v3 Open Cup
WardiTV301
IndyStarCraft 175
LiquipediaDiscussion
RSL Revival
10:00
Season 2: Playoffs Day 5
Cure vs TriGGeRLIVE!
Tasteless1087
Crank 955
Rex135
CranKy Ducklings115
3DClanTV 78
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1087
Crank 955
Lowko308
IndyStarCraft 175
Rex 135
StarCraft: Brood War
Britney 44539
Calm 7957
Horang2 4492
Bisu 1463
Hyuk 854
Stork 673
Snow 575
actioN 415
EffOrt 326
hero 321
[ Show more ]
Pusan 262
ZerO 248
Soma 245
Mini 225
Last 203
Light 154
Soulkey 146
Hyun 105
ggaemo 71
Liquid`Ret 70
Rush 60
Mind 52
ToSsGirL 47
Sea.KH 35
HiyA 34
JYJ33
Sharp 30
sorry 28
Free 24
sas.Sziky 23
Sexy 20
scan(afreeca) 17
Icarus 12
Terrorterran 11
SilentControl 10
Dota 2
singsing3279
qojqva1440
Dendi690
XcaliburYe205
Gorgc98
Counter-Strike
olofmeister1881
x6flipin619
hiko161
zeus110
markeloff91
edward0
Other Games
B2W.Neo845
DeMusliM411
Hui .206
Fuzer 161
Pyrionflax143
XaKoH 134
ArmadaUGS43
NeuroSwarm39
QueenE26
Trikslyr13
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1225
CasterMuse 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2813
• Jankos1490
Other Games
• WagamamaTV205
Upcoming Events
The PondCast
25m
RSL Revival
21h 25m
Zoun vs Classic
Korean StarCraft League
1d 14h
BSL Open LAN 2025 - War…
1d 19h
RSL Revival
1d 21h
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.