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Active: 613 users

Hatcheries cost 400 Minerals. - Page 4

Forum Index > Closed
Post a Reply
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SirIsaacNewton
Profile Blog Joined November 2009
United States19 Posts
August 26 2010 00:43 GMT
#61
On August 26 2010 09:35 NightOfTheDead wrote:
i think im starting to lose sanity. But i find it very hilarious. Can anyone else explain what they think on this matter. Please in a more elaborate manner.


Hatcher cost 300 + 1 drone.
1 drone cost 50.
By simple algebra, Hatchery cost 350.
sparknineone
Profile Blog Joined August 2010
United States52 Posts
August 26 2010 00:43 GMT
#62
On August 26 2010 09:41 Domingo wrote:
I think this post account to a room full of people arguing about the color green, when half of them are colorblind. Everyone is right in their own head, while everyone is with conflicting opinions.


Man you just summed up every argument to have ever existed.
Shigy
Profile Blog Joined May 2010
United States346 Posts
August 26 2010 00:44 GMT
#63
lol, algebra
SOCOMICEPICK
Profile Joined August 2010
87 Posts
Last Edited: 2010-08-26 00:45:27
August 26 2010 00:44 GMT
#64
On August 26 2010 09:41 FabledIntegral wrote:
Show nested quote +
On August 26 2010 09:23 SOCOMICEPICK wrote:
On August 26 2010 09:21 KaRnaGe[cF] wrote:
so if you just started with larvae and no hatchery.


and you had 350 minerals


you could make a drone -50 minerals


make a hatchery -300


and magically do what to get an income going again?


very good post....was even better than mine lol


What? His post clearly shows that it costs 350, not 400...

You start with nothing, you spend 350 minerals, and end up with the exact same thing (no units) but +1 hatchery.

CC's cost 400 minerals correct?

So if you started with 400 minerals and no SCVs... you spend 50 minerals to purchase an SCV and now you can't buy the CC... in order to have "CC and 1 worker" you need 450 minerals in this scenario, just as in order to have "hatchery and 1 worker" you need 400 minerals. Are you going to argue now that a CC costs 450 minerals? No.


haha i admit i started off trolling in this thread just a tad bit myself (even tho i still gave the correct answer)....but they really do cost 400, you arent fooling me tho i know you cant be serious
"Whoever said "Money can't buy happiness" never had money in the first place."
loadme
Profile Joined April 2010
171 Posts
Last Edited: 2010-08-26 00:47:06
August 26 2010 00:46 GMT
#65
On August 26 2010 09:43 MalMal wrote:
I pay you $5 for a candy bar, then I need another $5 to replace the $5 I lost, therefore the candy bar costs $10.



the point is more about your wasted larva.
you need to wait for one more to spawn. in this time the other one would have had collected tons of minerals.

so its about the 5$, that you could have earned with investments from your other 5$.
but since you bought a candy bar..
yea you would need another 5$ to replace it.


edit:
advantage on 5 $ thing lies on the hands.
you can replace it with 10$

but in sc2 you have to wait for more larvae. no matter how many money you own
Yes.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
August 26 2010 00:46 GMT
#66
If you spend 300 minerals, you have +1 hatcheries and -1 drones.
If you spend 350 minerals, you have +1 hatcheries and the same amount of drones as before.
If you spend 400 minerals, you have +1 hatcheries and +1 drones.
loadme
Profile Joined April 2010
171 Posts
August 26 2010 00:47 GMT
#67
On August 26 2010 09:43 SirIsaacNewton wrote:
Show nested quote +
On August 26 2010 09:35 NightOfTheDead wrote:
i think im starting to lose sanity. But i find it very hilarious. Can anyone else explain what they think on this matter. Please in a more elaborate manner.


Hatcher cost 300 + 1 drone.
1 drone cost 50.
By simple algebra, Hatchery cost 350.



plus the money, you lost in the idle time of your drone, when building up an expansion instead of earning minerals
Yes.
ejac
Profile Blog Joined January 2009
United States1195 Posts
August 26 2010 00:49 GMT
#68
No, saying you want to end up at the same amount of drones not including the opportunity cost of a drone mining:

+300 for hatchery
+50 for drone
+50 for drone to replace
-25 minerals for 2 supply
Cost,
375 minerals.

