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[ASL20] Semifinal B - Page 23

Forum Index > Brood War Tournaments
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Recommended Games
+ Show Spoiler +
+ Show Spoiler [Game 1] +
Poll: Recommend Soma vs Bisu Game 1?

No (15)
 
56%

If you have time (9)
 
33%

Yes (3)
 
11%

27 total votes

Your vote: Recommend Soma vs Bisu Game 1?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 2] +
Poll: Recommend Soma vs Bisu Game 2?

Yes (43)
 
96%

No (2)
 
4%

If you have time (0)
 
0%

45 total votes

Your vote: Recommend Soma vs Bisu Game 2?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 3] +
Poll: Recommend Soma vs Bisu Game 3?

Yes (24)
 
89%

If you have time (3)
 
11%

No (0)
 
0%

27 total votes

Your vote: Recommend Soma vs Bisu Game 3?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 4] +
Poll: Recommend Soma vs Bisu Game 4?

Yes (9)
 
47%

If you have time (8)
 
42%

No (2)
 
11%

19 total votes

Your vote: Recommend Soma vs Bisu Game 4?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 5] +
Poll: Recommend Soma vs Bisu Game 5?

Yes (31)
 
89%

If you have time (3)
 
9%

No (1)
 
3%

35 total votes

Your vote: Recommend Soma vs Bisu Game 5?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 6] +
Poll: Recommend Soma vs Bisu Game 6?

Yes (25)
 
89%

If you have time (2)
 
7%

No (1)
 
4%

28 total votes

Your vote: Recommend Soma vs Bisu Game 6?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 7] +
Poll: Recommend Soma vs Bisu Game 7?

No (29)
 
71%

Yes (10)
 
24%

If you have time (2)
 
5%

41 total votes

Your vote: Recommend Soma vs Bisu Game 7?

(Vote): Yes
(Vote): No
(Vote): If you have time


Bonyth
Profile Joined August 2010
Poland596 Posts
October 14 2025 17:00 GMT
#441
On October 15 2025 01:12 Kraekkling wrote:
Great series overall, very aggressive from both sides. Notice how we didn't see a regular long game with hive tech and fully upgraded armies.

I feel like Soma thought he won game 2 for sure but then overextended, clutch come back from Bisu.

The game on Roaring Currents was insightful since now we've seen that Z has a conceptual counter to Carrier/Sair, as long as P stays on air only. I wonder what happens if P doesn't attack at ~160supply but instead adds HTs to the army composition before forcing the fight.

The last game was obviously somewhat anticlimatic but the loss is on Bisu - he was playing blindly after his scouting probe died and by now everyone should expect Soma to be ready to pull the trigger in early game ZvP. IMO its similar for PvZ, ZvT and TvP - as long as you can't rule out certain cheeses/timings, you must play in a way that is safe vs everything. Its just how these matchups work.

On Roaring Currents you could stop watching after the initial attack with carriers / sairs vs muta / devourers, where ALL (like 18+) corsairs got instantly maximum ammount of acid spores (9). This changed the dynamics of the match up a lot and it lead to Bisu's loss. Compare later engagements to see how poorly that 1 fight went for Bisu.
Kraekkling
Profile Blog Joined June 2007
640 Posts
October 14 2025 17:05 GMT
#442
On October 15 2025 02:00 Bonyth wrote:
Show nested quote +
On October 15 2025 01:12 Kraekkling wrote:
Great series overall, very aggressive from both sides. Notice how we didn't see a regular long game with hive tech and fully upgraded armies.

I feel like Soma thought he won game 2 for sure but then overextended, clutch come back from Bisu.

The game on Roaring Currents was insightful since now we've seen that Z has a conceptual counter to Carrier/Sair, as long as P stays on air only. I wonder what happens if P doesn't attack at ~160supply but instead adds HTs to the army composition before forcing the fight.

The last game was obviously somewhat anticlimatic but the loss is on Bisu - he was playing blindly after his scouting probe died and by now everyone should expect Soma to be ready to pull the trigger in early game ZvP. IMO its similar for PvZ, ZvT and TvP - as long as you can't rule out certain cheeses/timings, you must play in a way that is safe vs everything. Its just how these matchups work.

