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Active: 616 users

Hatcheries cost 400 Minerals. - Page 2

Forum Index > Closed
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Herculix
Profile Joined May 2010
United States946 Posts
August 26 2010 00:24 GMT
#21
a hatchery costs 300. a drone costs 50. what you are trying to gauge is the NET COST of producing a building, which is different for each race since zerg sacrifices a drone, while terran temporarily stops mining, while protoss can build with minimal mining time lost. i'd rather just play the game some more instead of theorycrafting ridiculous net costs like this. if you just practice timing things, it doesn't matter what it all costs as long as you have just enough resources to do the next thing.
TMTurtle
Profile Joined August 2010
183 Posts
August 26 2010 00:25 GMT
#22
Opportunity cost. Your drone isn't mining.

Not that it matters, because who the hell was having this "debate"?
KaRnaGe[cF]
Profile Joined September 2007
United States355 Posts
August 26 2010 00:25 GMT
#23
On August 26 2010 09:24 Chairman Ray wrote:
If this is an overblown debate in various forums, then let's keep it in various forums and not TL. It really doesn't make a difference how much a hatchery costs. If Zerg has a problem with their income, it can be tweaked in many different ways.



Yeah but its so fun to debate ahaha.
"We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
August 26 2010 00:25 GMT
#24
topics like this are useless.

It doesn't contribute to the gosuness of TL at all.
It makes me feel stupid, reading this stuff, because it's so obvious...

a toss player had the best, because he can make buildings without his worker being used for it, so protoss has the cheapest shit. toss > all
I want to fly
SOCOMICEPICK
Profile Joined August 2010
87 Posts
August 26 2010 00:25 GMT
#25
On August 26 2010 09:24 sparknineone wrote:
Show nested quote +
On August 26 2010 09:21 KaRnaGe[cF] wrote:
so if you just started with larvae and no hatchery.


and you had 350 minerals


you could make a drone -50 minerals


make a hatchery -300


and magically do what to get an income going again?



SCVs don't come out of thin air you know
o.o


no that would be mules

reguardless his point stands tho
"Whoever said "Money can't buy happiness" never had money in the first place."
yomi
Profile Blog Joined June 2004
United States773 Posts
August 26 2010 00:26 GMT
#26
good post but are people really this moronic?

honestly makes me a little sick to my stomach
alexanderzero
Profile Joined June 2008
United States659 Posts
August 26 2010 00:26 GMT
#27
If you're gonna talk about hatcheries then you might as well just say that every Zerg building costs 50-100 minerals more than the building cost. This argument seems kind of ridiculous.
I am a tournament organizazer.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 26 2010 00:27 GMT
#28
What significance does this even have? Does anyone actually give a shit?
Writerptrk
HeadhunteR
Profile Blog Joined October 2009
Argentina1258 Posts
Last Edited: 2010-08-26 00:27:52
August 26 2010 00:27 GMT
#29
in bw the discussion was the same... so dont go crazy over it...so this should be closed briefly.
in The Kong line forever
sparknineone
Profile Blog Joined August 2010
United States52 Posts
August 26 2010 00:27 GMT
#30
On August 26 2010 09:26 yomi wrote:
good post but are people really this moronic?

honestly makes me a little sick to my stomach


Yes
and
Me too.
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
August 26 2010 00:27 GMT
#31
this is funny thread. I really really like it A LOT
SirIsaacNewton
Profile Blog Joined November 2009
United States19 Posts
August 26 2010 00:27 GMT
#32
Ok, we all know zerg starts with 6 free drones.
What if we use one of those free drones to make a hatchery, wouldn't hatchery cost 300 instead of 350?



Bad math in a nutshell.
VForce
Profile Joined July 2009
Germany90 Posts
August 26 2010 00:28 GMT
#33
Correct me if I am wrong, but if this really is a debate in various forums why dont you just post your (very elaborate) answer there in the actuall topic? Would have saved me the time reading through all your text waiting for a big revealtion that (not surprisingly) never came.
sparknineone
Profile Blog Joined August 2010
United States52 Posts
August 26 2010 00:28 GMT
#34
On August 26 2010 09:27 NightOfTheDead wrote:
this is funny thread. I really really like it A LOT


Me too ^^
chekthehek
Profile Joined May 2010
United States279 Posts
August 26 2010 00:28 GMT
#35
hatcheries cost 400 minerals. its the bottom line
Shigy
Profile Blog Joined May 2010
United States346 Posts
August 26 2010 00:29 GMT
#36
somebody call accounting! i've suddenly realized how much we're spending on fucking hatcheries! OMG!
ckw
Profile Blog Joined February 2010
United States1018 Posts
August 26 2010 00:30 GMT
#37
If you mineral line is saturated and you build a building it is no longer saturated so obviosuly you need to include the new drone so it is 400 minerals to build a hatcher. Why do you think Blizzard chose 300 for the building? It's no coincidence buddy, they did it because to make things equal it would be 300 + 50 + 50 = 400 just like the other races. No joke, I dont even know why this is a debate, it doesn't matter anyway but the answer is obvious.
Being weak is a choice.
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
August 26 2010 00:30 GMT
#38
On August 26 2010 09:27 ArvickHero wrote:
What significance does this even have? Does anyone actually give a shit?


can i have a signature with your quote?
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
Last Edited: 2010-08-26 00:32:26
August 26 2010 00:31 GMT
#39
The people just spewing flames and advising the OP to play in the traffic really make me wonder if they even bothered to read his post.

Because this actually makes sense if you take the time to read it.

+ Show Spoiler +
---
To make it simpler, let's say that a Drone actually explodes after building something instead of morphing into that building. If this was true, it would only affect supply for the duration of the build time. Everything else stays the same. You make one building, you lose a Drone.

It cost both players a total of 200 minerals to create 4 workers after their 6 starting workers. Yes, both players really spent the same amount of minerals for the same amount of workers. This may seem obvious, but a great majority of people seem to ignore this.

The Zerg player builds a Hatchery with a Drone, when he is at 10/10 supply. Immediately after the Hatchery finishes, the Drone has a heart attack from exhaustion and explodes.
The Terran player does the same, except, he doesn't lose an SCV.

We now have a Zerg player with two Hatcheries with 9 Drones.
We have a Terran player with Two Command Centers with 10 SCVs.

The Zerg player just spent a total of 500 minerals so far in the game. (200 for 4 workers, 300 for a Hatchery)
The Terran player just spent a total of 600 minerals so far in the game. (200 for 4 workers, 400 for a Command Center)

The Zerg player must spend another 50 minerals in order to get back to 10 Drones.
The Terran player does not need to spend any minerals on new workers, since he still has 10 SCVs.

The Zerg player so far has spent a total of 550 minerals.
The Terran player so far has spent a total of 600 minerals.

Subtract the cost of the 4 workers that were made prior to the creation of these Hatcheries/Command Centers. -200 minerals.

350 (Hatchery + New Drone)
400 (Command Center)
---
"Suum Cuique" - Cicero
drpepper
Profile Joined July 2010
4 Posts
August 26 2010 00:32 GMT
#40
useless thread is useless.
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