Larva is not a resource in sc2 unlike sc1
esq>n
Backpack
Profile Blog Joined March 2010
United States1776 Posts
August 26 2010 00:50 GMT
#69
On August 26 2010 09:46 jalstar wrote:
If you spend 300 minerals, you have +1 hatcheries and -1 drones.
If you spend 350 minerals, you have +1 hatcheries and the same amount of drones as before.
If you spend 400 minerals, you have +1 hatcheries and +1 drones.

This.

The hatchery itself costs 300 minerals. I don't see what there is to argue about.
"You people need to just generally care a lot less about everything." -Zatic
Limelights
Profile Blog Joined February 2010
United States219 Posts
August 26 2010 00:50 GMT
#70
Who cares? The hatch will get roflpwned anyway.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-08-26 00:53:05
August 26 2010 00:51 GMT
#71
On August 26 2010 09:44 SOCOMICEPICK wrote:
Show nested quote +
On August 26 2010 09:41 FabledIntegral wrote:
On August 26 2010 09:23 SOCOMICEPICK wrote:
On August 26 2010 09:21 KaRnaGe[cF] wrote:
so if you just started with larvae and no hatchery.


and you had 350 minerals


you could make a drone -50 minerals


make a hatchery -300


and magically do what to get an income going again?


very good post....was even better than mine lol


What? His post clearly shows that it costs 350, not 400...

You start with nothing, you spend 350 minerals, and end up with the exact same thing (no units) but +1 hatchery.

CC's cost 400 minerals correct?

So if you started with 400 minerals and no SCVs... you spend 50 minerals to purchase an SCV and now you can't buy the CC... in order to have "CC and 1 worker" you need 450 minerals in this scenario, just as in order to have "hatchery and 1 worker" you need 400 minerals. Are you going to argue now that a CC costs 450 minerals? No.


haha i admit i started off trolling in this thread just a tad bit myself (even tho i still gave the correct answer)....but they really do cost 400, you arent fooling me tho i know you cant be serious


I'm not sure if you're still trying to troll now. It's not even a question on whether or not it's 350 or 400. It's been proven algebraically that it's 350.

You can't take into consideration "lost mining time," because SCVs encounter the exact same issue.

If you "rebuild" the drone you're ending up with an EXTRA DRONE YOU NEVER HAD IN THE FIRST PLACE. I can only repeat the people's examples...

Say you have 400 minerals, ZERO workers, and ONE hatchery. This is what you start with.

1. You now build one drone. You are not currently at 350 minerals in the bank, and have one extra drone you never had when you started. Agreed?

2. You use that one drone to build a hatchery. You are at zero drones once again. You now have a second hatchery. You have currently spent 350 minerals to build that hatchery.

3. This replacement drone costs 50 minerals (the last 50 minerals you have in your bank). What are you left with? One extra drone that you never started with at the end. Terran and Protoss do not end up with this extra worker.

On August 26 2010 09:47 loadme wrote:
Show nested quote +
On August 26 2010 09:43 SirIsaacNewton wrote:
On August 26 2010 09:35 NightOfTheDead wrote:
i think im starting to lose sanity. But i find it very hilarious. Can anyone else explain what they think on this matter. Please in a more elaborate manner.


Hatcher cost 300 + 1 drone.
1 drone cost 50.
By simple algebra, Hatchery cost 350.



plus the money, you lost in the idle time of your drone, when building up an expansion instead of earning minerals


Terran has an identical issue. It's easier to look at it as an advantage for Protoss rather than something being wrong with Terran and Zerg.
KaRnaGe[cF]
Profile Joined September 2007
United States355 Posts
August 26 2010 00:51 GMT
#72
On August 26 2010 09:41 FabledIntegral wrote:
Show nested quote +
On August 26 2010 09:23 SOCOMICEPICK wrote:
On August 26 2010 09:21 KaRnaGe[cF] wrote:
so if you just started with larvae and no hatchery.


and you had 350 minerals


you could make a drone -50 minerals


make a hatchery -300


and magically do what to get an income going again?


very good post....was even better than mine lol


What? His post clearly shows that it costs 350, not 400...

You start with nothing, you spend 350 minerals, and end up with the exact same thing (no units) but +1 hatchery.

CC's cost 400 minerals correct?