On Roaring Currents you could stop watching after the initial attack with carriers / sairs vs muta / devourers, where ALL (like 18+) corsairs got instantly maximum ammount of acid spores (9). This changed the dynamics of the match up a lot and it lead to Bisu's loss. Compare later engagements to see how poorly that 1 fight went for Bisu.


yea I fully agree that the game was over after that first engage, thats why I wrote that I wonder what happens if Bisu gets HTs first before forcing the decisive engagement
(*^^)(^*)
iopq
Profile Blog Joined March 2009
United States1068 Posts
October 14 2025 18:17 GMT
#443
On October 14 2025 22:47 evilfatsh1t wrote:
Show nested quote +
On October 14 2025 22:16 Gorsameth wrote:
On October 14 2025 22:10 evilfatsh1t wrote:
i gotta say though i think bisu should have done better. it was obvious soma was going to all in rather than play eco in more games than not. he should have thought about a ling bust once he saw the early gas and thought to leave a probe at the entrance.
But is it a Zergling all-in? is it Hydra? it is Muta?

And if your to defensive then Zerg just goes super greedy and takes the map and macros you to death.

well you wouldnt hydra all in off such an early gas. even for mutas that gas was too early.

youre right about pvz generally with your second statement but the theme for this series has generally been that if bisu can overcome the early game aggression he will most likely win. bisus bane was his own obssession with his optimisation that he didnt want to let a probe or two sit idle i guess.

it could just be that bisu is old. if he pulled probes as soon as he saw the zerglings following his zealot i think he could have held. maybe age/fatigue kicked in and he just reacted slow


That's not true, you can 2 hatch muta or 2 hatch hydra with that gas timing

Or just speed into hydra bust, the speed denies counter play
iopq
Profile Blog Joined March 2009
United States1068 Posts
October 14 2025 18:22 GMT
#444
On October 14 2025 22:24 [sc1f]eonzerg wrote:
could catch the last 2 games. Are the first games worth watching ? Sucks for Bisu to end this way. just 1 freaking game to make it to the finals ruin by that silly all in. I kinda think he deserves it tho cuz he saw how early Soma took his gaz, But yeah im not sure what he was doing with that zealot and why he didnt even bother to block for early speed ling timings. Maybe nerves got the best of him in that last game. Happy for Soma. An ex CJ player will win the ASL for the first time if im not mistaken. Snow has a lot of material to study tho. If i was SNow i will just quit streaming till the finals and grind 24/7 lol. But we are in a different era and im sure both of the end will most likely keep playing proleagues and playing each other till the Final.

All in all this was pretty much my Prediction. Snow vs Soma final. I have Soma taking it 4-2

Best series of the tournament so far
RogueTheGOAT
Profile Joined July 2025
166 Posts
October 14 2025 19:13 GMT
#445
On October 14 2025 21:24 TMNT wrote:
See @Rogue, Carriers don't work either. Bisu took no damage in early and mid game, killed a bunch of Overlords, but that's nowhere near enough for Carriers to beat Zerg on this map.

A key difference between this game and the linked game was that Bisu used his Reavers to harass in the daily proleague game but sat back with them in this game. Yes, he killed a bunch of overlords, but he wasn't keeping on the pressure to force the Zerg player to do anything but mass mutalisks and invest in air armor for the inevitable Devourer transition. Maybe it still wouldn't matter, but I don't think that was even close to perfect play from Bisu.

I wonder if investing in High Templar could have helped, but even if you cut the resources invested in Disruption Web, getting to Storm feels like it would take forever, so probably not.

In an alternate world in which one of the "land" bases on each side is mineral only, is the map better for Protoss? Giving Zerg four gases for free is likely part of the problem.
CHEONSOYUN
Profile Joined August 2017
567 Posts
October 14 2025 19:26 GMT
#446
zerg will win ASL again!
JAEDONG...!!! EFFORT IS ANGRY. ZERG...?!
mtcn77
Profile Joined September 2013
Turkey677 Posts
October 14 2025 19:58 GMT
#447
On October 15 2025 01:51 Kraekkling wrote:
I can't even think of a single reason to move out with that Zealot?

