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Active: 541 users

Hatcheries cost 400 Minerals.

Forum Index > Closed
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sparknineone
Profile Blog Joined August 2010
United States52 Posts
Last Edited: 2010-08-26 01:19:21
August 26 2010 00:11 GMT
#1
Hello friends. Before you post, read mine Don't just look at the title.

First of all, I don't agree with the whole 400 mineral thing. The title does not reflect my view on the issue. I've been browsing various forums, and yes this actually is an overblown debate that exists.


The issue:
Many Zerg players seem to think that a Zerg player needs to spend 400 minerals in order to create a new Hatchery.
Others think that the Hatchery costs the Zerg player 350 minerals.
And some actually have explanations as to why a new Hatchery only costs 300 minerals.

Their explanations:
A Drone costs 50 minerals to create. You need to create a Drone to morph into a Hatchery. The Hatchery costs 300 minerals. You need to create a new Drone in order to replace the drone that you have just lost, since the other races do not sacrifice workers in the process of creating a new structure. This new Drone also costs 50 minerals. Thus, 50 + 300 + 50 = 400. The Zerg player just spent 400 minerals.

What the other side is saying:
A drone costs 50 minerals to create. A Hatchery costs 300. There are many explanations I've seen, but they all pretty much disregard the creation of a new Drone. They conclude that it costs a total of 350 minerals to create a new Hatchery due to the fact that the Drone morphs into the Hatchery, and this drone that morphed into the Hatchery cost 50 minerals. 50 + 300 = 350.



My explanation:
I would like to explain why the Zerg player is spending a total of 350 minerals for his new Hatchery. But I would also like to note that both of the above explanations are invalid.

It seems that we are not talking about the actual cost for a Hatchery, which is 300 minerals. We are talking about how much it costs to build a Hatchery while maintaining the same number of drones. It is important that we look at the result of things as well as the process.

You do not include the cost of the drone that morphs into the Hatchery. When I say this, people think I'm crazy, because they know that the 50 mineral Drone actually turns into the Hatchery. So they think that the cost of the drone must obviously be included with the cost of the Hatchery.

Many people seem to forget the fact that a Zerg player starts with the same number of drones as a Terran, or Protoss player. This fact does not apply to just the 6 starting workers. It applies to however many workers that you had to create, 20, 50.. the number doesn't matter. Instead of explaining this process with words, I'll use very simple examples.



---
To make it simpler, let's say that a Drone actually explodes after building something instead of morphing into that building. If this was true, it would only affect supply for the duration of the build time. Everything else stays the same. You make one building, you lose a Drone.

It cost both players a total of 200 minerals to create 4 workers after their 6 starting workers. Yes, both players really spent the same amount of minerals for the same amount of workers. This may seem obvious, but a great majority of people seem to ignore this.

The Zerg player builds a Hatchery with a Drone, when he is at 10/10 supply. Immediately after the Hatchery finishes, the Drone has a heart attack from exhaustion and explodes.
The Terran player does the same, except, he doesn't lose an SCV.

We now have a Zerg player with two Hatcheries with 9 Drones.
We have a Terran player with Two Command Centers with 10 SCVs.

The Zerg player just spent a total of 500 minerals so far in the game. (200 for 4 workers, 300 for a Hatchery)
The Terran player just spent a total of 600 minerals so far in the game. (200 for 4 workers, 400 for a Command Center)

The Zerg player must spend another 50 minerals in order to get back to 10 Drones.
The Terran player does not need to spend any minerals on new workers, since he still has 10 SCVs.

The Zerg player so far has spent a total of 550 minerals.
The Terran player so far has spent a total of 600 minerals.

Subtract the cost of the 4 workers that were made prior to the creation of these Hatcheries/Command Centers. -200 minerals.

350 (Hatchery + New Drone)
400 (Command Center)
---




So, if the Zerg player has the same number of workers that he started out with before creating the Hatchery:

A Hatchery costs 350 minerals with about 17 (Build time for a Drone) seconds of lost mining time for one worker. (Assuming that you start the new Drone the moment the Hatchery starts morphing)



Conclusion:
Creating a Hatchery while maintaining the same number of drones costs 350 minerals, because of the "Replacement Drone" not because of the drone you had to sacrifice.

The real issue is that people think it costs 400. Ignore the 350 thing. If people think It costs 350 minerals for different reasons, yeah, that's not really an issue. I know.

This shit doesn't even matter, I know. But it bothers me, so I wrote about it


lol'd
On August 26 2010 09:43 MalMal wrote:
I pay you $5 for a candy bar, then I need another $5 to replace the $5 I lost, therefore the candy bar costs $10.


Another way of looking at it.
On August 26 2010 10:05 iokke wrote:
Don't replace any drones. Make a drone for the hatchery, make the hatchery. That drone was 50, hatch was 300, hence: 350 is the cost. You have the same amount of drones left as before you started.

Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-08-26 00:14:59
August 26 2010 00:14 GMT
#2
And now the epic, raging, semantic debate that I never knew about is concluded!

Hatcheries cost 300 +1 drone.
Alethios
Profile Blog Joined December 2007
New Zealand2765 Posts
Last Edited: 2010-08-26 00:17:58
August 26 2010 00:17 GMT
#3
Forgive me if i'm being stupid, but your argument seems to boil down to:

"A hatchery doesn't cost 400 minerals, or 350 (300 + the cost of the drone used to build it)... instead it costs 300 minerals + the cost of the drone you have to build afterwards = 350".