So if you started with 400 minerals and no SCVs... you spend 50 minerals to purchase an SCV and now you can't buy the CC... in order to have "CC and 1 worker" you need 450 minerals in this scenario, just as in order to have "hatchery and 1 worker" you need 400 minerals. Are you going to argue now that a CC costs 450 minerals? No.


this is so great
"We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
GiantEnemyCrab
Profile Blog Joined April 2010
Canada503 Posts
August 26 2010 00:51 GMT
#73
ya but zergs make very few buildings =( so its all good
terrans have it worst for building have to use scvs all day on 1 building Double =((
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
August 26 2010 00:52 GMT
#74
On August 26 2010 09:47 loadme wrote:
Show nested quote +
On August 26 2010 09:43 SirIsaacNewton wrote:
On August 26 2010 09:35 NightOfTheDead wrote:
i think im starting to lose sanity. But i find it very hilarious. Can anyone else explain what they think on this matter. Please in a more elaborate manner.


Hatcher cost 300 + 1 drone.
1 drone cost 50.
By simple algebra, Hatchery cost 350.



plus the money, you lost in the idle time of your drone, when building up an expansion instead of earning minerals


actually its the idle time of the whole drone lifetime, during which he could have gathered minerals instead.
VForce
Profile Joined July 2009
Germany90 Posts
August 26 2010 00:52 GMT
#75
On August 26 2010 09:41 FabledIntegral wrote:

So if you started with 400 minerals and no SCVs... you spend 50 minerals to purchase an SCV and now you can't buy the CC... in order to have "CC and 1 worker" you need 450 minerals in this scenario, just as in order to have "hatchery and 1 worker" you need 400 minerals. Are you going to argue now that a CC costs 450 minerals? No.



Interesting thought why dont you open a new topic on that. You should explain your idea a little bit more in depth though, because I feel you will get some resistence here but dont loose faith
baubo
Profile Joined September 2008
China3370 Posts
August 26 2010 00:53 GMT
#76
On August 26 2010 09:32 drpepper wrote:
useless thread is useless.


Pretty much. This could be an interesting topic if the debate featured more than just the hatchery cost. Perhaps an cost/benefit analysis among the possible zerg BOs, give players a sense of timing on when to build the next hatch, etc.

There's no change in regards to the cost of building a new base between SC1 and SC2. Why would this matter now?
Meh
KaRnaGe[cF]
Profile Joined September 2007
United States355 Posts
August 26 2010 00:54 GMT
#77
On August 26 2010 09:43 sparknineone wrote:
Show nested quote +
On August 26 2010 09:41 Domingo wrote:
I think this post account to a room full of people arguing about the color green, when half of them are colorblind. Everyone is right in their own head, while everyone is with conflicting opinions.


Man you just summed up every argument to have ever existed.


lol thats such a good analogy
"We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
blueblimp
Profile Joined May 2009
Canada297 Posts
August 26 2010 00:54 GMT
#78
Okay, serious reply: it is impractical to measure the cost of a hatchery in minerals alone. Why? Because it costs 300 minerals and a drone, and how much that drone is worth is usually (but not always!) more than 50 minerals, but it varies depending on the game situation.

Why is a drone usually worth more than 50 minerals? Imagine you had a (free) structure that could either instantly convert 50 minerals to a drone or a drone to 50 minerals. You'd use it to convert minerals to drones, of course, and almost never drones to minerals. That's because you have a limited number of hatcheries, and therefore a limited amount of larvae, and it takes a larva to convert 50 minerals to a drone. (The drone building time just makes the drone worth even more.)

Occasionally you might use the converter the other way--say on a mined-out map, where you'd rather have another pair of zerglings (say) than the drone.
Shigy
Profile Blog Joined May 2010
United States346 Posts
August 26 2010 00:54 GMT
#79
On the real...


This is really a matter of accounting. Businesses will divide their expenses into separated cost buckets to figure out where the money is going. Big surprise is - they all do it differently. There exists industry standards and popular methods to account for the many expenses, but the truth is that these costs are all accounted for in different ways.

All I mean to say is that you can all take your own approach to this. Establish a number for yourself that is easy to understand, you don't need to fight the fact that other people will see it differently.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 26 2010 00:54 GMT
#80
On August 26 2010 09:43 MalMal wrote:
I pay you $5 for a candy bar, then I need another $5 to replace the $5 I lost, therefore the candy bar costs $10.

Dude, who would pay 5$ for a candy bar?
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