Bisu saw that Soma made at least 6 lings, so the Zealot cannot cross the map and threaten anything. And since 6 lings were already made, the move out also won't trigger any additional ling production. Why is it moving out? The Zealots job is to sit home and close the wall....+ Show Spoiler +
[image loading]

That is a feint. Bisu faked an early move out. Obviously, soma didn't fall for it.
Turrican
mtcn77
Profile Joined September 2013
Turkey677 Posts
October 14 2025 20:14 GMT
#448
On October 15 2025 04:13 RogueTheGOAT wrote:
Show nested quote +
On October 14 2025 21:24 TMNT wrote:
See @Rogue, Carriers don't work either. Bisu took no damage in early and mid game, killed a bunch of Overlords, but that's nowhere near enough for Carriers to beat Zerg on this map.

A key difference between this game and the linked game was that Bisu used his Reavers to harass in the daily proleague game but sat back with them in this game. Yes, he killed a bunch of overlords, but he wasn't keeping on the pressure to force the Zerg player to do anything but mass mutalisks and invest in air armor for the inevitable Devourer transition. Maybe it still wouldn't matter, but I don't think that was even close to perfect play from Bisu.

I wonder if investing in High Templar could have helped, but even if you cut the resources invested in Disruption Web, getting to Storm feels like it would take forever, so probably not.

In an alternate world in which one of the "land" bases on each side is mineral only, is the map better for Protoss? Giving Zerg four gases for free is likely part of the problem.

It is a perfect tragedy protoss players put themselves through.
They know they cannot overextend on resources and ought to run a tight ship macroing on roaring currents, yet they keep playing on the offensive. They know they should defend from zerg air hoping to see an even greater zerg air expenditure while they should focus on taking out zerg bases from the ground, yet they keep fighting unnecessary engagements and trying to eclipse over zerg air where no ground forces cover for them. This day could have been the legend of the fall, yet here we witness zerg coming back from the ashes.
All I did was try to explain: this high economy play does not foster protoss victories. You cannot defeat the zerg on open plains, however you can take out their bases with relative ease. Zerg has NO base redundancies, any building lost costs zerg 1 drone and 1 less drone is 1 less unit engaging you in the zerg swarm.
Protoss players are trying to slay the hydra from the end of its tail.
Turrican
TMNT
Profile Joined January 2021
3131 Posts
Last Edited: 2025-10-14 20:46:10
October 14 2025 20:36 GMT
#449
On October 15 2025 04:13 RogueTheGOAT wrote:
Show nested quote +
On October 14 2025 21:24 TMNT wrote:
See @Rogue, Carriers don't work either. Bisu took no damage in early and mid game, killed a bunch of Overlords, but that's nowhere near enough for Carriers to beat Zerg on this map.

A key difference between this game and the linked game was that Bisu used his Reavers to harass in the daily proleague game but sat back with them in this game. Yes, he killed a bunch of overlords, but he wasn't keeping on the pressure to force the Zerg player to do anything but mass mutalisks and invest in air armor for the inevitable Devourer transition. Maybe it still wouldn't matter, but I don't think that was even close to perfect play from Bisu.

I wonder if investing in High Templar could have helped, but even if you cut the resources invested in Disruption Web, getting to Storm feels like it would take forever, so probably not.

In an alternate world in which one of the "land" bases on each side is mineral only, is the map better for Protoss? Giving Zerg four gases for free is likely part of the problem.

Yes. And what caused that difference is that Soma defended with Hydras + Burrow (while Hero contested Bisu with Mutas), making the potential of Reaver harass null. I think since that Bisu vs Hero game, Z has figured out there's no point contesting the double Stargate with air, which makes sense (in normal maps, you'd want to counter double Stargate with Hydra build, not Muta).

Basically, if Reavers can do some damage to Z early on (like Bisu vs Hero), P has the chance to win. If not, it's just a lost build.

If I'm not mistaken Bisu produced like 1 Zealot and 0 Dragoon all game? I doubt he can have both Carriers and HTs soon enough, when it still matters.