Ok.
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
sparknineone
Profile Blog Joined August 2010
United States52 Posts
Last Edited: 2010-08-26 00:19:11
August 26 2010 00:18 GMT
#4
On August 26 2010 09:17 Alethios wrote:
Forgive me if i'm being stupid, but your argument seems to boil down to:

"A hatchery doesn't cost 400 minerals, or 350 (300 + the cost of the drone used to build it)... instead it costs 350 minerals + the cost of the drone you have to build afterwards".

Ok.


The real issue is that people think it costs 400. Ignore the 350 thing. If people think It costs 350 minerals for different reasons, yeah, that's not really an issue. I know.
Veyron
Profile Joined May 2010
United States31 Posts
August 26 2010 00:18 GMT
#5
I'm not sure why people complain about things like this all the time. It's one of the things that makes the game interesting and different. SCVs have to stay and build the building and can get attack while doing it but you have MULEs to balance it out. Drones are sacrificed for the building but are able to make more than 1 drone at a time so it balances out. Protoss has...uh...the best of both worlds and Chronoboost to balance it out.
sk`
Profile Joined November 2008
Japan442 Posts
August 26 2010 00:19 GMT
#6
K, so even with imagined math... the Z is still the cheapest. Well done.
www.pureesports.com
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
August 26 2010 00:19 GMT
#7
So with the logic of this post, the protoss sacrifice the least for an early expansion? It makes sense when you look at it like this, but ingame, it just doesn't feel like such.
Shigy
Profile Blog Joined May 2010
United States346 Posts
August 26 2010 00:19 GMT
#8
this man spent some time thinking this all through and typing it out. someone give him a nod of approval
SOCOMICEPICK
Profile Joined August 2010
87 Posts
Last Edited: 2010-08-26 00:21:06
August 26 2010 00:20 GMT
#9
holy god...a hatchery costs 400 minerals....300 minerals to make....so there is your argument if you have a drone then it costs 300 minerals to make

the 400 price tag is correct, any idiot knows you have to have a drone to make a build and then also have a drone to replace the lost drone

if you disagree with that just go play in traffic cuz thats what the cool kids are doing.

TOTAL cost of a hatchery is 400 minerals
"Whoever said "Money can't buy happiness" never had money in the first place."
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
August 26 2010 00:20 GMT
#10
I hatchery cost 300 minerals and must be built by sacing a drone. This is one of the things that makes zerg unique and starcraft a good game. everyone knows you must sac a drone to make a zerg building talking about anything but the actual in game cost is just confusing and has zero benifts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
KaRnaGe[cF]
Profile Joined September 2007
United States355 Posts
August 26 2010 00:21 GMT
#11
so if you just started with larvae and no hatchery.


and you had 350 minerals


you could make a drone -50 minerals


make a hatchery -300


and magically do what to get an income going again?
"We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
August 26 2010 00:21 GMT
#12
lol, makes sense to me :D
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
Last Edited: 2010-08-26 00:28:59
August 26 2010 00:21 GMT
#13
I still think it's simpler to just say the hatchery costs 350, however it's fine to look at it both ways.

Did you consider that hatcheries don't give (edit ^10^) supply but command centers do? Or the fact zerg can drone up faster than terrans can scv up? Or that overlords count as free scouts whereas supply depots
don't.

It's easier to just say that the hatchery costs an initial drone + 300 minerals and just not compare the zerg to the terran.

edit: HAHAHA 10 posts on this in like 2 minutes. Very funny. Anyways I don't care about the semantics too much, the hatchery could refund a drone for all I cared as long as the game were balanced.

double edit: in before 80 pages of heated debate before closing!
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
Last Edited: 2010-08-26 00:26:13
August 26 2010 00:22 GMT
#14
well let the alternative/opportunity costs debate be ressurected!! according to which replacing the drone is not equal to 50 minerals....so we start again.
sparknineone
Profile Blog Joined August 2010
United States52 Posts
August 26 2010 00:23 GMT
#15
On August 26 2010 09:21 Hidden_MotiveS wrote:
I still think it's simpler to just say the hatchery costs 350, however it's fine to look at it both ways.

Did you consider that hatcheries don't give supply but command centers do? Or the fact zerg can drone up faster than terrans can scv up? Or that overlords count as free scouts whereas supply depots
don't.

It's easier to just say that the hatchery costs an initial drone + 300 minerals and just not compare the zerg to the terran.


Those are all factors that do not have to do with the issue at hand, but they are real factors indeed
SOCOMICEPICK
Profile Joined August 2010
87 Posts
August 26 2010 00:23 GMT
#16
On August 26 2010 09:21 KaRnaGe[cF] wrote:
so if you just started with larvae and no hatchery.


and you had 350 minerals


you could make a drone -50 minerals


make a hatchery -300


and magically do what to get an income going again?


very good post....was even better than mine lol
"Whoever said "Money can't buy happiness" never had money in the first place."
universalwill
Profile Blog Joined August 2010
United States654 Posts
August 26 2010 00:23 GMT
#17
so, in a nutshell, you count the drone built afterwards instead of the drone used to build it.
cornwell1961
Profile Joined April 2010
Afghanistan56 Posts
August 26 2010 00:23 GMT
#18
i always thought hatchery costs 350 minerals and 1 larvae
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
Last Edited: 2010-08-26 00:25:35
August 26 2010 00:24 GMT
#19
Another thing to take account is that a larva needed for units is more valuable than a larva that's idle. The cost of a hatch varies much with the state of the game.
sparknineone
Profile Blog Joined August 2010
United States52 Posts
August 26 2010 00:24 GMT
#20
On August 26 2010 09:21 KaRnaGe[cF] wrote:
so if you just started with larvae and no hatchery.


and you had 350 minerals


you could make a drone -50 minerals


make a hatchery -300


and magically do what to get an income going again?



SCVs don't come out of thin air you know
o.o
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