Hatcheries cost 400 Minerals. - Page 2
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Herculix
United States946 Posts
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TMTurtle
183 Posts
Not that it matters, because who the hell was having this "debate"? | ||
KaRnaGe[cF]
United States355 Posts
On August 26 2010 09:24 Chairman Ray wrote: If this is an overblown debate in various forums, then let's keep it in various forums and not TL. It really doesn't make a difference how much a hatchery costs. If Zerg has a problem with their income, it can be tweaked in many different ways. Yeah but its so fun to debate ahaha. | ||
Mutaahh
Netherlands859 Posts
It doesn't contribute to the gosuness of TL at all. It makes me feel stupid, reading this stuff, because it's so obvious... a toss player had the best, because he can make buildings without his worker being used for it, so protoss has the cheapest shit. toss > all | ||
SOCOMICEPICK
87 Posts
On August 26 2010 09:24 sparknineone wrote: SCVs don't come out of thin air you know o.o no that would be mules ![]() reguardless his point stands tho | ||
yomi
United States773 Posts
honestly makes me a little sick to my stomach | ||
alexanderzero
United States659 Posts
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ArvickHero
10387 Posts
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HeadhunteR
Argentina1258 Posts
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sparknineone
United States52 Posts
On August 26 2010 09:26 yomi wrote: good post but are people really this moronic? honestly makes me a little sick to my stomach Yes and Me too. | ||
NightOfTheDead
Lithuania1711 Posts
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SirIsaacNewton
United States19 Posts
What if we use one of those free drones to make a hatchery, wouldn't hatchery cost 300 instead of 350? Bad math in a nutshell. | ||
VForce
Germany90 Posts
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sparknineone
United States52 Posts
On August 26 2010 09:27 NightOfTheDead wrote: this is funny thread. I really really like it A LOT ![]() Me too ^^ | ||
chekthehek
United States279 Posts
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Shigy
United States346 Posts
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ckw
United States1018 Posts
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NightOfTheDead
Lithuania1711 Posts
On August 26 2010 09:27 ArvickHero wrote: What significance does this even have? Does anyone actually give a shit? can i have a signature with your quote? | ||
QuixoticO
Netherlands810 Posts
Because this actually makes sense if you take the time to read it. + Show Spoiler + --- To make it simpler, let's say that a Drone actually explodes after building something instead of morphing into that building. If this was true, it would only affect supply for the duration of the build time. Everything else stays the same. You make one building, you lose a Drone. It cost both players a total of 200 minerals to create 4 workers after their 6 starting workers. Yes, both players really spent the same amount of minerals for the same amount of workers. This may seem obvious, but a great majority of people seem to ignore this. The Zerg player builds a Hatchery with a Drone, when he is at 10/10 supply. Immediately after the Hatchery finishes, the Drone has a heart attack from exhaustion and explodes. The Terran player does the same, except, he doesn't lose an SCV. We now have a Zerg player with two Hatcheries with 9 Drones. We have a Terran player with Two Command Centers with 10 SCVs. The Zerg player just spent a total of 500 minerals so far in the game. (200 for 4 workers, 300 for a Hatchery) The Terran player just spent a total of 600 minerals so far in the game. (200 for 4 workers, 400 for a Command Center) The Zerg player must spend another 50 minerals in order to get back to 10 Drones. The Terran player does not need to spend any minerals on new workers, since he still has 10 SCVs. The Zerg player so far has spent a total of 550 minerals. The Terran player so far has spent a total of 600 minerals. Subtract the cost of the 4 workers that were made prior to the creation of these Hatcheries/Command Centers. -200 minerals. 350 (Hatchery + New Drone) 400 (Command Center) --- | ||
drpepper
4 Posts
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