I was thinking if this map only had 3 land bases for each Zerg probably can't camp like that, but it'll also likely swing the favor too much for Protoss. 4 bases with 3 gas seems more reasonable, although I have no idea how that would play out. But it's probably a moot point anyway. It's not gonna be there next season lol.
mtcn77
Profile Joined September 2013
Turkey677 Posts
Last Edited: 2025-10-14 21:00:31
October 14 2025 20:58 GMT
#450
On October 15 2025 05:36 TMNT wrote:
Show nested quote +
On October 15 2025 04:13 RogueTheGOAT wrote:
On October 14 2025 21:24 TMNT wrote:
See @Rogue, Carriers don't work either. Bisu took no damage in early and mid game, killed a bunch of Overlords, but that's nowhere near enough for Carriers to beat Zerg on this map.

A key difference between this game and the linked game was that Bisu used his Reavers to harass in the daily proleague game but sat back with them in this game. Yes, he killed a bunch of overlords, but he wasn't keeping on the pressure to force the Zerg player to do anything but mass mutalisks and invest in air armor for the inevitable Devourer transition. Maybe it still wouldn't matter, but I don't think that was even close to perfect play from Bisu.

I wonder if investing in High Templar could have helped, but even if you cut the resources invested in Disruption Web, getting to Storm feels like it would take forever, so probably not.

In an alternate world in which one of the "land" bases on each side is mineral only, is the map better for Protoss? Giving Zerg four gases for free is likely part of the problem.

Yes. And what caused that difference is that Soma defended with Hydras + Burrow (while Hero contested Bisu with Mutas), making the potential of Reaver harass null. I think since that Bisu vs Hero game, Z has figured out there's no point contesting the double Stargate with air, which makes sense (in normal maps, you'd want to counter double Stargate with Hydra build, not Muta).

Basically, if Reavers can do some damage to Z early on (like Bisu vs Hero), P has the chance to win. If not, it's just a lost build.

If I'm not mistaken Bisu produced like 1 Zealot and 0 Dragoon all game? I doubt he can have both Carriers and HTs soon enough, when it still matters.

I was thinking if this map only had 3 land bases for each Zerg probably can't camp like that, but it'll also likely swing the favor too much for Protoss. 4 bases with 3 gas seems more reasonable, although I have no idea how that would play out. But it's probably a moot point anyway. It's not gonna be there next season lol.

That is like saying if zerg plays from a disadvantage protoss can win. Zerg does not have to skip hydralisks and make one of the most costly midgame units. There are even further developments on zerg front playing hydralisks and queens vs protoss.
What you guys miss is protoss is strong for defence, weak for offense. There are no weak protoss units, however making their cost worth their while is where you struggle. This isn't a campaign mission where you map out the entire tech tree. Everytime you open a new advanced building, you are losing time. I'm not saying go for dragoons and zealots, but do either HTs, or reavers only. If you make corsairs which is wrong as I tell why, don't make a fleet beacon and reavers simultaneously. If you push Dwebs you are bankrolling zerg doing the same. If zerg can advance to greater spire and make devourers you have to ask what the hell happened in this game that got out of control.
PS: it has been two seasons and you are still making map excuses for the protoss.
Turrican
Highgamer
Profile Joined October 2015
1451 Posts
October 14 2025 21:33 GMT
#451
Great series, game 7 was rough to watch + Show Spoiler +
for Protoss
but those kinds of games happen in most series, every race faces this kind of thing in some way, I'm sure BW would be more boring without it.

Bisu must be crushed.

Shouldn't P insta pull some probes from the main in this scenario? Just a few more bodies/DPS can make a difference. It's do or die anyway, not the time to think ahead.
RogueTheGOAT
Profile Joined July 2025
166 Posts
October 14 2025 21:39 GMT
#452
On October 15 2025 05:36 TMNT wrote:
Show nested quote +
On October 15 2025 04:13 RogueTheGOAT wrote:
On October 14 2025 21:24 TMNT wrote:
See @Rogue, Carriers don't work either. Bisu took no damage in early and mid game, killed a bunch of Overlords, but that's nowhere near enough for Carriers to beat Zerg on this map.

A key difference between this game and the linked game was that Bisu used his Reavers to harass in the daily proleague game but sat back with them in this game. Yes, he killed a bunch of overlords, but he wasn't keeping on the pressure to force the Zerg player to do anything but mass mutalisks and invest in air armor for the inevitable Devourer transition. Maybe it still wouldn't matter, but I don't think that was even close to perfect play from Bisu.

I wonder if investing in High Templar could have helped, but even if you cut the resources invested in Disruption Web, getting to Storm feels like it would take forever, so probably not.

In an alternate world in which one of the "land" bases on each side is mineral only, is the map better for Protoss? Giving Zerg four gases for free is likely part of the problem.

Yes. And what caused that difference is that Soma defended with Hydras + Burrow (while Hero contested Bisu with Mutas), making the potential of Reaver harass null. I think since that Bisu vs Hero game, Z has figured out there's no point contesting the double Stargate with air, which makes sense (in normal maps, you'd want to counter double Stargate with Hydra build, not Muta).

Basically, if Reavers can do some damage to Z early on (like Bisu vs Hero), P has the chance to win. If not, it's just a lost build.

If I'm not mistaken Bisu produced like 1 Zealot and 0 Dragoon all game? I doubt he can have both Carriers and HTs soon enough, when it still matters.

I was thinking if this map only had 3 land bases for each Zerg probably can't camp like that, but it'll also likely swing the favor too much for Protoss. 4 bases with 3 gas seems more reasonable, although I have no idea how that would play out. But it's probably a moot point anyway. It's not gonna be there next season lol.

I'm not sure I agree that a player on 4 bases cannot be subject to Reaver harass because that's just way too much space to defend. The burrowed hydras at the natural expansion showed that soma was at least worried about it. Of course, if they jumped on a hypothetical shuttle, the game could probably end because he'd hydra bust right afterward.

I wonder how Bisu's practice games on the map went because I can't imagine that Corsair harass straight into 3 Stargate Carrier and have literally no ground units cross to your opponent's side of the map outside of the initial scouting probe and zealot is the ideal way to play. But maybe the game ends up in the exact same place if the Zerg player never fears a significant ground attack. Yes, reaver harass might delay the Zerg air transition, but unless it delays it more than the Protoss's air transition, that doesn't get you anywhere.

I'd love to see Roaring Currents 2.0 because the map is arguably in the running for the most balanced "weird" map they've done in years. Compare it to something like Sparkle whose 43.3% win rate in PvT was by far its most balanced match up.
seodoth
Profile Joined April 2010
Netherlands319 Posts
October 14 2025 22:06 GMT
#453
what an absolute shitty ending
mtcn77
Profile Joined September 2013
Turkey677 Posts
Last Edited: 2025-10-14 23:06:48
October 14 2025 22:20 GMT
#454
On October 15 2025 06:39 RogueTheGOAT wrote:
Show nested quote +
On October 15 2025 05:36 TMNT wrote:
On October 15 2025 04:13 RogueTheGOAT wrote:
On October 14 2025 21:24 TMNT wrote:
See @Rogue, Carriers don't work either. Bisu took no damage in early and mid game, killed a bunch of Overlords, but that's nowhere near enough for Carriers to beat Zerg on this map.

A key difference between this game and the linked game was that Bisu used his Reavers to harass in the daily proleague game but sat back with them in this game. Yes, he killed a bunch of overlords, but he wasn't keeping on the pressure to force the Zerg player to do anything but mass mutalisks and invest in air armor for the inevitable Devourer transition. Maybe it still wouldn't matter, but I don't think that was even close to perfect play from Bisu.

I wonder if investing in High Templar could have helped, but even if you cut the resources invested in Disruption Web, getting to Storm feels like it would take forever, so probably not.

In an alternate world in which one of the "land" bases on each side is mineral only, is the map better for Protoss? Giving Zerg four gases for free is likely part of the problem.

Yes. And what caused that difference is that Soma defended with Hydras + Burrow (while Hero contested Bisu with Mutas), making the potential of Reaver harass null. I think since that Bisu vs Hero game, Z has figured out there's no point contesting the double Stargate with air, which makes sense (in normal maps, you'd want to counter double Stargate with Hydra build, not Muta).

Basically, if Reavers can do some damage to Z early on (like Bisu vs Hero), P has the chance to win. If not, it's just a lost build.

If I'm not mistaken Bisu produced like 1 Zealot and 0 Dragoon all game? I doubt he can have both Carriers and HTs soon enough, when it still matters.

I was thinking if this map only had 3 land bases for each Zerg probably can't camp like that, but it'll also likely swing the favor too much for Protoss. 4 bases with 3 gas seems more reasonable, although I have no idea how that would play out. But it's probably a moot point anyway. It's not gonna be there next season lol.

I'm not sure I agree that a player on 4 bases cannot be subject to Reaver harass because that's just way too much space to defend. The burrowed hydras at the natural expansion showed that soma was at least worried about it. Of course, if they jumped on a hypothetical shuttle, the game could probably end because he'd hydra bust right afterward.

I wonder how Bisu's practice games on the map went because I can't imagine that Corsair harass straight into 3 Stargate Carrier and have literally no ground units cross to your opponent's side of the map outside of the initial scouting probe and zealot is the ideal way to play. But maybe the game ends up in the exact same place if the Zerg player never fears a significant ground attack. Yes, reaver harass might delay the Zerg air transition, but unless it delays it more than the Protoss's air transition, that doesn't get you anywhere.

I'd love to see Roaring Currents 2.0 because the map is arguably in the running for the most balanced "weird" map they've done in years. Compare it to something like Sparkle whose 43.3% win rate in PvT was by far its most balanced match up.

Along with 76 I do believe it is going to be a staple going forward. If it presents a challenge it presents it for everybody. Maybe they could verify base distances to be equal to all expansions, but it is a good 2 base map. What I worry is 4 base maps - roaring currents went just the way we expected it to be. 4 player maps proved to be less consistent in my opinion. You could argue well then just scout more, but I don't want to watch coin toss games.
Reaver harass kinda requires the shuttle upgrade and it throws the rush into late game territory. Without it, it is one of the faster techs out there since reaver tech finishes first in the whole tech tree. Reavers are available at 119 seconds from the start of cybernetics core. HTs at 189s, shuttles with gravitic thrusters at 211 seconds. By comparison, mutalisks are available at 139 seconds starting from lair. You need something to wedge in between your tech and zerg's tech tree.(that would be archons at 113.4s)
Turrican
RogueTheGOAT
Profile Joined July 2025
166 Posts
Last Edited: 2025-10-14 23:59:07
October 14 2025 23:58 GMT
#455
On October 15 2025 07:20 mtcn77 wrote:
Show nested quote +
On October 15 2025 06:39 RogueTheGOAT wrote:
On October 15 2025 05:36 TMNT wrote:
On October 15 2025 04:13 RogueTheGOAT wrote:
On October 14 2025 21:24 TMNT wrote:
See @Rogue, Carriers don't work either. Bisu took no damage in early and mid game, killed a bunch of Overlords, but that's nowhere near enough for Carriers to beat Zerg on this map.

A key difference between this game and the linked game was that Bisu used his Reavers to harass in the daily proleague game but sat back with them in this game. Yes, he killed a bunch of overlords, but he wasn't keeping on the pressure to force the Zerg player to do anything but mass mutalisks and invest in air armor for the inevitable Devourer transition. Maybe it still wouldn't matter, but I don't think that was even close to perfect play from Bisu.

I wonder if investing in High Templar could have helped, but even if you cut the resources invested in Disruption Web, getting to Storm feels like it would take forever, so probably not.

In an alternate world in which one of the "land" bases on each side is mineral only, is the map better for Protoss? Giving Zerg four gases for free is likely part of the problem.

Yes. And what caused that difference is that Soma defended with Hydras + Burrow (while Hero contested Bisu with Mutas), making the potential of Reaver harass null. I think since that Bisu vs Hero game, Z has figured out there's no point contesting the double Stargate with air, which makes sense (in normal maps, you'd want to counter double Stargate with Hydra build, not Muta).

Basically, if Reavers can do some damage to Z early on (like Bisu vs Hero), P has the chance to win. If not, it's just a lost build.

If I'm not mistaken Bisu produced like 1 Zealot and 0 Dragoon all game? I doubt he can have both Carriers and HTs soon enough, when it still matters.

I was thinking if this map only had 3 land bases for each Zerg probably can't camp like that, but it'll also likely swing the favor too much for Protoss. 4 bases with 3 gas seems more reasonable, although I have no idea how that would play out. But it's probably a moot point anyway. It's not gonna be there next season lol.

I'm not sure I agree that a player on 4 bases cannot be subject to Reaver harass because that's just way too much space to defend. The burrowed hydras at the natural expansion showed that soma was at least worried about it. Of course, if they jumped on a hypothetical shuttle, the game could probably end because he'd hydra bust right afterward.

I wonder how Bisu's practice games on the map went because I can't imagine that Corsair harass straight into 3 Stargate Carrier and have literally no ground units cross to your opponent's side of the map outside of the initial scouting probe and zealot is the ideal way to play. But maybe the game ends up in the exact same place if the Zerg player never fears a significant ground attack. Yes, reaver harass might delay the Zerg air transition, but unless it delays it more than the Protoss's air transition, that doesn't get you anywhere.

I'd love to see Roaring Currents 2.0 because the map is arguably in the running for the most balanced "weird" map they've done in years. Compare it to something like Sparkle whose 43.3% win rate in PvT was by far its most balanced match up.

Along with 76 I do believe it is going to be a staple going forward. If it presents a challenge it presents it for everybody. Maybe they could verify base distances to be equal to all expansions, but it is a good 2 base map. What I worry is 4 base maps - roaring currents went just the way we expected it to be. 4 player maps proved to be less consistent in my opinion. You could argue well then just scout more, but I don't want to watch coin toss games.
Reaver harass kinda requires the shuttle upgrade and it throws the rush into late game territory. Without it, it is one of the faster techs out there since reaver tech finishes first in the whole tech tree. Reavers are available at 119 seconds from the start of cybernetics core. HTs at 189s, shuttles with gravitic thrusters at 211 seconds. By comparison, mutalisks are available at 139 seconds starting from lair. You need something to wedge in between your tech and zerg's tech tree.(that would be archons at 113.4s)

1) Literally no meaningful tournament will ever use 76 again, nor should they. PvT has a 70.5% win rate on the map.
2) 76 was last used 2.5 years ago.
3) Please never agree with anything I say about anything. When I can decipher the gibberish you're writing, you're unfailingly wrong, so when you agree with me, I have to take a hard look at whatever I said.
kevva
Profile Joined January 2011
Sweden86 Posts
October 15 2025 00:05 GMT
#456
While highly entertaining, some of these games just had so many bad mistakes in them that it takes away from it all, at least for me. I feel like SnOw is going to win this pretty easily.
mtcn77
Profile Joined September 2013
Turkey677 Posts
Last Edited: 2025-10-15 00:55:24
October 15 2025 00:29 GMT
#457
On October 15 2025 08:58 RogueTheGOAT wrote:
Show nested quote +
On October 15 2025 07:20 mtcn77 wrote:
On October 15 2025 06:39 RogueTheGOAT wrote:
On October 15 2025 05:36 TMNT wrote:
On October 15 2025 04:13 RogueTheGOAT wrote:
On October 14 2025 21:24 TMNT wrote:
See @Rogue, Carriers don't work either. Bisu took no damage in early and mid game, killed a bunch of Overlords, but that's nowhere near enough for Carriers to beat Zerg on this map.

A key difference between this game and the linked game was that Bisu used his Reavers to harass in the daily proleague game but sat back with them in this game. Yes, he killed a bunch of overlords, but he wasn't keeping on the pressure to force the Zerg player to do anything but mass mutalisks and invest in air armor for the inevitable Devourer transition. Maybe it still wouldn't matter, but I don't think that was even close to perfect play from Bisu.

I wonder if investing in High Templar could have helped, but even if you cut the resources invested in Disruption Web, getting to Storm feels like it would take forever, so probably not.

In an alternate world in which one of the "land" bases on each side is mineral only, is the map better for Protoss? Giving Zerg four gases for free is likely part of the problem.

Yes. And what caused that difference is that Soma defended with Hydras + Burrow (while Hero contested Bisu with Mutas), making the potential of Reaver harass null. I think since that Bisu vs Hero game, Z has figured out there's no point contesting the double Stargate with air, which makes sense (in normal maps, you'd want to counter double Stargate with Hydra build, not Muta).

Basically, if Reavers can do some damage to Z early on (like Bisu vs Hero), P has the chance to win. If not, it's just a lost build.

If I'm not mistaken Bisu produced like 1 Zealot and 0 Dragoon all game? I doubt he can have both Carriers and HTs soon enough, when it still matters.

I was thinking if this map only had 3 land bases for each Zerg probably can't camp like that, but it'll also likely swing the favor too much for Protoss. 4 bases with 3 gas seems more reasonable, although I have no idea how that would play out. But it's probably a moot point anyway. It's not gonna be there next season lol.

I'm not sure I agree that a player on 4 bases cannot be subject to Reaver harass because that's just way too much space to defend. The burrowed hydras at the natural expansion showed that soma was at least worried about it. Of course, if they jumped on a hypothetical shuttle, the game could probably end because he'd hydra bust right afterward.

I wonder how Bisu's practice games on the map went because I can't imagine that Corsair harass straight into 3 Stargate Carrier and have literally no ground units cross to your opponent's side of the map outside of the initial scouting probe and zealot is the ideal way to play. But maybe the game ends up in the exact same place if the Zerg player never fears a significant ground attack. Yes, reaver harass might delay the Zerg air transition, but unless it delays it more than the Protoss's air transition, that doesn't get you anywhere.

I'd love to see Roaring Currents 2.0 because the map is arguably in the running for the most balanced "weird" map they've done in years. Compare it to something like Sparkle whose 43.3% win rate in PvT was by far its most balanced match up.

Along with 76 I do believe it is going to be a staple going forward. If it presents a challenge it presents it for everybody. Maybe they could verify base distances to be equal to all expansions, but it is a good 2 base map. What I worry is 4 base maps - roaring currents went just the way we expected it to be. 4 player maps proved to be less consistent in my opinion. You could argue well then just scout more, but I don't want to watch coin toss games.
Reaver harass kinda requires the shuttle upgrade and it throws the rush into late game territory. Without it, it is one of the faster techs out there since reaver tech finishes first in the whole tech tree. Reavers are available at 119 seconds from the start of cybernetics core. HTs at 189s, shuttles with gravitic thrusters at 211 seconds. By comparison, mutalisks are available at 139 seconds starting from lair. You need something to wedge in between your tech and zerg's tech tree.(that would be archons at 113.4s)

1) Literally no meaningful tournament will ever use 76 again, nor should they. PvT has a 70.5% win rate on the map.
2) 76 was last used 2.5 years ago.
3) Please never agree with anything I say about anything. When I can decipher the gibberish you're writing, you're unfailingly wrong, so when you agree with me, I have to take a hard look at whatever I said.

It is 70.5% pvt because it got played so few times. Every game on 76 was a blockbuster.
Death Valley was 69% in tvz, 63.5% in pvz, 52% in pvt. I don't see you cheering for its return.
Agreeing with you must be a daydream of yours. I only responded to you in kind just because you found it plausible to respond to the threat of an imminent mutalisk rush by making reavers as inconsistent as it sounds. I guess being nice pointing out the time sequence incongruity of that argument doesn't wisen you up along with the fellow you are discussing with who doesn't know the difference from soma's play and hero's play styles comparing them to one another as inconsistent as they are, but what do you know! The apple doesn't fall far from the tree.
3) I hope you got it this time.
Turrican
RowdierBob
Profile Blog Joined May 2003
Australia13365 Posts
October 15 2025 00:45 GMT
#458
What is Snow vs Soma h2h record in recent weeks?
"Terrans are pretty much space-Australians" - H
so0willprevail
Profile Joined July 2018
6 Posts
October 15 2025 00:49 GMT
#459
Too bad Bisu didn’t get Maelsteom vs Zerg mass air. Really think he would’ve won game 5
mtcn77
Profile Joined September 2013
Turkey677 Posts
October 15 2025 00:51 GMT
#460
On October 15 2025 09:49 so0willprevail wrote:
Too bad Bisu didn’t get Maelsteom vs Zerg mass air. Really think he would’ve won game 5

That is what I have been thinking. Force zerg to make guardians, make it blunder due to the huge gas cost.
Turrican
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